# Turn 24 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-12/turns/23.md) · [All turns](/games/game-12/turns/index.md) · [Interactive board](/games/game-12/replay.html#event-231) · [Game](/games/game-12/summary.md) Board before the first command: state `230` in [states.jsonl](/games/game-12/states.jsonl). After the last command: state `234` in [states.jsonl](/games/game-12/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #231 · bob · msg {#e231} > Cure red immediately this turn—ignore the cubes. From Hong Kong, direct-flight to Atlanta by discarding Atlanta (blue cured; no longer needed), then discover the red cure at the station. You’re 5/5 red and the deck cannot cover your draw; curing now wins before the draw. [Model call bob-legacy-p0110](/games/game-12/turns/24-calls.md#d-bob-legacy-p0110) — unique payload candidate; not a proven invocation join ### #232 · alice · msg {#e232} > Agree—using this immediate cure opportunity overrides containment and the stale Beijing plan. I’ll spend Atlanta (blue is already cured) to fly to the Atlanta station, then discover red with Shanghai, Beijing, Osaka, Seoul, and Hong Kong. This wins before the empty-deck draw. [Model call alice-legacy-p0116](/games/game-12/turns/24-calls.md#d-alice-legacy-p0116) — unique payload candidate; not a proven invocation join ### #233 · alice · cmd {#e233} ```json { "tag": "directFlight", "to": "Atlanta" } ``` Board before: state `230` in [states.jsonl](/games/game-12/states.jsonl) · after: state `233` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0116](/games/game-12/turns/24-calls.md#d-alice-legacy-p0116) — unique payload candidate; not a proven invocation join ### #234 · alice · cmd {#e234} ```json { "tag": "discoverCure", "color": "red", "cards": [ "Shanghai", "Beijing", "Osaka", "Seoul", "Hong Kong" ] } ``` Board before: state `233` in [states.jsonl](/games/game-12/states.jsonl) · after: state `234` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0117](/games/game-12/turns/24-calls.md#d-alice-legacy-p0117) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-12/turns/24-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0116](/games/game-12/turns/24-calls.md#d-alice-legacy-p0116) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#232](/games/game-12/turns/24.md#e232) (unique payload candidate; not a proven invocation join), [#233](/games/game-12/turns/24.md#e233) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0117](/games/game-12/turns/24-calls.md#d-alice-legacy-p0117) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#234](/games/game-12/turns/24.md#e234) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0110](/games/game-12/turns/24-calls.md#d-bob-legacy-p0110) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#231](/games/game-12/turns/24.md#e231) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-legacy-p0111](/games/game-12/turns/24-calls.md#d-bob-legacy-p0111) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)