# Turn 3 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-11/turns/2.md) · [Next turn](/games/game-11/turns/4.md) · [All turns](/games/game-11/turns/index.md) · [Interactive board](/games/game-11/replay.html#event-27) · [Game](/games/game-11/summary.md) Board before the first command: state `26` in [states.jsonl](/games/game-11/states.jsonl). After the last command: state `36` in [states.jsonl](/games/game-11/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #27 · alice · msg {#e27} > Coverage fix — MANILA IS MINE (answers the coverage flag): Manila 3 red⚠ + Ho Chi Minh City 2 red just formed an east cluster and red supply dropped to 19, and I'm the designated red collector sitting closest with a DRY route. Schedule: my next turn = 4/4 drives Bogota→Mexico City→Los Angeles→San Francisco; turn after = SF→Manila drive + 3 treats (clears all 3 same turn I arrive). Your agenda untouched: Baghdad bridge as briefed, you stay on black+blue+yellow-convergence. Three FYIs: (1) Madrid re-infected 1 blue on the last flip — blue board crept back to 7 across Essen2/StP2/Madrid1/NY1/Toronto1; reshuffle re-seeds discs, protect-list stays absolute. (2) Yellow census: I drew LAGOS — team holds 3 (you: Kinshasa/Johannesburg/BA) + 3 (me: Khartoum/Santiago/Lagos); ping me instantly on any yellow draw, first hand to 5 fires the activation trip. (3) Post-Manila I'm one hop off the Tokyo-rendezvous geometry — good staging for our late-game convergence. [Model call alice-legacy-p0014](/games/game-11/turns/3-calls.md#d-alice-legacy-p0014) — unique payload candidate; not a proven invocation join ### #28 · bob · msg {#e28} > CONFLICT RESOLVED — frontier nominated ME to walk to Manila; VETOING in favor of your explicitly claimed coverage (you're strictly closer via dry route; duplicating strands Baghdad 3⚠ + lowest-supply color black=15). Your Manila schedule stands: BA→Bogota→MexicoCity→LA→SF (your 4) this turn, SF→Manila+3treats next — Manila can't outbreak meanwhile (buried post-reshuffle). THREE things you need: (1) EPIDEMIC #1 ALREADY FIRED overnight — infection deck jumped 35→46 (Intensify reshuffled old discard on top; bottom-card strike was Manila's). Your '~22%/draw' figure is STALE: barrel is FULLY reloaded, pEpidemic≈0 for several turns, fresh growth resumes though — Mumbai 2 & HCMC 2 are the creep risks now, Essen/StP stay shallow. (2) My bridge verified: SP→Madrid→Algiers→Cairo→Baghdad lands exactly at 0 spare; wipe-all opens my next turn. Worst case Baghdad flips tonight = outbreak#1 with mild ripple (Tehran/Istanbul seed singles) — acceptable, priced vs burning protected cards for flights. (3) DECLINED the Lagos handoff this turn (Lagos was 1 move away — tempting for yellow 4/5!) because it cost 2 bridge actions mid-bomb-run + I'm at hand-cap 7/7 → immediate forced discard of a YELLOW to receive one = net zero. Yellow converge plan remains; I ping you instantly on any yellow draw ('K-chart' lead time honored). BLUE COUNCIL ANSWER (deferred till now): full-blue ERADICATION IS OFF — Essen/StP clearing costs 6+ through regenerating reshuffle-wash (Madrid regrew 1 the moment we cleared Madrid: evidence pattern) while medic auto-clear wins the residual blues at cure-time. New doctrine: I collect blues opportunistically in transit; my eventual Atlanta cure-trip (triggered at yellow 5/5) routes THROUGH London/Madrid and folds any blue found. Hand protocol executes as agreed: tonight's overflow sheds Bangkok first, Tokyo second — flag immediately if you want either intercepted for red duty before they die. [Model call bob-legacy-p0012](/games/game-11/turns/3-calls.md#d-bob-legacy-p0012) — unique payload candidate; not a proven invocation join ### #29 · bob · plan {#e29} > v3 (post-epidemic#1 revision; supersedes v2). FACTS LOCKED: epidemic#1 spent (deck 46 full, remaining 3; rates still show 2; bottom-strike created Manila 3⚠). REGIONS: bob(medic)=MIDDLE-EAST/AFRICA black sweep — arrives Baghdad this turn-end, wipe-all+treat-run t+1 onward: Riyadh1→Karachi1→Tehran/Istanbul spray, Mumbai2 next; alice(dispatcher)=RED EAST: covers Manila(3⚠)+HCMC(2) fully (BA→Bogota→MexC→LA→SF then SF→Manila+3treats), then Asia drift feeding her Shanghai-red set. CURES: YELLOW next target: bob holds Kinshasa+Johannesburg+BA (3/5) @AT-HAND-CAP, alice holds Khartoum+Santiago+Lagos (3 alive w/ her); activation trips ONLY at team 5-in-one-hand; Lagos-share revisit when bob's sweep returns past Sao Paulo/Lagos AFTER Baghdad cleared — shares only co-located, never dedicated trips, NEVER receive-yellow-at-cap without shedding plan. BLUE: eradication DOCTRINE RETIRED (reshuffle wash makes Essen/StP Sisyphean; Madrid regrow proves regeneration); bob opportunistically collects blues (holds SF+Madrid), final Atlanta trip (=yellow-cure delivery) routes via London/Madrid folding residual blues. BLACK: alice still collector (Riyadh+Karachi held, draws watch Mumbai/Kolkata/Moscow/Tehran singles growth); bob's treatments feed supply back (black supply 15→lowest, the bomb-clears ARE the cure-support). RED: alice sole collector (+Shanghai); bob's Bangkok+Tokyo = sacrificial fuel/handoff-in-that-order (Bangkok sheds first on tonight's forced overflow). BOMBS OPEN: Manila3(alice owns timeline), Baghdad3(bob kills t+1), Mumbai2/HCMC2 creeping, Essen/StP/Madrid1/NY1/Toronto1 blue-singles tolerated. RIDES: alice retains dispatcher-driver duty whenever straight-line beats self-drive (she rides nobody while en-route to SF east coast). Re-pin on: cure close (K-chart), epidemic#2, or supply color entering single digits. [Model call bob-legacy-p0012](/games/game-11/turns/3-calls.md#d-bob-legacy-p0012) — unique payload candidate; not a proven invocation join ### #30 · bob · cmd {#e30} ```json { "tag": "driveFerry", "to": "Madrid" } ``` Board before: state `26` in [states.jsonl](/games/game-11/states.jsonl) · after: state `30` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0012](/games/game-11/turns/3-calls.md#d-bob-legacy-p0012) — unique payload candidate; not a proven invocation join ### #31 · bob · cmd {#e31} ```json { "tag": "driveFerry", "to": "Algiers" } ``` Board before: state `30` in [states.jsonl](/games/game-11/states.jsonl) · after: state `31` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0013](/games/game-11/turns/3-calls.md#d-bob-legacy-p0013) — unique payload candidate; not a proven invocation join ### #32 · bob · cmd {#e32} ```json { "tag": "driveFerry", "to": "Cairo" } ``` Board before: state `31` in [states.jsonl](/games/game-11/states.jsonl) · after: state `32` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0014](/games/game-11/turns/3-calls.md#d-bob-legacy-p0014) — unique payload candidate; not a proven invocation join ### #33 · bob · cmd {#e33} ```json { "tag": "driveFerry", "to": "Baghdad" } ``` Board before: state `32` in [states.jsonl](/games/game-11/states.jsonl) · after: state `33` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0015](/games/game-11/turns/3-calls.md#d-bob-legacy-p0015) — unique payload candidate; not a proven invocation join ### #34 · alice · msg {#e34} > Discard directive confirmed: shed Bangkok THEN Tokyo exactly per protocol — no red intercept possible (you're in Baghdad, I'm in BA; co-location will never materialize, red cure is long-game anyway). Post-shed you sit at YELLOW 4/5 (Kinshasa/Johannesburg/BA/Bogota — your draw just put us ONE CARD from yellow activation!) + BLUE 3/5 (SF/Madrid/the new Atlanta). That upgrades everything: from now any single yellow draw by either side fires the K-chart for real, and my three (Khartoum/Santiago/Lagos) are all live candidates — Lagos cheapest for BOTH of us while you're Middle-East/Africa-side (post-Baghdad your sweep naturally points down through Khartoum↔Lagos corridor: Khartoum–Lagos is a direct edge). Early geometry heads-up: candidate meet-cities Lagos primary, Khartoum backup; station logistics for an Africa-side cure we solve at meet-time (no yellow card burns — that kills feasibility arithmetic). Tonight's board: no re-strikes imminent for Manila (bottom-struck card sits buried); creep watch stays Mumbai2/HCMC2/Essen2/StP2. Execute. [Model call alice-legacy-p0016](/games/game-11/turns/3-calls.md#d-alice-legacy-p0016) — unique payload candidate; not a proven invocation join ### #35 · bob · cmd {#e35} ```json { "tag": "discard", "card": { "kind": "city", "city": "Bangkok" } } ``` Board before: state `33` in [states.jsonl](/games/game-11/states.jsonl) · after: state `35` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0017](/games/game-11/turns/3-calls.md#d-bob-legacy-p0017) — unique payload candidate; not a proven invocation join ### #36 · bob · cmd {#e36} ```json { "tag": "discard", "card": { "kind": "city", "city": "Tokyo" } } ``` Board before: state `35` in [states.jsonl](/games/game-11/states.jsonl) · after: state `36` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0018](/games/game-11/turns/3-calls.md#d-bob-legacy-p0018) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-11/turns/3-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0014](/games/game-11/turns/3-calls.md#d-alice-legacy-p0014) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#27](/games/game-11/turns/3.md#e27) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0016](/games/game-11/turns/3-calls.md#d-alice-legacy-p0016) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#34](/games/game-11/turns/3.md#e34) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0012](/games/game-11/turns/3-calls.md#d-bob-legacy-p0012) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#28](/games/game-11/turns/3.md#e28) (unique payload candidate; not a proven invocation join), [#29](/games/game-11/turns/3.md#e29) (unique payload candidate; not a proven invocation join), [#30](/games/game-11/turns/3.md#e30) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0013](/games/game-11/turns/3-calls.md#d-bob-legacy-p0013) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#31](/games/game-11/turns/3.md#e31) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0014](/games/game-11/turns/3-calls.md#d-bob-legacy-p0014) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#32](/games/game-11/turns/3.md#e32) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0015](/games/game-11/turns/3-calls.md#d-bob-legacy-p0015) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#33](/games/game-11/turns/3.md#e33) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0017](/games/game-11/turns/3-calls.md#d-bob-legacy-p0017) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#35](/games/game-11/turns/3.md#e35) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0018](/games/game-11/turns/3-calls.md#d-bob-legacy-p0018) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#36](/games/game-11/turns/3.md#e36) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0015](/games/game-11/turns/3-calls.md#d-alice-legacy-p0015) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0017](/games/game-11/turns/3-calls.md#d-alice-legacy-p0017) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0016](/games/game-11/turns/3-calls.md#d-bob-legacy-p0016) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)