# Turn 3 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-12/turns/2.md) · [Next turn](/games/game-12/turns/4.md) · [All turns](/games/game-12/turns/index.md) · [Interactive board](/games/game-12/replay.html#event-27) · [Game](/games/game-12/summary.md) Board before the first command: state `26` in [states.jsonl](/games/game-12/states.jsonl). After the last command: state `34` in [states.jsonl](/games/game-12/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #27 · alice · msg {#e27} > Beijing is cleared and now a station; I’m at Beijing with 2 black cards (2/5), keeping Delhi. No 3-cube fires remain. From Buenos Aires, Madrid (2 blue, in discard) is a nearby pre-emptive target: consider Sao Paulo→Madrid then treat blue twice to defuse it before any epidemic reshuffle. [Model call alice-legacy-p0015](/games/game-12/turns/3-calls.md#d-alice-legacy-p0015) — unique payload candidate; not a proven invocation join ### #28 · bob · msg {#e28} > Conflict with the pinned BA assignment: BA is now down to 1 yellow and no 3-cube fires remain. I’m switching to Madrid (2 blue, in infect discard), moving Sao Paulo→Madrid and treating twice before a reshuffle; Alice is closest to it via shuttle, but can also continue black collection. [Model call bob-legacy-p0012](/games/game-12/turns/3-calls.md#d-bob-legacy-p0012) — unique payload candidate; not a proven invocation join ### #29 · bob · plan {#e29} > Collectors unchanged: Bob blue/yellow/red, Alice black; preserve San Francisco and Paris blue for Bob's handoff if feasible. Beijing is cleared/station built; Bob owns Madrid now (move via Sao Paulo and treat the 2 blue cubes), because it is in infect discard and no 3-cube fires remain. Alice continues collecting black (2/5; preserve Tehran/Delhi) and can reassess Delhi/Bangkok threats near her. Reassign immediately if new 3-cube or supply-pressure threat appears. [Model call bob-legacy-p0012](/games/game-12/turns/3-calls.md#d-bob-legacy-p0012) — unique payload candidate; not a proven invocation join ### #30 · alice · msg {#e30} > Agreed—Madrid is a good pre-emptive target, and I’ll stay on the black collection plan from the Beijing station. I’ll reassess the board and prioritize any new 3-cube or supply-pressure threat on my turn. [Model call alice-legacy-p0016](/games/game-12/turns/3-calls.md#d-alice-legacy-p0016) — unique payload candidate; not a proven invocation join ### #31 · bob · cmd {#e31} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `26` in [states.jsonl](/games/game-12/states.jsonl) · after: state `31` in [states.jsonl](/games/game-12/states.jsonl) ### #32 · bob · cmd {#e32} ```json { "tag": "driveFerry", "to": "Madrid" } ``` Board before: state `31` in [states.jsonl](/games/game-12/states.jsonl) · after: state `32` in [states.jsonl](/games/game-12/states.jsonl) [Model call bob-legacy-p0014](/games/game-12/turns/3-calls.md#d-bob-legacy-p0014) — unique payload candidate; not a proven invocation join ### #33 · bob · cmd {#e33} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `32` in [states.jsonl](/games/game-12/states.jsonl) · after: state `33` in [states.jsonl](/games/game-12/states.jsonl) ### #34 · bob · cmd {#e34} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `33` in [states.jsonl](/games/game-12/states.jsonl) · after: state `34` in [states.jsonl](/games/game-12/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-12/turns/3-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0015](/games/game-12/turns/3-calls.md#d-alice-legacy-p0015) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#27](/games/game-12/turns/3.md#e27) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0016](/games/game-12/turns/3-calls.md#d-alice-legacy-p0016) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#30](/games/game-12/turns/3.md#e30) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0012](/games/game-12/turns/3-calls.md#d-bob-legacy-p0012) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#28](/games/game-12/turns/3.md#e28) (unique payload candidate; not a proven invocation join), [#29](/games/game-12/turns/3.md#e29) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0014](/games/game-12/turns/3-calls.md#d-bob-legacy-p0014) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#32](/games/game-12/turns/3.md#e32) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0017](/games/game-12/turns/3-calls.md#d-alice-legacy-p0017) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0018](/games/game-12/turns/3-calls.md#d-alice-legacy-p0018) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0013](/games/game-12/turns/3-calls.md#d-bob-legacy-p0013) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0015](/games/game-12/turns/3-calls.md#d-bob-legacy-p0015) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0016](/games/game-12/turns/3-calls.md#d-bob-legacy-p0016) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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