# Turn 16 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-12/turns/15.md) · [Next turn](/games/game-12/turns/17.md) · [All turns](/games/game-12/turns/index.md) · [Interactive board](/games/game-12/replay.html#event-153) · [Game](/games/game-12/summary.md) Board before the first command: state `152` in [states.jsonl](/games/game-12/states.jsonl). After the last command: state `161` in [states.jsonl](/games/game-12/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #153 · bob · msg {#e153} > New conflict: Chicago is now 3 blue beside Atlanta2, so I recommend Ops Expert-move from your Paris station to Chicago (discard Kolkata or Cairo, preserve Shanghai red), then treat blue 3× to clear it. That removes the higher chain potential; I can help route you to Chennai next turn (Chicago→Atlanta, then Ops move to Chennai, treat once). Consider playing One Quiet Night free before your draw given the reshuffle risk, though it won’t stop epidemic-bottom infection. [Model call bob-legacy-p0075](/games/game-12/turns/16-calls.md#d-bob-legacy-p0075) — unique payload candidate; not a proven invocation join ### #154 · alice · msg {#e154} > Conflict with the pinned Chennai assignment and frontier: I’m choosing Chicago instead because its 3 blue cubes are adjacent to Atlanta2, creating the larger two-city outbreak chain; Chennai is a single cured-black 3 with no 3-cube neighbor. I’ll Ops-move to Chicago (discard Kolkata, keep Shanghai red) and treat blue three times. Bob, please Dispatcher-move me Chicago→Atlanta next turn so I can Ops-move to Chennai and treat once; any objection before I commit? [Model call alice-legacy-p0078](/games/game-12/turns/16-calls.md#d-alice-legacy-p0078) — unique payload candidate; not a proven invocation join ### #155 · bob · msg {#e155} > No objection—Chicago has the higher chain risk through Atlanta2. I’ll move your pawn Chicago→Atlanta next turn; from that station your Ops Expert move to Chennai plus one cured-black treatment should clear it efficiently. Keep Shanghai for red. [Model call bob-legacy-p0076](/games/game-12/turns/16-calls.md#d-bob-legacy-p0076) — unique payload candidate; not a proven invocation join ### #156 · alice · plan {#e156} > Alice clears Chicago now (Ops Expert move from Paris, discard cured-black Kolkata; treat blue three times), because Chicago3 adjacent to Atlanta2 has the larger chain risk. Bob uses Dispatcher next turn to move Alice Chicago→Atlanta station; Alice then Ops-moves to Chennai and treats black once to clear its isolated cured-black 3 if still dangerous. Bob owns any new 3-cube Bogota/other yellow fire; Alice monitors Paris/Milan. Preserve Shanghai red (Alice's only red, cure fragile). Reassess after draw. [Model call alice-legacy-p0079](/games/game-12/turns/16-calls.md#d-alice-legacy-p0079) — unique payload candidate; not a proven invocation join ### #157 · alice · cmd {#e157} ```json { "tag": "playEvent", "play": { "event": "oneQuietNight" } } ``` Board before: state `152` in [states.jsonl](/games/game-12/states.jsonl) · after: state `157` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0079](/games/game-12/turns/16-calls.md#d-alice-legacy-p0079) — unique payload candidate; not a proven invocation join ### #158 · alice · cmd {#e158} ```json { "tag": "operationsExpertMove", "to": "Chicago", "discard": "Kolkata" } ``` Board before: state `157` in [states.jsonl](/games/game-12/states.jsonl) · after: state `158` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0080](/games/game-12/turns/16-calls.md#d-alice-legacy-p0080) — unique payload candidate; not a proven invocation join ### #159 · alice · cmd {#e159} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `158` in [states.jsonl](/games/game-12/states.jsonl) · after: state `159` in [states.jsonl](/games/game-12/states.jsonl) ### #160 · alice · cmd {#e160} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `159` in [states.jsonl](/games/game-12/states.jsonl) · after: state `160` in [states.jsonl](/games/game-12/states.jsonl) ### #161 · alice · cmd {#e161} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `160` in [states.jsonl](/games/game-12/states.jsonl) · after: state `161` in [states.jsonl](/games/game-12/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-12/turns/16-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0078](/games/game-12/turns/16-calls.md#d-alice-legacy-p0078) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#154](/games/game-12/turns/16.md#e154) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0079](/games/game-12/turns/16-calls.md#d-alice-legacy-p0079) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#156](/games/game-12/turns/16.md#e156) (unique payload candidate; not a proven invocation join), [#157](/games/game-12/turns/16.md#e157) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0080](/games/game-12/turns/16-calls.md#d-alice-legacy-p0080) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#158](/games/game-12/turns/16.md#e158) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0075](/games/game-12/turns/16-calls.md#d-bob-legacy-p0075) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#153](/games/game-12/turns/16.md#e153) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0076](/games/game-12/turns/16-calls.md#d-bob-legacy-p0076) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#155](/games/game-12/turns/16.md#e155) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0081](/games/game-12/turns/16-calls.md#d-alice-legacy-p0081) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0082](/games/game-12/turns/16-calls.md#d-alice-legacy-p0082) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0083](/games/game-12/turns/16-calls.md#d-alice-legacy-p0083) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0077](/games/game-12/turns/16-calls.md#d-bob-legacy-p0077) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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