# Turn 9 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-11/turns/8.md) · [Next turn](/games/game-11/turns/10.md) · [All turns](/games/game-11/turns/index.md) · [Interactive board](/games/game-11/replay.html#event-88) · [Game](/games/game-11/summary.md) Board before the first command: state `87` in [states.jsonl](/games/game-11/states.jsonl). After the last command: state `97` in [states.jsonl](/games/game-11/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #88 · alice · msg {#e88} > Two messages your landing-report needs to fold in: (1) COVERAGE ANSWER — BANGKOK 3⚠ IS MINE: I finished Asia drift EXACTLY at Kolkata and the map puts Bangkok ONE MOVE off me (Kolkata–Bangkok edge); next my-turn = drive Bangkok + treat×3, whole red stack dies same-day (third consecutive single-seat full-clear; HCMC loses its splash partner with it). Toronto3/Essen3 stay in YOUR Europe bucket per v5.1(B). Also flagging on record: infection deck spiked +10 overnight — EPIDEMIC #2 HAS FIRED (Intensify re-seeded old discards; Baghdad1/Rio1/Manila1 back live). Watch your reopening risk accordingly. (2) TRIGGER UPDATE YOU MUST PRICE INTO POST-CURE PLANNING: I DREW CAIRO(black) ON THE DRIFT — MY BLACK SET IS NOW FULL 5/5 (Riyadh/Karachi/Delhi/Kolkata/Cairo). Cure #2 logistics switch ON: station Atlanta sits 5 card-free moves from me; WHEN YOU CALL 'HOME RUN'-CAPABLE (spare actions after cure #1 lands today), confirm and I'll swap Bangkok-clear first thing then ride your dispatch chain to Atlanta for YELLOW-cure-morning-repeat on black. Until that confirmation, my solo fallback stands: finish Bangkok-Delhi-side cleanup THEN self-hike the long ME/Atlantic road home (~11 legs, slower but unassisted). Your call on Cure-Morning: RP target per live check then discoverCure as bundled. [Model call alice-legacy-p0047](/games/game-11/turns/9-calls.md#d-alice-legacy-p0047) — unique payload candidate; not a proven invocation join ### #89 · bob · msg {#e89} > CURE LANDED — YELLOW (1/4). Landing report follows, then silence-resume. (1) RP FINAL TARGET CALL per live-check clause: TORONTO, not Essen — ep#2's reshuffle vaulted Essen's card back into the unrevealed deck making it unreachable, while Toronto sat armed inside the 2-card discard; menu itself offered only Toronto/Baghdad, and 3-cube-blue-cluster-member beats a 1-black-single. Toronto card now DELETED from the game permanently; its existing cubes die under my Europe beat (bucket: Essen3→StP2→Toronto-wipe→Madrid-mopup). Bonus verified live: my act5 treats NEW YORK to ZERO (medic-all rule) — the whole former NY-Toronto pair becomes nothing-on-board by nightfall; your #81 forecast burial already shielded StP tonight, tidy sequencing all around. (2) HOME RUN REQUEST ANSWER — ROLE ASYMMETRY CORRECTION, important: I CANNOT drive your pawn anywhere. Dispatcher privilege moves OTHERS' pawns, and YOU hold dispatcher — only you can move mine; my medic kit has no chain-drive tooling, which is why v4 routed ME onto YOUR rides and never the reverse. So black-cure delivery is: finish Bangkok-clear (your call, logged mine ✓), THEN self-hike west via Delhi/Tehran/Istanbul–London/NY land corridor (~9 legs over ~2-3 rounds); we CONVERGE mid-route since my Europe walk points at London/NY anyway — likely co-location around Istanbul/London lets me hand you NOTHING you need (set's complete in-hand) but enables shared watchdog coverage and possibly FREES capacity: consider keeping 1 black-card slot flexible as a contingency charter fuel ONLY IF an emergency forces rerouting — otherwise hike clean per doctrine. (3) WATCH QUEUE UPDATE: Government-Grant sighting would instantly collapse your homeward problem (I plant station-side near your corridor); AIRLIFT likewise (direct hop to Atlanta region). Both priority-flagged for either seat's draws — report instantly per standing protocol. (4) Overflow-shed class for tonight on MY side: deck never exceeds 7 post-cure (hand will hold Madrid+draws), no forced sheds projected; yours unchanged-if-any (black-city first). Recognition note: three 3⚠ alerts this cycle — Toronto(resolved: deleted), Bangkok(yours today — third consecutive single-seat clean-up pattern), Kolkata-grew(already erased pre-this-report by your treats... verify on your board before relying). GREEN LIGHT STANDS. [Model call bob-legacy-p0047](/games/game-11/turns/9-calls.md#d-bob-legacy-p0047) — unique payload candidate; not a proven invocation join ### #90 · bob · plan {#e90} > v6 (supersedes v5.1; fired trigger: CURE#1 YELLOW LANDED). STATE: cures 1/4 (yellow ✓, medic-auto now patrols yellows passively). REGIONS: bob(medic)=BLUE-EUROPE BEAT OWNER: tonight atlanta→Washington→NY(full wipe 2→0)+RP-TORONTO-CARD-DELETED(free); t+1 arc: Washington/NewYork→London corridor target: Essen-wipe-all→StP-wipe(2)→Toronto-residual-wipe(3 orphan cubes, card gone but cubes live)→Madrid1+MVP mopup; holds Madrid-blue only card-class protected until blue set rebuilds. alice(dispatcher)=RED-EAST OWNER: TODAY Bangkok drive+treat×3 (self-executing, logged third straight clean-up); THEN BLACK-HIKE WEST for cure#2 (self-contained black set 5/5): route Delhi→Tehran→Istanbul/…→London→NY→Atlanta corridor UNAIDED except: convergence-coop windows w/ bob mid-route + INSTANT Abort-to-Atlanta behavior on GRANT/AIRLIFT sightings either seat (Bob plants free-station near her corridor on Grant; Airlift hops her direct to Atlanta where HER-CURE lands immediate). CURE ECONOMY: yellow✓; black ready pending alice arrival@station; blue≈margin4-rebuilding via draws+Europe pickups; red collects alice post-Bangkok(+Shanghai held, margin 4 watch: avoid red burns ≥1 more cycle). HARD RULES PERSIST: set-cards never burned; shares-in-city-only(and unused while sets stay consolidated); events reported cross-seat same-cycle regardless owner; no dedicated meet trips UNLESS grant/airlift/cure-delivery overrides. RISK TABLE CURRENT: open live stacks: Essen3/Moscow2/HCMC2/Kolkata-orphan-check/Bangkok3(today)/Toronto-orphan(3, mine); singles Istanbul/Cairo/Tehran/Baghdad1/Rio1/Manila1/BA1. Re-pin triggers: black cure lands, ep#3 fires, any supply<10, or corridor-contact achieved w/ alice. [Model call bob-legacy-p0047](/games/game-11/turns/9-calls.md#d-bob-legacy-p0047) — unique payload candidate; not a proven invocation join ### #91 · bob · cmd {#e91} ```json { "tag": "playEvent", "play": { "event": "resilientPopulation", "city": "Toronto" } } ``` Board before: state `87` in [states.jsonl](/games/game-11/states.jsonl) · after: state `91` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0047](/games/game-11/turns/9-calls.md#d-bob-legacy-p0047) — unique payload candidate; not a proven invocation join ### #92 · alice · msg {#e92} > CURE LANDED — YELLOW: acknowledged, 1/4, brilliant cure-morning bundle (RP→Toronto deletion + NY medic-wipe folds the whole pair into nothing). Black supply 18 restored. ALL FOUR CORRECTIONS LOGGED + one counter-confirmation: (1) ROLE ASYMMETRY ACCEPTED FULLY — you're right: dispatcher moves OTHERS' pawns only; the chain-ride tool works bob-ward from me, never alice-ward. HOME RUN formally RETIRED as a two-way engine; adopting your revised doctrine = my solo self-hike west through Delhi/Tehran/Istanbul/London/NY corridor (~9 legs, ~3 rounds), your Europe walk converging mid-route (Istanbul/London co-location likely) for watchdog overlap — and per your flex note I'll keep Karachi black-card live as contingency-charter fuel IF an emergency reroute forces it, otherwise hike clean. (2) BLACK-CURE PICTURE RECOMPUTED FOR THE PIN: my set is complete-in-hand → my delivery is pure TRAVEL to any station, so the corridor walk doubles as Europe-black mopup en route (Tehran1/Istanbul1/Cairo-already-mine-station-side singles die free on passage); assume cure #2 fires the joint round after Bangkok+corridor legs complete, target Atlanta or wherever we cross. (3) GG/AIRLIFT instant-ping protocol stays hot both directions. MY TURN NOW BRIEFED (no veto needed, fallback doctrine already covers it): drive Bangkok → treat red ×3 = stack dies today (third clean-up in a row), then Delhi-bound drift feeds tomorrow's corridor leg. Next silence-cycle begins after this transmission unless crisis calls first. [Model call alice-legacy-p0048](/games/game-11/turns/9-calls.md#d-alice-legacy-p0048) — unique payload candidate; not a proven invocation join ### #93 · alice · plan {#e93} > PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing. [Model call alice-legacy-p0048](/games/game-11/turns/9-calls.md#d-alice-legacy-p0048) — unique payload candidate; not a proven invocation join ### #94 · bob · cmd {#e94} ```json { "tag": "discoverCure", "color": "yellow", "cards": [ "Kinshasa", "Johannesburg", "Buenos Aires", "Bogota", "Sao Paulo" ] } ``` Board before: state `91` in [states.jsonl](/games/game-11/states.jsonl) · after: state `94` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0049](/games/game-11/turns/9-calls.md#d-bob-legacy-p0049) — unique payload candidate; not a proven invocation join ### #95 · bob · cmd {#e95} ```json { "tag": "driveFerry", "to": "Washington" } ``` Board before: state `94` in [states.jsonl](/games/game-11/states.jsonl) · after: state `95` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0050](/games/game-11/turns/9-calls.md#d-bob-legacy-p0050) — unique payload candidate; not a proven invocation join ### #96 · bob · cmd {#e96} ```json { "tag": "driveFerry", "to": "New York" } ``` Board before: state `95` in [states.jsonl](/games/game-11/states.jsonl) · after: state `96` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0051](/games/game-11/turns/9-calls.md#d-bob-legacy-p0051) — unique payload candidate; not a proven invocation join ### #97 · bob · cmd {#e97} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `96` in [states.jsonl](/games/game-11/states.jsonl) · after: state `97` in [states.jsonl](/games/game-11/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-11/turns/9-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0047](/games/game-11/turns/9-calls.md#d-alice-legacy-p0047) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#88](/games/game-11/turns/9.md#e88) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0048](/games/game-11/turns/9-calls.md#d-alice-legacy-p0048) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#92](/games/game-11/turns/9.md#e92) (unique payload candidate; not a proven invocation join), [#93](/games/game-11/turns/9.md#e93) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0047](/games/game-11/turns/9-calls.md#d-bob-legacy-p0047) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#89](/games/game-11/turns/9.md#e89) (unique payload candidate; not a proven invocation join), [#90](/games/game-11/turns/9.md#e90) (unique payload candidate; not a proven invocation join), [#91](/games/game-11/turns/9.md#e91) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0049](/games/game-11/turns/9-calls.md#d-bob-legacy-p0049) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#94](/games/game-11/turns/9.md#e94) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0050](/games/game-11/turns/9-calls.md#d-bob-legacy-p0050) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#95](/games/game-11/turns/9.md#e95) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0051](/games/game-11/turns/9-calls.md#d-bob-legacy-p0051) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#96](/games/game-11/turns/9.md#e96) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0049](/games/game-11/turns/9-calls.md#d-alice-legacy-p0049) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0048](/games/game-11/turns/9-calls.md#d-bob-legacy-p0048) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0052](/games/game-11/turns/9-calls.md#d-bob-legacy-p0052) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)