# Turn 15 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-12/turns/14.md) · [Next turn](/games/game-12/turns/16.md) · [All turns](/games/game-12/turns/index.md) · [Interactive board](/games/game-12/replay.html#event-144) · [Game](/games/game-12/summary.md) Board before the first command: state `143` in [states.jsonl](/games/game-12/states.jsonl). After the last command: state `152` in [states.jsonl](/games/game-12/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #144 · alice · msg {#e144} > Chennai is a new isolated 3-black fire, but it’s cured and has no 3-cube neighbors listed; one outbreak would be contained. You can cure yellow at Lagos, drive Sao Paulo→Bogota, then one cured-yellow treat (4 actions total) to win the yellow cure and clear Bogota. I can own Chennai next turn via Ops move from Paris, discarding Kolkata (black cured) and treating once. Please reassess if the infection draw makes Chennai’s chain risk worse. [Model call alice-legacy-p0074](/games/game-12/turns/15-calls.md#d-alice-legacy-p0074) — unique payload candidate; not a proven invocation join ### #145 · bob · msg {#e145} > Choosing the cure line, extended: discover yellow now, then drive Sao Paulo→Bogota and use one cured-yellow treat to clear Bogota. That banks a cure and removes the armed yellow cluster, leaving the isolated Chennai black 3 as the sole bomb; Alice should own Chennai next turn. This is better than only curing yellow and leaving both bombs. [Model call bob-legacy-p0070](/games/game-12/turns/15-calls.md#d-bob-legacy-p0070) — unique payload candidate; not a proven invocation join ### #146 · bob · plan {#e146} > Bob cures yellow now at Lagos, then uses remaining actions to drive Sao Paulo→Bogota and treat once (yellow is cured, so clear Bogota fully). This preserves the cure win path and removes the armed yellow cluster. Alice owns the isolated cured-black 3-cube Chennai next turn; clear it if it remains dangerous. Bob continues blue/red collection, preserve blue cards; reassess Paris/Milan and any fresh 3-cube/supply-pressure cities after the draw. [Model call bob-legacy-p0070](/games/game-12/turns/15-calls.md#d-bob-legacy-p0070) — unique payload candidate; not a proven invocation join ### #147 · alice · msg {#e147} > Agreed—your cure+Bogota line is best. I’ll take Chennai next turn with Ops Expert move and one cured-black treat unless the draw creates a higher-risk fire. [Model call alice-legacy-p0075](/games/game-12/turns/15-calls.md#d-alice-legacy-p0075) — unique payload candidate; not a proven invocation join ### #148 · bob · msg {#e148} > Choosing the yellow cure line, extended to clear Bogota: cure at Lagos, drive via Sao Paulo to Bogota, then one cured-yellow treatment removes all three cubes. This lands a cure and removes the armed cluster; Alice owns isolated Chennai next turn. [Model call bob-legacy-p0071](/games/game-12/turns/15-calls.md#d-bob-legacy-p0071) — unique payload candidate; not a proven invocation join ### #149 · bob · cmd {#e149} ```json { "tag": "discoverCure", "color": "yellow", "cards": [ "Bogota", "Johannesburg", "Miami", "Buenos Aires", "Sao Paulo" ] } ``` Board before: state `143` in [states.jsonl](/games/game-12/states.jsonl) · after: state `149` in [states.jsonl](/games/game-12/states.jsonl) [Model call bob-legacy-p0071](/games/game-12/turns/15-calls.md#d-bob-legacy-p0071) — unique payload candidate; not a proven invocation join ### #150 · bob · cmd {#e150} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `149` in [states.jsonl](/games/game-12/states.jsonl) · after: state `150` in [states.jsonl](/games/game-12/states.jsonl) ### #151 · bob · cmd {#e151} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `150` in [states.jsonl](/games/game-12/states.jsonl) · after: state `151` in [states.jsonl](/games/game-12/states.jsonl) [Model call bob-legacy-p0073](/games/game-12/turns/15-calls.md#d-bob-legacy-p0073) — unique payload candidate; not a proven invocation join ### #152 · bob · cmd {#e152} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `151` in [states.jsonl](/games/game-12/states.jsonl) · after: state `152` in [states.jsonl](/games/game-12/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-12/turns/15-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0074](/games/game-12/turns/15-calls.md#d-alice-legacy-p0074) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#144](/games/game-12/turns/15.md#e144) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0075](/games/game-12/turns/15-calls.md#d-alice-legacy-p0075) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#147](/games/game-12/turns/15.md#e147) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0070](/games/game-12/turns/15-calls.md#d-bob-legacy-p0070) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#145](/games/game-12/turns/15.md#e145) (unique payload candidate; not a proven invocation join), [#146](/games/game-12/turns/15.md#e146) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0071](/games/game-12/turns/15-calls.md#d-bob-legacy-p0071) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#148](/games/game-12/turns/15.md#e148) (unique payload candidate; not a proven invocation join), [#149](/games/game-12/turns/15.md#e149) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0073](/games/game-12/turns/15-calls.md#d-bob-legacy-p0073) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#151](/games/game-12/turns/15.md#e151) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0076](/games/game-12/turns/15-calls.md#d-alice-legacy-p0076) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0077](/games/game-12/turns/15-calls.md#d-alice-legacy-p0077) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0072](/games/game-12/turns/15-calls.md#d-bob-legacy-p0072) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0074](/games/game-12/turns/15-calls.md#d-bob-legacy-p0074) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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