# Turn 14 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-12/turns/13.md) · [Next turn](/games/game-12/turns/15.md) · [All turns](/games/game-12/turns/index.md) · [Interactive board](/games/game-12/replay.html#event-137) · [Game](/games/game-12/summary.md) Board before the first command: state `136` in [states.jsonl](/games/game-12/states.jsonl). After the last command: state `143` in [states.jsonl](/games/game-12/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #137 · alice · msg {#e137} > Conflict with the pinned Paris-later plan: Paris is now 3 blue in the infect discard, adjacent to Milan2. I’ll take the 4-action defuse now (drive Lagos, shuttle Paris, treat blue twice), lowering Paris to1. Bob can cure his full yellow set at Lagos next turn, then drive Sao Paulo→Bogota and use one cured-yellow treat to clear Bogota. [Model call alice-legacy-p0069](/games/game-12/turns/14-calls.md#d-alice-legacy-p0069) — unique payload candidate; not a proven invocation join ### #138 · alice · plan {#e138} > Black is cured. Bob has a full 5/5 yellow set at Lagos station: next turn cure yellow first, then move Sao Paulo→Bogota and use one cured-yellow treat to clear the 3-cube yellow city (if still present). Alice owns Paris now: from Khartoum drive to Lagos, shuttle to Paris, treat blue twice (Paris3→1) to reduce the Milan–Paris cluster. Bob owns Bogota until cleared; Alice monitors Khartoum/Lagos and keeps Shanghai red (Alice 1/5 red) for red-cure progress. Bob continues blue/red collecting after yellow cure; reassign new 3-cube/supply pressure after the draw. [Model call alice-legacy-p0069](/games/game-12/turns/14-calls.md#d-alice-legacy-p0069) — unique payload candidate; not a proven invocation join ### #139 · bob · msg {#e139} > Agreed—Paris is now an armed 3-cube blue fire beside Milan2, so your 4-action line is the priority. I’ll cure yellow at Lagos next turn, then direct-flight with Bogota and use the cured-yellow treatment to clear the whole 3-cube city without extra card loss. [Model call bob-legacy-p0068](/games/game-12/turns/14-calls.md#d-bob-legacy-p0068) — unique payload candidate; not a proven invocation join ### #140 · alice · cmd {#e140} ```json { "tag": "driveFerry", "to": "Lagos" } ``` Board before: state `136` in [states.jsonl](/games/game-12/states.jsonl) · after: state `140` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0070](/games/game-12/turns/14-calls.md#d-alice-legacy-p0070) — unique payload candidate; not a proven invocation join ### #141 · alice · cmd {#e141} ```json { "tag": "shuttleFlight", "to": "Paris" } ``` Board before: state `140` in [states.jsonl](/games/game-12/states.jsonl) · after: state `141` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0071](/games/game-12/turns/14-calls.md#d-alice-legacy-p0071) — unique payload candidate; not a proven invocation join ### #142 · alice · cmd {#e142} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `141` in [states.jsonl](/games/game-12/states.jsonl) · after: state `142` in [states.jsonl](/games/game-12/states.jsonl) ### #143 · alice · cmd {#e143} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `142` in [states.jsonl](/games/game-12/states.jsonl) · after: state `143` in [states.jsonl](/games/game-12/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-12/turns/14-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0069](/games/game-12/turns/14-calls.md#d-alice-legacy-p0069) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#137](/games/game-12/turns/14.md#e137) (unique payload candidate; not a proven invocation join), [#138](/games/game-12/turns/14.md#e138) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0070](/games/game-12/turns/14-calls.md#d-alice-legacy-p0070) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#140](/games/game-12/turns/14.md#e140) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0071](/games/game-12/turns/14-calls.md#d-alice-legacy-p0071) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#141](/games/game-12/turns/14.md#e141) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0068](/games/game-12/turns/14-calls.md#d-bob-legacy-p0068) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#139](/games/game-12/turns/14.md#e139) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0072](/games/game-12/turns/14-calls.md#d-alice-legacy-p0072) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0073](/games/game-12/turns/14-calls.md#d-alice-legacy-p0073) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0069](/games/game-12/turns/14-calls.md#d-bob-legacy-p0069) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)