# Turn 11 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-12/turns/10.md) · [Next turn](/games/game-12/turns/12.md) · [All turns](/games/game-12/turns/index.md) · [Interactive board](/games/game-12/replay.html#event-105) · [Game](/games/game-12/summary.md) Board before the first command: state `104` in [states.jsonl](/games/game-12/states.jsonl). After the last command: state `116` in [states.jsonl](/games/game-12/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #105 · alice · msg {#e105} > Please play Resilient Population before your draw: epidemic is certain within the next 3 draws, and the event is free; Atlanta is the available discard target (though Chicago still anchors that pair). Then shuttle Madrid→drive Paris→take my Paris card, discarding Sydney if the share’s hand cap forces a shed; keep your blue/yellow cards. Use any remaining action to reposition toward cure access. [Model call alice-legacy-p0056](/games/game-12/turns/11-calls.md#d-alice-legacy-p0056) — unique payload candidate; not a proven invocation join ### #106 · bob · msg {#e106} > I’ll play Resilient Population on isolated Moscow, not Atlanta: Atlanta is coupled to Chicago, while removing Moscow deletes its own 2-cube infection-card contribution. Then I’ll take Paris and use the remaining actions to clear one cube in Milan. [Model call bob-legacy-p0048](/games/game-12/turns/11-calls.md#d-bob-legacy-p0048) — unique payload candidate; not a proven invocation join ### #107 · alice · msg {#e107} > Agreed—Moscow is the isolated 2-cube contribution, so it’s a better Resilient Population target than Atlanta in the Chicago pair. Proceed with Paris handoff. [Model call alice-legacy-p0057](/games/game-12/turns/11-calls.md#d-alice-legacy-p0057) — unique payload candidate; not a proven invocation join ### #108 · bob · cmd {#e108} ```json { "tag": "playEvent", "play": { "event": "resilientPopulation", "city": "Moscow" } } ``` Board before: state `104` in [states.jsonl](/games/game-12/states.jsonl) · after: state `108` in [states.jsonl](/games/game-12/states.jsonl) [Model call bob-legacy-p0049](/games/game-12/turns/11-calls.md#d-bob-legacy-p0049) — unique payload candidate; not a proven invocation join ### #109 · bob · cmd {#e109} ```json { "tag": "shuttleFlight", "to": "Paris" } ``` Board before: state `108` in [states.jsonl](/games/game-12/states.jsonl) · after: state `109` in [states.jsonl](/games/game-12/states.jsonl) [Model call bob-legacy-p0050](/games/game-12/turns/11-calls.md#d-bob-legacy-p0050) — unique payload candidate; not a proven invocation join ### #110 · bob · cmd {#e110} ```json { "tag": "shareTake", "from": "alice", "card": "Paris" } ``` Board before: state `109` in [states.jsonl](/games/game-12/states.jsonl) · after: state `110` in [states.jsonl](/games/game-12/states.jsonl) [Model call bob-legacy-p0051](/games/game-12/turns/11-calls.md#d-bob-legacy-p0051) — unique payload candidate; not a proven invocation join ### #111 · bob · msg {#e111} > Conflict with my previewed finish at Milan: the live frontier now favors the Chicago–Atlanta pair. I’ll shuttle to Atlanta and treat blue there to cut that cluster’s cube total from 4 to 3; Milan remains a 2-cube pre-emptive risk. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0052](/games/game-12/turns/11-calls.md#d-bob-legacy-p0052) — unique payload candidate; not a proven invocation join ### #112 · bob · plan {#e112} > Black is cured; Bob now has 3/5 blue after the Paris handoff and should preserve Madrid/Essen/Paris. This turn Bob handles the Chicago–Atlanta blue pair (shuttle to Atlanta, treat blue once); keep the cluster below 3 and reassess after draw. Bob remains owner of Buenos Aires–Bogota if either matures to 3; Alice owns Khartoum–Lagos and monitors new 3-cube fires/supply pressure. Reassess for cures and epidemic risk every turn. [Model call bob-legacy-p0052](/games/game-12/turns/11-calls.md#d-bob-legacy-p0052) — unique payload candidate; not a proven invocation join ### #113 · bob · cmd {#e113} ```json { "tag": "shuttleFlight", "to": "Atlanta" } ``` Board before: state `110` in [states.jsonl](/games/game-12/states.jsonl) · after: state `113` in [states.jsonl](/games/game-12/states.jsonl) [Model call bob-legacy-p0052](/games/game-12/turns/11-calls.md#d-bob-legacy-p0052) — unique payload candidate; not a proven invocation join ### #114 · bob · cmd {#e114} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `113` in [states.jsonl](/games/game-12/states.jsonl) · after: state `114` in [states.jsonl](/games/game-12/states.jsonl) ### #115 · bob · msg {#e115} > New fire alert: Paris is now 3 blue, adjacent to Milan at 2 (5-cube cluster); Bob is in Atlanta and Alice is at Paris, so Alice should take/clear Paris urgently next turn if it survives infection. I’m discarding Sydney to preserve my blue/yellow cure cards. [Model call bob-legacy-p0054](/games/game-12/turns/11-calls.md#d-bob-legacy-p0054) — unique payload candidate; not a proven invocation join ### #116 · bob · cmd {#e116} ```json { "tag": "discard", "card": { "kind": "city", "city": "Sydney" } } ``` Board before: state `114` in [states.jsonl](/games/game-12/states.jsonl) · after: state `116` in [states.jsonl](/games/game-12/states.jsonl) [Model call bob-legacy-p0054](/games/game-12/turns/11-calls.md#d-bob-legacy-p0054) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-12/turns/11-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0056](/games/game-12/turns/11-calls.md#d-alice-legacy-p0056) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#105](/games/game-12/turns/11.md#e105) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0057](/games/game-12/turns/11-calls.md#d-alice-legacy-p0057) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#107](/games/game-12/turns/11.md#e107) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0048](/games/game-12/turns/11-calls.md#d-bob-legacy-p0048) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#106](/games/game-12/turns/11.md#e106) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0049](/games/game-12/turns/11-calls.md#d-bob-legacy-p0049) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#108](/games/game-12/turns/11.md#e108) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0050](/games/game-12/turns/11-calls.md#d-bob-legacy-p0050) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#109](/games/game-12/turns/11.md#e109) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0051](/games/game-12/turns/11-calls.md#d-bob-legacy-p0051) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#110](/games/game-12/turns/11.md#e110) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0052](/games/game-12/turns/11-calls.md#d-bob-legacy-p0052) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#111](/games/game-12/turns/11.md#e111) (unique payload candidate; not a proven invocation join), [#112](/games/game-12/turns/11.md#e112) (unique payload candidate; not a proven invocation join), [#113](/games/game-12/turns/11.md#e113) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0054](/games/game-12/turns/11-calls.md#d-bob-legacy-p0054) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#115](/games/game-12/turns/11.md#e115) (unique payload candidate; not a proven invocation join), [#116](/games/game-12/turns/11.md#e116) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0058](/games/game-12/turns/11-calls.md#d-alice-legacy-p0058) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0059](/games/game-12/turns/11-calls.md#d-alice-legacy-p0059) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0060](/games/game-12/turns/11-calls.md#d-alice-legacy-p0060) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0053](/games/game-12/turns/11-calls.md#d-bob-legacy-p0053) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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