# Turn 17 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-12/turns/16.md) · [Next turn](/games/game-12/turns/18.md) · [All turns](/games/game-12/turns/index.md) · [Interactive board](/games/game-12/replay.html#event-162) · [Game](/games/game-12/summary.md) Board before the first command: state `161` in [states.jsonl](/games/game-12/states.jsonl). After the last command: state `171` in [states.jsonl](/games/game-12/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #162 · alice · msg {#e162} > Chicago is now cleared. Please spend one Dispatcher action moving my pawn Chicago→Atlanta; that sets me up to Ops-move to Chennai and use one cured-black treat next turn. San Francisco3 is not in the discard and has no hot neighbor cluster, so it can wait unless the draw makes it top-risk. [Model call alice-legacy-p0084](/games/game-12/turns/17-calls.md#d-alice-legacy-p0084) — unique payload candidate; not a proven invocation join ### #163 · bob · msg {#e163} > Choosing containment over the red-handoff line: I’ll jump onto you in Chicago, drive Bob to San Francisco, treat blue once (3→2), then Dispatcher-move you Chicago→Atlanta. This reduces the new SF threat and stages your Ops move to Chennai next turn; red collection can wait one round. [Model call bob-legacy-p0078](/games/game-12/turns/17-calls.md#d-bob-legacy-p0078) — unique payload candidate; not a proven invocation join ### #164 · bob · plan {#e164} > Bob’s current turn: Dispatcher-jump onto Alice in Chicago, drive Bob to San Francisco, treat blue once (3→2), then Dispatcher-move Alice Chicago→Atlanta. Alice’s next turn: Ops Expert-move from Atlanta station to Chennai, discard a non-red card, treat cured black once to clear Chennai. Reassess whether SF/Milan or any new 3-cube threat becomes urgent after infection. Red cure is fragile (only Alice’s Shanghai/Beijing and 4 cards in deck): preserve every red card; resume red collection/handoff after containment. Bob continues blue collection. [Model call bob-legacy-p0078](/games/game-12/turns/17-calls.md#d-bob-legacy-p0078) — unique payload candidate; not a proven invocation join ### #165 · alice · msg {#e165} > Agreed—this uses all four actions well: SF falls to 2 and I reach Atlanta for the Chennai clear next turn. Keep the red cards protected; red cure can wait a round. [Model call alice-legacy-p0085](/games/game-12/turns/17-calls.md#d-alice-legacy-p0085) — unique payload candidate; not a proven invocation join ### #166 · bob · cmd {#e166} ```json { "tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice" } ``` Board before: state `161` in [states.jsonl](/games/game-12/states.jsonl) · after: state `166` in [states.jsonl](/games/game-12/states.jsonl) ### #167 · bob · msg {#e167} > Live frontier now favors defusing SF and returning Bob to Chicago (lower projected outbreak risk ~0.5 vs ~1.1). I’ll drive to SF, treat blue once, and return to Chicago rather than Dispatcher-move Alice; she can drive to Atlanta herself next turn, Ops-move to Chennai, and treat once. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0080](/games/game-12/turns/17-calls.md#d-bob-legacy-p0080) — unique payload candidate; not a proven invocation join ### #168 · bob · plan {#e168} > Bob is in Chicago after jumping to Alice. Finish SF containment now (drive SF, treat blue once, return Chicago), reducing SF 3→2 while preserving cards. Alice stays in Chicago this turn; next turn drive to Atlanta station, Ops Expert-move to Chennai (discard cured-black Kolkata or Cairo, preserve Shanghai red), then treat black once to clear Chennai. Reassess any 3-cube fire after infection. Red cure fragile: preserve all red cards; Bob keep Essen/Paris blue and continue blue collection. [Model call bob-legacy-p0080](/games/game-12/turns/17-calls.md#d-bob-legacy-p0080) — unique payload candidate; not a proven invocation join ### #169 · bob · cmd {#e169} ```json { "tag": "driveFerry", "to": "San Francisco" } ``` Board before: state `166` in [states.jsonl](/games/game-12/states.jsonl) · after: state `169` in [states.jsonl](/games/game-12/states.jsonl) ### #170 · bob · cmd {#e170} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `169` in [states.jsonl](/games/game-12/states.jsonl) · after: state `170` in [states.jsonl](/games/game-12/states.jsonl) ### #171 · bob · cmd {#e171} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `170` in [states.jsonl](/games/game-12/states.jsonl) · after: state `171` in [states.jsonl](/games/game-12/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-12/turns/17-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0084](/games/game-12/turns/17-calls.md#d-alice-legacy-p0084) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#162](/games/game-12/turns/17.md#e162) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0085](/games/game-12/turns/17-calls.md#d-alice-legacy-p0085) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#165](/games/game-12/turns/17.md#e165) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0078](/games/game-12/turns/17-calls.md#d-bob-legacy-p0078) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#163](/games/game-12/turns/17.md#e163) (unique payload candidate; not a proven invocation join), [#164](/games/game-12/turns/17.md#e164) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0080](/games/game-12/turns/17-calls.md#d-bob-legacy-p0080) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#167](/games/game-12/turns/17.md#e167) (unique payload candidate; not a proven invocation join), [#168](/games/game-12/turns/17.md#e168) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0086](/games/game-12/turns/17-calls.md#d-alice-legacy-p0086) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0079](/games/game-12/turns/17-calls.md#d-bob-legacy-p0079) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0081](/games/game-12/turns/17-calls.md#d-bob-legacy-p0081) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0082](/games/game-12/turns/17-calls.md#d-bob-legacy-p0082) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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