# Turn 0 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Next turn](/games/game-12/turns/1.md) · [All turns](/games/game-12/turns/index.md) · [Interactive board](/games/game-12/replay.html#event-1) · [Game](/games/game-12/summary.md) Board before the first command: state `0` in [states.jsonl](/games/game-12/states.jsonl). After the last command: state `11` in [states.jsonl](/games/game-12/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #1 · bob · msg {#e1} > Three opening 3-cube fires are live. Alice: please use your Operations Expert move to Madrid and treat 1 blue (breaking the outbreak risk); preserve San Francisco if possible for the blue handoff. I’ll own Buenos Aires on my next turn via Dispatcher movement; Beijing still needs an explicit cover after Madrid/Buenos Aires—please take it if you can reach safely. Keep black cards flowing toward Alice; I’m holding blue/yellow/red. [Model call bob-legacy-p0001](/games/game-12/turns/0-calls.md#d-bob-legacy-p0001) — unique payload candidate; not a proven invocation join ### #2 · bob · plan {#e2} > Collectors: Bob collects blue/yellow/red; Alice collects black. Next rendezvous: Alice gives Bob San Francisco in San Francisco when feasible. Containment owners: Alice handles Madrid (3 blue) now with Ops Expert movement/treatment; Bob owns Buenos Aires (3 yellow) on his next turn using Dispatcher movement. Beijing (3 red) is the next shared fire: Alice covers it after Madrid if reachable; Bob reassesses and takes it if Alice cannot. Both monitor new 3-cube fires and supply pressure each turn; no city at 3 is deferred without a named owner. [Model call bob-legacy-p0001](/games/game-12/turns/0-calls.md#d-bob-legacy-p0001) — unique payload candidate; not a proven invocation join ### #3 · alice · msg {#e3} > I’ll take Bob’s Madrid containment line: Ops Expert move to Madrid, treat blue, then head via London toward the San Francisco rendezvous (ending New York if actions allow). Beijing stays Bob’s explicit follow-up; I can’t reach it safely after Madrid this turn. I’ll preserve San Francisco card and discard one black (Mumbai) for the move. [Model call alice-legacy-p0002](/games/game-12/turns/0-calls.md#d-alice-legacy-p0002) — unique payload candidate; not a proven invocation join ### #4 · alice · plan {#e4} > Cure pipeline: Bob collects blue, yellow, red; Alice collects black and keeps black cards. Alice preserves San Francisco for a blue handoff; Bob and Alice meet in San Francisco when feasible, Bob then returns to Atlanta to cure. Containment ownership this round: Alice defuses Madrid blue; Bob owns Buenos Aires yellow next turn; Bob covers Beijing red after Buenos Aires, unless board/route changes. Keep treating any tagged supply-pressured color each round; reassign if a new 3-cube fire or depletion threat invalidates this. [Model call alice-legacy-p0002](/games/game-12/turns/0-calls.md#d-alice-legacy-p0002) — unique payload candidate; not a proven invocation join ### #5 · alice · cmd {#e5} ```json { "tag": "operationsExpertMove", "to": "Madrid", "discard": "Mumbai" } ``` Board before: state `0` in [states.jsonl](/games/game-12/states.jsonl) · after: state `5` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0002](/games/game-12/turns/0-calls.md#d-alice-legacy-p0002) — unique payload candidate; not a proven invocation join ### #6 · bob · msg {#e6} > Agreed—Madrid first and preserving San Francisco is important for the blue handoff. I’ll prioritize Beijing on my next turn as assigned, depending on the infection draw; Buenos Aires remains the other 3-cube fire, so please reassess its ownership after this turn if it survives. Safe travels toward the rendezvous. [Model call bob-legacy-p0002](/games/game-12/turns/0-calls.md#d-bob-legacy-p0002) — unique payload candidate; not a proven invocation join ### #7 · alice · cmd {#e7} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `5` in [states.jsonl](/games/game-12/states.jsonl) · after: state `7` in [states.jsonl](/games/game-12/states.jsonl) ### #8 · alice · cmd {#e8} ```json { "tag": "buildStation" } ``` Board before: state `7` in [states.jsonl](/games/game-12/states.jsonl) · after: state `8` in [states.jsonl](/games/game-12/states.jsonl) ### #9 · alice · msg {#e9} > Conflict/reassignment: after Madrid and the new Madrid station, Buenos Aires is only two moves from my current position while Beijing remains farther. I’m taking Sao Paulo now, then will own Buenos Aires next turn; Bob should own Beijing. This delays my SF rendezvous, but keeps San Francisco card and black cards. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0006](/games/game-12/turns/0-calls.md#d-alice-legacy-p0006) — unique payload candidate; not a proven invocation join ### #10 · alice · plan {#e10} > Cure pipeline unchanged: Bob collects blue/yellow/red; Alice collects black. Preserve Alice's San Francisco card for blue handoff when feasible; Madrid is now an Alice-built station for black cure access. Containment split: Alice owns Buenos Aires yellow (move from Madrid toward Sao Paulo now, then treat BA next turn); Bob owns Beijing red next turn. Reassess after infection/draw—new 3-cube fires or supply pressure override these assignments. [Model call alice-legacy-p0006](/games/game-12/turns/0-calls.md#d-alice-legacy-p0006) — unique payload candidate; not a proven invocation join ### #11 · alice · cmd {#e11} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `8` in [states.jsonl](/games/game-12/states.jsonl) · after: state `11` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0006](/games/game-12/turns/0-calls.md#d-alice-legacy-p0006) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-12/turns/0-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0002](/games/game-12/turns/0-calls.md#d-alice-legacy-p0002) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#3](/games/game-12/turns/0.md#e3) (unique payload candidate; not a proven invocation join), [#4](/games/game-12/turns/0.md#e4) (unique payload candidate; not a proven invocation join), [#5](/games/game-12/turns/0.md#e5) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0006](/games/game-12/turns/0-calls.md#d-alice-legacy-p0006) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#9](/games/game-12/turns/0.md#e9) (unique payload candidate; not a proven invocation join), [#10](/games/game-12/turns/0.md#e10) (unique payload candidate; not a proven invocation join), [#11](/games/game-12/turns/0.md#e11) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0001](/games/game-12/turns/0-calls.md#d-bob-legacy-p0001) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#1](/games/game-12/turns/0.md#e1) (unique payload candidate; not a proven invocation join), [#2](/games/game-12/turns/0.md#e2) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0002](/games/game-12/turns/0-calls.md#d-bob-legacy-p0002) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#6](/games/game-12/turns/0.md#e6) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0001](/games/game-12/turns/0-calls.md#d-alice-legacy-p0001) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0003](/games/game-12/turns/0-calls.md#d-alice-legacy-p0003) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0004](/games/game-12/turns/0-calls.md#d-alice-legacy-p0004) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0005](/games/game-12/turns/0-calls.md#d-alice-legacy-p0005) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0003](/games/game-12/turns/0-calls.md#d-bob-legacy-p0003) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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