Turn 15 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 15, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0074

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 74. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned this turn):
  Black is cured. Bob has a full 5/5 yellow set at Lagos station: next turn cure yellow first, then move Sao Paulo→Bogota and use one cured-yellow treat to clear the 3-cube yellow city (if still present). Alice owns Paris now: from Khartoum drive to Lagos, shuttle to Paris, treat blue twice (Paris3→1) to reduce the Milan–Paris cluster. Bob owns Bogota until cleared; Alice monitors Khartoum/Lagos and keeps Shanghai red (Alice 1/5 red) for red-cure progress. Bob continues blue/red collecting after yellow cure; reassign new 3-cube/supply pressure after the draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=operationsExpert at=Paris
cures: blue:none yellow:none black:cured red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Paris(operationsExpert) hand=5 [Kolkata(black), Santiago(yellow), Shanghai(red), Cairo(black), event:oneQuietNight]  bob@Lagos(dispatcher) hand=7 [Bogota(yellow), Essen(blue), Johannesburg(yellow), Miami(yellow), Paris(blue), Buenos Aires(yellow), Sao Paulo(yellow)]
supply: blue:17 yellow:18 black:19 red:17   decks: player=19 infection=39   player-discard: 4 blue, 4 yellow, 7 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ [in infect-discard] — 2 move(s): (shuttle)Delhi→Chennai — or 1 action(s): Operations Expert move: discard Kolkata(black) at station Paris to fly anywhere → Chennai [black CURED: 1 treat clears ALL cubes here]
  Bogota: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Madrid→Sao Paulo→Bogota — or 1 action(s): Operations Expert move: discard Kolkata(black) at station Paris to fly anywhere → Bogota — nearer teammate: bob, 2 move(s) vs your 3
  Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats]
  Chicago: 2 blue — pre-empt (one draw from critical): 2 move(s): (shuttle)Atlanta→Chicago — or 1 action(s): Operations Expert move: discard Kolkata(black) at station Paris to fly anywhere → Chicago
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Milan: 2 blue — pre-empt (one draw from critical): 1 move(s): Milan
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Beijing
  Khartoum: 1 yellow [in infect-discard]
  Atlanta: 1 blue
  Paris: 1 blue [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
  yellow: 4 of 12 burned, held alice 1, bob 5, 2 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 1, 6 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (2/5) — give bob your blue cards when you share
  yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Lagos to discoverCure
  red: YOU collect (1/5) — keep EVERY red card; nearest station Paris (0 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Chennai (black, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Delhi→Chennai
  Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Essen→St. Petersburg→Moscow

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Evaluating game strategy**

I need to think about the current risk level. The top cards are unknown, and Chennai has three black cubes in discard, making an outbreak possible if the right card shows up. My choice involves either curing yellow in Bogota or clearing Chennai. The goal is to achieve three cures in nine player turns, and I could potentially cure yellow this turn. There's no immediate loss if I decide not to treat Chennai, but an outbreak might trigger a chain reaction. The map shows Chennai connects with significant cities, which adds to the threat.**Assessing outbreak risks**

If Chennai experiences an outbreak, it would add one black cube to its neighbors, but thankfully none is at three cubes. This scenario is manageable, especially since future infections can still add cubes unless eradicated. I also should consider that if Chennai outbreaks, two black cubes could come from the supply. The yellow cure would help prevent further outbreaks in Bogota, and I need to prioritize that. I can focus on curing yellow this turn, which will keep the game progressing while leaving Chennai at three black. So, treating Bogota is also key, but I'll need to watch for infection cards closely!**Advising on strategy**

I think we should tell Bob that curing yellow and focusing on Bogota is an efficient approach. If Chennai has a black outbreak, it would only be a single isolated case if drawn. He might consider using the event “One Quiet Night,” but that's actually in Alice's hand, not Bob’s. Bob could shift to Chennai using his four actions and cure yellow on the next turn. With only nine turns left and three cures remaining, it’s crucial to keep up the pace! So, let's advise him to cure yellow and clear Bogota, but just send a message with that information.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Chennai is a new isolated 3-black fire, but it’s cured and has no 3-cube neighbors listed; one outbreak would be contained. You can cure yellow at Lagos, drive Sao Paulo→Bogota, then one cured-yellow treat (4 actions total) to win the yellow cure and clear Bogota. I can own Chennai next turn via Ops move from Paris, discarding Kolkata (black cured) and treating once. Please reassess if the infection draw makes Chennai’s chain risk worse."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

I’ve advised Bob to cure yellow, then clear Bogota while his actions allow it. I can take Chennai next turn with my Operations Expert move and one cured-black treatment.

toolCalls: []

alice-legacy-p0075

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 75. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #145): Choosing the cure line, extended: discover yellow now, then drive Sao Paulo→Bogota and use one cured-yellow treat to clear Bogota. That banks a cure and removes the armed yellow cluster, leaving the isolated Chennai black 3 as the sole bomb; Alice should own Chennai next turn. This is better than only curing yellow and leaving both bombs.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Clarifying communication updates**

This confirms that we've communicated the same message. I think there's no need for a reply since the user said it's helpful. It might be good to acknowledge this. The update plan pinned right now doesn't cover Chennai, and after Bob's actions, Alice is assigned there. It's not my turn to take action yet, but I can send a message to confirm that Alice owns Chennai in the next turn.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Agreed—your cure+Bogota line is best. I’ll take Chennai next turn with Ops Expert move and one cured-black treat unless the draw creates a higher-risk fire."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Agreed. Bob will cure yellow and clear Bogota; I’ll own Chennai next turn unless the draw creates a more urgent threat.

toolCalls: []

bob-legacy-p0070

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 70. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #144): Chennai is a new isolated 3-black fire, but it’s cured and has no 3-cube neighbors listed; one outbreak would be contained. You can cure yellow at Lagos, drive Sao Paulo→Bogota, then one cured-yellow treat (4 actions total) to win the yellow cure and clear Bogota. I can own Chennai next turn via Ops move from Paris, discarding Kolkata (black cured) and treating once. Please reassess if the infection draw makes Chennai’s chain risk worse.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Black is cured. Bob has a full 5/5 yellow set at Lagos station: next turn cure yellow first, then move Sao Paulo→Bogota and use one cured-yellow treat to clear the 3-cube yellow city (if still present). Alice owns Paris now: from Khartoum drive to Lagos, shuttle to Paris, treat blue twice (Paris3→1) to reduce the Milan–Paris cluster. Bob owns Bogota until cleared; Alice monitors Khartoum/Lagos and keeps Shanghai red (Alice 1/5 red) for red-cure progress. Bob continues blue/red collecting after yellow cure; reassign new 3-cube/supply pressure after the draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=dispatcher at=Lagos
cures: blue:none yellow:none black:cured red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Paris(operationsExpert) hand=5 [Kolkata(black), Santiago(yellow), Shanghai(red), Cairo(black), event:oneQuietNight]  bob@Lagos(dispatcher) hand=7 [Bogota(yellow), Essen(blue), Johannesburg(yellow), Miami(yellow), Paris(blue), Buenos Aires(yellow), Sao Paulo(yellow)]
supply: blue:17 yellow:18 black:19 red:17   decks: player=19 infection=39   player-discard: 4 blue, 4 yellow, 7 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ [in infect-discard] — 2 move(s): (shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here]
  Bogota: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — your 5/5 yellow set — burning drops it to 4/5; 2 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
  Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Sao Paulo→Buenos Aires — or 1 action: direct flight (you hold Buenos Aires — your 5/5 yellow set — burning drops it to 4/5; 2 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
  Chicago: 2 blue — pre-empt (one draw from critical): 2 move(s): (shuttle)Atlanta→Chicago
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Milan: 2 blue
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Beijing
  Khartoum: 1 yellow [in infect-discard]
  Atlanta: 1 blue
  Paris: 1 blue [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
  yellow: 4 of 12 burned, held alice 1, bob 5, 2 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 1, 6 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Chennai(black): drive alice 2 step(s) to Chennai → then that pawn treats
  Bogota(yellow): drive bob 2 step(s) to Bogota → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Lagos (0 move(s))
  yellow: YOU have a FULL SET (5/5) — station Lagos (0 move(s)) to discoverCure
  red: alice collects (1/5) — give alice your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Chennai (black, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Delhi→Chennai
  Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~9 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - cure yellow at Lagos — CURE yellow
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Bogota, Chennai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - sweep Chennai (black cured, 3 cubes, 1 treat clears all) — shuttle Delhi, drive Chennai, treat black
     tempo: 1 action(s) further from the blue cure (49 → 50 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  exchange "cure yellow at Lagos" → "sweep Chennai": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
  dominated: "break the Buenos Aires–Bogota yellow cluster at Bogota" — tempo -2 vs -1, risk 0.76 vs 0.76 — beaten by "sweep Chennai"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Sao Paulo"}
  [3] {"tag":"driveFerry","to":"Kinshasa"}
  [4] {"tag":"driveFerry","to":"Khartoum"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Bogota", "Essen", "Johannesburg", "Miami", "Paris", "Buenos Aires", "Sao Paulo"
  shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
      to: "Atlanta", "Madrid", "Beijing", "Delhi", "Paris"
  [17] {"tag":"discoverCure","color":"yellow","cards":["Bogota","Johannesburg","Miami","Buenos Aires","Sao Paulo"]}
  [18] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [19] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"London"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"}
  [22] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Essen"}
  [23] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Milan"}
  [24] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Algiers"}
  [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kolkata"}
  [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
  [27] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
  [28] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"}
  [29] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
  [30] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
  [31] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
  [32] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Delhi"}
  [33] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Lagos"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Evaluating game plans**

I should preview the full plan because curing the disease involves discarding 5 yellow city cards, and I need to clarify the actions first. I need to list explicit candidate actions like discovering the cure, driving to specific cities, and treating those. After curing, my hand size would limit draw actions, so it’s crucial to choose wisely. Maybe I could prioritize Chennai first, but I’ll have to consider the actions remaining. Curing yellow appears to be the top priority.**Analyzing game strategy**

I need to choose how to send a message about a plan. I'm considering curing yellow and clearing Bogota in the same turn, which keeps the cure objective intact while only leaving one bomb in Chennai. This approach is more strategic than just curing yellow and leaving two bombs. Alice mentioned the risk in Chennai, so I’m using the threat chain model. Chennai's isolated, and any outbreak won’t connect, especially since Bogota has a cluster threat if it outbreaks.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Choosing the cure line, extended: discover yellow now, then drive Sao Paulo→Bogota and use one cured-yellow treat to clear Bogota. That banks a cure and removes the armed yellow cluster, leaving the isolated Chennai black 3 as the sole bomb; Alice should own Chennai next turn. This is better than only curing yellow and leaving both bombs."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Bob cures yellow now at Lagos, then uses remaining actions to drive Sao Paulo→Bogota and treat once (yellow is cured, so clear Bogota fully). This preserves the cure win path and removes the armed yellow cluster. Alice owns the isolated cured-black 3-cube Chennai next turn; clear it if it remains dangerous. Bob continues blue/red collection, preserve blue cards; reassess Paris/Milan and any fresh 3-cube/supply-pressure cities after the draw."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}

bob-legacy-p0071

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 71. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": false, "reason": "since_line_dropped"}

Recorded input

POOL MESSAGE from alice (event #147): Agreed—your cure+Bogota line is best. I’ll take Chennai next turn with Ops Expert move and one cured-black treat unless the draw creates a higher-risk fire.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  Bob cures yellow now at Lagos, then uses remaining actions to drive Sao Paulo→Bogota and treat once (yellow is cured, so clear Bogota fully). This preserves the cure win path and removes the armed yellow cluster. Alice owns the isolated cured-black 3-cube Chennai next turn; clear it if it remains dangerous. Bob continues blue/red collection, preserve blue cards; reassess Paris/Milan and any fresh 3-cube/supply-pressure cities after the draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=dispatcher at=Lagos
cures: blue:none yellow:none black:cured red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Paris(operationsExpert) hand=5 [Kolkata(black), Santiago(yellow), Shanghai(red), Cairo(black), event:oneQuietNight]  bob@Lagos(dispatcher) hand=7 [Bogota(yellow), Essen(blue), Johannesburg(yellow), Miami(yellow), Paris(blue), Buenos Aires(yellow), Sao Paulo(yellow)]
supply: blue:17 yellow:18 black:19 red:17   decks: player=19 infection=39   player-discard: 4 blue, 4 yellow, 7 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ [in infect-discard] — 2 move(s): (shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here]
  Bogota: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — your 5/5 yellow set — burning drops it to 4/5; 2 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
  Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Sao Paulo→Buenos Aires — or 1 action: direct flight (you hold Buenos Aires — your 5/5 yellow set — burning drops it to 4/5; 2 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
  Chicago: 2 blue — pre-empt (one draw from critical): 2 move(s): (shuttle)Atlanta→Chicago
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Milan: 2 blue
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Beijing
  Khartoum: 1 yellow [in infect-discard]
  Atlanta: 1 blue
  Paris: 1 blue [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
  yellow: 4 of 12 burned, held alice 1, bob 5, 2 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 1, 6 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Chennai(black): drive alice 2 step(s) to Chennai → then that pawn treats
  Bogota(yellow): drive bob 2 step(s) to Bogota → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Lagos (0 move(s))
  yellow: YOU have a FULL SET (5/5) — station Lagos (0 move(s)) to discoverCure
  red: alice collects (1/5) — give alice your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Chennai (black, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Delhi→Chennai
  Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~9 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - cure yellow at Lagos — CURE yellow
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Bogota, Chennai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - sweep Chennai (black cured, 3 cubes, 1 treat clears all) — shuttle Delhi, drive Chennai, treat black
     tempo: 1 action(s) further from the blue cure (49 → 50 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  exchange "cure yellow at Lagos" → "sweep Chennai": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
  dominated: "break the Buenos Aires–Bogota yellow cluster at Bogota" — tempo -2 vs -1, risk 0.76 vs 0.76 — beaten by "sweep Chennai"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Sao Paulo"}
  [3] {"tag":"driveFerry","to":"Kinshasa"}
  [4] {"tag":"driveFerry","to":"Khartoum"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Bogota", "Essen", "Johannesburg", "Miami", "Paris", "Buenos Aires", "Sao Paulo"
  shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
      to: "Atlanta", "Madrid", "Beijing", "Delhi", "Paris"
  [17] {"tag":"discoverCure","color":"yellow","cards":["Bogota","Johannesburg","Miami","Buenos Aires","Sao Paulo"]}
  [18] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [19] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"London"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"}
  [22] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Essen"}
  [23] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Milan"}
  [24] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Algiers"}
  [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kolkata"}
  [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
  [27] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
  [28] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"}
  [29] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
  [30] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
  [31] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
  [32] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Delhi"}
  [33] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Lagos"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Choosing the yellow cure line, extended to clear Bogota: cure at Lagos, drive via Sao Paulo to Bogota, then one cured-yellow treatment removes all three cubes. This lands a cure and removes the armed cluster; Alice owns isolated Chennai next turn."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "discoverCure", "color": "yellow", "cards": ["Bogota", "Johannesburg", "Miami", "Buenos Aires", "Sao Paulo"]}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "treatDisease", "color": "yellow"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "discoverCure", "color": "yellow", "cards": ["Bogota", "Johannesburg", "Miami", "Buenos Aires", "Sao Paulo"]}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "driveFerry", "to": "Kinshasa"}, {"tag": "driveFerry", "to": "Khartoum"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "shuttleFlight", "to": "Atlanta"}, {"tag": "shuttleFlight", "to": "Madrid"}, {"tag": "shuttleFlight", "to": "Beijing"}, {"tag": "shuttleFlight", "to": "Delhi"}, {"tag": "shuttleFlight", "to": "Paris"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "London"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Essen"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Milan"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Algiers"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Cairo"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Delhi"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Lagos"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Sao Paulo"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "driveFerry", "to": "Buenos Aires"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "driveFerry", "to": "Lagos"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "London"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Essen"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Milan"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Algiers"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Cairo"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Delhi"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Lagos"}]}, {"index": 2, "action": {"tag": "driveFerry", "to": "Bogota"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "driveFerry", "to": "Lima"}, {"tag": "driveFerry", "to": "Buenos Aires"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "London"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Essen"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Milan"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Algiers"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Cairo"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Delhi"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Lagos"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Bogota", "color": "yellow", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Lagos", "to": "Bogota"}], "hands": [{"player": "bob", "spent": ["Bogota", "Johannesburg", "Miami", "Buenos Aires", "Sao Paulo"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": ["yellow"], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 7, "example": {"tag": "directFlight", "to": "Bogota"}}, {"tag": "shuttleFlight", "count": 5, "example": {"tag": "shuttleFlight", "to": "Atlanta"}}, {"tag": "dispatcherJump", "count": 2, "example": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, {"tag": "dispatcherMove", "count": 14, "example": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "London"}}], "irreversible": {"cardsBurned": [{"card": "Bogota", "tier": "setBreaking", "note": "your 5/5 yellow set — burning drops it to 4/5; 2 yellow in deck, 1 held elsewhere", "keystone": false}, {"card": "Johannesburg", "tier": "setBreaking", "note": "your 5/5 yellow set — burning drops it to 4/5; 2 yellow in deck, 1 held elsewhere", "keystone": false}, {"card": "Miami", "tier": "setBreaking", "note": "your 5/5 yellow set — burning drops it to 4/5; 2 yellow in deck, 1 held elsewhere", "keystone": false}, {"card": "Buenos Aires", "tier": "setBreaking", "note": "your 5/5 yellow set — burning drops it to 4/5; 2 yellow in deck, 1 held elsewhere", "keystone": false}, {"card": "Sao Paulo", "tier": "setBreaking", "note": "your 5/5 yellow set — burning drops it to 4/5; 2 yellow in deck, 1 held elsewhere", "keystone": false}], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 2, "deckSize": 19, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.2857142857142857, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 39, "perCityHitProbability": 0.05128205128205128, "threats": [{"city": "Buenos Aires", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.25}, {"city": "Chicago", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.25}, {"city": "Chennai", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.25}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.25}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.25}, {"city": "Beijing", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Delhi", "Los Angeles", "Taipei", "Buenos Aires", "Milan", "Atlanta", "Jakarta", "Chicago"], "unidentified": 0, "size": 8}}, "handLimit": {"viewer": "bob", "currentHandSize": 2, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 4, "attainable": 8, "needed": 5, "curable": true}, {"color": "red", "discarded": 5, "attainable": 7, "needed": 5, "curable": true}]}}}}

Step 3 · {"synthetic": false, "servedModel": null}

reasoning:

**Analyzing outbreak risk**

I'm looking at the risk of a current black outbreak in Chennai, which has a pHit of 0 because it's in discard, but the chance of an epidemic is at 28.6%. Luckily, the black disease has been cured, but there's still one infection in Chennai that could lead to an outbreak. Alice mentioned she’ll use ops to move from Paris to Chennai, discard Kolkata, and then treat. Immediate action includes discovering the cure for yellow and managing the cards efficiently.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "yellow", "cards": ["Bogota", "Johannesburg", "Miami", "Buenos Aires", "Sao Paulo"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "yellow", "cards": ["Bogota", "Johannesburg", "Miami", "Buenos Aires", "Sao Paulo"]}}}

bob-legacy-p0073

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 73. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  Bob cures yellow now at Lagos, then uses remaining actions to drive Sao Paulo→Bogota and treat once (yellow is cured, so clear Bogota fully). This preserves the cure win path and removes the armed yellow cluster. Alice owns the isolated cured-black 3-cube Chennai next turn; clear it if it remains dangerous. Bob continues blue/red collection, preserve blue cards; reassess Paris/Milan and any fresh 3-cube/supply-pressure cities after the draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=dispatcher at=Sao Paulo
cures: blue:none yellow:cured black:cured red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Paris(operationsExpert) hand=5 [Kolkata(black), Santiago(yellow), Shanghai(red), Cairo(black), event:oneQuietNight]  bob@Sao Paulo(dispatcher) hand=2 [Essen(blue), Paris(blue)]
supply: blue:17 yellow:18 black:19 red:17   decks: player=19 infection=39   player-discard: 4 blue, 9 yellow, 7 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ [in infect-discard] — 3 move(s): Madrid→(shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
  Bogota: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Bogota [yellow CURED: 1 treat clears ALL cubes here]
  Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Buenos Aires [yellow CURED: 1 treat clears ALL cubes here]
  Chicago: 2 blue — pre-empt (one draw from critical): 3 move(s): Madrid→(shuttle)Atlanta→Chicago — nearer teammate: alice, 2 move(s) vs your 3
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Milan: 2 blue
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Madrid→(shuttle)Beijing — nearer teammate: alice, 1 move(s) vs your 2
  Khartoum: 1 yellow [in infect-discard]
  Atlanta: 1 blue
  Paris: 1 blue [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 1, 6 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Bogota(yellow): drive bob 1 step(s) to Bogota → then that pawn treats
  Chennai(black): drive alice 2 step(s) to Chennai → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Madrid (1 move(s))
  red: alice collects (1/5) — give alice your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Bogota (yellow, 3, imminent): 2 action(s) total = 1 move(s) + 1 treat: Bogota
  Chennai (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Madrid→(shuttle)Delhi→Chennai — nearer teammate: alice, 2 move(s) vs your 3
  Buenos Aires (yellow, 2): 2 action(s) total = 1 move(s) + 1 treat: Buenos Aires
  Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Madrid→Algiers→Istanbul→Moscow — nearer teammate: alice, 3 move(s) vs your 4

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~9 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Chennai (black — fires on the next epidemic reshuffle) — drive Madrid, shuttle Delhi
     tempo: 1 action(s) closer to the blue cure (50 → 49 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Bogota, Chennai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Chennai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - break the Buenos Aires–Bogota yellow cluster at Bogota — drive Bogota, treat yellow
     tempo: 1 action(s) further from the blue cure (50 → 51 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Chennai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  exchange "defuse the armed discard bomb at Chennai" → "break the Buenos Aires–Bogota yellow cluster at…": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
  [6] {"tag":"directFlight","to":"Essen"}
  [7] {"tag":"directFlight","to":"Paris"}
  [8] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [9] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [10] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"London"}
  [11] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"}
  [12] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Essen"}
  [13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Milan"}
  [14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Algiers"}
  [15] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kolkata"}
  [16] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
  [17] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
  [18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"}
  [19] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
  [20] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
  [22] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Delhi"}
  [23] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Lagos"}

PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"driveFerry","to":"Bogota"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Formulating next steps**

I've got a current plan: after finishing the third action, I need to focus on the two remaining tasks, which involve driving to Bogotá and then treating or addressing whatever needs treating. It’s a straightforward approach, but I want to make sure I'm clear about how to effectively tackle these next steps. I need to stay organized and focused on executing the plan efficiently. Let’s make it happen!

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0076

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 76. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #148): Choosing the yellow cure line, extended to clear Bogota: cure at Lagos, drive via Sao Paulo to Bogota, then one cured-yellow treatment removes all three cubes. This lands a cure and removes the armed cluster; Alice owns isolated Chennai next turn.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

No reply needed; the plan is already agreed.

toolCalls: []

alice-legacy-p0077

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 77. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  Bob cures yellow now at Lagos, then uses remaining actions to drive Sao Paulo→Bogota and treat once (yellow is cured, so clear Bogota fully). This preserves the cure win path and removes the armed yellow cluster. Alice owns the isolated cured-black 3-cube Chennai next turn; clear it if it remains dangerous. Bob continues blue/red collection, preserve blue cards; reassess Paris/Milan and any fresh 3-cube/supply-pressure cities after the draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chicago (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=operationsExpert at=Paris
cures: blue:none yellow:cured black:cured red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Paris(operationsExpert) hand=5 [Kolkata(black), Santiago(yellow), Shanghai(red), Cairo(black), event:oneQuietNight]  bob@Bogota(dispatcher) hand=4 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow)]
supply: blue:15 yellow:21 black:19 red:17   decks: player=17 infection=37   player-discard: 4 blue, 9 yellow, 7 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chicago: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): (shuttle)Atlanta→Chicago — or 1 action(s): Operations Expert move: discard Kolkata(black) at station Paris to fly anywhere → Chicago
  Chennai: 3 black⚠ [in infect-discard] — 2 move(s): (shuttle)Delhi→Chennai — or 1 action(s): Operations Expert move: discard Kolkata(black) at station Paris to fly anywhere → Chennai [black CURED: 1 treat clears ALL cubes here]
  Buenos Aires: 2 yellow
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Milan: 2 blue — pre-empt (one draw from critical): 1 move(s): Milan
  Atlanta: 2 blue [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Atlanta
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Beijing
  Khartoum: 1 yellow [in infect-discard]
  Paris: 1 blue [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
  one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
  P(epidemic in window) ≈ 80%, epidemic certain within 5 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (2/5) — give bob your blue cards when you share
  red: YOU collect (1/5) — keep EVERY red card; nearest station Paris (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 3 action(s) (go to Kolkata (2 move(s)), then charter to Ho Chi Minh City (spends Kolkata(black))), bob 4 action(s) (go to Khartoum (3 move(s)), then charter to Ho Chi Minh City (spends Khartoum(yellow))); then alice to station Delhi +2 action(s) (direct flight to Kolkata (spends Kolkata(black)), then 1 move(s) to Delhi) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Chennai (black, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Delhi→Chennai
  Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Madrid→Sao Paulo→Buenos Aires — nearer teammate: bob, 1 move(s) vs your 3
  Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Essen→St. Petersburg→Moscow

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - sweep Chennai (black cured, 3 cubes, 1 treat clears all) — operationsExpertMove, treat black
     tempo: 1 action(s) closer to the red cure (61 → 60 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Chicago): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
     burns: black CURED — spare
  dominated: break the Chicago–Atlanta blue cluster at Chicago — tempo 0 vs 1, risk 1.02 vs 1.02 — beaten by "sweep Chennai".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "Madrid", "Essen", "Milan", "Algiers"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Kolkata", "Santiago", "Shanghai", "Cairo"
  shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
      to: "Atlanta", "Madrid", "Beijing", "Delhi", "Lagos"
  [16] {"tag":"treatDisease","color":"blue"}
  operationsExpertMove — 188 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
      by pairing one line's discard with any to listed on that same line:
      discard "Kolkata" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Santiago" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Shanghai" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Cairo" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (playEvent costs NO action — you may play one AND still take all your actions)
  [205] {"tag":"playEvent","play":{"event":"oneQuietNight"}}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0072

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 72. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  Bob cures yellow now at Lagos, then uses remaining actions to drive Sao Paulo→Bogota and treat once (yellow is cured, so clear Bogota fully). This preserves the cure win path and removes the armed yellow cluster. Alice owns the isolated cured-black 3-cube Chennai next turn; clear it if it remains dangerous. Bob continues blue/red collection, preserve blue cards; reassess Paris/Milan and any fresh 3-cube/supply-pressure cities after the draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=dispatcher at=Lagos
cures: blue:none yellow:cured black:cured red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Paris(operationsExpert) hand=5 [Kolkata(black), Santiago(yellow), Shanghai(red), Cairo(black), event:oneQuietNight]  bob@Lagos(dispatcher) hand=2 [Essen(blue), Paris(blue)]
supply: blue:17 yellow:18 black:19 red:17   decks: player=19 infection=39   player-discard: 4 blue, 9 yellow, 7 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ [in infect-discard] — 2 move(s): (shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here]
  Bogota: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Sao Paulo→Bogota [yellow CURED: 1 treat clears ALL cubes here]
  Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Sao Paulo→Buenos Aires [yellow CURED: 1 treat clears ALL cubes here]
  Chicago: 2 blue — pre-empt (one draw from critical): 2 move(s): (shuttle)Atlanta→Chicago
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Milan: 2 blue
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Beijing
  Khartoum: 1 yellow [in infect-discard]
  Atlanta: 1 blue
  Paris: 1 blue [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 1, 6 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Chennai(black): drive alice 2 step(s) to Chennai → then that pawn treats
  Bogota(yellow): drive bob 2 step(s) to Bogota → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Lagos (0 move(s))
  red: alice collects (1/5) — give alice your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Chennai (black, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Delhi→Chennai
  Bogota (yellow, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: Sao Paulo→Bogota
  Buenos Aires (yellow, 2): 3 action(s) total = 2 move(s) + 1 treat: Sao Paulo→Buenos Aires
  Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - sweep Chennai (black cured, 3 cubes, 1 treat clears all) — shuttle Delhi, drive Chennai, treat black
     tempo: 1 action(s) further from the blue cure (49 → 50 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  dominated: break the Buenos Aires–Bogota yellow cluster at Bogota — tempo -2 vs -1, risk 0.76 vs 0.76 — beaten by "sweep Chennai".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Sao Paulo"}
  [3] {"tag":"driveFerry","to":"Kinshasa"}
  [4] {"tag":"driveFerry","to":"Khartoum"}
  [5] {"tag":"directFlight","to":"Essen"}
  [6] {"tag":"directFlight","to":"Paris"}
  shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
      to: "Atlanta", "Madrid", "Beijing", "Delhi", "Paris"
  [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"London"}
  [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"}
  [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Essen"}
  [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Milan"}
  [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Algiers"}
  [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kolkata"}
  [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
  [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"}
  [23] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
  [24] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
  [25] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
  [26] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Delhi"}
  [27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Lagos"}

PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"driveFerry","to":"Sao Paulo"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Planning next steps**

I'm looking at the remaining three actions after the cure: planning the drive to Sao Paulo, heading to Bogota, and treating yellow. We’ve already previewed the full plan, so now I just need to focus on these outstanding tasks. I think the next step is to submit the plan for the drive to Sao Paulo. That seems like a reasonable course of action! Let's keep moving forward.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}}

bob-legacy-p0074

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 74. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  Bob cures yellow now at Lagos, then uses remaining actions to drive Sao Paulo→Bogota and treat once (yellow is cured, so clear Bogota fully). This preserves the cure win path and removes the armed yellow cluster. Alice owns the isolated cured-black 3-cube Chennai next turn; clear it if it remains dangerous. Bob continues blue/red collection, preserve blue cards; reassess Paris/Milan and any fresh 3-cube/supply-pressure cities after the draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=dispatcher at=Bogota
cures: blue:none yellow:cured black:cured red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Paris(operationsExpert) hand=5 [Kolkata(black), Santiago(yellow), Shanghai(red), Cairo(black), event:oneQuietNight]  bob@Bogota(dispatcher) hand=2 [Essen(blue), Paris(blue)]
supply: blue:17 yellow:18 black:19 red:17   decks: player=19 infection=39   player-discard: 4 blue, 9 yellow, 7 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ [in infect-discard] — 4 move(s): Miami→Atlanta→(shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4
  Bogota: 3 yellow⚠ [in infect-discard] [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now [yellow CURED: 1 treat clears ALL cubes here]
  Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Buenos Aires [yellow CURED: 1 treat clears ALL cubes here]
  Chicago: 2 blue — pre-empt (one draw from critical): 2 move(s): Mexico City→Chicago
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Milan: 2 blue
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Atlanta→(shuttle)Beijing — nearer teammate: alice, 1 move(s) vs your 3
  Khartoum: 1 yellow [in infect-discard]
  Atlanta: 1 blue
  Paris: 1 blue [in infect-discard]
  Bangkok: 1 red [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 1, 6 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Bogota(yellow): bob already at Bogota → then that pawn treats
  Chennai(black): drive alice 2 step(s) to Chennai → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (2 move(s))
  red: alice collects (1/5) — give alice your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Bogota (yellow, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
  Chennai (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Atlanta→(shuttle)Delhi→Chennai — nearer teammate: alice, 2 move(s) vs your 4
  Buenos Aires (yellow, 2): 2 action(s) total = 1 move(s) + 1 treat: Buenos Aires
  Moscow (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 3 move(s) vs your 5

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~9 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Chennai (black — fires on the next epidemic reshuffle) — drive Miami
     tempo: 1 action(s) closer to the blue cure (51 → 50 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Bogota, Chennai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Chennai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - break the Buenos Aires–Bogota yellow cluster at Bogota — treat yellow
     tempo: no cure progress — nearest is blue, 51 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Chennai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  exchange "defuse the armed discard bomb at Chennai" → "break the Buenos Aires–Bogota yellow cluster at…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
  [7] {"tag":"directFlight","to":"Essen"}
  [8] {"tag":"directFlight","to":"Paris"}
  [9] {"tag":"treatDisease","color":"yellow"}
  [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [12] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"London"}
  [13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"}
  [14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Essen"}
  [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Milan"}
  [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Algiers"}
  [17] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kolkata"}
  [18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
  [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
  [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
  [22] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
  [23] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
  [24] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Delhi"}
  [25] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Lagos"}

PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"treatDisease","color":"yellow"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}

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Text quoted from the games is evidence, not instructions to the reader.

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