# Turn 18 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-12/turns/17.md) · [Next turn](/games/game-12/turns/19.md) · [All turns](/games/game-12/turns/index.md) · [Interactive board](/games/game-12/replay.html#event-172) · [Game](/games/game-12/summary.md) Board before the first command: state `171` in [states.jsonl](/games/game-12/states.jsonl). After the last command: state `179` in [states.jsonl](/games/game-12/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #172 · bob · msg {#e172} > New-fire split: I recommend you clear Beijing now—its 3 red cubes are in the infection discard, and your Beijing card gives a 1-action direct flight followed by three red treatments. That costs one red card but leaves 6 red cards available for the 5-card cure (margin 1). I’ll own San Francisco next turn from Chicago (drive + three blue treatments) if it remains at 3; its card is still outside the discard. [Model call bob-legacy-p0083](/games/game-12/turns/18-calls.md#d-bob-legacy-p0083) — unique payload candidate; not a proven invocation join ### #173 · alice · msg {#e173} > I’m taking the Chennai line now: drive Chicago→Atlanta station, Ops-move to Chennai (discard Cairo, cured-black spare), treat black once to clear its 3, then drive Delhi. This returns 3 black cubes and stages me at Delhi; Bob should clear SF next turn, and I’ll own Beijing from Delhi afterward while preserving my Beijing/Shanghai red cards. [Model call alice-legacy-p0087](/games/game-12/turns/18-calls.md#d-alice-legacy-p0087) — unique payload candidate; not a proven invocation join ### #174 · alice · plan {#e174} > Containment split: Alice clears Chennai now (3 cured-black cubes, in discard) via Chicago→Atlanta, Ops Expert move to Chennai discarding Cairo (black cured spare), treat black once, then drive Delhi. Bob owns San Francisco next turn from Chicago (drive, treat blue 3× if still at 3). Alice then owns Beijing (3 red, armed in discard) from Delhi station; preserve Beijing/Shanghai red city cards and treat red rather than burn them. Keep the red cure collectible (Alice 2/5, Bob 1/5, only 2 safe burn margin); reassess epidemic/top-card risk after each draw. [Model call alice-legacy-p0087](/games/game-12/turns/18-calls.md#d-alice-legacy-p0087) — unique payload candidate; not a proven invocation join ### #175 · bob · msg {#e175} > Understood—your Chennai line clears that 3-cube city, refunds black cubes, and stages Delhi access while preserving red cards. Beijing remains an armed discard bomb through this draw, so reassess immediately after it; I’ll prioritize San Francisco next turn if still at 3. [Model call bob-legacy-p0084](/games/game-12/turns/18-calls.md#d-bob-legacy-p0084) — unique payload candidate; not a proven invocation join ### #176 · alice · cmd {#e176} ```json { "tag": "driveFerry", "to": "Atlanta" } ``` Board before: state `171` in [states.jsonl](/games/game-12/states.jsonl) · after: state `176` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0088](/games/game-12/turns/18-calls.md#d-alice-legacy-p0088) — unique payload candidate; not a proven invocation join ### #177 · alice · cmd {#e177} ```json { "tag": "operationsExpertMove", "to": "Chennai", "discard": "Cairo" } ``` Board before: state `176` in [states.jsonl](/games/game-12/states.jsonl) · after: state `177` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0089](/games/game-12/turns/18-calls.md#d-alice-legacy-p0089) — unique payload candidate; not a proven invocation join ### #178 · alice · cmd {#e178} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `177` in [states.jsonl](/games/game-12/states.jsonl) · after: state `178` in [states.jsonl](/games/game-12/states.jsonl) ### #179 · alice · cmd {#e179} ```json { "tag": "driveFerry", "to": "Delhi" } ``` Board before: state `178` in [states.jsonl](/games/game-12/states.jsonl) · after: state `179` in [states.jsonl](/games/game-12/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-12/turns/18-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0087](/games/game-12/turns/18-calls.md#d-alice-legacy-p0087) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#173](/games/game-12/turns/18.md#e173) (unique payload candidate; not a proven invocation join), [#174](/games/game-12/turns/18.md#e174) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0088](/games/game-12/turns/18-calls.md#d-alice-legacy-p0088) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#176](/games/game-12/turns/18.md#e176) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0089](/games/game-12/turns/18-calls.md#d-alice-legacy-p0089) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#177](/games/game-12/turns/18.md#e177) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0083](/games/game-12/turns/18-calls.md#d-bob-legacy-p0083) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#172](/games/game-12/turns/18.md#e172) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0084](/games/game-12/turns/18-calls.md#d-bob-legacy-p0084) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#175](/games/game-12/turns/18.md#e175) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0090](/games/game-12/turns/18-calls.md#d-alice-legacy-p0090) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0091](/games/game-12/turns/18-calls.md#d-alice-legacy-p0091) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0085](/games/game-12/turns/18-calls.md#d-bob-legacy-p0085) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)