# Turn 4 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-12/turns/3.md) · [Next turn](/games/game-12/turns/5.md) · [All turns](/games/game-12/turns/index.md) · [Interactive board](/games/game-12/replay.html#event-35) · [Game](/games/game-12/summary.md) Board before the first command: state `34` in [states.jsonl](/games/game-12/states.jsonl). After the last command: state `46` in [states.jsonl](/games/game-12/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #35 · bob · msg {#e35} > Three 3-cube fires surfaced since the pin, so prioritize containment now: you’re best placed for Delhi (3 black, in discard) from Beijing. As Operations Expert, use your station move to Delhi, discarding a non-core card if possible (preserve Tehran/Delhi black and San Francisco/Paris blue), then treat red? black three times to clear it. I’ll own Los Angeles (3 yellow, in discard) on my next turn; Lagos (3 yellow, not yet in discard) also needs an owner after we reassess. [Model call bob-legacy-p0017](/games/game-12/turns/4-calls.md#d-bob-legacy-p0017) — unique payload candidate; not a proven invocation join ### #36 · bob · msg {#e36} > Correction: treat black at Delhi (not red). [Model call bob-legacy-p0017](/games/game-12/turns/4-calls.md#d-bob-legacy-p0017) — unique payload candidate; not a proven invocation join ### #37 · alice · msg {#e37} > Conflict with the frontier’s LA line: I can Ops Expert-move directly from Beijing to Delhi and clear its 3 black cubes this turn, rather than spending four drives; that removes the Delhi bomb. I’ll do Delhi now, preserving Tehran/Delhi black and both blue handoff cards; I’ll discard Mexico City. Bob should own LA next turn; please take Lagos too if still 3, or we reassess after the draw. [Model call alice-legacy-p0019](/games/game-12/turns/4-calls.md#d-alice-legacy-p0019) — unique payload candidate; not a proven invocation join ### #38 · bob · msg {#e38} > Agreed—Delhi is the right target, and discarding Mexico City preserves the black/blue cure pipeline. I’ll prioritize Los Angeles next turn using my Los Angeles card for a direct flight, then treat; I’ll reassess Lagos after infection and name an owner if it remains at 3. [Model call bob-legacy-p0018](/games/game-12/turns/4-calls.md#d-bob-legacy-p0018) — unique payload candidate; not a proven invocation join ### #39 · alice · plan {#e39} > Collectors: Bob blue/yellow/red; Alice black, preserve Tehran and Delhi black plus San Francisco/Paris blue. This turn Alice uses Operations Expert move from Beijing to Delhi (discard Mexico City), then treats black three times to clear the 3-cube armed bomb. Next turn Bob owns Los Angeles (3 yellow, in discard) using his Los Angeles card for direct flight and treatments; Bob then owns Lagos (3 yellow, not in discard) after LA if still at 3. Reassess after infection; assign any new 3-cube/supply-pressure fire immediately. [Model call alice-legacy-p0020](/games/game-12/turns/4-calls.md#d-alice-legacy-p0020) — unique payload candidate; not a proven invocation join ### #40 · alice · cmd {#e40} ```json { "tag": "operationsExpertMove", "to": "Delhi", "discard": "Mexico City" } ``` Board before: state `34` in [states.jsonl](/games/game-12/states.jsonl) · after: state `40` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0020](/games/game-12/turns/4-calls.md#d-alice-legacy-p0020) — unique payload candidate; not a proven invocation join ### #41 · alice · cmd {#e41} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `40` in [states.jsonl](/games/game-12/states.jsonl) · after: state `41` in [states.jsonl](/games/game-12/states.jsonl) ### #42 · alice · msg {#e42} > Conflict with the pinned Delhi-clear plan: after one black treatment, I have 2 actions left. I can either clear Delhi fully (two more treats) or treat once more and build a free station here, leaving 1 cube but making my black cure reachable without a trip. Frontier favors the station; I lean station for the cure clock unless you object. LA/Lagos remain Bob’s assigned fires. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0022](/games/game-12/turns/4-calls.md#d-alice-legacy-p0022) — unique payload candidate; not a proven invocation join ### #43 · alice · msg {#e43} > Update after the epidemic: Delhi is still at 2 black and its card is back in infect discard, so I’m abandoning the station alternative and clearing the remaining two cubes now to avoid a possible reshuffle hit. Delhi’s station can wait; LA remains Bob’s next-turn fire. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0022](/games/game-12/turns/4-calls.md#d-alice-legacy-p0022) — unique payload candidate; not a proven invocation join ### #44 · alice · cmd {#e44} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `41` in [states.jsonl](/games/game-12/states.jsonl) · after: state `44` in [states.jsonl](/games/game-12/states.jsonl) ### #45 · alice · msg {#e45} > New choice/conflict: Delhi is down to 1 black cube now, so it can absorb two placements before outbreak; the frontier values a free Delhi station as 4 actions closer to my black cure. With the next known infection cards safe, I favor building the station rather than removing the final cube; this leaves one cube in Delhi for follow-up if it changes. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0023](/games/game-12/turns/4-calls.md#d-alice-legacy-p0023) — unique payload candidate; not a proven invocation join ### #46 · alice · cmd {#e46} ```json { "tag": "buildStation" } ``` Board before: state `44` in [states.jsonl](/games/game-12/states.jsonl) · after: state `46` in [states.jsonl](/games/game-12/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-12/turns/4-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0019](/games/game-12/turns/4-calls.md#d-alice-legacy-p0019) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#37](/games/game-12/turns/4.md#e37) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0020](/games/game-12/turns/4-calls.md#d-alice-legacy-p0020) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#39](/games/game-12/turns/4.md#e39) (unique payload candidate; not a proven invocation join), [#40](/games/game-12/turns/4.md#e40) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0022](/games/game-12/turns/4-calls.md#d-alice-legacy-p0022) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#42](/games/game-12/turns/4.md#e42) (unique payload candidate; not a proven invocation join), [#43](/games/game-12/turns/4.md#e43) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0023](/games/game-12/turns/4-calls.md#d-alice-legacy-p0023) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#45](/games/game-12/turns/4.md#e45) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0017](/games/game-12/turns/4-calls.md#d-bob-legacy-p0017) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#35](/games/game-12/turns/4.md#e35) (unique payload candidate; not a proven invocation join), [#36](/games/game-12/turns/4.md#e36) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0018](/games/game-12/turns/4-calls.md#d-bob-legacy-p0018) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#38](/games/game-12/turns/4.md#e38) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0021](/games/game-12/turns/4-calls.md#d-alice-legacy-p0021) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0019](/games/game-12/turns/4-calls.md#d-bob-legacy-p0019) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)