# Turn 8 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-12/turns/7.md) · [Next turn](/games/game-12/turns/9.md) · [All turns](/games/game-12/turns/index.md) · [Interactive board](/games/game-12/replay.html#event-71) · [Game](/games/game-12/summary.md) Board before the first command: state `70` in [states.jsonl](/games/game-12/states.jsonl). After the last command: state `81` in [states.jsonl](/games/game-12/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #71 · bob · msg {#e71} > Black cure can be fast: from Lagos station, use your Ops Expert move to Karachi, discarding Taipei (preserve all four black cards and SF/Paris). I’ll drive Kolkata→Delhi→Karachi next turn and give you Karachi; then you can move to Delhi’s station and cure black on your following turn. Your hand will reach 7 after the share, so no discard needed if Taipei is shed now. [Model call bob-legacy-p0033](/games/game-12/turns/8-calls.md#d-bob-legacy-p0033) — unique payload candidate; not a proven invocation join ### #72 · alice · msg {#e72} > Frontier favors blue handoff, but I’m choosing Bob’s black-cure transfer: I’m 4/5 black, he holds the fifth (Karachi), and this needs one share versus two blue handoffs. I’ll move to Karachi, discard Taipei, clear Delhi’s last black cube en route, and return to Karachi for Bob’s planned share next turn. Bangkok is cleared; watch the Buenos Aires–Bogota 2+2 cluster. [Model call alice-legacy-p0036](/games/game-12/turns/8-calls.md#d-alice-legacy-p0036) — unique payload candidate; not a proven invocation join ### #73 · alice · plan {#e73} > Cures: Alice collects black (4/5, preserve Tehran/Delhi/Moscow/Istanbul); Bob supplies Karachi as the fifth card via Share in Karachi, then Alice moves to Delhi station and cures black. Bob collects blue/yellow/red; keep San Francisco and Paris for blue handoffs. This turn Alice Ops Expert-moves to Karachi (discard Taipei), drives Delhi, treats the last black cube there, then returns to Karachi. Next turn Bob drives Kolkata→Delhi→Karachi and gives Karachi if route/action budget allows. Bangkok is cleared. Containment: Bob owns the Buenos Aires–Bogota yellow cluster if either matures to 3; Alice monitors Delhi/Moscow black and any new fire. Reassess after infection/draw. [Model call alice-legacy-p0036](/games/game-12/turns/8-calls.md#d-alice-legacy-p0036) — unique payload candidate; not a proven invocation join ### #74 · bob · msg {#e74} > Agreed—that four-action line works from Lagos: Ops move to Karachi, Delhi/treat once/return, preserving the four-card black set and ending ready to share. I’ll route Kolkata→Delhi→Karachi next turn and give Karachi; I’ll also watch the Buenos Aires–Bogota cluster. [Model call bob-legacy-p0034](/games/game-12/turns/8-calls.md#d-bob-legacy-p0034) — unique payload candidate; not a proven invocation join ### #75 · alice · cmd {#e75} ```json { "tag": "operationsExpertMove", "to": "Karachi", "discard": "Taipei" } ``` Board before: state `70` in [states.jsonl](/games/game-12/states.jsonl) · after: state `75` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0037](/games/game-12/turns/8-calls.md#d-alice-legacy-p0037) — unique payload candidate; not a proven invocation join ### #76 · alice · cmd {#e76} ```json { "tag": "driveFerry", "to": "Delhi" } ``` Board before: state `75` in [states.jsonl](/games/game-12/states.jsonl) · after: state `76` in [states.jsonl](/games/game-12/states.jsonl) ### #77 · alice · cmd {#e77} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `76` in [states.jsonl](/games/game-12/states.jsonl) · after: state `77` in [states.jsonl](/games/game-12/states.jsonl) ### #78 · alice · msg {#e78} > Choosing the black handoff line over the tied blue/cluster line: I’m returning to Karachi now so Bob can meet me and transfer the fifth black card next turn; no 3-cube threat is live, while BA/Bogota remain two cubes each. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0040](/games/game-12/turns/8-calls.md#d-alice-legacy-p0040) — unique payload candidate; not a proven invocation join ### #79 · alice · cmd {#e79} ```json { "tag": "driveFerry", "to": "Karachi" } ``` Board before: state `77` in [states.jsonl](/games/game-12/states.jsonl) · after: state `79` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0040](/games/game-12/turns/8-calls.md#d-alice-legacy-p0040) — unique payload candidate; not a proven invocation join ### #80 · bob · msg {#e80} > For your forced discard, shed Lima (yellow) and keep Government Grant: it can build the sixth station in Karachi for free on your action turn. Then after my share next turn, you can cure black there immediately without spending a move to Delhi. I’ll take the 3-step Kolkata→Delhi→Karachi route and give Karachi. [Model call bob-legacy-p0035](/games/game-12/turns/8-calls.md#d-bob-legacy-p0035) — unique payload candidate; not a proven invocation join ### #81 · alice · cmd {#e81} ```json { "tag": "discard", "card": { "kind": "city", "city": "Lima" } } ``` Board before: state `79` in [states.jsonl](/games/game-12/states.jsonl) · after: state `81` in [states.jsonl](/games/game-12/states.jsonl) [Model call alice-legacy-p0042](/games/game-12/turns/8-calls.md#d-alice-legacy-p0042) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-12/turns/8-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0036](/games/game-12/turns/8-calls.md#d-alice-legacy-p0036) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#72](/games/game-12/turns/8.md#e72) (unique payload candidate; not a proven invocation join), [#73](/games/game-12/turns/8.md#e73) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0037](/games/game-12/turns/8-calls.md#d-alice-legacy-p0037) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#75](/games/game-12/turns/8.md#e75) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0040](/games/game-12/turns/8-calls.md#d-alice-legacy-p0040) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#78](/games/game-12/turns/8.md#e78) (unique payload candidate; not a proven invocation join), [#79](/games/game-12/turns/8.md#e79) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0042](/games/game-12/turns/8-calls.md#d-alice-legacy-p0042) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#81](/games/game-12/turns/8.md#e81) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0033](/games/game-12/turns/8-calls.md#d-bob-legacy-p0033) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#71](/games/game-12/turns/8.md#e71) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0034](/games/game-12/turns/8-calls.md#d-bob-legacy-p0034) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#74](/games/game-12/turns/8.md#e74) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0035](/games/game-12/turns/8-calls.md#d-bob-legacy-p0035) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#80](/games/game-12/turns/8.md#e80) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0038](/games/game-12/turns/8-calls.md#d-alice-legacy-p0038) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0039](/games/game-12/turns/8-calls.md#d-alice-legacy-p0039) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0041](/games/game-12/turns/8-calls.md#d-alice-legacy-p0041) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0036](/games/game-12/turns/8-calls.md#d-bob-legacy-p0036) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0037](/games/game-12/turns/8-calls.md#d-bob-legacy-p0037) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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