# Turn 16 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 16](/games/game-12/turns/16.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-12/decisions.jsonl). [Previous turn's calls](/games/game-12/turns/15-calls.md) · [Next turn's calls](/games/game-12/turns/17-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0078 {#d-alice-legacy-p0078} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 78. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/alice-system.txt) · [Tool schemas](/games/game-12/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** - [Event #154](/games/game-12/turns/16.md#e154) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": false, "reason": "other"} ``` **Recorded input** ```text POOL MESSAGE from bob (event #153): New conflict: Chicago is now 3 blue beside Atlanta2, so I recommend Ops Expert-move from your Paris station to Chicago (discard Kolkata or Cairo, preserve Shanghai red), then treat blue 3× to clear it. That removes the higher chain potential; I can help route you to Chennai next turn (Chicago→Atlanta, then Ops move to Chennai, treat once). Consider playing One Quiet Night free before your draw given the reshuffle risk, though it won’t stop epidemic-bottom infection. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Bob cures yellow now at Lagos, then uses remaining actions to drive Sao Paulo→Bogota and treat once (yellow is cured, so clear Bogota fully). This preserves the cure win path and removes the armed yellow cluster. Alice owns the isolated cured-black 3-cube Chennai next turn; clear it if it remains dangerous. Bob continues blue/red collection, preserve blue cards; reassess Paris/Milan and any fresh 3-cube/supply-pressure cities after the draw. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Chicago (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Paris cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris players: alice@Paris(operationsExpert) hand=5 [Kolkata(black), Santiago(yellow), Shanghai(red), Cairo(black), event:oneQuietNight] bob@Bogota(dispatcher) hand=4 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow)] supply: blue:15 yellow:21 black:19 red:17 decks: player=17 infection=37 player-discard: 4 blue, 9 yellow, 7 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chicago: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): (shuttle)Atlanta→Chicago — or 1 action(s): Operations Expert move: discard Kolkata(black) at station Paris to fly anywhere → Chicago Chennai: 3 black⚠ [in infect-discard] — 2 move(s): (shuttle)Delhi→Chennai — or 1 action(s): Operations Expert move: discard Kolkata(black) at station Paris to fly anywhere → Chennai [black CURED: 1 treat clears ALL cubes here] Buenos Aires: 2 yellow Taipei: 2 red Jakarta: 2 red Moscow: 2 black Milan: 2 blue — pre-empt (one draw from critical): 1 move(s): Milan Atlanta: 2 blue [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Atlanta Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Beijing Khartoum: 1 yellow [in infect-discard] Paris: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Paris (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 3 action(s) (go to Kolkata (2 move(s)), then charter to Ho Chi Minh City (spends Kolkata(black))), bob 4 action(s) (go to Khartoum (3 move(s)), then charter to Ho Chi Minh City (spends Khartoum(yellow))); then alice to station Delhi +2 action(s) (direct flight to Kolkata (spends Kolkata(black)), then 1 move(s) to Delhi) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Chennai (black, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Delhi→Chennai Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Madrid→Sao Paulo→Buenos Aires — nearer teammate: bob, 1 move(s) vs your 3 Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Essen→St. Petersburg→Moscow ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - sweep Chennai (black cured, 3 cubes, 1 treat clears all) — operationsExpertMove, treat black tempo: 1 action(s) closer to the red cure (61 → 60 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Chicago): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: black CURED — spare dominated: break the Chicago–Atlanta blue cluster at Chicago — tempo 0 vs 1, risk 1.02 vs 1.02 — beaten by "sweep Chennai". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "Madrid", "Essen", "Milan", "Algiers" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Kolkata", "Santiago", "Shanghai", "Cairo" shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":} to: "Atlanta", "Madrid", "Beijing", "Delhi", "Lagos" [16] {"tag":"treatDisease","color":"blue"} operationsExpertMove — 188 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "Kolkata" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Santiago" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Shanghai" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Cairo" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (playEvent costs NO action — you may play one AND still take all your actions) [205] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Conflict with the pinned Chennai assignment and frontier: I’m choosing Chicago instead because its 3 blue cubes are adjacent to Atlanta2, creating the larger two-city outbreak chain; Chennai is a single cured-black 3 with no 3-cube neighbor. I’ll Ops-move to Chicago (discard Kolkata, keep Shanghai red) and treat blue three times. Bob, please Dispatcher-move me Chicago→Atlanta next turn so I can Ops-move to Chennai and treat once; any objection before I commit?"}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` ### alice-legacy-p0079 {#d-alice-legacy-p0079} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 79. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/alice-system.txt) · [Tool schemas](/games/game-12/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** - [Event #156](/games/game-12/turns/16.md#e156) — unique payload candidate; not a proven invocation join - [Event #157](/games/game-12/turns/16.md#e157) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": false, "reason": "since_line_dropped"} ``` **Recorded input** ```text POOL MESSAGE from bob (event #155): No objection—Chicago has the higher chain risk through Atlanta2. I’ll move your pawn Chicago→Atlanta next turn; from that station your Ops Expert move to Chennai plus one cured-black treatment should clear it efficiently. Keep Shanghai for red. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Bob cures yellow now at Lagos, then uses remaining actions to drive Sao Paulo→Bogota and treat once (yellow is cured, so clear Bogota fully). This preserves the cure win path and removes the armed yellow cluster. Alice owns the isolated cured-black 3-cube Chennai next turn; clear it if it remains dangerous. Bob continues blue/red collection, preserve blue cards; reassess Paris/Milan and any fresh 3-cube/supply-pressure cities after the draw. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Chicago (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Paris cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris players: alice@Paris(operationsExpert) hand=5 [Kolkata(black), Santiago(yellow), Shanghai(red), Cairo(black), event:oneQuietNight] bob@Bogota(dispatcher) hand=4 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow)] supply: blue:15 yellow:21 black:19 red:17 decks: player=17 infection=37 player-discard: 4 blue, 9 yellow, 7 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chicago: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): (shuttle)Atlanta→Chicago — or 1 action(s): Operations Expert move: discard Kolkata(black) at station Paris to fly anywhere → Chicago Chennai: 3 black⚠ [in infect-discard] — 2 move(s): (shuttle)Delhi→Chennai — or 1 action(s): Operations Expert move: discard Kolkata(black) at station Paris to fly anywhere → Chennai [black CURED: 1 treat clears ALL cubes here] Buenos Aires: 2 yellow Taipei: 2 red Jakarta: 2 red Moscow: 2 black Milan: 2 blue — pre-empt (one draw from critical): 1 move(s): Milan Atlanta: 2 blue [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Atlanta Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Beijing Khartoum: 1 yellow [in infect-discard] Paris: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Paris (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 3 action(s) (go to Kolkata (2 move(s)), then charter to Ho Chi Minh City (spends Kolkata(black))), bob 4 action(s) (go to Khartoum (3 move(s)), then charter to Ho Chi Minh City (spends Khartoum(yellow))); then alice to station Delhi +2 action(s) (direct flight to Kolkata (spends Kolkata(black)), then 1 move(s) to Delhi) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Chennai (black, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Delhi→Chennai Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Madrid→Sao Paulo→Buenos Aires — nearer teammate: bob, 1 move(s) vs your 3 Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Essen→St. Petersburg→Moscow ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - sweep Chennai (black cured, 3 cubes, 1 treat clears all) — operationsExpertMove, treat black tempo: 1 action(s) closer to the red cure (61 → 60 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Chicago): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: black CURED — spare dominated: break the Chicago–Atlanta blue cluster at Chicago — tempo 0 vs 1, risk 1.02 vs 1.02 — beaten by "sweep Chennai". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "Madrid", "Essen", "Milan", "Algiers" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Kolkata", "Santiago", "Shanghai", "Cairo" shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":} to: "Atlanta", "Madrid", "Beijing", "Delhi", "Lagos" [16] {"tag":"treatDisease","color":"blue"} operationsExpertMove — 188 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "Kolkata" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Santiago" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Shanghai" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Cairo" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (playEvent costs NO action — you may play one AND still take all your actions) [205] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Analyzing event dynamics** I’m evaluating the OneQuietNight event, which allows skipping the normal infection phase, cutting down on draw actions. The dashboard indicates no direct threats, but there's an 80% chance of an epidemic after five draws. If an epidemic comes up first, it still skips the infection phase. I think this could be strategically used to ensure no regular infection cards are drawn. Given the residual risk from Chennai3, it feels safe to proceed with the play. It's a free event, and I shouldn’t postpone! ``` text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Alice clears Chicago now (Ops Expert move from Paris, discard cured-black Kolkata; treat blue three times), because Chicago3 adjacent to Atlanta2 has the larger chain risk. Bob uses Dispatcher next turn to move Alice Chicago→Atlanta station; Alice then Ops-moves to Chennai and treats black once to clear its isolated cured-black 3 if still dangerous. Bob owns any new 3-cube Bogota/other yellow fire; Alice monitors Paris/Milan. Preserve Shanghai red (Alice's only red, cure fragile). Reassess after draw."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text **Planning event actions** I’m reviewing my event strategy involving some actions and treats. I’m thinking of moving three treats before the Opex move, and I’ll order OneQuietNight and then address the Operations move in Chicago while discarding Kolkata. This plan uses four actions, which includes the event being free. I’ll burn Kolkata black, curing my spare, but now I’m questioning: Does the event provide enough benefit? I really need to preview that. ``` text: "" toolCalls: ```json {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "playEvent", "play": {"event": "oneQuietNight"}}, {"tag": "operationsExpertMove", "to": "Chicago", "discard": "Kolkata"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "treatDisease", "color": "blue"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"London\", \"Madrid\", \"Essen\", \"Milan\", \"Algiers\"\n directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Kolkata\", \"Santiago\", \"Shanghai\", \"Cairo\"\n shuttleFlight — 5 options; build {\"tag\":\"shuttleFlight\",\"to\":}\n to: \"Atlanta\", \"Madrid\", \"Beijing\", \"Delhi\", \"Lagos\"\n {\"tag\":\"treatDisease\",\"color\":\"blue\"}\n operationsExpertMove — 188 options; build {\"tag\":\"operationsExpertMove\",\"discard\":,\"to\":}\n by pairing one line's discard with any to listed on that same line:\n discard \"Kolkata\" → to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n discard \"Santiago\" → to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n discard \"Shanghai\" → to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n discard \"Cairo\" → to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\""}, {"index": 1, "action": {"tag": "operationsExpertMove", "to": "Chicago", "discard": "Kolkata"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n {\"tag\":\"directFlight\",\"to\":\"Santiago\"}\n {\"tag\":\"directFlight\",\"to\":\"Shanghai\"}\n {\"tag\":\"directFlight\",\"to\":\"Cairo\"}\n buildStation — 6 options; build {\"tag\":\"buildStation\",\"relocateFrom\":}\n relocateFrom: \"Atlanta\", \"Madrid\", \"Beijing\", \"Delhi\", \"Lagos\", \"Paris\"\n {\"tag\":\"treatDisease\",\"color\":\"blue\"}"}, {"index": 2, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n {\"tag\":\"directFlight\",\"to\":\"Santiago\"}\n {\"tag\":\"directFlight\",\"to\":\"Shanghai\"}\n {\"tag\":\"directFlight\",\"to\":\"Cairo\"}\n buildStation — 6 options; build {\"tag\":\"buildStation\",\"relocateFrom\":}\n relocateFrom: \"Atlanta\", \"Madrid\", \"Beijing\", \"Delhi\", \"Lagos\", \"Paris\"\n {\"tag\":\"treatDisease\",\"color\":\"blue\"}"}, {"index": 3, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n {\"tag\":\"directFlight\",\"to\":\"Santiago\"}\n {\"tag\":\"directFlight\",\"to\":\"Shanghai\"}\n {\"tag\":\"directFlight\",\"to\":\"Cairo\"}\n buildStation — 6 options; build {\"tag\":\"buildStation\",\"relocateFrom\":}\n relocateFrom: \"Atlanta\", \"Madrid\", \"Beijing\", \"Delhi\", \"Lagos\", \"Paris\"\n {\"tag\":\"treatDisease\",\"color\":\"blue\"}"}, {"index": 4, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Chicago", "color": "blue", "before": 3, "after": 0}], "moves": [{"player": "alice", "from": "Paris", "to": "Chicago"}], "hands": [{"player": "alice", "spent": ["Kolkata", "oneQuietNight"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "driveFerry", "count": 5, "example": {"tag": "driveFerry", "to": "London"}}, {"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Kolkata"}}, {"tag": "shuttleFlight", "count": 5, "example": {"tag": "shuttleFlight", "to": "Atlanta"}}], "irreversible": {"cardsBurned": [{"card": "Kolkata", "tier": "spare", "note": "black CURED — spare", "keystone": false}, {"card": "oneQuietNight", "tier": "event", "note": "oneQuietNight — a one-shot team capability, gone once spent", "keystone": false}], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 2, "deckSize": 17, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.4, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 0, "undiscardedCount": 37, "perCityHitProbability": 0, "threats": [{"city": "Buenos Aires", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Chennai", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Atlanta", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Beijing", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Delhi", "Los Angeles", "Taipei", "Buenos Aires", "Milan", "Jakarta"], "unidentified": 0, "size": 6}}, "handLimit": {"viewer": "alice", "currentHandSize": 3, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 4, "attainable": 8, "needed": 5, "curable": true}, {"color": "red", "discarded": 5, "attainable": 7, "needed": 5, "curable": true}]}}}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: ```text **Evaluating event usage** I’m considering whether to hold off on playing OneQuietNight for now due to potential risks. The developer mentioned that "PLAYING ONE is free" and that if I can play an event, I should do so proactively. However, since the current forecast shows zero expected outbreaks, playing the event might not offer an immediate advantage. Still, I have to think about future outbreaks where this event could become valuable later on.**Analyzing event impacts on gameplay** I realize that even though the event doesn't stop the epidemic, it prevents some ordinary infections. Since top infection cards skip Chennai, there's no difference for this phase. If an epidemic triggers a draw, then reshuffling happens, which is valuable in avoiding drawing dangerous cities. If an epidemic is drawn during a player card phase, the event plays first and skips the normal infection phase afterward. This strategy has significant benefits, especially with possible epidemics looming.**Evaluating the event tool's strategy** The event tool prompts me to consider that the "P epidemic" is about 80% likely to occur within five draws, so it's wise to hold onto it unless the numbers suggest otherwise. With a risk of drawing significant infection cards, using the event now makes sense, especially since it can skip the next infection phase. Since we’ve already outlined our plan, there's no need to rethink it. We should commit to the event before taking further actions. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}} ``` ### alice-legacy-p0080 {#d-alice-legacy-p0080} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 80. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/alice-system.txt) · [Tool schemas](/games/game-12/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** - [Event #158](/games/game-12/turns/16.md#e158) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Alice clears Chicago now (Ops Expert move from Paris, discard cured-black Kolkata; treat blue three times), because Chicago3 adjacent to Atlanta2 has the larger chain risk. Bob uses Dispatcher next turn to move Alice Chicago→Atlanta station; Alice then Ops-moves to Chennai and treats black once to clear its isolated cured-black 3 if still dangerous. Bob owns any new 3-cube Bogota/other yellow fire; Alice monitors Paris/Milan. Preserve Shanghai red (Alice's only red, cure fragile). Reassess after draw. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Paris cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris players: alice@Paris(operationsExpert) hand=4 [Kolkata(black), Santiago(yellow), Shanghai(red), Cairo(black)] bob@Bogota(dispatcher) hand=4 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow)] supply: blue:15 yellow:21 black:19 red:17 decks: player=17 infection=37 player-discard: 4 blue, 9 yellow, 7 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chicago: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): (shuttle)Atlanta→Chicago — or 1 action(s): Operations Expert move: discard Kolkata(black) at station Paris to fly anywhere → Chicago Chennai: 3 black⚠ [in infect-discard] — 2 move(s): (shuttle)Delhi→Chennai — or 1 action(s): Operations Expert move: discard Kolkata(black) at station Paris to fly anywhere → Chennai [black CURED: 1 treat clears ALL cubes here] Buenos Aires: 2 yellow Taipei: 2 red Jakarta: 2 red Moscow: 2 black Milan: 2 blue — pre-empt (one draw from critical): 1 move(s): Milan Atlanta: 2 blue [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Atlanta Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Beijing Khartoum: 1 yellow [in infect-discard] Paris: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Paris (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 3 action(s) (go to Kolkata (2 move(s)), then charter to Ho Chi Minh City (spends Kolkata(black))), bob 4 action(s) (go to Khartoum (3 move(s)), then charter to Ho Chi Minh City (spends Khartoum(yellow))); then alice to station Delhi +2 action(s) (direct flight to Kolkata (spends Kolkata(black)), then 1 move(s) to Delhi) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Chennai (black, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Delhi→Chennai Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Madrid→Sao Paulo→Buenos Aires — nearer teammate: bob, 1 move(s) vs your 3 Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Essen→St. Petersburg→Moscow ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - sweep Chennai (black cured, 3 cubes, 1 treat clears all) — operationsExpertMove, treat black tempo: 1 action(s) closer to the red cure (61 → 60 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Chicago): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: black CURED — spare dominated: break the Chicago–Atlanta blue cluster at Chicago — tempo 0 vs 1, risk 1.02 vs 1.02 — beaten by "sweep Chennai". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "Madrid", "Essen", "Milan", "Algiers" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Kolkata", "Santiago", "Shanghai", "Cairo" shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":} to: "Atlanta", "Madrid", "Beijing", "Delhi", "Lagos" [16] {"tag":"treatDisease","color":"blue"} operationsExpertMove — 188 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "Kolkata" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Santiago" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Shanghai" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Cairo" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" PREVIEWED THIS TURN, still outstanding: 4 of 5 action(s) (next: {"tag":"operationsExpertMove","to":"Chicago","discard":"Kolkata"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "operationsExpertMove", "to": "Chicago", "discard": "Kolkata"}}, "output": {"submitted": true, "action": {"tag": "operationsExpertMove", "to": "Chicago", "discard": "Kolkata"}}} ``` ### bob-legacy-p0075 {#d-bob-legacy-p0075} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 75. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/bob-system.txt) · [Tool schemas](/games/game-12/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** - [Event #153](/games/game-12/turns/16.md#e153) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): Bob cures yellow now at Lagos, then uses remaining actions to drive Sao Paulo→Bogota and treat once (yellow is cured, so clear Bogota fully). This preserves the cure win path and removes the armed yellow cluster. Alice owns the isolated cured-black 3-cube Chennai next turn; clear it if it remains dangerous. Bob continues blue/red collection, preserve blue cards; reassess Paris/Milan and any fresh 3-cube/supply-pressure cities after the draw. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Chicago (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=dispatcher at=Bogota cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris players: alice@Paris(operationsExpert) hand=5 [Kolkata(black), Santiago(yellow), Shanghai(red), Cairo(black), event:oneQuietNight] bob@Bogota(dispatcher) hand=4 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow)] supply: blue:15 yellow:21 black:19 red:17 decks: player=17 infection=37 player-discard: 4 blue, 9 yellow, 7 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chicago: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Mexico City→Chicago Chennai: 3 black⚠ [in infect-discard] — 4 move(s): Miami→Atlanta→(shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4 Buenos Aires: 2 yellow — pre-empt (one draw from critical): 1 move(s): Buenos Aires [yellow CURED: 1 treat clears ALL cubes here] Taipei: 2 red Jakarta: 2 red Moscow: 2 black Milan: 2 blue Atlanta: 2 blue [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Atlanta — nearer teammate: alice, 1 move(s) vs your 2 Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Atlanta→(shuttle)Beijing — nearer teammate: alice, 1 move(s) vs your 3 Khartoum: 1 yellow [in infect-discard] Paris: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide ⚠ FREE EVENTS — the turn owner holds this; it costs NO action: one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 80%, epidemic certain within 5 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Chicago(blue): drive alice 2 step(s) to Chicago → then that pawn treats Chennai(black): drive alice 2 step(s) to Chennai → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (2 move(s)) red: alice collects (1/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 4 action(s) (go to Khartoum (3 move(s)), then charter to Ho Chi Minh City (spends Khartoum(yellow))), alice 3 action(s) (go to Kolkata (2 move(s)), then charter to Ho Chi Minh City (spends Kolkata(black))); then alice to station Delhi +2 action(s) (direct flight to Kolkata (spends Kolkata(black)), then 1 move(s) to Delhi) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Chennai (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Atlanta→(shuttle)Delhi→Chennai — nearer teammate: alice, 2 move(s) vs your 4 Buenos Aires (yellow, 2): 2 action(s) total = 1 move(s) + 1 treat: Buenos Aires Moscow (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 3 move(s) vs your 5 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Analyzing game moves** I’m thinking about whether an Ops expert could move to Chennai and then use three remaining actions to get to Chicago. After using a special move, it seems they could go from Chennai to Kolkata, then to Hong Kong, but Chicago feels impossible without another action. Maybe choosing to move straight to Chicago could work. If I skip the next infection phase with a quiet night, it won’t stop an epidemic from occurring during drawing.**Evaluating infection phase strategy** I’m thinking about how it can skip the next infection phase if there are three specific city cards in the discard pile, but these cards aren’t currently in the deck. When an epidemic reshuffles, it adds those cards back on top, but the event “One Quiet Night” can skip the infection phase. However, it seems there’s a low expected outbreak risk based on current models. I should consider using it strategically, given impending hazards.**Advising on event usage** I’m considering that the event can be played for free, and I shouldn’t postpone it since waiting might not be an option. Even if the current expected outbreak risk is low, it could be helpful to stop normal infections after an epidemic. If the reshuffle places three cubes in a city, it could lead to an outbreak. I think it’s wise to use the event strategically, perhaps suggesting an operation for Alice to execute, and I’ll definitely ask for her input on the decision.**Evaluating game strategy** In the current situation, playing OQN could help prevent an infection if I'm positioned right. This would leave Chennai with 3 armed, but I’m aware that an epidemic event at the bottom could still lead to an outbreak. The system mentions that using the event comes with some value after a reshuffle, but I'd need to hold off unless specific numbers indicate otherwise. So, there’s an estimated 21% chance of an epidemic this turn, meaning I might be safer playing strategically.**Considering gameplay decisions** I’m contemplating whether to hold off until the draw. Events can only be played on my turn, and if an epidemic occurs during the draw, I can't act afterward because the infection phase follows immediately. I can only play events before the draw. Using OQN to skip the next infection phase would be worthwhile. However, I need to be careful with planning, especially since there’s a conflict with the coverage for Chennai and the new Chicago assignment. I should prioritize clearing Chicago effectively while handling Chennai on the next turn.**Planning game moves** I think I should play OQN for free before the draw to protect against reshuffling infections. However, fully clearing Chicago requires all 4 actions, which would leave me with no actions left afterward. Using my event for free seems like a good option. So, I’ll go ahead and send out that message to ensure everyone is on the same page. It’s all about being strategic and keeping my options available, right? ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "New conflict: Chicago is now 3 blue beside Atlanta2, so I recommend Ops Expert-move from your Paris station to Chicago (discard Kolkata or Cairo, preserve Shanghai red), then treat blue 3× to clear it. That removes the higher chain potential; I can help route you to Chennai next turn (Chicago→Atlanta, then Ops move to Chennai, treat once). Consider playing One Quiet Night free before your draw given the reshuffle risk, though it won’t stop epidemic-bottom infection."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text I advised Alice to clear Chicago, which is adjacent to Atlanta at 2, using her Operations Expert move and three treatments. I also suggested One Quiet Night before her draw and assigned Chennai follow-up. ``` toolCalls: [] ### bob-legacy-p0076 {#d-bob-legacy-p0076} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 76. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/bob-system.txt) · [Tool schemas](/games/game-12/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** - [Event #155](/games/game-12/turns/16.md#e155) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #154): Conflict with the pinned Chennai assignment and frontier: I’m choosing Chicago instead because its 3 blue cubes are adjacent to Atlanta2, creating the larger two-city outbreak chain; Chennai is a single cured-black 3 with no 3-cube neighbor. I’ll Ops-move to Chicago (discard Kolkata, keep Shanghai red) and treat blue three times. Bob, please Dispatcher-move me Chicago→Atlanta next turn so I can Ops-move to Chennai and treat once; any objection before I commit? Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "No objection—Chicago has the higher chain risk through Atlanta2. I’ll move your pawn Chicago→Atlanta next turn; from that station your Ops Expert move to Chennai plus one cured-black treatment should clear it efficiently. Keep Shanghai for red."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text No objection. Chicago is the higher chain risk; I’ll move Alice to Atlanta next turn so she can reach and clear Chennai efficiently. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0081 {#d-alice-legacy-p0081} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 81. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/alice-system.txt) · [Tool schemas](/games/game-12/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Alice clears Chicago now (Ops Expert move from Paris, discard cured-black Kolkata; treat blue three times), because Chicago3 adjacent to Atlanta2 has the larger chain risk. Bob uses Dispatcher next turn to move Alice Chicago→Atlanta station; Alice then Ops-moves to Chennai and treats black once to clear its isolated cured-black 3 if still dangerous. Bob owns any new 3-cube Bogota/other yellow fire; Alice monitors Paris/Milan. Preserve Shanghai red (Alice's only red, cure fragile). Reassess after draw. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=operationsExpert at=Chicago cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris players: alice@Chicago(operationsExpert) hand=3 [Santiago(yellow), Shanghai(red), Cairo(black)] bob@Bogota(dispatcher) hand=4 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow)] supply: blue:15 yellow:21 black:19 red:17 decks: player=17 infection=37 player-discard: 4 blue, 9 yellow, 8 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chicago: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now Chennai: 3 black⚠ [in infect-discard] — 3 move(s): Atlanta→(shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here] Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Mexico City→Bogota→Buenos Aires [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 3 Taipei: 2 red Jakarta: 2 red Moscow: 2 black Milan: 2 blue Atlanta: 2 blue [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Atlanta Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Atlanta→(shuttle)Beijing Khartoum: 1 yellow [in infect-discard] Paris: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 3 move(s), bob 4 action(s) (go to Khartoum (3 move(s)), then charter to Ho Chi Minh City (spends Khartoum(yellow))); then alice to station Madrid +3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Chennai (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Atlanta→(shuttle)Delhi→Chennai Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 1 move(s) vs your 3 Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→(shuttle)Delhi→Tehran→Moscow ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Chicago–Atlanta blue cluster at Chicago — treat blue, treat blue, treat blue tempo: no cure progress — nearest is blue, 51 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Chennai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires dominated: sweep Chennai (black cured, 3 cubes, 1 treat clears all) — tempo 0 vs 0, risk 2.04 vs 1.02 — beaten by "break the Chicago–Atlanta blue cluster at Chica…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto" [7] {"tag":"directFlight","to":"Santiago"} [8] {"tag":"directFlight","to":"Shanghai"} [9] {"tag":"directFlight","to":"Cairo"} (buildStation costs NO card — Operations Expert builds free) buildStation — 6 options; build {"tag":"buildStation","relocateFrom":} relocateFrom: "Atlanta", "Madrid", "Beijing", "Delhi", "Lagos", "Paris" [16] {"tag":"treatDisease","color":"blue"} PREVIEWED THIS TURN, still outstanding: 3 of 5 action(s) (next: {"tag":"treatDisease","color":"blue"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ### alice-legacy-p0082 {#d-alice-legacy-p0082} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 82. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/alice-system.txt) · [Tool schemas](/games/game-12/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Alice clears Chicago now (Ops Expert move from Paris, discard cured-black Kolkata; treat blue three times), because Chicago3 adjacent to Atlanta2 has the larger chain risk. Bob uses Dispatcher next turn to move Alice Chicago→Atlanta station; Alice then Ops-moves to Chennai and treats black once to clear its isolated cured-black 3 if still dangerous. Bob owns any new 3-cube Bogota/other yellow fire; Alice monitors Paris/Milan. Preserve Shanghai red (Alice's only red, cure fragile). Reassess after draw. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=operationsExpert at=Chicago cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris players: alice@Chicago(operationsExpert) hand=3 [Santiago(yellow), Shanghai(red), Cairo(black)] bob@Bogota(dispatcher) hand=4 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow)] supply: blue:16 yellow:21 black:19 red:17 decks: player=17 infection=37 player-discard: 4 blue, 9 yellow, 8 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ [in infect-discard] — 3 move(s): Atlanta→(shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here] Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Mexico City→Bogota→Buenos Aires [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 3 Chicago: 2 blue [in infect-discard] [cluster Chicago–Atlanta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Taipei: 2 red Jakarta: 2 red Moscow: 2 black Milan: 2 blue Atlanta: 2 blue [in infect-discard] [cluster Chicago–Atlanta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Atlanta Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Atlanta→(shuttle)Beijing Khartoum: 1 yellow [in infect-discard] Paris: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 3 move(s), bob 4 action(s) (go to Khartoum (3 move(s)), then charter to Ho Chi Minh City (spends Khartoum(yellow))); then alice to station Madrid +3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Chennai (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Atlanta→(shuttle)Delhi→Chennai Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 1 move(s) vs your 3 Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→(shuttle)Delhi→Tehran→Moscow ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~8 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 1 burn a card, 1 do not. A burned card never returns — preview_plan prices both before you commit. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Chicago–Atlanta blue cluster at Chicago — treat blue, treat blue tempo: no cure progress — nearest is blue, 51 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Chennai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires - sweep Chennai (black cured, 3 cubes, 1 treat clears all) — drive Atlanta, operationsExpertMove tempo: no cure progress — nearest is blue, 51 action(s) to land it — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Chennai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: black CURED — spare ⚠ the engine rejected this plan after step 1 (ability_already_used) — priced up to the last clean step "break the Chicago–Atlanta blue cluster at Chica…" and "sweep Chennai" tie exactly on both axes; ordered by cubes cleared (2, 0), which neither axis prices. exchange "break the Chicago–Atlanta blue cluster at Chica…" → "sweep Chennai": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto" [7] {"tag":"directFlight","to":"Santiago"} [8] {"tag":"directFlight","to":"Shanghai"} [9] {"tag":"directFlight","to":"Cairo"} (buildStation costs NO card — Operations Expert builds free) buildStation — 6 options; build {"tag":"buildStation","relocateFrom":} relocateFrom: "Atlanta", "Madrid", "Beijing", "Delhi", "Lagos", "Paris" [16] {"tag":"treatDisease","color":"blue"} PREVIEWED THIS TURN, still outstanding: 2 of 5 action(s) (next: {"tag":"treatDisease","color":"blue"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ### alice-legacy-p0083 {#d-alice-legacy-p0083} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 83. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/alice-system.txt) · [Tool schemas](/games/game-12/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Alice clears Chicago now (Ops Expert move from Paris, discard cured-black Kolkata; treat blue three times), because Chicago3 adjacent to Atlanta2 has the larger chain risk. Bob uses Dispatcher next turn to move Alice Chicago→Atlanta station; Alice then Ops-moves to Chennai and treats black once to clear its isolated cured-black 3 if still dangerous. Bob owns any new 3-cube Bogota/other yellow fire; Alice monitors Paris/Milan. Preserve Shanghai red (Alice's only red, cure fragile). Reassess after draw. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=operationsExpert at=Chicago cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris players: alice@Chicago(operationsExpert) hand=3 [Santiago(yellow), Shanghai(red), Cairo(black)] bob@Bogota(dispatcher) hand=4 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow)] supply: blue:17 yellow:21 black:19 red:17 decks: player=17 infection=37 player-discard: 4 blue, 9 yellow, 8 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ [in infect-discard] — 3 move(s): Atlanta→(shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here] Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Mexico City→Bogota→Buenos Aires [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 3 Taipei: 2 red — pre-empt (one draw from critical): 3 move(s): San Francisco→Manila→Taipei Jakarta: 2 red Moscow: 2 black Milan: 2 blue Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Atlanta Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Atlanta→(shuttle)Beijing Chicago: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Paris: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 3 move(s), bob 4 action(s) (go to Khartoum (3 move(s)), then charter to Ho Chi Minh City (spends Khartoum(yellow))); then alice to station Madrid +3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Chennai (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Atlanta→(shuttle)Delhi→Chennai Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 1 move(s) vs your 3 Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→(shuttle)Delhi→Tehran→Moscow Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto" [7] {"tag":"directFlight","to":"Santiago"} [8] {"tag":"directFlight","to":"Shanghai"} [9] {"tag":"directFlight","to":"Cairo"} (buildStation costs NO card — Operations Expert builds free) buildStation — 6 options; build {"tag":"buildStation","relocateFrom":} relocateFrom: "Atlanta", "Madrid", "Beijing", "Delhi", "Lagos", "Paris" [16] {"tag":"treatDisease","color":"blue"} PREVIEWED THIS TURN, still outstanding: 1 of 5 action(s) (next: {"tag":"treatDisease","color":"blue"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text **Evaluating action strategies** I'm considering that in Chicago, I've got one blue token, and I only have one action left. Treating the blue token down to zero seems like a good move since it clears both the city and adds a blue supply. I think it's smart to use that last action effectively to keep things moving! All actions will be used, and then I can see the benefits of this strategy unfold. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ### bob-legacy-p0077 {#d-bob-legacy-p0077} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 77. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-12/harness/bob-system.txt) · [Tool schemas](/games/game-12/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-12/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Alice clears Chicago now (Ops Expert move from Paris, discard cured-black Kolkata; treat blue three times), because Chicago3 adjacent to Atlanta2 has the larger chain risk. Bob uses Dispatcher next turn to move Alice Chicago→Atlanta station; Alice then Ops-moves to Chennai and treats black once to clear its isolated cured-black 3 if still dangerous. Bob owns any new 3-cube Bogota/other yellow fire; Alice monitors Paris/Milan. Preserve Shanghai red (Alice's only red, cure fragile). Reassess after draw. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=dispatcher at=Bogota cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=3 stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris players: alice@Chicago(operationsExpert) hand=4 [Santiago(yellow), Shanghai(red), Cairo(black), Beijing(red)] bob@Bogota(dispatcher) hand=4 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow)] supply: blue:15 yellow:21 black:19 red:17 decks: player=15 infection=47 player-discard: 4 blue, 9 yellow, 8 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 4 move(s): Miami→Atlanta→(shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4 San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: alice, 1 move(s) vs your 3 Buenos Aires: 2 yellow — pre-empt (one draw from critical): 1 move(s): Buenos Aires [yellow CURED: 1 treat clears ALL cubes here] Taipei: 2 red Jakarta: 2 red Moscow: 2 black Milan: 2 blue Atlanta: 2 blue — pre-empt (one draw from critical): 2 move(s): Miami→Atlanta — nearer teammate: alice, 1 move(s) vs your 2 Beijing: 2 red — pre-empt (one draw from critical): 3 move(s): Miami→Atlanta→(shuttle)Beijing — nearer teammate: alice, 2 move(s) vs your 3 Khartoum: 1 yellow Paris: 1 blue Bangkok: 1 red Madrid: 1 blue === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats Chennai(black): drive alice 3 step(s) to Chennai → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (2 move(s)) red: alice collects (2/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 4 action(s) (go to Khartoum (3 move(s)), then charter to Ho Chi Minh City (spends Khartoum(yellow))), alice 3 move(s); then alice to station Madrid +3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Chennai (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Atlanta→(shuttle)Delhi→Chennai — nearer teammate: alice, 3 move(s) vs your 4 Buenos Aires (yellow, 2): 2 action(s) total = 1 move(s) + 1 treat: Buenos Aires Moscow (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 4 move(s) vs your 5 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~7 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you) — jump bob onto alice, drive San Francisco, drive Manila, drive Ho Chi Minh City tempo: 5 action(s) closer to the red cure (45 → 40 action(s) to land it) — alice collects | risk after: ~1.1 expected outbreak(s) over the next 2 infect phases - sweep Chennai (black cured, 3 cubes, 1 treat clears all) — drive Miami, drive Atlanta, shuttle Delhi, drive Chennai tempo: 3 action(s) closer to the red cure (45 → 42 action(s) to land it) — alice collects | risk after: ~1.1 expected outbreak(s) over the next 2 infect phases; en route to clear black at Chennai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the red cure: move toward the Ho Chi Mi…" → "sweep Chennai": gives up 2 action(s) of cure progress to move risk ~1.1 expected outbreaks → ~1.1 dominated: "defuse Buenos Aires and return to Bogota (round trip, 3 actions)" — tempo 0 vs 5, risk 1.09 vs 1.09 — beaten by "advance the red cure: move toward the Ho Chi Mi…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Essen", "Paris", "Ho Chi Minh City", "Khartoum" [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"} [14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)