# Turn 2 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-12/turns/1.md) · [Next turn](/games/game-12/turns/3.md) · [All turns](/games/game-12/turns/index.md) · [Interactive board](/games/game-12/replay.html#event-20) · [Game](/games/game-12/summary.md) Board before the first command: state `19` in [states.jsonl](/games/game-12/states.jsonl). After the last command: state `26` in [states.jsonl](/games/game-12/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #20 · bob · msg {#e20} > Please use your held Airlift on yourself to Beijing now, then treat red 3 times if available; clearing all 3 removes the live outbreak/epidemic bomb threat. Buenos Aires is down to 1 yellow, so can defer. Preserve Tehran and keep collecting black. [Model call bob-legacy-p0009](/games/game-12/turns/2-calls.md#d-bob-legacy-p0009) — unique payload candidate; not a proven invocation join ### #21 · alice · msg {#e21} > Taking the Beijing containment line: play Airlift on myself to Beijing, then treat red three times. This removes the sole armed bomb before an epidemic reshuffle; I’ll preserve Tehran and San Francisco. [Model call alice-legacy-p0010](/games/game-12/turns/2-calls.md#d-alice-legacy-p0010) — unique payload candidate; not a proven invocation join ### #22 · alice · cmd {#e22} ```json { "tag": "playEvent", "play": { "event": "airlift", "pawn": "alice", "to": "Beijing" } } ``` Board before: state `19` in [states.jsonl](/games/game-12/states.jsonl) · after: state `22` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0010](/games/game-12/turns/2-calls.md#d-alice-legacy-p0010) — unique payload candidate; not a proven invocation join ### #23 · alice · cmd {#e23} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `22` in [states.jsonl](/games/game-12/states.jsonl) · after: state `23` in [states.jsonl](/games/game-12/states.jsonl) ### #24 · alice · cmd {#e24} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `23` in [states.jsonl](/games/game-12/states.jsonl) · after: state `24` in [states.jsonl](/games/game-12/states.jsonl) ### #25 · alice · cmd {#e25} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `24` in [states.jsonl](/games/game-12/states.jsonl) · after: state `25` in [states.jsonl](/games/game-12/states.jsonl) ### #26 · alice · cmd {#e26} ```json { "tag": "buildStation" } ``` Board before: state `25` in [states.jsonl](/games/game-12/states.jsonl) · after: state `26` in [states.jsonl](/games/game-12/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-12/turns/2-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0010](/games/game-12/turns/2-calls.md#d-alice-legacy-p0010) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#21](/games/game-12/turns/2.md#e21) (unique payload candidate; not a proven invocation join), [#22](/games/game-12/turns/2.md#e22) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0009](/games/game-12/turns/2-calls.md#d-bob-legacy-p0009) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#20](/games/game-12/turns/2.md#e20) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0011](/games/game-12/turns/2-calls.md#d-alice-legacy-p0011) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0012](/games/game-12/turns/2-calls.md#d-alice-legacy-p0012) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0013](/games/game-12/turns/2-calls.md#d-alice-legacy-p0013) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0014](/games/game-12/turns/2-calls.md#d-alice-legacy-p0014) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0010](/games/game-12/turns/2-calls.md#d-bob-legacy-p0010) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0011](/games/game-12/turns/2-calls.md#d-bob-legacy-p0011) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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