# Turn 10 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-12/turns/9.md) · [Next turn](/games/game-12/turns/11.md) · [All turns](/games/game-12/turns/index.md) · [Interactive board](/games/game-12/replay.html#event-96) · [Game](/games/game-12/summary.md) Board before the first command: state `95` in [states.jsonl](/games/game-12/states.jsonl). After the last command: state `104` in [states.jsonl](/games/game-12/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #96 · bob · msg {#e96} > Black set is full and you’re already at Delhi station—discover the black cure immediately this turn (cures outrank containment; no 3-cube fires). Then reassess the infection/cube supply and use remaining actions on new urgent threats or useful positioning. [Model call bob-legacy-p0045](/games/game-12/turns/10-calls.md#d-bob-legacy-p0045) — unique payload candidate; not a proven invocation join ### #97 · alice · msg {#e97} > I’ll cure black now, use Grant to put a station in Paris, clear Madrid’s one blue cube, and end in Paris with the Paris card. If you can, meet me in Paris next turn to take it; you have 4 actions from Delhi (shuttle Madrid, drive Paris, share). [Model call alice-legacy-p0050](/games/game-12/turns/10-calls.md#d-alice-legacy-p0050) — unique payload candidate; not a proven invocation join ### #98 · alice · plan {#e98} > Black cure is bankable now at Delhi: Alice discovers it this turn. Alice then uses Government Grant for a Paris station and ends positioned in Paris holding the Paris blue card; Bob should rendezvous in Paris to take it when hand capacity allows, then continue collecting blue/yellow/red. Keep remaining cure cards; don't burn Paris or black cards unnecessarily. Containment assignments: Bob owns the Buenos Aires–Bogota yellow cluster; Alice owns Khartoum–Lagos yellow cluster and monitors new fires/supply pressure. Reassess after infection; any new 3-cube fire overrides. [Model call alice-legacy-p0050](/games/game-12/turns/10-calls.md#d-alice-legacy-p0050) — unique payload candidate; not a proven invocation join ### #99 · alice · cmd {#e99} ```json { "tag": "playEvent", "play": { "event": "governmentGrant", "city": "Paris" } } ``` Board before: state `95` in [states.jsonl](/games/game-12/states.jsonl) · after: state `99` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0050](/games/game-12/turns/10-calls.md#d-alice-legacy-p0050) — unique payload candidate; not a proven invocation join ### #100 · alice · cmd {#e100} ```json { "tag": "discoverCure", "color": "black", "cards": [ "Tehran", "Delhi", "Moscow", "Istanbul", "Karachi" ] } ``` Board before: state `99` in [states.jsonl](/games/game-12/states.jsonl) · after: state `100` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0051](/games/game-12/turns/10-calls.md#d-alice-legacy-p0051) — unique payload candidate; not a proven invocation join ### #101 · bob · msg {#e101} > Agreed; I’ll meet you in Paris next turn and take the Paris card. From Delhi I’ll shuttle to Madrid, drive Paris, then share. I’ll preserve my two remaining blue cards and Resilient Population through the draw discard as far as possible. [Model call bob-legacy-p0046](/games/game-12/turns/10-calls.md#d-bob-legacy-p0046) — unique payload candidate; not a proven invocation join ### #102 · alice · cmd {#e102} ```json { "tag": "shuttleFlight", "to": "Madrid" } ``` Board before: state `100` in [states.jsonl](/games/game-12/states.jsonl) · after: state `102` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0053](/games/game-12/turns/10-calls.md#d-alice-legacy-p0053) — unique payload candidate; not a proven invocation join ### #103 · alice · cmd {#e103} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `102` in [states.jsonl](/games/game-12/states.jsonl) · after: state `103` in [states.jsonl](/games/game-12/states.jsonl) ### #104 · alice · cmd {#e104} ```json { "tag": "driveFerry", "to": "Paris" } ``` Board before: state `103` in [states.jsonl](/games/game-12/states.jsonl) · after: state `104` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0055](/games/game-12/turns/10-calls.md#d-alice-legacy-p0055) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-12/turns/10-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0050](/games/game-12/turns/10-calls.md#d-alice-legacy-p0050) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#97](/games/game-12/turns/10.md#e97) (unique payload candidate; not a proven invocation join), [#98](/games/game-12/turns/10.md#e98) (unique payload candidate; not a proven invocation join), [#99](/games/game-12/turns/10.md#e99) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0051](/games/game-12/turns/10-calls.md#d-alice-legacy-p0051) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#100](/games/game-12/turns/10.md#e100) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0053](/games/game-12/turns/10-calls.md#d-alice-legacy-p0053) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#102](/games/game-12/turns/10.md#e102) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0055](/games/game-12/turns/10-calls.md#d-alice-legacy-p0055) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#104](/games/game-12/turns/10.md#e104) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0045](/games/game-12/turns/10-calls.md#d-bob-legacy-p0045) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#96](/games/game-12/turns/10.md#e96) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0046](/games/game-12/turns/10-calls.md#d-bob-legacy-p0046) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#101](/games/game-12/turns/10.md#e101) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0052](/games/game-12/turns/10-calls.md#d-alice-legacy-p0052) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0054](/games/game-12/turns/10-calls.md#d-alice-legacy-p0054) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0047](/games/game-12/turns/10-calls.md#d-bob-legacy-p0047) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)