# Turn 0 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 0](/games/game-12/turns/0.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-12/decisions.jsonl). · [Next turn's calls](/games/game-12/turns/1-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0002 {#d-alice-legacy-p0002} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 2. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/alice-system.txt) · [Tool schemas](/games/game-12/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** - [Event #3](/games/game-12/turns/0.md#e3) — unique payload candidate; not a proven invocation join - [Event #4](/games/game-12/turns/0.md#e4) — unique payload candidate; not a proven invocation join - [Event #5](/games/game-12/turns/0.md#e5) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #1): Three opening 3-cube fires are live. Alice: please use your Operations Expert move to Madrid and treat 1 blue (breaking the outbreak risk); preserve San Francisco if possible for the blue handoff. I’ll own Buenos Aires on my next turn via Dispatcher movement; Beijing still needs an explicit cover after Madrid/Buenos Aires—please take it if you can reach safely. Keep black cards flowing toward Alice; I’m holding blue/yellow/red. ACTIVE TURN — it is your move. STANDING TEAM PLAN: none. Nothing you and your partner have agreed survives past this prompt — plans re-derived each turn drift and die. Pin the multi-turn intent (who collects which color, where you meet next, who holds which region) with pin_plan; it will be re-shown to both of you every turn until replaced. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(operationsExpert) hand=4 [event:forecast, Tehran(black), San Francisco(blue), Mumbai(black)] bob@Atlanta(dispatcher) hand=4 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow)] supply: blue:20 yellow:18 black:21 red:19 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Madrid: 3 blue⚠ [in infect-discard] — 3 move(s): Washington→New York→Madrid Beijing: 3 red⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing Buenos Aires: 3 yellow⚠ [in infect-discard] — 3 move(s): Miami→Bogota→Buenos Aires Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok Delhi: 2 black [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share yellow: bob collects (1/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: bob collects (1/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the blue cure: move toward the San Francisco handoff (bob collects; assumes they meet you) — drive Chicago, drive San Francisco tempo: 2 action(s) closer to the blue cure (40 → 38 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Madrid, Beijing, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Madrid (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive Madrid, treat blue tempo: 2 action(s) further from the blue cure (40 → 42 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Buenos Aires (yellow — fires on the next epidemic reshuffle) — drive Miami, drive Bogota, drive Buenos Aires, treat yellow tempo: 2 action(s) further from the blue cure (40 → 42 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Madrid, Beijing): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires "defuse the armed discard bomb at Madrid" and "defuse the armed discard bomb at Buenos Aires" tie exactly on both axes and clear the same 1 cube(s) — nothing separates them. exchange "advance the blue cure: move toward the San Fran…" → "defuse the armed discard bomb at Madrid": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) exchange "defuse the armed discard bomb at Madrid" → "defuse the armed discard bomb at Buenos Aires": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"Tehran"} [6] {"tag":"directFlight","to":"San Francisco"} [7] {"tag":"directFlight","to":"Mumbai"} operationsExpertMove — 141 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "Tehran" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "San Francisco" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Mumbai" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (playEvent costs NO action — you may play one AND still take all your actions) [149] {"tag":"playEvent","play":{"event":"forecast","order":["Taipei","Jakarta","Moscow","Milan","Bogota","Atlanta"]}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Taipei → Jakarta → Moscow → Milan → Bogota → Atlanta (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Considering actions for plan** I’m thinking about using four actions: moving an OE to Madrid, treating something blue, driving to London, and driving to New York. That sounds useful! But I also need to send and pin the plan. It seems like I need to consult the frontier obligation message before I make a commitment. Alright, I’ll make sure to send and pin everything properly! Just working through the steps here! ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "I’ll take Bob’s Madrid containment line: Ops Expert move to Madrid, treat blue, then head via London toward the San Francisco rendezvous (ending New York if actions allow). Beijing stays Bob’s explicit follow-up; I can’t reach it safely after Madrid this turn. I’ll preserve San Francisco card and discard one black (Mumbai) for the move."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Cure pipeline: Bob collects blue, yellow, red; Alice collects black and keeps black cards. Alice preserves San Francisco for a blue handoff; Bob and Alice meet in San Francisco when feasible, Bob then returns to Atlanta to cure. Containment ownership this round: Alice defuses Madrid blue; Bob owns Buenos Aires yellow next turn; Bob covers Beijing red after Buenos Aires, unless board/route changes. Keep treating any tagged supply-pressured color each round; reassign if a new 3-cube fire or depletion threat invalidates this."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: ```text **Planning a strategy** I need to create a preview plan because the card burns. My plan involves moving from OE to Madrid and discarding Mumbai. I’ll focus on treating blue, which means I want to prioritize that. I also need to figure out how to drive to London and then to New York. It seems I have quite a few steps to organize in this plan, so I’ll look at the whole picture. ``` text: "" toolCalls: ```json {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "operationsExpertMove", "to": "Madrid", "discard": "Mumbai"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "New York"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "operationsExpertMove", "to": "Madrid", "discard": "Mumbai"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "driveFerry", "to": "Algiers"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "buildStation"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Jakarta", "Manila", "Ho Chi Minh City", "Hong Kong", "Taipei"]}}]}, {"index": 1, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "driveFerry", "to": "Algiers"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "buildStation"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Jakarta", "Manila", "Ho Chi Minh City", "Hong Kong", "Taipei"]}}]}, {"index": 2, "action": {"tag": "driveFerry", "to": "London"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Essen"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "buildStation"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Jakarta", "Manila", "Ho Chi Minh City", "Hong Kong", "Taipei"]}}]}, {"index": 3, "action": {"tag": "driveFerry", "to": "New York"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Madrid", "color": "blue", "before": 3, "after": 2}], "moves": [{"player": "alice", "from": "Atlanta", "to": "New York"}], "hands": [{"player": "alice", "spent": ["Mumbai"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 3, "example": {"tag": "directFlight", "to": "Tehran"}}, {"tag": "playEvent", "count": 1, "example": {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Jakarta", "Manila", "Ho Chi Minh City", "Hong Kong", "Taipei"]}}}], "irreversible": {"cardsBurned": [{"card": "Mumbai", "tier": "setBreaking", "note": "your 2/5 black set — burning drops it to 1/5; 10 black in deck", "keystone": false}], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 49, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.15384615384615385, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 39, "perCityHitProbability": 0.05128205128205128, "threats": [{"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Beijing", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Buenos Aires", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Los Angeles", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bangkok", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Delhi", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "alice", "currentHandSize": 3, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}} ``` Step 4 · {"synthetic": false, "servedModel": null} reasoning: ```text **Analyzing forecasting strategy** I'm thinking about how I can avoid impending infections by reordering cards based on forecasts. It seems that the top cards listed as safe—like those for Sydney—might actually be beneficial, even with no current epidemic. I need to choose whether to use the free event to reorder now or hold off since it doesn't cost an action. The draw risks are currently low, but there’s an epidemic threat looming. I wonder why the forecast shows different top cards after moving? Could this be automatic?**Evaluating forecast actions** I’m considering how the preview sandbox impacts the forecast action, particularly the top six cards. It seems that these may reflect the actual top infection cards, but without any expected infections in the draws, things look different. Maybe I could use the event to reorder some harmless cities and potentially bury Taipei, assuming there aren’t any cubes there. But is there really an advantage to taking the event now? It seems unnecessary to send it if I can perform actions one by one. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "operationsExpertMove", "to": "Madrid", "discard": "Mumbai"}}, "output": {"submitted": true, "action": {"tag": "operationsExpertMove", "to": "Madrid", "discard": "Mumbai"}}} ``` ### alice-legacy-p0006 {#d-alice-legacy-p0006} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 6. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/alice-system.txt) · [Tool schemas](/games/game-12/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** - [Event #9](/games/game-12/turns/0.md#e9) — unique payload candidate; not a proven invocation join - [Event #10](/games/game-12/turns/0.md#e10) — unique payload candidate; not a proven invocation join - [Event #11](/games/game-12/turns/0.md#e11) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Cure pipeline: Bob collects blue, yellow, red; Alice collects black and keeps black cards. Alice preserves San Francisco for a blue handoff; Bob and Alice meet in San Francisco when feasible, Bob then returns to Atlanta to cure. Containment ownership this round: Alice defuses Madrid blue; Bob owns Buenos Aires yellow next turn; Bob covers Beijing red after Buenos Aires, unless board/route changes. Keep treating any tagged supply-pressured color each round; reassign if a new 3-cube fire or depletion threat invalidates this. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=operationsExpert at=Madrid cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid players: alice@Madrid(operationsExpert) hand=3 [event:forecast, Tehran(black), San Francisco(blue)] bob@Atlanta(dispatcher) hand=4 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow)] supply: blue:21 yellow:18 black:21 red:19 decks: player=49 infection=39 player-discard: 1 black threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Beijing: 3 red⚠ [in infect-discard] — 6 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: bob, 5 move(s) vs your 6 Buenos Aires: 3 yellow⚠ [in infect-discard] — 2 move(s): Sao Paulo→Buenos Aires Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Atlanta→Chicago→Los Angeles — nearer teammate: bob, 2 move(s) vs your 3 Bangkok: 2 red [in infect-discard] Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Algiers→Cairo→Baghdad→Tehran→Delhi Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share yellow: bob collects (1/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Madrid (0 move(s)) red: bob collects (1/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the blue cure: move toward the San Francisco handoff (bob collects; assumes they meet you) — shuttle Atlanta tempo: 1 action(s) closer to the blue cure (41 → 40 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Buenos Aires (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo tempo: 1 action(s) further from the blue cure (41 → 42 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Buenos Aires — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the blue cure: move toward the San Fran…" → "defuse the armed discard bomb at Buenos Aires": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "New York", "Paris", "Sao Paulo", "Algiers" [7] {"tag":"directFlight","to":"Tehran"} [8] {"tag":"directFlight","to":"San Francisco"} [9] {"tag":"shuttleFlight","to":"Atlanta"} [10] {"tag":"treatDisease","color":"blue"} (playEvent costs NO action — you may play one AND still take all your actions) [11] {"tag":"playEvent","play":{"event":"forecast","order":["Taipei","Jakarta","Moscow","Milan","Bogota","Atlanta"]}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Taipei → Jakarta → Moscow → Milan → Bogota → Atlanta (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. PREVIEWED THIS TURN, still outstanding: 1 of 3 action(s) (next: {"tag":"driveFerry","to":"Sao Paulo"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Conflict/reassignment: after Madrid and the new Madrid station, Buenos Aires is only two moves from my current position while Beijing remains farther. I’m taking Sao Paulo now, then will own Buenos Aires next turn; Bob should own Beijing. This delays my SF rendezvous, but keeps San Francisco card and black cards."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Cure pipeline unchanged: Bob collects blue/yellow/red; Alice collects black. Preserve Alice's San Francisco card for blue handoff when feasible; Madrid is now an Alice-built station for black cure access. Containment split: Alice owns Buenos Aires yellow (move from Madrid toward Sao Paulo now, then treat BA next turn); Bob owns Beijing red next turn. Reassess after infection/draw—new 3-cube fires or supply pressure override these assignments."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 4 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: ```text **Finalizing message for frontier call** I need to finalize a message for the frontier call. I’m considering a preview drive for Sao Paulo since I don’t have an irreversible card, and I wonder if I really need to take action. It seems like a preview is only necessary for actions that burn or end turns that are unspent. We’ve already previewed the exact details, but the board changed, so I can just submit this now. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}} ``` ### bob-legacy-p0001 {#d-bob-legacy-p0001} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 1. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/bob-system.txt) · [Tool schemas](/games/game-12/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** - [Event #1](/games/game-12/turns/0.md#e1) — unique payload candidate; not a proven invocation join - [Event #2](/games/game-12/turns/0.md#e2) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN: none. Nothing you and your partner have agreed survives past this prompt — plans re-derived each turn drift and die. Pin the multi-turn intent (who collects which color, where you meet next, who holds which region) with pin_plan; it will be re-shown to both of you every turn until replaced. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(operationsExpert) hand=4 [event:forecast, Tehran(black), San Francisco(blue), Mumbai(black)] bob@Atlanta(dispatcher) hand=4 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow)] supply: blue:20 yellow:18 black:21 red:19 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Madrid: 3 blue⚠ [in infect-discard] — 3 move(s): Washington→New York→Madrid — or 1 action: direct flight (you hold Madrid — your 2/5 blue set — burning drops it to 1/5; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Beijing: 3 red⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing Buenos Aires: 3 yellow⚠ [in infect-discard] — 3 move(s): Miami→Bogota→Buenos Aires Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — your 1/5 red set — burning drops it to 0/5; 11 red in deck; spend it only if this beats the cure) Delhi: 2 black [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Madrid(blue): drive alice 3 step(s) to Madrid → then that pawn treats Buenos Aires(yellow): drive alice 3 step(s) to Buenos Aires → then that pawn treats Beijing(red): drive alice 5 step(s) to Beijing → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +2 move(s) to cure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Three opening 3-cube fires are live. Alice: please use your Operations Expert move to Madrid and treat 1 blue (breaking the outbreak risk); preserve San Francisco if possible for the blue handoff. I’ll own Buenos Aires on my next turn via Dispatcher movement; Beijing still needs an explicit cover after Madrid/Buenos Aires—please take it if you can reach safely. Keep black cards flowing toward Alice; I’m holding blue/yellow/red."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Collectors: Bob collects blue/yellow/red; Alice collects black. Next rendezvous: Alice gives Bob San Francisco in San Francisco when feasible. Containment owners: Alice handles Madrid (3 blue) now with Ops Expert movement/treatment; Bob owns Buenos Aires (3 yellow) on his next turn using Dispatcher movement. Beijing (3 red) is the next shared fire: Alice covers it after Madrid if reachable; Bob reassesses and takes it if Alice cannot. Both monitor new 3-cube fires and supply pressure each turn; no city at 3 is deferred without a named owner."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Alice has been advised to defuse Madrid; the team plan assigns Bob Buenos Aires next and names Beijing as the next fire to cover. Collectors remain Bob for blue/yellow/red and Alice for black. ``` toolCalls: [] ### bob-legacy-p0002 {#d-bob-legacy-p0002} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 2. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/bob-system.txt) · [Tool schemas](/games/game-12/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** - [Event #6](/games/game-12/turns/0.md#e6) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #3): I’ll take Bob’s Madrid containment line: Ops Expert move to Madrid, treat blue, then head via London toward the San Francisco rendezvous (ending New York if actions allow). Beijing stays Bob’s explicit follow-up; I can’t reach it safely after Madrid this turn. I’ll preserve San Francisco card and discard one black (Mumbai) for the move. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Planning game moves** I need to say yes and then I'll take care of Beijing; I still have to name the owner for Buenos Aires, maybe Alice after San Francisco? I should identify the role plans better: Bob can dispatch to move Alice from New York. Next, Bob could jump on Alice's city to reach New York, then move her toward Beijing. From New York to Beijing, maybe the route is NY-London-Paris-Essen-St Petersburg-Moscow? That would be seven steps, but direct flights could potentially change the game!**Strategizing game moves** I'm considering using Alice's route from New York to Chicago, then onward to San Francisco, Tokyo, Seoul, and finally Beijing—it takes seven moves! That's tricky, but Bob could also lead Alice towards Buenos Aires, starting from New York. Moving Alice to Atlanta requires an action, and then Bob could possibly leverage operational abilities. It's Bob's turn, but the dispatcher can operate like it's his pawn. Maybe this will help protect Beijing, especially after the infection! So, covering Beijing next turn sounds like a plan, while Alice heads towards San Francisco. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Agreed—Madrid first and preserving San Francisco is important for the blue handoff. I’ll prioritize Beijing on my next turn as assigned, depending on the infection draw; Buenos Aires remains the other 3-cube fire, so please reassess its ownership after this turn if it survives. Safe travels toward the rendezvous."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0001 {#d-alice-legacy-p0001} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 1. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/alice-system.txt) · [Tool schemas](/games/game-12/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN: none. Nothing you and your partner have agreed survives past this prompt — plans re-derived each turn drift and die. Pin the multi-turn intent (who collects which color, where you meet next, who holds which region) with pin_plan; it will be re-shown to both of you every turn until replaced. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(operationsExpert) hand=4 [event:forecast, Tehran(black), San Francisco(blue), Mumbai(black)] bob@Atlanta(dispatcher) hand=4 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow)] supply: blue:20 yellow:18 black:21 red:19 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Madrid: 3 blue⚠ [in infect-discard] — 3 move(s): Washington→New York→Madrid Beijing: 3 red⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing Buenos Aires: 3 yellow⚠ [in infect-discard] — 3 move(s): Miami→Bogota→Buenos Aires Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok Delhi: 2 black [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share yellow: bob collects (1/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: bob collects (1/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the blue cure: move toward the San Francisco handoff (bob collects; assumes they meet you) — drive Chicago, drive San Francisco tempo: 2 action(s) closer to the blue cure (40 → 38 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Madrid, Beijing, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Madrid (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive Madrid, treat blue tempo: 2 action(s) further from the blue cure (40 → 42 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Buenos Aires (yellow — fires on the next epidemic reshuffle) — drive Miami, drive Bogota, drive Buenos Aires, treat yellow tempo: 2 action(s) further from the blue cure (40 → 42 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Madrid, Beijing): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires "defuse the armed discard bomb at Madrid" and "defuse the armed discard bomb at Buenos Aires" tie exactly on both axes and clear the same 1 cube(s) — nothing separates them. exchange "advance the blue cure: move toward the San Fran…" → "defuse the armed discard bomb at Madrid": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) exchange "defuse the armed discard bomb at Madrid" → "defuse the armed discard bomb at Buenos Aires": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"Tehran"} [6] {"tag":"directFlight","to":"San Francisco"} [7] {"tag":"directFlight","to":"Mumbai"} operationsExpertMove — 141 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "Tehran" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "San Francisco" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Mumbai" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (playEvent costs NO action — you may play one AND still take all your actions) [149] {"tag":"playEvent","play":{"event":"forecast","order":["Taipei","Jakarta","Moscow","Milan","Bogota","Atlanta"]}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Taipei → Jakarta → Moscow → Milan → Bogota → Atlanta (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0003 {#d-alice-legacy-p0003} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 3. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/alice-system.txt) · [Tool schemas](/games/game-12/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Cure pipeline: Bob collects blue, yellow, red; Alice collects black and keeps black cards. Alice preserves San Francisco for a blue handoff; Bob and Alice meet in San Francisco when feasible, Bob then returns to Atlanta to cure. Containment ownership this round: Alice defuses Madrid blue; Bob owns Buenos Aires yellow next turn; Bob covers Beijing red after Buenos Aires, unless board/route changes. Keep treating any tagged supply-pressured color each round; reassign if a new 3-cube fire or depletion threat invalidates this. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=operationsExpert at=Madrid cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Madrid(operationsExpert) hand=3 [event:forecast, Tehran(black), San Francisco(blue)] bob@Atlanta(dispatcher) hand=4 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow)] supply: blue:20 yellow:18 black:21 red:19 decks: player=49 infection=39 player-discard: 1 black threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Madrid: 3 blue⚠ [in infect-discard] — you are HERE — treat it now Beijing: 3 red⚠ [in infect-discard] — 7 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: bob, 5 move(s) vs your 7 Buenos Aires: 3 yellow⚠ [in infect-discard] — 2 move(s): Sao Paulo→Buenos Aires Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): New York→Toronto→Chicago→Los Angeles — nearer teammate: bob, 2 move(s) vs your 4 Bangkok: 2 red [in infect-discard] Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Algiers→Cairo→Baghdad→Tehran→Delhi Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share yellow: bob collects (1/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) red: bob collects (1/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 4 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure station opportunities (stations enable cures and shuttle travel): as Operations Expert you can buildStation HERE (Madrid) for free — no card needed (saves ~3 action(s) on remaining cure runs: black 3→0) response reach — team's card-free trip to each city: Madrid 3→0 (3 cubes), Paris 4→1, Algiers 4→1, Milan 5→2; board-wide: 23 cities closer, 53 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - build a station at Madrid — brings alice 3 move(s) closer to a station to cure at (free build — Ops Expert) — treat blue, build station tempo: 3 action(s) closer to the black cure (68 → 65 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - build a station at New York — brings alice 2 move(s) closer to a station to cure at (free build — Ops Expert) — treat blue, drive New York, build station tempo: 3 action(s) closer to the black cure (68 → 65 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires "build a station at Madrid — brings alice 3 move…" and "build a station at New York — brings alice 2 mo…" tie exactly on both axes and clear the same 1 cube(s) — nothing separates them. exchange "build a station at Madrid — brings alice 3 move…" → "build a station at New York — brings alice 2 mo…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "advance the blue cure: move toward the San Francisco handoff (bob collects; assumes they meet you)" — tempo 3 vs 3, risk 1.11 vs 0.74 — beaten by "build a station at Madrid — brings alice 3 move…" dominated: "defuse the armed discard bomb at Madrid (blue — fires on the next epidemic reshuffle)" — tempo 0 vs 3, risk 0.74 vs 0.74 — beaten by "build a station at Madrid — brings alice 3 move…" dominated: "defuse the armed discard bomb at Buenos Aires (yellow — fires on the next epidemic reshuffle)" — tempo 0 vs 3, risk 0.74 vs 0.74 — beaten by "build a station at Madrid — brings alice 3 move…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "New York", "Paris", "Sao Paulo", "Algiers" [7] {"tag":"directFlight","to":"Tehran"} [8] {"tag":"directFlight","to":"San Francisco"} (buildStation costs NO card — Operations Expert builds free) [9] {"tag":"buildStation"} [10] {"tag":"treatDisease","color":"blue"} (playEvent costs NO action — you may play one AND still take all your actions) [11] {"tag":"playEvent","play":{"event":"forecast","order":["Taipei","Jakarta","Moscow","Milan","Bogota","Atlanta"]}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Taipei → Jakarta → Moscow → Milan → Bogota → Atlanta (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"treatDisease","color":"blue"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0004 {#d-alice-legacy-p0004} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 4. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/alice-system.txt) · [Tool schemas](/games/game-12/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #6): Agreed—Madrid first and preserving San Francisco is important for the blue handoff. I’ll prioritize Beijing on my next turn as assigned, depending on the infection draw; Buenos Aires remains the other 3-cube fire, so please reassess its ownership after this turn if it survives. Safe travels toward the rendezvous. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Cure pipeline: Bob collects blue, yellow, red; Alice collects black and keeps black cards. Alice preserves San Francisco for a blue handoff; Bob and Alice meet in San Francisco when feasible, Bob then returns to Atlanta to cure. Containment ownership this round: Alice defuses Madrid blue; Bob owns Buenos Aires yellow next turn; Bob covers Beijing red after Buenos Aires, unless board/route changes. Keep treating any tagged supply-pressured color each round; reassign if a new 3-cube fire or depletion threat invalidates this. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=operationsExpert at=Madrid cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Madrid(operationsExpert) hand=3 [event:forecast, Tehran(black), San Francisco(blue)] bob@Atlanta(dispatcher) hand=4 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow)] supply: blue:20 yellow:18 black:21 red:19 decks: player=49 infection=39 player-discard: 1 black threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Madrid: 3 blue⚠ [in infect-discard] — you are HERE — treat it now Beijing: 3 red⚠ [in infect-discard] — 7 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: bob, 5 move(s) vs your 7 Buenos Aires: 3 yellow⚠ [in infect-discard] — 2 move(s): Sao Paulo→Buenos Aires Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): New York→Toronto→Chicago→Los Angeles — nearer teammate: bob, 2 move(s) vs your 4 Bangkok: 2 red [in infect-discard] Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Algiers→Cairo→Baghdad→Tehran→Delhi Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share yellow: bob collects (1/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) red: bob collects (1/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 4 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure station opportunities (stations enable cures and shuttle travel): as Operations Expert you can buildStation HERE (Madrid) for free — no card needed (saves ~3 action(s) on remaining cure runs: black 3→0) response reach — team's card-free trip to each city: Madrid 3→0 (3 cubes), Paris 4→1, Algiers 4→1, Milan 5→2; board-wide: 23 cities closer, 53 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - build a station at Madrid — brings alice 3 move(s) closer to a station to cure at (free build — Ops Expert) — treat blue, build station tempo: 3 action(s) closer to the black cure (68 → 65 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - build a station at New York — brings alice 2 move(s) closer to a station to cure at (free build — Ops Expert) — treat blue, drive New York, build station tempo: 3 action(s) closer to the black cure (68 → 65 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires "build a station at Madrid — brings alice 3 move…" and "build a station at New York — brings alice 2 mo…" tie exactly on both axes and clear the same 1 cube(s) — nothing separates them. exchange "build a station at Madrid — brings alice 3 move…" → "build a station at New York — brings alice 2 mo…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "advance the blue cure: move toward the San Francisco handoff (bob collects; assumes they meet you)" — tempo 3 vs 3, risk 1.11 vs 0.74 — beaten by "build a station at Madrid — brings alice 3 move…" dominated: "defuse the armed discard bomb at Madrid (blue — fires on the next epidemic reshuffle)" — tempo 0 vs 3, risk 0.74 vs 0.74 — beaten by "build a station at Madrid — brings alice 3 move…" dominated: "defuse the armed discard bomb at Buenos Aires (yellow — fires on the next epidemic reshuffle)" — tempo 0 vs 3, risk 0.74 vs 0.74 — beaten by "build a station at Madrid — brings alice 3 move…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "New York", "Paris", "Sao Paulo", "Algiers" [7] {"tag":"directFlight","to":"Tehran"} [8] {"tag":"directFlight","to":"San Francisco"} (buildStation costs NO card — Operations Expert builds free) [9] {"tag":"buildStation"} [10] {"tag":"treatDisease","color":"blue"} (playEvent costs NO action — you may play one AND still take all your actions) [11] {"tag":"playEvent","play":{"event":"forecast","order":["Taipei","Jakarta","Moscow","Milan","Bogota","Atlanta"]}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Taipei → Jakarta → Moscow → Milan → Bogota → Atlanta (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"treatDisease","color":"blue"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "treatDisease", "color": "blue"}, {"tag": "buildStation"}, {"tag": "driveFerry", "to": "Sao Paulo"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "driveFerry", "to": "Algiers"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "buildStation"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Jakarta", "Manila", "Ho Chi Minh City", "Hong Kong", "Taipei"]}}]}, {"index": 1, "action": {"tag": "buildStation"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "driveFerry", "to": "Algiers"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "shuttleFlight", "to": "Atlanta"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Jakarta", "Manila", "Ho Chi Minh City", "Hong Kong", "Taipei"]}}]}, {"index": 2, "action": {"tag": "driveFerry", "to": "Sao Paulo"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Madrid", "color": "blue", "before": 3, "after": 2}], "moves": [{"player": "alice", "from": "Madrid", "to": "Sao Paulo"}], "hands": [], "stationsBuilt": ["Madrid"], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 3, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 2, "example": {"tag": "directFlight", "to": "Tehran"}}, {"tag": "playEvent", "count": 1, "example": {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Jakarta", "Manila", "Ho Chi Minh City", "Hong Kong", "Taipei"]}}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 49, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.15384615384615385, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 39, "perCityHitProbability": 0.05128205128205128, "threats": [{"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Beijing", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Buenos Aires", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Los Angeles", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bangkok", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Delhi", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "alice", "currentHandSize": 3, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ### alice-legacy-p0005 {#d-alice-legacy-p0005} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 5. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/alice-system.txt) · [Tool schemas](/games/game-12/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Cure pipeline: Bob collects blue, yellow, red; Alice collects black and keeps black cards. Alice preserves San Francisco for a blue handoff; Bob and Alice meet in San Francisco when feasible, Bob then returns to Atlanta to cure. Containment ownership this round: Alice defuses Madrid blue; Bob owns Buenos Aires yellow next turn; Bob covers Beijing red after Buenos Aires, unless board/route changes. Keep treating any tagged supply-pressured color each round; reassign if a new 3-cube fire or depletion threat invalidates this. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=operationsExpert at=Madrid cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Madrid(operationsExpert) hand=3 [event:forecast, Tehran(black), San Francisco(blue)] bob@Atlanta(dispatcher) hand=4 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow)] supply: blue:21 yellow:18 black:21 red:19 decks: player=49 infection=39 player-discard: 1 black threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Beijing: 3 red⚠ [in infect-discard] — 7 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: bob, 5 move(s) vs your 7 Buenos Aires: 3 yellow⚠ [in infect-discard] — 2 move(s): Sao Paulo→Buenos Aires Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): New York→Toronto→Chicago→Los Angeles — nearer teammate: bob, 2 move(s) vs your 4 Bangkok: 2 red [in infect-discard] Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Algiers→Cairo→Baghdad→Tehran→Delhi Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share yellow: bob collects (1/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) red: bob collects (1/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 4 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure station opportunities (stations enable cures and shuttle travel): as Operations Expert you can buildStation HERE (Madrid) for free — no card needed (saves ~3 action(s) on remaining cure runs: black 3→0) response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, Algiers 4→1, Milan 5→2; board-wide: 23 cities closer, 53 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - build a station at Madrid — brings alice 3 move(s) closer to a station to cure at (free build — Ops Expert) — build station tempo: 3 action(s) closer to the black cure (68 → 65 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - build a station at New York — brings alice 2 move(s) closer to a station to cure at (free build — Ops Expert) — drive New York, build station tempo: 3 action(s) closer to the black cure (68 → 65 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Buenos Aires (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Buenos Aires tempo: no cure progress — nearest is blue, 42 action(s) to land it — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Buenos Aires — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "build a station at Madrid — brings alice 3 move…" and "build a station at New York — brings alice 2 mo…" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "build a station at Madrid — brings alice 3 move…" → "build a station at New York — brings alice 2 mo…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 exchange "build a station at New York — brings alice 2 mo…" → "defuse the armed discard bomb at Buenos Aires": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "advance the blue cure: move toward the San Francisco handoff (bob collects; assumes they meet you)" — tempo 2 vs 3, risk 0.74 vs 0.74 — beaten by "build a station at Madrid — brings alice 3 move…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "New York", "Paris", "Sao Paulo", "Algiers" [7] {"tag":"directFlight","to":"Tehran"} [8] {"tag":"directFlight","to":"San Francisco"} (buildStation costs NO card — Operations Expert builds free) [9] {"tag":"buildStation"} [10] {"tag":"treatDisease","color":"blue"} (playEvent costs NO action — you may play one AND still take all your actions) [11] {"tag":"playEvent","play":{"event":"forecast","order":["Taipei","Jakarta","Moscow","Milan","Bogota","Atlanta"]}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Taipei → Jakarta → Moscow → Milan → Bogota → Atlanta (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. PREVIEWED THIS TURN, still outstanding: 2 of 3 action(s) (next: {"tag":"buildStation"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Clarifying route options** I’m working on the best route planning here. From New York to San Francisco via Toronto and Chicago, it would take three moves. However, if I take a direct route from Madrid to New York, that could shorten the actions needed to four overall. I see the plan involves building a station in Madrid, but heading to San Francisco from London or New York is the best approach. Bob asks about reassignments if needed, considering potential threats. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "buildStation"}}, "output": {"submitted": true, "action": {"tag": "buildStation"}}} ``` ### bob-legacy-p0003 {#d-bob-legacy-p0003} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 3. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/bob-system.txt) · [Tool schemas](/games/game-12/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Cure pipeline unchanged: Bob collects blue/yellow/red; Alice collects black. Preserve Alice's San Francisco card for blue handoff when feasible; Madrid is now an Alice-built station for black cure access. Containment split: Alice owns Buenos Aires yellow (move from Madrid toward Sao Paulo now, then treat BA next turn); Bob owns Beijing red next turn. Reassess after infection/draw—new 3-cube fires or supply pressure override these assignments. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid players: alice@Sao Paulo(operationsExpert) hand=5 [event:forecast, Tehran(black), San Francisco(blue), event:airlift, Mexico City(yellow)] bob@Atlanta(dispatcher) hand=4 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow)] supply: blue:21 yellow:18 black:21 red:17 decks: player=47 infection=37 player-discard: 1 black threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Beijing: 3 red⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing Buenos Aires: 3 yellow⚠ [in infect-discard] — 3 move(s): Miami→Bogota→Buenos Aires — nearer teammate: alice, 1 move(s) vs your 3 Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Madrid — or 1 action: direct flight (you hold Madrid — your 2/5 blue set — burning drops it to 1/5; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — your 1/5 red set — burning drops it to 0/5; 11 red in deck; spend it only if this beats the cure) Delhi: 2 black [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Taipei: 1 red [in infect-discard] Jakarta: 1 red [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Buenos Aires(yellow): drive alice 1 step(s) to Buenos Aires → then that pawn treats Beijing(red): drive bob 5 step(s) to Beijing → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: alice collects (1/5) — give alice your black cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +2 move(s) to cure alice hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 2 move(s), alice 4 move(s); then bob to station Atlanta +2 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - take San Francisco — the blue handoff without the crossing (3 still needed) — drive Chicago, drive San Francisco, jump alice onto bob, take San Francisco from alice tempo: 7 action(s) closer to the blue cure (42 → 35 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Buenos Aires): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Buenos Aires (yellow — fires on the next epidemic reshuffle) — jump bob onto alice, drive Buenos Aires, treat yellow, treat yellow tempo: 2 action(s) further from the yellow cure (56 → 58 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "take San Francisco — the blue handoff without t…" → "defuse the armed discard bomb at Buenos Aires": gives up 9 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo -4 vs -2, risk 0.70 vs 0.42 — beaten by "defuse the armed discard bomb at Buenos Aires" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Madrid", "St. Petersburg", "Bangkok", "Bogota" [9] {"tag":"shuttleFlight","to":"Madrid"} [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"} [13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Buenos Aires"} [14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bogota"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lagos"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Tehran"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"San Francisco"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)