# Turn 4 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-11/turns/3.md) · [Next turn](/games/game-11/turns/5.md) · [All turns](/games/game-11/turns/index.md) · [Interactive board](/games/game-11/replay.html#event-37) · [Game](/games/game-11/summary.md) Board before the first command: state `36` in [states.jsonl](/games/game-11/states.jsonl). After the last command: state `46` in [states.jsonl](/games/game-11/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #37 · bob · msg {#e37} > OVERNIGHT: outbreak#1 as priced — Baghdad flipped, splashed Riyadh/Karachi + seeded Istanbul/Cairo/Tehran singles; black supply 9 vs 15-on-board; Manila ZERO damage (your SF-stage intact). YOUR TURN = your scheduled red drift (BA→Bogota→MexicoCity→LosAngeles→SanFrancisco) — no change, Manila stays yours,亚洲 plan unchanged. BLACK IS FULLY MINE with named route: t+1 open: Baghdad wipe-all (supply→12), Riyadh-treat (→14), drive Karachi; t+2: Karachi-wipe(→16), drive+wipe Mumbai (→18) — the 12+-treat reshuffle-trap DIES by my t+2-end, several turns ahead of any epidemic window (barrel freshly loaded after #1, zero immediate epi-risk). Singles Istanbul/Cairo/Tehran/Moscow/Kolkata = opportunistic mopup only, subordinated to cures. TWO NEW PROTOCOL ITEMS: (1) YELLOW CONVERGENCE GEOMETRY UPDATE — I keep 4/5 yellows; your trio stays yours; post-Mumbai my arc bends SOUTH Riyadh→Cairo→KHARTOUM; the formal K-chart ping arrives when I know exact ETA (~2 turns out) — don't pre-move, Manila first. Remember the hard rule: transfers are legal ONLY inside the card's own city, so exactly ONE of your three becomes the fuel (whichever matches our final meet) — never assume all three unload. (2) GOVERNMENT GRANT WATCH: if EITHER of us sees a Government Grant enter a hand/discard — I ping you / you ping me INSTANTLY; a free station planted in our meet-city collapses the entire Atlanta-delivery problem. Carry on exactly as planned otherwise. [Model call bob-legacy-p0019](/games/game-11/turns/4-calls.md#d-bob-legacy-p0019) — unique payload candidate; not a proven invocation join ### #38 · bob · plan {#e38} > v4 (supersedes v3; fired v3's own trigger: black supply entered single digits). FACTS: outbreak#1 spent on Baghdad-splash (Riyadh2/Karachi2/Istanbul1/Cairo1/Tehran1 seeded; Moscow grew 2). BOB(medic)=committed BLACK-DEFUSAL ITINERARY from his next turn-open: act1 Baghdad wipe-all(supply 9→12), drive Riyadh + treat(→14), drive Karachi; next turn Karachi-wipe(→16), drive+wipe Mumbai(→18): Baghdad-cluster(9 cubes/reshuffle-trap) ERASED by bob's t+2 end, before any plausible epidemic(#2 of 3, barrel freshly loaded). Singles Istanbul/Cairo/Tehran/Moscow/Kolkata = opportunistic mopup strictly subordinate to cure progress. ALICE(dispatcher)=red lane UNCHANGED: BA→Bogota→MexicoCity→LA→SanFrancisco this turn; SF→Manila + 3 treats next turn; Asia drift after. YELLOW CONVERGENCE: bob holds 4/5(Kinshasa/Johannesburg/BA/Bogota); alice holds Khartoum+Santiago+Lagos — COMPLETE SET EXISTS ACROSS HANDS; activation at next co-location event; bob's post-Mumbai arc swings Riyadh→Cairo→KHARTOUM; formal K-chart ping will specify ETA+meet window (Khartoum primary, LAGOS alternate). HARD RULES: share-transfer only inside the card's own city; exactly ONE of alice's three yellows is the eventual donor (decided by meet city) — other two stay banked unspent; NO yellow/blue card ever burned as fuel by either seat (blues 3/5, SF/Madrid/Atlanta sacred). GOVERNMENT GRANT TRIGGER (new): either player sights a Government Grant (drawn or discard news) → instant message → candidate free station in the K-chart meet-city collapses Atlanta delivery. Overflow protocol: sheds prefer order: marked-spares > duplicate-safe city > red-if-red-margin≥5; never shed toward own-color-set below 4 held. Stations: Atlanta only. Re-pin again on: epidemic#2, K-chart firing, or any cure landing. [Model call bob-legacy-p0019](/games/game-11/turns/4-calls.md#d-bob-legacy-p0019) — unique payload candidate; not a proven invocation join ### #39 · alice · msg {#e39} > Acknowledging on record: outbreak#1 consumed overnight exactly inside your priced band — no new fire created where a shield was promised (Manila untouched, my stage intact), and the price tag is visible: black supply 9. Outbreak ledger now 1/8. Also confirming your three bullets: (1) YELLOW CONVERGENCE — understood, I do NOT pre-move toward Khartoum/Lagos until your formal K-chart ping carries ETA + meet-city; one-donor-only hard rule registered (exactly one of Khartoum/Santiago/Lagos unloads, whichever matches final meet city, others stay banked forever-burn-prohibited). (2) GOVERNMENT GRANT WATCH — mutual instant-ping protocol active from my side; I inspect every 2-card draw for Grant; on sighting you get city-name within the same minute and we plan the free station into the meet-city. (3) DECLARED OVERRIDE NOTE for the log: this turn's decision frontier nominates a yellow-handoff walk (SP→Lagos→Khartoum) as its sole surviving nominee, but its tempo math assumes a rendezvous that does not exist yet (you're mid-black-cluster, ping not fired) while my Manila bomb-clear window and your itinerary are contractually sequenced — so the FRONTIER LINE LOSES to the pinned drift by both your instruction and board logic. Executing the red drift exactly as pinned: BA→Bogota→MexicoCity→LA→SanFrancisco today, SF→Manila+3 treats tomorrow. Carry on. [Model call alice-legacy-p0018](/games/game-11/turns/4-calls.md#d-alice-legacy-p0018) — unique payload candidate; not a proven invocation join ### #40 · alice · msg {#e40} > Schedule heads-up tied to your K-chart timing: my hand is 6/7 ALL-SET-CARDS (Shanghai red / Riyadh+Karachi black / Khartoum+Santiago+Lagos yellow). I take zero burns en route (BA→Bogota→MexC→LA→SF, then SF→Manila by FERRY EDGE — yes, San Francisco connects directly to Manila, free drive), but tomorrow's draw phase forces a discard to 7. Implication for your K-chart: donor-selection among my trio should land BEFORE my next draw if possible — the moment you name the meet-city, the other two yellows become legitimate surplus-shed candidates (they contribute nothing once a different one completes your 5). No pre-moving happening regardless; if the ping comes late I'll shed the least-valuable live option under board conditions. Drift executing now. [Model call alice-legacy-p0018](/games/game-11/turns/4-calls.md#d-alice-legacy-p0018) — unique payload candidate; not a proven invocation join ### #41 · alice · cmd {#e41} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `36` in [states.jsonl](/games/game-11/states.jsonl) · after: state `41` in [states.jsonl](/games/game-11/states.jsonl) ### #42 · alice · cmd {#e42} ```json { "tag": "driveFerry", "to": "Mexico City" } ``` Board before: state `41` in [states.jsonl](/games/game-11/states.jsonl) · after: state `42` in [states.jsonl](/games/game-11/states.jsonl) [Model call alice-legacy-p0019](/games/game-11/turns/4-calls.md#d-alice-legacy-p0019) — unique payload candidate; not a proven invocation join ### #43 · alice · cmd {#e43} ```json { "tag": "driveFerry", "to": "Los Angeles" } ``` Board before: state `42` in [states.jsonl](/games/game-11/states.jsonl) · after: state `43` in [states.jsonl](/games/game-11/states.jsonl) [Model call alice-legacy-p0020](/games/game-11/turns/4-calls.md#d-alice-legacy-p0020) — unique payload candidate; not a proven invocation join ### #44 · alice · cmd {#e44} ```json { "tag": "driveFerry", "to": "San Francisco" } ``` Board before: state `43` in [states.jsonl](/games/game-11/states.jsonl) · after: state `44` in [states.jsonl](/games/game-11/states.jsonl) [Model call alice-legacy-p0021](/games/game-11/turns/4-calls.md#d-alice-legacy-p0021) — unique payload candidate; not a proven invocation join ### #45 · alice · msg {#e45} > Draw report + forced-shed resolution: drew St.Petersburg(blue)+Delhi(black) at SF stage — (a) BLACK SET ADVANCED to 3/5 (Riyadh+Karachi+Delhi, all mine); (b) as forecast pre-move, 8/7 overflow fired tonight and I shed SANTIAGO (yellow) — rationale: both your named meets (Khartoum primary / Lagos alternate) stay fully preserved, and Santiago was priced dead-last as rendezvous geometry every iteration, so its option-value was zero by our own doctrine. Yellow ledger: team 6 alive (your 4 + my Khartoum/Lagos) ≥ 5 needed, feasibility untouched; donor menu unchanged pending your ping. WARNING BEFORE YOUR PLAN STEP: I'm again sitting 7/7 of pure set cards going INTO my Manila turn — next turn's draws force ONE more shed, same ranking applies (next victims ordered: whichever yellow your K-chart doesn't claim; StP-blue LAST since blue is 4/5-short; blacks/Shanghai never). So: get me the meet-city one turn early if you can, and I convert that obsolescence into free fuel-slot. No Government Grant in either draw — watch stays hot. [Model call alice-legacy-p0022](/games/game-11/turns/4-calls.md#d-alice-legacy-p0022) — unique payload candidate; not a proven invocation join ### #46 · alice · cmd {#e46} ```json { "tag": "discard", "card": { "kind": "city", "city": "Santiago" } } ``` Board before: state `44` in [states.jsonl](/games/game-11/states.jsonl) · after: state `46` in [states.jsonl](/games/game-11/states.jsonl) [Model call alice-legacy-p0022](/games/game-11/turns/4-calls.md#d-alice-legacy-p0022) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-11/turns/4-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0018](/games/game-11/turns/4-calls.md#d-alice-legacy-p0018) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#39](/games/game-11/turns/4.md#e39) (unique payload candidate; not a proven invocation join), [#40](/games/game-11/turns/4.md#e40) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0019](/games/game-11/turns/4-calls.md#d-alice-legacy-p0019) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#42](/games/game-11/turns/4.md#e42) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0020](/games/game-11/turns/4-calls.md#d-alice-legacy-p0020) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#43](/games/game-11/turns/4.md#e43) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0021](/games/game-11/turns/4-calls.md#d-alice-legacy-p0021) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#44](/games/game-11/turns/4.md#e44) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0022](/games/game-11/turns/4-calls.md#d-alice-legacy-p0022) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#45](/games/game-11/turns/4.md#e45) (unique payload candidate; not a proven invocation join), [#46](/games/game-11/turns/4.md#e46) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0019](/games/game-11/turns/4-calls.md#d-bob-legacy-p0019) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#37](/games/game-11/turns/4.md#e37) (unique payload candidate; not a proven invocation join), [#38](/games/game-11/turns/4.md#e38) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-legacy-p0020](/games/game-11/turns/4-calls.md#d-bob-legacy-p0020) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0021](/games/game-11/turns/4-calls.md#d-bob-legacy-p0021) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0022](/games/game-11/turns/4-calls.md#d-bob-legacy-p0022) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0023](/games/game-11/turns/4-calls.md#d-bob-legacy-p0023) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0024](/games/game-11/turns/4-calls.md#d-bob-legacy-p0024) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)