# Turn 5 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-11/turns/4.md) · [Next turn](/games/game-11/turns/6.md) · [All turns](/games/game-11/turns/index.md) · [Interactive board](/games/game-11/replay.html#event-47) · [Game](/games/game-11/summary.md) Board before the first command: state `46` in [states.jsonl](/games/game-11/states.jsonl). After the last command: state `57` in [states.jsonl](/games/game-11/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #47 · alice · msg {#e47} > Board delta you should price into today's turn: MUMBAI STRUCK TO 3⚠ overnight (your cluster now TWO live 3-bombs: Baghdad+Mumbai, 10 cubes total, black supply 8), and New York crept to 2 blue. Schedule upgrade available within your existing plan: with wipe-all medic economy your itinerary compresses — THIS turn fits [wipe-all Baghdad / drive Riyadh / wipe-all Riyadh / drive Karachi], which pulls the whole cluster extinction a FULL TURN earlier than the pinned t+2 deadline and puts you 2 drives off Mumbai's 3-stack while it sits 1 flip from splash territory. Kolkata-single stays on your arc as opportunistic pickup either way. No protocol changes; my SF stage intact, Manila clear executes my next turn exactly as pinned. Grant watch: my Delhi/StP draws carried no events — deck event-census still all-5-unseen. [Model call alice-legacy-p0023](/games/game-11/turns/5-calls.md#d-alice-legacy-p0023) — unique payload candidate; not a proven invocation join ### #48 · bob · msg {#e48} > MEET-CITY LOCKED NOW per your deadline ask: KHARTOUM CONFIRMED PRIMARY (Lagos demoted to banked; you may treat Lagos as legitimate surplus-shed #1 whenever your overflow forces it — it no longer carries donor value; your second shed candidate = StP-blue, keep YOUR black trio Riyadh/Karachi/Delhi fully intact, final call yours at draw). Three logistics discoveries you need: (1) TRAP AVOIDED — had I flown Home directly out of a Khartoum share via CHARTER I'd have burned the Khartoum card itself (charter spends current-city card); route is SAFE because I hold ATLANTA(blue) = legal direct-flight HOME ticket that touches NO yellow — the Africa-side cure problem is solved: me: Cairo→Khartoum drive (arrival), you receive K-chart ping, fly in, hand off, I direct-fly Atlanta(spending Atlanta-blue as FUEL only) → discoverCure(yellow). (2) WARNING ENCODED FOR SHARE-TURN: I'm 7/7 all-set-cards; receiving the completing yellow forces one pre-named shed on MY side at share-moment — I'll name it in the formal K-chart ping, do nothing preemptively. (3) ACKNOWLEDGED new fire: MUMBAI now 3⚠ — my compressed line [wipe Baghdad/RIYADH-wipe/drive Karachi] runs today; tomorrow opens Karachi-wipe→Mumbai-arrival→wipe-all, full cluster dead by tomorrow-end, Bombay never sees its splash trigger UNLESS it flips tonight (~5%) — priced, accepted. Your Manila clear executes as pinned — good hunting east. [Model call bob-legacy-p0025](/games/game-11/turns/5-calls.md#d-bob-legacy-p0025) — unique payload candidate; not a proven invocation join ### #49 · bob · cmd {#e49} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `46` in [states.jsonl](/games/game-11/states.jsonl) · after: state `49` in [states.jsonl](/games/game-11/states.jsonl) ### #50 · bob · cmd {#e50} ```json { "tag": "driveFerry", "to": "Riyadh" } ``` Board before: state `49` in [states.jsonl](/games/game-11/states.jsonl) · after: state `50` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0026](/games/game-11/turns/5-calls.md#d-bob-legacy-p0026) — unique payload candidate; not a proven invocation join ### #51 · bob · cmd {#e51} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `50` in [states.jsonl](/games/game-11/states.jsonl) · after: state `51` in [states.jsonl](/games/game-11/states.jsonl) ### #52 · bob · cmd {#e52} ```json { "tag": "driveFerry", "to": "Karachi" } ``` Board before: state `51` in [states.jsonl](/games/game-11/states.jsonl) · after: state `52` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0028](/games/game-11/turns/5-calls.md#d-bob-legacy-p0028) — unique payload candidate; not a proven invocation join ### #53 · alice · msg {#e53} > YELLOW SET IS COMPLETE IN YOUR HAND — Khartoum handoff formally DEAD, no rendezvous needed; my Khartoum+Lagos both revert to banked surplus (shed-fillers on my overflows, neither carries donor value anymore). THREE rulings/proposals: (1) YOUR DISCARD NOW: shed NEW YORK(blue)+SAN FRANCISCO(blue), keep MADRID+ATLANTA — counts are symmetric so travel utility decides: Atlanta-blue = universal emergency direct-flight-home ticket straight into the cure station; Madrid = your European blue-collector staging on the homeward road; NY/SF carry zero operational value for your lane. Your hand then reads: yellow-5 sacrosanct + Atlanta + Madrid. (2) ROUTE CHANGE: after the Mumbai wipe-all closes your black agenda, DO NOT swing south to Khartoum — walk the 7-leg home road directly: Karachi→Baghdad→Cairo→Algiers→Madrid→NewYork→Washington→Atlanta (blues-poor stops like NY en-route: treat-if-spare-actions only). (3) HOMING ENGINE OFFER: once your black plate is clean, call 'HOME RUN' and I dispatch from my side — my turns chain-drive YOUR pawn 4 legs card-free (dispatcher privilege) stacked under your own 4 legs → you hit Atlanta in roughly ONE joint round instead of two lone ones; cure lands the moment you arrive. Confirm arrival window in the Mumbai report. Manila clear runs tomorrow as pinned regardless. [Model call alice-legacy-p0025](/games/game-11/turns/5-calls.md#d-alice-legacy-p0025) — unique payload candidate; not a proven invocation join ### #54 · bob · msg {#e54} > DEVIATION LOGGED against your route proposal (your #/# numbering): ACCEPT sheds #1+#2 exactly as ordered — discarding NEW YORK then SAN FRANCISCO now; hand reads yellow-5-sacrosanct + Madrid + Atlanta after. BUT replace the 7-leg walk-home + HOME RUN dispatch with AIRLINE FINISH: rationale both yours and mine — (a) K-chart geometry died, so the Atlanta-blue ticket lost its original spend-target; (b) your walk plan burns OUR combined round-economy the airway doesn't: my next turn = [Karachi wipe / drive Mumbai / Mumbai wipe-all / directFlight→Atlanta spending Atlanta-blue]; the FOLLOWING turn opens act1 discoverCure(YELLOW) = cure #1 lands ~1 round sooner than any chain-ride variant AND with zero exposure to corridor-outbreak delay (epidemic#2 probability compounds over every extra delivery-day); (c) you keep every dispatcher action for the East/Manila lane instead of chauffeur duty. Side effects priced: blue drops to held-2-of-needed-5 (you StP/me Madrid) post-burn — margin recomputes safe (≈5, same class as red's), blues recomplete via ordinary draws; send-StP-meet possibility goes BACK ON SHELF as primary blue path, replaced by 'redraw-polling' (either seat drawing 2 fresh blues re-enables banking when we next co-locate). Veto window open through tonight's phases; otherwise treat this as executed doctrine. Black cluster extinction still completes tomorrow as pinned (Mumbai's flip-risk tonight stays priced ~6%). [Model call bob-legacy-p0030](/games/game-11/turns/5-calls.md#d-bob-legacy-p0030) — unique payload candidate; not a proven invocation join ### #55 · bob · plan {#e55} > v5 (supersedes v4; fired trigger: YELLOW 5/5 CONCENTRATED + K-chart voided by completion). STATE: bob holds complete yellow set (Kinshasa/Johannesburg/BA/Bogota/SaoPaulo) — untouchable; blue = bob{SF,Madrid}→after tonight's mandated sheds(NY,SF by alice order){Madrid,+Atlanta-until-burn}; alice{StP}; alice black trio Riyadh/Karachi/Delhi sacrosanct, yellows Khartoum/Lagos = surplus-filler overflow stock. BOB FINISH LINE: t+1 opens: [wipe Karachi / drive Mumbai / wipe Mumbai] then directFlight→ATLANTA burning Atlanta-blue(FINAL USE of reserved ticket; supersedes walk-home); t+2 act1: discoverCure YELLOW@station=CURE#1. NO SHARE EVENTS REQUIRED EVER AGAIN — all handoffs killed; StP-blue-meet shelved; blue re-completes via deck draws (margin~5 ✓). ALICE LANE UNCHANGED: Manila clear executes t+1(SF→Manila ferry edge + treats), Asia drift thereafter feeding Shanghai/set draws; her overflows: surplus-yellows(Khartoum,Lagos)/StP fill order confirmed by her. SINGLES mopup subordinate to cures everywhere; outbreak ledger 1/8; black supply recovering 13→18 by tomorrow-end. Re-pin triggers ahead: cure#1 lands, epidemic#2, or supply crash <10. [Model call bob-legacy-p0030](/games/game-11/turns/5-calls.md#d-bob-legacy-p0030) — unique payload candidate; not a proven invocation join ### #56 · bob · cmd {#e56} ```json { "tag": "discard", "card": { "kind": "city", "city": "New York" } } ``` Board before: state `52` in [states.jsonl](/games/game-11/states.jsonl) · after: state `56` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0030](/games/game-11/turns/5-calls.md#d-bob-legacy-p0030) — unique payload candidate; not a proven invocation join ### #57 · bob · cmd {#e57} ```json { "tag": "discard", "card": { "kind": "city", "city": "San Francisco" } } ``` Board before: state `56` in [states.jsonl](/games/game-11/states.jsonl) · after: state `57` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0031](/games/game-11/turns/5-calls.md#d-bob-legacy-p0031) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-11/turns/5-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0023](/games/game-11/turns/5-calls.md#d-alice-legacy-p0023) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#47](/games/game-11/turns/5.md#e47) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0025](/games/game-11/turns/5-calls.md#d-alice-legacy-p0025) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#53](/games/game-11/turns/5.md#e53) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0025](/games/game-11/turns/5-calls.md#d-bob-legacy-p0025) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#48](/games/game-11/turns/5.md#e48) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0026](/games/game-11/turns/5-calls.md#d-bob-legacy-p0026) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#50](/games/game-11/turns/5.md#e50) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0028](/games/game-11/turns/5-calls.md#d-bob-legacy-p0028) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#52](/games/game-11/turns/5.md#e52) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0030](/games/game-11/turns/5-calls.md#d-bob-legacy-p0030) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#54](/games/game-11/turns/5.md#e54) (unique payload candidate; not a proven invocation join), [#55](/games/game-11/turns/5.md#e55) (unique payload candidate; not a proven invocation join), [#56](/games/game-11/turns/5.md#e56) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0031](/games/game-11/turns/5-calls.md#d-bob-legacy-p0031) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#57](/games/game-11/turns/5.md#e57) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0024](/games/game-11/turns/5-calls.md#d-alice-legacy-p0024) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0026](/games/game-11/turns/5-calls.md#d-alice-legacy-p0026) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0027](/games/game-11/turns/5-calls.md#d-alice-legacy-p0027) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0027](/games/game-11/turns/5-calls.md#d-bob-legacy-p0027) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0029](/games/game-11/turns/5-calls.md#d-bob-legacy-p0029) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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