# Turn 5 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-12/turns/4.md) · [Next turn](/games/game-12/turns/6.md) · [All turns](/games/game-12/turns/index.md) · [Interactive board](/games/game-12/replay.html#event-47) · [Game](/games/game-12/summary.md) Board before the first command: state `46` in [states.jsonl](/games/game-12/states.jsonl). After the last command: state `52` in [states.jsonl](/games/game-12/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #47 · alice · msg {#e47} > Yellow supply is now flagged (14 left, 10 on board), so please pay it down this round: LA is the urgent 3-cube in discard. Direct flight with your Los Angeles card + three yellow treats clears it, though it spends cure progress. Lagos is also 3 yellow but not yet in discard; I can take it next turn from Delhi via station/position if it remains. [Model call alice-legacy-p0024](/games/game-12/turns/5-calls.md#d-alice-legacy-p0024) — unique payload candidate; not a proven invocation join ### #48 · bob · cmd {#e48} ```json { "tag": "directFlight", "to": "Los Angeles" } ``` Board before: state `46` in [states.jsonl](/games/game-12/states.jsonl) · after: state `48` in [states.jsonl](/games/game-12/states.jsonl) [Model call bob-legacy-p0020](/games/game-12/turns/5-calls.md#d-bob-legacy-p0020) — unique payload candidate; not a proven invocation join ### #49 · bob · cmd {#e49} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `48` in [states.jsonl](/games/game-12/states.jsonl) · after: state `49` in [states.jsonl](/games/game-12/states.jsonl) ### #50 · bob · cmd {#e50} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `49` in [states.jsonl](/games/game-12/states.jsonl) · after: state `50` in [states.jsonl](/games/game-12/states.jsonl) ### #51 · bob · cmd {#e51} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `50` in [states.jsonl](/games/game-12/states.jsonl) · after: state `51` in [states.jsonl](/games/game-12/states.jsonl) ### #52 · bob · cmd {#e52} ```json { "tag": "discard", "card": { "kind": "city", "city": "Jakarta" } } ``` Board before: state `51` in [states.jsonl](/games/game-12/states.jsonl) · after: state `52` in [states.jsonl](/games/game-12/states.jsonl) [Model call bob-legacy-p0024](/games/game-12/turns/5-calls.md#d-bob-legacy-p0024) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-12/turns/5-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0024](/games/game-12/turns/5-calls.md#d-alice-legacy-p0024) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#47](/games/game-12/turns/5.md#e47) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0020](/games/game-12/turns/5-calls.md#d-bob-legacy-p0020) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#48](/games/game-12/turns/5.md#e48) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0024](/games/game-12/turns/5-calls.md#d-bob-legacy-p0024) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#52](/games/game-12/turns/5.md#e52) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0025](/games/game-12/turns/5-calls.md#d-alice-legacy-p0025) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0026](/games/game-12/turns/5-calls.md#d-alice-legacy-p0026) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0021](/games/game-12/turns/5-calls.md#d-bob-legacy-p0021) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0022](/games/game-12/turns/5-calls.md#d-bob-legacy-p0022) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0023](/games/game-12/turns/5-calls.md#d-bob-legacy-p0023) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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