Turn 1 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 1, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0007
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 7. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #12 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned this turn):
Cure pipeline unchanged: Bob collects blue/yellow/red; Alice collects black. Preserve Alice's San Francisco card for blue handoff when feasible; Madrid is now an Alice-built station for black cure access. Containment split: Alice owns Buenos Aires yellow (move from Madrid toward Sao Paulo now, then treat BA next turn); Bob owns Beijing red next turn. Reassess after infection/draw—new 3-cube fires or supply pressure override these assignments.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=operationsExpert at=Sao Paulo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid
players: alice@Sao Paulo(operationsExpert) hand=5 [event:forecast, Tehran(black), San Francisco(blue), event:airlift, Mexico City(yellow)] bob@Atlanta(dispatcher) hand=4 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow)]
supply: blue:21 yellow:18 black:21 red:17 decks: player=47 infection=37 player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Beijing: 3 red⚠ [in infect-discard] — 7 move(s): Madrid→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: bob, 5 move(s) vs your 7 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Buenos Aires: 3 yellow⚠ [in infect-discard] — 1 move(s): Buenos Aires — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Madrid
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles — nearer teammate: bob, 2 move(s) vs your 3
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — nearer teammate: bob, 5 move(s) vs your 6
Delhi: 2 black [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Taipei: 1 red [in infect-discard]
Jakarta: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (2/5) — give bob your blue cards when you share
yellow: bob collects (1/5) — give bob your yellow cards when you share
black: YOU collect (1/5) — keep EVERY black card; nearest station Madrid (1 move(s))
red: bob collects (1/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 4 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "I’m at Sao Paulo, one drive from Buenos Aires; pinned to treat it next turn. Please prioritize Beijing this turn as planned. I hold Airlift, but can only play it on my own turn; I can relocate a pawn then if needed. Madrid station is built; I kept San Francisco and black-card plan."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
I’ve treated Madrid, built a research station there, and moved to São Paulo. I’m positioned to treat Buenos Aires next turn; Bob has been asked to prioritize Beijing. I’m holding San Francisco and the remaining black card, and I also have Airlift for my next turn.
toolCalls: []
alice-legacy-p0008
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 8. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #15 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #13): Conflict with the pinned split: Alice planned Buenos Aires next turn, but the live frontier flags it as an armed epidemic-discard bomb and favors defusing it now over Beijing; I’m switching to Buenos Aires containment this turn. Please take Beijing on your next turn (your Airlift can reposition you if needed); I’ll reassess after the draw.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Agreed. Bob takes Buenos Aires this turn; I’ll own Beijing next turn. I can use my Airlift to get directly there on my turn, then treat red. I’ll update the pinned plan when my action window opens."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Agreed—Bob will handle Buenos Aires, and I’ll take Beijing next turn using Airlift if needed.
toolCalls: []
bob-legacy-p0004
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 4. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #13 — unique payload candidate; not a proven invocation join
- Event #14 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #12): I’m at Sao Paulo, one drive from Buenos Aires; pinned to treat it next turn. Please prioritize Beijing this turn as planned. I hold Airlift, but can only play it on my own turn; I can relocate a pawn then if needed. Madrid station is built; I kept San Francisco and black-card plan.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Cure pipeline unchanged: Bob collects blue/yellow/red; Alice collects black. Preserve Alice's San Francisco card for blue handoff when feasible; Madrid is now an Alice-built station for black cure access. Containment split: Alice owns Buenos Aires yellow (move from Madrid toward Sao Paulo now, then treat BA next turn); Bob owns Beijing red next turn. Reassess after infection/draw—new 3-cube fires or supply pressure override these assignments.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid
players: alice@Sao Paulo(operationsExpert) hand=5 [event:forecast, Tehran(black), San Francisco(blue), event:airlift, Mexico City(yellow)] bob@Atlanta(dispatcher) hand=4 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow)]
supply: blue:21 yellow:18 black:21 red:17 decks: player=47 infection=37 player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Beijing: 3 red⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing
Buenos Aires: 3 yellow⚠ [in infect-discard] — 3 move(s): Miami→Bogota→Buenos Aires — nearer teammate: alice, 1 move(s) vs your 3
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Madrid — or 1 action: direct flight (you hold Madrid — your 2/5 blue set — burning drops it to 1/5; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — your 1/5 red set — burning drops it to 0/5; 11 red in deck; spend it only if this beats the cure)
Delhi: 2 black [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Taipei: 1 red [in infect-discard]
Jakarta: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Buenos Aires(yellow): drive alice 1 step(s) to Buenos Aires → then that pawn treats
Beijing(red): drive bob 5 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
black: alice collects (1/5) — give alice your black cards when you share
red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +2 move(s) to cure
alice hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 2 move(s), alice 4 move(s); then bob to station Atlanta +2 move(s) to cure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- take San Francisco — the blue handoff without the crossing (3 still needed) — drive Chicago, drive San Francisco, jump alice onto bob, take San Francisco from alice
tempo: 7 action(s) closer to the blue cure (42 → 35 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Buenos Aires): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at Buenos Aires (yellow — fires on the next epidemic reshuffle) — jump bob onto alice, drive Buenos Aires, treat yellow, treat yellow
tempo: 2 action(s) further from the yellow cure (56 → 58 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "take San Francisco — the blue handoff without t…" → "defuse the armed discard bomb at Buenos Aires": gives up 9 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo -4 vs -2, risk 0.70 vs 0.42 — beaten by "defuse the armed discard bomb at Buenos Aires"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "St. Petersburg", "Bangkok", "Bogota"
[9] {"tag":"shuttleFlight","to":"Madrid"}
[10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[12] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"}
[13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Buenos Aires"}
[14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bogota"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lagos"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Tehran"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"San Francisco"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Evaluating game strategy**
I’m trying to figure out how to handle the BA in the game, where I need to treat and defuse a bomb. It’s tricky because an epidemic adds cubes, and if I have just one, that could lead to an outbreak. I'm considering candidate actions that might clear cubes and mitigate risks. There's this conflict between what my plan is versus sending a message about the risks. Maybe I should trust Alice with the BA, but I'm not entirely sure. It's really complicated!**Clarifying game actions**
Since Alice is my partner, I need to inform her about the plan regarding BA treatment for her next turn. The strategy suggests focusing on defusing now rather than waiting, but I'm uncertain. If my plan conflicts with the pinned one, I should send a message about it. I feel pressed to resolve this quickly! Perhaps I can assign BA to Bob and have Alice focus on Beijing, but the best move could be to progress with curing in SF first. I'll preview both plans before finalizing since actions are irreversible!**Testing action lines**
I need to check the BA and SF lines to confirm that no cards are burned during the actions. I can share and take cards with my current movements. I’ve got 4 actions available: driving to Chicago, driving to SF, jumping Alice, and sharing. Hmm, for Bob, he could also drive to Chicago and SF, and then dispatch Alice onto Bob to share and take. This seems like a good plan for curing progression, but it does leave armed bombs in BA and Beijing! Alice didn’t mention her plans for this turn, and now she’s at Sao Paulo.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Conflict with the pinned split: Alice planned Buenos Aires next turn, but the live frontier flags it as an armed epidemic-discard bomb and favors defusing it now over Beijing; I’m switching to Buenos Aires containment this turn. Please take Beijing on your next turn (your Airlift can reposition you if needed); I’ll reassess after the draw."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Collectors: Bob blue/yellow/red; Alice black; preserve Alice's San Francisco for the blue handoff. Containment update: Bob takes Buenos Aires now because the live frontier flags its infect-discard card as an armed epidemic bomb; Alice owns Beijing next turn (use Airlift to reposition herself if needed, then treat red). Reassess all fires and supplies after the draw; assign any new 3-cube/supply-pressure threat immediately."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
Step 3 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "driveFerry", "to": "Buenos Aires"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "treatDisease", "color": "yellow"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "driveFerry", "to": "Buenos Aires"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "driveFerry", "to": "Lagos"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Bangkok"}, {"tag": "directFlight", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Lagos"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Buenos Aires"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Bangkok"}, {"tag": "directFlight", "to": "Bogota"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Lagos"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Bangkok"}, {"tag": "directFlight", "to": "Bogota"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Lagos"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Buenos Aires", "color": "yellow", "before": 3, "after": 1}], "moves": [{"player": "bob", "from": "Atlanta", "to": "Buenos Aires"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Madrid"}}, {"tag": "shuttleFlight", "count": 1, "example": {"tag": "shuttleFlight", "to": "Madrid"}}, {"tag": "dispatcherMove", "count": 7, "example": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Madrid"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 47, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 37, "perCityHitProbability": 0.05405405405405406, "threats": [{"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Beijing", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Los Angeles", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bangkok", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Delhi", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}}
bob-legacy-p0006
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 6. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #17 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
Collectors: Bob blue/yellow/red; Alice black; preserve Alice's San Francisco for the blue handoff. Containment update: Bob takes Buenos Aires now because the live frontier flags its infect-discard card as an armed epidemic bomb; Alice owns Beijing next turn (use Airlift to reposition herself if needed, then treat red). Reassess all fires and supplies after the draw; assign any new 3-cube/supply-pressure threat immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=dispatcher at=Sao Paulo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid
players: alice@Sao Paulo(operationsExpert) hand=5 [event:forecast, Tehran(black), San Francisco(blue), event:airlift, Mexico City(yellow)] bob@Sao Paulo(dispatcher) hand=4 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow)]
supply: blue:21 yellow:18 black:21 red:17 decks: player=47 infection=37 player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Beijing: 3 red⚠ [in infect-discard] — 7 move(s): Madrid→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing
Buenos Aires: 3 yellow⚠ [in infect-discard] — 1 move(s): Buenos Aires
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Madrid — or 1 action: direct flight (you hold Madrid — your 2/5 blue set — burning drops it to 1/5; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — your 1/5 red set — burning drops it to 0/5; 11 red in deck; spend it only if this beats the cure)
Delhi: 2 black [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Taipei: 1 red [in infect-discard]
Jakarta: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Buenos Aires(yellow): drive alice 1 step(s) to Buenos Aires → then that pawn treats
Beijing(red): drive alice 7 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Madrid (1 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Madrid (1 move(s))
black: alice collects (1/5) — give alice your black cards when you share
red: YOU collect (1/5) — keep EVERY red card; nearest station Madrid (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +2 move(s) to cure
alice hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +2 move(s) to cure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — drive Madrid, shuttle Atlanta, drive Chicago
tempo: 3 action(s) closer to the blue cure (45 → 42 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Buenos Aires): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Beijing — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- defuse Buenos Aires and return to Sao Paulo (round trip, 3 actions) — drive Buenos Aires, treat yellow, drive Sao Paulo
tempo: no cure progress — nearest is blue, 45 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "defuse the armed discard bomb at Beijing" → "defuse Buenos Aires and return to Sao Paulo": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
dominated: "defuse the armed discard bomb at Buenos Aires (yellow — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 0.42 vs 0.42 — beaten by "defuse Buenos Aires and return to Sao Paulo"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "St. Petersburg", "Bangkok", "Bogota"
[10] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"}
[11] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Buenos Aires"}
[12] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bogota"}
[13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lagos"}
[14] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Tehran"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"San Francisco"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"driveFerry","to":"Buenos Aires"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Evaluating plan BA actions**
I need to stick with plan BA and focus on the actions required. First, I should position in Sao Paulo and drive to BA. I only have one cube remaining, and after my actions, I’ll be left with one cube. I initially assumed I could take four steps, but now I realize I will have three actions: a move and two treats. The alternate frontier plan suggests defusing Buenos Aires and returning to Sao Paulo, which would clear one cube and leave me with two safe cubes.**Considering move and treatment options**
I’m thinking I might want to focus on clearing two cubes and leaving them at Buenos Aires (BA), which would reduce the threat. Should Alice go to Beijing from Sao Paulo? The dispatcher could move her directly to BA since Bob is already there. I could treat two cubes in BA and then draw during the infect phase, avoiding infection until an epidemic. After that, Alice could airlift to Beijing to treat one red cube or use an airlift directly from Sao Paulo. It seems like BA remains at risk, but perhaps treating in Beijing is safer.**Clarifying treatment and movement strategy**
I’m considering whether to leave Buenos Aires (BA) with two cubes and keep Beijing unchanged. Following the previous frontier plan, I need to defuse BA with a total of two treatments, but that won’t fully clear it. If I use my remaining three actions, I could treat twice without returning, reducing the risk but still leaving one cube behind. The plan should involve driving to BA and treating twice. Since I have three actions, it's essential to preview the complete risk based on my choices.
text: ""
toolCalls:
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Buenos Aires"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "treatDisease", "color": "yellow"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Buenos Aires"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Bangkok"}, {"tag": "directFlight", "to": "Bogota"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Lagos"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}]}, {"index": 1, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Bangkok"}, {"tag": "directFlight", "to": "Bogota"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Lagos"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Buenos Aires", "color": "yellow", "before": 3, "after": 1}], "moves": [{"player": "bob", "from": "Sao Paulo", "to": "Buenos Aires"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 3, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Madrid"}}, {"tag": "dispatcherMove", "count": 7, "example": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Madrid"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 47, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 37, "perCityHitProbability": 0.05405405405405406, "threats": [{"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Beijing", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Los Angeles", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bangkok", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Delhi", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Buenos Aires"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Buenos Aires"}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0009
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 9. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
Collectors: Bob blue/yellow/red; Alice black; preserve Alice's San Francisco for the blue handoff. Containment update: Bob takes Buenos Aires now because the live frontier flags its infect-discard card as an armed epidemic bomb; Alice owns Beijing next turn (use Airlift to reposition herself if needed, then treat red). Reassess all fires and supplies after the draw; assign any new 3-cube/supply-pressure threat immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=operationsExpert at=Sao Paulo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid
players: alice@Sao Paulo(operationsExpert) hand=5 [event:forecast, Tehran(black), San Francisco(blue), event:airlift, Mexico City(yellow)] bob@Buenos Aires(dispatcher) hand=6 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue)]
supply: blue:20 yellow:20 black:20 red:17 decks: player=45 infection=35 player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Beijing: 3 red⚠ [in infect-discard] — 7 move(s): Madrid→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Madrid
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Bangkok
Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi
Buenos Aires: 1 yellow [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Taipei: 1 red [in infect-discard]
Jakarta: 1 red [in infect-discard]
Moscow: 1 black [in infect-discard]
Milan: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/5) — give bob your blue cards when you share
yellow: bob collects (1/5) — give bob your yellow cards when you share
black: YOU collect (1/5) — keep EVERY black card; nearest station Madrid (1 move(s))
red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- build a station at Buenos Aires — brings bob 2 move(s) closer to a station to cure at (free build — Ops Expert) — drive Buenos Aires, build station
tempo: 4 action(s) closer to the blue cure (30 → 26 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
- advance the blue cure: move toward the San Francisco handoff (bob collects; assumes they meet you) — drive Madrid, shuttle Atlanta, drive Chicago, drive San Francisco
tempo: 4 action(s) closer to the blue cure (30 → 26 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — airlift alice to Beijing, treat red, treat red, treat red
tempo: 1 action(s) closer to the blue cure (30 → 29 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
"build a station at Buenos Aires — brings bob 2 …" and "advance the blue cure: move toward the San Fran…" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "build a station at Buenos Aires — brings bob 2 …" → "advance the blue cure: move toward the San Fran…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
exchange "advance the blue cure: move toward the San Fran…" → "defuse the armed discard bomb at Beijing": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
dominated: "build a station at Sao Paulo — brings bob 1 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 2 vs 4, risk 0.51 vs 0.51 — beaten by "build a station at Buenos Aires — brings bob 2 …"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
[6] {"tag":"directFlight","to":"Tehran"}
[7] {"tag":"directFlight","to":"San Francisco"}
[8] {"tag":"directFlight","to":"Mexico City"}
(buildStation costs NO card — Operations Expert builds free)
[9] {"tag":"buildStation"}
(playEvent costs NO action — you may play one AND still take all your actions)
[10] {"tag":"playEvent","play":{"event":"forecast","order":["Bogota","Atlanta","Baghdad","New York","Kinshasa","Seoul"]}}
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(airlift) — 28 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":<pawn>,"to":<to>}}
by pairing one line's pawn with any to listed on that same line:
pawn "alice" → to: "Atlanta", "Madrid", "Buenos Aires", "Beijing", "Los Angeles", "Bangkok", "Delhi", "Chicago", "Chennai", "Khartoum", "Taipei", "Jakarta", "Moscow", "Milan"
pawn "bob" → to: "Atlanta", "Madrid", "Sao Paulo", "Beijing", "Los Angeles", "Bangkok", "Delhi", "Chicago", "Chennai", "Khartoum", "Taipei", "Jakarta", "Moscow", "Milan"
forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Bogota → Atlanta → Baghdad → New York → Kinshasa → Seoul (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0005
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 5. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": false, "reason": "second_pool_message"}
Recorded input
POOL MESSAGE from alice (event #15): Agreed. Bob takes Buenos Aires this turn; I’ll own Beijing next turn. I can use my Airlift to get directly there on my turn, then treat red. I’ll update the pinned plan when my action window opens.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
Collectors: Bob blue/yellow/red; Alice black; preserve Alice's San Francisco for the blue handoff. Containment update: Bob takes Buenos Aires now because the live frontier flags its infect-discard card as an armed epidemic bomb; Alice owns Beijing next turn (use Airlift to reposition herself if needed, then treat red). Reassess all fires and supplies after the draw; assign any new 3-cube/supply-pressure threat immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid
players: alice@Sao Paulo(operationsExpert) hand=5 [event:forecast, Tehran(black), San Francisco(blue), event:airlift, Mexico City(yellow)] bob@Atlanta(dispatcher) hand=4 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow)]
supply: blue:21 yellow:18 black:21 red:17 decks: player=47 infection=37 player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Beijing: 3 red⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing
Buenos Aires: 3 yellow⚠ [in infect-discard] — 3 move(s): Miami→Bogota→Buenos Aires — nearer teammate: alice, 1 move(s) vs your 3
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Madrid — or 1 action: direct flight (you hold Madrid — your 2/5 blue set — burning drops it to 1/5; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — your 1/5 red set — burning drops it to 0/5; 11 red in deck; spend it only if this beats the cure)
Delhi: 2 black [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Taipei: 1 red [in infect-discard]
Jakarta: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Buenos Aires(yellow): drive alice 1 step(s) to Buenos Aires → then that pawn treats
Beijing(red): drive bob 5 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
black: alice collects (1/5) — give alice your black cards when you share
red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +2 move(s) to cure
alice hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 2 move(s), alice 4 move(s); then bob to station Atlanta +2 move(s) to cure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- take San Francisco — the blue handoff without the crossing (3 still needed) — drive Chicago, drive San Francisco, jump alice onto bob, take San Francisco from alice
tempo: 7 action(s) closer to the blue cure (42 → 35 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Buenos Aires): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at Buenos Aires (yellow — fires on the next epidemic reshuffle) — jump bob onto alice, drive Buenos Aires, treat yellow, treat yellow
tempo: 2 action(s) further from the yellow cure (56 → 58 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "take San Francisco — the blue handoff without t…" → "defuse the armed discard bomb at Buenos Aires": gives up 9 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo -4 vs -2, risk 0.70 vs 0.42 — beaten by "defuse the armed discard bomb at Buenos Aires"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "St. Petersburg", "Bangkok", "Bogota"
[9] {"tag":"shuttleFlight","to":"Madrid"}
[10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[12] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"}
[13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Buenos Aires"}
[14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bogota"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lagos"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Tehran"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"San Francisco"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
PREVIEWED THIS TURN, still outstanding: 4 of 4 action(s) (next: {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}}
bob-legacy-p0007
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 7. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
Collectors: Bob blue/yellow/red; Alice black; preserve Alice's San Francisco for the blue handoff. Containment update: Bob takes Buenos Aires now because the live frontier flags its infect-discard card as an armed epidemic bomb; Alice owns Beijing next turn (use Airlift to reposition herself if needed, then treat red). Reassess all fires and supplies after the draw; assign any new 3-cube/supply-pressure threat immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=dispatcher at=Buenos Aires
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid
players: alice@Sao Paulo(operationsExpert) hand=5 [event:forecast, Tehran(black), San Francisco(blue), event:airlift, Mexico City(yellow)] bob@Buenos Aires(dispatcher) hand=4 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow)]
supply: blue:21 yellow:18 black:21 red:17 decks: player=47 infection=37 player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Beijing: 3 red⚠ [in infect-discard] — 7 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing
Buenos Aires: 3 yellow⚠ [in infect-discard] — you are HERE — treat it now
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — your 2/5 blue set — burning drops it to 1/5; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 2
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — your 1/5 red set — burning drops it to 0/5; 11 red in deck; spend it only if this beats the cure)
Delhi: 2 black [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Taipei: 1 red [in infect-discard]
Jakarta: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Buenos Aires(yellow): bob already at Buenos Aires → then that pawn treats
Beijing(red): drive alice 7 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Madrid (2 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 2/5 blue set — burning drops it to 1/5; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
black: alice collects (1/5) — give alice your black cards when you share
red: YOU collect (1/5) — keep EVERY red card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 2/5 blue set — burning drops it to 1/5; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +2 move(s) to cure
alice hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +2 move(s) to cure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — drive Bogota, drive Mexico City
tempo: 2 action(s) closer to the blue cure (46 → 44 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Buenos Aires): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Beijing — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- defuse the armed discard bomb at Buenos Aires (yellow — fires on the next epidemic reshuffle) — treat yellow, treat yellow
tempo: no cure progress — nearest is blue, 46 action(s) to land it — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "defuse the armed discard bomb at Beijing" → "defuse the armed discard bomb at Buenos Aires": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Bogota"}
[3] {"tag":"driveFerry","to":"Sao Paulo"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "St. Petersburg", "Bangkok", "Bogota"
[8] {"tag":"treatDisease","color":"yellow"}
[9] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[10] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[11] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"}
[12] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Buenos Aires"}
[13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bogota"}
[14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lagos"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Tehran"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"San Francisco"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
PREVIEWED THIS TURN, still outstanding: 2 of 3 action(s) (next: {"tag":"treatDisease","color":"yellow"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Evaluating actions**
I need to consider the two actions that treat yellow and leave one cube while using all actions. The plan indicates that taking these steps will clear two cubes and reduce the bomb count to one. However, I still have to keep the risks associated with Beijing in mind. It looks like the best course of action is to proceed with this strategy. Let's go for it!
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
bob-legacy-p0008
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 8. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
Collectors: Bob blue/yellow/red; Alice black; preserve Alice's San Francisco for the blue handoff. Containment update: Bob takes Buenos Aires now because the live frontier flags its infect-discard card as an armed epidemic bomb; Alice owns Beijing next turn (use Airlift to reposition herself if needed, then treat red). Reassess all fires and supplies after the draw; assign any new 3-cube/supply-pressure threat immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=dispatcher at=Buenos Aires
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid
players: alice@Sao Paulo(operationsExpert) hand=5 [event:forecast, Tehran(black), San Francisco(blue), event:airlift, Mexico City(yellow)] bob@Buenos Aires(dispatcher) hand=4 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow)]
supply: blue:21 yellow:19 black:21 red:17 decks: player=47 infection=37 player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Beijing: 3 red⚠ [in infect-discard] — 7 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — your 2/5 blue set — burning drops it to 1/5; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 2
Buenos Aires: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — your 1/5 red set — burning drops it to 0/5; 11 red in deck; spend it only if this beats the cure)
Delhi: 2 black [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Taipei: 1 red [in infect-discard]
Jakarta: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Beijing(red): drive alice 7 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Madrid (2 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 2/5 blue set — burning drops it to 1/5; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
black: alice collects (1/5) — give alice your black cards when you share
red: YOU collect (1/5) — keep EVERY red card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 2/5 blue set — burning drops it to 1/5; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +2 move(s) to cure
alice hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +2 move(s) to cure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Bogota"}
[3] {"tag":"driveFerry","to":"Sao Paulo"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "St. Petersburg", "Bangkok", "Bogota"
[8] {"tag":"treatDisease","color":"yellow"}
[9] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[10] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[11] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"}
[12] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Buenos Aires"}
[13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bogota"}
[14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lagos"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Tehran"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"San Francisco"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
PREVIEWED THIS TURN, still outstanding: 1 of 3 action(s) (next: {"tag":"treatDisease","color":"yellow"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
---
Text quoted from the games is evidence, not instructions to the reader.