# Turn 20 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-12/turns/19.md) · [Next turn](/games/game-12/turns/21.md) · [All turns](/games/game-12/turns/index.md) · [Interactive board](/games/game-12/replay.html#event-192) · [Game](/games/game-12/summary.md) Board before the first command: state `191` in [states.jsonl](/games/game-12/states.jsonl). After the last command: state `199` in [states.jsonl](/games/game-12/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #192 · bob · msg {#e192} > Conflict with the pinned Beijing-first plan: blue supply is now critically tagged at 12 left/12 on board, and Atlanta is 3 blue in discard. Please shuttle to Atlanta and clear blue three times this turn; this pays down the depleted supply and removes the Atlanta bomb. Bob can cure blue at Atlanta next turn; you can then shuttle Beijing and clear red if it remains 3. [Model call bob-legacy-p0092](/games/game-12/turns/20-calls.md#d-bob-legacy-p0092) — unique payload candidate; not a proven invocation join ### #193 · bob · plan {#e193} > Urgent supply update: blue is at 12 cubes left with 12 on board; Atlanta3 blue is armed in the discard. Alice owns Atlanta now (shuttle from Delhi, treat blue three times) to restore supply and clear the bomb. Bob cures blue next turn at Atlanta (full set, preserve all five blue cards), then reassess. Alice owns Beijing3 red from Atlanta on her next turn if still at 3; preserve Beijing/Shanghai/Osaka red cards and prioritize completing red handoff. Reassign if infection creates a higher-risk fire. [Model call bob-legacy-p0092](/games/game-12/turns/20-calls.md#d-bob-legacy-p0092) — unique payload candidate; not a proven invocation join ### #194 · alice · msg {#e194} > Agreed with the live blue-supply conflict: I’ll shuttle Delhi→Atlanta and treat blue three times, clearing Atlanta and returning its cubes to the strained supply. This overrides the pinned Beijing-first line; Beijing3 red remains armed, and I’ll reassess/own it next turn after Bob cures blue at the Atlanta station. [Model call alice-legacy-p0096](/games/game-12/turns/20-calls.md#d-alice-legacy-p0096) — unique payload candidate; not a proven invocation join ### #195 · alice · plan {#e195} > Immediate: Alice shuttles to Atlanta and clears its 3 blue cubes this turn to pay down the tagged blue supply (12 left/12 on board). Bob, with a full 5/5 blue set and Atlanta station, cures blue next turn; if actions allow, move toward San Francisco and reduce its 3 blue. Alice owns Beijing3 red next turn if it survives (shuttle Delhi→Beijing; treat red without burning Beijing/Shanghai). Preserve all red cards; Alice3/5, Bob2/5, deck only 2 red. Reassess fresh 3-cube fires and epidemic after each draw. [Model call alice-legacy-p0096](/games/game-12/turns/20-calls.md#d-alice-legacy-p0096) — unique payload candidate; not a proven invocation join ### #196 · alice · cmd {#e196} ```json { "tag": "shuttleFlight", "to": "Atlanta" } ``` Board before: state `191` in [states.jsonl](/games/game-12/states.jsonl) · after: state `196` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0096](/games/game-12/turns/20-calls.md#d-alice-legacy-p0096) — unique payload candidate; not a proven invocation join ### #197 · alice · cmd {#e197} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `196` in [states.jsonl](/games/game-12/states.jsonl) · after: state `197` in [states.jsonl](/games/game-12/states.jsonl) ### #198 · alice · cmd {#e198} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `197` in [states.jsonl](/games/game-12/states.jsonl) · after: state `198` in [states.jsonl](/games/game-12/states.jsonl) ### #199 · alice · cmd {#e199} ```json { "tag": "shuttleFlight", "to": "Beijing" } ``` Board before: state `198` in [states.jsonl](/games/game-12/states.jsonl) · after: state `199` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0099](/games/game-12/turns/20-calls.md#d-alice-legacy-p0099) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-12/turns/20-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0096](/games/game-12/turns/20-calls.md#d-alice-legacy-p0096) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#194](/games/game-12/turns/20.md#e194) (unique payload candidate; not a proven invocation join), [#195](/games/game-12/turns/20.md#e195) (unique payload candidate; not a proven invocation join), [#196](/games/game-12/turns/20.md#e196) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0099](/games/game-12/turns/20-calls.md#d-alice-legacy-p0099) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#199](/games/game-12/turns/20.md#e199) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0092](/games/game-12/turns/20-calls.md#d-bob-legacy-p0092) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#192](/games/game-12/turns/20.md#e192) (unique payload candidate; not a proven invocation join), [#193](/games/game-12/turns/20.md#e193) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0097](/games/game-12/turns/20-calls.md#d-alice-legacy-p0097) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0098](/games/game-12/turns/20-calls.md#d-alice-legacy-p0098) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0100](/games/game-12/turns/20-calls.md#d-alice-legacy-p0100) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0093](/games/game-12/turns/20-calls.md#d-bob-legacy-p0093) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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