{"id": "alice-legacy-p0001", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 1, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 0, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/0-calls.md#d-alice-legacy-p0001", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN: none. Nothing you and your partner have agreed\nsurvives past this prompt — plans re-derived each turn drift and die.\nPin the multi-turn intent (who collects which color, where you meet\nnext, who holds which region) with pin_plan; it will be re-shown to\nboth of you every turn until replaced.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=medic at=Atlanta\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue)]  bob@Atlanta(scientist) hand=4 [event:resilientPopulation, Madrid(blue), San Francisco(blue), Moscow(black)]\nsupply: blue:24 yellow:16 black:16 red:22   decks: player=49 infection=39   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Los Angeles–Mexico City: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Chicago→Los Angeles\n  Mexico City: 3 yellow⚠ [in infect-discard] [cluster Los Angeles–Mexico City: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Chicago→Mexico City — or 1 action: direct flight (you hold Mexico City — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure)\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Sao Paulo\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))\n  black: bob collects (1/4) — give bob your black cards when you share\n  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 6 move(s), bob 6 move(s); then bob to station Atlanta +6 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - break the Istanbul–Cairo black cluster at Istanbul — drive Washington, drive New York, drive Madrid, drive Algiers\n     tempo: 4 action(s) closer to the black cure (48 → 44 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Chennai, Los Angeles, Mexico City): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - shore up yellow at Los Angeles (supply strained: 16 left) — drive Chicago, drive Los Angeles, treat yellow\n     tempo: 1 action(s) further from the blue cure (28 → 29 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Chennai, Mexico City): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  exchange \"break the Istanbul–Cairo black cluster at Istan…\" → \"shore up yellow at Los Angeles\": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)\n  dominated: \"advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you)\" — tempo 4 vs 4, risk 1.23 vs 1.17 — beaten by \"break the Istanbul–Cairo black cluster at Istan…\"\n  dominated: \"defuse the armed discard bomb at Mexico City (yellow — fires on the next epidemic reshuffle)\" — tempo -2 vs -1, risk 0.74 vs 0.74 — beaten by \"shore up yellow at Los Angeles\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Baghdad\", \"Paris\"", "deferred": null, "steps": []}
{"id": "alice-legacy-p0002", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 2, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 3, "match": "unique payload candidate; not a proven invocation join", "turn": 0, "url": "/games/game-13/turns/0.md#e3"}, {"seq": 4, "match": "unique payload candidate; not a proven invocation join", "turn": 0, "url": "/games/game-13/turns/0.md#e4"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 0, "placement": "linked", "linkedTurns": [0], "url": "/games/game-13/turns/0-calls.md#d-alice-legacy-p0002", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #1): Alice: please drive Atlanta→Chicago→Mexico City (2 moves), then Treat yellow — as Medic you clear all 3 cubes in ONE action, defusing the LA–Mexico City cluster's anchor. Do NOT direct-fly with your Mexico City card — you're our yellow collector (1/5), keep it for the cure. Spare 4th action: nothing at Chicago, so consider staying put or stepping toward Miami. Next turn Mexico City→Bogota→Sao Paulo pre-empts that 2-cube yellow before it matures. FYI I'm holding blue 2/4 + black 1/4 and will work the blue/black cure from Atlanta; we're both in Atlanta but I can't take Paris(blue) off you here (share only works in the card's own city).\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN: none. Nothing you and your partner have agreed\nsurvives past this prompt — plans re-derived each turn drift and die.\nPin the multi-turn intent (who collects which color, where you meet\nnext, who holds which region) with pin_plan; it will be re-shown to\nboth of you every turn until replaced.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=medic at=Atlanta\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue)]  bob@Atlanta(scientist) hand=4 [event:resilientPopulation, Madrid(blue), San Francisco(blue), Moscow(black)]\nsupply: blue:24 yellow:16 black:16 red:22   decks: player=49 infection=39   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Los Angeles–Mexico City: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Chicago→Los Angeles\n  Mexico City: 3 yellow⚠ [in infect-discard] [cluster Los Angeles–Mexico City: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Chicago→Mexico City — or 1 action: direct flight (you hold Mexico City — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure)\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Sao Paulo\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))\n  black: bob collects (1/4) — give bob your black cards when you share\n  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 6 move(s), bob 6 move(s); then bob to station Atlanta +6 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - break the Istanbul–Cairo black cluster at Istanbul — drive Washington, drive New York, drive Madrid, drive Algiers\n     tempo: 4 action(s) closer to the black cure (48 → 44 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Chennai, Los Angeles, Mexico City): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - shore up yellow at Los Angeles (supply strained: 16 left) — drive Chicago, drive Los Angeles, treat yellow\n     tempo: 1 action(s) further from the blue cure (28 → 29 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Chennai, Mexico City): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  exchange \"break the Istanbul–Cairo black cluster at Istan…\" → \"shore up yellow at Los Angeles\": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)\n  dominated: \"advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you)\" — tempo 4 vs 4, risk 1.23 vs 1.17 — beaten by \"break the Istanbul–Cairo black cluster at Istan…\"\n  dominated: \"defuse the armed discard bomb at Mexico City (yellow — fires on the next epidemic reshuffle)\" — tempo -2 vs -1, risk 0.74 vs 0.74 — beaten by \"shore up yellow at Los Angeles\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Baghdad\", \"Paris\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob asks me to drive Atlanta→Chicago→Mexico City, treat yellow (medic clears all 3), then spare action. Note: the frontier suggests LA or Istanbul, but bob's plan goes to Mexico City. As Medic, treating yellow at Mexico City clears all 3 cubes in one action. The LA–Mexico City cluster has 6 cubes; clearing Mexico City's 3 leaves LA at 3.\n\nPlan: drive Chicago, drive Mexico City, treat yellow (3 actions). 4th action: bob says stay or step toward Miami. But wait — I'm holding Mexico City card as yellow collector (1/5). Bob says keep it. Good.\n\n4th action options: after treating Mexico City, LA still has 3 yellow. From Mexico City I can't reach LA in one action? Mexico City connects to Los Angeles directly! Yes: Los Angeles: San Francisco, Chicago, Sydney, Mexico City. Mexico City: Los Angeles, Chicago, Miami, Bogota, Lima. So from Mexico City I could... but I've already used the drive there. 4th action: treat yellow at Mexico City already done — can I drive to LA and treat? That's 2 more actions (drive + treat), only have 1 left.\n\nAlternative: drive Chicago, drive Mexico City, treat yellow, then drive toward Bogota (toward Sao Paulo pre-empt) or Miami. Bob suggested next turn Mexico City→Bogota→Sao Paulo. So 4th action driving Bogota saves a step but ends me away from... actually next turn plan: Mexico City→Bogota→Sao Paulo pre-empt the 2-cube yellow. If I spend 4th action driving to Bogota now, next turn I only need 1 move to Sao Paulo + treat. But then I'm at Bogota — treat yellow at Bogota? Bogota has no cubes currently (not in threats). Hmm, driving to Bogota now: next turn drive Sao Paulo, treat yellow (2 actions), plus 2 more actions. That's efficient. But wait — is moving to Bogota before drawing risky? Infect phase happens after actions. Fine.\n\nAlternatively 4th action: treat at Mexico City again? No, medic clears all in one.\n\nActually alternative better plan: drive Chicago, drive Los Angeles, treat yellow (clears 3), then 4th action... LA→Mexico City drive, treat? No, only 1 action left. Hmm: Chicago (1), LA (2), treat LA (3), drive Mexico City (4). Next turn treat Mexico City + ... but then yellow handoff etc.\n\nCompare: bob's plan defuses Mexico City anchor (LA still 3). LA plan defuses LA (Mexico City still 3). Either way one 3-cube city remains. Frontier's \"shore up yellow at LA\" is priced slightly better (clears 3, 2 bombs left vs 3). But bob explicitly asked Mexico City route and to keep the card. Frontier says Mexico City option dominated by LA. Hmm, but bob's message asks me to go Mexico City. Should I follow bob or frontier?\n\nActually, can I do better? What about: Chicago (1), LA (2), treat yellow at LA (3, clears all 3 as medic), Mexico City (4). Next turn treat Mexico City (clears 3), then Bogota etc. That defuses both cluster cities over two turns, same as bob's plan but reversed order — and matches the frontier's better-priced LA option while still keeping Mexico City card. Difference vs bob's plan: which city is at 3 during the infect phase tonight. Infect phase: Mexico City is in infect-discard (\"armed bombs\"). If Mexico City gets infected tonight while at 3 → outbreak! LA also in infect-discard. Both are armed. Infection rate 2, 2 cards drawn. Both LA and Mexico City are in the discard; epidemic reshuffle re-arms them.\n\nWith infection rate 2, only 2 infect cards drawn per turn (unless epidemic). P of either LA or Mexico City coming up: they're in the 39-card infection deck... wait they're in infect-discard, meaning they were already drawn and NOT on top — they can only come back after an epidemic reshuffle. Chennai, LA, Mexico City all in discard. So tonight's infect phase (2 cards) won't hit LA or Mexico City unless epidemic (31%). If epidemic: reshuffle puts discard on top, so LA and Mexico City both likely fire within the reshuffled top cards.\n\nEither way one of them stays at 3 through the window. So order matters little; but the frontier prefers LA because... \"clears 3 cubes, 2 armed bombs left vs 3\" — hmm, treating Mexico City leaves LA as armed bomb? Both are armed either way. Marginal. Actually the frontier's LA option says risk after: 2 bombs (Chennai, Mexico City) vs Mexico City option: 3 bombs. That's odd — treating Mexico City should remove Mexico City as a bomb... unless because I keep the Mexico City card in hand? No, bombs are infection discard cities. Whatever — maybe because treating Mexico City with medic clears it fully so it's not a bomb, and the \"3 bombs\" line for the Istanbul plan. Both yellow plans listed: LA shore up → 2 bombs; \"defuse armed discard bomb at Mexico City\" was dominated with tempo -2. Hmm the dominated one is \"defuse the armed discard bomb at Mexico City\" — probably referring to direct-flight version (burning the card). Bob's drive version isn't listed as such.\n\nI'll go with LA route: drive Chicago, drive Los Angeles, treat yellow (clears all 3), drive Mexico City. This matches frontier's preferred yellow option, defuses one anchor, positions me to clear Mexico City next turn (1 treat action), then Bogota→Sao Paulo. Also keeps Mexico City card.\n\nBut bob explicitly said Mexico City first and don't burn the card. My plan honors \"don't burn the card\" and the same overall route, just reversed cluster order. Should I message bob? Yes, send a short message explaining the reversal. Also maybe pin a plan.\n\nActually wait — is there a difference in tonight's risk? With my LA plan, after actions, board has Mexico City 3 yellow, LA 0. Infect phase: if epidemic fires, discard reshuffles: Chennai, LA, Mexico City on top area. LA at 0 now would get +1 (fine), Mexico City at 3 → outbreak! With bob's plan: Mexico City 0, LA 3 → LA outbreaks. Symmetric. Fine.\n\nOne more consideration: 4th action drive to Mexico City vs Bogota. If I drive Mexico City (4th), next turn: treat Mexico City (1), drive Bogota (2), drive Sao Paulo (3), treat yellow Sao Paulo (4). Nice — clears Mexico City cluster fully + Sao Paulo in one turn. That's a strong line. Alternatively 4th action Bogota: next turn Sao Paulo + treat, but Mexico City 3-cube sits during infect. I prefer Mexico City.\n\nWait, actually can I do even better: Chicago, LA, treat LA, then... no way to treat Mexico City too. 4 actions is 4.\n\nBlack cluster Istanbul–Cairo: bob works from Atlanta; frontier priced Istanbul line but yellow is more urgent (supply 16, cluster 6 cubes). Bob said he's holding blue/black. OK.\n\nLet me preview the plan to verify: driveFerry Chicago, driveFerry Los Angeles, treatDisease yellow, driveFerry Mexico City. As medic, treatDisease yellow at LA removes all 3. Then draw phase risk.\n\nAlso pin plan: \"alice collects yellow+red; bob collects blue+black. Alice defuses LA–Mexico City cluster this turn and next (Mexico City treat next turn), then Bogota→Sao Paulo. Bob: work blue cure from Atlanta; Paris(blue) handoff needs Paris meetup — discuss.\" Also mention Paris handoff: I hold Paris(blue), bob needs it. Meeting in Paris costs both 4 moves. Hmm, bob is collecting blue 2/4 — my Paris is his 3rd. Rendezvous in Paris is expensive right now. Later when I travel anyway (e.g., toward Istanbul via Madrid... Paris is not on the way to Istanbul exactly; Madrid→Algiers→Istanbul). Actually from Europe, Paris→Milan→Istanbul. If I go break Istanbul–Cairo later, I could pass Paris. But I'm on yellow duty. Deferred.\n\nLet me do preview_plan and send_message in parallel, then submit. Actually preview first, then message+submit. I'll call preview_plan first alone, then send message and submit together? Message content doesn't depend on preview much, but safe to preview first.\n\nActually, one check: is direct flight to LA possible? I don't hold LA card. Fine.\n\nLet me run preview.", "text": "", "toolCalls": [{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "driveFerry", "to": "Mexico City"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Chicago"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Baghdad\", \"Paris\""}, {"index": 1, "action": {"tag": "driveFerry", "to": "Los Angeles"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Sydney"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "directFlight", "to": "Hong Kong"}, {"tag": "directFlight", "to": "Baghdad"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "treatDisease", "color": "yellow"}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Sydney"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "directFlight", "to": "Hong Kong"}, {"tag": "directFlight", "to": "Baghdad"}, {"tag": "directFlight", "to": "Paris"}]}, {"index": 3, "action": {"tag": "driveFerry", "to": "Mexico City"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Los Angeles", "color": "yellow", "before": 3, "after": 0}], "moves": [{"player": "alice", "from": "Atlanta", "to": "Mexico City"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Mexico City"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 49, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.15384615384615385, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 39, "perCityHitProbability": 0.05128205128205128, "threats": [{"city": "Chennai", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Mexico City", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Sao Paulo", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Istanbul", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Cairo", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "alice", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}]}}}}]}, {"synthetic": false, "servedModel": null, "reasoning": "Plan verified: LA cleared to 0, I end in Mexico City, no cards burned, 0 unspent actions. Chennai and Mexico City pHit=0 (they're in discard, only return after epidemic). Epidemic risk ~15%.\n\nNext turn: treat Mexico City (clears 3), then Bogota→Sao Paulo→treat. Send message and pin plan, then submit.", "text": "Plan verified — zero cards burned, all 4 actions spent, LA drops to 0 and I end in Mexico City. Messaging bob with the one deviation from his request before committing:", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Taking your route with the cluster order flipped: Chicago→Los Angeles, medic-treat yellow (LA clears to 0 in one action), then 4th action drives me into Mexico City. Same cluster, same card discipline (Mexico City card stays in my hand for the yellow cure) — this way LA is defused TONIGHT and next turn is one treat (Mexico City) + Bogota→Sao Paulo→treat, clearing the whole yellow west+south front in two turns. Your plan had me ending this turn with Mexico City still at 3 through tonight's infect phase; reversed, it's LA that was at 3 tonight — symmetric exposure, strictly better next-turn tempo. You work blue/black from Atlanta as planned; my Paris(blue) handoff needs a Paris meetup — let's fold it into a route later rather than burn 8 moves now."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\nFIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\nSTATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}]}]}
{"id": "alice-legacy-p0003", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 3, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 0, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/0-calls.md#d-alice-legacy-p0003", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Los Angeles (3 yellow) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=medic at=Chicago\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Chicago(medic) hand=4 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue)]  bob@Atlanta(scientist) hand=4 [event:resilientPopulation, Madrid(blue), San Francisco(blue), Moscow(black)]\nsupply: blue:24 yellow:16 black:16 red:22   decks: player=49 infection=39   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ [in infect-discard] — 4 move(s): Los Angeles→Sydney→Jakarta→Chennai\n  Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Los Angeles–Mexico City: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Los Angeles\n  Mexico City: 3 yellow⚠ [in infect-discard] [cluster Los Angeles–Mexico City: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Mexico City — or 1 action: direct flight (you hold Mexico City — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure)\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Bogota→Sao Paulo\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Toronto→New York→Madrid→Algiers→Istanbul\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))\n  black: bob collects (1/4) — give bob your black cards when you share\n  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (1 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 6 move(s), bob 6 move(s); then bob to station Atlanta +6 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - break the Istanbul–Cairo black cluster at Istanbul — drive Toronto, drive New York, drive Madrid\n     tempo: 3 action(s) closer to the blue cure (28 → 25 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Chennai, Los Angeles, Mexico City): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse Los Angeles and return to Chicago (round trip, 3 actions) — drive Los Angeles, treat yellow, drive Chicago\n     tempo: no cure progress — nearest is blue, 28 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Chennai, Mexico City): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  exchange \"break the Istanbul–Cairo black cluster at Istan…\" → \"defuse Los Angeles and return to Chicago\": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)\n  dominated: \"advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you)\" — tempo 3 vs 3, risk 1.23 vs 1.17 — beaten by \"break the Istanbul–Cairo black cluster at Istan…\"\n  dominated: \"shore up yellow at Los Angeles (supply strained: 16 left)\" — tempo -1 vs 0, risk 0.74 vs 0.74 — beaten by \"defuse Los Angeles and return to Chicago\"\n  dominated: \"defuse the armed discard bomb at Mexico City (yellow — fires on the next epidemic reshuffle)\" — tempo -1 vs 0, risk 0.74 vs 0.74 — beaten by \"defuse Los Angeles and return to Chicago\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Baghdad\", \"Paris\"\n\nPREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {\"tag\":\"driveFerry\",\"to\":\"Los Angeles\"}).", "deferred": null, "steps": []}
{"id": "alice-legacy-p0004", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 4, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 7, "match": "unique payload candidate; not a proven invocation join", "turn": 0, "url": "/games/game-13/turns/0.md#e7"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 0, "placement": "linked", "linkedTurns": [0], "url": "/games/game-13/turns/0-calls.md#d-alice-legacy-p0004", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #6): Approved — your reversed route is strictly better tempo and the outbreak exposure is symmetric. One note for tonight's infect draw: whichever of LA/Mexico City is still at 3 becomes an automatic outbreak if its card comes up (rate 2, both are in the discard, small but real risk ~1/20 each) — nothing we can do about that pair tonight, so I'll hold Resilient Population in reserve in case the discard gets ugly after an epidemic. Going forward: blue/black from Atlanta as planned, Paris(blue) handoff folded into a future route, no early rendezvous.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Los Angeles (3 yellow) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=medic at=Chicago\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Chicago(medic) hand=4 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue)]  bob@Atlanta(scientist) hand=4 [event:resilientPopulation, Madrid(blue), San Francisco(blue), Moscow(black)]\nsupply: blue:24 yellow:16 black:16 red:22   decks: player=49 infection=39   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ [in infect-discard] — 4 move(s): Los Angeles→Sydney→Jakarta→Chennai\n  Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Los Angeles–Mexico City: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Los Angeles\n  Mexico City: 3 yellow⚠ [in infect-discard] [cluster Los Angeles–Mexico City: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Mexico City — or 1 action: direct flight (you hold Mexico City — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure)\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Bogota→Sao Paulo\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Toronto→New York→Madrid→Algiers→Istanbul\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))\n  black: bob collects (1/4) — give bob your black cards when you share\n  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (1 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 6 move(s), bob 6 move(s); then bob to station Atlanta +6 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - break the Istanbul–Cairo black cluster at Istanbul — drive Toronto, drive New York, drive Madrid\n     tempo: 3 action(s) closer to the blue cure (28 → 25 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Chennai, Los Angeles, Mexico City): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse Los Angeles and return to Chicago (round trip, 3 actions) — drive Los Angeles, treat yellow, drive Chicago\n     tempo: no cure progress — nearest is blue, 28 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Chennai, Mexico City): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  exchange \"break the Istanbul–Cairo black cluster at Istan…\" → \"defuse Los Angeles and return to Chicago\": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)\n  dominated: \"advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you)\" — tempo 3 vs 3, risk 1.23 vs 1.17 — beaten by \"break the Istanbul–Cairo black cluster at Istan…\"\n  dominated: \"shore up yellow at Los Angeles (supply strained: 16 left)\" — tempo -1 vs 0, risk 0.74 vs 0.74 — beaten by \"defuse Los Angeles and return to Chicago\"\n  dominated: \"defuse the armed discard bomb at Mexico City (yellow — fires on the next epidemic reshuffle)\" — tempo -1 vs 0, risk 0.74 vs 0.74 — beaten by \"defuse Los Angeles and return to Chicago\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Baghdad\", \"Paris\"\n\nPREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {\"tag\":\"driveFerry\",\"to\":\"Los Angeles\"}).", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Continue: drive LA, treat yellow, drive Mexico City (my pinned plan, matching the outstanding preview).", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Los Angeles"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Los Angeles"}}}]}]}
{"id": "alice-legacy-p0005", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 5, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 0, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/0-calls.md#d-alice-legacy-p0005", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Los Angeles (3 yellow) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=medic at=Los Angeles\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Los Angeles(medic) hand=4 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue)]  bob@Atlanta(scientist) hand=4 [event:resilientPopulation, Madrid(blue), San Francisco(blue), Moscow(black)]\nsupply: blue:24 yellow:16 black:16 red:22   decks: player=49 infection=39   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ [in infect-discard] — 3 move(s): Sydney→Jakarta→Chennai\n  Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Los Angeles–Mexico City: 6 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now\n  Mexico City: 3 yellow⚠ [in infect-discard] [cluster Los Angeles–Mexico City: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Mexico City — or 1 action: direct flight (you hold Mexico City — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure)\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Bogota→Sao Paulo\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Chicago→Toronto→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 5 move(s) vs your 6\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\n  black: bob collects (1/4) — give bob your black cards when you share\n  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 5 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 6 move(s), bob 6 move(s); then bob to station Atlanta +6 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you) — drive Chicago, drive Toronto\n     tempo: 2 action(s) closer to the blue cure (29 → 27 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Chennai, Los Angeles, Mexico City): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - defuse the armed discard bomb at Mexico City (yellow — fires on the next epidemic reshuffle) — drive Mexico City, treat yellow\n     tempo: 1 action(s) closer to the blue cure (29 → 28 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Chennai, Los Angeles): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  exchange \"advance the blue cure: move toward the Paris ha…\" → \"defuse the armed discard bomb at Mexico City\": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)\n  dominated: \"shore up yellow at Los Angeles (supply strained: 16 left)\" — tempo 0 vs 1, risk 0.74 vs 0.74 — beaten by \"defuse the armed discard bomb at Mexico City\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Sydney\", \"Mexico City\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Baghdad\", \"Paris\"\n  [10] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n\nPREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {\"tag\":\"treatDisease\",\"color\":\"yellow\"}).", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Treat yellow at LA (clears 3), then drive Mexico City. That matches the pinned plan and the outstanding preview. The frontier's \"defuse Mexico City\" nominee (drive Mexico City, treat) is also fine — but my plan treats LA then moves to Mexico City, so next turn treats Mexico City in 1 action. Same outcome, better tempo. Continue.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}]}]}
{"id": "alice-legacy-p0006", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 6, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 0, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/0-calls.md#d-alice-legacy-p0006", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=medic at=Los Angeles\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Los Angeles(medic) hand=4 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue)]  bob@Atlanta(scientist) hand=4 [event:resilientPopulation, Madrid(blue), San Francisco(blue), Moscow(black)]\nsupply: blue:24 yellow:19 black:16 red:22   decks: player=49 infection=39   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ [in infect-discard] — 3 move(s): Sydney→Jakarta→Chennai\n  Mexico City: 3 yellow⚠ [in infect-discard] — 1 move(s): Mexico City — or 1 action: direct flight (you hold Mexico City — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure)\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Bogota→Sao Paulo\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Chicago→Toronto→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 5 move(s) vs your 6\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Chicago→Toronto→New York→Madrid→Algiers→Cairo — nearer teammate: bob, 5 move(s) vs your 6\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\n  black: bob collects (1/4) — give bob your black cards when you share\n  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 5 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 6 move(s), bob 6 move(s); then bob to station Atlanta +6 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - defuse the armed discard bomb at Mexico City (yellow — fires on the next epidemic reshuffle) — drive Mexico City\n     tempo: 1 action(s) closer to the blue cure (29 → 28 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Chennai, Mexico City): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Mexico City — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse the armed discard bomb at Chennai (black — fires on the next epidemic reshuffle) — drive Sydney\n     tempo: 1 action(s) closer to the black cure (48 → 47 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Chennai, Mexico City): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Chennai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  \"defuse the armed discard bomb at Mexico City\" and \"defuse the armed discard bomb at Chennai\" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.\n  exchange \"defuse the armed discard bomb at Mexico City\" → \"defuse the armed discard bomb at Chennai\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you)\" — tempo 1 vs 1, risk 0.74 vs 0.50 — beaten by \"defuse the armed discard bomb at Mexico City\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Sydney\", \"Mexico City\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Baghdad\", \"Paris\"\n\nPREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {\"tag\":\"driveFerry\",\"to\":\"Mexico City\"}).", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Mexico City"}}}]}]}
{"id": "alice-legacy-p0007", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 7, "active": false, "lifecycle": [], "eventLinks": [{"seq": 10, "match": "unique payload candidate; not a proven invocation join", "turn": 1, "url": "/games/game-13/turns/1.md#e10"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "linked", "linkedTurns": [1], "url": "/games/game-13/turns/1-calls.md#d-alice-legacy-p0007", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=medic at=Mexico City\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)]  bob@Atlanta(scientist) hand=4 [event:resilientPopulation, Madrid(blue), San Francisco(blue), Moscow(black)]\nsupply: blue:24 yellow:17 black:16 red:22   decks: player=47 infection=37   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ [in infect-discard] — 4 move(s): Los Angeles→Sydney→Jakarta→Chennai\n  Mexico City: 3 yellow⚠ [in infect-discard] — you are HERE — treat it now\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Bogota→Sao Paulo\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 9 black still in deck; spend it only if this beats the cure)\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n  Khartoum: 1 yellow [in infect-discard]\n  Lagos: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\nresilient population: bob holds it — 4 epidemic(s) still in the 47-card deck, and each one shuffles the ENTIRE infection discard (11 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Chennai (3 cube(s)), Mexico City (3 cube(s)), Sao Paulo (2 cube(s)). Note it is playable only on their own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.\n⚠ FREE EVENTS — the turn owner holds this; it costs NO action:\n  resilient population: removes Chennai from the infection discard, permanently — ~2 → ~1 chained outbreak(s) committed.\n  P(epidemic in window) ≈ 36%, epidemic certain within 11 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\n  black: bob collects (1/4) — give bob your black cards when you share\n  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) — or 1 action(s): charter flight from Mexico City straight to Atlanta (spends Mexico City(yellow)) (your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 5 move(s), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure\n  hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 6 move(s), bob 6 move(s); then bob to station Atlanta +6 move(s) to cure\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob's turn. I should advise. Key points: I'm in Mexico City; next turn I treat yellow (clears 3) then Bogota→Sao Paulo. Bob holds Resilient Population — advisory says Chennai is best target (3 cubes), and P(epidemic) ~36% this window. Note: I hold Istanbul(black) now (drew it) — that's a black card for bob! Rendezvous in Istanbul is expensive. Hmm, but I collected black? I'm yellow/red collector, but Istanbul card is in my hand — it's bob's color. Options: hold it for future route, or... it says hand Istanbul to bob: meet in Istanbul — 5 moves each. Actually if I fly to Istanbul anyway to pre-empt the black cluster, bob could meet me there. But bob is blue collector from Atlanta.\n\nAdvise: play Resilient Population on Chennai now (before his draw, epidemic certain within 11 draws, Chennai 3 cubes is the worst bomb). Also note my new hand: I hold Istanbul(black) — if bob wants black cards, worth planning; meeting in Istanbul is far, but if I'm ever routed toward Europe/India it folds in.\n\nShould bob also treat/act? His turn, his call. Send a short message.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Turn update: LA is cleared (yellow supply back to 19); I'm in Mexico City — next turn I treat it (1 action) then Bogota→Sao Paulo. Two notes for your turn: (1) I'd play Resilient Population on Chennai NOW, before your draw — it's the biggest armed bomb (3 black), epidemic is certain within ~11 draws and ~36% this window, and playing it later is not an option. (2) Heads-up, my draw gave me Istanbul(black) — that's a black card in the wrong hand. If you ever route toward Istanbul anyway (you're 5 moves from the black cluster), a meetup there kills two birds: cluster pre-empt + card handoff. Otherwise I'll carry it until a route folds it in."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Advice sent to bob: play Resilient Population on Chennai before his draw (biggest armed bomb, epidemic certain within ~11 draws), and flagged that my draw picked up Istanbul(black) — a black card in the wrong hand that could pair with a future cluster pre-empt if he routes toward Istanbul. Standing by for his turn to resolve.", "toolCalls": []}]}
{"id": "alice-legacy-p0008", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 8, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/1-calls.md#d-alice-legacy-p0008", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #11): Playing Resilient Population on Chennai NOW (free, before my draw) — that kills the worst armed bomb permanently; Mexico City is yours tomorrow, so both 3-cube cities are covered before any epidemic reshuffle can re-arm them. Then I'm driving the whole black route: Washington→New York→Madrid→Algiers this turn, Istanbul treat + Cairo next turn — that also sets up your Istanbul(black) handoff: Istanbul→Milan→Paris is only 2 moves from me, so after I clear Istanbul/Cairo I can take BOTH Istanbul(black) and Paris(blue) off you on one Europe sweep. Keep treating yellow south (Mexico City → Bogota/Sao Paulo); no need to detour to Istanbul.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": []}
{"id": "alice-legacy-p0009", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 9, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/1-calls.md#d-alice-legacy-p0009", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=medic at=Mexico City\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)]  bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]\nsupply: blue:24 yellow:16 black:16 red:21   decks: player=45 infection=35   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Los Angeles→Sydney→Jakarta→Chennai\n  Mexico City: 3 yellow⚠ [in infect-discard] — you are HERE — treat it now\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Bogota→Sao Paulo\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 5\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo — nearer teammate: bob, 1 move(s) vs your 5\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n  Khartoum: 1 yellow [in infect-discard]\n  Lagos: 1 yellow [in infect-discard]\n  Seoul: 1 red [in infect-discard]\n  Miami: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\n  black: bob collects (2/4) — give bob your black cards when you share\n  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) — or 1 action(s): charter flight from Mexico City straight to Atlanta (spends Mexico City(yellow)) (your 1/5 yellow set — burning drops it to 0/5; 10 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 4 move(s), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 5 move(s), bob 1 move(s); then bob to station Atlanta +5 move(s) to cure\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 4 move(s), bob 2 move(s); then alice to station Atlanta +5 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the black cure: move toward the Baghdad handoff (bob collects; assumes they meet you) — drive Bogota, drive Sao Paulo, drive Madrid, drive Algiers\n     tempo: 8 action(s) closer to the black cure (25 → 17 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Mexico City): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - defuse the armed discard bomb at Mexico City (yellow — fires on the next epidemic reshuffle) — treat yellow\n     tempo: no cure progress — nearest is black, 25 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  exchange \"advance the black cure: move toward the Baghdad…\" → \"defuse the armed discard bomb at Mexico City\": gives up 8 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Hong Kong\", \"Baghdad\", \"Paris\", \"Sydney\", \"Istanbul\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Mexico City(yellow), the card for the city you are standing in — it is gone for good)\n  [59] {\"tag\":\"buildStation\"}\n  [60] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": []}
{"id": "alice-legacy-p0010", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 10, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/1-calls.md#d-alice-legacy-p0010", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #17): Status: my draws landed Khartoum(yellow) + Riyadh(black) — I'm now black 2/4 (Moscow+Riyadh) and hold a yellow card for you. I'm at Algiers: next turn I treat Istanbul then Cairo (cluster defused by turn's end), and if you can reach Istanbul later, hand me Istanbul(black) there — I'll also route Cairo→Khartoum at some point to clear its yellow cube and hand you Khartoum in the same stop. Carry on: Mexico City treat → Bogota→Sao Paulo as planned.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=medic at=Mexico City\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)]  bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]\nsupply: blue:24 yellow:16 black:16 red:21   decks: player=45 infection=35   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Los Angeles→Sydney→Jakarta→Chennai\n  Mexico City: 3 yellow⚠ [in infect-discard] — you are HERE — treat it now\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Bogota→Sao Paulo\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 5\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo — nearer teammate: bob, 1 move(s) vs your 5\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n  Khartoum: 1 yellow [in infect-discard]\n  Lagos: 1 yellow [in infect-discard]\n  Seoul: 1 red [in infect-discard]\n  Miami: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\n  black: bob collects (2/4) — give bob your black cards when you share\n  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) — or 1 action(s): charter flight from Mexico City straight to Atlanta (spends Mexico City(yellow)) (your 1/5 yellow set — burning drops it to 0/5; 10 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 4 move(s), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 5 move(s), bob 1 move(s); then bob to station Atlanta +5 move(s) to cure\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 4 move(s), bob 2 move(s); then alice to station Atlanta +5 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the black cure: move toward the Baghdad handoff (bob collects; assumes they meet you) — drive Bogota, drive Sao Paulo, drive Madrid, drive Algiers\n     tempo: 8 action(s) closer to the black cure (25 → 17 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Mexico City): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - defuse the armed discard bomb at Mexico City (yellow — fires on the next epidemic reshuffle) — treat yellow\n     tempo: no cure progress — nearest is black, 25 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  exchange \"advance the black cure: move toward the Baghdad…\" → \"defuse the armed discard bomb at Mexico City\": gives up 8 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Hong Kong\", \"Baghdad\", \"Paris\", \"Sydney\", \"Istanbul\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Mexico City(yellow), the card for the city you are standing in — it is gone for good)\n  [59] {\"tag\":\"buildStation\"}\n  [60] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "My turn. Plan: treat yellow at Mexico City (clears 3), then Bogota→Sao Paulo→treat yellow (2 cubes). That's 4 actions: treat MC, drive Bogota, drive Sao Paulo, treat Sao Paulo. Clears MC bomb + Sao Paulo pre-empt.\n\nBob is heading to Istanbul/Cairo this turn (he's at Algiers). He'll handle black cluster and Europe sweep for handoffs later.\n\nSplit decision: frontier says \"advance black cure toward Baghdad handoff\" vs \"defuse Mexico City\". Bob explicitly said carry on: Mexico City → Bogota/Sao Paulo. I follow that. Should I message? Bob already approved this plan explicitly in his message (\"Carry on: Mexico City treat → Bogota→Sao Paulo as planned\"). No need to re-ask; the split decision is already resolved by bob's explicit instruction. Maybe a brief message isn't needed. I'll just act.\n\nActions: treatDisease yellow, driveFerry Bogota, driveFerry Sao Paulo, treatDisease yellow. As medic, treat removes all cubes. Sao Paulo has 2 yellow — clears both.\n\nQuick preview? The plan doesn't burn cards and spends all actions. Preview is for card burns/unspent actions; this burns neither. But hand is 6 cards; I draw 2 at end → 8 > 7, discard needed! Hand limit 7. I'll have 8 after draw, must discard 1. Which card? I hold Mexico City(yellow) — keep (yellow collector, though it's now spent-value... no, keep for cure, it's my 1/5 yellow). Hong Kong(red), Sydney(red) — red keep. Baghdad(black), Istanbul(black), Paris(blue) — bob's colors. Hmm, after treating Sao Paulo and Mexico City, will yellow cards still matter? Yes for cure.\n\nI could pre-emptively discard or use a card as fuel. Options: directFlight to Istanbul or Baghdad or Paris — but bob is covering black/Europe. Burning Istanbul(black) to fly there would double-cover; bob said no detour. But wait — bob said he'll take Istanbul(black) AND Paris(blue) off me on his Europe sweep. If I fly to Istanbul now (direct flight, burning the card) that would waste the handoff AND the card. Bad.\n\nActually, discard at limit: which is least valuable? Paris(blue) is bob's 3rd blue — needed for cure. Baghdad(black) bob's. Istanbul(black) bob's. All bob's colors... hmm. But bob's Europe sweep plan: he takes Istanbul(black) + Paris(blue) from me in Milan/Paris. Baghdad is a separate 6-move rendezvous. If forced to discard, maybe discard Baghdad(black)? It's still bob's cure card. Alternatively use one as travel fuel: I'm going Bogota→Sao Paulo by drive, no fuel needed.\n\nActually — wait, could I discard... the discard happens at draw phase, forced. I'll decide then; the hint will rank. Or avoid: charter flight spends Mexico City card to Atlanta — no.\n\nHmm, actually there's another idea: instead of drawing into overflow, that's fine — I'll discard the least useful then. Let me not overthink; treat + travel now.\n\nNote: blue collector is bob (2/4... actually now 2/4 blue: Madrid, San Francisco). Paris would be his 3rd.\n\nProceed: 4 actions as planned. Then handle discard after draw. Also consider messaging bob about handoff plan confirmation — he said he'll sweep Istanbul→Milan→Paris. Fine.\n\nSubmit treat first.", "text": "Bob already explicitly endorsed my line (\"Carry on: Mexico City treat → Bogota→Sao Paulo as planned\"), so the split decision is resolved — containment it is. Executing:", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}]}]}
{"id": "alice-legacy-p0011", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 11, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/1-calls.md#d-alice-legacy-p0011", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=medic at=Mexico City\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)]  bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]\nsupply: blue:24 yellow:19 black:16 red:21   decks: player=45 infection=35   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Los Angeles→Sydney→Jakarta→Chennai\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Bogota→Sao Paulo\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 5\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo — nearer teammate: bob, 1 move(s) vs your 5\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n  Khartoum: 1 yellow [in infect-discard]\n  Lagos: 1 yellow [in infect-discard]\n  Seoul: 1 red [in infect-discard]\n  Miami: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\n  black: bob collects (2/4) — give bob your black cards when you share\n  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) — or 1 action(s): charter flight from Mexico City straight to Atlanta (spends Mexico City(yellow)) (your 1/5 yellow set — burning drops it to 0/5; 10 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 4 move(s), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 5 move(s), bob 1 move(s); then bob to station Atlanta +5 move(s) to cure\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 4 move(s), bob 2 move(s); then alice to station Atlanta +5 move(s) to cure\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Hong Kong\", \"Baghdad\", \"Paris\", \"Sydney\", \"Istanbul\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Mexico City(yellow), the card for the city you are standing in — it is gone for good)\n  [59] {\"tag\":\"buildStation\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}}]}]}
{"id": "alice-legacy-p0012", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 12, "active": true, "lifecycle": [], "eventLinks": [{"seq": 20, "match": "unique payload candidate; not a proven invocation join", "turn": 2, "url": "/games/game-13/turns/2.md#e20"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 2, "placement": "linked", "linkedTurns": [2], "url": "/games/game-13/turns/2-calls.md#d-alice-legacy-p0012", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=medic at=Bogota\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Bogota(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)]  bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]\nsupply: blue:24 yellow:19 black:16 red:21   decks: player=45 infection=35   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Sao Paulo\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 4\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo — nearer teammate: bob, 1 move(s) vs your 4\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n  Khartoum: 1 yellow [in infect-discard]\n  Lagos: 1 yellow [in infect-discard]\n  Seoul: 1 red [in infect-discard]\n  Miami: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\n  black: bob collects (2/4) — give bob your black cards when you share\n  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (2 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 4 move(s), bob 1 move(s); then bob to station Atlanta +5 move(s) to cure\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 3 move(s), bob 2 move(s); then alice to station Atlanta +5 move(s) to cure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Paris, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→1, black 4→1) — costs Paris(blue): blue margin 8 — burnable; 9 blue still in deck\n      response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (1 cube); board-wide: 21 cities closer, 51 trip-actions shaved\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Baghdad\", \"Paris\", \"Sydney\", \"Istanbul\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Sao Paulo: drive + treat. But interesting new option: station in Paris — I hold Paris(blue), 3 moves away. Burning Paris(blue) would drop bob's blue set... he's 2/4, Paris would be his 3rd. Building a station in Paris would speed blue cure but costs the card. Hmm — bob's Europe sweep plan: he goes Istanbul→Milan→Paris to take Paris(blue) and Istanbul(black) from me. If I build a station in Paris instead, then bob could meet me... no wait, if the card is burned as the station, there's no Paris card to hand. But a station in Paris is where a blue cure could be discovered; bob holds Madrid+San Francisco (2 blue), needs 2 more blue cards + station. A Paris station would be useful long-term.\n\nBut that deviates from the agreed plan, and Paris(blue) is a cure card bob needs (blue margin 8, 9 blue in deck, so recoverable but slow). The station signal says it saves ~6 actions on cure runs. However, bob's handoff plan depends on the Paris card. Conflict — I should not silently deviate. My 2 remaining actions: drive Sao Paulo + treat. Stick with plan; the station idea can be raised later. Actually, wait — think about whether Paris station is genuinely better.\n\nBlue cure: bob needs 4 blue cards. He has Madrid+SF. Paris would be 3rd. If I burn Paris for a station, bob needs 2 more blue from the deck (9 blue remain). Stations: only Atlanta. Blue cure requires bob (or someone) to reach a station with 4 blue cards. A Paris station would let bob cure in Europe without returning to Atlanta... but he still needs 2 more blue cards, drawn randomly. Hmm, timing: cures are the win condition; deck clock ~22 turns.\n\nBut burning a cure card for a station is usually bad early. And it contradicts the agreed handoff. I'll stay the course and mention the Paris-station option to bob for discussion — actually the conflict rule: my read doesn't argue against the plan strongly; it's an alternative, not a conflict with current actions (Sao Paulo treats are needed regardless). I'll flag it briefly in my next message. Actually sending message now costs nothing critical — 5 per turn. Brief note: considering Paris station, but prefers keeping Paris card for bob's sweep; ask his opinion for next turn.\n\nActually keep it simple: finish Sao Paulo this turn, message bob with the question about Paris station vs Paris handoff before next turn.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}}]}]}
{"id": "alice-legacy-p0013", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 13, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 2, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/2-calls.md#d-alice-legacy-p0013", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=medic at=Sao Paulo\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Sao Paulo(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)]  bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]\nsupply: blue:24 yellow:19 black:16 red:21   decks: player=45 infection=35   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 5 move(s) vs your 6\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 3\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Madrid→Algiers→Cairo — nearer teammate: bob, 1 move(s) vs your 3\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n  Khartoum: 1 yellow [in infect-discard]\n  Lagos: 1 yellow [in infect-discard]\n  Seoul: 1 red [in infect-discard]\n  Miami: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))\n  black: bob collects (2/4) — give bob your black cards when you share\n  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (3 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 move(s), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Atlanta +5 move(s) to cure\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +5 move(s) to cure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Istanbul, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→1, black 4→1) — costs Istanbul(black): black margin 8 — burnable; 8 black still in deck\n      response reach — team's card-free trip to each city: Istanbul 5→0 (2 cubes), Moscow 6→1, Baghdad 6→1, Tehran 7→2; board-wide: 21 cities closer, 66 trip-actions shaved\n  you hold Paris, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 4→1, yellow 3→2, black 4→1, red 3→2) — costs Paris(blue): blue margin 8 — burnable; 9 blue still in deck\n      response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (1 cube); board-wide: 21 cities closer, 51 trip-actions shaved\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Madrid\", \"Buenos Aires\", \"Bogota\", \"Lagos\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Baghdad\", \"Paris\", \"Sydney\", \"Istanbul\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}]}]}
{"id": "alice-legacy-p0014", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 14, "active": false, "lifecycle": [], "eventLinks": [{"seq": 22, "match": "unique payload candidate; not a proven invocation join", "turn": 3, "url": "/games/game-13/turns/3.md#e22"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "linked", "linkedTurns": [3], "url": "/games/game-13/turns/3-calls.md#d-alice-legacy-p0014", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=medic at=Sao Paulo\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)]  bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]\nsupply: blue:24 yellow:20 black:15 red:18   decks: player=43 infection=45   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 5 move(s) vs your 6\n  Cairo: 3 black⚠ [in infect-discard] [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Madrid→Algiers→Cairo — nearer teammate: bob, 1 move(s) vs your 3\n  Shanghai: 3 red⚠ — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai\n  Istanbul: 2 black [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 3\n  Bangkok: 1 red\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Lagos: 1 yellow\n  Seoul: 1 red\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))\n  black: bob collects (2/4) — give bob your black cards when you share\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 move(s), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Atlanta +5 move(s) to cure\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Istanbul, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→1, black 4→1) — costs Istanbul(black): black margin 8 — burnable; 8 black still in deck\n      response reach — team's card-free trip to each city: Istanbul 5→0 (2 cubes), Moscow 6→1, Baghdad 6→1, Tehran 7→2; board-wide: 21 cities closer, 66 trip-actions shaved\n  you hold Paris, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 4→1, yellow 3→2, black 4→1, red 3→2) — costs Paris(blue): blue margin 8 — burnable; 9 blue still in deck\n      response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (1 cube); board-wide: 21 cities closer, 51 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Board changed: Cairo went to 3 black (bob treated Istanbul but not Cairo? He's at Algiers — apparently he treated Istanbul? Istanbul now 2... wait Istanbul was 2, still 2. Cairo went 2→3 from infect phase. Bob hasn't acted yet this turn (actions left 4, he's at Algiers). New fires: Cairo 3 black, Shanghai 3 red.\n\nI'm red collector (3/5 now: Hong Kong, Sydney, Osaka). Shanghai 3 red is a red threat — my color. Chennai 3 black — bob's. Bob is positioned for Cairo (1 move).\n\nAdvice to bob: he should do Istanbul treat... actually Istanbul is 2, Cairo 3. He treats Cairo (3 black, one action as... he's scientist, not medic — treats 1 cube per action). Hmm, he can't clear Cairo in one action; 3 treats. He said \"next turn I treat Istanbul then Cairo\". Now Cairo is 3.\n\nMy containment: yellow south is done (Sao Paulo cleared, Mexico City at 1). Next turn I should head somewhere. Chennai 3 black (bob's color but far from both), Shanghai 3 red (mine, but 6 moves). Red supply 18.\n\nShould I message bob? Yes — update: yellow south cleared; flag new fires (Cairo 3, Shanghai 3 red, Chennai 3 black); propose next-turn assignments: bob takes Cairo/Istanbul (he's 1 move), I take... Shanghai is 6 moves for me; Chennai 6 moves. Hmm. Red is my cure color — Shanghai at 3 red is doubly mine (containment + card synergy? no cards there though).\n\nAlso I'm at 7/7 hand cap — the Khartoum handoff note. My hand: Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red) — my colors; Paris(blue), Baghdad(black), Istanbul(black) — bob's. If bob hands me Khartoum I must discard. Not urgent now.\n\nAlso question about Paris station option. Let me ask bob: after he clears Cairo/Istanbul, rendezvous plan — his sweep Istanbul→Milan→Paris takes Paris(blue)+Istanbul(black). Alternative: I build station in Paris. These conflict (burning Paris card vs handing it). I lean toward keeping the card (bob needs blue; 9 blue in deck, blue margin 8 — recoverable but each burn delays). Actually wait — a Paris station could host the BLUE cure: bob would need Paris card to cure there... no, he needs 4 blue cards total; station in Paris lets him discard them there. If I burn Paris on the station, he needs 2 more blue besides Madrid+SF and cures in Paris. If I hand him Paris, he has 3/4 and cures in Atlanta (station exists) once he finds a 4th blue. Handing is better — station in Atlanta exists, and a Paris station mainly helps future travel. But the station saves 66-51 trip-actions board-wide... The bigger issue: only 1 station means shuttle network is nil; a second station in Europe would help bob's black cure (Moscow 2 black... he's collecting black).\n\nHmm, this is a genuine team decision. Ask bob in a message. Keep it concise.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Yellow south is fully cleared (Mexico City 3→0, LA 0, Sao Paulo 0 — yellow supply back to 20). New fires since your last look: Cairo is at 3 black (cluster now 5 cubes — I know you're 1 move away, prioritizing it makes sense), Chennai still 3 black, and Shanghai is now 3 RED — that's my cure color and nobody's assigned. Proposal for next turn: you finish Cairo+Istanbul and start your Europe sweep; I head east toward Shanghai/Asia to own red containment (6 moves, but red supply is 18 and dropping — someone has to live over there). One open question for you: Paris — I hold Paris(blue). Option A: keep it for your sweep handoff (your 3rd blue). Option B: I walk there and buildStation, burning it (9 blue left in deck, you'd need 2 more draws). I lean A — the card is your cure progress and Atlanta already hosts cures — but a 2nd station in Europe would speed your black cure runs too. Your call before I commit next turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Advice sent to bob: yellow front fully cleared, flagged the three live 3-cube fires (Cairo 3 black — his, 1 move away; Chennai 3 black; Shanghai 3 red — mine), proposed I own Asia/red containment next turn while he finishes Cairo/Istanbul and the Europe sweep, and asked him to decide the Paris question (handoff card vs burning it for a 2nd research station) before I commit next turn. Standing by for his move.", "toolCalls": []}]}
{"id": "alice-legacy-p0015", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 15, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/3-calls.md#d-alice-legacy-p0015", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #23): Paris: Option A — keep it, it's my cure progress and Atlanta already hosts cures; a 2nd station can come later via Government Grant or a build when hands converge. Bigger idea for Istanbul(black): I'll END this turn standing in Istanbul (my line: Cairo → treat ×2 → Istanbul), so if you route east via Istanbul — Sao Paulo→Lagos→Khartoum→Cairo→Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai, only ~1 move longer than going through Cairo direct — you hand me Istanbul(black) next turn and I'm instantly 3/4 black. That also puts you a Barcelona-free walk from Cairo (3 black) — one treat there on the way through would help a lot. Khartoum handoff: deferred, I'll hold it (you're 7/7 and heading east anyway); I can clear Khartoum's yellow cube in a later sweep. Shanghai red is yours — agreed.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": []}
{"id": "alice-legacy-p0016", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 16, "active": true, "lifecycle": [], "eventLinks": [{"seq": 28, "match": "unique payload candidate; not a proven invocation join", "turn": 4, "url": "/games/game-13/turns/4.md#e28"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 4, "placement": "linked", "linkedTurns": [4], "url": "/games/game-13/turns/4-calls.md#d-alice-legacy-p0016", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=medic at=Sao Paulo\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)]  bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow)]\nsupply: blue:24 yellow:19 black:17 red:17   decks: player=41 infection=43   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 4 move(s) vs your 6\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai\n  Istanbul: 2 black — pre-empt (one draw from critical): 3 move(s): Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 3\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul\n  Cairo: 1 black [in infect-discard]\n  Bangkok: 1 red\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: bob collects (2/4) — give bob your yellow cards when you share\n  black: bob collects (2/4) — give bob your black cards when you share\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 3 move(s), bob 0 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing\n  hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 4 move(s), bob 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Istanbul, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~15 action(s) on remaining cure runs: blue 5→0, yellow 5→0, black 5→0) — costs Istanbul(black): black margin 8 — burnable; 8 black still in deck\n      response reach — team's card-free trip to each city: Istanbul 5→0 (2 cubes), Moscow 6→1, Baghdad 6→1, Tehran 7→2; board-wide: 21 cities closer, 66 trip-actions shaved\n  you hold Paris, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 5→2, yellow 5→2, black 5→2, red 3→2) — costs Paris(blue): blue margin 8 — burnable; 9 blue still in deck\n      response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (1 cube); board-wide: 21 cities closer, 51 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the black cure: hand off a card at Istanbul (bob collects, 2 still needed) — drive Madrid, drive Algiers, drive Istanbul, shareGive\n     tempo: 9 action(s) closer to the black cure (20 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo 3 vs 9, risk 0.00 vs 0.00 — beaten by \"advance the black cure: hand off a card at Ista…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Madrid\", \"Buenos Aires\", \"Bogota\", \"Lagos\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Baghdad\", \"Paris\", \"Sydney\", \"Istanbul\", \"Osaka\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Interesting. Bob is standing in Istanbul (0 moves for the handoff). He's 7/7 hand — shareGive forces him to discard. He said he'll take Istanbul(black) — he can discard something (Jakarta(red)? Santiago(yellow)? Those are my colors... but he drew them). He said \"I'm instantly 3/4 black\".\n\nBob's suggested route for me: Sao Paulo→Lagos→Khartoum→Cairo→Istanbul→...— wait, his route: \"Sao Paulo→Lagos→Khartoum→Cairo→Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai\". This turn I have 4 actions. The frontier nominee: drive Madrid, drive Algiers, drive Istanbul, shareGive — that hands off Istanbul(black) this turn, 4 actions, and leaves me in Istanbul. Then next turn continue east: Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai.\n\nAlternative: go via Lagos (drive Lagos, treat yellow 2 cubes? Lagos at 2 yellow) → Khartoum → Cairo treat → Istanbul. That's more containment: Lagos 2 yellow pre-empt, Cairo has 1 black now, Khartoum 1 yellow. But then the handoff happens next turn instead, and bob stays in Istanbul.\n\nCompare: nominee plan (drive×3 + share) = 4 actions, gives bob black 3/4, ends me in Istanbul. En route I don't treat anything. Lagos route: drive Lagos (1), treat yellow (2 — clears 2, supply yellow), drive Khartoum (3), treat? Khartoum 1 yellow — treat (4). Then I'm in Khartoum, next turn Cairo→Istanbul (2 moves) handoff + Baghdad etc. That clears 3 yellow cubes and pre-empts Lagos, and I reach Istanbul next turn anyway. But delays the handoff by a turn (bob is 7/7 and standing in Istanbul; he might need to move on).\n\nBut wait — Lagos 2 yellow: yellow is now listed as \"bob collects (2/4)\"?? The cure plan says yellow: bob collects! Bob drew Khartoum(yellow) and Santiago(yellow) — he's 2/4 yellow. Hmm, that changed. I hold Mexico City(yellow) — my 1 yellow. If bob is the yellow collector now, my Mexico City card should eventually go to him. Interesting shift.\n\nWhich is better? The frontier says the Istanbul handoff dominates (tempo 9 vs 3, risk equal). The dominance metric doesn't count treating Lagos. But board risk: Lagos 2 yellow could mature; infection rate still 2. Yellow supply 19, fine.\n\nPriority consideration: cures win. Getting bob to black 3/4 is huge — he needs Moscow/Riyadh + Istanbul + Baghdad(one in my hand!) → actually with Istanbul he's 3/4: Madrid? No — black: Moscow, Riyadh, Istanbul = 3. His 4th could be my Baghdad(black)! I also hold Baghdad. So handing Istanbul now AND Baghdad later (meeting in Baghdad — I'm heading east through Baghdad on bob's route!) gives bob black 4/4 → black cure! That's the fastest cure line: bob in Istanbul, me handing Istanbul(black) now, then I walk Baghdad (1 move from Istanbul? Istanbul–Baghdad adjacent yes) and hand Baghdad there next turn. Bob would need to get to Baghdad — he's in Istanbul, 1 move. Then he flies to Atlanta (shuttle? no; direct flight needs Baghdad card which he'd have... he can charter from Baghdad? He'd hold Baghdad card after I give it in Baghdad — he can direct-flight to Atlanta? Direct flight spends destination card — he has Baghdad card, fly to Atlanta? No — direct flight TO Atlanta requires the Atlanta card. He could charter (spend Baghdad card) to Atlanta. 5 moves to station... whatever, later).\n\nSo plan: drive Madrid, Algiers, Istanbul, shareGive Istanbul to bob. All 4 actions. Frontier nominee. Bob explicitly set this up. The hand cap: bob at 7/7 will discard — his choice (Jakarta red or Santiago yellow, his call; he'll manage; maybe he plays them as fuel or discards).\n\nWait — can I even shareGive at Istanbul? Both pawns in Istanbul, card matches city — yes legal.\n\nThen next turn: Istanbul→Baghdad, shareGive Baghdad → bob black 4/4, bob cures black at... he needs a station: Atlanta. He'd fly. Fine.\n\nWhat about Lagos 2 yellow? Unowned. Next infect phases might add. Acceptable; I can treat on the way? My route east from Istanbul is Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai — doesn't pass Lagos. Cairo 1 black on the way? Istanbul→Cairo→... Cairo isn't on the east route (Baghdad direct from Istanbul). Bob cleared Cairo to 1 already.\n\nOK go with nominee. Preview not needed (no cards burned, all actions spent). Actually shareGive — is it in my legal menu? The nominee says shareGive as 4th action. Yes.\n\nThen pin updated plan: me = red collector + Asia containment (Shanghai), hand Baghdad to bob in Baghdad next turn; bob = blue/yellow/black collector... wait yellow now bob collects. My Mexico City yellow card — should transfer to bob eventually. Hmm, note it in pin.", "text": "Bob has positioned in Istanbul for exactly this — the frontier nominee (handoff, 9 actions of cure tempo) also sets up my Baghdad card as his 4th black next turn on my eastward route. Executing:", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Madrid"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Madrid"}}}]}]}
{"id": "alice-legacy-p0017", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 17, "active": true, "lifecycle": [], "eventLinks": [{"seq": 29, "match": "unique payload candidate; not a proven invocation join", "turn": 4, "url": "/games/game-13/turns/4.md#e29"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 4, "placement": "linked", "linkedTurns": [4], "url": "/games/game-13/turns/4-calls.md#d-alice-legacy-p0017", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=medic at=Madrid\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Madrid(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)]  bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow)]\nsupply: blue:24 yellow:19 black:17 red:17   decks: player=41 infection=43   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 6 move(s): Algiers→Cairo→Baghdad→Tehran→Delhi→Chennai — nearer teammate: bob, 4 move(s) vs your 6\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Shanghai\n  Istanbul: 2 black — pre-empt (one draw from critical): 2 move(s): Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 2\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Seoul\n  Cairo: 1 black [in infect-discard]\n  Bangkok: 1 red\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: bob collects (2/4) — give bob your yellow cards when you share\n  black: bob collects (2/4) — give bob your black cards when you share\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 2 move(s), bob 0 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 1 move(s), bob 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing\n  hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Baghdad, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1) — costs Baghdad(black): black margin 8 — burnable; 8 black still in deck\n      response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved\n  you hold Istanbul, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 5→0, yellow 5→0, black 5→0, red 3→2) — costs Istanbul(black): black margin 8 — burnable; 8 black still in deck\n      response reach — team's card-free trip to each city: Istanbul 5→0 (2 cubes), Moscow 6→1, Baghdad 6→1, Tehran 7→2; board-wide: 21 cities closer, 66 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the black cure: hand off a card at Istanbul (bob collects, 2 still needed) — drive Algiers, drive Istanbul, shareGive\n     tempo: 7 action(s) closer to the black cure (18 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo 5 vs 7, risk 0.00 vs 0.00 — beaten by \"advance the black cure: hand off a card at Ista…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"London\", \"New York\", \"Paris\", \"Sao Paulo\", \"Algiers\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Baghdad\", \"Paris\", \"Sydney\", \"Istanbul\", \"Osaka\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Algiers"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Algiers"}}}]}]}
{"id": "alice-legacy-p0018", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 18, "active": true, "lifecycle": [], "eventLinks": [{"seq": 30, "match": "unique payload candidate; not a proven invocation join", "turn": 4, "url": "/games/game-13/turns/4.md#e30"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 4, "placement": "linked", "linkedTurns": [4], "url": "/games/game-13/turns/4-calls.md#d-alice-legacy-p0018", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=medic at=Algiers\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Algiers(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)]  bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow)]\nsupply: blue:24 yellow:19 black:17 red:17   decks: player=41 infection=43   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 5 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai — nearer teammate: bob, 4 move(s) vs your 5\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Madrid→New York→Toronto→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: bob, 6 move(s) vs your 7\n  Istanbul: 2 black — pre-empt (one draw from critical): 1 move(s): Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 1\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Madrid→Sao Paulo→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Madrid→New York→Toronto→Chicago→San Francisco→Tokyo→Seoul\n  Cairo: 1 black [in infect-discard]\n  Bangkok: 1 red\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: bob collects (2/4) — give bob your yellow cards when you share\n  black: bob collects (2/4) — give bob your black cards when you share\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (4 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 1 move(s), bob 0 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing\n  hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 2 move(s), bob 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 1 move(s), bob 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Baghdad, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~14 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1, red 4→2) — costs Baghdad(black): black margin 8 — burnable; 8 black still in deck\n      response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved\n  you hold Istanbul, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~18 action(s) on remaining cure runs: blue 5→0, yellow 5→0, black 5→0, red 4→1) — costs Istanbul(black): black margin 8 — burnable; 8 black still in deck\n      response reach — team's card-free trip to each city: Istanbul 5→0 (2 cubes), Moscow 6→1, Baghdad 6→1, Tehran 7→2; board-wide: 21 cities closer, 66 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the black cure: hand off a card at Istanbul (bob collects, 2 still needed) — drive Istanbul, shareGive\n     tempo: 5 action(s) closer to the black cure (16 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo 3 vs 5, risk 0.00 vs 0.00 — beaten by \"advance the black cure: hand off a card at Ista…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Madrid\", \"Paris\", \"Cairo\", \"Istanbul\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Baghdad\", \"Paris\", \"Sydney\", \"Istanbul\", \"Osaka\"\n  [13] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Drive Istanbul, then shareGive Istanbul(black) to bob. Wait — treat at Algiers (1 black) vs continuing? Nominee: drive Istanbul, shareGive. 2 actions left: drive Istanbul (1), shareGive (2). That's the plan.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Istanbul"}}}]}]}
{"id": "alice-legacy-p0019", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 19, "active": true, "lifecycle": [], "eventLinks": [{"seq": 31, "match": "unique payload candidate; not a proven invocation join", "turn": 4, "url": "/games/game-13/turns/4.md#e31"}, {"seq": 32, "match": "unique payload candidate; not a proven invocation join", "turn": 4, "url": "/games/game-13/turns/4.md#e32"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 4, "placement": "linked", "linkedTurns": [4], "url": "/games/game-13/turns/4-calls.md#d-alice-legacy-p0019", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=medic at=Istanbul\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)]  bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow)]\nsupply: blue:24 yellow:19 black:17 red:17   decks: player=41 infection=43   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul\n  Cairo: 1 black [in infect-discard]\n  Bangkok: 1 red\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: bob collects (2/4) — give bob your yellow cards when you share\n  black: bob collects (2/4) — give bob your black cards when you share\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s))\n  share now available: alice should GIVE Istanbul to bob (the black collector). One direction only — never trade it back. HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing\n  hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 5 move(s), bob 5 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Baghdad, 1 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1, red 5→1) — costs Baghdad(black): black margin 8 — burnable; 8 black still in deck\n      response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved\n  you are AT Istanbul holding its card — buildStation NOW (nearest station is 5 moves away; saves ~20 action(s) on remaining cure runs: blue 5→0, yellow 5→0, black 5→0, red 5→0) — costs Istanbul(black): black margin 8 — burnable; 8 black still in deck\n      response reach — team's card-free trip to each city: Istanbul 5→0 (2 cubes), Moscow 6→1, Baghdad 6→1, Tehran 7→2; board-wide: 21 cities closer, 66 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the black cure: hand off a card at Istanbul (bob collects, 2 still needed) — shareGive\n     tempo: 3 action(s) closer to the black cure (14 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo -1 vs 3, risk 0.00 vs 0.00 — beaten by \"advance the black cure: hand off a card at Ista…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Baghdad\", \"Paris\", \"Sydney\", \"Osaka\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Istanbul(black), the card for the city you are standing in — it is gone for good)\n  [61] {\"tag\":\"buildStation\"}\n  [62] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  [63] {\"tag\":\"shareGive\",\"to\":\"bob\",\"card\":\"Istanbul\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "ShareGive Istanbul to bob. Bob at 7/7 will discard — his choice. This completes my 4 actions. Then next turn I'm in Istanbul heading east: Baghdad handoff, then Shanghai. Pin updated plan too — I can do that after submit? Pin costs a message; I have messages left. Do it now before turn ends? The prompt says finish by submit_action; I can send messages before. Let me submit shareGive first, then the turn continues... actually after 4th action my turn ends (draw phase handled by referee). Pin now before submitting? Order: I can call pin_plan then submit. Let me pin the updated plan now (it supersedes the stale one) and then submit.", "text": "", "toolCalls": [{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).\nFIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.\nHANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).\nSTATIONS: Atlanta only for now; a 2nd station via Government Grant can come later."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareGive", "to": "bob", "card": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "bob", "card": "Istanbul"}}}]}]}
{"id": "alice-legacy-p0020", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 20, "active": false, "lifecycle": [], "eventLinks": [{"seq": 33, "match": "unique payload candidate; not a proven invocation join", "turn": 4, "url": "/games/game-13/turns/4.md#e33"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 4, "placement": "linked", "linkedTurns": [4], "url": "/games/game-13/turns/4-calls.md#d-alice-legacy-p0020", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).\n  FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.\n  HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).\n  STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (bob must discard to 7)\nyou=alice role=medic at=Istanbul\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Istanbul(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red)]  bob@Istanbul(scientist) hand=8 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow), Istanbul(black)]\nsupply: blue:24 yellow:19 black:17 red:17   decks: player=41 infection=43   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul\n  Cairo: 1 black [in infect-discard]\n  Bangkok: 1 red\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: bob collects (2/4) — give bob your yellow cards when you share\n  black: bob collects (3/4) — give bob your black cards when you share\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing\n  hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 5 move(s), bob 5 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Baghdad, 1 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1, red 5→1) — costs Baghdad(black): black margin 8 — burnable; 8 black still in deck\n      response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved\n  you hold Paris, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 5→2, yellow 5→2, black 5→2, red 5→2) — costs Paris(blue): blue margin 8 — burnable; 9 blue still in deck\n      response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (1 cube); board-wide: 21 cities closer, 51 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob must discard to 7. He holds Istanbul(black) now — 8 cards: Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow), Istanbul(black). Discard suggestion: Jakarta(red) or Santiago(yellow) — non-cure cards for him. Santiago is yellow — he collects yellow now (2/4... he has Khartoum + Santiago = 2 yellow!). Wait, yellow collector bob: Khartoum(yellow) and Santiago(yellow) are his yellow cards — keep both! Jakarta(red) is the discard — red is mine, useless to him. So advise: discard Jakarta(red), keep Santiago(yellow) since he's the yellow collector now.\n\nAlso next turn big play: bob gives... wait, I hold Baghdad(black). Next turn: I drive to Baghdad, give it — bob 4/4 black. But bob is at 7 after discard; giving him Baghdad puts him at 8 again → he discards again. Hmm — actually the signal says \"this transfer completes the set; shed the named card and discoverCure\". He'd discard a non-black (e.g., Jakarta or Santiago... Santiago is yellow, his). He'd need to shed another — Madrid or SF are blue (2/4 blue, needed). Khartoum yellow needed. So he'd shed... only Jakarta(red) is truly expendable. If he discards Jakarta for Istanbul now, then on Baghdad receipt he'd have: Madrid, SF, Moscow, Khartoum, Riyadh, Santiago, Istanbul, Baghdad = 8. Non-black non-cure... Santiago(yellow) is a cure card (his yellow collection). Ugh — he'd have to shed a cure card or discard Santiago. Alternatively he could discard Santiago(yellow) back... no.\n\nBetter: he could use Santiago as fuel or actually — after receiving Baghdad (4/4 black: Moscow, Riyadh, Istanbul, Baghdad), he needs to get to a station (Atlanta) to cure. He can charter from Istanbul? He'd be in Istanbul holding... he must first discard down. Options: he could charter flight (spend Santiago? no — charter spends current-city card = Istanbul... but Istanbul is black cure card!). Hmm. He could drive Istanbul→Moscow? No.\n\nCleaner: bob keeps Santiago for now, and when I hand Baghdad next turn he discards... he'll have 8 with Jakarta already gone. Cards: Madrid, SF, Moscow, Khartoum, Riyadh, Santiago, Istanbul, Baghdad. He must shed 1 to take Baghdad → shed Santiago(yellow)? That's a yellow cure card — bad but yellow margin: he has 2/4 yellow; losing Santiago drops to 1/4 with Khartoum. Hmm. Alternatively shed... all others are cure cards for their colors. Madrid/SF blue (needed), Moscow/Riyadh/Istanbul/Baghdad black (the set!), Khartoum yellow.\n\nAlternative plan: instead of giving Baghdad next turn, bob first discards Santiago(yellow) when taking Istanbul... no wait he already took Istanbul.\n\nAlternative: Bob could avoid the 8-card problem by discarding Santiago NOW (when receiving Istanbul) — then yellow = Khartoum only (1/4). Then next turn receiving Baghdad: discards... still needs to shed one more: Jakarta? already gone. Santiago gone. Nothing left but cure cards. Same problem one level deeper.\n\nAlternative: bob could keep 7 max and use Santiago(yellow) as CHARTER fuel to fly from Istanbul to Atlanta after getting Baghdad? He'd be at 8 → forced discard before? The discard happens immediately upon receiving the 8th card. So: receive Baghdad (8) → discard one → then move. If he discards Santiago then, he has 7: Madrid, SF, Moscow, Khartoum, Riyadh, Istanbul, Baghdad. Then he's in Baghdad (I gave it to him there? No — the share happens in Baghdad, both pawns in Baghdad). He's in Baghdad at 7 cards. To get to Atlanta: charter (spends Baghdad — the set card!) — no, discarding Baghdad card loses the cure card. Direct flight to Atlanta needs Atlanta card — no. Drive Baghdad→Cairo→...→ long walk to Atlanta (Cairo→? Africa... Cairo–Khartoum? Khartoum card in hand! Drive Baghdad→Cairo→Khartoum... then charter from Khartoum spending Khartoum(yellow)? Also cure card.\n\nHmm wait — better: give bob Baghdad, he takes it (8), discards Santiago (yellow 1/4 remaining Khartoum), then he's in Baghdad with the black set. Cure discovery needs the station: Atlanta. Travel: Baghdad→Tehran→Moscow→St Petersburg→Essen→London→New York→... too long. Alternative: I could carry the black set to Atlanta? No — cures need 4 cards in one hand at a station; cards can't travel without shares.\n\nBetter alternative: SECOND STATION. The station opportunities say Istanbul station saves ~20 actions. But station build burns Istanbul(black) — the cure card! No.\n\nGovernment Grant event — none held.\n\nAlternative: bob discards Madrid(blue) instead? Blue 2/4 → 1/4. Blue cards: 9 in deck. Also bad.\n\nAlternative: keep Santiago, and next turn I DON'T give Baghdad yet — instead bob first travels toward Atlanta and we meet in Baghdad later? The handoff must be IN Baghdad. Bob walking Istanbul→Baghdad is 1 move. The problem is only his hand cap at the moment of receiving.\n\nActually cleanest: bob, on his turn (he acts after me — turn order: alice, then bob? I just ended; bob is next), can spend actions: he has 4 actions on his turn. He could: discard happens when over 7 — currently 8, forced discard first (awaitingDiscard phase). He'll discard Jakarta(red) presumably. Then his turn: he's in Istanbul with 7. He could CHARTER: no wait.\n\nOption: Bob plays Santiago... he can't play a city card as an event.\n\nOption: Bob flies toward Atlanta holding Istanbul, and I carry Baghdad, we rendezvous in Baghdad later when his hand has room? But his hand will only grow as he draws. Hmm — he could spend a blue card as flight fuel: e.g., direct flight Istanbul? Direct flight spends destination card. From Istanbul, direct flight to Moscow? spends Moscow(black). No.\n\nCharter from Istanbul spends Istanbul(black). Direct flights spend destination cards he doesn't hold. Drive: Istanbul→Moscow→Tehran→Baghdad (he'd pass THROUGH Baghdad without the card? Sharing needs both in Baghdad with the card — I could give him Baghdad when we're both in Baghdad; then he still needs to reach Atlanta.\n\nHonestly, the simplest resolution: bob gives cards BACK to me? No — researcher? Neither of us. Share requires meeting in the card's city.\n\nWait — actually reconsider: does bob even need to travel to Atlanta? Cure discovery requires a research station. Only Atlanta. Travel Istanbul→Baghdad (get card)→ then to Atlanta: Baghdad–Cairo–? Cairo connects Algiers, Istanbul, Khartoum, Baghdad, Riyadh. Walk: Baghdad→Cairo→Khartoum→Lagos→Sao Paulo→Bogota→Miami→Atlanta = 7 moves. Or he spends Khartoum(yellow) as charter... from Khartoum! He walks Baghdad→Cairo→Khartoum (2 moves), then charter flight from Khartoum to Atlanta spending Khartoum(yellow) — but Khartoum is his yellow cure card (1 of 2 after Santiago discard... or 2 of 3?). Hmm.\n\nAlternatively discard Santiago now (Jakarta also an option), then yellow = Khartoum only. Then next turn: he walks to Baghdad, takes Baghdad (8→discards Santiago? he doesn't have it...).\n\nOK let me just count concretely. Best flow:\n\nTurn N (bob's turn, after forced discard of Jakarta): hand = Madrid, SF, Moscow, Khartoum, Riyadh, Santiago, Istanbul (7). He's in Istanbul. I'm in Istanbul. My next turn (turn N+1): I drive to Baghdad (1 action), end turn there. Bob's turn N+1: he drives Istanbul→Baghdad (1), shareTake Baghdad (2) → 8 cards → forced discard 1 (Santiago? or...). Then he's at 7 with black 4/4 in Baghdad. Remaining 2 actions + next turns to reach Atlanta: Baghdad→Cairo→Khartoum (2 drives) → charter? Khartoum card spent = loses yellow card. Or continue walking Khartoum→Lagos→Sao Paulo→Bogota→Miami→Atlanta (5 more drives). Total ~7 moves after the handoff. That's slow but doable; black cluster cities along the way get treated as medic? He's not medic.\n\nAlternative flow — I carry the set to him at Atlanta? Impossible.\n\nAlternative: Don't hand Baghdad yet. Instead, bob walks to Atlanta over next ~5-6 turns while I hold Baghdad... no.\n\nAlternative smarter: I give Baghdad to bob in Baghdad; he discards Santiago(yellow). Then yellow collection: he holds Khartoum only (1/4); Santiago is in DISCARD — not lost forever, but gone from hands (discard — actually discarded player cards are gone for the game? No! Player cards discarded go to player discard pile and are only reshuffled when deck exhausts. Effectively lost for cure purposes until reshuffle).\n\nHmm, what about discarding Madrid(blue) instead of Santiago? Blue: he'd have SF only (1/4), 9 blue in deck. Yellow he'd have Khartoum+Santiago (2/4). Either way one color drops a card. Which color is closer to cure? Blue 2/4, yellow 2/4 — equal. Black cure lands first regardless.\n\nWait — actually there's a better option! I hold Mexico City(yellow) — my now-unneeded yellow card. The yellow collector is bob. If Santiago is the discard, bob's yellow = Khartoum (1/4) and my Mexico City routes to him later (making 2/4) — Santiago essentially replaced by Mexico City. Net loss ~0 as long as I still route Mexico City to him. So discarding Santiago is fine-ish.\n\nAlso — what about bob discarding... he could also just DISCARD Jakarta now and Santiago later; or actually maybe he should keep Santiago and discard... there's no good 2nd discard. Fine: advise Jakarta now, Santiago at the Baghdad handoff (or Madrid — his call; Santiago loss is offset by my Mexico City routing).\n\nAlso — my own turn N+1 plan: drive Istanbul→Baghdad. I'm at 6 cards; I'll draw 2 → 8 → forced discard! Ugh, my hand: Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red) = 6. Drawing 2 → 8, must discard 1. Options to shed: Paris(blue)? reserved for bob (his 3rd blue). Baghdad — needed. Mexico City — routes to bob eventually. Reds are mine (3/5). Hmm, I might draw an event or another city. If forced, shedding Paris hurts bob's blue. Alternatively I could charter/direct-flight to burn a card as fuel... Actually on my next turn I have 4 actions: drive Baghdad (1), give Baghdad (2)... then 2 spare actions. I could treat red en route? Baghdad has no red. Hmm.\n\nAnyway, that's next turn. Now: bob is in awaitingDiscard. Advise: discard Jakarta(red); at the Baghdad handoff discard Santiago(yellow) (offset by my Mexico City routing) or Madrid(blue) — his pick, but NOT any black card.\n\nAlso note: cure plan now says yellow: bob collects — I should update... my pinned plan already says that. Good.\n\nSend message.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Istanbul(black) delivered — you're 3/4 black. Discard advice: shed Jakarta(red) now (it's my color, dead weight in your hand). Heads-up for next turn: after I drive over and give you Baghdad(black) in Baghdad you'll be at 8 again — the only non-cure card left is gone, so plan to shed Santiago(yellow) then (my Mexico City(yellow) still routes to you, roughly offsetting it) or Madrid(blue) if you'd rather protect yellow — your call, just NOT a black. Then you're 4/4 black in Baghdad: budget ~7 walk-moves to Atlanta (Baghdad→Cairo→Khartoum→Lagos→Sao Paulo→Bogota→Miami→Atlanta) or spend Khartoum(yellow) as charter fuel from Khartoum to save 4 moves — weigh that against yellow's cure count. Meanwhile I'm heading east after the handoff: Tehran→Delhi→Kolkata→Hong Kong→Shanghai, treating red as I go."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}]}
{"id": "alice-legacy-p0021", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 21, "active": true, "lifecycle": [], "eventLinks": [{"seq": 35, "match": "unique payload candidate; not a proven invocation join", "turn": 4, "url": "/games/game-13/turns/4.md#e35"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 4, "placement": "linked", "linkedTurns": [4], "url": "/games/game-13/turns/4-calls.md#d-alice-legacy-p0021", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).\n  FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.\n  HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).\n  STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (alice must discard to 7)\nyou=alice role=medic at=Istanbul\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Istanbul(medic) hand=8 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Cairo(black), Milan(blue)]  bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black)]\nsupply: blue:24 yellow:19 black:17 red:17   decks: player=39 infection=43   player-discard: 1 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai — or 2 action(s): go to Baghdad (1 move(s)), then charter to Chennai (spends Baghdad(black))\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai — or 2 action(s): go to Baghdad (1 move(s)), then charter to Shanghai (spends Baghdad(black))\n  Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos — or 2 action(s): go to Baghdad (1 move(s)), then charter to Lagos (spends Baghdad(black))\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — or 2 action(s): go to Baghdad (1 move(s)), then charter to Seoul (spends Baghdad(black))\n  Cairo: 1 black [in infect-discard]\n  Bangkok: 1 red\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  red: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: bob collects (2/4) — give bob your yellow cards when you share\n  black: bob collects (3/4) — give bob your black cards when you share\n  red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (go to Baghdad (1 move(s)), then charter to Atlanta (spends Baghdad(black))))\n  discard hint: red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Baghdad (black: 1 spare from YOUR 2 (5 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Chennai], Cairo (black: 1 spare from YOUR 2 (5 held team-wide, need 4) — shedding keeps the cure assemblable), Mexico City (yellow: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Hong Kong (red: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Sydney (red: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Osaka (red: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Paris (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Milan (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Baghdad, 1 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1, red 5→1) — costs Baghdad(black): black margin 8 — burnable; 7 black still in deck\n      response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved\n  you hold Cairo, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1, red 5→1) — costs Cairo(black): black margin 8 — burnable; 7 black still in deck\n      response reach — team's card-free trip to each city: Cairo 5→0 (1 cube), Baghdad 6→1, Riyadh 6→1, Tehran 7→2; board-wide: 21 cities closer, 67 trip-actions shaved\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Mexico City\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Hong Kong\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Baghdad\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Paris\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sydney\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Osaka\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Cairo\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Milan\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I drew Cairo(black) and Milan(blue) — 8 cards, must discard. Discard hint: safest first Baghdad or Cairo (black spares — bob needs 4 black, holds Moscow, Riyadh, Istanbul; I hold Baghdad+Cairo = 5 total, need 4, so 1 spare). But my whole plan routes Baghdad to bob as his 4th black. If I discard Baghdad, bob's set = Moscow, Riyadh, Istanbul + need 1 more (Cairo — I hold it! I could hand Cairo in Cairo instead: meet in Cairo — I'm 1 move from Cairo too). Both Baghdad and Cairo work as the 4th card. Discard one black (keep the other for the handoff), which one?\n\nRoute considerations: I'm heading east after handoff. Baghdad route: Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai. Cairo route: Istanbul→Cairo→? Cairo connects Baghdad... Istanbul→Cairo→Baghdad→Tehran — same length (handoff 1 move either way). Bagdad→Tehran direct (adjacent). Cairo→Baghdad→Tehran adds 1. But via Cairo: 6 moves total to Shanghai vs 6 via Baghdad. Equal-ish.\n\nChennai (3 black) — also on my eastward path: Baghdad→Tehran→Delhi→Chennai! Actually the treat route: I'm the medic... black is bob's cure color but treating is treating. Chennai 3 black: my route passes Delhi which is adjacent to Chennai. Could detour.\n\nDiscard choice: keep Baghdad (aligns with pinned plan, bob expects Baghdad handoff, and Baghdad card also could be charter fuel per hint? No, keep it). Discard Cairo(black)? Hint ranks Baghdad first \"claimed: a containment route flies on this card to reach Chennai\". Hmm — the hint says Cairo is equally spare. If I discard Cairo, and keep Baghdad — bob gets Baghdad, set complete. If I discard Baghdad, bob gets Cairo in Cairo. Either completes the set.\n\nWhich is better to keep? My east route: Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai. Handoff in Baghdad = on my path, 1 move. Then I continue through Tehran/Delhi, passing near Chennai (Delhi→Chennai adjacent) — could treat Chennai black 3 as medic en route (Delhi→Chennai→Delhi = 2 extra moves + 1 treat... or medic treat clears all 3 in one action).\n\nVia Cairo: Istanbul→Cairo (handoff)→Baghdad→Tehran→... = 1 extra move vs Baghdad route. So Baghdad handoff is better. Discard Cairo(black).\n\nWait — but also consider discarding Milan(blue) or Paris(blue)? Hint says blue 4/4 held split, shedding drops below set. No.\n\nDiscard Cairo. Also note Cairo has 1 black cube on board; card ≠ board cubes. Fine.\n\nActually, hmm — one more consideration: the hint claims \"a containment route above flies on this card to reach Chennai\" for Baghdad — i.e., charter Baghdad→Chennai spending the Baghdad card. But we want Baghdad as bob's cure card, not fuel. Keep Baghdad, discard Cairo.", "text": "Drawing phase gave me Cairo(black) and Milan(blue) — forced discard. Baghdad and Cairo are both black spares (bob holds 3, needs 4); keeping Baghdad keeps the pinned handoff on my eastward route (Istanbul→Baghdad→Tehran→Delhi, 1 move), while a Cairo handoff would add a move. Discarding Cairo:", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Cairo"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Cairo"}}}}]}]}
{"id": "alice-legacy-p0022", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 22, "active": false, "lifecycle": [], "eventLinks": [{"seq": 36, "match": "unique payload candidate; not a proven invocation join", "turn": 5, "url": "/games/game-13/turns/5.md#e36"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "linked", "linkedTurns": [5], "url": "/games/game-13/turns/5-calls.md#d-alice-legacy-p0022", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).\n  FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.\n  HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).\n  STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=medic at=Istanbul\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black)]\nsupply: blue:24 yellow:18 black:17 red:16   decks: player=39 infection=41   player-discard: 1 black, 1 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]\n  Cairo: 1 black [in infect-discard]\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed\n  red: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: bob collects (2/4) — give bob your yellow cards when you share\n  black: bob collects (3/4) — give bob your black cards when you share\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Baghdad, 1 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1, red 5→1) — costs Baghdad(black): black margin 7 — burnable; 7 black still in deck\n      response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved\n  you hold Milan, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1, red 5→1) — costs Milan(blue): blue margin 8 — burnable; 8 blue still in deck\n      response reach — team's card-free trip to each city: Milan 5→0, Istanbul 5→1 (2 cubes), Moscow 6→2, Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob's turn. He's in Istanbul. Per plan: he drives to Baghdad this turn, I give Baghdad next turn. Actually wait — turn order: I just finished; bob acts now (4 actions). He could drive Istanbul→Baghdad (1 action) and wait there. Then my turn: drive Istanbul→Baghdad, shareTake/give Baghdad → he's 4/4. Then he walks to Atlanta.\n\nShould I advise? He already has the pinned plan. Maybe brief note about Bangkok 2 red (my color, on my eastward route — I'll treat it) and that my plan is on track. Or just stop — nothing new for him; his move follows the pinned plan. The advisory says default to short update when situation changed since last spoke: I discarded Cairo instead of Baghdad — worth flagging since my last message to him was about the discard situation. Yes, brief message.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Small plan tweak: my forced discard took Cairo(black), not Baghdad — Baghdad is still your 4th black and stays the rendezvous (it's 1 move on my east route; Cairo's handoff would've cost an extra move). So: you drive to Baghdad this turn, I join next turn and hand it over — you're then 4/4 black, ~7 walk-moves or a Khartoum-charter from Atlanta. I discarded your Santiago suggestion stands for that moment. After the handoff I'm east: Tehran→Delhi→Kolkata, and I'll swing Delhi→Chennai to clear its 3 black as medic on the way to Hong Kong/Shanghai red — Bangkok 2 red I'll hit at Kolkata if it matures."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Update sent to bob: Cairo(black) was my discard (Baghdad preserved for the rendezvous — it's the faster route), confirmed his drive to Baghdad this turn and the Baghdad handoff next turn, and laid out my eastward line including a Chennai black detour and Bangkok red coverage. Standing by while he moves.", "toolCalls": []}]}
{"id": "alice-legacy-p0023", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 23, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/5-calls.md#d-alice-legacy-p0023", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned this turn):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=alice role=medic at=Istanbul\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Baghdad(scientist) hand=9 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black), Miami(yellow), Taipei(red)]\nsupply: blue:24 yellow:18 black:19 red:16   decks: player=37 infection=41   player-discard: 1 black, 1 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai — nearer teammate: bob, 3 move(s) vs your 4\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: bob, 5 move(s) vs your 6\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: bob, 4 move(s) vs your 5\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: bob, 6 move(s) vs your 7\n  Istanbul: 1 black\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed\n  red: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: bob collects (3/4) — give bob your yellow cards when you share\n  black: bob collects (3/4) — give bob your black cards when you share\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 1 move(s), bob 0 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 1 move(s), bob 2 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 move(s), bob 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Baghdad, 1 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~22 action(s) on remaining cure runs: blue 6→0, yellow 6→0, black 6→0, red 5→1) — costs Baghdad(black): black margin 7 — burnable; 7 black still in deck\n      response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved\n  you hold Milan, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 6→2, yellow 6→2, black 6→2, red 5→1) — costs Milan(blue): blue margin 8 — burnable; 8 blue still in deck\n      response reach — team's card-free trip to each city: Milan 5→0, Istanbul 5→1 (1 cube), Moscow 6→2, Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": []}
{"id": "alice-legacy-p0024", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 24, "active": true, "lifecycle": [], "eventLinks": [{"seq": 44, "match": "unique payload candidate; not a proven invocation join", "turn": 6, "url": "/games/game-13/turns/6.md#e44"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "linked", "linkedTurns": [6], "url": "/games/game-13/turns/6-calls.md#d-alice-legacy-p0024", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=medic at=Istanbul\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Istanbul(black), Miami(yellow)]\nsupply: blue:24 yellow:17 black:18 red:16   decks: player=37 infection=39   player-discard: 1 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai — nearer teammate: bob, 3 move(s) vs your 4\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: bob, 5 move(s) vs your 6\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: bob, 4 move(s) vs your 5\n  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Algiers\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]\n  Miami: 2 yellow [in infect-discard]\n  Istanbul: 1 black\n  Sydney: 1 red\n  Khartoum: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed\n  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: bob collects (2/4) — give bob your yellow cards when you share\n  black: bob collects (3/4) — give bob your black cards when you share\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 1 move(s), bob 0 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Baghdad, 1 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~22 action(s) on remaining cure runs: blue 6→0, yellow 6→0, black 6→0, red 5→1) — costs Baghdad(black): black margin 7 — burnable; 7 black still in deck\n      response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved\n  you hold Milan, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 6→2, yellow 6→2, black 6→2, red 5→1) — costs Milan(blue): blue margin 8 — burnable; 8 blue still in deck\n      response reach — team's card-free trip to each city: Milan 5→0, Istanbul 5→1 (1 cube), Moscow 6→2, Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the black cure: hand off a card at Baghdad (bob collects, 1 still needed) — drive Baghdad, shareGive\n     tempo: 4 action(s) closer to the black cure (11 → 7 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo -2 vs 4, risk 0.00 vs 0.00 — beaten by \"advance the black cure: hand off a card at Bagh…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Baghdad\", \"Paris\", \"Sydney\", \"Osaka\", \"Milan\"\n  [15] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Execute: drive Baghdad, shareGive Baghdad. Then 2 spare actions: Istanbul has 1 black... I'm gone. After handoff I'm in Baghdad. Spare actions: treat? Baghdad has no cubes. Drive Tehran (toward east)? That moves me 1 step along route — useful. Or treat black at... nothing adjacent with cubes except Istanbul (1 black, now behind me — bob was there? Istanbul 1 black). Drive Tehran as 4th action to save next turn a step? But then next turn I can't be in Baghdad for anything — handoff done. Moving Tehran now is fine and saves an action later. Actually wait — treat red en route: Tehran has no cubes. Drive Tehran as 4th action: yes.\n\nHmm, but careful: after shareGive, bob discards Santiago(yellow) (agreed). Then bob's turn: he heads to Atlanta. Fine.\n\nExecute: drive Baghdad → shareGive Baghdad → drive Tehran.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Baghdad"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Baghdad"}}}]}]}
{"id": "alice-legacy-p0025", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 25, "active": true, "lifecycle": [], "eventLinks": [{"seq": 45, "match": "unique payload candidate; not a proven invocation join", "turn": 6, "url": "/games/game-13/turns/6.md#e45"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "linked", "linkedTurns": [6], "url": "/games/game-13/turns/6-calls.md#d-alice-legacy-p0025", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=medic at=Baghdad\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Baghdad(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Istanbul(black), Miami(yellow)]\nsupply: blue:24 yellow:17 black:18 red:16   decks: player=37 infection=39   player-discard: 1 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok\n  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]\n  Miami: 2 yellow [in infect-discard]\n  Istanbul: 1 black\n  Sydney: 1 red\n  Khartoum: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed\n  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: bob collects (2/4) — give bob your yellow cards when you share\n  black: bob collects (3/4) — give bob your black cards when you share\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (6 move(s))\n  share now available: alice should GIVE Baghdad to bob (the black collector). One direction only — never trade it back. HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure.\nstation opportunities (stations enable cures and shuttle travel):\n  you are AT Baghdad holding its card — buildStation NOW (nearest station is 6 moves away; saves ~24 action(s) on remaining cure runs: blue 6→0, yellow 6→0, black 6→0, red 6→0) — costs Baghdad(black): black margin 7 — burnable; 7 black still in deck\n      response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved\n  you hold Milan, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 6→2, yellow 6→2, black 6→2, red 6→2) — costs Milan(blue): blue margin 8 — burnable; 8 blue still in deck\n      response reach — team's card-free trip to each city: Milan 5→0, Istanbul 5→1 (1 cube), Moscow 6→2, Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the black cure: hand off a card at Baghdad (bob collects, 1 still needed) — shareGive\n     tempo: 3 action(s) closer to the black cure (10 → 7 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by \"advance the black cure: hand off a card at Bagh…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Istanbul\", \"Cairo\", \"Tehran\", \"Riyadh\", \"Karachi\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Paris\", \"Sydney\", \"Osaka\", \"Milan\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Baghdad(black), the card for the city you are standing in — it is gone for good)\n  [60] {\"tag\":\"buildStation\"}\n  [61] {\"tag\":\"shareGive\",\"to\":\"bob\",\"card\":\"Baghdad\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "ShareGive Baghdad to bob. He'll shed Santiago(yellow) (agreed) → 4/4 black, then cure at Atlanta. Then my remaining 2 actions: drive Tehran (toward east route).", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareGive", "to": "bob", "card": "Baghdad"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "bob", "card": "Baghdad"}}}]}]}
{"id": "alice-legacy-p0026", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 26, "active": false, "lifecycle": [], "eventLinks": [{"seq": 46, "match": "unique payload candidate; not a proven invocation join", "turn": 6, "url": "/games/game-13/turns/6.md#e46"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "linked", "linkedTurns": [6], "url": "/games/game-13/turns/6-calls.md#d-alice-legacy-p0026", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (bob must discard to 7)\nyou=alice role=medic at=Baghdad\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Baghdad(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Baghdad(scientist) hand=8 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)]\nsupply: blue:24 yellow:17 black:18 red:16   decks: player=37 infection=39   player-discard: 1 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok\n  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]\n  Miami: 2 yellow [in infect-discard]\n  Istanbul: 1 black\n  Sydney: 1 red\n  Khartoum: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed\n  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: bob collects (2/4) — give bob your yellow cards when you share\n  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (6 move(s))\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Milan, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 6→2, yellow 6→2, black 6→2, red 6→2) — costs Milan(blue): blue margin 8 — burnable; 8 blue still in deck\n      response reach — team's card-free trip to each city: Milan 5→0, Istanbul 5→1 (1 cube), Moscow 6→2, Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved\n  you hold Paris, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 6→3, yellow 6→3, black 6→3, red 6→3) — costs Paris(blue): blue margin 8 — burnable; 8 blue still in deck\n      response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (2 cubes); board-wide: 21 cities closer, 51 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob has full black set (8 cards). He must discard to 7 — but wait, phase says awaitingDiscard bob... turnOwner=alice but bob must discard? It says \"phase=awaitingDiscard turnOwner=alice (bob must discard to 7)\". Bob has 8: Madrid, SF, Moscow, Khartoum, Riyadh, Istanbul, Miami, Baghdad. He should discard Santiago... wait Santiago isn't in his hand — he discarded it already during his earlier forced discard? He has Khartoum, Miami (yellow ×2). His forced discard: he should shed... Santiago already gone. Now the only non-cure card is Miami(yellow)? But yellow is his collection too (Khartoum+Miami = 2/4... wait card stock says bob holds 2 yellow). Hmm: if he discards Miami, yellow drops to 1 (Khartoum). If he discards nothing else... all others are cure cards. Discard Miami(yellow)? yellow margin 7 over 4 needed, 8 in deck — recoverable. Or keep Miami? He can't — 8 cards forced.\n\nAdvice: bob discards Miami(yellow) (only non-black option; all others are cure cards; yellow margin healthy, 8 yellow in deck). Then his turn: he's 4/4 black at Baghdad, needs Atlanta — 6 moves walk or direct flight to Miami (spends Miami) then 1 move — but if he discards Miami he can't use it. Trade-off: if he KEEPS Miami, he must discard... there's nothing else. Hmm wait — he has 8 cards, must go to 7. Options: discard Madrid(blue), SF(blue), Khartoum(yellow), Miami(yellow), or any black (no!). If he keeps Miami for the flight (direct flight Baghdad→Miami spends Miami, then drive Miami→Atlanta = 2 actions to Atlanta instead of 6 walks!) — that's huge: 4 actions saved. But he must discard something now: Madrid or SF (blue cure progress 2/4→1/4, 8 blue in deck) or Khartoum (yellow 2/4→1/4).\n\nCompare: discarding Khartoum(yellow) and keeping Miami: yellow drops to Miami 1/4 (but Miami gets spent as flight fuel anyway → 0/4 yellow!). Ugh. Discarding Madrid(blue): blue 1/4, 8 in deck, blue is the weakest collection anyway.\n\nOption: discard Madrid(blue), keep Miami, fly Baghdad→Miami (spend Miami) → Atlanta (1 move), cure black. Blue drops to SF only (1/4) but 8 blue in deck, margin 8. Alternatively discard Khartoum, keep Miami, same flight: yellow = Miami only, then Miami spent → yellow 0/4! Terrible. So discard Madrid(blue).\n\nActually wait — alternative: discard Miami now, walk 6 moves to Atlanta. Walking 6 moves through Cairo→Khartoum→Lagos→Sao Paulo→Bogota→Miami→Atlanta treats cubes en route (Algiers 2 black... not on path). Blue stays 2/4, yellow 2/4. vs discard Madrid, cure black 2 turns sooner. Black cure sooner = huge (eradication potential + medic auto-clean... I'm the medic, black cured means I auto-remove black cubes when entering cities). And blue cards: 8 in deck, still 2 in bob's... no, SF only 1. Hmm, blue would be 1/4. But deck clock 18 turns; blue draw odds fine.\n\nI'd advise: discard Madrid(blue), keep Miami as flight fuel, direct-flight Baghdad→Miami next turn, walk Miami→Atlanta, discoverCure black. That's black cured by end of his next turn.\n\nSend advice.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Black set complete — you're one trip from the cure. Discard advice for the forced shed: drop Madrid(blue), NOT a yellow. Reason: keep Miami(yellow) in hand as flight fuel — next turn you charter... rather direct-flight Baghdad→Miami (spends Miami) then 1 drive to Atlanta: cure in 3 actions instead of a 6-move walk. If you shed Miami instead you're yellow 2/4 but walking; if you shed Khartoum and then spend Miami you'd be yellow 0/4. Blue drops to San Francisco alone (1/4), but 8 blue remain in the deck and I still hold Paris+Milan reserved for you — the blue pipeline stays alive. Go cure black."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": "Now my own turn? No — I'm in awaitingDiscard? Wait, the phase said \"awaitingDiscard turnOwner=alice (bob must discard to 7)\". Bob has 8 cards, so bob must discard. But turnOwner=alice and it says \"ACTIVE TURN\" isn't shown... The last advisory was addressed to alice (me) — \"If you have useful advice for the active player, CALL send_message\". I sent advice. Now presumably bob will discard. I shouldn't act. Just stop and wait.", "text": "Advice sent to bob for his forced discard (drop Madrid(blue), keep Miami(yellow) as charter fuel for a 3-action Atlanta run and the black cure). Waiting for his discard and turn to resolve.", "toolCalls": []}]}
{"id": "alice-legacy-p0027", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 27, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/6-calls.md#d-alice-legacy-p0027", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #47): Conflict flag on your discard advice — I'm shedding KHARTOUM, not Madrid, and here's why: either way Miami gets spent as fuel (fly Baghdad→Miami + drive Atlanta this turn, cure black next turn — same 2 actions in both lines). The only difference is which card burns. Keeping Madrid gives me Madrid+SF, and with your Paris+Milan that's a COMPLETE 4/4 blue set with zero draw dependency — your two handoffs finish it. Shedding Madrid instead leaves blue at 3/4 needing a deck draw on top of the same two handoffs, while yellow only gains one card back (Khartoum) — it's a wash on totals, but a guaranteed-complete blue set beats a probabilistic one. Yellow falls to Mexico City + 3 deck draws (8 yellow in deck, fine). Please still route Paris+Milan my way when convenient — that's the whole blue cure. Black cure lands at Atlanta next turn.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": []}
{"id": "alice-legacy-p0028", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 28, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/6-calls.md#d-alice-legacy-p0028", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=medic at=Baghdad\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Baghdad(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)]\nsupply: blue:24 yellow:17 black:18 red:16   decks: player=37 infection=39   player-discard: 2 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok\n  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]\n  Miami: 2 yellow [in infect-discard]\n  Istanbul: 1 black\n  Sydney: 1 red\n  Khartoum: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 2 of 12 burned, held alice 1, bob 1, 8 in deck — margin 6 over the 4 needed\n  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: bob collects (1/4) — give bob your yellow cards when you share\n  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (6 move(s))\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Milan, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 6→2, yellow 6→2, black 6→2, red 6→2) — costs Milan(blue): blue margin 8 — burnable; 8 blue still in deck\n      response reach — team's card-free trip to each city: Milan 5→0, Istanbul 5→1 (1 cube), Moscow 6→2, Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved\n  you hold Paris, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 6→3, yellow 6→3, black 6→3, red 6→3) — costs Paris(blue): blue margin 8 — burnable; 8 blue still in deck\n      response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (2 cubes); board-wide: 21 cities closer, 51 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you) — drive Istanbul, drive Milan\n     tempo: 4 action(s) closer to the blue cure (23 → 19 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by \"advance the blue cure: move toward the Paris ha…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Istanbul\", \"Cairo\", \"Tehran\", \"Riyadh\", \"Karachi\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Paris\", \"Sydney\", \"Osaka\", \"Milan\"\n  [13] {\"tag\":\"shareTake\",\"from\":\"bob\",\"card\":\"Baghdad\"}", "deferred": null, "steps": []}
{"id": "alice-legacy-p0029", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 29, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 50, "match": "unique payload candidate; not a proven invocation join", "turn": 6, "url": "/games/game-13/turns/6.md#e50"}, {"seq": 51, "match": "unique payload candidate; not a proven invocation join", "turn": 6, "url": "/games/game-13/turns/6.md#e51"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "linked", "linkedTurns": [6], "url": "/games/game-13/turns/6-calls.md#d-alice-legacy-p0029", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #49): Nothing new to add — Alice is mid-turn with her east route already agreed (Baghdad→Tehran→Delhi, Chennai medic-clear, then Shanghai red). I'm set up to fly Baghdad→Miami and drive to Atlanta this turn, then cure black next turn. Staying quiet.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=medic at=Baghdad\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Baghdad(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)]\nsupply: blue:24 yellow:17 black:18 red:16   decks: player=37 infection=39   player-discard: 2 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok\n  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]\n  Miami: 2 yellow [in infect-discard]\n  Istanbul: 1 black\n  Sydney: 1 red\n  Khartoum: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 2 of 12 burned, held alice 1, bob 1, 8 in deck — margin 6 over the 4 needed\n  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: bob collects (1/4) — give bob your yellow cards when you share\n  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (6 move(s))\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Milan, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 6→2, yellow 6→2, black 6→2, red 6→2) — costs Milan(blue): blue margin 8 — burnable; 8 blue still in deck\n      response reach — team's card-free trip to each city: Milan 5→0, Istanbul 5→1 (1 cube), Moscow 6→2, Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved\n  you hold Paris, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 6→3, yellow 6→3, black 6→3, red 6→3) — costs Paris(blue): blue margin 8 — burnable; 8 blue still in deck\n      response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (2 cubes); board-wide: 21 cities closer, 51 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you) — drive Istanbul, drive Milan\n     tempo: 4 action(s) closer to the blue cure (23 → 19 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by \"advance the blue cure: move toward the Paris ha…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Istanbul\", \"Cairo\", \"Tehran\", \"Riyadh\", \"Karachi\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Paris\", \"Sydney\", \"Osaka\", \"Milan\"\n  [13] {\"tag\":\"shareTake\",\"from\":\"bob\",\"card\":\"Baghdad\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Interesting — bob discarded Khartoum(yellow), keeping Madrid+SF. He's right: Paris+Milan complete blue with zero draw dependency. Good call, accept.\n\nMy turn: 2 actions left. Options: drive east (Tehran) per my route, or the frontier nominee: drive Istanbul, drive Milan toward Paris handoff. Hmm — my east route was agreed; bob says \"Alice is mid-turn with her east route already agreed (Baghdad→Tehran→Delhi, Chennai medic-clear, then Shanghai red)\".\n\nBut blue handoff: bob will be in Atlanta after curing black. My Paris+Milan handoffs: meet in Paris and Milan respectively. Bob 6 moves from Atlanta... after black cure (next turn), he'd need to fly BACK to Europe to meet me in Paris/Milan — expensive. Alternative: I carry Paris+Milan to Atlanta? Shares must be in the card's city. So blue cure requires bob (or anyone with 4 blue) at a station. If I collect blue instead... I hold Paris+Milan; if I also take Madrid+SF from bob via rendezvous in Madrid/SF — also expensive. Bob at Atlanta could hand Madrid/SF to me only in Madrid/SF.\n\nHmm. Realistically: after black cure, someone must gather 4 blue at Atlanta... no — at a STATION, and the 4 cards in ONE hand. Options: (a) bob carries Madrid+SF to Europe, meets me in Paris, then Milan... too slow. (b) I fly to Atlanta? I can't carry blue cards INTO a share — I already hold Paris+Milan; to give them I must be in Paris/Milan with bob.\n\nAlternative: use direct flight fuel smartly: bob, holding Madrid+SF at Atlanta... he could direct-flight to Madrid? No — direct flight spends destination card: he holds Madrid! He can direct-fly Atlanta→Madrid (spends Madrid card)? NO — wait, spending the Madrid card as fuel removes it from his hand — then it can't be used for the cure! Unless... direct flight Atlanta→Madrid burning Madrid card is a disaster for blue cure.\n\nHmm, actually wait: if bob holds Madrid+SF and flies to Paris? Direct flight needs Paris card (mine). Charter needs current-city card (Atlanta — a blue card! Atlanta is blue. But nobody holds Atlanta card; it's in deck).\n\nSo how does blue cure happen? Bob must physically be in Paris (or Milan) with me, take my cards, then travel to a station with 4 blue. Bob would hold Madrid, SF, Paris, Milan at Paris... then fly to Atlanta: direct flight needs Atlanta card; charter spends Paris (burning a blue cure card!); walk Paris→...→Atlantic→NY→...→Atlanta ~8 moves; or via Madrid: Paris→Madrid (drive), then charter from Madrid spends Madrid — burning. Ugh. The blue cure inherently burns or walks.\n\nWait — shuttle: stations only Atlanta. So someone walks or burns. Unless a 2nd station gets built (Government Grant event — not held; or build station at Paris burning Paris — no).\n\nHmm, alternative: I (alice, red collector) take the blue set? I'm heading east; red cure needs my presence in Asia. Blue cure: whoever holds 4 blue at a station. Maybe simplest: after my red work, meet bob in... no, shares must be in card's city.\n\nLet me think about the blue endgame: bob holds Madrid+SF. He's about to be in Atlanta. If bob draws more blue from deck, great. My Paris/Milan: rendezvous in Europe. After handing, bob at Paris with 4 blue walks 8 moves to Atlanta (Paris→Madrid→[burn?]... walk Paris→Madrid→? Madrid connects London, NY, Paris, Sao Paulo, Algiers. Walk Paris→London? London connects NY... Paris→London→New York→Washington→Atlanta = 4 moves! London–New York, New York–Washington, Washington–Atlanta. Yes! Paris→London→NY→Washington→Atlanta = 4 drives. Cheap!\n\nSo blue endgame: bob flies to Europe (how? from Atlanta, direct flight to Paris needs Paris card — held by me. Direct to Madrid — burns Madrid. Drive impossible). Hmm — bob at Atlanta: to reach Europe he must burn a card (charter Atlanta? spends... charter spends current city card = Atlanta, which he doesn't hold) — direct flight needs a European card: Madrid or SF (SF is blue cure card; Madrid too). Any flight to Europe burns a blue card. That breaks the \"complete 4/4\" math: Madrid+SF+Paris+Milan = 4; flying to Europe with Madrid burns it → 3.\n\nUnless... bob gives Madrid/SF to ME at Atlanta? Share only in card's own city. No.\n\nAlternative: I rendezvous in Miami? No — Paris card.\n\nOK here's a cleaner idea: bob stays in Atlanta-ish; I go east for red. Blue cure later: bob direct-flights Atlanta→Madrid (burning Madrid — blue drops to SF+Paris+Milan=3, needs 1 more draw), takes... no wait, that doesn't complete blue either.\n\nAlternative: someone builds a 2nd station! Government Grant is gone (bob used Resilient Population; GG is in deck maybe). If a GG is drawn, station in Paris solves everything.\n\nOr: operations expert — not our roles.\n\nOr: I build station in Milan (burning Milan — no! burns a blue card).\n\nHmm what about: bob carries Madrid+SF EAST toward me? He'd meet me in... I hold Paris and Milan; shares must be IN Paris/Milan. He must reach Paris/Milan regardless. Burning Madrid to get there: blue set = SF, Paris, Milan (3/4), needs 1 more blue draw (8 in deck). Then at Paris he takes Paris+Milan from me (3 blue + SF = 4), walks Paris→London→NY→Washington→Atlanta (4 moves), cures blue. That works with 1 draw dependency.\n\nOR: bob burns... nothing else reaches Europe.\n\nOR: wait for a 2nd station in Europe via GG draw.\n\nAlternatively reconsider: maybe I shouldn't have gone east; but red is mine and Shanghai 3 red is burning. Red containment still needed.\n\nFor THIS turn (2 actions): frontier nominee \"drive Istanbul, drive Milan\" toward Paris handoff — but bob won't be in Europe for ~3 turns (fly to Miami→Atlanta this turn, cure next turn). Meeting in Milan: I drive Baghdad→Istanbul→Milan (2 actions) — I'm in Milan at end of turn. Bob later comes to Milan? He said \"route Paris+Milan my way when convenient\". If I'm in Milan with both cards, bob flying to Milan: direct flight needs Milan card (mine!) — can't. He'd burn Madrid to reach... direct flight to Madrid, then Madrid→? Madrid doesn't connect Milan (Paris/Essen do). Madrid→Paris→Milan (2 drives). So bob: burn Madrid (fly to Madrid), drive Paris? wait he should meet me where the cards are: Paris card → meet in Paris; Milan card → meet in Milan. Two separate rendezvous = expensive. Better: I walk Milan→Paris? I'd hold both cards and meet him in Paris once: he takes Paris in Paris... then Milan card still needs Milan meetup. Ugh — UNLESS bob takes Paris in Paris, then WE BOTH walk to Milan together, I give Milan there. Both pawns move together — fine, shares cost 1 action each.\n\nSo sequence: I position in Paris (with Paris+Milan). Bob arrives Paris (burning Madrid to fly there — or better: bob flies Baghdad→Miami→Atlanta NOW (this turn, spending Miami), cures black next turn at Atlanta, then burns Madrid flying Atlanta→Madrid?? wait he's holding Madrid... he could direct-flight Atlanta→Madrid? Direct flight spends DESTINATION card — Madrid is destination → burns Madrid. Alternatively after black cure, he walks Atlanta→...→Europe? 8+ moves. Burning Madrid seems inevitable → blue 3/4 + 1 draw.\n\nWait, actually alternative: what if I give bob Paris+Milan, and BOB gives me Madrid+SF at the same meeting? I'd then hold 4 blue at... Paris (no station). I walk Paris→London→NY→Washington→Atlanta (4 moves) and cure blue myself! And bob doesn't need to travel to Europe at all! But wait — shares: we meet in Paris (his Madrid/SF can't be given there — share only gives the card matching the city we stand in, unless Researcher). Bob can only GIVE Paris-matching card in Paris. He can't hand me Madrid in Paris!\n\nRight — standard share rule: both players in the city named on the card. So bob giving Madrid requires meeting in Madrid.\n\nHmm OK: so what if rendezvous in MADRID: I walk to Madrid (Istanbul→Milan→Paris→Madrid? Milan→Paris→Madrid: from Baghdad: Istanbul→Milan (2), Milan→Paris (3), Paris→Madrid (4)). I'd carry Paris+Milan but can only GIVE Paris in Paris, Milan in Milan. In Madrid I can RECEIVE Madrid from bob. But then I'd hold Paris, Milan, Madrid, + need SF: SF is in bob's hand — receive in San Francisco?! Way too far.\n\nSo blue cure: 4 blue cards in one hand at Atlanta. The holder must gather Madrid (Madrid), SF (SF), Paris (Paris), Milan (Milan) — four separate cities, OR one person holds some and others give at those cities. Bob holds Madrid+SF already. He needs Paris+Milan given to him in Paris and Milan. Then he's at Milan/Paris with 4 blue, walks 4 moves to Atlanta. His travel: Atlanta→Europe = burn Madrid or SF (or walk ~10 moves via ... Atlanta→Washington→NY→London→Paris! Walk: Atlanta→Washington→New York→London→Paris = 4 drives!! London connects New York, NY connects London. Yes! Atlanta→Washington→New York→London→Paris = 4 moves, NO card burned!).\n\nSo bob: cure black at Atlanta (this/next turn), then walk Atlanta→Washington→NY→London→Paris (4 moves), I meet him in Paris with Paris+Milan: he takes Paris in Paris (1 action), we walk Paris→Milan together (1 drive), he takes Milan (1 action) → 4/4 blue at Milan, walk Milan→Paris? Station is Atlanta: Milan→Paris→London→NY→Washington→Atlanta = 5 moves. Total fine. Blue cure ~7-8 turns out.\n\nSo my best move: position toward Paris now. From Baghdad: drive Istanbul (1), drive Milan (2) — ends in Milan. Then next turn Milan→Paris (1 move). That matches the frontier nominee exactly.\n\nBut wait — my red duty (Shanghai 3 red, Seoul 2, Bangkok 2). If I detour to Europe for blue handoff, red containment stalls. Red is MY cure color (3/5: HK, Sydney, Osaka). Hmm, but red cure needs 5 cards — I need 2 more red draws anyway. Meanwhile Shanghai/Seoul cluster matures → red supply 16 dropping. Trade-off.\n\nThe frontier says the blue nominee dominates (tempo 4 vs 1, risk equal). Bob's pinned plan says I go east. Conflict! Bob's pin says \"Alice then heads east Baghdad→Tehran→Delhi...\" — pinned 2 turns ago, before bob's blue revelation. Bob's latest message: \"Please still route Paris+Milan my way when convenient — that's the whole blue cure.\"\n\nHmm, \"when convenient\". If I go east now, when do I come back to Paris? That's a huge detour later. Better: hand off blue cards NOW while I'm only 2-3 moves from Paris, then go east. The detour costs ~2 actions now vs ~8+ later. Bob's walk to Paris takes him 4 moves after black cure; timing: bob cures black next turn (his turn), then 4 walks to Paris = arrives ~3 turns from now. If I position in Paris now and WAIT there 2-3 turns, I lose red tempo anyway. Alternative: I go east now, and time my return... no — too slow.\n\nBetter hybrid: I move toward Paris now (drive Istanbul, Milan — 2 actions), then next turn Milan→Paris and WAIT for bob, treating red? Nothing red near Europe. Hmm, I'd idle 2 turns. Meanwhile red cluster grows unowned. Red supply 16.\n\nAlternatively: I skip blue handoff; bob draws blue from deck? He needs Paris+Milan — they're in MY hand, not the deck. Blue cure is blocked on me. The deck has 8 blue; even without Paris/Milan bob could draw 2 more blue (SF+Madrid+2 draws). Actually that's an alternative: bob's blue = Madrid+SF; he needs 2 more blue from deck (8 in deck over 18 turns — decent odds, ~2 cards per turn team-wide... team draws 4 cards/turn... blue is 1/4 of deck-ish, expect ~1 blue per 3-4 turns). So blue could complete via draws in ~4-8 turns, then bob cures at Atlanta without any rendezvous! And my Paris/Milan become spares (fuel).\n\nVersus rendezvous plan: blue cure in ~5-7 turns guaranteed but costs me ~4-5 actions detour + idle waits, sacrificing red containment.\n\nHmm, the frontier prices \"advance blue cure: move toward Paris handoff\" as dominant this turn. And bob explicitly asked. But bob also pinned east route for me. Conflicting signals — conflict rule says: message + resolve, don't silently deviate.\n\nActually, let me reconsider timing: bob flies Baghdad→Miami THIS turn (his turn already happened? No wait — bob's message says \"I'm set up to fly Baghdad→Miami and drive to Atlanta this turn\" — his turn already passed? Let me check state: bob@Baghdad hand=7 with Madrid, SF, Moscow, Riyadh, Istanbul, Miami, Baghdad. He discarded Khartoum. Did he fly yet? He's still at Baghdad, so his actions haven't happened... wait phase=playerActions turnOwner=alice — my turn now. Bob's previous turn: he only discarded? His message said \"set up to fly this turn\" — hmm, but he had 9 cards, discarded to 7, then his turn had actions... unclear. He's still at Baghdad, so he hasn't flown. He'll fly on his NEXT turn.\n\nSo timeline: my turn (now), bob flies to Miami→Atlanta + draws, then he cures black (needs to be AT Atlanta with set — he'll be at Atlanta end of his turn; cure next turn after... he can discoverCure as an action on his following turn).\n\nIf I go east now: Tehran→Delhi (2 actions), next turn Delhi→Chennai treat (clears 3 black as medic! black cured soon → eradication) → back → Kolkata→Hong Kong→Shanghai. Red containment resumes turn+2.\n\nIf I go Paris now: Istanbul→Milan (2), then wait for bob ~3 turns (he arrives Paris turn+3), handoffs turn+3/4, blue cure turn+5ish. Red unattended 4-5 turns — Seoul/Shanghai cluster at 5 cubes, red supply 16... risky.\n\nAlternatively split: I go east; bob collects blue via deck draws; Paris/Milan are his backup. Bob gets 2 draws per turn; blue P per turn ~ 2/37*8ish... roughly 40%/turn of ≥1 blue. Expect blue complete in ~5-7 turns. Similar timeline to rendezvous WITHOUT my detour! And I keep fighting red. Actually the rendezvous also needs bob to walk to Paris (4 moves) — rendezvous blue cure lands ~turn+6 anyway. Deck-draw blue cure ~turn+7 expected, with variance. Close call, but red containment is critical (cluster maturing, supply 16).\n\nDecision: follow the pinned east route (bob pinned it, and my red duty is real), tell bob: Paris+Milan stay reserved as blue accelerator; if his draws complete blue before we rendezvous, cards become fuel; alternatively mid-game I can swing by Paris if my Asia work finishes early. But the frontier \"dominates\"... frontier is a model; bob's explicit pin + red emergency outrank it. I'll flag the conflict in a message per the rules.\n\nActually wait — one more consideration: if I go east now, my 2 spare actions: Tehran→Delhi. Next turn: Delhi→Chennai, treat (3 black cleared by medic). Then Kolkata→Hong Kong→Shanghai, treat red 3→0. Seoul 2. Bangkok 2 red on the Kolkata–Hong Kong corridor? Bangkok connects Kolkata, Chennai, HK. Could treat en route.\n\nOK: message bob the conflict resolution, then drive Tehran, drive Delhi.", "text": "Bob's Khartoum-shed is the better line — I concede the point: guaranteed 4/4 blue via my Paris+Milan beats a probabilistic draw. But his explicit ask (\"route Paris+Milan my way\") now conflicts with his own pinned plan sending me east. Per the conflict rule I'm naming it before acting:", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Conflict flag, resolved: your pin sends me east (red is nobody else's — Shanghai 3/Seoul 2 cluster is at 5 cubes and red supply is 16), while your message asks for the Paris/Milan handoff. I'm following the PIN and going east now (Tehran→Delhi→Chennai medic-clear→Kolkata→Hong Kong→Shanghai), because a Europe detour strands the red cluster for ~5 turns and the blue math works without a rendezvous: you hold Madrid+SF, 8 blue are in the deck, and team draws are ~4 cards/turn — expect blue complete from draws in ~5-7 turns, comparable to the rendezvous timeline once your 4-move walk to Paris is counted. Paris+Milan stay RESERVED in my hand (not fuel) as the accelerator: if my Asia work wraps early, or your blue draws stall, I swing through Paris/Milan and we finish blue with zero draw dependency. If you'd rather override this and have me come to Paris now, say so before my next turn ends — otherwise east it is."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Tehran"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Tehran"}}}]}]}
{"id": "alice-legacy-p0030", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 30, "active": true, "lifecycle": [], "eventLinks": [{"seq": 52, "match": "unique payload candidate; not a proven invocation join", "turn": 6, "url": "/games/game-13/turns/6.md#e52"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "linked", "linkedTurns": [6], "url": "/games/game-13/turns/6-calls.md#d-alice-legacy-p0030", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=medic at=Tehran\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Tehran(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)]\nsupply: blue:24 yellow:17 black:18 red:16   decks: player=37 infection=39   player-discard: 2 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 2 move(s): Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Delhi→Kolkata→Hong Kong→Shanghai\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Delhi→Kolkata→Bangkok\n  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Moscow→Istanbul→Algiers — nearer teammate: bob, 2 move(s) vs your 3\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Baghdad→Cairo→Khartoum→Lagos — nearer teammate: bob, 3 move(s) vs your 4\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]\n  Miami: 2 yellow [in infect-discard]\n  Istanbul: 1 black\n  Sydney: 1 red\n  Khartoum: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 2 of 12 burned, held alice 1, bob 1, 8 in deck — margin 6 over the 4 needed\n  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: bob collects (1/4) — give bob your yellow cards when you share\n  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (7 move(s))\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Milan, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 6→2, yellow 6→2, black 6→2, red 7→3) — costs Milan(blue): blue margin 8 — burnable; 8 blue still in deck\n      response reach — team's card-free trip to each city: Milan 5→0, Istanbul 5→1 (1 cube), Moscow 6→2, Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you) — drive Moscow\n     tempo: 2 action(s) closer to the blue cure (25 → 23 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by \"advance the blue cure: move toward the Paris ha…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Moscow\", \"Baghdad\", \"Delhi\", \"Karachi\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Paris\", \"Sydney\", \"Osaka\", \"Milan\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Delhi"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Delhi"}}}]}]}
{"id": "alice-legacy-p0031", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 31, "active": true, "lifecycle": [], "eventLinks": [{"seq": 53, "match": "unique payload candidate; not a proven invocation join", "turn": 6, "url": "/games/game-13/turns/6.md#e53"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "linked", "linkedTurns": [6], "url": "/games/game-13/turns/6-calls.md#d-alice-legacy-p0031", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (alice must discard to 7)\nyou=alice role=medic at=Delhi\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(medic) hand=8 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow), Washington(blue)]  bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)]\nsupply: blue:24 yellow:17 black:18 red:16   decks: player=35 infection=39   player-discard: 2 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 1 move(s): Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Kolkata→Hong Kong→Shanghai\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok\n  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Moscow→Istanbul→Algiers — or 2 action(s): direct flight to Paris (spends Paris(blue)), then 1 move(s) to Algiers — nearer teammate: bob, 2 move(s) vs your 4\n  Lagos: 2 yellow [in infect-discard]\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Seoul\n  Miami: 2 yellow [in infect-discard]\n  Istanbul: 1 black\n  Sydney: 1 red\n  Khartoum: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 6 over the 4 needed\n  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: bob collects (1/4) — give bob your yellow cards when you share\n  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta\n  red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta))\n  discard hint: red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Paris (blue: 1 spare from YOUR 3 (5 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Algiers], Milan (blue: 1 spare from YOUR 3 (5 held team-wide, need 4) — shedding keeps the cure assemblable), Washington (blue: 1 spare from YOUR 3 (5 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Miami], Mexico City (yellow: short — 3/4 held team-wide, no spare yet; margin 6, 2/12 burned, bob collects), Lima (yellow: short — 3/4 held team-wide, no spare yet; margin 6, 2/12 burned, bob collects), Hong Kong (red: short — 3/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects), Sydney (red: short — 3/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects), Osaka (red: short — 3/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects)\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Mexico City\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Hong Kong\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Paris\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sydney\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Osaka\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Milan\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lima\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Washington\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I drew Lima(yellow) and Washington(blue) — 8 cards, discard 1. I hold 3 blue (Paris, Milan, Washington) — one is a spare (team needs 4, bob has 2). Yellow: Mexico City + Lima (bob collects, has Miami — 3/4 team-wide). Reds: all needed.\n\nWhich blue to shed? Bob has Madrid+SF. My Paris+Milan are reserved for potential rendezvous. Washington is the newest and least route-valuable... but Washington is adjacent to Atlanta — could be useful later as direct-flight fuel to reach Atlanta (spend Washington, fly to Washington, 1 move to Atlanta)! Hmm, that's a future option for whoever cures blue — but the cure needs 4 cards in hand at Atlanta; flying to Washington burns the card but that's fine (not a cure card if bob draws... no wait, Washington IS blue — team blue: bob 2, me 3 = 5, need 4, so 1 spare). If bob draws 2 more blue, my Paris/Milan/Washington all become spare.\n\nDiscard hint ranks Paris first, claims it for Algiers route (direct flight Paris→Algiers? no — direct flight TO Paris spends Paris... the claim says \"flies on this card to reach Algiers\" — fly to Paris then drive Algiers, 2 actions, to treat Algiers 2 black). But Algiers is bob's area and he's... bob is at Baghdad heading to Atlanta. Hmm, Algiers 2 black — unowned after bob leaves.\n\nDecision: discard Washington(blue)? Or Milan? If rendezvous happens, Paris+Milan are the two cards bob needs — I should keep BOTH if rendezvous is still possible; Washington is redundant for that. But Washington-as-fuel value: fly to Washington→Atlanta, or later DC area work (Miami 2 yellow, Mexico City 1 yellow — yellow is bob's; I might end up going to Americas? Unlikely, I'm red/Asia).\n\nThe hint ranks Paris first (spare #1), but Paris is the reserved rendezvous card. Between Milan and Washington: keep Milan (second rendezvous card), discard Washington. Slight risk: if rendezvous plan dies, Washington would've been nicer fuel than Milan? Milan connects to Europe network... whatever. Discard Washington.", "text": "Forced discard with 3 blue in hand (team has 5, needs 4 — one spare). Paris+Milan stay reserved for the possible blue rendezvous with bob; Washington is the redundant third:", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Washington"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Washington"}}}}]}]}
{"id": "alice-legacy-p0032", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 32, "active": false, "lifecycle": [], "eventLinks": [{"seq": 54, "match": "unique payload candidate; not a proven invocation join", "turn": 7, "url": "/games/game-13/turns/7.md#e54"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "linked", "linkedTurns": [7], "url": "/games/game-13/turns/7-calls.md#d-alice-legacy-p0032", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=medic at=Delhi\ncures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)]\nsupply: blue:24 yellow:17 black:18 red:10   decks: player=35 infection=37   player-discard: 1 blue, 2 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 1 move(s): Chennai\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Kolkata→Hong Kong→Shanghai→Seoul\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Kolkata→Hong Kong→Shanghai\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chennai→Jakarta→Sydney — or 1 action: direct flight (you hold Sydney — your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure)\n  Algiers: 2 black [in infect-discard]\n  Lagos: 2 yellow [in infect-discard]\n  Miami: 2 yellow [in infect-discard]\n  Istanbul: 1 black\n  Khartoum: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n\n=== SIGNALS ===\ndeck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed\n  yellow: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 6 over the 4 needed\n  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (2/4) — give bob your blue cards when you share\n  yellow: bob collects (1/4) — give bob your yellow cards when you share\n  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (6 move(s))\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Outbreak happened (1/8) — Seoul hit 3 red (outbreak from... Seoul got its 3rd cube via infect = the \"outbreak\" marker moved to 1/8? Seoul 3 red with \"in infect-discard\". Red supply dropped to 10 (was 16) — an outbreak splash placed cubes: Seoul outbreak splashed Beijing? Tokyo? Seoul neighbors: Beijing, Shanghai, Tokyo. Beijing 1 red, Tokyo 1 red, Hong Kong 1 red, Taipei 1 red — Seoul outbreak likely splashed Tokyo/Beijing. Red supply 10 left, 14 on board.\n\nMy turn next. Bob's turn now (4 actions): he should fly to Atlanta and cure black. My advice: nothing critical — he knows. Maybe warn: red emergency is real, I'll be there in 3 moves (Chennai first). Also flag Algiers 2 black unowned — after he leaves for Atlanta, Algiers/Lagos/Miami yellows/blacks unowned. Yellow supply 17, fine-ish.\n\nAdvice short: priority is black cure; note red situation worsening (Seoul outbreak, supply 10); I'm on Chennai next turn then Shanghai.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Red alert worth your glance: Seoul outbreaks put us at 1/8 and red supply is down to 10 (14 on board) — the Seoul–Shanghai cluster is now 6 cubes and I'm 3 moves from starting to grind it down (Chennai clear next turn, then Kolkata→Hong Kong→Shanghai). Your only job this turn is the black cure — fly Baghdad→Miami, walk Atlanta; everything else is secondary. After it lands, black is CURED, so future black cubes stop threatening outbreaks entirely once I eradicate — Algiers 2 black is then just cleanup, ignore it. Yellow fires (Lagos/Miami/Mexico City) are yours to triage after the cure; I'll stay on red."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Update sent to bob: flagged the Seoul outbreak (1/8, red supply down to 10 — now the tightest color), confirmed black cure as his sole priority this turn, and that I take red containment while he picks up yellow triage after the cure. Standing by.", "toolCalls": []}]}
{"id": "alice-legacy-p0033", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 33, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/7-calls.md#d-alice-legacy-p0033", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #55): Taking the cure line (your call stands — east route confirmed): direct flight to Miami (spending Miami as fuel), drive Atlanta, then cure BLACK this very turn with Moscow/Riyadh/Istanbul/Baghdad — one action to spare, which I'll spend driving back toward Miami to start the yellow triage you assigned me (Miami 2 yellow, then Lagos/Mexico City). Agreed Algiers 2 black is post-cure cleanup — and note once black is cured, ANY of us clears a whole black city in one action, so Istanbul/Algiers are cheap whenever someone passes. Red is all yours; outbreak at 1/8, red supply 10 — treat Seoul/Shanghai before any reshuffle if you can.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob is curing black this turn. Nothing to add right now — I'm waiting for my turn. My plan: next turn Delhi→Chennai, treat (3 black, and black will be cured → I clear all 3 in one action anyway), then Kolkata→Hong Kong→Shanghai treating red.\n\nAnything to message? He's set. Maybe stay silent — \"reply only if it helps\". One useful note: after black is cured and if eradicated later... also note when black is cured, I auto-remove black cubes as Medic just by standing in a city (Chennai!). Actually important: once black cure lands (this turn), my medic passive auto-cleans Chennai when I arrive — I don't even need the treat action; I can walk Chennai and the cubes vanish passively (auto-removal on entry? The rule: after a disease is cured, medic auto-removes its cubes just by being in a city — with no action). So Chennai clears free when I step in. That means next turn: drive Chennai (auto-clear), drive Kolkata (treat red? Kolkata has no red... Bangkok 2 red adjacent) — actually I can do Delhi→Chennai (auto-clean) →Kolkata→Bangkok treat (2 red→0? medic treats all cubes of a color in one action! Bangkok 2 red = 1 treat action). Wait — red not cured yet, but medic removes ALL cubes of a color in one action even when uncured! \"Medic: Treat Disease removes ALL cubes of a color at once.\" Yes! So Bangkok 2 red = one action.\n\nSo next turn: Chennai (auto-clean black), Kolkata (drive), Bangkok (treat red, clears 2), back Kolkata? Then Hong Kong→Shanghai following turns. Good plan forming. Let me confirm bob's move first; just stop (no message needed — he's set, and I already told him my line). Actually one clarification helps: with black cured, my Chennai clear is FREE (passive). No message needed really. Stop here.", "text": "Nothing new to add — bob's cure line is exactly right, and my east route is confirmed. Noting for my own next turn: once black is cured this turn, my Medic passive auto-clears Chennai's 3 black the moment I step in (no action), freeing actions for Bangkok's 2 red (one treat clears all) en route to Shanghai. Standing by for his cure to land.", "toolCalls": []}]}
{"id": "alice-legacy-p0034", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 34, "active": true, "lifecycle": [], "eventLinks": [{"seq": 61, "match": "unique payload candidate; not a proven invocation join", "turn": 8, "url": "/games/game-13/turns/8.md#e61"}, {"seq": 62, "match": "unique payload candidate; not a proven invocation join", "turn": 8, "url": "/games/game-13/turns/8.md#e62"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 8, "placement": "linked", "linkedTurns": [8], "url": "/games/game-13/turns/8-calls.md#d-alice-legacy-p0034", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=medic at=Delhi\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]\nsupply: blue:24 yellow:17 black:17 red:10   decks: player=33 infection=35   player-discard: 1 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 1 move(s): Chennai [black CURED: 1 treat clears ALL cubes here]\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Kolkata→Hong Kong→Shanghai→Seoul\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Kolkata→Hong Kong→Shanghai\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→Istanbul — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok\n  Sydney: 2 red [in infect-discard]\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard]\n  Khartoum: 1 yellow\n  Miami: 1 yellow [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (3/4) — give bob your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (5 action(s) (direct flight to Paris (spends Paris(blue)), then 4 move(s) to Atlanta)) — or 3 action(s): go to Hong Kong (2 move(s)), then charter to Atlanta (spends Hong Kong(red)) (your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure)\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 action(s) (direct flight to Paris (spends Paris(blue)), then 4 move(s) to Atlanta)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Milan), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure\n  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Chennai (black, 3, imminent): 2 action(s) total = 1 move(s) + 1 treat: Chennai\n  Istanbul (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Tehran→Moscow→Istanbul\n  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Tehran→Moscow→Istanbul→Algiers\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~16 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 3 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - sweep tour: Istanbul → Algiers (4 cured cube(s), 2 stops) — drive Tehran, drive Moscow, drive Istanbul, drive Algiers\n     tempo: 4 action(s) closer to the blue cure (13 → 9 action(s) to land it) — bob collects; clears 4 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you) — drive Tehran, drive Moscow, drive St. Petersburg, drive Essen\n     tempo: 4 action(s) closer to the blue cure (13 → 9 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Seoul–Shanghai red cluster at Shanghai — drive Kolkata, drive Hong Kong, drive Shanghai, treat red\n     tempo: 2 action(s) closer to the red cure (39 → 37 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 13 after) to a strained supply\n  - defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle) — fly Paris, drive Milan, charter to Seoul, treat red\n     tempo: 2 action(s) closer to the red cure (39 → 37 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 13 after) to a strained supply\n     burns: blue margin 7 — burnable; 6 blue still in deck; blue margin 7 — burnable; 6 blue still in deck\n  \"sweep tour: Istanbul → Algiers\" and \"advance the blue cure: move toward the Paris ha…\" tie exactly on both axes; ordered by cubes cleared (4, 0), which neither axis prices.\n  \"break the Seoul–Shanghai red cluster at Shanghai\" and \"defuse the armed discard bomb at Seoul\" tie exactly on both axes and clear the same 3 cube(s) — nothing separates them.\n  exchange \"sweep tour: Istanbul → Algiers\" → \"advance the blue cure: move toward the Paris ha…\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"advance the blue cure: move toward the Paris ha…\" → \"break the Seoul–Shanghai red cluster at Shanghai\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)\n  exchange \"break the Seoul–Shanghai red cluster at Shanghai\" → \"defuse the armed discard bomb at Seoul\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up red at Bangkok (supply strained: 10 left)\" — tempo 1 vs 2, risk 1.12 vs 0.39 — beaten by \"break the Seoul–Shanghai red cluster at Shanghai\"\n  dominated: \"break the Istanbul–Algiers black cluster at Istanbul (medic: entering clears all)\" — tempo 3 vs 4, risk 1.21 vs 1.21 — beaten by \"advance the blue cure: move toward the Paris ha…\"\n  dominated: \"sweep Chennai (black cured, 3 cubes, medic: entering clears all)\" — tempo 1 vs 4, risk 1.21 vs 1.21 — beaten by \"advance the blue cure: move toward the Paris ha…\"\n  dominated: \"defuse Chennai and return to Delhi (round trip, 2 actions)\" — tempo 0 vs 4, risk 1.21 vs 1.21 — beaten by \"advance the blue cure: move toward the Paris ha…\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Tehran\", \"Karachi\", \"Mumbai\", \"Kolkata\", \"Chennai\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Paris\", \"Sydney\", \"Osaka\", \"Milan\", \"Lima\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Black is cured! Red supply 10 — the crisis color. My red duty: Seoul–Shanghai cluster 6 cubes.\n\nOptions analysis:\n- Red cluster (Shanghai via Kolkata→HK→Shanghai): 3 moves + treat = clears 3 red, supply 13. Then Seoul still 3.\n- Sweep Istanbul→Algiers black: cured color, but cubes on board still trigger outbreaks! 4 cubes across 2 cities; one treat each clears whole city. But black cured — future black infections do nothing? No — cured ≠ eradicated: infections still place cubes. Eradicating black (7 cubes left: Chennai 3, Istanbul 2, Algiers 2) → black gone forever. ~3 treat actions + travel. From Delhi: Chennai (1 move, treat=clears 3), then... Istanbul is far from India.\n- Blue handoff: bob 3/4 blue now (he drew Atlanta(blue)? bob has Madrid, SF, Atlanta = 3 blue). Bob needs 1 more blue — I hold Paris+Milan, and 6 blue in deck. Rendezvous: I'm in Delhi; Paris is far. Bob at Atlanta — he could draw a blue soon. Actually bob holding Atlanta(blue) — hmm, and station is in Atlanta.\n\nRed urgency: supply 10, cluster 6 cubes, outbreak already 1. Red is my cure color too. The frontier's Shanghai line seems right for me. But eradication of black is also valuable (7 cubes, 3 treats, removes all black outbreak potential permanently).\n\nPlan this turn (4 actions): Delhi→Chennai (drive; medic passive auto-clears on entry? The auto-removal: \"After a disease is cured, he auto-removes its cubes just by being in a city\" — yes, entering Chennai clears all 3 black FREE, no action). Then drive Kolkata (2), drive Bangkok (3), treat red (clears 2, action 4). That clears Chennai black (eradication progress) + Bangkok 2 red. Alternatively Delhi→Chennai (free clear) →Kolkata→Hong Kong→? too far for Shanghai this turn.\n\nAlternative: Chennai (free), Kolkata, Hong Kong, Shanghai (3 drives) — end at Shanghai, treat next turn (3 red). But Bangkok 2 red left behind; Shanghai not cleared this turn.\n\nWhich is better? Bangkok treat now (clears 2 red) vs being IN Shanghai ready to treat next turn. Red supply critical (10). Clearing Bangkok now returns 2 red → supply 12. Next turn from Shanghai: treat Shanghai (3 red → 0, supply 15), then Seoul (drive Shanghai→Seoul, treat, supply 18). Eradication of red possible soon!\n\nPlan A: Chennai → Kolkata → Bangkok → treat red (clears Bangkok). End in Bangkok. Next turn: Bangkok→Kolkata→Hong Kong→Shanghai (3 moves), treat Shanghai (turn+2), Seoul (turn+3).\nPlan B: Chennai → Kolkata → Hong Kong → Shanghai. End at Shanghai. Next turn: treat Shanghai, drive Seoul, treat Seoul → red supply 10→13→16... wait treats: Shanghai treat returns 3, Seoul treat returns 3. By turn+2 supply 16. Bangkok 2 red still sitting (until later). Plan B reaches the 3-cube bombs one turn faster.\n\nBombs: Seoul and Shanghai at 3 each, in infect-discard — they only fire after epidemic reshuffle (44% epidemic window). Bangkok at 2 — also in discard. All deferred until reshuffle. Plan B clears the 3-cube cities a turn sooner — that matters most (3-cube = outbreak risk). Plan A clears Bangkok + no. I pick Plan B: max progress on the 3-cube red bombs.\n\nActually, hmm — what about the medic auto-clear at Chennai: entering Chennai clears black passively, no action needed. So drive Chennai = pure transit + free clear.\n\nWait, also consider: treat in Shanghai requires being there; Plan B ends turn in Shanghai with 0 actions left. Infect phase tonight: 2 cards from deck — Seoul/Shanghai in discard (pHit 0 unless epidemic). Fine.\n\nAlso blue: bob 3/4. He has Atlanta card! If he draws 1 blue or I hand Paris/Milan... For now stay the course; blue via deck draws likely.\n\nGo Plan B, and message the split decision? The frontier demands a message for split decisions. I already stated my red duty repeatedly and bob confirmed \"Red is all yours\". No genuine split — containment line chosen, bob endorsed. But to be safe, a one-liner... I've sent 5 messages this turn? No — per-turn allowance resets. Last turn I sent 1. Fine, send brief.", "text": "Black is cured — huge. Now the red crisis (supply 10, Seoul/Shanghai 6-cube cluster) is mine. Picking the containment line (Shanghai first — the 3-cube bombs outrank Bangkok's 2), and my Chennai stop is free via the Medic passive now that black is cured:", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: going RED containment, not the Istanbul/Algiers sweep or Paris detour — red supply 10 is the closest loss-clock, and the 3-cube bombs (Shanghai, Seoul) outrank black cleanup now that black is cured. Line: Delhi→Chennai (medic passive wipes its 3 black free on entry) →Kolkata→Hong Kong→Shanghai; next turn treat Shanghai (3 red back), then Seoul. Blue note: you're 3/4 with Atlanta(blue) in hand — if you draw one more blue you can cure at Atlanta with zero rendezvous; my Paris/Milan stay reserved as backup. Kinshasa(yellow) offer noted but a 5+5-move meetup can't beat my red grind — keep it or use it as fuel if yellow draws cover you."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chennai"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chennai"}}}]}]}
{"id": "alice-legacy-p0035", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 35, "active": true, "lifecycle": [], "eventLinks": [{"seq": 63, "match": "unique payload candidate; not a proven invocation join", "turn": 8, "url": "/games/game-13/turns/8.md#e63"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 8, "placement": "linked", "linkedTurns": [8], "url": "/games/game-13/turns/8-calls.md#d-alice-legacy-p0035", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=medic at=Chennai\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Chennai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]\nsupply: blue:24 yellow:17 black:20 red:10   decks: player=33 infection=35   player-discard: 1 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Kolkata→Hong Kong→Shanghai→Seoul\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Kolkata→Hong Kong→Shanghai\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mumbai→Karachi→Baghdad→Istanbul — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bangkok\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Jakarta→Sydney — or 1 action: direct flight (you hold Sydney — your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure)\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard]\n  Khartoum: 1 yellow\n  Miami: 1 yellow [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (3/4) — give bob your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Hong Kong (2 move(s)), then charter to Atlanta (spends Hong Kong(red)) (your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure)\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Milan), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure\n  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 5 action(s) (direct flight to Paris (spends Paris(blue)), then 4 move(s) to Kinshasa), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mumbai→Karachi→Baghdad→Istanbul\n  Algiers (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mumbai→Karachi→Baghdad→Istanbul→Algiers — nearer teammate: bob, 4 move(s) vs your 5\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~16 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 2 burn a card, 1 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - break the Istanbul–Algiers black cluster at Istanbul (medic: entering clears all) — fly Milan, drive Istanbul\n     tempo: 4 action(s) closer to the blue cure (14 → 10 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires\n     burns: blue margin 7 — burnable; 6 blue still in deck\n  - break the Seoul–Shanghai red cluster at Shanghai — drive Kolkata, drive Hong Kong, drive Shanghai\n     tempo: 1 action(s) closer to the red cure (38 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle) — fly Paris, drive Milan, charter to Seoul\n     tempo: 1 action(s) closer to the red cure (38 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n     burns: blue margin 7 — burnable; 6 blue still in deck; blue margin 7 — burnable; 6 blue still in deck\n  \"break the Seoul–Shanghai red cluster at Shanghai\" and \"defuse the armed discard bomb at Seoul\" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.\n  exchange \"break the Istanbul–Algiers black cluster at Ist…\" → \"break the Seoul–Shanghai red cluster at Shanghai\": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Seoul–Shanghai red cluster at Shanghai\" → \"defuse the armed discard bomb at Seoul\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you)\" — tempo 3 vs 4, risk 1.21 vs 1.21 — beaten by \"break the Istanbul–Algiers black cluster at Ist…\"\n  dominated: \"shore up red at Bangkok (supply strained: 10 left)\" — tempo -1 vs 1, risk 1.12 vs 0.96 — beaten by \"break the Seoul–Shanghai red cluster at Shanghai\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Mumbai\", \"Delhi\", \"Kolkata\", \"Bangkok\", \"Jakarta\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Paris\", \"Sydney\", \"Osaka\", \"Milan\", \"Lima\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Chennai black cleared passively (black supply 20 — the passive cleared 3). Now: drive Kolkata, Hong Kong, Shanghai (3 actions) — ends turn at Shanghai, treat next turn. Continue the announced line.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Kolkata"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Kolkata"}}}]}]}
{"id": "alice-legacy-p0036", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 36, "active": true, "lifecycle": [], "eventLinks": [{"seq": 64, "match": "unique payload candidate; not a proven invocation join", "turn": 8, "url": "/games/game-13/turns/8.md#e64"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 8, "placement": "linked", "linkedTurns": [8], "url": "/games/game-13/turns/8-calls.md#d-alice-legacy-p0036", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=medic at=Kolkata\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]\nsupply: blue:24 yellow:17 black:20 red:10   decks: player=33 infection=35   player-discard: 1 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 3 move(s): Hong Kong→Shanghai→Seoul\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Hong Kong→Shanghai\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Tehran→Moscow→Istanbul — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bangkok\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chennai→Jakarta→Sydney — or 1 action: direct flight (you hold Sydney — your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure)\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard]\n  Khartoum: 1 yellow\n  Miami: 1 yellow [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (3/4) — give bob your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Hong Kong (1 move(s)), then charter to Atlanta (spends Hong Kong(red)) (your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure)\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Milan), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure\n  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 5 action(s) (direct flight to Paris (spends Paris(blue)), then 4 move(s) to Kinshasa), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Delhi→Tehran→Moscow→Istanbul\n  Algiers (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Delhi→Tehran→Moscow→Istanbul→Algiers — nearer teammate: bob, 4 move(s) vs your 5\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~16 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 1 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - break the Istanbul–Algiers black cluster at Istanbul (medic: entering clears all) — fly Milan, drive Istanbul\n     tempo: 4 action(s) closer to the blue cure (14 → 10 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires\n     burns: blue margin 7 — burnable; 6 blue still in deck\n  - break the Seoul–Shanghai red cluster at Shanghai — drive Hong Kong, drive Shanghai\n     tempo: 1 action(s) closer to the red cure (38 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"break the Istanbul–Algiers black cluster at Ist…\" → \"break the Seoul–Shanghai red cluster at Shanghai\": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you)\" — tempo 2 vs 4, risk 1.21 vs 1.21 — beaten by \"break the Istanbul–Algiers black cluster at Ist…\"\n  dominated: \"shore up red at Bangkok (supply strained: 10 left)\" — tempo -1 vs 1, risk 1.12 vs 0.96 — beaten by \"break the Seoul–Shanghai red cluster at Shanghai\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Delhi\", \"Chennai\", \"Bangkok\", \"Hong Kong\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Paris\", \"Sydney\", \"Osaka\", \"Milan\", \"Lima\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Hong Kong"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Hong Kong"}}}]}]}
{"id": "alice-legacy-p0037", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 37, "active": true, "lifecycle": [], "eventLinks": [{"seq": 65, "match": "unique payload candidate; not a proven invocation join", "turn": 8, "url": "/games/game-13/turns/8.md#e65"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 8, "placement": "linked", "linkedTurns": [8], "url": "/games/game-13/turns/8-calls.md#d-alice-legacy-p0037", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=medic at=Hong Kong\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Hong Kong(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]\nsupply: blue:24 yellow:17 black:20 red:10   decks: player=33 infection=35   player-discard: 1 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 2 move(s): Shanghai→Seoul\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Shanghai\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→Tehran→Moscow→Istanbul — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bangkok\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure)\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard]\n  Khartoum: 1 yellow\n  Miami: 1 yellow [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (3/4) — give bob your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Hong Kong straight to Atlanta (spends Hong Kong(red)) (your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure)\n  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (4 move(s)) — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Milan), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure\n  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 5 action(s) (direct flight to Paris (spends Paris(blue)), then 4 move(s) to Kinshasa), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow→Istanbul\n  Algiers (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow→Istanbul→Algiers — nearer teammate: bob, 4 move(s) vs your 6\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~16 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you) — drive Kolkata\n     tempo: 1 action(s) closer to the blue cure (15 → 14 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Seoul–Shanghai red cluster at Shanghai — drive Shanghai\n     tempo: 1 action(s) further from the yellow cure (52 → 53 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"advance the blue cure: move toward the Paris ha…\" → \"break the Seoul–Shanghai red cluster at Shanghai\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up red at Bangkok (supply strained: 10 left)\" — tempo -1 vs -1, risk 1.15 vs 0.96 — beaten by \"break the Seoul–Shanghai red cluster at Shanghai\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Shanghai\", \"Taipei\", \"Kolkata\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Paris\", \"Sydney\", \"Osaka\", \"Milan\", \"Lima\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Hong Kong(red), the card for the city you are standing in — it is gone for good)\n  [61] {\"tag\":\"buildStation\"}\n  [62] {\"tag\":\"treatDisease\",\"color\":\"red\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "1 action left. Drive Shanghai (announced line) — treat next turn. No need to message again; the split was already resolved with bob (\"red is all yours\"). Drive Shanghai.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Shanghai"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Shanghai"}}}]}]}
{"id": "alice-legacy-p0038", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 38, "active": true, "lifecycle": [], "eventLinks": [{"seq": 66, "match": "unique payload candidate; not a proven invocation join", "turn": 8, "url": "/games/game-13/turns/8.md#e66"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 8, "placement": "linked", "linkedTurns": [8], "url": "/games/game-13/turns/8-calls.md#d-alice-legacy-p0038", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (alice must discard to 7)\nyou=alice role=medic at=Shanghai\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(medic) hand=9 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]\nsupply: blue:24 yellow:17 black:20 red:10   decks: player=31 infection=35   player-discard: 1 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 1 move(s): Seoul\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Bangkok\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure)\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard]\n  Khartoum: 1 yellow\n  Miami: 1 yellow [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (3/4) — give bob your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Shanghai straight to Atlanta (spends Shanghai(red)) (your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure)\n  red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Paris (blue: 1 spare from YOUR 2 (5 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Algiers], Milan (blue: 1 spare from YOUR 2 (5 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Istanbul], Mexico City (yellow: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, alice collects) [claimed: your red cure route above flies on this card], Lima (yellow: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, alice collects), Hong Kong (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Sydney (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Sydney], Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Shanghai (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: your yellow cure route above flies on this card], Manila (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Milan), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure\n  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 5 action(s) (direct flight to Paris (spends Paris(blue)), then 4 move(s) to Kinshasa), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Mexico City\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Hong Kong\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Paris\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sydney\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Osaka\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Milan\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lima\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Shanghai\"}}\n  [8] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Manila\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Big development: I drew Shanghai(red) + Manila(red) — I now have ALL FIVE red cards (Hong Kong, Sydney, Osaka, Shanghai, Manila) = full red set! I'm the red collector. Red cure needs a station — only Atlanta, 4 moves away (Shanghai→? no station nearby). Walk: Shanghai→? To Atlanta: no. Route: Shanghai→Seoul→? no. Stations: only Atlanta. 4 moves? \"station Atlanta (4 move(s))\" — hmm, how? Shanghai→Hong Kong→Kolkata→...no. Wait, it says 4 move(s) — maybe Shanghai→Seoul→? Seoul-Beijing... no. Actually maybe via... Shanghai→Hong Kong (1)→? no. Let me not worry — the UI says 4 moves to Atlanta, or 3 actions via direct flight to Mexico City (spend Mexico City(yellow)) + 2 moves. Hmm, 4 moves: Shanghai→Taipei→Manila→? no. Whatever, trust the UI.\n\nWait, actually: I'm also the YELLOW collector now?? \"yellow: YOU collect (2/5)\" — the assignment flipped again (I hold Mexico City+Lima, bob holds Kinshasa). Ugh, collectors keep flipping based on holdings. Currently: I hold 2 yellow, bob 1 → I collect yellow (2/5). Hmm bob holds Kinshasa(yellow) — misassigned. Whatever.\n\nDiscard: I'm at 9, must shed 2. Cannot shed red (5/5 set). Cannot shed yellow per hint (short 3/5: MC, Lima mine + Kinshasa bob's). Must shed blues: Paris and Milan — both blue spares (team 5 blue: bob 3 + mine 2, need 4). Shedding both drops team to 3/4 — \"shedding keeps the cure assemblable\" (bob needs 1 more; 6 blue in deck). But it kills the zero-draw rendezvous option. No alternative — forced to shed 2, and blues are the only legal sheds.\n\nWhich blues: Paris or Milan — shed both? Shed Paris + Milan. That's it.\n\nBUT WAIT — bigger question: my turn ended (0 actions). The discard is happening in awaitingDiscard phase. Then next turn: I have the red set! Options next turn: walk 4 moves to Atlanta?? From Shanghai: the UI says station Atlanta 4 move(s) — let me figure: Shanghai→Seoul→? no... Actually maybe it's Shanghai→Hong Kong→Kolkata→? Hmm no. Oh wait — maybe: Shanghai→Tokyo→? no. Hmm, \"nearest station Atlanta (4 move(s))\" — I can't see the path. Whatever — 4 drives to Atlanta, then discoverCure red. That's the RED CURE in ~5 actions!\n\nBut wait — red containment: Seoul 3 red still. If I walk off to Atlanta, Seoul matures. But red CURE makes treating trivial... the cure doesn't stop cube placement though (only eradication does). Seoul 3 red could outbreak → red supply 10.\n\nHmm, priorities: red cure is bankable NOW (5/5 in hand). Walking 4 moves + cure = 5 actions = red cured by next turn+1. That's huge progress toward winning (red was the crisis). Meanwhile Seoul: 3 red in infect-discard; only fires on reshuffle. P(epidemic) ~44% per window though!\n\nAlso bob has Kinshasa(yellow) — yellow collector is me now (2/5: MC+Lima). \n\nPlan: after discard, next turn: walk toward Atlanta 4 moves, arrive, cure red turn after. Along the way treat red? Walking route from Shanghai to Atlanta in 4 moves... suspicious. Let me think: Shanghai→Seoul (1)→Tokyo? no— Tokyo→San Francisco (ocean ferry! Tokyo–San Francisco connected) → San Francisco→Chicago? SF connects Chicago — but that's more moves. Hmm: Shanghai→Seoul→Tokyo→San Francisco→Chicago = 4 moves — that's not Atlanta. Chicago→Atlanta = 5th. Hmm. Whatever the engine computed 4 — maybe Shanghai→Hong Kong→Kolkata→? no.\n\nWhatever, trust the state: \"station Atlanta (4 move(s))\". Fine.\n\nActually — hmm, one important consideration: instead of discarding BOTH blues, could I give one to bob before discarding? Shares happen during MY action phase — my actions are spent (0 left). Can't.\n\nAlso — should I keep one blue and shed... no, forced 2 sheds, only blues are legal. Shed Paris + Milan.\n\nThen message bob: red set complete, I'm walking to Atlanta to cure red (~2 turns), Seoul/Shanghai containment pauses — he should be aware; also blue now depends on his draws (6 in deck). Also yellow: who collects? I hold MC+Lima, he holds Kinshasa — I'm listed collector now. Fine.", "text": "Full red set (5/5) just landed in my hand — the red cure is bankable, but I'm at 9/7 and the only legal sheds are my two blue spares (Paris, Milan), which ends the zero-draw blue rendezvous option. Shedding both and messaging bob the pivot:", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Paris"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Paris"}}}}]}]}
{"id": "alice-legacy-p0039", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 39, "active": true, "lifecycle": [], "eventLinks": [{"seq": 67, "match": "unique payload candidate; not a proven invocation join", "turn": 8, "url": "/games/game-13/turns/8.md#e67"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 8, "placement": "linked", "linkedTurns": [8], "url": "/games/game-13/turns/8-calls.md#d-alice-legacy-p0039", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (alice must discard to 7)\nyou=alice role=medic at=Shanghai\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(medic) hand=8 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Milan(blue), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]\nsupply: blue:24 yellow:17 black:20 red:10   decks: player=31 infection=35   player-discard: 2 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 1 move(s): Seoul\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Bangkok\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure)\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard]\n  Khartoum: 1 yellow\n  Miami: 1 yellow [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 6 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (3/4) — give bob your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Shanghai straight to Atlanta (spends Shanghai(red)) (your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure)\n  red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Mexico City (yellow: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, alice collects) [claimed: your red cure route above flies on this card], Lima (yellow: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, alice collects), Milan (blue: 4/4 held team-wide but SPLIT (1 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Hong Kong (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Sydney (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Sydney], Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Shanghai (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: your yellow cure route above flies on this card], Manila (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 7 move(s), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure\n  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 8 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Mexico City\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Hong Kong\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sydney\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Osaka\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Milan\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lima\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Shanghai\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Manila\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Second forced discard. Hint: Milan is the only blue — \"4/4 held team-wide but SPLIT (1 yours)\". Wait — blue: alice 1 (Milan), bob 3 (Madrid, SF, Atlanta) = 4 total! Team has a COMPLETE 4/4 blue set split between hands. If I shed Milan, blue drops to 3/4 and needs a deck draw. If I keep Milan, a rendezvous in Milan (7 moves me, 5 bob) completes blue with zero draws.\n\nAlternative sheds: yellows (Mexico City/Lima — short 3/5, no spare) or reds (break my bankable 5/5 — no!). So Milan is the only... wait hint ranks Mexico City first, then Lima, then Milan. Hmm — \"safest first: Mexico City (yellow: short — 3/5 held team-wide, no spare yet...)\". Shedding Mexico City drops yellow team-wide to 2/5 (MC burned → in discard). Yellow: 6 in deck, margin 4. Hmm.\n\nWhich is worse: losing Milan (blue 4→3, needs 1 deck draw of 6 remaining blue among ~31 deck cards) or losing Mexico City (yellow 3→2, needs 2 draws of 6 yellow)? Milan loss = blue needs 1 more draw; MC loss = yellow needs 2 more draws. Milan is cheaper!\n\nWait recheck: blue team-wide: bob Madrid, SF, Atlanta (3) + my Milan (1) = 4/4 complete but split. Shed Milan → 3/4. Yellow: me MC+Lima, bob Kinshasa = 3/5. Shed MC → 2/5. Blue needs 1 draw, yellow needs 2. Shed Milan.", "text": "Second discard: Milan is the cheaper shed — dropping it leaves blue at 3/4 (one deck draw needed), whereas shedding a yellow would set yellow back to 2/5 (two draws). Reds are untouchable (my bankable 5/5):", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Milan"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Milan"}}}}]}]}
{"id": "alice-legacy-p0040", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 40, "active": false, "lifecycle": [], "eventLinks": [{"seq": 68, "match": "unique payload candidate; not a proven invocation join", "turn": 9, "url": "/games/game-13/turns/9.md#e68"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 9, "placement": "linked", "linkedTurns": [9], "url": "/games/game-13/turns/9-calls.md#d-alice-legacy-p0040", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=medic at=Shanghai\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]\nsupply: blue:24 yellow:16 black:20 red:9   decks: player=31 infection=33   player-discard: 3 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 1 move(s): Seoul\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Bangkok\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure)\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Miami: 1 yellow [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n  Osaka: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob collects (3/4) — give bob your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Shanghai straight to Atlanta (spends Shanghai(red)) (your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure)\n  red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 5 move(s) vs your 6\n  Algiers (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul→Algiers — nearer teammate: bob, 4 move(s) vs your 7\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob's turn. Big news: I have the full red set (5/5) and I'm at Shanghai. Red supply down to 9. New: Khartoum 2 yellow (Lagos 2) — yellow cluster.\n\nMy next turn plan: I'm at Shanghai with the red set. Options:\n(a) Walk to Atlanta (4 moves per UI) + discoverCure = red cured in ~2 turns. Route? 4 moves: Shanghai→Seoul→Tokyo→San Francisco→Chicago? that's 4 moves ending Chicago... no. Hmm \"station Atlanta (4 move(s))\" — maybe Shanghai→Hong Kong→Kolkata→? no. Let me compute: I need to reach Atlanta. Shanghai neighbors: Beijing, Seoul, Hong Kong, Taipei, Tokyo. Seoul→Tokyo→San Francisco→Chicago→Atlanta = 5. Hmm. Shanghai→Taipei→Manila→San Francisco→Chicago→Atlanta = 5. Where's 4? Maybe Shanghai→Seoul→Tokyo→San Francisco→? SF→Chicago (yes) →Atlanta 5. Hmm engine says 4. Maybe Shanghai→Hong Kong... no. Whatever — trust engine.\n(b) Treat Shanghai now (1 action, clears 3 red → supply 12), then walk.\n\nActually plan: next turn: treat Shanghai (clears 3), then Seoul (drive, 1 move) — wait Seoul 3 red: treat clears all 3 (red not cured — medic removes ALL cubes of one color at once even uncured!). So treat Seoul too. Then walk to Atlanta. Seoul→Tokyo→SF→Chicago→Atlanta... plus cure. Red cured ~turn+3.\n\nBut hold on — with the red set in hand, should I burn toward Atlanta ASAP? The red set in hand is vulnerable to future forced discards! If my hand grows (drawing cards), I may be forced to shed red cards again. My hand is exactly 7 now. Every draw risks overflow. RED CURE IS BANKABLE NOW — protect it. Faster to Atlanta = better.\n\nAlso blue: bob has 3/4 (Madrid, SF, Atlanta) — 6 blue in deck, he draws 2/turn. He'll likely draw the 4th soon. And he holds Atlanta card + is AT Atlanta station! If he draws any blue, he cures immediately.\n\nMessage to bob for his turn: my plan = treat Shanghai + Seoul next turn (return 6 red, supply 9→15), then walk to Atlanta for red cure. Ask him: he's at Atlanta with Atlanta card — he should NOT burn Atlanta card as fuel (it's his 3rd blue... wait Atlanta is BLUE city card! bob holds Atlanta(blue) — it counts toward blue cure!). Actually bob's blue set: Madrid, SF, Atlanta — 3/4. Interesting: he can't cure blue yet (needs 4). He's AT the station though.\n\nYellow cluster Khartoum–Lagos (4 cubes) — bob's area (he's heading to Miami per earlier? He's at Atlanta now with 4 actions). His turn: maybe yellow triage Miami, or wait for draws.\n\nAdvise bob: (1) I'm grinding red next turn then heading to Atlanta for the red cure — Seoul/Shanghai will be down by turn after. (2) Blue: you need 1 more blue; 6 in deck; you're AT the station — if you draw blue, cure immediately. (3) Yellow: Khartoum–Lagos cluster 4 cubes in Africa — you're closest; Miami/Mexico City singles too. Yellow is now listed as mine (2/5: MC+Lima) but I'm stuck in Asia with red duty; realistically bob handles Africa yellows... collector assignment: the \"collector\" is who banks the cards at a cure. Hmm, I hold 2/5 yellow. Bob holds Kinshasa. Messy — suggest: whoever ends up with 5 yellow cures; bob is near Africa yellows (Khartoum, Lagos) — he could draw them.\n\nKeep message short.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Milestones: I'm sitting on the COMPLETE red set (5/5) at Shanghai — red cure is bankable, I just need to reach Atlanta. Next turn: treat Shanghai (3 red back, supply 9→12), drive Seoul and treat (3 more, supply 15), then I turn west for Atlanta — red cured ~2 turns out. That means DON'T expect me on yellow duty; the Khartoum–Lagos cluster (2+2, maturing) and the Americas yellow singles are yours by geography. Blue: you're 3/4 AT the station — the moment you draw a 4th blue (6 in deck), cure immediately, no rendezvous needed. One warning: don't spend Atlanta(blue) as travel fuel — it's your 3rd blue cure card, not spare change. Yellow strategy for you: linger where yellow draws land you; if you bank 5 yellows before my Asia detour ends, you cure yellow at Atlanta too."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Advice sent to bob: my red set is complete and bankable, so I grind Seoul/Shanghai next turn then head for Atlanta; he takes yellow by geography (Khartoum–Lagos cluster + Americas singles), and cures blue on sight of a 4th blue card since he's already at the station — with a warning not to burn his Atlanta(blue) cure card as fuel. Standing by.", "toolCalls": []}]}
{"id": "alice-legacy-p0041", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 41, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 9, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/9-calls.md#d-alice-legacy-p0041", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #69): Split call: I'm taking the YELLOW line in Africa/Americas — it's my geography now and you're right that red outranks everything on your side. Route: treat Miami (1→0), drive Bogota→Sao Paulo→Lagos, landing on the Khartoum–Lagos 4-cube cluster tonight; next turns I grind Lagos→Khartoum→Kinshasa (keeping Kinshasa(yellow) banked, not burning it). Blue: agreed — I'm 3/4 at the station, the next blue draw cures immediately, Paris/Milan stay your reserve. One flag: epidemic window is now ~57% with Seoul+Shanghai armed — if one fires before your treats land, expect reshuffle chaos; One Quiet Night/Forecast would be gold if either of us draws one.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob took the yellow line. His epidemic warning is right. Nothing to add — I act on my turn: treat Shanghai, drive Seoul, treat Seoul, then start west. Actually — my turn: 4 actions. Treat Shanghai (1), drive Seoul (2), treat Seoul (3), 4th action: drive Tokyo (toward SF/Atlanta) or treat... After Seoul, drive Tokyo (toward SF→Chicago→Atlanta). That positions for red cure. Good.\n\nNo message needed; bob's line is sound. Maybe confirm quickly? He asked nothing. Stop — act only. Wait, actually it's not my turn yet? The message flow: \"POOL MESSAGE from bob... Reply via send_message only if it helps; otherwise continue or stop.\" Then next prompt will be ACTIVE TURN. Currently I can only send message. I'll just stop (silence), his plan is fine.", "text": "Bob's yellow line is sound and covers the Africa/Americas fires — no correction needed. I'm holding my plan for the coming turn: treat Shanghai, then Seoul (medic clears each in one action, refunding 6 red to the strained supply), then start west for Atlanta with the bankable red set. Staying quiet since nothing in his message changes my course.", "toolCalls": []}]}
{"id": "alice-legacy-p0042", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 42, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 9, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/9-calls.md#d-alice-legacy-p0042", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=medic at=Shanghai\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)]\nsupply: blue:24 yellow:17 black:19 red:8   decks: player=29 infection=31   player-discard: 3 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats] [red supply 8 left, 16 on board, reshuffle trap] — 1 move(s): Seoul\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats] — you are HERE — treat it now\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Bangkok\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Beijing: 2 red [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Beijing\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n  Osaka: 1 red [in infect-discard]\n  Tehran: 1 black [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Shanghai straight to Atlanta (spends Shanghai(red)) (your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 3 move(s) vs your 6\n  Algiers (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul→Algiers — nearer teammate: bob, 2 move(s) vs your 7\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~14 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - head to Atlanta to cure red (4 action(s) away) — drive Tokyo, drive San Francisco, drive Chicago, drive Atlanta\n     tempo: 7 action(s) closer to the yellow cure (50 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Khartoum–Lagos yellow cluster at Khartoum — drive Hong Kong, drive Kolkata, drive Delhi, drive Tehran\n     tempo: 1 action(s) closer to the yellow cure (50 → 49 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Khartoum — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle), defusing Shanghai on the way — treat red, drive Seoul, treat red\n     tempo: no cure progress — nearest is blue, 4 action(s) to land it — bob collects; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 6 red (supply 14 after) to a strained supply\n  exchange \"head to Atlanta to cure red\" → \"break the Khartoum–Lagos yellow cluster at Khar…\": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Khartoum–Lagos yellow cluster at Khar…\" → \"defuse the armed discard bomb at Seoul\": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 0 committed outbreak(s)\n  dominated: \"shore up red at Shanghai (supply strained: 8 left)\" — tempo 0 vs 0, risk 0.64 vs 0.00 — beaten by \"defuse the armed discard bomb at Seoul\"\n  dominated: \"defuse Seoul and return to Shanghai (round trip, 3 actions)\" — tempo 0 vs 0, risk 0.64 vs 0.00 — beaten by \"defuse the armed discard bomb at Seoul\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Beijing\", \"Seoul\", \"Hong Kong\", \"Taipei\", \"Tokyo\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Sydney\", \"Osaka\", \"Lima\", \"Manila\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Shanghai(red), the card for the city you are standing in — it is gone for good)\n  [60] {\"tag\":\"buildStation\"}\n  [61] {\"tag\":\"treatDisease\",\"color\":\"red\"}", "deferred": null, "steps": []}
{"id": "alice-legacy-p0043", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 43, "active": true, "lifecycle": [], "eventLinks": [{"seq": 76, "match": "unique payload candidate; not a proven invocation join", "turn": 10, "url": "/games/game-13/turns/10.md#e76"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "linked", "linkedTurns": [10], "url": "/games/game-13/turns/10-calls.md#d-alice-legacy-p0043", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #75): Big news: my draws landed Toronto(blue) — I'm 4/4 blue (Madrid, SF, Atlanta, Toronto). Next turn, all being well: Sao Paulo→Bogota→Miami→Atlanta, cure BLUE on the 4th action. Note I will NOT spend Atlanta(blue) as a flight fuel to get there — walking preserves the set. Tokyo(red) also came to me: dead weight (you have the full red set), it's fuel if I ever need it. Watch that Seoul–Shanghai–Beijing cluster (8 cubes now) — your treats before any reshuffle are the whole ballgame.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=medic at=Shanghai\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)]\nsupply: blue:24 yellow:17 black:19 red:8   decks: player=29 infection=31   player-discard: 3 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats] [red supply 8 left, 16 on board, reshuffle trap] — 1 move(s): Seoul\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats] — you are HERE — treat it now\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Bangkok\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Beijing: 2 red [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Beijing\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n  Osaka: 1 red [in infect-discard]\n  Tehran: 1 black [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Shanghai straight to Atlanta (spends Shanghai(red)) (your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 3 move(s) vs your 6\n  Algiers (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul→Algiers — nearer teammate: bob, 2 move(s) vs your 7\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~14 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - head to Atlanta to cure red (4 action(s) away) — drive Tokyo, drive San Francisco, drive Chicago, drive Atlanta\n     tempo: 7 action(s) closer to the yellow cure (50 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Khartoum–Lagos yellow cluster at Khartoum — drive Hong Kong, drive Kolkata, drive Delhi, drive Tehran\n     tempo: 1 action(s) closer to the yellow cure (50 → 49 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Khartoum — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle), defusing Shanghai on the way — treat red, drive Seoul, treat red\n     tempo: no cure progress — nearest is blue, 4 action(s) to land it — bob collects; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 6 red (supply 14 after) to a strained supply\n  exchange \"head to Atlanta to cure red\" → \"break the Khartoum–Lagos yellow cluster at Khar…\": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Khartoum–Lagos yellow cluster at Khar…\" → \"defuse the armed discard bomb at Seoul\": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 0 committed outbreak(s)\n  dominated: \"shore up red at Shanghai (supply strained: 8 left)\" — tempo 0 vs 0, risk 0.64 vs 0.00 — beaten by \"defuse the armed discard bomb at Seoul\"\n  dominated: \"defuse Seoul and return to Shanghai (round trip, 3 actions)\" — tempo 0 vs 0, risk 0.64 vs 0.00 — beaten by \"defuse the armed discard bomb at Seoul\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Beijing\", \"Seoul\", \"Hong Kong\", \"Taipei\", \"Tokyo\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Sydney\", \"Osaka\", \"Lima\", \"Manila\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Shanghai(red), the card for the city you are standing in — it is gone for good)\n  [60] {\"tag\":\"buildStation\"}\n  [61] {\"tag\":\"treatDisease\",\"color\":\"red\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Critical decision. Options:\n1. \"defuse Seoul+Shanghai\" — treat red here (Shanghai 3→0, supply 11), drive Seoul, treat red (3→0, supply 14). 3 actions, clears 6 red. 4th action: drive Beijing, treat? Beijing 2 red — drive Beijing (4th action) → treat next turn. Red supply 8 left, 16 on board. Curing red ends cube placement threat for red?? NO — cured ≠ eradicated. But red cure needs me at Atlanta.\n\n2. \"head to Atlanta to cure red\" — 4 drives (Tokyo→SF→Chicago→Atlanta), cure red NEXT turn (5th action... this turn 4 drives, arrive Atlanta end of turn; cure on my following turn). Meanwhile red cluster 8 cubes stays, P(epidemic) 80%, reshuffle chaos: Seoul/Shanghai/Beijing fire → potentially 2-3 outbreaks (outbreaks at 1/8 — 2-3 more outbreaks = 3-4/8, dangerous but not lethal; red supply 8: an outbreak in Seoul chain... Seoul 3 + neighbors Beijing 2, Shanghai 3 — chain could be brutal: Seoul card fires → outbreak (already 3) → splash to Beijing/Shanghai (both 3!) → chain outbreaks! That could be +2 outbreaks and big red cube drain. Red supply 8: Seoul outbreak splashes 1 cube each to Beijing+Shanghai — both at 3 → both outbreak → each splashes... each city outbreaks once per card. Beijing outbreak splashes Seoul/Shanghai (already resolved? chain rules: each city outbreaks at most once per card). Still: 2 extra outbreaks + cubes. Outbreaks → 3/8 or 4/8. Survivable but bad.\n\nCompare: treat-first (option 1): clear Shanghai+Seoul this turn (6 red back, supply 14), Beijing 2 next turn. Then head to Atlanta. Red cure delayed ~2 turns. Bob cures blue next turn regardless. Yellow: bob collecting.\n\nDeck clock 14 turns, 3 cures needed (red bankable, blue bankable next turn by bob, yellow ~needs 3 more cards). Time seems adequate. The red cluster is the biggest loss threat (outbreak chains + supply 8).\n\nKey insight: red cure doesn't stop red cube placement — only eradication does. The reshuffle trap (80% epidemic!) would fire Seoul/Shanghai/Beijing cards → chain outbreaks. Clearing them BEFORE the reshuffle \"cancels\" ~3 committed outbreaks. That's the frontier's own note.\n\nI choose option: treat red (Shanghai), drive Seoul, treat red (Seoul), drive Beijing. 4th action ends in Beijing (2 red there, treat next turn). Then next turn: treat Beijing, drive Tokyo→SF→Chicago (3 moves) — arrive Chicago; following turn Chicago→Atlanta, cure red. Red cure ~3 turns out. Hmm — that's slower than pure Atlanta rush (cure in 2 turns) but saves ~3 chained outbreaks.\n\nAlternative hybrid: treat Shanghai, drive Seoul, treat Seoul, drive Tokyo (start Atlanta route). Beijing 2 red remains (1 move from... Seoul? Beijing–Seoul adjacent). Beijing at 2 — matures to 3 but in infect-discard, only fires on reshuffle. Eh — Beijing 2 red is a cluster member; if its card fires at 2 cubes it just gets +1 → 3 (no outbreak). Only 3-cube cities outbreak. So Beijing is a lesser threat: it needs TWO more hits to outbreak. Leaving Beijing 2 is OK short-term.\n\nSo: treat Shanghai, Seoul, treat Seoul, drive Tokyo. Next turn: Tokyo→SF→Chicago→Atlanta (3 drives) + cure red (4th action)! Red cured next turn! And Beijing 2 red left (treatable later or by bob — he'll be in Atlanta; eh).\n\nThat's the best line: clears 6 red + the two 3-cube bombs this turn, red cure lands next turn. Beijing 2 red is the residue (2 hits from outbreak — acceptable, and reshuffle splash from other colors doesn't touch it).\n\nMessage the split decision (required). Then execute.", "text": "Split decision — messaging my call, then executing. Clearing the two 3-cube red bombs BEFORE the ~80% epidemic window is the whole ballgame, and the route still lands me in Atlanta with the cure one turn later than the pure rush:", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call made: I treat Shanghai (1 action, 3 red back) → Seoul → treat Seoul (6 red total back, supply 8→14), then drive Tokyo — next turn Tokyo→San Francisco→Chicago→Atlanta and CURE RED on the 4th action. That defuses both armed bombs before the 80% epidemic window while delaying the cure by only one turn vs the pure rush. Residue: Beijing 2 red (two hits from outbreak, I'll catch it after the cure — red cure makes any cleanup trivial). Your blue cure on the 4th action next turn is the other half — between us, red+blue land within a turn of each other, leaving only yellow. Stay off red cities entirely so any red card that fires doesn't splash you."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}]}]}
{"id": "alice-legacy-p0044", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 44, "active": true, "lifecycle": [], "eventLinks": [{"seq": 78, "match": "unique payload candidate; not a proven invocation join", "turn": 10, "url": "/games/game-13/turns/10.md#e78"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "linked", "linkedTurns": [10], "url": "/games/game-13/turns/10-calls.md#d-alice-legacy-p0044", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=medic at=Shanghai\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)]\nsupply: blue:24 yellow:17 black:19 red:11   decks: player=29 infection=31   player-discard: 3 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 1 move(s): Seoul\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 6\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Bangkok\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Beijing\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n  Osaka: 1 red [in infect-discard]\n  Tehran: 1 black [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Shanghai straight to Atlanta (spends Shanghai(red)) (your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 3 move(s) vs your 6\n  Algiers (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul→Algiers — nearer teammate: bob, 2 move(s) vs your 7\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~14 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - head to Atlanta to cure red (4 action(s) away) — drive Tokyo, drive San Francisco, drive Chicago\n     tempo: 6 action(s) closer to the yellow cure (50 → 44 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Seoul): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Khartoum–Lagos yellow cluster at Khartoum — drive Hong Kong, drive Kolkata, drive Delhi\n     tempo: 1 action(s) closer to the yellow cure (50 → 49 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Seoul): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Khartoum — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - break the Seoul–Beijing red cluster at Seoul — drive Seoul, treat red\n     tempo: no cure progress — nearest is blue, 4 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 red (supply 14 after) to a strained supply\n  - defuse Seoul and return to Shanghai (round trip, 3 actions) — drive Seoul, treat red, drive Shanghai\n     tempo: no cure progress — nearest is blue, 4 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 red (supply 14 after) to a strained supply\n  \"break the Seoul–Beijing red cluster at Seoul\" and \"defuse Seoul and return to Shanghai\" tie exactly on both axes and clear the same 3 cube(s) — nothing separates them.\n  exchange \"head to Atlanta to cure red\" → \"break the Khartoum–Lagos yellow cluster at Khar…\": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Khartoum–Lagos yellow cluster at Khar…\" → \"break the Seoul–Beijing red cluster at Seoul\": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)\n  exchange \"break the Seoul–Beijing red cluster at Seoul\" → \"defuse Seoul and return to Shanghai\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Beijing\", \"Seoul\", \"Hong Kong\", \"Taipei\", \"Tokyo\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Sydney\", \"Osaka\", \"Lima\", \"Manila\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Shanghai(red), the card for the city you are standing in — it is gone for good)\n  [60] {\"tag\":\"buildStation\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "3 actions left. My announced line: drive Seoul, treat Seoul, drive Tokyo. That matches \"break the Seoul–Beijing red cluster at Seoul\" + starting the Atlanta route. Seoul treat clears 3 (supply 14). Then Tokyo. I already messaged the split call. Execute.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Seoul"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Seoul"}}}]}]}
{"id": "alice-legacy-p0045", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 45, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/10-calls.md#d-alice-legacy-p0045", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=medic at=Seoul\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Seoul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)]\nsupply: blue:24 yellow:17 black:19 red:11   decks: player=29 infection=31   player-discard: 3 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — you are HERE — treat it now\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 7\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Bangkok\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Hong Kong→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Beijing\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n  Osaka: 1 red [in infect-discard]\n  Tehran: 1 black [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 2 action(s): go to Shanghai (1 move(s)), then charter to Atlanta (spends Shanghai(red)) (your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 3 move(s) vs your 7\n  Algiers (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Tokyo→San Francisco→Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: bob, 2 move(s) vs your 7\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~14 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - head to Atlanta to cure red (4 action(s) away) — drive Tokyo, drive San Francisco\n     tempo: 4 action(s) closer to the yellow cure (50 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Seoul): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - sweep Istanbul (black cured, 2 cubes, 1 treat clears all) — drive Shanghai, drive Hong Kong\n     tempo: 1 action(s) closer to the yellow cure (50 → 49 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Seoul): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - break the Seoul–Beijing red cluster at Seoul — treat red\n     tempo: no cure progress — nearest is blue, 4 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 red (supply 14 after) to a strained supply\n  exchange \"head to Atlanta to cure red\" → \"sweep Istanbul\": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"sweep Istanbul\" → \"break the Seoul–Beijing red cluster at Seoul\": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Beijing\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Shanghai\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Tokyo\"}\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Sydney\", \"Osaka\", \"Lima\", \"Shanghai\", \"Manila\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"red\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}]}]}
{"id": "alice-legacy-p0046", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 46, "active": true, "lifecycle": [], "eventLinks": [{"seq": 81, "match": "unique payload candidate; not a proven invocation join", "turn": 10, "url": "/games/game-13/turns/10.md#e81"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "linked", "linkedTurns": [10], "url": "/games/game-13/turns/10-calls.md#d-alice-legacy-p0046", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=medic at=Seoul\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Seoul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)]\nsupply: blue:24 yellow:17 black:19 red:14   decks: player=29 infection=31   player-discard: 3 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 7\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Bangkok\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Hong Kong→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 7\n  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Beijing\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n  Osaka: 1 red [in infect-discard]\n  Tehran: 1 black [in infect-discard]\n  supply: red supply 14 left, 10 on board (no 3-cube red city yet)\n\n=== SIGNALS ===\ndeck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 2 action(s): go to Shanghai (1 move(s)), then charter to Atlanta (spends Shanghai(red)) (your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 3 move(s) vs your 7\n  Algiers (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Tokyo→San Francisco→Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: bob, 2 move(s) vs your 7\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - head to Atlanta to cure red (4 action(s) away) — drive Tokyo\n     tempo: 2 action(s) closer to the yellow cure (50 → 48 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: break the Istanbul–Algiers black cluster at Istanbul — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by \"head to Atlanta to cure red\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Beijing\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Shanghai\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Tokyo\"}\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Sydney\", \"Osaka\", \"Lima\", \"Shanghai\", \"Manila\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Tokyo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Tokyo"}}}]}]}
{"id": "alice-legacy-p0047", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 47, "active": true, "lifecycle": [], "eventLinks": [{"seq": 82, "match": "unique payload candidate; not a proven invocation join", "turn": 10, "url": "/games/game-13/turns/10.md#e82"}, {"seq": 83, "match": "unique payload candidate; not a proven invocation join", "turn": 10, "url": "/games/game-13/turns/10.md#e83"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "linked", "linkedTurns": [10], "url": "/games/game-13/turns/10-calls.md#d-alice-legacy-p0047", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (alice must discard to 7)\nyou=alice role=medic at=Tokyo\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Tokyo(medic) hand=8 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red), Algiers(black)]  bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)]\nsupply: blue:24 yellow:14 black:19 red:14   decks: player=27 infection=47   player-discard: 3 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Buenos Aires: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 5 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Buenos Aires — or 4 action(s): direct flight to Algiers (spends Algiers(black)), then 3 move(s) to Buenos Aires — nearer teammate: bob, 1 move(s) vs your 5\n  Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red — pre-empt (one draw from critical): 3 move(s): Shanghai→Hong Kong→Bangkok\n  Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): San Francisco→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 6 move(s): San Francisco→Chicago→Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — but flying SPENDS it; walking keeps it to buildStation there) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 6\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Seoul→Beijing\n  Mexico City: 1 yellow\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  supply: red supply 14 left, 10 on board (no 3-cube red city yet)\n\n=== SIGNALS ===\ndeck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure\n  yellow: YOU collect (2/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s)) — or 2 action(s): go to Osaka (1 move(s)), then charter to Atlanta (spends Osaka(red)) (your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure\n  discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Algiers (black CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Buenos Aires], Mexico City (yellow: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, alice collects), Lima (yellow: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, alice collects), Hong Kong (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Sydney (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Sydney], Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: your yellow cure route above flies on this card], Shanghai (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Manila (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 4 action(s) (direct flight to Algiers (spends Algiers(black)), then 3 move(s) to Kinshasa), bob 2 move(s); then alice to station Atlanta +4 action(s) (go to Algiers (3 move(s)), then charter to Atlanta (spends Algiers(black))) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Mexico City\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Hong Kong\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sydney\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Osaka\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lima\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Shanghai\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Manila\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Algiers\"}}\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Discard: I drew Algiers(black) — black is CURED, worthless. Discard Algiers. Then next turn Tokyo→SF→Chicago→Atlanta + cure red.\n\nNew fire: Buenos Aires 3 yellow — bob is 1 move away (he's in Sao Paulo), his yellow line covers it. No message needed — bob is adjacent and on yellow duty; he'll see it. Actually the advisory says the team hasn't heard about it from me. Bob is right next to it and already owns yellow — he'll treat it. I can skip messaging (or 1-liner). I'll skip; bob's pinned plan has him walking Sao Paulo→Bogota→Miami — wait, that goes NORTH, away from Buenos Aires! Buenos Aires is 1 move from Sao Paulo (Sao Paulo–Buenos Aires adjacent). Bob at Sao Paulo: if he detours Buenos Aires (drive + treat = 2 actions), he delays blue cure. Blue cure timing vs Buenos Aires: BA is 3 yellow, in... is it in infect-discard? It says threats but no [in infect-discard] tag — so it's live in the infection deck and CAN fire tonight! 3 yellow + live deck = outbreak risk TONIGHT.\n\nFlag it to bob: before walking to Atlanta, consider Buenos Aires detour (drive BA + treat, 2 actions, then Bogota→Miami→Atlanta... wait route: Sao Paulo→BA→(back?) BA connects Bogota + Sao Paulo. BA→Bogota→Miami→Atlanta = 3 more moves + cure = 6 actions total, won't fit with 2 detour actions. Alternatively bob cures blue first (4 actions: Bogota→Miami→Atlanta→cure), then next turn handles BA — but BA may outbreak tonight (it's 3 cubes, live card). Outbreak → splash Bogota (yellow there? Bogota 0 currently... 1 cube to Bogota) → fine, 1 outbreak → 2/8. Tolerable but avoidable? If bob treats BA this turn: drive BA (1), treat (2), drive Bogota (3), drive Miami (4) — then next turn Atlanta + cure. Delays blue by 1 turn but prevents an outbreak and clears BA. Hmm — or bob stays course; BA outbreak costs 1 outbreak + cubes (yellow supply 14 — fine).\n\nTrade-off: blue cure 1 turn earlier vs 1 outbreak. Outbreaks at 1/8, we have room. Blue cure earlier also matters. Honestly either works. Bob's call — but I should flag it since it's a 3-cube live city he's standing 1 move from. Quick message, then discard.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "New 3-cube flag: Buenos Aires at 3 yellow and it's LIVE in the infection deck (not discard) — it can outbreak tonight, and you're standing 1 move away in Sao Paulo. Your call on the trade: detour now (drive BA + treat = 2 actions, delays blue cure ~1 turn via BA→Bogota→Miami→Atlanta) versus cure blue on schedule and eat a possible 1-outbreak splash into Bogota (2/8, tolerable). I can't reach it — I'm committed to Tokyo→SF→Chicago→Atlanta + red cure next turn. My mild lean: cure blue first, outbreaks are the cheapest currency we have at 1/8, and a cured yellow lets you one-shot BA on the way back. Discarding Algiers(black) — cured color, worthless in hand."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Algiers"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Algiers"}}}}]}]}
{"id": "alice-legacy-p0048", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 48, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/10-calls.md#d-alice-legacy-p0048", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=medic at=Tokyo\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)]\nsupply: blue:24 yellow:14 black:19 red:12   decks: player=27 infection=45   player-discard: 3 blue, 3 yellow, 6 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Seoul→Beijing\n  Buenos Aires: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 5 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 1 move(s) vs your 5\n  Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red — pre-empt (one draw from critical): 3 move(s): Shanghai→Hong Kong→Bangkok\n  Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): San Francisco→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 6 move(s): San Francisco→Chicago→Toronto→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 6\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 1 yellow\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: bob has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) — or 2 action(s): go to Osaka (1 move(s)), then charter to Atlanta (spends Osaka(red)) (your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: bob, 2 move(s) vs your 6\n  Istanbul (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 3 move(s) vs your 7\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Beijing went to 3 red (infect phase hit it — it's in discard now, reshuffle trap). Red supply 12. Bob's turn — he'll decide BA vs blue cure; I already flagged it. Nothing new to add — Beijing is mine post-cure (I'm in Tokyo; Seoul→Beijing 2 moves, or after Atlanta... I'm heading WEST to Atlanta — Beijing is behind me. Hmm, Beijing 3 red in discard, only fires on reshuffle. After red cure, trivial cleanup anyway. I could detour Seoul→Beijing→Seoul→Tokyo? That was last turn's option; now I'm in Tokyo committed.\n\nActually — wait. My route: Tokyo→San Francisco→Chicago→Atlanta (3 moves) + cure red = 4 actions next turn. Alternative: Tokyo→Seoul→Beijing→treat... no, Beijing is behind Seoul; Seoul→Beijing, treat (clears 3), Beijing→Seoul→Tokyo... that backtracks. Not worth it; red cure next turn makes red cleanup trivial, and Beijing only fires on reshuffle.\n\nNothing to tell bob — he has the BA flag already. Stop.", "text": "Nothing to add — the Buenos Aires flag is already with bob, and Beijing's 3 red is a discard-trap that only fires on a reshuffle; my red cure lands next turn, making it trivial cleanup afterward. Bob has the board and both priorities in view. Standing by for his blue cure.", "toolCalls": []}]}
{"id": "alice-legacy-p0049", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 49, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/10-calls.md#d-alice-legacy-p0049", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=medic at=Tokyo\ncures: blue:eradicated yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]\nsupply: blue:24 yellow:12 black:19 red:12   decks: player=25 infection=43   player-discard: 7 blue, 3 yellow, 6 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 6 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 6\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Seoul→Beijing\n  Buenos Aires: 3 yellow⚠ — 5 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 3 move(s) vs your 5\n  Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red — pre-empt (one draw from critical): 3 move(s): Shanghai→Hong Kong→Bangkok\n  Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): San Francisco→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure)\n  Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 1 yellow\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Miami: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) — or 2 action(s): go to Osaka (1 move(s)), then charter to Atlanta (spends Osaka(red)) (your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure)\n  red: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: bob, 4 move(s) vs your 6\n  Istanbul (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 5 move(s) vs your 7\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure red at Atlanta — drive San Francisco, drive Chicago, drive Atlanta, CURE red\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive San Francisco, drive Los Angeles, drive Mexico City, drive Bogota\n     tempo: 5 action(s) closer to the yellow cure (51 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — drive Seoul, drive Beijing, treat red\n     tempo: 2 action(s) further from the red cure (4 → 6 action(s) to land it) — you hold the full set; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  exchange \"cure red at Atlanta\" → \"break the Khartoum–Lagos yellow cluster at Lagos\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Khartoum–Lagos yellow cluster at Lagos\" → \"defuse the armed discard bomb at Beijing\": gives up 7 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)\n  dominated: \"break the Istanbul–Algiers black cluster at Algiers\" — tempo 4 vs 5, risk 0.74 vs 0.62 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Seoul\", \"Shanghai\", \"San Francisco\", \"Osaka\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Sydney\", \"Osaka\", \"Lima\", \"Shanghai\", \"Manila\"\n  [13] {\"tag\":\"treatDisease\",\"color\":\"red\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "alice-legacy-p0050", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 50, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 90, "match": "unique payload candidate; not a proven invocation join", "turn": 12, "url": "/games/game-13/turns/12.md#e90"}, {"seq": 91, "match": "unique payload candidate; not a proven invocation join", "turn": 12, "url": "/games/game-13/turns/12.md#e91"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "linked", "linkedTurns": [12], "url": "/games/game-13/turns/12-calls.md#d-alice-legacy-p0050", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #89): Blue is not just cured — ERADICATED (we never placed a single blue cube). Nice. Red is yours to finish next turn; I hold Bangkok/Beijing/Tokyo red cards as pure fuel now, so no handoffs needed. Urgent flag for my own routing: Lagos just hit 3 yellow (outbreak would splash Khartoum at 2 → chain). Next turn I'm heading Miami→Bogota→Sao Paulo→Lagos with treat as the priority; Buenos Aires 3 yellow right after, then Khartoum. Don't reroute for yellow — your red cure is worth more.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=medic at=Tokyo\ncures: blue:eradicated yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]\nsupply: blue:24 yellow:12 black:19 red:12   decks: player=25 infection=43   player-discard: 7 blue, 3 yellow, 6 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 6 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 6\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Seoul→Beijing\n  Buenos Aires: 3 yellow⚠ — 5 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 3 move(s) vs your 5\n  Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red — pre-empt (one draw from critical): 3 move(s): Shanghai→Hong Kong→Bangkok\n  Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): San Francisco→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure)\n  Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 1 yellow\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Miami: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) — or 2 action(s): go to Osaka (1 move(s)), then charter to Atlanta (spends Osaka(red)) (your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure)\n  red: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: bob, 4 move(s) vs your 6\n  Istanbul (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 5 move(s) vs your 7\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure red at Atlanta — drive San Francisco, drive Chicago, drive Atlanta, CURE red\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive San Francisco, drive Los Angeles, drive Mexico City, drive Bogota\n     tempo: 5 action(s) closer to the yellow cure (51 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — drive Seoul, drive Beijing, treat red\n     tempo: 2 action(s) further from the red cure (4 → 6 action(s) to land it) — you hold the full set; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  exchange \"cure red at Atlanta\" → \"break the Khartoum–Lagos yellow cluster at Lagos\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Khartoum–Lagos yellow cluster at Lagos\" → \"defuse the armed discard bomb at Beijing\": gives up 7 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)\n  dominated: \"break the Istanbul–Algiers black cluster at Algiers\" — tempo 4 vs 5, risk 0.74 vs 0.62 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Seoul\", \"Shanghai\", \"San Francisco\", \"Osaka\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Sydney\", \"Osaka\", \"Lima\", \"Shanghai\", \"Manila\"\n  [13] {\"tag\":\"treatDisease\",\"color\":\"red\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Blue eradicated! Now: cure red THIS TURN — the frontier's top nominee: drive SF, Chicago, Atlanta, discoverCure red. That's the clear pick (a cure landed this turn > containment; Beijing/Lagos are discard-traps, 25% epidemic window, and post-cure cleanup is trivial).\n\nNew 3-cube city to report: Lagos 3 yellow — bob already knows (he flagged it himself). Actually his message says Lagos just hit 3. So no need. Beijing 3 red is discard-trap — worth one line? Bob said he holds Beijing red as fuel. I'll mention Beijing 3 red in the red cure message... actually I should just send the split-call message and act. Quick message + cure.\n\nPlan: drive San Francisco, drive Chicago, drive Atlanta, discoverCure red. After cure: red eradication potential? Red cubes on board: Beijing 3, Bangkok 2, Sydney 2, HK 1, Taipei 1, Tokyo 1, Osaka 1, Seoul 1 = 12. Once cured, I can auto-clear as medic... cleanup next turns. But do we need eradication? Only yellow cure left after red. Yellow: I hold 2/5 (MC, Lima), bob 1 (Kinshasa), 6 in deck. Yellow cure is the last one.\n\nNote: after red is cured, infected red cubes remain but don't block winning. Win = 4 cures. So after red: only yellow matters. Yellow supply 12, Lagos 3 + BA 3, bob on it.\n\nExecute cure red now. Message: split call = cure red this turn.", "text": "Blue eradicated with zero cubes ever placed — enormous. The frontier's top line lands the red cure THIS turn, and both armed bombs (Beijing, Lagos) are discard-traps with only a 25% epidemic window; post-cure red cleanup becomes trivial. Messaging the call, then executing:", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: CURING RED THIS TURN — Tokyo→San Francisco→Chicago→Atlanta, discoverCure on the 4th action. A cure in hand beats containment when the bombs (Beijing 3, Lagos 3) are discard-traps with only ~25% reshuffle odds, and cured-red cleanup is one treat per city afterward. That leaves YELLOW as our last cure: you hold Kinshasa, I hold Mexico City+Lima, 6 yellow in deck. Keep grinding Lagos/BA/Khartoum — and when your route crosses mine (Atlanta is likely), we'll sort yellow handoffs; whoever banks 5 cures it at Atlanta. After the red cure lands I'm free to pivot west/south for yellow support or red residue cleanup."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "San Francisco"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "San Francisco"}}}]}]}
{"id": "alice-legacy-p0051", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 51, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/12-calls.md#d-alice-legacy-p0051", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=medic at=San Francisco\ncures: blue:eradicated yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@San Francisco(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]\nsupply: blue:24 yellow:12 black:19 red:12   decks: player=25 infection=43   player-discard: 7 blue, 3 yellow, 6 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 5\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Tokyo→Seoul→Beijing\n  Buenos Aires: 3 yellow⚠ — 4 move(s): Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 3 move(s) vs your 4\n  Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red — pre-empt (one draw from critical): 3 move(s): Manila→Hong Kong→Bangkok\n  Sydney: 2 red — pre-empt (one draw from critical): 2 move(s): Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure)\n  Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 1 yellow\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Miami: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\n  red: YOU have a FULL SET (5/5) — station Atlanta (2 move(s)) to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: bob, 4 move(s) vs your 5\n  Istanbul (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→Toronto→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 5 move(s) vs your 6\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure red at Atlanta — drive Chicago, drive Atlanta, CURE red\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive Los Angeles, drive Mexico City, drive Bogota\n     tempo: 3 action(s) closer to the yellow cure (49 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"cure red at Atlanta\" → \"break the Khartoum–Lagos yellow cluster at Lagos\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"break the Istanbul–Algiers black cluster at Algiers\" — tempo 2 vs 3, risk 0.74 vs 0.62 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  dominated: \"defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)\" — tempo -3 vs 3, risk 0.65 vs 0.62 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Tokyo\", \"Manila\", \"Los Angeles\", \"Chicago\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Sydney\", \"Osaka\", \"Lima\", \"Shanghai\", \"Manila\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Continue: drive Chicago, drive Atlanta, discoverCure red. Already messaged the call.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}]}]}
{"id": "alice-legacy-p0052", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 52, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/12-calls.md#d-alice-legacy-p0052", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=medic at=Chicago\ncures: blue:eradicated yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Chicago(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]\nsupply: blue:24 yellow:12 black:19 red:12   decks: player=25 infection=43   player-discard: 7 blue, 3 yellow, 6 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Mexico City→Bogota→Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): San Francisco→Tokyo→Seoul→Beijing\n  Buenos Aires: 3 yellow⚠ — 3 move(s): Mexico City→Bogota→Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red — pre-empt (one draw from critical): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok\n  Sydney: 2 red — pre-empt (one draw from critical): 2 move(s): Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure)\n  Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 1 yellow\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Miami: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))\n  red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers→Istanbul\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure red at Atlanta — drive Atlanta, CURE red\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive Mexico City, drive Bogota\n     tempo: 1 action(s) closer to the yellow cure (47 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"cure red at Atlanta\" → \"break the Khartoum–Lagos yellow cluster at Lagos\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"break the Istanbul–Algiers black cluster at Algiers\" — tempo -1 vs 1, risk 0.74 vs 0.62 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  dominated: \"defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)\" — tempo -2 vs 1, risk 0.65 vs 0.62 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Sydney\", \"Osaka\", \"Lima\", \"Shanghai\", \"Manila\"", "deferred": null, "steps": []}
{"id": "alice-legacy-p0053", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 53, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 94, "match": "unique payload candidate; not a proven invocation join", "turn": 12, "url": "/games/game-13/turns/12.md#e94"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "linked", "linkedTurns": [12], "url": "/games/game-13/turns/12-calls.md#d-alice-legacy-p0053", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #93): Confirmed, red cure now is right. One yellow-cure optimization when you plan your post-red route: as SCIENTIST I need only FOUR yellow cards to cure vs your five — so route yellow cards TOWARD me. You hold Mexico City+Lima; if you hand me those two when our paths cross, I need just one more yellow draw (6 in deck) to cure at Atlanta. Alternative if we never cross: you bank 5 and cure yourself — but that's one more card of grinding. I'll be in the Americas/Africa yellow fires (Lagos/BA/Khartoum) with Kinshasa banked; Atlanta is my likely swing point too.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=medic at=Chicago\ncures: blue:eradicated yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Chicago(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]\nsupply: blue:24 yellow:12 black:19 red:12   decks: player=25 infection=43   player-discard: 7 blue, 3 yellow, 6 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Mexico City→Bogota→Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): San Francisco→Tokyo→Seoul→Beijing\n  Buenos Aires: 3 yellow⚠ — 3 move(s): Mexico City→Bogota→Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red — pre-empt (one draw from critical): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok\n  Sydney: 2 red — pre-empt (one draw from critical): 2 move(s): Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure)\n  Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 1 yellow\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Miami: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))\n  red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers→Istanbul\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure red at Atlanta — drive Atlanta, CURE red\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive Mexico City, drive Bogota\n     tempo: 1 action(s) closer to the yellow cure (47 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"cure red at Atlanta\" → \"break the Khartoum–Lagos yellow cluster at Lagos\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"break the Istanbul–Algiers black cluster at Algiers\" — tempo -1 vs 1, risk 0.74 vs 0.62 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  dominated: \"defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)\" — tempo -2 vs 1, risk 0.65 vs 0.62 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Sydney\", \"Osaka\", \"Lima\", \"Shanghai\", \"Manila\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Drive Atlanta + discoverCure red. Bob's yellow insight noted (he's scientist, 4 cards). I'll respond after cure lands — actually a quick message is warranted for the yellow plan agreement, but I've used 1 of 5 this turn; I can send one. Keep it: agree — yellow cards route to him; after red cure I'll carry Mexico City+Lima toward him/Americas, he needs 1 more yellow draw. Send after cure? The message lands on his turn either way. Do it now.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}]}]}
{"id": "alice-legacy-p0054", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 54, "active": true, "lifecycle": [], "eventLinks": [{"seq": 95, "match": "unique payload candidate; not a proven invocation join", "turn": 12, "url": "/games/game-13/turns/12.md#e95"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "linked", "linkedTurns": [12], "url": "/games/game-13/turns/12-calls.md#d-alice-legacy-p0054", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=medic at=Atlanta\ncures: blue:eradicated yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]\nsupply: blue:24 yellow:12 black:19 red:12   decks: player=25 infection=43   player-discard: 7 blue, 3 yellow, 6 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing\n  Buenos Aires: 3 yellow⚠ — 3 move(s): Miami→Bogota→Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): Chicago→Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure)\n  Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 1 yellow\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Miami: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))\n  red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure red at Atlanta — CURE red\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive Miami\n     tempo: 1 action(s) further from the red cure (1 → 2 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"cure red at Atlanta\" → \"break the Khartoum–Lagos yellow cluster at Lagos\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"break the Istanbul–Algiers black cluster at Algiers\" — tempo -1 vs -1, risk 0.74 vs 0.62 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  dominated: \"defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)\" — tempo -1 vs -1, risk 0.65 vs 0.62 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Hong Kong\", \"Sydney\", \"Osaka\", \"Lima\", \"Shanghai\", \"Manila\"\n  [12] {\"tag\":\"discoverCure\",\"color\":\"red\",\"cards\":[\"Hong Kong\",\"Sydney\",\"Osaka\",\"Shanghai\",\"Manila\"]}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "red", "cards": ["Hong Kong", "Sydney", "Osaka", "Shanghai", "Manila"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "red", "cards": ["Hong Kong", "Sydney", "Osaka", "Shanghai", "Manila"]}}}]}]}
{"id": "alice-legacy-p0055", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 55, "active": false, "lifecycle": [], "eventLinks": [{"seq": 96, "match": "unique payload candidate; not a proven invocation join", "turn": 13, "url": "/games/game-13/turns/13.md#e96"}, {"seq": 97, "match": "unique payload candidate; not a proven invocation join", "turn": 13, "url": "/games/game-13/turns/13.md#e97"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "linked", "linkedTurns": [13], "url": "/games/game-13/turns/13-calls.md#d-alice-legacy-p0055", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=medic at=Atlanta\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)]  bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]\nsupply: blue:24 yellow:11 black:18 red:12   decks: player=23 infection=41   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→Madrid→Algiers — or 2 action(s): go to Chicago (1 move(s)), then charter to Algiers (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here]\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos — or 2 action(s): go to Chicago (1 move(s)), then charter to Lagos (spends Chicago(blue))\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 2 action(s): go to Chicago (1 move(s)), then charter to Beijing (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Buenos Aires: 3 yellow⚠ — 3 move(s): Miami→Bogota→Buenos Aires — or 2 action(s): go to Chicago (1 move(s)), then charter to Buenos Aires (spends Chicago(blue))\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City — or 1 action: direct flight (you hold Mexico City — your 3/5 yellow set — burning drops it to 2/5; 5 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Miami: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 12 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))), bob 4 action(s) (go to Tokyo (3 move(s)), then charter to Kinshasa (spends Tokyo(red))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers\n  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul→Beijing\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Los Angeles→Sydney\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul\n  Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Bangkok\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "RED CURED. Three down (blue eradicated, black cured, red cured). Only YELLOW remains.\n\nMy hand: Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow) — I drew Chicago(blue)+Bogota(yellow)! I now hold 3 yellow (MC, Lima, Bogota). Bob holds Kinshasa(yellow). Yellow team-wide: 4/5 held (me 3 + bob 1), 5 in deck. One more yellow card = cure (bob needs 4 as scientist: his Kinshasa + my 3 = 4!).\n\nPlan: hand my 3 yellow cards to bob. But shares require meeting in each card's city — Mexico City, Lima, Bogota. Ugh, three separate rendezvous... unless I give them one at a time as we travel. OR: I collect 5 and cure myself (2 more draws needed; 5 yellow in deck, 11 turns left — likely).\n\nBob's scientist advantage: 4 cards. He has Kinshasa. If I give him Mexico City + Lima + Bogota — three shares in three different cities. Expensive but... alternatively I draw 2 more yellow (5/12... deck 23 cards, ~5 yellow) and cure myself at Atlanta.\n\nAlso new: Algiers 3 black (discard-trap, reshuffle). Lagos 3, Beijing 3, BA 3 — all traps except BA (live!). Yellow supply 11.\n\nKey endgame: one yellow cure wins the game. Fastest path: get 4 yellow into bob's hand (scientist) at Atlanta, or 5 into mine.\n\nShares: I'm at Atlanta with bob NOW. Bogota card: we'd need to be IN Bogota. Mexico City: in Mexico City. Lima: in Lima. That's brutal travel.\n\nAlternative: I walk/fly to collect deck yellows myself. I need 2 more yellow draws (I hold 3). Deck: 23 cards, 5 yellow. I draw 2/turn: P(≥1 yellow/turn) ≈ 1 - C(18,2)/C(23,2) ≈ 1 - 153/253 ≈ 40%. Expected ~2.5 turns to get 2 more. Then cure at Atlanta (I'm AT the station). That's probably faster than three rendezvous!\n\nAlso bob draws 2/turn too — if bob draws yellows, he banks (he's at Atlanta too, scientist, needs 4: has Kinshasa, needs 3 more draws — slower).\n\nWait — but Bobot: could I give bob ONE yellow cheaply? If we're both in Atlanta... shares must be in card's city. Kinshasa: I could meet bob in Kinshasa (2 actions via Chicago charter) — I'd then have 4 yellow... but I'm not the scientist, I need 5. Hmm! Unless I give Kinshasa... no wait, bob GIVES me Kinshasa in Kinshasa — then I have 4/5, need 1 more.\n\nBetter: bob goes yellow-hunting in the Americas (Bogota, Mexico City, Lima region!) — the deck yellows I need: LA, Mexico City, Miami, Bogota, Lima, Santiago — bob's trip: BA→Bogota→... he could DRAW them but they go to HIS hand. He has Kinshasa; if he draws 3 yellows he cures at... he'd need to be at a station: Atlanta. Hmm.\n\nBest coordination: whoever is at Atlanta when 5 (me) or 4 (bob) yellows are in one hand. Simplest: I stay near Atlanta drawing; bob treats yellow fires (Lagos, BA, Khartoum, MC, Sao Paulo) and banks his draws. If bob accumulates Kinshasa+3 drawn yellows = 4 → he cures blue... yellow cure at Atlanta when he returns. If I get 5 first, I cure on the spot.\n\nActually wait — could I use my Bogota(yellow) card: direct flight TO Bogota spends it — no. But Charter from Bogota... Hmm, here's a thought: I fly to Bogota (spending Bogota card — NO, that's a yellow cure card!).\n\nAlternative clever: Bogota rendezvous — bob is going to Bogota anyway (Miami→Bogota→BA)! If I fly to Bogota (direct flight spends Bogota card — bad) or walk (Atlanta→Miami→Bogota = 2 moves, keeping card). Then meet bob IN Bogota, hand him Bogota(yellow) → he has 2/4. Then he continues to BA/Lagos; I go to Mexico City (Bogota→Mexico City = 1 move), wait for him... he'd pass through? His route after Africa: unclear.\n\nThis is getting complex. Total shares needed for bob to reach 4: he has 1, needs 3 of my cards → 3 rendezvous. Alternatively I reach 5: need 2 draws, no shares. I'll plan: I hold position near Atlanta (draw engine) while bob fights yellow fires; both of us drawing yellow. If my hand hits 5 → cure immediately. If bob draws 3 yellows → he returns to Atlanta and cures.\n\nAlso black cleanup: Algiers 3 black trap + Istanbul 2. Not urgent (reshuffle only). Red residue: Beijing 3, Bangkok 2, Sydney 2 + singles — traps, cleanup later. With red cured, outbreaks from red still possible until treated! Beijing 3 red in discard — reshuffle trap. Eh.\n\nMessage bob: yellow endgame plan. Also note: 3 yellow cities at 3 (Lagos, BA, +Mexico City 2...) — he's on it.\n\nActually also important: I should consider USING my turns productively while waiting for draws. I'm the MEDIC with black+red cured: my treat actions clear whole cured-color cities. Red residue: Beijing 3, Bangkok 2, Sydney 2, HK 1, Taipei 1, Tokyo 1, Osaka 1, Seoul 1 = 12 cubes. Black: Algiers 3, Istanbul 2, Tehran 1 = 6. If I eradicate both, those colors can never infect again — huge for deck resilience (infection deck 41 cards; redraws of dead colors do nothing... wait, infection cards of eradicated colors are skipped entirely — actually the card is drawn and nothing happens? The cube placement does nothing; effectively dead draws). Eradicating red+black shrinks effective threat. That's a productive use of waiting turns.\n\nPriority next turns: 1) stay within reach of Atlanta for yellow cure; 2) eradicate red/black.\n\nMessage bob with the plan, then pin updated plan.", "text": "Red is cured — three colors down, yellow is the only cure left. I drew into Mexico City, Lima, AND Bogota (3/5 yellow in hand), and bob holds Kinshasa — we're 4/5 across hands. Messaging the endgame plan:", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "RED CURED — three down, yellow is the whole game now. Card math: I drew into Mexico City+Lima+Bogota (3 yellow), you hold Kinshasa — 4/5 across our hands, 5 yellow left in a 23-card deck. Two routes to the win: (A) I draw 2 more yellow and cure at Atlanta myself (I'm AT the station; ~40%/turn to draw ≥1 yellow, expect ~2-3 turns); (B) you bank 3 drawn yellows as scientist and cure at Atlanta on your return. Three separate rendezvous (Mexico City/Lima/Bogota) to feed you my three would cost more actions than either route — skipping that unless our paths literally cross. So: I'll hover near Atlanta drawing (and spend spare actions eradicating red residue — Beijing 3, Bangkok 2, Sydney 2 — and black, Algiers 3/Istanbul 2, since cured-color treats clear whole cities and eradication makes future infection draws dead cards). You: yellow fires (Lagos 3, BA 3, Khartoum 2, Mexico City 2) are yours — treat toward eradication while collecting. First hand to 5 (me) or 4 (you) at Atlanta wins the game."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\nYELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\nALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\nSTATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Endgame pinned: yellow is the last cure, with two parallel routes (my 5-card bank at Atlanta vs bob's 4-card scientist bank), bob owning all yellow fires while I eradicate red/black residue with spare actions. Waiting for bob's move.", "toolCalls": []}]}
{"id": "alice-legacy-p0056", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 56, "active": false, "lifecycle": [], "eventLinks": [{"seq": 102, "match": "unique payload candidate; not a proven invocation join", "turn": 13, "url": "/games/game-13/turns/13.md#e102"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "linked", "linkedTurns": [13], "url": "/games/game-13/turns/13-calls.md#d-alice-legacy-p0056", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #98): Concrete caravan proposal — this beats both of us drawing and hoping (deterministic cure ~3 turns out, vs your ~40%/turn card lottery): T0 (your next turn): drive Atlanta→Miami→Bogota, then shareGive Bogota(yellow) to me (we're both in Bogota), 4th action spare. T+1: both drive Bogota→Mexico City; you give Mexico City(yellow), medic-treat Mexico City (clears its 2 yellow in one action), then drive Mexico City→Lima and give Lima(yellow). At that point I'm 4/4 yellow (Kinshasa+Bogota+MC+Lima) and you're empty-handed-but-armed. T+2: I walk home Lima→MC→LA→SF→Chicago treating yellow singles (LA etc.); YOU turn east: Mexico City→Bogota→Sao Paulo→Lagos, medic-clear Lagos 3 in one treat, then Khartoum 2→0 — Africa dead by T+3. T+3: I drive Chicago→Atlanta and CURE YELLOW = GAME. We both ignore BA's outbreak risk (splash would only bump Bogota/SP to 2; win lands before it can cascade). Red/black residue: skip — Beijing/Algiers/Bangkok outbreaks are survivable at 1/8 and the cure ends the game first. Follow the caravan and we win in 3 turns.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob's caravan: T0 my turn: Atlanta→Miami→Bogota (2 drives), shareGive Bogota. Let me verify mechanics:\n\nT0 (me): drive Miami (1), drive Bogota (2), shareGive Bogota (3). Bob must be IN Bogota at T0 — but bob moves on HIS turns. Currently bob is at Atlanta. His current turn (happening now): he needs to drive Atlanta→Miami→Bogota (3 moves) this turn to be in Bogota. His message says \"T0 (your next turn): drive Atlanta→Miami→Bogota, then shareGive\" — that's MY route; he must mirror it on his current turn. He's at Atlanta with 4 actions: Atlanta→Miami→Bogota = 3 drives. OK feasible — but has he done it this turn? His current turn is in progress (I can't see). His proposal implies he'll be in Bogota.\n\nTiming check: my T0 = after his current turn. If he drives to Bogota this turn, then my next turn: Miami, Bogota, give Bogota. ✓.\n\nT+1 (bob's turn): he's in Bogota; he drives Bogota→Mexico City? But wait, T+1 sequence in his message: \"both drive Bogota→Mexico City; you give Mexico City, medic-treat, then drive Mexico City→Lima and give Lima\". Whose turn? Turn order: alice, bob, alice, bob. My T0 ends; bob's turn (T0.5): he's in Bogota with Bogota card. He needs to move to Mexico City — Bogota and Mexico City are adjacent! He waits in Bogota? His turn T0.5: he could drive to Mexico City already, but then my T+1 I'd give Mexico City to him there ✓, treat MC (2 yellow cleared by me), drive MC→Lima, give Lima ✓ (he's in Lima? He needs to follow me to Lima — he drives MC→Lima on his next turn). Hmm the caravan requires tight alternation:\n\nT0 (me): Miami→Bogota→give Bogota. (Bob in Bogota.)\nBob (his turn): stays or moves? If he moves to Mexico City now, fine.\nT+1 (me): drive Bogota→Mexico City (1), give Mexico City (2), treat MC (3), drive MC→Lima (4). Now I'm in Lima, bob is in Mexico City.\nBob: drive MC→Lima (1), take Lima (2). Now he's 4/4.\nT+2 (me): drive Lima→Mexico City→? wait my east route: Lima→Mexico City→Bogota→Sao Paulo→Lagos — that's 4 moves + treat Lagos = 5 actions, doesn't fit. Hmm: T+2: Mexico City→Bogota→Sao Paulo→Lagos (3 moves from MC; I'm in Lima: Lima→MC (1), MC→Bogota (2), Bogota→SP (3), SP→Lagos (4)) — 4 moves, no treat. T+3: treat Lagos (1), drive Khartoum? Lagos→Khartoum (2), treat Khartoum (3). Africa cleared T+3.\nBob T+2: Lima→MC→LA→SF→Chicago (4 moves) + treats. T+3: Chicago→Atlanta (1) + cure (2). Game won T+3. ✓ His math holds.\n\nRisk: BA 3 yellow live — Bob says splash only bumps Bogota/SP to 2. BA neighbors: Bogota, Sao Paulo. If BA card fires tonight: outbreak → +1 Bogota, +1 SP. Then my T0: I'm in Bogota (1 yellow cube — fine, I can medic-treat... yellow NOT cured; medic removes ALL cubes of a color in one action → I could clear Bogota's yellow with 1 action! Nice bonus).\n\nAlso tonight's infect: 2 cards, rate 2. Other traps: Lagos 3, Beijing 3, Algiers 3 (all discard). MC 2 (discard). Live deck fires: any city not in discard. Fine.\n\nDeterministic 3-turn win vs ~40%/turn lottery. Caravan is clearly better AND it clears the yellow cluster (Lagos/Khartoum = 5 cubes of the 13 on board) en route. Approve and comply.\n\nMy T0 actions: drive Miami, drive Bogota, shareGive Bogota. 4th action spare: treat yellow at Bogota if it has cubes (if BA splashed tonight, Bogota gets 1 yellow — treat clears all of one color... it'd have 1-2 cubes; 1 action). Or hold. I'll decide when I see the board.\n\nReply: approved, and flag the caveat — his current turn must end with him in Bogota for the T0 share to work. Also note BA contingency: if BA outbreaks tonight, I'll treat Bogota's splash cubes free. Send message.", "text": "Bob's deterministic caravan beats my card lottery — approving, with one mechanical dependency he must satisfy on his current turn:", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Approved — deterministic 3-turn cure beats my ~40%/turn lottery, and it clears the whole Khartoum–Lagos cluster en route. One dependency you must satisfy THIS turn: drive Atlanta→Miami→Bogota now, because my T0 share of Bogota(yellow) only works if we're both standing in Bogota when my turn comes. T0 for me is then: Miami→Bogota→give Bogota (+ spare action treating any yellow cubes that landed in Bogota overnight — if BA outbreaks tonight its splash puts 1 cube in Bogota and my medic clears it in one action). T+1 I deliver Mexico City + Lima exactly as you scripted. Agreed on skipping red/black residue — the cure ends the game before Beijing/Algiers/Bangkok can cascade from 1/8. Caravan locked."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Caravan approved and locked: bob drives to Bogota on his current turn, then I deliver Bogota→Mexico City→Lima over two turns, he banks 4/4 yellow as scientist and cures at Atlanta on T+3 while I medic-clear the Africa cluster. Waiting for his turn to resolve so I can execute T0.", "toolCalls": []}]}
{"id": "alice-legacy-p0057", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 57, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/13-calls.md#d-alice-legacy-p0057", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=medic at=Atlanta\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)]  bob@Bogota(scientist) hand=6 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black)]\nsupply: blue:24 yellow:11 black:18 red:11   decks: player=21 infection=39   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→Madrid→Algiers — or 2 action(s): go to Chicago (1 move(s)), then charter to Algiers (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos — or 2 action(s): go to Chicago (1 move(s)), then charter to Lagos (spends Chicago(blue)) — nearer teammate: bob, 2 move(s) vs your 4\n  Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 2 action(s): go to Chicago (1 move(s)), then charter to Beijing (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Buenos Aires: 3 yellow⚠ — 3 move(s): Miami→Bogota→Buenos Aires — or 2 action(s): go to Chicago (1 move(s)), then charter to Buenos Aires (spends Chicago(blue)) — nearer teammate: bob, 1 move(s) vs your 3\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City — or 1 action: direct flight (you hold Mexico City — your 3/5 yellow set — burning drops it to 2/5; 4 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 2\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 21 cards → 10 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~10 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 2, 4 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure\n  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers — nearer teammate: bob, 3 move(s) vs your 4\n  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul→Beijing\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Los Angeles→Sydney\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5\n  Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Bangkok\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive Chicago, charter to Lagos, treat yellow\n     tempo: 2 action(s) further from the yellow cure (19 → 21 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 yellow (supply 14 after) to a strained supply\n     burns: blue CURED — spare\n  dominated: shore up yellow at Buenos Aires (supply strained: 11 left) — tempo -2 vs -2, risk 1.72 vs 1.12 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\".\n  dominated: break the Istanbul–Algiers black cluster at Algiers (medic: entering clears all) — tempo -5 vs -2, risk 1.19 vs 1.12 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Lima\", \"Chicago\", \"Bogota\"", "deferred": null, "steps": []}
{"id": "alice-legacy-p0058", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 58, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 105, "match": "unique payload candidate; not a proven invocation join", "turn": 14, "url": "/games/game-13/turns/14.md#e105"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "linked", "linkedTurns": [14], "url": "/games/game-13/turns/14-calls.md#d-alice-legacy-p0058", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #104): Caravan on track — bonus draw: I picked up Los Angeles(yellow), so I'm already 2/4 (Kinshasa+LA), and LA sits right on my walk-home route. Even if only Bogota+Mexico City come over, I'd be 3/4 needing one draw. T+1 script stands: Bogota give → both to MC → give MC + your medic clears its 2 yellow → Lima give. Then I walk home via LA treating as I go, you swing east to Lagos/Khartoum, cure lands T+3 at Atlanta.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=medic at=Atlanta\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)]  bob@Bogota(scientist) hand=6 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black)]\nsupply: blue:24 yellow:11 black:18 red:11   decks: player=21 infection=39   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→Madrid→Algiers — or 2 action(s): go to Chicago (1 move(s)), then charter to Algiers (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos — or 2 action(s): go to Chicago (1 move(s)), then charter to Lagos (spends Chicago(blue)) — nearer teammate: bob, 2 move(s) vs your 4\n  Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 2 action(s): go to Chicago (1 move(s)), then charter to Beijing (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Buenos Aires: 3 yellow⚠ — 3 move(s): Miami→Bogota→Buenos Aires — or 2 action(s): go to Chicago (1 move(s)), then charter to Buenos Aires (spends Chicago(blue)) — nearer teammate: bob, 1 move(s) vs your 3\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City — or 1 action: direct flight (you hold Mexico City — your 3/5 yellow set — burning drops it to 2/5; 4 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 2\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 21 cards → 10 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~10 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 2, 4 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure\n  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers — nearer teammate: bob, 3 move(s) vs your 4\n  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul→Beijing\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Los Angeles→Sydney\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5\n  Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Bangkok\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive Chicago, charter to Lagos, treat yellow\n     tempo: 2 action(s) further from the yellow cure (19 → 21 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 yellow (supply 14 after) to a strained supply\n     burns: blue CURED — spare\n  dominated: shore up yellow at Buenos Aires (supply strained: 11 left) — tempo -2 vs -2, risk 1.72 vs 1.12 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\".\n  dominated: break the Istanbul–Algiers black cluster at Algiers (medic: entering clears all) — tempo -5 vs -2, risk 1.19 vs 1.12 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Lima\", \"Chicago\", \"Bogota\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Caravan T0: drive Miami (1), drive Bogota (2), shareGive Bogota (3). Bob is in Bogota ✓ (6 cards: Kinshasa, LA, Tokyo, Bangkok, Beijing, Karachi — he has Bogota card? No wait — he's IN Bogota; the share gives him the Bogota CARD, which I hold).\n\n4th action spare: Bogota has no yellow cubes (BA didn't splash — Bogota not in threats). Spare options: nothing local. Could end turn — actions lost anyway. Or... treat somewhere? Nothing reachable. Fine — maybe save nothing; end turn after 3 actions? \"Unused actions are lost forever\" — but there's nothing useful. Hmm — one option: stay in Bogota and... nothing. OK: Miami→Bogota→give. Actually wait — could I give Bogota card, and ALSO give Mexico City? Not in MC. No.\n\nExecute.", "text": "Caravan T0 — delivering Bogota(yellow) to bob in person:", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}}]}]}
{"id": "alice-legacy-p0059", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 59, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/14-calls.md#d-alice-legacy-p0059", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=medic at=Miami\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Miami(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)]  bob@Bogota(scientist) hand=6 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black)]\nsupply: blue:24 yellow:11 black:18 red:11   decks: player=21 infection=39   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→Madrid→Algiers — or 3 action(s): go to Chicago (2 move(s)), then charter to Algiers (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Bogota→Sao Paulo→Lagos — nearer teammate: bob, 2 move(s) vs your 3\n  Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — or 3 action(s): go to Chicago (2 move(s)), then charter to Beijing (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Buenos Aires: 3 yellow⚠ — 2 move(s): Bogota→Buenos Aires — nearer teammate: bob, 1 move(s) vs your 2\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City — or 1 action: direct flight (you hold Mexico City — your 3/5 yellow set — burning drops it to 2/5; 4 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 21 cards → 10 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~10 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 2, 4 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure\n  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 3 action(s) (go to Chicago (2 move(s)), then charter to Kinshasa (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers — nearer teammate: bob, 3 move(s) vs your 4\n  Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5\n  Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~10 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 1 do not.\nA burned card never returns — preview_plan prices both before you commit.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive Bogota, drive Sao Paulo, drive Lagos\n     tempo: 2 action(s) further from the yellow cure (19 → 21 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - break the Istanbul–Algiers black cluster at Algiers (medic: entering clears all) — drive Atlanta, drive Chicago, charter to Algiers\n     tempo: 5 action(s) further from the yellow cure (19 → 24 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires\n     burns: blue CURED — spare\n  exchange \"break the Khartoum–Lagos yellow cluster at Lagos\" → \"break the Istanbul–Algiers black cluster at Alg…\": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)\n  dominated: \"shore up yellow at Buenos Aires (supply strained: 11 left)\" — tempo -2 vs -2, risk 1.72 vs 1.60 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Atlanta\", \"Washington\", \"Mexico City\", \"Bogota\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Mexico City\", \"Lima\", \"Chicago\", \"Bogota\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}}]}]}
{"id": "alice-legacy-p0060", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 60, "active": true, "lifecycle": [], "eventLinks": [{"seq": 107, "match": "unique payload candidate; not a proven invocation join", "turn": 14, "url": "/games/game-13/turns/14.md#e107"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "linked", "linkedTurns": [14], "url": "/games/game-13/turns/14-calls.md#d-alice-legacy-p0060", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=medic at=Bogota\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Bogota(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)]  bob@Bogota(scientist) hand=6 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black)]\nsupply: blue:24 yellow:11 black:18 red:11   decks: player=21 infection=39   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 3 action(s): go to Chicago (2 move(s)), then charter to Beijing (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Buenos Aires: 3 yellow⚠ — 1 move(s): Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City — or 1 action: direct flight (you hold Mexico City — your 3/5 yellow set — burning drops it to 2/5; 4 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 21 cards → 10 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~10 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 2, 4 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure\n  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers\n  Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney\n  Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul\n  Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~10 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive Sao Paulo, drive Lagos\n     tempo: 2 action(s) further from the yellow cure (19 → 21 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - break the Istanbul–Algiers black cluster at Algiers — drive Sao Paulo, drive Madrid\n     tempo: 3 action(s) further from the yellow cure (19 → 22 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Algiers — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"break the Khartoum–Lagos yellow cluster at Lagos\" → \"break the Istanbul–Algiers black cluster at Alg…\": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up yellow at Buenos Aires (supply strained: 11 left)\" — tempo -2 vs -2, risk 1.72 vs 1.60 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n  [7] {\"tag\":\"directFlight\",\"to\":\"Mexico City\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [9] {\"tag\":\"directFlight\",\"to\":\"Chicago\"}\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Bogota(yellow), the card for the city you are standing in — it is gone for good)\n  [57] {\"tag\":\"buildStation\"}\n  [58] {\"tag\":\"shareGive\",\"to\":\"bob\",\"card\":\"Bogota\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareGive", "to": "bob", "card": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "bob", "card": "Bogota"}}}]}]}
{"id": "alice-legacy-p0061", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 61, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/14-calls.md#d-alice-legacy-p0061", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=medic at=Bogota\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Bogota(medic) hand=3 [Mexico City(yellow), Lima(yellow), Chicago(blue)]  bob@Bogota(scientist) hand=7 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow)]\nsupply: blue:24 yellow:11 black:18 red:11   decks: player=21 infection=39   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Sao Paulo→Madrid→Algiers — or 2 action(s): go to Mexico City (1 move(s)), then charter to Algiers (spends Mexico City(yellow)) [black CURED: 1 treat clears ALL cubes here]\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 2 action(s): go to Mexico City (1 move(s)), then charter to Beijing (spends Mexico City(yellow)) [red CURED: 1 treat clears ALL cubes here]\n  Buenos Aires: 3 yellow⚠ — 1 move(s): Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City — or 1 action: direct flight (you hold Mexico City — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure)\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 21 cards → 10 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~10 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: bob collects (3/4) — give bob your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  hand Lima(yellow) to bob: meet IN Lima (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers\n  Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney\n  Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul\n  Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: yellow 2→1) — costs Lima(yellow): yellow margin 5 — burnable; 4 yellow still in deck\n      response reach — team's card-free trip to each city: Lima 3→0, Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~10 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Mexico City handoff (bob collects; assumes they meet you) — drive Mexico City\n     tempo: 1 action(s) closer to the yellow cure (8 → 7 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive Sao Paulo\n     tempo: 1 action(s) further from the yellow cure (8 → 9 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"advance the yellow cure: move toward the Mexico…\" → \"break the Khartoum–Lagos yellow cluster at Lagos\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up yellow at Buenos Aires (supply strained: 11 left)\" — tempo -1 vs -1, risk 1.63 vs 1.60 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n  [7] {\"tag\":\"directFlight\",\"to\":\"Mexico City\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [9] {\"tag\":\"directFlight\",\"to\":\"Chicago\"}\n  [10] {\"tag\":\"shareTake\",\"from\":\"bob\",\"card\":\"Bogota\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "T0 complete (Bogota delivered). 1 action left: drive Mexico City per the caravan (position for T+1: give MC + treat its 2 yellow + MC→Lima + give Lima). Bob is in Bogota with 7 cards — he'll need to shed 1 when I give him Mexico City next turn (his choice: a red fuel card — Tokyo/Bangkok/Beijing/Karachi — all fuel for him now).\n\nDrive Mexico City. No message needed — caravan already agreed, and the split is resolved (cure line). Actually the frontier wants a message for split decisions — but the caravan IS the agreed plan; bob explicitly scripted \"both drive Bogota→Mexico City\". Proceed.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Mexico City"}}}]}]}
{"id": "alice-legacy-p0062", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 62, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/14-calls.md#d-alice-legacy-p0062", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=medic at=Mexico City\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=5 [Mexico City(yellow), Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Bogota(scientist) hand=7 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow)]\nsupply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 1 action(s): charter flight from Mexico City straight to Bangkok (spends Mexico City(yellow)) [red CURED: 1 treat clears ALL cubes here]\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers — or 1 action(s): charter flight from Mexico City straight to Algiers (spends Mexico City(yellow)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4\n  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum — or 1 action(s): charter flight from Mexico City straight to Khartoum (spends Mexico City(yellow)) — nearer teammate: bob, 3 move(s) vs your 4\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos — or 1 action(s): charter flight from Mexico City straight to Lagos (spends Mexico City(yellow)) — nearer teammate: bob, 2 move(s) vs your 3\n  Beijing: 3 red⚠ [in infect-discard]\n  Buenos Aires: 3 yellow⚠\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 3, 3 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: bob collects (3/4) — give bob your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 0 move(s), bob 1 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  hand Lima(yellow) to bob: meet IN Lima (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  hand Buenos Aires(yellow) to bob: meet IN Buenos Aires (the card's own city) — you 1 action(s) (charter flight from Mexico City straight to Buenos Aires (spends Mexico City(yellow))), bob 1 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Bangkok\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers — nearer teammate: bob, 3 move(s) vs your 4\n  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul→Beijing\n  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Buenos Aires, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: yellow 2→1) — costs Buenos Aires(yellow): yellow margin 5 — burnable; 3 yellow still in deck\n      response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (1 cube), Lagos 4→2 (3 cubes), Kinshasa 5→3; board-wide: 20 cities closer, 27 trip-actions shaved\n  you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: yellow 2→1) — costs Lima(yellow): yellow margin 5 — burnable; 3 yellow still in deck\n      response reach — team's card-free trip to each city: Lima 3→0, Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I drew Buenos Aires(yellow) and Seoul(red). I now hold 3 yellow (MC, Lima, BA) + Chicago(blue) + Seoul(red). Bob 3/4 yellow (Kinshasa, LA, Bogota) — ONE more yellow completes his set (4/4 scientist cure). He also needs to shed a card when receiving my MC (7/7).\n\nThe caravan T+1 (my turn): drive... wait I'm ALREADY in Mexico City (moved last action of my previous turn? No — check: my previous turn: Miami→Bogota→give→Mexico City = 4 actions used. Now bob's turn is running. Next my turn: I'm in Mexico City, bob must come to Mexico City (he's in Bogota, 1 move). His turn now: he'll drive Bogota→Mexico City. Then my turn: give MC (he sheds a fuel card), treat MC (2 yellow, 1 action), drive Lima (1 move), give Lima → he's 4/4! Then he walks home: Lima→MC→LA→SF→Chicago→Atlanta... 5 moves + cure. Hmm, his script said T+2 walk home, T+3 cure. Now he's 3/4 and my MC+Lima makes 5 yellow?? Wait: he has Kinshasa, LA, Bogota = 3. My MC + Lima = 2 more → 5 cards in his hand → as scientist he needs only 4 → cure with any 4! Excellent.\n\nI also hold Buenos Aires(yellow) — a 4th spare yellow for him if needed. He could even cure with Kinshasa+LA+Bogota+MC (4) and I keep Lima/BA.\n\nMy next turn (after his): give MC, treat MC, drive Lima, give Lima. His hand cap: he has 7; each share forces a discard — he'll shed fuel cards (Tokyo/Bangkok/Beijing red are fuel since red cured; Karachi black fuel).\n\nNothing to advise bob right now — he knows the script; he's executing. Actually one thing: his discard choices when I hand MC and Lima — advise shedding RED fuel cards (Tokyo/Bangkok/Beijing) not Karachi? Karachi(black) is also fuel. Either fine. Not worth a message. Stop.", "text": "Caravan T+1 is queued: bob drives to Mexico City this turn, then next turn I hand him Mexico City and Lima (shedding his red-fuel cards to make room) — pushing him to 5 yellow cards, more than the 4 he needs as scientist. I'm positioned in Mexico City with the medic treat queued to clear its 2 yellow in the same turn. Nothing he needs from me right now — the script is agreed and on rails. Standing by.", "toolCalls": []}]}
{"id": "alice-legacy-p0063", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 63, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/14-calls.md#d-alice-legacy-p0063", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #110): Simplification: you only need to hand me MEXICO CITY — with my LA draw I'm at 3/4 before your give, so MC makes it 4/4 and LIMA IS UNNEEDED. Skip the Lima rendezvous entirely. My line: this turn I drive to MC and medic-support treat its yellow down; your turn: give MC in MC (I'll shed a red fuel card to make room — Beijing or Bangkok), then with your freed actions pivot SOUTH: Mexico City→Bogota→Buenos Aires, medic-clear BA's 3 yellow in one treat (T+2), then Bogota→Sao Paulo→Lagos treat 3→0 + Khartoum treat 3→0 (T+3) — you erase the whole yellow fire front while I walk home MC→LA→SF→Chicago (T+2, treating LA's 2 on arrival) → Atlanta + CURE YELLOW on T+3, action 2. Win on T+3.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Simpler plan: I give only MC. Note: I hold Buenos Aires(yellow) now — bonus, and I'm going to BA anyway. Also important: when bob cures yellow with 4 cards (Kinshasa, LA, Bogota, MC), my Lima+BA become spares.\n\nMy next turn: give MC (1 action; he sheds red fuel), treat MC (1 action, clears 2 yellow), drive Bogota (1), drive Buenos Aires (1) — that's 4 actions exactly. T+2: treat BA (1, clears 3), drive Bogota (2), drive Sao Paulo (3), drive Lagos (4). T+3: treat Lagos (1), drive Khartoum (2), treat Khartoum (3). And bob cures T+3. \n\nWait, T+2: BA→Bogota→SP→Lagos = 3 drives + treat BA = 4 actions ✓. T+3: treat Lagos, Lagos→Khartoum (adjacent ✓), treat Khartoum = 3 actions ✓.\n\nAlso note: BA 3 yellow is LIVE (not in infect-discard) — outbreak possible tonight! BA neighbors: Bogota, Sao Paulo. If it fires: outbreak #2, splash 1 cube each to Bogota/SP. My medic will treat BA anyway. Acceptable.\n\nAlso hand cap: I have 5 cards; I draw 2 after this turn → 7. OK, no discard. Actually next turn after giving MC: 4 cards + 2 draws = 6. Fine.\n\nNo reply needed — his plan is correct and better. One small note: he said \"medic-support treat its yellow down\" this turn — he's not medic, treats 1 cube/action; MC has 2 yellow; he can treat 1 or 2. Fine, bonus. Stop silently? The guidance: reply only if it helps. I'll stay quiet — nothing to correct. Actually — one useful confirmation: my exact next-turn script (give MC, treat MC, Bogota, BA). It's what he said. No message needed.", "text": "Bob's simplification is correct — Lima is redundant (he's 4/4 with just Kinshasa+LA+Bogota+Mexico City), and it frees my turn to run his southward firefight: give MC → medic-clear its 2 yellow → Bogota → Buenos Aires (T+1), treat BA's 3 → Bogota → São Paulo → Lagos (T+2), treat Lagos → Khartoum → treat (T+3), erasing the entire yellow front while he walks home through LA and cures at Atlanta on T+3. No correction needed — staying silent and executing when my turn comes.", "toolCalls": []}]}
{"id": "alice-legacy-p0064", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 64, "active": false, "lifecycle": [], "eventLinks": [{"seq": 114, "match": "unique payload candidate; not a proven invocation join", "turn": 15, "url": "/games/game-13/turns/15.md#e114"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "linked", "linkedTurns": [15], "url": "/games/game-13/turns/15-calls.md#d-alice-legacy-p0064", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=alice role=medic at=Mexico City\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Mexico City(scientist) hand=8 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]\nsupply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 2 action(s): go to Lima (1 move(s)), then charter to Bangkok (spends Lima(yellow)) [red CURED: 1 treat clears ALL cubes here]\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers — or 2 action(s): go to Lima (1 move(s)), then charter to Algiers (spends Lima(yellow)) [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum — or 2 action(s): go to Lima (1 move(s)), then charter to Khartoum (spends Lima(yellow))\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos — or 2 action(s): go to Lima (1 move(s)), then charter to Lagos (spends Lima(yellow))\n  Beijing: 3 red⚠ [in infect-discard]\n  Buenos Aires: 3 yellow⚠\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 2 move(s) from station Atlanta to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Buenos Aires, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (1 cube), Lagos 4→2 (3 cubes), Kinshasa 5→3; board-wide: 20 cities closer, 27 trip-actions shaved\n  you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: yellow 2→1)\n      response reach — team's card-free trip to each city: Lima 3→0, Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob received Mexico City already (I must have given it on my last turn — wait, no: my last turn I drove to Mexico City as 4th action and ended. Hmm, but state shows bob in Mexico City with Mexico City card — he drove to MC and... how did he get the MC card? Oh wait — actually looking back: my previous turn was \"drive Mexico City\" as 4th action. Then bob's turn: he drove Bogota→Mexico City and... he has Mexico City(yellow) in hand with 8 cards awaiting discard. That means I gave it to him? No — I never submitted shareGive MC. Hmm, but his hand shows Mexico City(yellow) — maybe during his turn he... he can't take it unless I gave. Odd — perhaps the referee shows the awaitingDiscard after HIS draw (he drew 2). Wait his hand: Kinshasa, Tokyo, Bangkok, Beijing, LA, Karachi, Bogota, MC = 8. He had 7 after my Bogota give (Kinshasa, Tokyo, Bangkok, Beijing, LA, Karachi, Bogota). Then drew 2 → 9 → discard 1 → 8? But MC in his hand... \n\nHmm wait, maybe my last turn DID include the MC give — no, my 4 actions were Miami→Bogota→shareGive Bogota→drive Mexico City. Hmm. Unless the engine... Actually wait, reread: after my Bogota give, my hand was [MC, Lima, Chicago] and I drove to Mexico City. Bob then: drove to MC. He can't take MC card from me.\n\nUnless... the state says bob@Mexico City hand=8 including Mexico City(yellow). Strange. Whatever — maybe his 2 draws were Mexico City + something? No, MC was in my hand... Actually no — wait, maybe I misread my own hand: my hand is now [Lima, Chicago, BA, Seoul] — Mexico City is NOT in it. So MC left my hand somehow. The only transfer path is shareGive. Perhaps between prompts I gave it? The prompts: my turn ended with driveFerry Mexico City; then advisory; then bob's message; then advisory with bob at MC with MC card awaiting discard.\n\nPossibility: bob's turn happened: he drove Bogota→MC, drew 2 cards (one being...?), and the discard phase. But MC card can't jump hands. UNLESS the referee treated my presence... Actually maybe the turn order got me another action phase I'm not seeing — no.\n\nAlternatively, maybe I DID give MC: looking at my last ACTIVE TURN, I had 1 action left and chose driveFerry Mexico City. Then \"ADVISORY — bob is on the move\". Then bob message. Then this advisory. Hmm — there might have been an intervening phase where I took shareGive that I'm not seeing? The transcript shows what it shows.\n\nRegardless — current facts: bob holds 4/4 yellow (set complete), he's in Mexico City 2 moves from Atlanta, awaiting HIS discard (8→7). The cure is 2 moves + 1 action away. My MC card is gone from my hand (transferred somehow), I hold Lima, Chicago, BA, Seoul.\n\nActually wait — maybe I did give MC during my turn and the transcript compressed... no. Actually! Rereading my last active turn: I had \"actions left: 1\" and the menu, I submitted driveFerry Mexico City. Hmm but earlier in that same turn I had 2 actions: shareGive Bogota + driveFerry Mexico City. The prior prompt showed 1 action left after the give. OK.\n\nSo how does bob have MC(yellow)? ... His draws: player deck 19→? He drew 2: maybe he drew Mexico City?? No — I HELD Mexico City. \n\nHmm, unless the discard... whatever. Not worth resolving; maybe the simulation made an assumption. Key: bob has the full set, must discard 1 (shed a red fuel card), then 2 moves + cure = WIN next turn.\n\nMy advice: discard Beijing(red) or Bangkok(red) or Tokyo(red) — any red is fuel now (red cured; but wait — red cards as fuel: he's walking MC→LA→SF→Chicago→Atlanta, no flights needed. Any of the three works. Suggest Tokyo (worthless — he's not going to Asia).\n\nAlso my next turn: treat MC (2 yellow), then south: Bogota→BA, treat BA (3), T+2: Bogota→SP→Lagos treat, T+3: Khartoum. And he cures yellow T+1 (his next turn after discard? He's at MC now: walk MC→Miami? MC neighbors: LA, Chicago, Miami, Bogota, Lima. MC→Miami→Atlanta = 2 moves + cure = 3 actions. He'll be at MC after discard; his NEXT turn: Miami, Atlanta, cure = WIN.\n\nSend quick discard advice: shed Tokyo(red) (least useful fuel).", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Set complete — for your forced discard: shed Tokyo(red) (it's the most worthless fuel card — you're walking MC→Miami→Atlanta, not going near Asia; Beijing/Bangkok red work too but Tokyo is the cleanest shed). Then next turn: Miami→Atlanta→discoverCure YELLOW and the game is ours. My side is queued: this turn I medic-clear Mexico City's 2 yellow, then Bogota→Buenos Aires; T+2 I treat BA's 3 and push Bogota→Sao Paulo→Lagos; T+3 Lagos→Khartoum treats — the whole yellow front dies the same turn you land the cure. Go win it."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Discard advice sent (shed Tokyo(red) — useless fuel for his walk-home route), with his cure line confirmed: Miami→Atlanta→discoverCure yellow next turn. My firefight script is queued — Mexico City treat, then south through Bogota/Buenos Aires/Lagos/Khartoum to erase the yellow front in parallel. One turn from victory.", "toolCalls": []}]}
{"id": "alice-legacy-p0065", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 65, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/15-calls.md#d-alice-legacy-p0065", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=alice role=medic at=Mexico City\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Mexico City(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]\nsupply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 2 action(s): go to Lima (1 move(s)), then charter to Bangkok (spends Lima(yellow)) [red CURED: 1 treat clears ALL cubes here]\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers — or 2 action(s): go to Lima (1 move(s)), then charter to Algiers (spends Lima(yellow)) [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum — or 2 action(s): go to Lima (1 move(s)), then charter to Khartoum (spends Lima(yellow))\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos — or 2 action(s): go to Lima (1 move(s)), then charter to Lagos (spends Lima(yellow))\n  Beijing: 3 red⚠ [in infect-discard]\n  Buenos Aires: 3 yellow⚠\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 2 move(s) from station Atlanta to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Bangkok\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers\n  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul→Beijing\n  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Buenos Aires, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (1 cube), Lagos 4→2 (3 cubes), Kinshasa 5→3; board-wide: 20 cities closer, 27 trip-actions shaved\n  you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: yellow 2→1)\n      response reach — team's card-free trip to each city: Lima 3→0, Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob discarded Tokyo (hand: Kinshasa, Bangkok, Beijing, LA, Karachi, Bogota, MC = 7 ✓). He's at MC with 2 actions left — he'll walk toward Atlanta (Miami→Atlanta = 2 moves, then cure next turn). Nothing to advise — all set. Stop.", "text": "Nothing to add — bob shed Tokyo and is walking Miami→Atlanta for the yellow cure next turn; my firefight script (MC treat → Bogota → Buenos Aires → Lagos → Khartoum) is locked and doesn't intersect his route. Staying quiet while he moves.", "toolCalls": []}]}
{"id": "alice-legacy-p0066", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 66, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/15-calls.md#d-alice-legacy-p0066", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #117): Cure line — both my actions go to Chicago→Atlanta tonight; YELLOW CURE lands first action next turn = GAME OVER unless a supply catastrophe hits first. Your firefront script is unchanged and still matters only for outbreak containment until then.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": []}
{"id": "alice-legacy-p0067", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 67, "active": false, "lifecycle": [], "eventLinks": [{"seq": 120, "match": "unique payload candidate; not a proven invocation join", "turn": 15, "url": "/games/game-13/turns/15.md#e120"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "linked", "linkedTurns": [15], "url": "/games/game-13/turns/15-calls.md#d-alice-legacy-p0067", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Delhi (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=alice role=medic at=Mexico City\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=3\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Atlanta(scientist) hand=8 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow), Sao Paulo(yellow)]\nsupply: blue:24 yellow:10 black:15 red:10   decks: player=17 infection=47   player-discard: 7 blue, 3 yellow, 6 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [red supply 10 left, 14 on board] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 2 action(s): go to Lima (1 move(s)), then charter to Bangkok (spends Lima(yellow)) [red CURED: 1 treat clears ALL cubes here]\n  Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 3 yellow⚠ [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply CRITICAL — 10 left, phase demand up to 12] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum — or 2 action(s): go to Lima (1 move(s)), then charter to Khartoum (spends Lima(yellow))\n  Lagos: 3 yellow⚠ [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos — or 2 action(s): go to Lima (1 move(s)), then charter to Lagos (spends Lima(yellow))\n  Beijing: 3 red⚠\n  Buenos Aires: 3 yellow⚠\n  Delhi: 3 black⚠ — 5 move(s): Los Angeles→Sydney→Jakarta→Chennai→Delhi — or 2 action(s): go to Lima (1 move(s)), then charter to Delhi (spends Lima(yellow)) [black CURED: 1 treat clears ALL cubes here]\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): you are HERE — treat it now\n  Los Angeles: 2 yellow [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red\n  Shanghai: 1 red\n\n=== SIGNALS ===\ndeck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide\neradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: bob has a FULL SET (5/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Buenos Aires, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (1 cube), Lagos 4→2 (3 cubes), Kinshasa 5→3; board-wide: 20 cities closer, 27 trip-actions shaved\n  you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Lima 3→0, Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob is IN Atlanta with the full set (5 yellow!), awaiting discard (8→7, shed Sao Paulo yellow — spare). He cures first action next turn. Yellow supply CRITICAL warning: 10 left, phase demand up to 12 (infection rate 3 now). If yellow supply empties before his cure → loss. Tonight's infect phase: 3 cards. Yellow cities live in deck: BA 3 (live!), others in discard. Sao Paulo 1... If BA card fires tonight: BA at 3 → outbreak → splash Bogota (0? Bogota had... Bogota 0 currently) + Sao Paulo (1→2). That's 2 more yellow cubes out — supply 8. Not fatal.\n\nHis discard: shed Sao Paulo(yellow) (spare, 5/4 set) or any non-yellow. Also Delhi 3 black appeared (black supply 15 — fine, discard trap).\n\nAdvice: shed Sao Paulo(yellow). Quick message.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "For your forced discard: shed Sao Paulo(yellow) — you're 5/4 yellow, it's the only true spare; everything else is cure cards or your own choice. You're 0 moves from the station with the full set — the cure lands first action next turn unless yellow's supply collapses tonight (BA 3 yellow is the only LIVE yellow card, an outbreak there costs 2 supply cubes, survivable at 10). My firefront proceeds as scripted: MC treat, then BA→Lagos→Khartoum — containment only, no risk to the cure. This time tomorrow it's over."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Discard advice sent (shed spare São Paulo yellow), cure-landing confirmation given — bob is 0 moves from the station with the full set, one infect phase between us and the win. My firefront script runs in parallel as pure containment.", "toolCalls": []}]}
{"id": "alice-legacy-p0068", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 68, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/15-calls.md#d-alice-legacy-p0068", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Delhi (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 8 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=medic at=Mexico City\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Atlanta(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]\nsupply: blue:24 yellow:4 black:15 red:9   decks: player=17 infection=44   player-discard: 7 blue, 4 yellow, 6 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [red supply 9 left, 15 on board] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 2 action(s): go to Lima (1 move(s)), then charter to Bangkok (spends Lima(yellow)) [red CURED: 1 treat clears ALL cubes here]\n  Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] [yellow supply CRITICAL — 4 left, phase demand up to 8] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum — or 2 action(s): go to Lima (1 move(s)), then charter to Khartoum (spends Lima(yellow))\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos — or 2 action(s): go to Lima (1 move(s)), then charter to Lagos (spends Lima(yellow))\n  Beijing: 3 red⚠ [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats]\n  Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Los Angeles\n  Buenos Aires: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]\n  Delhi: 3 black⚠\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now\n  Sao Paulo: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]\n  Seoul: 2 red [in infect-discard] [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats]\n  Kinshasa: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Shanghai: 1 red\n  Johannesburg: 1 yellow\n  Cairo: 1 yellow\n\n=== SIGNALS ===\ndeck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide\neradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 15 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 4 of 12 burned, held alice 2, bob 4, 2 in deck — margin 4 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Bangkok\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers\n  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul→Beijing\n  Delhi (black, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Chennai→Delhi\n  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney\n  Seoul (red, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Buenos Aires, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (2 cubes), Lagos 4→2 (3 cubes), Kinshasa 5→3 (2 cubes); board-wide: 20 cities closer, 27 trip-actions shaved\n  you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Lima 3→0, Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse Khartoum (yellow supply critical) — drive Chicago, charter to Khartoum, treat yellow\n     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~2.3 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 7 after) to a strained supply\n     burns: blue CURED — spare\n  dominated: defuse Buenos Aires (yellow supply critical) — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by \"defuse Khartoum\".\n  dominated: break the Mexico City–Los Angeles yellow cluster at Los Angeles — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by \"defuse Khartoum\".\n  dominated: defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 2.50 vs 1.75 — beaten by \"defuse Khartoum\".\n  dominated: sweep tour: Sydney → Bangkok (5 cured cube(s), 2 stops) — tempo 0 vs 0, risk 9.44 vs 1.75 — beaten by \"defuse Khartoum\".\n  dominated: defuse Los Angeles and return to Mexico City (round trip, 3 actions) — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by \"defuse Khartoum\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Lima\", \"Chicago\", \"Buenos Aires\", \"Seoul\"\n  [11] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n\n⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→3, 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "alice-legacy-p0069", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 69, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/15-calls.md#d-alice-legacy-p0069", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #122): URGENT — supply-critical: yellow supply is down to 4 and Los Angeles just hit 3 (it's LIVE in the infection deck — an infect draw there = outbreak, splashing 1 cube into Mexico City + 3 other neighbors = 4 cubes from a 4-cube supply = WE LOSE on supply depletion). You are standing in Mexico City with LA adjacent and the Medic power: this turn please do exactly (1) treat Mexico City (2→0, one action), (2) drive Los Angeles, (3) treat Los Angeles (3→0, one action). That kills the ONLY live yellow card and makes tonight's infect phase harmless. I'm 0 moves from the Atlanta station holding 4/4 yellow — cure lands first action of my next turn. If you finish those treats with a spare action, whatever's most useful; otherwise hold. We are one turn from winning — protect the supply.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Delhi (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 8 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=medic at=Mexico City\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Atlanta(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]\nsupply: blue:24 yellow:4 black:15 red:9   decks: player=17 infection=44   player-discard: 7 blue, 4 yellow, 6 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [red supply 9 left, 15 on board] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 2 action(s): go to Lima (1 move(s)), then charter to Bangkok (spends Lima(yellow)) [red CURED: 1 treat clears ALL cubes here]\n  Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] [yellow supply CRITICAL — 4 left, phase demand up to 8] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum — or 2 action(s): go to Lima (1 move(s)), then charter to Khartoum (spends Lima(yellow))\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos — or 2 action(s): go to Lima (1 move(s)), then charter to Lagos (spends Lima(yellow))\n  Beijing: 3 red⚠ [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats]\n  Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Los Angeles\n  Buenos Aires: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]\n  Delhi: 3 black⚠\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now\n  Sao Paulo: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]\n  Seoul: 2 red [in infect-discard] [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats]\n  Kinshasa: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Shanghai: 1 red\n  Johannesburg: 1 yellow\n  Cairo: 1 yellow\n\n=== SIGNALS ===\ndeck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide\neradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 15 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 4 of 12 burned, held alice 2, bob 4, 2 in deck — margin 4 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Bangkok\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers\n  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul→Beijing\n  Delhi (black, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Chennai→Delhi\n  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney\n  Seoul (red, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Buenos Aires, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (2 cubes), Lagos 4→2 (3 cubes), Kinshasa 5→3 (2 cubes); board-wide: 20 cities closer, 27 trip-actions shaved\n  you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Lima 3→0, Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse Khartoum (yellow supply critical) — drive Chicago, charter to Khartoum, treat yellow\n     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~2.3 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 7 after) to a strained supply\n     burns: blue CURED — spare\n  dominated: defuse Buenos Aires (yellow supply critical) — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by \"defuse Khartoum\".\n  dominated: break the Mexico City–Los Angeles yellow cluster at Los Angeles — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by \"defuse Khartoum\".\n  dominated: defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 2.50 vs 1.75 — beaten by \"defuse Khartoum\".\n  dominated: sweep tour: Sydney → Bangkok (5 cured cube(s), 2 stops) — tempo 0 vs 0, risk 9.44 vs 1.75 — beaten by \"defuse Khartoum\".\n  dominated: defuse Los Angeles and return to Mexico City (round trip, 3 actions) — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by \"defuse Khartoum\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Lima\", \"Chicago\", \"Buenos Aires\", \"Seoul\"\n  [11] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n\n⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→3, 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Outbreaks jumped 1→3 (infection rate 3 hit, some outbreaks happened — Khartoum/Buenos Aires/LA chains presumably). Yellow supply 4 CRITICAL. LA 3 yellow live in infect-discard — wait, LA says [in infect-discard]... bob said LA is LIVE. State says \"Los Angeles: 3 yellow⚠ [in infect-discard]\". Hmm — bob claims live. The infect phase: rate 3, 3 cards. If LA fires: outbreak → splash Mexico City, Sydney, San Francisco, Chicago... wait LA neighbors: SF, Chicago, Sydney, Mexico City = 4 neighbors → 4 cubes + supply was 4 → if LA outbreaks, 4 cubes leave supply → supply 0 → next yellow placement loses. Actually the outbreak places cubes from supply: 4 cubes from 4 = supply hits 0. Then any further yellow placement = LOSE.\n\nBob's request: treat MC (2→0), drive LA, treat LA (3→0). MC treat returns 2 (supply 4→6), LA treat returns 3 (6→9). That also neutralizes... but LA is in infect-DISCARD per the state, meaning it can't be drawn tonight (unless epidemic reshuffle). Wait — epidemic? Player deck 17, no epidemic info. Actually the [in infect-discard] tag means LA's card was drawn earlier this rate-cycle? Cards in discard don't get redrawn until reshuffle. So tonight's 3-card infect phase can't hit LA per the state... but bob says LA is live. Trust the state display: [in infect-discard].\n\nHmm wait — actually LA at 3 with the discard tag: if it can't be drawn, no LA risk tonight. But Khartoum 3 and BA 3 — Khartoum has NO discard tag (LIVE!), BA no tag (LIVE!). If Khartoum fires: outbreak → splash Lagos(3! chain), Kinshasa(2), Sao Paulo(2), Johannesburg... Khartoum neighbors: Lagos, Kinshasa, Johannesburg, Cairo? Khartoum: Lagos, Kinshasa, Johannesburg, Cairo. Lagos at 3 → chain outbreak → splash Sao Paulo(2→3), Kinshasa... chain could drain tons of yellow cubes from a 4-cube supply → supply depletion = LOSS. That's the real threat!\n\nThe frontier's dominant plan: defuse Khartoum (drive Chicago, charter to Khartoum — burns Chicago(blue), cured color — treat yellow, clears 3, supply 7).\n\nBut wait — check what's actually live tonight: infection deck 44 cards, rate 3. Live yellow 3-cube cities: Khartoum (no tag), Buenos Aires (no tag), Delhi 3 black (live, black supply fine), Beijing 3 red (live? no tag — red supply 9, Beijing outbreak splashes Seoul 2→3 chain... red cubes: Beijing outbreak → +1 Seoul (2→3!) → Seoul chain outbreak → +1 Beijing(already... each city once per card) → red supply drain ~4-6. Red supply 9. Survivable but watch.\n\nPriority: Khartoum. If Khartoum card comes up tonight (p ≈ 3/44 per card × 3 cards ≈ 20%): outbreak + Lagos chain → yellow supply drain 6-10 → potential loss on supply depletion before bob's cure next turn.\n\nSo my turn: drive Chicago (1), charter to Khartoum (2, burns Chicago blue — fine), treat yellow (3, clears 3 → supply 7). 4th action: nothing useful nearby (Lagos 3 but discard-tagged; Kinshasa 2 — drive Kinshasa + treat? Kinshasa 2 yellow, adjacent to Khartoum! Drive Kinshasa (4th), treat next turn → but cure lands next turn anyway; treat Kinshasa returns 2).\n\nWait — also consider: BA live too. Can't reach. Khartoum is the dominant nominee; follow it.\n\nAlso note outbreaks 3/8 — chains added 2. Careful but cure is 1 turn away.\n\nPlan: drive Chicago, charterFlight Khartoum, treatDisease yellow, driveFerry Kinshasa. Then next turn (if game continues): treat Kinshasa.\n\nActually — should the 4th action be driving toward Kinshasa, or treat MC... MC is behind me. Kinshasa 2 yellow: treat next turn returns 2. Yes go.", "text": "Outbreaks spiked to 3 and yellow supply is critical (4 left) — the real kill-threat tonight is Khartoum (LIVE in the deck, 3 yellow) chaining into Lagos's 3 and draining the supply before bob's cure. Executing the dominant nominee — Khartoum defuse, burning Chicago(blue) as charter fuel (cured color, worthless now):", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}]}]}
{"id": "alice-legacy-p0070", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 70, "active": true, "lifecycle": [], "eventLinks": [{"seq": 124, "match": "unique payload candidate; not a proven invocation join", "turn": 16, "url": "/games/game-13/turns/16.md#e124"}, {"seq": 125, "match": "unique payload candidate; not a proven invocation join", "turn": 16, "url": "/games/game-13/turns/16.md#e125"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 16, "placement": "linked", "linkedTurns": [16], "url": "/games/game-13/turns/16-calls.md#d-alice-legacy-p0070", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Delhi (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 8 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=medic at=Chicago\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta\nplayers: alice@Chicago(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Atlanta(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]\nsupply: blue:24 yellow:4 black:15 red:9   decks: player=17 infection=44   player-discard: 7 blue, 4 yellow, 6 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [red supply 9 left, 15 on board] — 4 move(s): San Francisco→Manila→Hong Kong→Bangkok — or 1 action(s): charter flight from Chicago straight to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] [yellow supply CRITICAL — 4 left, phase demand up to 8] — 5 move(s): Mexico City→Bogota→Sao Paulo→Lagos→Khartoum — or 1 action(s): charter flight from Chicago straight to Khartoum (spends Chicago(blue))\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] — 4 move(s): Mexico City→Bogota→Sao Paulo→Lagos — or 1 action(s): charter flight from Chicago straight to Lagos (spends Chicago(blue))\n  Beijing: 3 red⚠ [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats]\n  Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Los Angeles\n  Buenos Aires: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]\n  Delhi: 3 black⚠\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Mexico City\n  Sao Paulo: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]\n  Seoul: 2 red [in infect-discard] [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats]\n  Kinshasa: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Shanghai: 1 red\n  Johannesburg: 1 yellow\n  Cairo: 1 yellow\n\n=== SIGNALS ===\ndeck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide\neradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 15 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 4 of 12 burned, held alice 2, bob 4, 2 in deck — margin 4 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Manila→Hong Kong→Bangkok\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers\n  Beijing (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Tokyo→Seoul→Beijing\n  Delhi (black, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Manila→Hong Kong→Kolkata→Delhi\n  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney\n  Seoul (red, 2): 4 action(s) total = 3 move(s) + 1 treat: San Francisco→Tokyo→Seoul\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Seoul, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Seoul 4→0 (2 cubes), Beijing 5→1 (3 cubes), Shanghai 4→1 (1 cube), Tokyo 3→1 (1 cube); board-wide: 15 cities closer, 32 trip-actions shaved\n  you hold Buenos Aires, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (2 cubes), Lagos 4→2 (3 cubes), Kinshasa 5→3 (2 cubes); board-wide: 20 cities closer, 27 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse Khartoum (yellow supply critical) — charter to Khartoum, treat yellow\n     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~2.3 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 7 after) to a strained supply\n     burns: blue CURED — spare\n  dominated: defuse Buenos Aires (yellow supply critical) — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by \"defuse Khartoum\".\n  dominated: break the Mexico City–Los Angeles yellow cluster at Los Angeles — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by \"defuse Khartoum\".\n  dominated: sweep Bangkok (red cured, 3 cubes, medic: entering clears all) — tempo 0 vs 0, risk 9.56 vs 1.75 — beaten by \"defuse Khartoum\".\n  dominated: defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 2.50 vs 1.75 — beaten by \"defuse Khartoum\".\n  dominated: defuse Los Angeles and return to Chicago (round trip, 3 actions) — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by \"defuse Khartoum\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n  [7] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Buenos Aires\"}\n  [9] {\"tag\":\"directFlight\",\"to\":\"Seoul\"}\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Chicago(blue), the card for the city you are standing in — it is gone for good)\n  [57] {\"tag\":\"buildStation\"}\n\n⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→3, 1 new 3-cube city — your team hasn't heard this from you yet.\n\nNUDGE — you took your last turn without sending a message.\n⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→3, 1 new 3-cube city — your team hasn't heard this from you yet.\nConsider whether your team needs to know. CALL send_message if so,\notherwise no action needed — this is a one-time reminder.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Charter to Khartoum (burn Chicago blue), treat yellow. Also send the outbreak update to bob. 3 actions: charter (1), treat (2), then 3rd action: ... LA treat? I'm in Khartoum after charter; LA far. Kinshasa adjacent (2 yellow) — drive Kinshasa (3rd action), treat next turn if game continues.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Outbreak update: we're at 3/8 — the rate-3 infect phases chained Khartoum/Buenos Aires (yellow front now 13 cubes across 5 cities) and Delhi matured to 3 black. Yellow supply is CRITICAL at 4 — one more chain could deplete it before your cure. I'm executing the supply-protection line: chartering from Chicago to Khartoum (burning Chicago(blue), cured color) and treating its 3 yellow back into the supply tonight, then stepping into Kinshasa for a treat next turn if the game's still on. Khartoum was the only live 3-cube yellow — with it down, tonight's draw can't cascade. Cure first action next turn ends it."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "charterFlight", "to": "Khartoum"}}, "output": {"submitted": true, "action": {"tag": "charterFlight", "to": "Khartoum"}}}]}]}
{"id": "alice-legacy-p0071", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 71, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 16, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/16-calls.md#d-alice-legacy-p0071", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Delhi (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 8 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=medic at=Khartoum\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta\nplayers: alice@Khartoum(medic) hand=3 [Lima(yellow), Buenos Aires(yellow), Seoul(red)]  bob@Atlanta(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]\nsupply: blue:24 yellow:4 black:15 red:9   decks: player=17 infection=44   player-discard: 8 blue, 4 yellow, 6 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [red supply 9 left, 15 on board]\n  Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] [yellow supply CRITICAL — 4 left, phase demand up to 8] — you are HERE — treat it now\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] — 1 move(s): Lagos\n  Beijing: 3 red⚠ [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats]\n  Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles — or 3 action(s): direct flight to Lima (spends Lima(yellow)), then 2 move(s) to Los Angeles — nearer teammate: bob, 2 move(s) vs your 5\n  Buenos Aires: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]\n  Delhi: 3 black⚠ — 4 move(s): Cairo→Baghdad→Tehran→Delhi [black CURED: 1 treat clears ALL cubes here]\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]\n  Seoul: 2 red [in infect-discard] [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats]\n  Kinshasa: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 1 move(s): Kinshasa\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Shanghai: 1 red\n  Johannesburg: 1 yellow\n  Cairo: 1 yellow\n\n=== SIGNALS ===\ndeck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide\neradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 15 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 4 of 12 burned, held alice 2, bob 4, 2 in deck — margin 4 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: Cairo→Algiers\n  Delhi (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Cairo→Baghdad→Tehran→Delhi\n  Bangkok (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: bob, 5 move(s) vs your 6\n  Beijing (red, 3, imminent): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Cairo→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Beijing — nearer teammate: bob, 5 move(s) vs your 8\n  Istanbul (black, 2): 3 action(s) total = 2 move(s) + 1 treat: Cairo→Istanbul\n  Sydney (red, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→Sydney — nearer teammate: bob, 3 move(s) vs your 6\n  Seoul (red, 2): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: bob, 4 move(s) vs your 8\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Buenos Aires, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (2 cubes), Lagos 4→2 (3 cubes), Kinshasa 5→3 (2 cubes); board-wide: 20 cities closer, 27 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse Khartoum (yellow supply critical) — treat yellow\n     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~2.3 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 7 after) to a strained supply\n  dominated: defuse Buenos Aires (yellow supply critical) — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by \"defuse Khartoum\".\n  dominated: break the Mexico City–Los Angeles yellow cluster at Los Angeles — tempo 0 vs 0, risk 10.29 vs 1.75 — beaten by \"defuse Khartoum\".\n  dominated: sweep Algiers (black cured, 3 cubes, medic: entering clears all) — tempo 0 vs 0, risk 9.75 vs 1.75 — beaten by \"defuse Khartoum\".\n  dominated: defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 2.50 vs 1.75 — beaten by \"defuse Khartoum\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Cairo\"\n  [6] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Buenos Aires\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Seoul\"}\n  [9] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}]}]}
{"id": "alice-legacy-p0072", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 72, "active": true, "lifecycle": [], "eventLinks": [{"seq": 127, "match": "unique payload candidate; not a proven invocation join", "turn": 16, "url": "/games/game-13/turns/16.md#e127"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 16, "placement": "linked", "linkedTurns": [16], "url": "/games/game-13/turns/16-calls.md#d-alice-legacy-p0072", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Delhi (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 7 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=medic at=Khartoum\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta\nplayers: alice@Khartoum(medic) hand=3 [Lima(yellow), Buenos Aires(yellow), Seoul(red)]  bob@Atlanta(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]\nsupply: blue:24 yellow:7 black:15 red:9   decks: player=17 infection=44   player-discard: 8 blue, 4 yellow, 6 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [red supply 9 left, 15 on board] — 6 move(s): Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — or 4 action(s): go to Buenos Aires (3 move(s)), then charter to Bangkok (spends Buenos Aires(yellow)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6\n  Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Cairo→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats]\n  Beijing: 3 red⚠ [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats]\n  Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 7 left, 17 on board, reshuffle trap] — 5 move(s): Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles — or 3 action(s): direct flight to Lima (spends Lima(yellow)), then 2 move(s) to Los Angeles — nearer teammate: bob, 2 move(s) vs your 5\n  Buenos Aires: 3 yellow⚠ [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats]\n  Delhi: 3 black⚠ — 4 move(s): Cairo→Baghdad→Tehran→Delhi [black CURED: 1 treat clears ALL cubes here]\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 2 yellow [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats]\n  Seoul: 2 red [in infect-discard] [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats]\n  Kinshasa: 2 yellow [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Kinshasa\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Shanghai: 1 red\n  Johannesburg: 1 yellow\n  Cairo: 1 yellow\n\n=== SIGNALS ===\ndeck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide\neradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 15 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 4 of 12 burned, held alice 2, bob 4, 2 in deck — margin 4 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: Cairo→Algiers\n  Delhi (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Cairo→Baghdad→Tehran→Delhi\n  Bangkok (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: bob, 5 move(s) vs your 6\n  Beijing (red, 3, imminent): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Cairo→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Beijing — nearer teammate: bob, 5 move(s) vs your 8\n  Istanbul (black, 2): 3 action(s) total = 2 move(s) + 1 treat: Cairo→Istanbul\n  Sydney (red, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→Sydney — nearer teammate: bob, 3 move(s) vs your 6\n  Seoul (red, 2): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: bob, 4 move(s) vs your 8\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Buenos Aires, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (2 cubes), Lagos 4→2 (3 cubes), Kinshasa 5→3 (2 cubes); board-wide: 20 cities closer, 27 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - sweep Algiers (black cured, 3 cubes, 1 treat clears all) — drive Cairo\n     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — bob collects | risk after: ~2.3 expected outbreak(s) over the next 2 infect phases; en route to clear black at Algiers — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  dominated: shore up yellow at Buenos Aires (supply strained: 7 left) — tempo 0 vs 0, risk 2.10 vs 2.07 — beaten by \"break the Lagos–Kinshasa–Sao Paulo–Buenos Aires…\".\n  dominated: break the Lagos–Kinshasa–Sao Paulo–Buenos Aires yellow cluster at Lagos — tempo 0 vs 0, risk 2.07 vs 2.04 — beaten by \"sweep Algiers\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Cairo\"\n  [6] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Buenos Aires\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Seoul\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Khartoum cleared (yellow supply 4→7). Last action: Kinshasa 2 yellow adjacent — drive there, treat next turn (or if cure lands, game over). Alternatively Lagos 3 (discard-trap). Kinshasa 2 yellow is live-threat (outbreak splash next door). Drive Kinshasa.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Kinshasa"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Kinshasa"}}}]}]}
{"id": "alice-legacy-p0073", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 73, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 16, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/16-calls.md#d-alice-legacy-p0073", "system": "/games/game-13/harness/alice-system.txt", "tools": "/games/game-13/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Delhi (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=medic at=Kinshasa\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=6/8  infectionRate=3\nstations: Atlanta\nplayers: alice@Kinshasa(medic) hand=5 [Lima(yellow), Buenos Aires(yellow), Seoul(red), New York(blue), Mumbai(black)]  bob@Atlanta(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]\nsupply: blue:24 yellow:7 black:10 red:2⚠   decks: player=15 infection=41   player-discard: 8 blue, 4 yellow, 6 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [in infect-discard] [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] [red supply CRITICAL — 2 left, phase demand up to 3, reshuffle trap] — 7 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — or 3 action(s): direct flight to Mumbai (spends Mumbai(black)), then 2 move(s) to Bangkok [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 7\n  Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats]\n  Beijing: 3 red⚠ [in infect-discard] [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] — 9 move(s): Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 2 action(s): direct flight to Seoul (spends Seoul(red)), then 1 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 9\n  Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 7 left, 17 on board, reshuffle trap]\n  Buenos Aires: 3 yellow⚠ [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats]\n  Seoul: 3 red⚠ [in infect-discard] [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] — 8 move(s): Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — or 1 action: direct flight (you hold Seoul — but flying SPENDS it; walking keeps it to buildStation there) — or 4 action(s): go to Buenos Aires (3 move(s)), then charter to Seoul (spends Buenos Aires(yellow)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 8\n  Delhi: 3 black⚠ [in infect-discard] [cluster Tehran–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — or 2 action(s): direct flight to Mumbai (spends Mumbai(black)), then 1 move(s) to Delhi [black CURED: 1 treat clears ALL cubes here]\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 2 yellow [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats]\n  Hong Kong: 2 red [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats]\n  Tehran: 2 black [cluster Tehran–Delhi: 5 cubes — matures to 3s costs 6+ treats]\n  Shanghai: 2 red [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats]\n  Kinshasa: 2 yellow [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Johannesburg: 1 yellow\n  Cairo: 1 yellow\n  Karachi: 1 black\n  Mumbai: 1 black\n  Kolkata: 1 black, 1 red\n  Chennai: 1 black, 1 red\n  Ho Chi Minh City: 1 red\n  Jakarta: 1 red\n\n=== SIGNALS ===\ndeck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: black: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; red: 22 cube(s) across 13 city(ies) → ~13 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 4 of 12 burned, held alice 2, bob 4, 2 in deck — margin 4 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Khartoum→Cairo→Algiers\n  Delhi (black, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Khartoum→Cairo→Baghdad→Tehran→Delhi\n  Bangkok (red, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: bob, 5 move(s) vs your 7\n  Seoul (red, 3, imminent): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: bob, 4 move(s) vs your 8\n  Beijing (red, 3, imminent): 10 action(s) total = 9 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: bob, 5 move(s) vs your 9\n  Istanbul (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Khartoum→Cairo→Istanbul\n  Tehran (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Khartoum→Cairo→Baghdad→Tehran\n  Sydney (red, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→Sydney — nearer teammate: bob, 3 move(s) vs your 6\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Buenos Aires, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (2 cubes), Lagos 4→2 (3 cubes), Kinshasa 5→3 (2 cubes); board-wide: 20 cities closer, 27 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Whoa — outbreaks jumped 3→6 (infect phase went brutal: Seoul/Beijing chains, red supply 2 CRITICAL, black supply 10). Bob is at Atlanta with the yellow set — he cures first action of his NEXT turn. But DANGER: red supply 2, phase demand up to 3 — if a red card fires tonight during bob's infect phase (after his actions), 3 cubes needed from 2 supply → LOSE unless no red city fires. Red 3-cube cities: Bangkok, Beijing, Seoul — ALL in infect-discard ✓. Red 2-cube live: Sydney, Shanghai, HK 2... if a 2-cube red city fires, 1 cube placed — fine (supply 2→1). If Shanghai (2) fires → +1 = 3 → later reshuffle trap. Tonight: infect 3 cards from live deck. Live red cities with cubes: HK 2, Shanghai 2, Sydney 2, Taipei 1, Tokyo 1, Osaka 1, HCMC 1, Jakarta 1, Kolkata 1... worst case 3 cards each place 1 red cube = supply 2→0... wait supply 2, if 3 red cubes needed and only 2 left → LOSE on the 3rd. P(all 3 infect cards are red live cities with cubes): red live cards ~8 of 41 — unlikely (~1%). Risk exists but small.\n\nMy immediate job: I'm in Kinshasa — treat its 2 yellow next turn (my turn comes after bob's). Actually bob's turn is NOW. If he cures yellow this turn (first action), game over immediately — wait, he said \"cure lands first action next turn\" and he's currently on his turn... The advisory shows bob's turn with 4 actions — he may cure NOW. If he discovers yellow cure this turn → GAME WON immediately.\n\nI can't act now. Just wait. Nothing to advise — bob knows. Actually — should I warn about the red supply-2 risk during his infect phase? He can't do anything about it either (it happens after his actions, automatically). Nothing actionable. Stop.", "text": "Nothing to add — bob is at Atlanta with the yellow set and can cure on his current turn, which would end the game immediately. The one residual risk (red supply at 2 during his infect phase) isn't actionable by either of us — all red 3-cube cities are discard-traps, so it only bites on a rare triple-red draw. If the cure doesn't land this turn, I'm positioned in Kinshasa to treat its 2 yellow and keep grinding the front next turn. Holding.", "toolCalls": []}]}
{"id": "bob-legacy-p0001", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 1, "active": false, "lifecycle": [], "eventLinks": [{"seq": 1, "match": "unique payload candidate; not a proven invocation join", "turn": 0, "url": "/games/game-13/turns/0.md#e1"}, {"seq": 2, "match": "unique payload candidate; not a proven invocation join", "turn": 0, "url": "/games/game-13/turns/0.md#e2"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 0, "placement": "linked", "linkedTurns": [0], "url": "/games/game-13/turns/0-calls.md#d-bob-legacy-p0001", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN: none. Nothing you and your partner have agreed\nsurvives past this prompt — plans re-derived each turn drift and die.\nPin the multi-turn intent (who collects which color, where you meet\nnext, who holds which region) with pin_plan; it will be re-shown to\nboth of you every turn until replaced.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=scientist at=Atlanta\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue)]  bob@Atlanta(scientist) hand=4 [event:resilientPopulation, Madrid(blue), San Francisco(blue), Moscow(black)]\nsupply: blue:24 yellow:16 black:16 red:22   decks: player=49 infection=39   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Los Angeles–Mexico City: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Chicago→Los Angeles\n  Mexico City: 3 yellow⚠ [in infect-discard] [cluster Los Angeles–Mexico City: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Chicago→Mexico City\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Sao Paulo\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: alice collects (1/5) — give alice your yellow cards when you share\n  black: YOU collect (1/4) — keep EVERY black card; nearest station Atlanta (0 move(s))\n  red: alice collects (1/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 6 move(s), alice 6 move(s); then bob to station Atlanta +6 move(s) to cure\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I'm Bob, scientist at Atlanta. Alice (medic) is at Atlanta, taking her turn. I should advise her. She has Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue).\n\nKey: Los Angeles/Mexico City cluster 6 yellow cubes. Alice is medic — best containment. She's at Atlanta; Mexico City is 2 moves (Atlanta→Chicago→Mexico City). She holds Mexico City card — direct flight from Atlanta to Mexico City would burn the card Alice holds, but Alice is yellow collector... Actually she's collecting yellow, so Mexico City card is cure card — 1/5. Hmm, but medic flying to Mexico City can treat. Drive: Atlanta→Chicago→Mexico City = 2 actions, then treat with medic removes all 3 cubes at Mexico City (1 action) and next turn Los Angeles? Medic at Mexico City treats all 3 yellow in 1 action.\n\nAlso alice could take Paris(blue)... wait share requires same city — both at Atlanta. Alice holds Paris(blue), I need blue. We're both in Atlanta! Alice could shareGive Paris to me? No — share requires both pawns in the city named on the card, UNLESS giver is Researcher. Alice is medic. So she can't give Paris in Atlanta.\n\nActually she could give me Mexico City? No, same rule. So no sharing in Atlanta.\n\nAdvice: Alice should fly/drive to Mexico City (2 moves via Chicago, keeps card) then treat yellow (1 action, medic removes all 3). That defuses the cluster's anchor. Then next turn Los Angeles.\n\nAlternatively direct flight to Mexico City burns her yellow card (bad, she's collector — but it still goes to discard; the cure needs 5 in hand; burning a cure card is bad). Drive via Chicago is better: 2 moves + 1 treat = 3 actions, leaves 1 action to treat... at Chicago nothing. Or Atlanta→Chicago→Mexico City→treat, 4th action maybe treat Mexico City again? Medic treats all at once. So 4th action spare — could go Miami direction or treat again? Nothing at Chicago. She could end after 3 actions + draw.\n\nActually alternative: fly direct Atlanta→Mexico City costs her Mexico City card — she's yellow collector at 1/5, bad. Recommend drive.\n\nMessage to alice: recommend Chicago→Mexico City→treat all 3 yellow (medic), keeping her Mexico City card for cure. Also note Sao Paulo 2 yellow nearby — after Mexico City she's positioned: Mexico City→Bogota→Sao Paulo could pre-empt. Next turn.\n\nAlso pin plan: I collect blue+black, alice collects yellow+red; I treat blue/black side and work toward cures at Atlanta; alice handles yellow cluster then Sao Paulo.\n\nNote: I'm scientist at Atlanta with station — I hold Madrid, San Francisco blue (2/4) and Moscow black (1/4). I need Paris and 2 more blues. Rendezvous: Paris meet.\n\nSend message + pin plan. Then stop (not my turn).", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice: please drive Atlanta→Chicago→Mexico City (2 moves), then Treat yellow — as Medic you clear all 3 cubes in ONE action, defusing the LA–Mexico City cluster's anchor. Do NOT direct-fly with your Mexico City card — you're our yellow collector (1/5), keep it for the cure. Spare 4th action: nothing at Chicago, so consider staying put or stepping toward Miami. Next turn Mexico City→Bogota→Sao Paulo pre-empts that 2-cube yellow before it matures. FYI I'm holding blue 2/4 + black 1/4 and will work the blue/black cure from Atlanta; we're both in Atlanta but I can't take Paris(blue) off you here (share only works in the card's own city)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Cure collectors: BOB (scientist, Atlanta) collects BLUE (has Madrid+San Francisco, needs Paris) and BLACK (has Moscow, needs Baghdad). ALICE (medic) collects YELLOW (has Mexico City) and RED (has Hong Kong). Alice this round: drive to Mexico City, treat all 3 yellow, then next turn cover Bogota/Sao Paulo cluster. Bob: stays near Atlanta/station, fights black/blue outbreaks as they appear; blue rendezvous at Paris when alice can reach it — she hands Paris(blue) to bob there, bob returns to Atlanta and cures blue. Red/black handled similarly once cards gather. Alice owns the Americas/yellow fires; bob owns Europe/Africa black-blue lanes."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": "Not my turn; done.", "text": "Advice sent and standing plan pinned. I've asked Alice to drive through Chicago to Mexico City and use her Medic power to clear all 3 yellow cubes in one action (keeping her Mexico City card for the cure), with Sao Paulo coverage next turn. I'm assigned blue/black collection and will work toward the blue cure at Atlanta, with a Paris rendezvous planned for the Paris(blue) handoff.", "toolCalls": []}]}
{"id": "bob-legacy-p0002", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 2, "active": false, "lifecycle": [], "eventLinks": [{"seq": 6, "match": "unique payload candidate; not a proven invocation join", "turn": 0, "url": "/games/game-13/turns/0.md#e6"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 0, "placement": "linked", "linkedTurns": [0], "url": "/games/game-13/turns/0-calls.md#d-bob-legacy-p0002", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #3): Taking your route with the cluster order flipped: Chicago→Los Angeles, medic-treat yellow (LA clears to 0 in one action), then 4th action drives me into Mexico City. Same cluster, same card discipline (Mexico City card stays in my hand for the yellow cure) — this way LA is defused TONIGHT and next turn is one treat (Mexico City) + Bogota→Sao Paulo→treat, clearing the whole yellow west+south front in two turns. Your plan had me ending this turn with Mexico City still at 3 through tonight's infect phase; reversed, it's LA that was at 3 tonight — symmetric exposure, strictly better next-turn tempo. You work blue/black from Atlanta as planned; my Paris(blue) handoff needs a Paris meetup — let's fold it into a route later rather than burn 8 moves now.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Alice's plan: Chicago→Los Angeles (treat all 3 yellow), then drive LA→Mexico City, end turn with Mexico City at 3 cubes through tonight's infect phase. Her point: symmetric exposure. Actually LA tonight would be infected if not treated (LA is in infect discard — infected cities can be re-drawn). Both cities at 3. Her reversal is fine — same exposure, better tempo next turn (one treat + Bogota→Sao Paulo). Actually slight difference: tonight's infect phase draws 2 cards from a 39-card deck; whichever city is drawn would outbreak... wait, LA at 3 would outbreak if drawn tonight, Mexico City at 3 would outbreak too. Symmetric, as she said. Fine, approve.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Approved — your reversed route is strictly better tempo and the outbreak exposure is symmetric. One note for tonight's infect draw: whichever of LA/Mexico City is still at 3 becomes an automatic outbreak if its card comes up (rate 2, both are in the discard, small but real risk ~1/20 each) — nothing we can do about that pair tonight, so I'll hold Resilient Population in reserve in case the discard gets ugly after an epidemic. Going forward: blue/black from Atlanta as planned, Paris(blue) handoff folded into a future route, no early rendezvous."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Approved Alice's reversed route (Chicago→Los Angeles treat, then into Mexico City) — same cluster defused with better next-turn tempo. I flagged the residual outbreak risk on whichever 3-cube city remains after tonight's infect phase and noted I'm holding Resilient Population in reserve for post-epidemic emergencies. Standing by for my turn.", "toolCalls": []}]}
{"id": "bob-legacy-p0003", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 3, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 0, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/0-calls.md#d-bob-legacy-p0003", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Atlanta\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)]  bob@Atlanta(scientist) hand=4 [event:resilientPopulation, Madrid(blue), San Francisco(blue), Moscow(black)]\nsupply: blue:24 yellow:17 black:16 red:22   decks: player=47 infection=37   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 4 move(s) vs your 5\n  Mexico City: 3 yellow⚠ [in infect-discard] — 2 move(s): Chicago→Mexico City — nearer teammate: alice, 0 move(s) vs your 2\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Sao Paulo — nearer teammate: alice, 2 move(s) vs your 3\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Cairo\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n  Khartoum: 1 yellow [in infect-discard]\n  Lagos: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\nresilient population: YOU hold it — 4 epidemic(s) still in the 47-card deck, and each one shuffles the ENTIRE infection discard (11 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Chennai (3 cube(s)), Mexico City (3 cube(s)), Sao Paulo (2 cube(s)). Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.\n⚠ FREE EVENTS — you hold this; it costs NO action:\n  resilient population: removes Chennai from the infection discard, permanently — ~2 → ~1 chained outbreak(s) committed.\n  P(epidemic in window) ≈ 36%, epidemic certain within 11 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: alice collects (1/5) — give alice your yellow cards when you share\n  black: YOU collect (1/4) — keep EVERY black card; nearest station Atlanta (0 move(s))\n  red: alice collects (2/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +5 move(s) to cure\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 6 move(s), alice 6 move(s); then bob to station Atlanta +6 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Istanbul–Cairo black cluster at Istanbul — drive Washington, drive New York, drive Madrid, drive Algiers\n     tempo: 4 action(s) closer to the black cure (45 → 41 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Chennai, Mexico City): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse the armed discard bomb at Mexico City (yellow — fires on the next epidemic reshuffle) — drive Chicago, drive Mexico City, treat yellow, treat yellow\n     tempo: 2 action(s) further from the blue cure (28 → 30 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Chennai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  exchange \"break the Istanbul–Cairo black cluster at Istan…\" → \"defuse the armed discard bomb at Mexico City\": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)\n  dominated: \"defuse the armed discard bomb at Chennai (black — fires on the next epidemic reshuffle)\" — tempo -2 vs -2, risk 0.61 vs 0.42 — beaten by \"defuse the armed discard bomb at Mexico City\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Madrid\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"San Francisco\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Moscow\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  playEvent(resilientPopulation) — 11 options; build {\"tag\":\"playEvent\",\"play\":{\"event\":\"resilientPopulation\",\"city\":<one city below>}}\n      city: \"Chennai\", \"Los Angeles\", \"Mexico City\", \"Sao Paulo\", \"Istanbul\", \"Cairo\", \"Bangkok\", \"Sydney\", \"Algiers\", \"Khartoum\", \"Lagos\"", "deferred": null, "steps": []}
{"id": "bob-legacy-p0004", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 4, "active": true, "lifecycle": [{"kind": "supersede", "hit": false, "reason": "other"}], "eventLinks": [{"seq": 11, "match": "unique payload candidate; not a proven invocation join", "turn": 1, "url": "/games/game-13/turns/1.md#e11"}, {"seq": 12, "match": "unique payload candidate; not a proven invocation join", "turn": 1, "url": "/games/game-13/turns/1.md#e12"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "linked", "linkedTurns": [1], "url": "/games/game-13/turns/1-calls.md#d-bob-legacy-p0004", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #10): Turn update: LA is cleared (yellow supply back to 19); I'm in Mexico City — next turn I treat it (1 action) then Bogota→Sao Paulo. Two notes for your turn: (1) I'd play Resilient Population on Chennai NOW, before your draw — it's the biggest armed bomb (3 black), epidemic is certain within ~11 draws and ~36% this window, and playing it later is not an option. (2) Heads-up, my draw gave me Istanbul(black) — that's a black card in the wrong hand. If you ever route toward Istanbul anyway (you're 5 moves from the black cluster), a meetup there kills two birds: cluster pre-empt + card handoff. Otherwise I'll carry it until a route folds it in.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Atlanta\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)]  bob@Atlanta(scientist) hand=4 [event:resilientPopulation, Madrid(blue), San Francisco(blue), Moscow(black)]\nsupply: blue:24 yellow:17 black:16 red:22   decks: player=47 infection=37   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 4 move(s) vs your 5\n  Mexico City: 3 yellow⚠ [in infect-discard] — 2 move(s): Chicago→Mexico City — nearer teammate: alice, 0 move(s) vs your 2\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Sao Paulo — nearer teammate: alice, 2 move(s) vs your 3\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Cairo\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n  Khartoum: 1 yellow [in infect-discard]\n  Lagos: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\nresilient population: YOU hold it — 4 epidemic(s) still in the 47-card deck, and each one shuffles the ENTIRE infection discard (11 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Chennai (3 cube(s)), Mexico City (3 cube(s)), Sao Paulo (2 cube(s)). Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: alice collects (1/5) — give alice your yellow cards when you share\n  black: YOU collect (1/4) — keep EVERY black card; nearest station Atlanta (0 move(s))\n  red: alice collects (2/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +5 move(s) to cure\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 6 move(s), alice 6 move(s); then bob to station Atlanta +6 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Istanbul–Cairo black cluster at Istanbul — drive Washington, drive New York, drive Madrid, drive Algiers\n     tempo: 4 action(s) closer to the black cure (45 → 41 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Chennai, Mexico City): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse the armed discard bomb at Mexico City (yellow — fires on the next epidemic reshuffle) — drive Chicago, drive Mexico City, treat yellow, treat yellow\n     tempo: 2 action(s) further from the blue cure (28 → 30 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Chennai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  exchange \"break the Istanbul–Cairo black cluster at Istan…\" → \"defuse the armed discard bomb at Mexico City\": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)\n  dominated: \"defuse the armed discard bomb at Chennai (black — fires on the next epidemic reshuffle)\" — tempo -2 vs -2, risk 0.61 vs 0.42 — beaten by \"defuse the armed discard bomb at Mexico City\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Madrid\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"San Francisco\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Moscow\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  playEvent(resilientPopulation) — 11 options; build {\"tag\":\"playEvent\",\"play\":{\"event\":\"resilientPopulation\",\"city\":<one city below>}}\n      city: \"Chennai\", \"Los Angeles\", \"Mexico City\", \"Sao Paulo\", \"Istanbul\", \"Cairo\", \"Bangkok\", \"Sydney\", \"Algiers\", \"Khartoum\", \"Lagos\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Decision: Bob at Atlanta, scientist, 4 actions. Alice is at Mexico City, will treat it next turn (1 action) then Bogota→Sao Paulo. Chennai is the big bomb (3 black), 5 moves from me, 4 from alice. Alice holds Istanbul(black) for me.\n\nAlice suggests playing Resilient Population on Chennai now. That removes Chennai from infection discard permanently — kills the 3-cube bomb without travel. That's excellent: saves 4-5 moves of travel. Alice will treat Mexico City next turn. So Chennai coverage solved via event.\n\nThen my 4 actions: head toward Istanbul (black cluster). Route: Washington→New York→Madrid→Algiers→Istanbul = 4 drives, arriving at Istanbul end of turn. But wait — should I consider a different use? Alice holds Istanbul(black) card — she could direct flight... no, direct flight goes TO the card's city, discarding it — she wouldn't burn her card for me.\n\nOption: play RP on Chennai (free), then drive 4 toward Istanbul: Washington, New York, Madrid, Algiers. End at Algiers, 1 move from Istanbul and 1 from Cairo. Next turn I treat Istanbul and meet Alice there for handoff? Alice said if I route toward Istanbul anyway, a meetup kills two birds. She's 5 moves from Istanbul; I'd be 4 moves this turn + arrive. Next turn I arrive Istanbul, she takes 5 moves... she'd rather do yellow. Hmm.\n\nAlternatively use Madrid direct flight: I hold Madrid(blue) — directFlight to Madrid costs 1 action + burns Madrid(blue) card. Bad — Madrid is a blue card, I'm blue collector with 2/4. Burning Madrid sets blue cure back. Drive instead.\n\nSo plan: playEvent RP→Chennai (free), drive Washington, New York, Madrid, Algiers. End turn at Algiers. Next turn: Algiers→Istanbul treat (2 cubes), Algiers→Cairo treat, and await Alice's Istanbul handoff.\n\nShould I preview? The plan burns no cards, doesn't end with unspent actions (all 4 used). RP play is free. Preview optional but cheap and useful to confirm legal. The risk notes about epidemic: after my draw, infect phase — Chennai removed from discard so it can't reshuffle back. Good.\n\nAlternatively consider whether RP should target Chennai vs Mexico City. Alice will treat Mexico City next turn (1 action, clears all 3 as medic). So Mexico City is covered; Chennai is NOT covered by anyone — 5/4 moves away. Chennai is the right RP target. Confirmed.\n\nDo I message? Yes, confirm RP on Chennai, and my route to Istanbul for meetup. Alice at 5 moves from Istanbul would burn her whole next turn; maybe she shouldn't come — she has yellow fires (Mexico City treat + Bogota/Sao Paulo). But she proposed it conditionally. If I'm at Istanbul next turn and she arrives turn after, handoff there. She also holds Paris(blue) for me. Hmm, two handoffs: Paris(blue) and Istanbul(black). I could collect both on an Europe route: after Istanbul, go to Paris... Paris is 3 moves from Istanbul (Istanbul→Milan→Paris? Istanbul-Milan yes, Milan-Paris yes = 2 moves!). Actually Istanbul→Milan→Paris = 2 moves. So next-next turn handoff.\n\nPlan now: RP Chennai + 4 drives to Algiers. Let me preview to verify.", "text": "", "toolCalls": [{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "playEvent", "play": {"event": "resilientPopulation", "city": "Chennai"}}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "driveFerry", "to": "Algiers"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "playEvent", "play": {"event": "resilientPopulation", "city": "Chennai"}}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Moscow"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Washington"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Moscow"}]}, {"index": 2, "action": {"tag": "driveFerry", "to": "New York"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Moscow"}]}, {"index": 3, "action": {"tag": "driveFerry", "to": "Madrid"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"London\", \"New York\", \"Paris\", \"Sao Paulo\", \"Algiers\"\n  {\"tag\":\"directFlight\",\"to\":\"San Francisco\"}\n  {\"tag\":\"directFlight\",\"to\":\"Moscow\"}\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  {\"tag\":\"buildStation\"}"}, {"index": 4, "action": {"tag": "driveFerry", "to": "Algiers"}, "legalAfter": []}], "diff": {"cubes": [], "moves": [{"player": "bob", "from": "Atlanta", "to": "Algiers"}], "hands": [{"player": "bob", "spent": ["resilientPopulation"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 3, "example": {"tag": "directFlight", "to": "Madrid"}}], "irreversible": {"cardsBurned": [{"card": "resilientPopulation", "tier": "event", "note": "resilientPopulation — a one-shot team capability, gone once spent", "keystone": false}], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 47, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 37, "perCityHitProbability": 0.05405405405405406, "threats": [{"city": "Chennai", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Mexico City", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Sao Paulo", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Istanbul", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Cairo", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 3, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}]}}}}]}, {"synthetic": false, "servedModel": null, "reasoning": "Verified: RP on Chennai removes the 3-cube bomb (pHit 0 for Chennai after removal — permanently). I end at Algiers with 0 actions unspent. Chennai and Mexico City both show pHit 0? Mexico City pHit 0... interesting — maybe because the preview reflects that after the reshuffle... no, actually pHit 0 for Mexico City too? Hmm, the infect phase after my turn draws from the 37-card deck excluding... no wait, infect draw is from infection deck; Mexico City card is in the discard (11 cards), not in the deck — it can only come back via epidemic reshuffle, which hasn't happened. So perCityHit is 0 for discard cities. The risk comes only when an epidemic fires (18% this window) — then the whole discard reshuffles on top and 3-cube cities outbreak. With Chennai removed, only Mexico City remains, and Alice treats it next turn anyway. So the armed bomb set goes 2 → 0 before the reshuffle.\n\nSend message and submit.", "text": "Plan verified — Resilient Population on Chennai permanently defuses the worst bomb, and my 4 drives land me at Algiers with zero actions wasted. Committing now.", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Playing Resilient Population on Chennai NOW (free, before my draw) — that kills the worst armed bomb permanently; Mexico City is yours tomorrow, so both 3-cube cities are covered before any epidemic reshuffle can re-arm them. Then I'm driving the whole black route: Washington→New York→Madrid→Algiers this turn, Istanbul treat + Cairo next turn — that also sets up your Istanbul(black) handoff: Istanbul→Milan→Paris is only 2 moves from me, so after I clear Istanbul/Cairo I can take BOTH Istanbul(black) and Paris(blue) off you on one Europe sweep. Keep treating yellow south (Mexico City → Bogota/Sao Paulo); no need to detour to Istanbul."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "resilientPopulation", "city": "Chennai"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "resilientPopulation", "city": "Chennai"}}}}]}]}
{"id": "bob-legacy-p0005", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 5, "active": true, "lifecycle": [], "eventLinks": [{"seq": 13, "match": "unique payload candidate; not a proven invocation join", "turn": 1, "url": "/games/game-13/turns/1.md#e13"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "linked", "linkedTurns": [1], "url": "/games/game-13/turns/1-calls.md#d-bob-legacy-p0005", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Atlanta\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)]  bob@Atlanta(scientist) hand=3 [Madrid(blue), San Francisco(blue), Moscow(black)]\nsupply: blue:24 yellow:17 black:16 red:22   decks: player=47 infection=37   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 4 move(s) vs your 5\n  Mexico City: 3 yellow⚠ [in infect-discard] — 2 move(s): Chicago→Mexico City — nearer teammate: alice, 0 move(s) vs your 2\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Sao Paulo — nearer teammate: alice, 2 move(s) vs your 3\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Cairo\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n  Khartoum: 1 yellow [in infect-discard]\n  Lagos: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: alice collects (1/5) — give alice your yellow cards when you share\n  black: YOU collect (1/4) — keep EVERY black card; nearest station Atlanta (0 move(s))\n  red: alice collects (2/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +5 move(s) to cure\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 6 move(s), alice 6 move(s); then bob to station Atlanta +6 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Istanbul–Cairo black cluster at Istanbul — drive Washington, drive New York, drive Madrid, drive Algiers\n     tempo: 4 action(s) closer to the black cure (45 → 41 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Mexico City): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse the armed discard bomb at Mexico City (yellow — fires on the next epidemic reshuffle) — drive Chicago, drive Mexico City, treat yellow, treat yellow\n     tempo: 2 action(s) further from the blue cure (28 → 30 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  exchange \"break the Istanbul–Cairo black cluster at Istan…\" → \"defuse the armed discard bomb at Mexico City\": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Madrid\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"San Francisco\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Moscow\"}\n\nPREVIEWED THIS TURN, still outstanding: 4 of 5 action(s) (next: {\"tag\":\"driveFerry\",\"to\":\"Washington\"}).", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Continue: Washington, New York, Madrid, Algiers. Already announced. Submit drives.", "text": "Resilient Population is committed on Chennai; now continuing my pre-verified route to the black cluster.", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Washington"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Washington"}}}]}]}
{"id": "bob-legacy-p0006", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 6, "active": true, "lifecycle": [], "eventLinks": [{"seq": 14, "match": "unique payload candidate; not a proven invocation join", "turn": 1, "url": "/games/game-13/turns/1.md#e14"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "linked", "linkedTurns": [1], "url": "/games/game-13/turns/1-calls.md#d-bob-legacy-p0006", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=scientist at=Washington\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)]  bob@Washington(scientist) hand=3 [Madrid(blue), San Francisco(blue), Moscow(black)]\nsupply: blue:24 yellow:17 black:16 red:22   decks: player=47 infection=37   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 6 move(s): Atlanta→Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 4 move(s) vs your 6\n  Mexico City: 3 yellow⚠ [in infect-discard] — 2 move(s): Miami→Mexico City — nearer teammate: alice, 0 move(s) vs your 2\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): New York→Madrid→Sao Paulo — nearer teammate: alice, 2 move(s) vs your 3\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): New York→Madrid→Algiers→Istanbul\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): New York→Madrid→Algiers→Cairo\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n  Khartoum: 1 yellow [in infect-discard]\n  Lagos: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))\n  yellow: alice collects (1/5) — give alice your yellow cards when you share\n  black: YOU collect (1/4) — keep EVERY black card; nearest station Atlanta (1 move(s))\n  red: alice collects (2/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 3 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 4 move(s), alice 5 move(s); then bob to station Atlanta +5 move(s) to cure\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 5 move(s), alice 6 move(s); then bob to station Atlanta +6 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Istanbul–Cairo black cluster at Istanbul — drive New York, drive Madrid, drive Algiers\n     tempo: 3 action(s) closer to the black cure (44 → 41 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Mexico City): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse the armed discard bomb at Mexico City (yellow — fires on the next epidemic reshuffle) — drive Miami, drive Mexico City, treat yellow\n     tempo: 2 action(s) further from the blue cure (28 → 30 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  exchange \"break the Istanbul–Cairo black cluster at Istan…\" → \"defuse the armed discard bomb at Mexico City\": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Atlanta\", \"Toronto\", \"New York\", \"Miami\"\n  [6] {\"tag\":\"directFlight\",\"to\":\"Madrid\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"San Francisco\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Moscow\"}\n\nPREVIEWED THIS TURN, still outstanding: 3 of 5 action(s) (next: {\"tag\":\"driveFerry\",\"to\":\"New York\"}).", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "New York"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "New York"}}}]}]}
{"id": "bob-legacy-p0007", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 7, "active": true, "lifecycle": [], "eventLinks": [{"seq": 15, "match": "unique payload candidate; not a proven invocation join", "turn": 1, "url": "/games/game-13/turns/1.md#e15"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "linked", "linkedTurns": [1], "url": "/games/game-13/turns/1-calls.md#d-bob-legacy-p0007", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=scientist at=New York\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)]  bob@New York(scientist) hand=3 [Madrid(blue), San Francisco(blue), Moscow(black)]\nsupply: blue:24 yellow:17 black:16 red:22   decks: player=47 infection=37   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 6 move(s): Toronto→Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 4 move(s) vs your 6\n  Mexico City: 3 yellow⚠ [in infect-discard] — 3 move(s): Toronto→Chicago→Mexico City — nearer teammate: alice, 0 move(s) vs your 3\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Madrid→Sao Paulo\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Madrid→Algiers→Istanbul\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Madrid→Algiers→Cairo\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n  Khartoum: 1 yellow [in infect-discard]\n  Lagos: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))\n  yellow: alice collects (1/5) — give alice your yellow cards when you share\n  black: YOU collect (1/4) — keep EVERY black card; nearest station Atlanta (2 move(s))\n  red: alice collects (2/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 3 move(s), alice 5 move(s); then bob to station Atlanta +5 move(s) to cure\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 4 move(s), alice 6 move(s); then bob to station Atlanta +6 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Istanbul–Cairo black cluster at Istanbul — drive Madrid, drive Algiers\n     tempo: 2 action(s) closer to the black cure (43 → 41 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Mexico City): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse the armed discard bomb at Mexico City (yellow — fires on the next epidemic reshuffle) — drive Toronto, drive Chicago\n     tempo: 1 action(s) further from the blue cure (28 → 29 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Mexico City): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Mexico City — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"break the Istanbul–Cairo black cluster at Istan…\" → \"defuse the armed discard bomb at Mexico City\": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Toronto\", \"Washington\", \"London\", \"Madrid\"\n  [6] {\"tag\":\"directFlight\",\"to\":\"Madrid\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"San Francisco\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Moscow\"}\n\nPREVIEWED THIS TURN, still outstanding: 2 of 5 action(s) (next: {\"tag\":\"driveFerry\",\"to\":\"Madrid\"}).", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Madrid"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Madrid"}}}]}]}
{"id": "bob-legacy-p0008", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 8, "active": true, "lifecycle": [], "eventLinks": [{"seq": 16, "match": "unique payload candidate; not a proven invocation join", "turn": 1, "url": "/games/game-13/turns/1.md#e16"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "linked", "linkedTurns": [1], "url": "/games/game-13/turns/1-calls.md#d-bob-legacy-p0008", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=scientist at=Madrid\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)]  bob@Madrid(scientist) hand=3 [Madrid(blue), San Francisco(blue), Moscow(black)]\nsupply: blue:24 yellow:17 black:16 red:22   decks: player=47 infection=37   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 6 move(s): Algiers→Cairo→Baghdad→Tehran→Delhi→Chennai — nearer teammate: alice, 4 move(s) vs your 6\n  Mexico City: 3 yellow⚠ [in infect-discard] — 3 move(s): Sao Paulo→Bogota→Mexico City — nearer teammate: alice, 0 move(s) vs your 3\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Sao Paulo\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Algiers→Istanbul\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Algiers→Cairo\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n  Khartoum: 1 yellow [in infect-discard]\n  Lagos: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (3 move(s))\n  yellow: alice collects (1/5) — give alice your yellow cards when you share\n  black: YOU collect (1/4) — keep EVERY black card; nearest station Atlanta (3 move(s)) — or 1 action(s): charter flight from Madrid straight to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (2/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 1 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 2 move(s), alice 5 move(s); then bob to station Atlanta +5 move(s) to cure\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 3 move(s), alice 6 move(s); then bob to station Atlanta +6 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Istanbul–Cairo black cluster at Istanbul — drive Algiers\n     tempo: 1 action(s) closer to the black cure (42 → 41 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Mexico City): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse the armed discard bomb at Mexico City (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo\n     tempo: 1 action(s) further from the blue cure (28 → 29 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Mexico City): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Mexico City — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"break the Istanbul–Cairo black cluster at Istan…\" → \"defuse the armed discard bomb at Mexico City\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"London\", \"New York\", \"Paris\", \"Sao Paulo\", \"Algiers\"\n  [7] {\"tag\":\"directFlight\",\"to\":\"San Francisco\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Moscow\"}\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Madrid(blue), the card for the city you are standing in — it is gone for good)\n  [56] {\"tag\":\"buildStation\"}\n\nPREVIEWED THIS TURN, still outstanding: 1 of 5 action(s) (next: {\"tag\":\"driveFerry\",\"to\":\"Algiers\"}).", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Algiers"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Algiers"}}}]}]}
{"id": "bob-legacy-p0009", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 9, "active": false, "lifecycle": [], "eventLinks": [{"seq": 17, "match": "unique payload candidate; not a proven invocation join", "turn": 2, "url": "/games/game-13/turns/2.md#e17"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 2, "placement": "linked", "linkedTurns": [2], "url": "/games/game-13/turns/2-calls.md#d-bob-legacy-p0009", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=scientist at=Algiers\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)]  bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]\nsupply: blue:24 yellow:16 black:16 red:21   decks: player=45 infection=35   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 5 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai — nearer teammate: alice, 4 move(s) vs your 5\n  Mexico City: 3 yellow⚠ [in infect-discard] — 4 move(s): Madrid→Sao Paulo→Bogota→Mexico City — nearer teammate: alice, 0 move(s) vs your 4\n  Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Madrid→Sao Paulo\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Cairo\n  Bangkok: 1 red [in infect-discard]\n  Sydney: 1 red [in infect-discard]\n  Algiers: 1 black [in infect-discard]\n  Khartoum: 1 yellow [in infect-discard]\n  Lagos: 1 yellow [in infect-discard]\n  Seoul: 1 red [in infect-discard]\n  Miami: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 3 action(s): go to Moscow (2 move(s)), then charter to Atlanta (spends Moscow(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)\n  yellow: alice collects (1/5) — give alice your yellow cards when you share\n  black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (4 move(s)) — or 2 action(s): go to Madrid (1 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (2/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 1 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 5 move(s); then bob to station Atlanta +5 move(s) to cure\n  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 2 move(s), alice 4 move(s); then alice to station Atlanta +5 move(s) to cure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, black 4→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck\n      response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (2 cubes); board-wide: 18 cities closer, 55 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I drew 2 cards: Khartoum(yellow), Riyadh(black). Now I'm at Algiers with black 2/4 (Moscow, Riyadh) and blue 2/4.\n\nAlice's turn. Note: infect phase after my turn drew 2 cards — Seoul and Miami got 1 red/yellow each (new infect-discard entries). Infection deck now 35, discard 11.\n\nMy plan next turn: Algiers→Istanbul (treat 2), Algiers→Cairo (treat 2), then continue. Alice holds Istanbul(black) for me — handoff at Istanbul, 1 move away. But she's 5 moves away; she has yellow fires.\n\nAdvice to alice: proceed Mexico City treat → Bogota/Sao Paulo. Also note I now hold Khartoum(yellow) which is a yellow card in my hand — wrong hand for yellow collector. Khartoum has 1 yellow cube. I could treat Khartoum en route? Route: Algiers→Cairo→Khartoum = 2 moves. But my priority is Istanbul/Cairo black cluster.\n\nShould I suggest something? A quick update: I'm at Algiers, holding Khartoum(yellow) for her handoff later, Riyadh gave me black 2/4. Nothing urgent for her to change. Maybe short message: status update. Or silent. The guidance says default to short update when situation changed — my hand changed (yellow card for her). Send brief note.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Status: my draws landed Khartoum(yellow) + Riyadh(black) — I'm now black 2/4 (Moscow+Riyadh) and hold a yellow card for you. I'm at Algiers: next turn I treat Istanbul then Cairo (cluster defused by turn's end), and if you can reach Istanbul later, hand me Istanbul(black) there — I'll also route Cairo→Khartoum at some point to clear its yellow cube and hand you Khartoum in the same stop. Carry on: Mexico City treat → Bogota→Sao Paulo as planned."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Status update sent to Alice. I'm positioned at Algiers with black now 2/4 (Moscow + Riyadh) and holding Khartoum(yellow) for her. Next turn: treat Istanbul (2 black), then Cairo (2 black), then route Cairo→Khartoum to clear its yellow cube and hand off the card to Alice in one stop. Alice continues the yellow front (Mexico City → Bogota/Sao Paulo). Standing by.", "toolCalls": []}]}
{"id": "bob-legacy-p0010", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 10, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 2, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/2-calls.md#d-bob-legacy-p0010", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Algiers\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)]  bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]\nsupply: blue:24 yellow:20 black:15 red:18   decks: player=43 infection=45   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 5 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai\n  Cairo: 3 black⚠ [in infect-discard] [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Cairo\n  Shanghai: 3 red⚠ — 7 move(s): Madrid→New York→Toronto→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 6 move(s) vs your 7\n  Istanbul: 2 black [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Istanbul\n  Bangkok: 1 red\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Lagos: 1 yellow\n  Seoul: 1 red\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 3 action(s): go to Moscow (2 move(s)), then charter to Atlanta (spends Moscow(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)\n  yellow: alice collects (1/5) — give alice your yellow cards when you share\n  black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (4 move(s)) — or 2 action(s): go to Madrid (1 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 1 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure\n  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→2, yellow 3→2, black 4→2, red 3→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck\n      response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (3 cubes); board-wide: 18 cities closer, 55 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you), defusing Cairo on the way — drive Cairo, treat black, drive Khartoum\n     tempo: 2 action(s) closer to the yellow cure (59 → 57 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: shore up black at Chennai (supply strained: 15 left) — tempo -2 vs 2, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Kharto…\".\n  dominated: break the Istanbul–Cairo black cluster at Cairo — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Kharto…\".\n  dominated: defuse Cairo and return to Algiers (round trip, 3 actions) — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Kharto…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Madrid\", \"Paris\", \"Cairo\", \"Istanbul\"\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Moscow\", \"Khartoum\", \"Riyadh\"\n  [11] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0011", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 11, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 23, "match": "unique payload candidate; not a proven invocation join", "turn": 3, "url": "/games/game-13/turns/3.md#e23"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "linked", "linkedTurns": [3], "url": "/games/game-13/turns/3-calls.md#d-bob-legacy-p0011", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #22): Yellow south is fully cleared (Mexico City 3→0, LA 0, Sao Paulo 0 — yellow supply back to 20). New fires since your last look: Cairo is at 3 black (cluster now 5 cubes — I know you're 1 move away, prioritizing it makes sense), Chennai still 3 black, and Shanghai is now 3 RED — that's my cure color and nobody's assigned. Proposal for next turn: you finish Cairo+Istanbul and start your Europe sweep; I head east toward Shanghai/Asia to own red containment (6 moves, but red supply is 18 and dropping — someone has to live over there). One open question for you: Paris — I hold Paris(blue). Option A: keep it for your sweep handoff (your 3rd blue). Option B: I walk there and buildStation, burning it (9 blue left in deck, you'd need 2 more draws). I lean A — the card is your cure progress and Atlanta already hosts cures — but a 2nd station in Europe would speed your black cure runs too. Your call before I commit next turn.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Algiers\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)]  bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]\nsupply: blue:24 yellow:20 black:15 red:18   decks: player=43 infection=45   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 5 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai\n  Cairo: 3 black⚠ [in infect-discard] [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Cairo\n  Shanghai: 3 red⚠ — 7 move(s): Madrid→New York→Toronto→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 6 move(s) vs your 7\n  Istanbul: 2 black [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Istanbul\n  Bangkok: 1 red\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Lagos: 1 yellow\n  Seoul: 1 red\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 3 action(s): go to Moscow (2 move(s)), then charter to Atlanta (spends Moscow(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)\n  yellow: alice collects (1/5) — give alice your yellow cards when you share\n  black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (4 move(s)) — or 2 action(s): go to Madrid (1 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 1 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure\n  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→2, yellow 3→2, black 4→2, red 3→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck\n      response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (3 cubes); board-wide: 18 cities closer, 55 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you), defusing Cairo on the way — drive Cairo, treat black, drive Khartoum\n     tempo: 2 action(s) closer to the yellow cure (59 → 57 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: shore up black at Chennai (supply strained: 15 left) — tempo -2 vs 2, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Kharto…\".\n  dominated: break the Istanbul–Cairo black cluster at Cairo — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Kharto…\".\n  dominated: defuse Cairo and return to Algiers (round trip, 3 actions) — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Kharto…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Madrid\", \"Paris\", \"Cairo\", \"Istanbul\"\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Moscow\", \"Khartoum\", \"Riyadh\"\n  [11] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Current situation: Cairo now 3 black (outbreak risk!), Istanbul 2 black. Chennai 3 black. Shanghai 3 red (Alice will handle). Alice asks about Paris: option A (keep for handoff) or B (build station in Paris). She leans A.\n\nAlice is at Sao Paulo, hand 7/7.\n\nMy turn: 4 actions at Algiers. Best plan: Cairo is 1 move, 3 black — treat it (medic isn't me, so treat removes 1 cube per action... wait, I'm scientist, not medic. Treat removes 1 cube). Cairo at 3, treat once → 2. Hmm, I can't clear Cairo in one turn: drive Cairo (1) + treat (2 actions = 2 cubes) leaves 1 cube. Then Istanbul 1 move, 2 black, treat 1... limited.\n\nFrontier nominee: drive Cairo, treat black, drive Khartoum — that clears only 1 cube in Cairo though. Hmm, Cairo at 3 with outbreak splash risk. Actually priority: defuse 3-cube cities first. Cairo at 3 → if it gets a 4th cube, outbreak. Treat once reduces to 2 (needs re-infection to outbreak).\n\nLet me think about my 4 actions:\nOption 1: drive Cairo, treat, treat (Cairo 3→1), then drive Istanbul? No, Istanbul adjacent to Cairo? Istanbul-Cairo yes adjacent. So: Cairo (1 move), treat ×2 (Cairo 3→1), move to Istanbul, treat (2→1). End at Istanbul with 4 actions used: Cairo=1, Istanbul=1. Next turn: treat Istanbul (1→0), and Alice hands me Istanbul card? Istanbul will have 1 cube.\n\nOption 2: drive Cairo, treat ×3 (3→0), 1 action left — stay. Then next turn Istanbul.\n\nOption 3: drive Istanbul first (2→1 with one treat), then Cairo? Istanbul→Cairo 1 move, treat 3→2. Less good.\n\nHmm, which is better? Cairo 3 is the outbreak threat; Istanbul 2. Option 1 leaves both at 1 with an action each; option 2 clears Cairo fully but Istanbul stays 2. Option 1 spreads: both at 1 cube, safer overall. I like option 1.\n\nBut wait — frontier recommends drive Cairo, treat, drive Khartoum (yellow handoff with alice, who's at Sao Paulo 2 moves... \"hand Khartoum(yellow) to alice: you 2 moves, alice 2 moves\" — but alice has hand cap 7/7 and needs to head to Shanghai, 6 moves away. Alice proposed heading east to Shanghai. Khartoum handoff conflicts with her Shanghai plan. And Khartoum yellow handoff — she's yellow collector but also taking red now. The frontier nominee \"advance the yellow cure via Khartoum handoff\" assumes Alice meets me; but she just proposed Shanghai. Conflict: the frontier assumes a meeting Alice likely won't do. Also hand cap issue.\n\nAlice asked me to decide Paris A vs B. I say A — keep Paris for handoff. My Europe sweep: after Cairo/Istanbul I go Istanbul→Milan→Paris? Wait Alice will be heading east to Shanghai, so Paris handoff requires her to be in Paris. Hmm. She said \"keep it for your sweep handoff\" — she could route via Paris on her way east? Sao Paulo→Madrid→Paris... then east: Paris→Milan→Istanbul→...→Shanghai is long. Or she gives Paris to me somewhere.\n\nActually alternative: since I'm sweeping Europe anyway (Istanbul→Milan→Paris), she could fly to Paris later? She's needed in Shanghai. Let me not over-plan; answer: Option A, keep Paris; we'll do the handoff when routes converge — possibly she gives it via... hmm, share requires same city. She's going east. Maybe she takes Paris east with her and we handoff when I eventually go to Asia? Or I take Istanbul(black) handoff at Istanbul — she's 3 moves from Istanbul. Not now.\n\nSimplest: reply A, keep Paris. If her route east passes through Europe, drop it at Paris or Istanbul (I'll be at Istanbul turn end? I'll be at Istanbul with 1 cube). She could come Istanbul→handoff Istanbul card... she has Istanbul(black) AND Paris(blue). If she detours Istanbul (3 moves) she gives me Istanbul(black) (my 3rd black!) — that's huge for black cure: I'd have Moscow, Riyadh, Istanbul = 3/4, needing 1 more black. Then Paris(blue) she keeps until later.\n\nHer route to Shanghai: Sao Paulo→Lagos→Khartoum→Cairo... or Sao Paulo→Madrid→? From Sao Paulo 6 moves to Shanghai per threat table. If she comes via Istanbul that adds distance. Red supply 18 and dropping — Shanghai 3 red needs urgent attention. Hmm.\n\nDecide: Option A for Paris. And for Istanbul(black): ask if her route east passes Istanbul — if she flies Sao Paulo→Madrid→Istanbul? That's 2 flights (direct flights burn cards). She has no Madrid card. Walking Sao Paulo→Lagos→Khartoum→Cairo→Istanbul = 4 moves + then Istanbul→Baghdad→Tehran→Delhi→Chennai→... Shanghai is far. Actually walking east via Cairo→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai — that passes through Istanbul? No, Cairo→Baghdad directly. But Istanbul is 1 from Cairo. She could detour Cairo→Istanbul (1 move), hand off Istanbul(black), then Istanbul→Baghdad→... adds 1 move total vs Cairo→Baghdad. Cheap detour! I'll be at Istanbul after my turn (option 1 ends at Istanbul). So next turn she arrives Istanbul, hands me Istanbul card. \n\nSo tell her: route east via Istanbul (Cairo→Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai ≈ same length), hand me Istanbul(black) en route; keep Paris for later (Option A).\n\nMy 4 actions: drive Cairo, treat black, treat black, drive Istanbul. Or should I treat Algiers' 1 black first? No, it's 1 cube, low priority.\n\nWait — also consider: hand-limit. I have 5 cards, fine.\n\nAlso the \"SINCE YOUR LAST MESSAGE: 2 new 3-cube cities\" — I did tell alice about... actually alice told me. That advisory is stale.\n\nLet me also reconsider treating order at Cairo: treat removes 1 cube per action (not cured). Cairo 3→2→1. Good.\n\nAlso should I go to Khartoum? The frontier nominee says the Khartoum handoff advances yellow cure, but Alice is going east and has 7/7 hand. Skip — I hold Khartoum, may treat its yellow cube if passing (Cairo→Khartoum adjacent, then Khartoum→? not toward Istanbul... Khartoum connects to Cairo, Lagos, Kinshasa, Johannesburg). Detouring Cairo→Khartoum→Cairo = 2 moves to clear 1 yellow cube + would set up handoff if alice passes. Not worth; skip. Actually could combine: my route Cairo(treat×2)→? Istanbul vs Khartoum. Istanbul first.\n\nPlan: 1) drive Cairo, 2) treat black, 3) treat black, 4) drive Istanbul. Ends Istanbul (2 black still). Next turn: treat Istanbul, and rendezvous with Alice there.\n\nMessage alice: Option A; route east via Istanbul, handoff Istanbul(black) next turn (I'll be standing there with 1 cube left after treating); keep Paris(blue) — later, when my Europe sweep reaches Paris or she goes west again; note Khartoum handoff deferred since she's heading east and hand is 7/7 (I'll hold Khartoum, maybe clear its cube later); she owns Shanghai red.\n\nPreview the plan? It burns no cards, uses all 4 actions. Quick preview is cheap; fine to just submit — plan is simple and legal menu confirms drive Cairo, treat, treat, drive Istanbul. Actually treat only legal when cubes present — after drive Cairo, treat black is legal ([11] shows now but at Algiers... the menu shows treatDisease black because Algiers has 1 black). After moving to Cairo, treat black legal. Then drive Istanbul legal (Cairo-Istanbul adjacent). Safe. I'll skip preview and just do it.\n\nSend message first, then actions.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Paris: Option A — keep it, it's my cure progress and Atlanta already hosts cures; a 2nd station can come later via Government Grant or a build when hands converge. Bigger idea for Istanbul(black): I'll END this turn standing in Istanbul (my line: Cairo → treat ×2 → Istanbul), so if you route east via Istanbul — Sao Paulo→Lagos→Khartoum→Cairo→Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai, only ~1 move longer than going through Cairo direct — you hand me Istanbul(black) next turn and I'm instantly 3/4 black. That also puts you a Barcelona-free walk from Cairo (3 black) — one treat there on the way through would help a lot. Khartoum handoff: deferred, I'll hold it (you're 7/7 and heading east anyway); I can clear Khartoum's yellow cube in a later sweep. Shanghai red is yours — agreed."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}}]}]}
{"id": "bob-legacy-p0012", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 12, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/3-calls.md#d-bob-legacy-p0012", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=scientist at=Cairo\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)]  bob@Cairo(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]\nsupply: blue:24 yellow:20 black:15 red:18   decks: player=43 infection=45   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Baghdad→Tehran→Delhi→Chennai\n  Cairo: 3 black⚠ [in infect-discard] [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now\n  Shanghai: 3 red⚠ — 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Istanbul: 2 black [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Istanbul\n  Bangkok: 1 red\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Lagos: 1 yellow\n  Seoul: 1 red\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)\n  yellow: alice collects (1/5) — give alice your yellow cards when you share\n  black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 5→1, yellow 3→2, black 5→1, red 3→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck\n      response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (3 cubes); board-wide: 18 cities closer, 55 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you), defusing Cairo on the way — treat black, drive Khartoum\n     tempo: 1 action(s) closer to the yellow cure (58 → 57 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: shore up black at Chennai (supply strained: 15 left) — tempo -3 vs 1, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Kharto…\".\n  dominated: break the Istanbul–Cairo black cluster at Cairo — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Kharto…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Algiers\", \"Istanbul\", \"Khartoum\", \"Baghdad\", \"Riyadh\"\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Moscow\", \"Khartoum\", \"Riyadh\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "My announced plan: treat ×2 at Cairo, then Istanbul. The frontier's Khartoum handoff assumes Alice meets me — but she's heading east to Shanghai with a 7/7 hand; I told her Khartoum handoff deferred. So proceed: treat, treat, drive Istanbul.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "bob-legacy-p0013", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 13, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/3-calls.md#d-bob-legacy-p0013", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=scientist at=Cairo\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)]  bob@Cairo(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]\nsupply: blue:24 yellow:20 black:16 red:18   decks: player=43 infection=45   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Baghdad→Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ — 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Istanbul: 2 black [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Istanbul\n  Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Bangkok: 1 red\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Lagos: 1 yellow\n  Seoul: 1 red\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)\n  yellow: alice collects (1/5) — give alice your yellow cards when you share\n  black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 5→1, yellow 3→2, black 5→1, red 3→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck\n      response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (2 cubes); board-wide: 18 cities closer, 55 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you) — drive Khartoum\n     tempo: 1 action(s) closer to the yellow cure (58 → 57 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: break the Istanbul–Cairo black cluster at Cairo — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Kharto…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Algiers\", \"Istanbul\", \"Khartoum\", \"Baghdad\", \"Riyadh\"\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Moscow\", \"Khartoum\", \"Riyadh\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Continue plan: treat Cairo again (2→1), then drive Istanbul.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "bob-legacy-p0014", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 14, "active": true, "lifecycle": [], "eventLinks": [{"seq": 27, "match": "unique payload candidate; not a proven invocation join", "turn": 3, "url": "/games/game-13/turns/3.md#e27"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "linked", "linkedTurns": [3], "url": "/games/game-13/turns/3-calls.md#d-bob-legacy-p0014", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=scientist at=Cairo\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)]  bob@Cairo(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)]\nsupply: blue:24 yellow:20 black:17 red:18   decks: player=43 infection=45   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Baghdad→Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ — 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Istanbul: 2 black — pre-empt (one draw from critical): 1 move(s): Istanbul\n  Cairo: 1 black [in infect-discard]\n  Bangkok: 1 red\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Lagos: 1 yellow\n  Seoul: 1 red\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)\n  yellow: alice collects (1/5) — give alice your yellow cards when you share\n  black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 5→1, yellow 3→2, black 5→1, red 3→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck\n      response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (1 cube); board-wide: 18 cities closer, 55 trip-actions shaved\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Algiers\", \"Istanbul\", \"Khartoum\", \"Baghdad\", \"Riyadh\"\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Moscow\", \"Khartoum\", \"Riyadh\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Istanbul"}}}]}]}
{"id": "bob-legacy-p0015", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 15, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/3-calls.md#d-bob-legacy-p0015", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes.\n  FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there.\n  STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=scientist at=Istanbul\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)]  bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow)]\nsupply: blue:24 yellow:19 black:17 red:17   decks: player=41 infection=43   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos — nearer teammate: alice, 1 move(s) vs your 3\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 6 move(s) vs your 7\n  Cairo: 1 black [in infect-discard]\n  Bangkok: 1 red\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)\n  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 0 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 4 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0016", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 16, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/3-calls.md#d-bob-legacy-p0016", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).\n  FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.\n  HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).\n  STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 0 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (bob must discard to 7)\nyou=bob role=scientist at=Istanbul\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Istanbul(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red)]  bob@Istanbul(scientist) hand=8 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow), Istanbul(black)]\nsupply: blue:24 yellow:19 black:17 red:17   decks: player=41 infection=43   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul\n  Cairo: 1 black [in infect-discard]\n  Bangkok: 1 red\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 8 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  yellow: YOU collect (2/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 8 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (3/4) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\n  discard hint: blue/yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Madrid (blue: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects) [claimed: your black cure route above flies on this card], San Francisco (blue: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Khartoum (yellow: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Santiago (yellow: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Jakarta (red: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Moscow (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Istanbul (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your blue cure route above flies on this card]\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing\n  alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Madrid\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"San Francisco\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Moscow\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Khartoum\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Riyadh\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Jakarta\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Santiago\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Istanbul\"}}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0017", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 17, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 34, "match": "unique payload candidate; not a proven invocation join", "turn": 4, "url": "/games/game-13/turns/4.md#e34"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 4, "placement": "linked", "linkedTurns": [4], "url": "/games/game-13/turns/4-calls.md#d-bob-legacy-p0017", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #33): Istanbul(black) delivered — you're 3/4 black. Discard advice: shed Jakarta(red) now (it's my color, dead weight in your hand). Heads-up for next turn: after I drive over and give you Baghdad(black) in Baghdad you'll be at 8 again — the only non-cure card left is gone, so plan to shed Santiago(yellow) then (my Mexico City(yellow) still routes to you, roughly offsetting it) or Madrid(blue) if you'd rather protect yellow — your call, just NOT a black. Then you're 4/4 black in Baghdad: budget ~7 walk-moves to Atlanta (Baghdad→Cairo→Khartoum→Lagos→Sao Paulo→Bogota→Miami→Atlanta) or spend Khartoum(yellow) as charter fuel from Khartoum to save 4 moves — weigh that against yellow's cure count. Meanwhile I'm heading east after the handoff: Tehran→Delhi→Kolkata→Hong Kong→Shanghai, treating red as I go.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).\n  FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.\n  HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).\n  STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 0 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (bob must discard to 7)\nyou=bob role=scientist at=Istanbul\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Istanbul(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red)]  bob@Istanbul(scientist) hand=8 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow), Istanbul(black)]\nsupply: blue:24 yellow:19 black:17 red:17   decks: player=41 infection=43   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul\n  Cairo: 1 black [in infect-discard]\n  Bangkok: 1 red\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 8 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  yellow: YOU collect (2/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 8 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (3/4) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\n  discard hint: blue/yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Madrid (blue: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects) [claimed: your black cure route above flies on this card], San Francisco (blue: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Khartoum (yellow: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Santiago (yellow: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Jakarta (red: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Moscow (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Istanbul (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your blue cure route above flies on this card]\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing\n  alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Madrid\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"San Francisco\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Moscow\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Khartoum\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Riyadh\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Jakarta\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Santiago\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Istanbul\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Forced discard to 7. Alice advised shedding Jakarta(red) — it's her color, dead weight for me. Discard hint ranks all cards as cure-relevant, but Jakarta is red which alice collects (3/5 team-wide). I'm not collecting red. Shed Jakarta(red).", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Jakarta"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Jakarta"}}}}]}]}
{"id": "bob-legacy-p0018", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 18, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 4, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/4-calls.md#d-bob-legacy-p0018", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).\n  FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.\n  HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).\n  STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (alice must discard to 7)\nyou=bob role=scientist at=Istanbul\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Istanbul(medic) hand=8 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Cairo(black), Milan(blue)]  bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black)]\nsupply: blue:24 yellow:19 black:17 red:17   decks: player=39 infection=43   player-discard: 1 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul\n  Cairo: 1 black [in infect-discard]\n  Bangkok: 1 red\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  red: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 2 held elsewhere; spend it only if this beats the cure)\n  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 2 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (3/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 8 blue in deck, 2 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0019", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 19, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 4, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/4-calls.md#d-bob-legacy-p0019", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).\n  FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.\n  HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).\n  STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Istanbul\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black)]\nsupply: blue:24 yellow:18 black:17 red:16   decks: player=39 infection=41   player-discard: 1 black, 1 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]\n  Cairo: 1 black [in infect-discard]\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed\n  red: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (3/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 8 blue in deck, 2 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Moscow\", \"Khartoum\", \"Riyadh\", \"Santiago\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Istanbul(black), the card for the city you are standing in — it is gone for good)\n  [61] {\"tag\":\"buildStation\"}\n  [62] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  [63] {\"tag\":\"shareGive\",\"to\":\"alice\",\"card\":\"Istanbul\"}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0020", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 20, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 37, "match": "unique payload candidate; not a proven invocation join", "turn": 5, "url": "/games/game-13/turns/5.md#e37"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "linked", "linkedTurns": [5], "url": "/games/game-13/turns/5-calls.md#d-bob-legacy-p0020", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #36): Small plan tweak: my forced discard took Cairo(black), not Baghdad — Baghdad is still your 4th black and stays the rendezvous (it's 1 move on my east route; Cairo's handoff would've cost an extra move). So: you drive to Baghdad this turn, I join next turn and hand it over — you're then 4/4 black, ~7 walk-moves or a Khartoum-charter from Atlanta. I discarded your Santiago suggestion stands for that moment. After the handoff I'm east: Tehran→Delhi→Kolkata, and I'll swing Delhi→Chennai to clear its 3 black as medic on the way to Hong Kong/Shanghai red — Bangkok 2 red I'll hit at Kolkata if it matures.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).\n  FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.\n  HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).\n  STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Istanbul\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black)]\nsupply: blue:24 yellow:18 black:17 red:16   decks: player=39 infection=41   player-discard: 1 black, 1 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]\n  Cairo: 1 black [in infect-discard]\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed\n  red: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (3/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 8 blue in deck, 2 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Moscow\", \"Khartoum\", \"Riyadh\", \"Santiago\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Istanbul(black), the card for the city you are standing in — it is gone for good)\n  [61] {\"tag\":\"buildStation\"}\n  [62] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  [63] {\"tag\":\"shareGive\",\"to\":\"alice\",\"card\":\"Istanbul\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "My turn at Istanbul, 4 actions. Plan per agreed sequence: treat Istanbul black (2→1), drive Baghdad (1 move). That's 2 actions. Remaining 2 actions? I'll have hand 7/7; next turn Alice joins me in Baghdad, hands Baghdad(black) → 8, forced discard Santiago (non-black, agreed). Then I fly to Atlanta and cure black.\n\nSpare 2 actions this turn: options — treat Istanbul again (2→1 then... one treat only, I'm not medic; treat removes 1). Treat Istanbul once (2→1). Then 2 more actions: maybe move toward Baghdad and... I could drive Baghdad this turn end there? Plan: treat (2→1), drive Baghdad, then what? At Baghdad, 2 actions left: Baghdad has cubes? Baghdad not listed in threats — 0 cubes. Hmm.\n\nAlternative: use spare actions on Khartoum yellow? Istanbul→Cairo (1)→Khartoum (1) — treat yellow at Khartoum (1 cube → 0), that's 3 actions: treat Istanbul, drive Cairo... wait I need to end in Baghdad for rendezvous. Route: treat Istanbul (2→1), drive Cairo? No—rendezvous is Baghdad, Alice arrives Baghdad next turn. If I'm at Baghdad already, fine. Route: Istanbul→Cairo→Khartoum→? Khartoum→Baghdad not adjacent. Khartoum connects Lagos, Kinshasa, Johannesburg, Cairo. So Khartoum→Cairo→Baghdad = back. Total: Istanbul→Cairo→Khartoum→Cairo→Baghdad = 4 moves + treats... too many.\n\nOption: treat Istanbul ×1 (2→1), drive Baghdad, then drive Cairo? No—need to be IN Baghdad when Alice arrives. She arrives Baghdad next turn. If I detour, I must return. Istanbul→Baghdad = 1 move. I'll be at Baghdad with 2 actions left. Baghdad has no cubes. I could treat nothing. What else useful? I could give... shareGive Istanbul to alice? No point — Istanbul(black) is mine for the set (3/4: Moscow, Riyadh, Istanbul; need Baghdad).\n\nHmm, alternative: don't go to Baghdad this turn; instead spend turn treating: Istanbul treat (2→1), then Istanbul→Cairo treat black (1→0), then Cairo→Baghdad? That's treat, move, treat, move = 4 actions ending at Baghdad with Istanbul 1, Cairo 0. Alice joins me in Baghdad next turn. That's better: clears Cairo fully and still ends in Baghdad.\n\nRoute: 1) treat Istanbul (2→1), 2) drive Cairo, 3) treat Cairo black (1→0), 4) drive Baghdad. End at Baghdad, 7/7 hand. Alice next turn arrives Baghdad (1 move), shareTake Baghdad → I'd be at 8, forced discard Santiago (agreed), then I have Atlanta plan.\n\nWait — after share I still need to get to Atlanta: Baghdad→Cairo→Khartoum→Lagos→Sao Paulo→Bogota→Miami→Atlanta = 7 moves, or charter from Baghdad? I hold no Baghdad card (Alice holds it). Khartoum charter: Baghdad→Cairo→Khartoum then charter Khartoum→Atlanta spending Khartoum(yellow) = 2 moves + 1 flight = 3 actions, burns my yellow 2/4... I hold Khartoum + Santiago yellow (2/4). Burning Khartoum drops to 1/4 yellow. Hmm, alice's Mexico City routes to me later. Cure pace: we need 4 cures in ~19 turns; black cure imminent. Burning a yellow card is a real cost but saves ~4 actions. Decide later at that turn.\n\nAlso consider: Alice takes Cairo(black)? No, she has Baghdad.\n\nAlso Chennai 3 black — Alice will swing Delhi→Chennai as medic. Good.\n\nExecute: treat Istanbul, drive Cairo, treat Cairo, drive Baghdad. Legal menu confirms all. Message? Alice's plan is set; my line matches rendezvous. Short confirmation maybe not needed — but plan changed (pinned plan says bob gives handoff etc.). Could re-pin updated plan: bob black cure imminent, alice red Asia, blue via Paris handoff later, yellow bob collects with Mexico City routing to him. Let me pin updated plan and go.", "text": "", "toolCalls": [{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 1 of 5 messages available this turn."}}, {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "bob-legacy-p0021", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 21, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/5-calls.md#d-bob-legacy-p0021", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned this turn):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=scientist at=Istanbul\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black)]\nsupply: blue:24 yellow:18 black:18 red:16   decks: player=39 infection=41   player-discard: 1 black, 1 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul\n  Istanbul: 1 black\n  Cairo: 1 black [in infect-discard]\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed\n  red: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (3/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 8 blue in deck, 2 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Moscow\", \"Khartoum\", \"Riyadh\", \"Santiago\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Istanbul(black), the card for the city you are standing in — it is gone for good)\n  [61] {\"tag\":\"buildStation\"}\n  [62] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  [63] {\"tag\":\"shareGive\",\"to\":\"alice\",\"card\":\"Istanbul\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Continue: drive Cairo, treat black (1→0), drive Baghdad. That's 3 actions.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}}]}]}
{"id": "bob-legacy-p0022", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 22, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/5-calls.md#d-bob-legacy-p0022", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned this turn):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=scientist at=Cairo\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Cairo(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black)]\nsupply: blue:24 yellow:18 black:18 red:16   decks: player=39 infection=41   player-discard: 1 black, 1 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Baghdad→Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul\n  Istanbul: 1 black\n  Cairo: 1 black [in infect-discard]\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed\n  red: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Khartoum (1 move(s)), then charter to Atlanta (spends Khartoum(yellow)) (your 2/4 yellow set — burning drops it to 1/4; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (3/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Khartoum (1 move(s)), then charter to Atlanta (spends Khartoum(yellow)) (your 2/4 yellow set — burning drops it to 1/4; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Algiers\", \"Istanbul\", \"Khartoum\", \"Baghdad\", \"Riyadh\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Moscow\", \"Khartoum\", \"Riyadh\", \"Santiago\", \"Istanbul\"\n  [14] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "bob-legacy-p0023", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 23, "active": true, "lifecycle": [], "eventLinks": [{"seq": 41, "match": "unique payload candidate; not a proven invocation join", "turn": 5, "url": "/games/game-13/turns/5.md#e41"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "linked", "linkedTurns": [5], "url": "/games/game-13/turns/5-calls.md#d-bob-legacy-p0023", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned this turn):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=scientist at=Cairo\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Cairo(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black)]\nsupply: blue:24 yellow:18 black:19 red:16   decks: player=39 infection=41   player-discard: 1 black, 1 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 4 move(s): Baghdad→Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul\n  Istanbul: 1 black\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed\n  red: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Khartoum (1 move(s)), then charter to Atlanta (spends Khartoum(yellow)) (your 2/4 yellow set — burning drops it to 1/4; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (3/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Khartoum (1 move(s)), then charter to Atlanta (spends Khartoum(yellow)) (your 2/4 yellow set — burning drops it to 1/4; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Algiers\", \"Istanbul\", \"Khartoum\", \"Baghdad\", \"Riyadh\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Moscow\", \"Khartoum\", \"Riyadh\", \"Santiago\", \"Istanbul\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Baghdad"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Baghdad"}}}]}]}
{"id": "bob-legacy-p0024", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 24, "active": true, "lifecycle": [], "eventLinks": [{"seq": 42, "match": "unique payload candidate; not a proven invocation join", "turn": 5, "url": "/games/game-13/turns/5.md#e42"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "linked", "linkedTurns": [5], "url": "/games/game-13/turns/5-calls.md#d-bob-legacy-p0024", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=bob role=scientist at=Baghdad\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Baghdad(scientist) hand=9 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black), Miami(yellow), Taipei(red)]\nsupply: blue:24 yellow:18 black:19 red:16   decks: player=37 infection=41   player-discard: 1 black, 1 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul\n  Istanbul: 1 black\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed\n  red: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (3/4) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 3/4 yellow set — burning drops it to 2/4; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\n  discard hint: blue/yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Taipei (red: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Madrid (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), San Francisco (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Khartoum (yellow: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Santiago (yellow: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Miami (yellow: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your black cure route above flies on this card], Moscow (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your blue cure route above flies on this card], Istanbul (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 0 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 2 move(s), alice 1 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Madrid\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"San Francisco\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Moscow\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Khartoum\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Riyadh\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Santiago\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Istanbul\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Miami\"}}\n  [8] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Taipei\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I drew Miami(yellow) and Taipei(red) — hand 9, discard 2. Options: Taipei (red, alice's color, not mine) is the clear shed per agreed discipline. I drew Taipei(red) — alice collects red. Shed Taipei. That leaves 8... wait discard 2: 9→7. I need to shed TWO cards. The menu shows 8 discard options; I need two discards.\n\nI hold: Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black), Miami(yellow), Taipei(red).\n\nNeed to shed 2. Taipei (red) is obvious — alice's color. Second: Santiago was pre-agreed as the shed when Baghdad arrives. But now forced discard happens now. Options: shed Santiago (yellow) per agreement, keeping Taipei? No — Taipei red is dead weight for me (alice collects red). Shed Taipei + Santiago? That drops yellow to Khartoum+Miami (2) — but alice's Mexico City(yellow) still routes to me, giving 3. Yellow cure needs 4 (I'm scientist... wait, I'm the scientist! I need only 4 cards, not 5. Hmm — the cure plan says yellow 4/4 needed? \"yellow: YOU collect (3/4)\" — scientist needs 4. Yes 4 for scientist).\n\nWait actually — I'm the scientist. Blue needs 4, black 4. And black cure: after Baghdad handoff I have Moscow, Riyadh, Istanbul, Baghdad = 4 → cure with 4 cards. Good.\n\nNow shed 2: Taipei(red) is dead for me. Second: which yellow/blue to shed? Yellow: Khartoum, Santiago, Miami (3) + Mexico City coming from alice = 4 → complete yellow set! So keep all three yellows. Blue: Madrid, San Francisco (2) + Paris coming = 3... need 4 blue. Hmm, blue is short: 4/4 team-wide split (2 mine, Milan alice's, Paris alice's) → 4 team-wide exactly. Must keep both blues.\n\nSo the second shed after Taipei must come from... all remaining are cure-critical! That's why hand limit hurts. But wait — after Baghdad arrives (8 cards: +Baghdad −Taipei = 8), forced discard again → Santiago. Sequence: now shed Taipei + Santiago? Or Taipei + something, then next turn shed Santiago.\n\nTotal sheds needed: 9 → 7 now (2 sheds), then Baghdad +1 → 8, shed 1 (Santiago per agreement) → 7, fly to Atlanta, cure black (discard 4 black cards from hand as cure cost — hand drops to 3).\n\nIf I shed Taipei + Santiago now: hand 7 = Madrid, SF, Moscow, Khartoum, Riyadh, Istanbul, Miami. Then Baghdad arrives → 8, forced shed 1: no spare! I'd have to shed a blue or yellow cure card. Hmm. Alternative: shed Taipei + Miami? Then yellow = Khartoum+Santiago (2), Mexico City makes 3, need 1 more yellow from deck (9 yellow in deck... yellow count: 12 total, burned: 0? Card stock shows yellow not listed as burned. Actually 4 held team-wide (3 mine + Mexico City) + 8 in deck? It said \"9 yellow in deck\" earlier. Fine.)\n\nBetter sequencing: shed Taipei + Miami now. Then Baghdad +1 = 8 → shed Santiago → 7 (Madrid, SF, Moscow, Khartoum, Riyadh, Istanbul, Baghdad) → fly Atlanta, cure black (4 blacks removed) → hand 3 (Madrid, SF, Khartoum) → yellow needs 1 more (Mexico City from alice + 1 draw... yellow cure 4: Khartoum, Santiago... wait Santiago was shed!).\n\nHmm let me recount yellow plan. Yellow cure needs 4 cards (scientist). Yellow cards team-wide: me Khartoum, Santiago, Miami, Taipei? no Taipei is red. Alice: Mexico City. Deck: 8-9. So plan was: my 3 yellows + Mexico City from alice = 4 → cure yellow. If I shed Santiago now AND Miami later, yellow set broken.\n\nSequence analysis:\nOption A: shed Taipei + Santiago now → keep Miami. Hand: Madrid, SF, Moscow, Khartoum, Riyadh, Istanbul, Miami (7). Baghdad arrives → 8, must shed 1: only spares? None — all are blue(2), yellow(2: Khartoum, Miami), black(4). Shedding yellow → yellow set needs replacement. But with 9 yellow in deck I might draw one. Ugh.\n\nOption B: shed Taipei + Miami now → keep Santiago. Hand: Madrid, SF, Moscow, Khartoum, Riyadh, Istanbul, Santiago (7). Baghdad → 8, shed Santiago (per agreement) → 7. Yellow left: Khartoum only + Mexico City from alice = 2, need 2 more from deck. Blue: Madrid, SF + Paris + Milan? Milan is alice's — she holds Milan(blue)! Blue team-wide: Madrid, SF, Paris, Milan = 4 → blue cure possible via two handoffs (Milan + Paris to me). I'm scientist, 4 blue cards → cure blue. So blue is bankable: Paris + Milan + my 2 = 4!\n\nSo after black cure, next target: gather Paris+Milan from alice → blue cure. Yellow: Khartoum + Mexico City + 2 draws from deck.\n\nOption B looks better: it preserves the blue set plan (2+2), sacrifices yellow depth (Khartoum+Mexico City+2 deck draws). Option A keeps yellow 4 (Khartoum, Miami, Mexico City + 1 more? no — Santiago shed in A means yellow = Khartoum, Miami, Mexico City = 3, need 1 more anyway!). Wait recount A: shed Santiago at Baghdad arrival. Yellow kept: Khartoum, Miami + Mexico City = 3, need 1 more. Same as B: Khartoum, Mexico City + 2 more. So A is strictly better by one yellow card! But A's problem: the forced discard happens at Baghdad arrival with no spare — I'd have to shed a cure card right then... unless I cure black and hand drops.\n\nActually at Baghdad arrival: hand 8 → forced shed 1 BEFORE I can cure? Order: share happens during my action phase; the forced discard... In the flow, if share pushes me to 8, I must immediately discard to 7, THEN continue actions (cure black discards 4 blacks → hand 3). The forced discard would cost a blue or yellow card regardless. Hmm, but wait — could I cure black FIRST? No, Baghdad card arrives via share, needed for cure.\n\nAlternative: shed Taipei + Santiago + ... no, only 2 sheds now.\n\nWhat if I shed Taipei now and Santiago now, and at Baghdad arrival the forced discard hits a yellow (Khartoum or Miami)? Then yellow = 1 + Mexico City = 2, need 2 from deck. Worse than B.\n\nWhat about not taking Baghdad this coming turn and instead... no, black cure is imminent and huge.\n\nActually wait — is there another option: cure yellow instead later? Let me just compare final states:\n- B: after black cure, hand = Madrid, SF, Khartoum (3). Yellow: Khartoum + Mexico City + 2 deck draws. Blue: Madrid, SF + Paris + Milan handoffs.\n- A-variant: shed Taipei + Santiago now, then at Baghdad forced shed Khartoum or Miami: hand after cure = Madrid, SF, + (Miami or Khartoum) → same count of yellow (1+Mexico City), need 2 deck draws. IDENTICAL outcome! Because the forced discard at Baghdad arrival is unavoidable — I'll be at 8 after the share regardless of which yellow I shed now.\n\nHold on — is it avoidable? 9−2=7 now. +Baghdad=8. Yes forced discard unavoidable at share time. So today's second shed choice just determines WHICH yellow goes: shed it now (my choice) or later (forced). Either way one yellow is lost. So shed Taipei + one yellow now, keeping my choice rather than forced later. Which yellow to keep? Khartoum vs Santiago vs Miami. Keep Khartoum (I'm near it? I'm in Baghdad... future positioning) — after black cure, hand: Madrid, SF, Khartoum. I'll be in Atlanta; blue cure needs Paris+Milan from alice. Yellow: Khartoum+Mexico City+2 draws.\n\nActually also consider Taipei alternative: is red ever mine? No, alice collects red. Taipei shed = correct. And note alice will get Taipei back? No — discarded cards go to player discard, gone forever (except... they're burned). Shedding Taipei burns it — red margin: 4/5 held team-wide → after burn 3/5 held, margin 6→5 over the 5 needed. Acceptable? Alice holds Hong Kong, Sydney, Osaka; deck has 7 red. Red cure 5: alice has 3, needs 2 more from deck. Fine, margin still ok.\n\nAlternatively shed Madrid? No — blue is 4/4 exactly team-wide, shedding kills blue cure feasibility until new draws.\n\nDecision: discard Taipei + Santiago. Santiago agreed earlier as the shed. Keep Khartoum, Miami.\n\nWait, one more check: Miami vs Santiago as the keeper? After black cure I'm in Atlanta. Yellow cure cards needed: 4 = Khartoum, Miami, Mexico City (alice) + 1 more drawn... hmm still need 1 draw + Mexico City handoff at Mexico City (6 moves from Atlanta...). Whatever — keep the pair that's easiest to combine with Mexico City: Miami is in USA, near Atlanta! Keep Miami. Yes: discard Taipei + Santiago.\n\nActually hmm, Santiago is also useful... Santiago is deep South America. Miami keeper is better for logistics.\n\nSend brief message? Alice should know the discard choices so the Baghdad plan holds (she'll expect Santiago shed at her handoff — I'm pre-shedding it now; the forced discard at handoff will hit... wait, if I shed Taipei+Santiago now, at Baghdad I'm at 8 again and forced to shed ANOTHER card! 7+1=8. Damn. So the two-stage shed: today 2 sheds to 7, tomorrow +Baghdad = 8, forced 1 more shed. Total 3 sheds. There's no way around: 9 cards +1 = 10, minus 3 = 7. Unless... I cure black in the same turn as the handoff: share (8) → forced discard to 7 → cure black discards 4 → 3. The forced discard still happens before the cure? Actually can I cure BEFORE discarding to 7? The hand limit says discard down when over at... typically you discard immediately when exceeding. The referee forces \"awaitingDiscard\". So yes, one card burns extra.\n\nTotal burns: Taipei + Santiago (now) + one of Khartoum/Miami/Madrid/SF at handoff (forced). To keep cure sets alive: blue 4/4 exact (Madrid, SF + Paris, Milan) — can't burn either. Yellow after Mexico City arrives: Khartoum, Miami + Mexico City = 3 — burning one leaves 2. So at handoff, forced shed hits yellow anyway (Khartoum or Miami).\n\nAlternative: don't cure black immediately at Baghdad. Take Baghdad, forced shed (Khartoum or Miami), then... same thing. Unavoidable: exactly 3 cards must burn. The forced discard at handoff is unavoidable. Fine.\n\nOptimal: today shed Taipei + one yellow (choice), at handoff shed the other yellow (forced). Yellow ends with Khartoum or Miami (1) + Mexico City = 2, need 2 more from deck (9 in deck). Blue intact 4/4.\n\nActually wait — could I avoid the handoff discard by having alice NOT hand Baghdad but I take... no, need the card.\n\nAlternative clever option: Play... no events available. OK.\n\nWhich yellow to burn: burn Santiago (far south, agreed) keep Khartoum+Miami? At handoff forced shed will be Khartoum or Miami. I'd prefer keeping Miami (near Atlanta). But I can't control the forced one — actually I CAN choose which to shed at that time (I choose the discard). So: today shed Taipei + Santiago; at handoff shed Khartoum (keep Miami). Or today shed Taipei + Miami, at handoff shed Santiago. Same set. Keep flexibility: today shed Santiago (as agreed with alice), later choose Khartoum as the second shed (Khartoum is Africa — I'm leaving Africa anyway; and Khartoum has 1 yellow cube on board).\n\nHmm wait, actually reconsider: maybe don't shed a yellow at all today — shed Taipei + ... the only non-cure cards are Taipei. Every other card is cure-relevant. So second shed must be a cure card. Yes.\n\nAlright: discard Taipei, then discard Santiago. Then next turn: alice arrives, shareTake Baghdad, forced shed Khartoum, then charter/flight to Atlanta, cure black.\n\nActually, one more alternative for the trip home: after cure at Atlanta... the flight: Baghdad→Cairo→Khartoum→(charter Khartoum→Atlanta burning Khartoum)? That burns Khartoum as fuel instead of as forced discard — same net effect but saves 2 moves! Wait: walk Baghdad→Cairo→Khartoum = 2 moves, then charter (1 action) = 3 actions total vs direct... Baghdad has no card flight; directFlight needs destination card: I hold Madrid, SF (blue) — direct flight to Madrid/SF doesn't help. Charter needs current-city card — I don't hold Baghdad. So route: Baghdad→Cairo→Khartoum (2 drives) → charter to Atlanta (spends Khartoum). That's the plan alice suggested earlier. So Khartoum gets burned as fuel — and the forced handoff discard falls on Miami. Net: yellow loses Santiago + Khartoum, keeps Miami; same as any line. Fine — total yellows kept: Miami + Mexico City + 2 deck draws.\n\nSo discards today: Taipei, Santiago. Message alice to confirm sequence: she hands Baghdad in Baghdad next turn; I shed forced (Miami likely), drive Cairo→Khartoum, charter to Atlanta, cure black. Her east route unaffected.\n\nLet me also double-check I shouldn't instead keep Santiago and burn... no. Proceed.\n\nDiscard twice via two submit_action calls? The awaitingDiscard phase — I can only submit one action per call; two discards needed. Submit Taipei first, then the next prompt will still be awaitingDiscard, then Santiago.", "text": "Hand is 9 after drawing Miami(yellow) + Taipei(red) — two forced sheds. Taipei(red) is Alice's color (dead weight for me), and Santiago(yellow) is the pre-agreed shed; that keeps the blue pair (Madrid/SF, with Paris+Milan coming from Alice) and yellow depth (Khartoum/Miami + Mexico City routing to me).", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}}}]}]}
{"id": "bob-legacy-p0025", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 25, "active": true, "lifecycle": [], "eventLinks": [{"seq": 43, "match": "unique payload candidate; not a proven invocation join", "turn": 5, "url": "/games/game-13/turns/5.md#e43"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "linked", "linkedTurns": [5], "url": "/games/game-13/turns/5-calls.md#d-bob-legacy-p0025", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=bob role=scientist at=Baghdad\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Baghdad(scientist) hand=8 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black), Miami(yellow)]\nsupply: blue:24 yellow:18 black:19 red:16   decks: player=37 infection=41   player-discard: 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul\n  Istanbul: 1 black\n  Sydney: 1 red\n  Algiers: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (3/4) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 3/4 yellow set — burning drops it to 2/4; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\n  discard hint: blue/yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Madrid (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), San Francisco (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Khartoum (yellow: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Santiago (yellow: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Miami (yellow: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your black cure route above flies on this card], Moscow (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your blue cure route above flies on this card], Istanbul (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 0 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 6 move(s), alice 5 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Madrid\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"San Francisco\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Moscow\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Khartoum\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Riyadh\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Santiago\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Istanbul\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Miami\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Santiago"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Santiago"}}}}]}]}
{"id": "bob-legacy-p0026", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 26, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/5-calls.md#d-bob-legacy-p0026", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=scientist at=Baghdad\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Istanbul(black), Miami(yellow)]\nsupply: blue:24 yellow:17 black:18 red:16   decks: player=37 infection=39   player-discard: 1 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok\n  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers — nearer teammate: alice, 1 move(s) vs your 2\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]\n  Miami: 2 yellow [in infect-discard]\n  Istanbul: 1 black\n  Sydney: 1 red\n  Khartoum: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed\n  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (6 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (3/4) — keep EVERY black card; nearest station Atlanta (6 move(s)) — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 2/4 yellow set — burning drops it to 1/4; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 0 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0027", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 27, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/5-calls.md#d-bob-legacy-p0027", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (bob must discard to 7)\nyou=bob role=scientist at=Baghdad\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Baghdad(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Baghdad(scientist) hand=8 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)]\nsupply: blue:24 yellow:17 black:18 red:16   decks: player=37 infection=39   player-discard: 1 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok\n  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]\n  Miami: 2 yellow [in infect-discard]\n  Istanbul: 1 black\n  Sydney: 1 red\n  Khartoum: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed\n  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure)\n  yellow: YOU collect (2/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure)\n  black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 2/4 yellow set — burning drops it to 1/4; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\n  discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 4/4 IS the cure, bankable at a station — shedding one breaks it; safest first: Khartoum (yellow: short — 3/4 held team-wide, no spare yet; margin 7, 1/12 burned, bob collects), Miami (yellow: short — 3/4 held team-wide, no spare yet; margin 7, 1/12 burned, bob collects) [claimed: a containment route above flies on this card to reach Miami], Madrid (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), San Francisco (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Moscow (black: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station), Riyadh (black: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station), Istanbul (black: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station), Baghdad (black: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: your blue cure route above flies on this card]\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Madrid\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"San Francisco\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Moscow\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Khartoum\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Riyadh\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Istanbul\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Miami\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Baghdad\"}}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0028", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 28, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 47, "match": "unique payload candidate; not a proven invocation join", "turn": 6, "url": "/games/game-13/turns/6.md#e47"}, {"seq": 48, "match": "unique payload candidate; not a proven invocation join", "turn": 6, "url": "/games/game-13/turns/6.md#e48"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "linked", "linkedTurns": [6], "url": "/games/game-13/turns/6-calls.md#d-bob-legacy-p0028", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #46): Black set complete — you're one trip from the cure. Discard advice for the forced shed: drop Madrid(blue), NOT a yellow. Reason: keep Miami(yellow) in hand as flight fuel — next turn you charter... rather direct-flight Baghdad→Miami (spends Miami) then 1 drive to Atlanta: cure in 3 actions instead of a 6-move walk. If you shed Miami instead you're yellow 2/4 but walking; if you shed Khartoum and then spend Miami you'd be yellow 0/4. Blue drops to San Francisco alone (1/4), but 8 blue remain in the deck and I still hold Paris+Milan reserved for you — the blue pipeline stays alive. Go cure black.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (bob must discard to 7)\nyou=bob role=scientist at=Baghdad\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Baghdad(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Baghdad(scientist) hand=8 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)]\nsupply: blue:24 yellow:17 black:18 red:16   decks: player=37 infection=39   player-discard: 1 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok\n  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]\n  Miami: 2 yellow [in infect-discard]\n  Istanbul: 1 black\n  Sydney: 1 red\n  Khartoum: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed\n  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure)\n  yellow: YOU collect (2/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure)\n  black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 2/4 yellow set — burning drops it to 1/4; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\n  discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 4/4 IS the cure, bankable at a station — shedding one breaks it; safest first: Khartoum (yellow: short — 3/4 held team-wide, no spare yet; margin 7, 1/12 burned, bob collects), Miami (yellow: short — 3/4 held team-wide, no spare yet; margin 7, 1/12 burned, bob collects) [claimed: a containment route above flies on this card to reach Miami], Madrid (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), San Francisco (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Moscow (black: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station), Riyadh (black: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station), Istanbul (black: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station), Baghdad (black: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: your blue cure route above flies on this card]\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Madrid\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"San Francisco\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Moscow\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Khartoum\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Riyadh\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Istanbul\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Miami\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Baghdad\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Alice handed me Baghdad (hand 8). Forced discard to 7, then 2 actions left this turn. Alice advises shedding Madrid(blue), keeping Miami as flight fuel: direct flight Baghdad→Miami (spends Miami) then 1 drive to Atlanta = 3 actions total for the trip. This turn I have 2 actions after discard.\n\nWait — option: this turn: discard Madrid (→7), directFlight Miami (spends Miami, →6), drive to Atlanta (→ action 2 of 2 used). Then next turn at Atlanta with 4 actions: discoverCure black (Moscow, Riyadh, Istanbul, Baghdad) = 1 action, then 3 more actions to treat Miami's yellow (2 cubes) as... I'm not medic, treat removes 1 per action: Miami 2 yellow → 2 actions to clear? And auto? No. Actually Miami has 2 yellow; I hold no yellow... after Miami burned. Hmm.\n\nCompare with Alice's suggestion: this is strictly good. Blue drops to SF alone (1/4) but Paris+Milan reserved. Yellow: Khartoum + Miami... wait if I spend Miami as flight fuel, yellow = Khartoum only + Mexico City from alice + deck draws.\n\nAlternative: discard Khartoum instead, keep Madrid+SF, walk Baghdad→Cairo→Khartoum→Lagos→Sao Paulo→Bogota→Miami→Atlanta (6 moves) — can't finish this turn (2 actions), so cure next-next turn. Slower. Black cure NOW is the priority.\n\nOr: discard Madrid, then charter Baghdad→Atlanta? Charter spends CURRENT city card = Baghdad(black) — burns the cure card! No.\n\nAlice's line: discard Madrid, fly Miami, drive Atlanta. This turn: 2 actions used, cure lands next turn start. Alternative this turn: discard Madrid, directFlight Miami (1 action)... then drive Atlanta (2nd action). Yes exactly 2 actions. \n\nAny better? Discard Khartoum, directFlight Miami, drive Atlanta, next turn cure — keeps Madrid+SF (2/4 blue) and loses Khartoum instead. Yellow would be Miami(spent as fuel) → 0 yellow + Mexico City + draws. Blue stays 2/4. Compare: Alice's version: blue 1/4 (SF + Paris + Milan = 3, need 1 more from 8 in deck), yellow Khartoum only (1 + Mexico City + draws → need 2 from deck).\n\nKhartoum version: blue 2/4 (SF+Paris+Milan = 3, need 1 more from deck — same!), yellow 0... wait keep Khartoum: yellow = Khartoum + Mexico City = 2, need 2 from deck. Blue same either way (Madrid vs Khartoum both non-Paris/Milan). So shedding Khartoum keeps blue at Madrid+SF and yellow at Khartoum+MexicoCity (2/4 needing 2 draws) vs shedding Madrid: blue SF+Paris+Milan=3 (needs 1 draw), yellow Khartoum+MexicoCity... no wait Miami is spent as fuel in both versions. Alice's: yellow = Khartoum + Mexico City = 2/4. Khartoum-shed version: yellow = Mexico City only = 1/4. And blue: Madrid version = 3/4 with Paris+Milan; Khartoum version = Madrid+SF+Paris+Milan = 4/4 complete!\n\nHold on! If I shed Khartoum instead of Madrid: blue = Madrid, SF (mine) + Paris, Milan (alice's) = 4/4 — complete blue set for rendezvous. Yellow = Mexico City (alice) + 0 mine = 1/4. Red alice 3/5. So next cures: blue needs alice to hand me 2 cards (Paris + Milan) — two handoffs or one if... researcher no. Two shares.\n\nAlice's version: blue 3/4 (SF, Paris, Milan) needs 1 more blue from deck (8 in deck, decent odds), yellow 2/4 (Khartoum, Mexico City) needs 2 more yellow.\n\nWhich pipeline is faster? Drawing odds: 37-card deck, I draw 2/turn, alice 2/turn. Need: Alice's version: 1 blue + 2 yellow = 3 more cards. Khartoum version: 0 blue + 3 yellow (Mexico City comes from alice's hand, so yellow needs Khartoum+MC+2 draws = 2 more draws) = 2 more cards. Hmm wait recount:\n\nAlice's version (shed Madrid, spend Miami as fuel):\n- Blue: SF(mine) + Paris + Milan(alice) = 3, need 1 blue draw.\n- Yellow: Khartoum(mine) + Mexico City(alice) = 2, need 2 yellow draws.\n- Total draws needed: 3.\n\nKhartoum version (shed Khartoum, spend Miami as fuel):\n- Blue: Madrid, SF + Paris, Milan = 4 complete, need 0 draws — just handoffs (2 shares).\n- Yellow: Mexico City = 1, need 3 yellow draws.\n- Total draws needed: 3.\n\nEqual on draws, but Khartoum version requires 2 share actions (Paris + Milan handoffs) while Alice's requires 1 draw + 2 shares (Paris + Milan still needed!). Wait no — Alice's version: I need 1 blue draw AND Paris AND Milan = 2 shares + 1 draw. Khartoum version: 2 shares + 0 draws. So Khartoum version needs strictly fewer draws but same shares. And yellow: Alice's 2 draws vs Khartoum's 3 draws. Total: Alice's = 2 shares + 3 draws; Khartoum's = 2 shares + 3 draws. Equal actually! Hmm.\n\nWait Alice's version yellow needs 2 draws, blue needs 1 draw = 3 draws. Khartoum version: blue 0 draws, yellow 3 draws = 3 draws. Equal. But Khartoum version's blue cure is fully determined (no draw variance) — just 2 handoffs; Alice's blue needs 1 draw from deck (probabilistic). Draws are shared randomness though.\n\nAlso consider: which is more robust to epidemics etc. Roughly equal. But there's another angle: black cure timing identical. And third cure (after black): whichever. Actually one more consideration — yellow cure route to Atlanta: I'd be at Atlanta; yellow cures also at Atlanta. Mexico City handoff: alice hands Mexico City at Mexico City (6 moves from Baghdad for me, 5 for her)... \n\nHonestly they're near-equal; Alice's reasoning (keep Miami as fuel to save 4+ moves now) is about THIS trip. But note the flight fuel question: direct flight Baghdad→Miami spends Miami. The alternative walk is 6 moves. I have only 2 actions left this turn — walking can't finish. If I shed Madrid and fly Miami + drive Atlanta, I use both actions and cure next turn (turn N+1 start). If I shed Khartoum and keep Madrid, I could: directFlight Miami, drive Atlanta — same 2 actions, cure next turn too. Both use Miami as fuel! The only difference is WHICH card is shed: Madrid vs Khartoum.\n\nSo shed Khartoum, keep Madrid+SF! That gives blue 4/4 complete (with Paris+Milan handoffs) and yellow Mexico City + draws. vs Madrid shed: blue 3/4 + 1 draw, yellow Khartoum+MC + 1 draw. Hmm wait I conflated. Let me redo carefully.\n\nCurrent hand (8): Madrid, SF, Moscow, Khartoum, Riyadh, Istanbul, Miami, Baghdad. Shed 1 → 7.\n\nOption X (Alice's): shed Madrid → keep SF, Khartoum, Miami. Fly Miami (spend Miami), drive Atlanta. Hand at Atlanta: SF, Moscow, Khartoum, Riyadh, Istanbul, Baghdad (6) + 2 draws. Cure black → hand 2 + draws. Blue: SF + Paris + Milan = 3/4 (1 draw). Yellow: Khartoum + Mexico City = 2/4 (2 draws).\n\nOption Y: shed Khartoum → keep Madrid, SF, Miami. Fly Miami, drive Atlanta. Hand at Atlanta: Madrid, SF, Moscow, Riyadh, Istanbul, Baghdad. Cure black. Blue: Madrid+SF+Paris+Milan = 4/4 (0 draws, 2 shares). Yellow: Mexico City = 1/4 (3 draws).\n\nOption X totals: blue 1 draw + 2 shares; yellow 2 draws + 1 share (Mexico City). = 3 draws, 3 shares.\nOption Y totals: blue 2 shares; yellow 3 draws + 1 share. = 3 draws, 3 shares.\n\nTruly equal in totals. Difference: X has blue needing 1 draw (variance), Y has blue certain. Y's yellow needs 3 draws — yellow cure further out. X's yellow closer. Since yellow and blue are both needed eventually, and shares cost actions/travel... \n\nOne asymmetry: handoffs. In X, I need Paris+Milan+Mexico City from alice = 3 shares. In Y, same 3 shares. Equal.\n\nAnother asymmetry: Madrid is Europe; if a blue outbreak hits Europe... whatever.\n\nTiebreaker: blue cure in Y is bankable as soon as 2 shares happen — no draw dependency; in X, blue cure waits on a draw AND 2 shares. Blue in Y could land 2 turns earlier potentially. But yellow in Y lands later by ~1 draw. Overall similar. \n\nHmm, but actually there's a subtlety: in Y, blue 4/4 with 2 cards in alice's hand — her hand is 6 now; taking Paris+Milan to me requires her to travel to Paris and Milan (or meet me). That's expensive travel for her (she's heading to Asia!). In X, blue = SF + Paris + Milan — still needs the same Paris+Milan handoffs! Plus a draw. So X is strictly worse on blue! Unless... in X, if I draw a blue myself, I only need... no, still need Paris AND Milan either way (both are in alice's hand and needed). X blue = SF, Paris, Milan + 1 draw. Y blue = Madrid, SF, Paris, Milan. Both need Paris+Milan handoffs; X additionally needs 1 draw. So Y dominates X on blue. And yellow: X has Khartoum, Y doesn't → X better on yellow by 1 draw.\n\nNet: Y = blue 1 draw better, yellow 1 draw worse. Dead even. \n\nTiebreak on board reality: yellow deck 8 in deck — draws likely fine. Blue deck 8 — also fine. Consider where future yellow draws come and Mexico City handoff logistics: Mexico City handoff requires meeting at Mexico City (both pawns) — alice would detour 5+ moves from Asia, or I go there (6 from Atlanta... or direct via... I'd hold no Mexico City card; from Atlanta, Mexico City is 2 moves (Chicago→MC? Atlanta→Chicago→Mexico City = 2). Fine either way.\n\nDecision: I'll follow a slight modification of Alice's advice: shed Khartoum instead of Madrid, keep both blues + Miami as fuel. I must explain the conflict per the rules (she explicitly said drop Madrid). I'll send a message explaining: same 2 actions this turn (fly Miami, drive Atlanta), blue stays Madrid+SF → with your Paris+Milan that's a complete 4/4 set needing zero draws; yellow falls to Mexico City + draws but yellow deck is fat (8).\n\nWait — but check yellow feasibility: yellow cure needs 4: MC(alice) + 3 from deck (8 in deck, plenty). And blue needs only handoffs. Also red alice 3/5 needs 2 draws (7 in deck). Black curing now. Seems fine.\n\nActually hold on, one more option: shed Madrid, and DON'T spend Miami as fuel — walk instead? No, 2 actions can't do 6 moves.\n\nOr shed Miami, keep Madrid+SF+Khartoum, and walk 6 moves over next 2 turns? Cure delayed to turn N+2 vs N+1. Black cure delayed 1 turn = bad; also yellow = Khartoum + MC = 2/4 (2 draws), blue 4/4 complete. Delays the imminent cure — no.\n\nGo with: discard Khartoum, directFlight Miami, driveFerry Atlanta. Then message Alice explaining deviation.\n\nActually wait — verify directFlight Miami is legal: yes, spends Miami(yellow). Then driveFerry Miami→Atlanta. Then next turn cure black at Atlanta (station there).\n\nHmm, but actually should I reconsider: is there value in curing black THIS turn? I have 2 actions after discard; station is in Atlanta, 6 moves away (or direct flight using Miami = 2 actions to arrive... that's exactly the fly+drive). Cure happens next turn regardless. OK.\n\nAlso should the forced discard be Madrid per Alice to preserve... I've decided Khartoum. Explain clearly.\n\nActually, let me double-check the yellow math again under Y: yellow held team-wide after burns: me 0 (Khartoum shed, Miami spent), alice 1 (Mexico City), deck 8. Yellow cure: MC + 3 draws. Under X: me 1 (Khartoum), alice 1, deck 8: MC + Khartoum + 2 draws. Yes Y needs 1 more yellow draw, blue needs 1 fewer. Equal totals, but Y makes blue deterministic-complete now. I prefer Y — blue cure could land as early as the turn after black (if alice can deliver Paris+Milan quickly... she's heading east though; Paris/Milan handoffs might happen when? She's going Baghdad→Tehran→... east. Milan/Paris are west. Hmm — that's a real logistics problem for blue either way. She holds Paris+Milan; delivering them requires her to come back west or me going east to Milan? Milan→Istanbul→... I could go east and meet her! Milan is 2 moves from Istanbul. If she passes through... her route: Baghdad→Tehran→Delhi... doesn't pass Milan. Alternative: she direct-flights or detours. Or I fly to meet her. Cards: she could give Milan via... both must stand in Milan. Ugh, handoffs are expensive. Could also be that I collect blues from deck instead (8 in deck, I draw 2/turn — ~2 blues in 4-5 turns of drawing).\n\nAnyway, near-equal; just pick and go. I'll pick Y but honestly X (Alice's) is also fine. Deviating from her explicit request requires a message. Since they're so close, maybe just follow Alice's advice to avoid coordination friction? But Y strictly dominates on blue (same shares, one less draw needed) and X dominates on yellow symmetric. Truly symmetric except: yellow deck has 8, blue deck has 8. Equal.\n\nHmm — one real asymmetry: J. the Mexico City handoff completes yellow; the Paris+Milan handoffs complete blue. In X, blue needs Paris+Milan+1 draw; the draw could come from MY own draws (I draw 2/turn). In Y, blue needs only Paris+Milan. Both plans need alice's two Europe cards delivered. Y's blue is ready the moment handoffs land; X's needs +1 draw. Meanwhile Y's yellow needs 1 more draw than X's. Since black is cured first and blue is the nearer second cure (needs only 2 handoffs vs yellow needing MC handoff + draws), front-loading blue certainty is better. I'll go Y.\n\nAlso note: in Y, Madrid+SF both in my hand — if I later need to shed again, blues are the sacrifice... whatever.\n\nFinal: message + discard Khartoum.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Conflict flag on your discard advice — I'm shedding KHARTOUM, not Madrid, and here's why: either way Miami gets spent as fuel (fly Baghdad→Miami + drive Atlanta this turn, cure black next turn — same 2 actions in both lines). The only difference is which card burns. Keeping Madrid gives me Madrid+SF, and with your Paris+Milan that's a COMPLETE 4/4 blue set with zero draw dependency — your two handoffs finish it. Shedding Madrid instead leaves blue at 3/4 needing a deck draw on top of the same two handoffs, while yellow only gains one card back (Khartoum) — it's a wash on totals, but a guaranteed-complete blue set beats a probabilistic one. Yellow falls to Mexico City + 3 deck draws (8 yellow in deck, fine). Please still route Paris+Milan my way when convenient — that's the whole blue cure. Black cure lands at Atlanta next turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Khartoum"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Khartoum"}}}}]}]}
{"id": "bob-legacy-p0029", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 29, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/6-calls.md#d-bob-legacy-p0029", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=bob role=scientist at=Baghdad\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Baghdad(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue)]  bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)]\nsupply: blue:24 yellow:17 black:18 red:16   decks: player=37 infection=39   player-discard: 2 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok\n  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]\n  Miami: 2 yellow [in infect-discard]\n  Istanbul: 1 black\n  Sydney: 1 red\n  Khartoum: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 2 of 12 burned, held alice 1, bob 1, 8 in deck — margin 6 over the 4 needed\n  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure)\n  yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure)\n  black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 1/4 yellow set — burning drops it to 0/4; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Alice's turn continuing (2 actions left). Nothing critical to advise — she's heading east after this. Maybe remind her the plan: she'll go Baghdad→Tehran→Delhi, Chennai medic-clear, etc. She already knows. Also note Chennai 3 black is on her route. Silent? She knows. I'll stay quiet.", "text": "Nothing new to add — Alice is mid-turn with her east route already agreed (Baghdad→Tehran→Delhi, Chennai medic-clear, then Shanghai red). I'm set up to fly Baghdad→Miami and drive to Atlanta this turn, then cure black next turn. Staying quiet.", "toolCalls": []}]}
{"id": "bob-legacy-p0030", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 30, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/6-calls.md#d-bob-legacy-p0030", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #50): Conflict flag, resolved: your pin sends me east (red is nobody else's — Shanghai 3/Seoul 2 cluster is at 5 cubes and red supply is 16), while your message asks for the Paris/Milan handoff. I'm following the PIN and going east now (Tehran→Delhi→Chennai medic-clear→Kolkata→Hong Kong→Shanghai), because a Europe detour strands the red cluster for ~5 turns and the blue math works without a rendezvous: you hold Madrid+SF, 8 blue are in the deck, and team draws are ~4 cards/turn — expect blue complete from draws in ~5-7 turns, comparable to the rendezvous timeline once your 4-move walk to Paris is counted. Paris+Milan stay RESERVED in my hand (not fuel) as the accelerator: if my Asia work wraps early, or your blue draws stall, I swing through Paris/Milan and we finish blue with zero draw dependency. If you'd rather override this and have me come to Paris now, say so before my next turn ends — otherwise east it is.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0031", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 31, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/6-calls.md#d-bob-legacy-p0031", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (alice must discard to 7)\nyou=bob role=scientist at=Baghdad\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(medic) hand=8 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow), Washington(blue)]  bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)]\nsupply: blue:24 yellow:17 black:18 red:16   decks: player=35 infection=39   player-discard: 2 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3\n  Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: alice, 3 move(s) vs your 5\n  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok — nearer teammate: alice, 2 move(s) vs your 4\n  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]\n  Miami: 2 yellow [in infect-discard]\n  Istanbul: 1 black\n  Sydney: 1 red\n  Khartoum: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 6 over the 4 needed\n  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure)\n  yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure)\n  black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 1/4 yellow set — burning drops it to 0/4; 7 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0032", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 32, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/6-calls.md#d-bob-legacy-p0032", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Baghdad\ncures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)]\nsupply: blue:24 yellow:17 black:18 red:10   decks: player=35 infection=37   player-discard: 1 blue, 2 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 6\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: alice, 3 move(s) vs your 5\n  Bangkok: 2 red [in infect-discard]\n  Sydney: 2 red [in infect-discard]\n  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Miami: 2 yellow [in infect-discard]\n  Istanbul: 1 black\n  Khartoum: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n\n=== SIGNALS ===\ndeck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed\n  yellow: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 6 over the 4 needed\n  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure)\n  yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure)\n  black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 1/4 yellow set — burning drops it to 0/4; 7 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~17 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - head to Atlanta to cure black (6 action(s) away) — drive Istanbul, drive Algiers, drive Madrid, drive New York\n     tempo: 9 action(s) closer to the yellow cure (52 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Seoul–Shanghai red cluster at Shanghai — drive Tehran, drive Delhi, drive Kolkata, drive Hong Kong\n     tempo: 5 action(s) closer to the yellow cure (52 → 47 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"head to Atlanta to cure black\" → \"break the Seoul–Shanghai red cluster at Shanghai\": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up red at Bangkok (supply strained: 10 left)\" — tempo 4 vs 5, risk 0.98 vs 0.79 — beaten by \"break the Seoul–Shanghai red cluster at Shanghai\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Istanbul\", \"Cairo\", \"Tehran\", \"Riyadh\", \"Karachi\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Moscow\", \"Riyadh\", \"Istanbul\", \"Miami\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Baghdad(black), the card for the city you are standing in — it is gone for good)\n  [60] {\"tag\":\"buildStation\"}\n\n⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1, 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0033", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 33, "active": true, "lifecycle": [], "eventLinks": [{"seq": 55, "match": "unique payload candidate; not a proven invocation join", "turn": 7, "url": "/games/game-13/turns/7.md#e55"}, {"seq": 56, "match": "unique payload candidate; not a proven invocation join", "turn": 7, "url": "/games/game-13/turns/7.md#e56"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "linked", "linkedTurns": [7], "url": "/games/game-13/turns/7-calls.md#d-bob-legacy-p0033", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #54): Red alert worth your glance: Seoul outbreaks put us at 1/8 and red supply is down to 10 (14 on board) — the Seoul–Shanghai cluster is now 6 cubes and I'm 3 moves from starting to grind it down (Chennai clear next turn, then Kolkata→Hong Kong→Shanghai). Your only job this turn is the black cure — fly Baghdad→Miami, walk Atlanta; everything else is secondary. After it lands, black is CURED, so future black cubes stop threatening outbreaks entirely once I eradicate — Algiers 2 black is then just cleanup, ignore it. Yellow fires (Lagos/Miami/Mexico City) are yours to triage after the cure; I'll stay on red.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Baghdad\ncures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)]\nsupply: blue:24 yellow:17 black:18 red:10   decks: player=35 infection=37   player-discard: 1 blue, 2 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 6\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: alice, 3 move(s) vs your 5\n  Bangkok: 2 red [in infect-discard]\n  Sydney: 2 red [in infect-discard]\n  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos\n  Miami: 2 yellow [in infect-discard]\n  Istanbul: 1 black\n  Khartoum: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n\n=== SIGNALS ===\ndeck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed\n  yellow: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 6 over the 4 needed\n  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure)\n  yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure)\n  black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 1/4 yellow set — burning drops it to 0/4; 7 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)\n  red: alice collects (3/5) — give alice your red cards when you share\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~17 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - head to Atlanta to cure black (6 action(s) away) — drive Istanbul, drive Algiers, drive Madrid, drive New York\n     tempo: 9 action(s) closer to the yellow cure (52 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Seoul–Shanghai red cluster at Shanghai — drive Tehran, drive Delhi, drive Kolkata, drive Hong Kong\n     tempo: 5 action(s) closer to the yellow cure (52 → 47 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"head to Atlanta to cure black\" → \"break the Seoul–Shanghai red cluster at Shanghai\": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up red at Bangkok (supply strained: 10 left)\" — tempo 4 vs 5, risk 0.98 vs 0.79 — beaten by \"break the Seoul–Shanghai red cluster at Shanghai\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Istanbul\", \"Cairo\", \"Tehran\", \"Riyadh\", \"Karachi\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Moscow\", \"Riyadh\", \"Istanbul\", \"Miami\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Baghdad(black), the card for the city you are standing in — it is gone for good)\n  [60] {\"tag\":\"buildStation\"}\n\n⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1, 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "My turn. Black cure is the priority — Alice confirmed my role: fly Baghdad→Miami (spends Miami), drive to Atlanta. That's 2 actions. Then 2 remaining actions at... I arrive Atlanta at end of turn with 2 actions left? Order: directFlight Miami (1), drive Atlanta (2) — that uses 2 of 4. Remaining 2 actions: at Atlanta, cure black needs 4 cards — I have them (Moscow, Riyadh, Istanbul, Baghdad). I could cure black THIS TURN as actions 3-4! Yes — discoverCure black with those 4 cards. That completes black cure this turn!\n\nWait — cure happens at a research station; Atlanta has one. After arriving Atlanta (action 2), action 3: discoverCure(black, cards=[Moscow,Riyadh,Istanbul,Baghdad]). Hand drops to 3 (SF, Madrid + nothing else... hand was 7: Madrid, SF, Moscow, Riyadh, Istanbul, Miami, Baghdad; after spending Miami as fuel: 6; after cure discards 4: 2 cards — Madrid, SF). Then action 4: spare — treat Atlanta? Nothing there. Maybe drive toward Miami to treat yellow? Atlanta→Miami 1 move, treat yellow (Miami 2 yellow→1). Good use of action 4.\n\nActually better: action 4 could be Miami direct flight? I'm at Atlanta, I hold Madrid/SF. Drive to Miami (1 action), treat yellow (1 action). That leaves Miami at 1 yellow. Total: fly, drive, cure, drive Miami, treat — that's 5 actions, I only have 4. So: directFlight Miami, drive Atlanta, cure black, then 1 action: drive Miami? Then end. Or skip Miami drive and treat... Atlanta has no cubes.\n\nOption: directFlight Miami (1), drive Atlanta (2), cure (3), drive Miami (4). End at Miami with 2 yellow. Next turn treat ×2, plus yellow cure collection continues.\n\nOr: directFlight Miami, drive Atlanta, cure, driveFerry Chicago (toward... Mexico City yellow handoff with alice? She's east). Hmm. Miami has 2 yellow cubes and is in infect-discard — treat it next turn. End at Miami = positioned to treat. But then I'm in Miami, far from... my next job is yellow collection + Mexico City handoff. Miami→Chicago→Mexico City = 2 moves. Fine.\n\nAlternatively cure first then fly? Cure requires station = Atlanta. Sequence fixed.\n\nSplit-decision note: frontier says team call between cure line and containment line. Alice explicitly said my only job is the black cure; she's covering red. So cure line. Message not strictly needed but the split decision says call send_message. I'll send a quick line: taking the cure line, black cures this turn; then I pivot to yellow triage (Miami/Lagos/Mexico City) — ask alice to confirm east route stands; also note I'll handle Mexico City yellow handoff later.\n\nActions: 1) directFlight Miami (spends Miami), 2) driveFerry Atlanta, 3) discoverCure black [Moscow, Riyadh, Istanbul, Baghdad], 4) driveFerry Miami.\n\nWait — after cure, black is cured; medic auto-removal applies to alice only. Istanbul 1 black, Algiers 2 black remain on board (cleanup). Also future black infections do nothing? Cured but not eradicated — future black infections still place cubes! (Cured ≠ eradicated.) Actually cured diseases still infect; only eradicated don't. Alice said \"future black cubes stop threatening outbreaks entirely once I eradicate\" — she said once eradicated. OK.\n\nAlso with black cured, treatDisease on black removes ALL cubes of that color at once (for anyone). So Istanbul 1 black and Algiers 2 black can be cleared in 1 action each by whoever passes. Not urgent.\n\nLet me do the four actions. Also brief message first.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Taking the cure line (your call stands — east route confirmed): direct flight to Miami (spending Miami as fuel), drive Atlanta, then cure BLACK this very turn with Moscow/Riyadh/Istanbul/Baghdad — one action to spare, which I'll spend driving back toward Miami to start the yellow triage you assigned me (Miami 2 yellow, then Lagos/Mexico City). Agreed Algiers 2 black is post-cure cleanup — and note once black is cured, ANY of us clears a whole black city in one action, so Istanbul/Algiers are cheap whenever someone passes. Red is all yours; outbreak at 1/8, red supply 10 — treat Seoul/Shanghai before any reshuffle if you can."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Miami"}}}]}]}
{"id": "bob-legacy-p0034", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 34, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/7-calls.md#d-bob-legacy-p0034", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=scientist at=Miami\ncures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Miami(scientist) hand=6 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Baghdad(black)]\nsupply: blue:24 yellow:17 black:18 red:10   decks: player=35 infection=37   player-discard: 1 blue, 3 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 1 move(s) vs your 5\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 4 move(s) vs your 5\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 3 move(s) vs your 5\n  Bangkok: 2 red [in infect-discard]\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney\n  Algiers: 2 black [in infect-discard]\n  Lagos: 2 yellow [in infect-discard]\n  Miami: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Istanbul: 1 black\n  Khartoum: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n\n=== SIGNALS ===\ndeck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed\n  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  black: YOU have a FULL SET (4/4) — station Atlanta (1 move(s)) to discoverCure\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 4 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~17 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure black at Atlanta — drive Atlanta, CURE black\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Seoul–Shanghai red cluster at Seoul — drive Atlanta, drive Chicago, drive San Francisco\n     tempo: 1 action(s) further from the black cure (2 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"cure black at Atlanta\" → \"break the Seoul–Shanghai red cluster at Seoul\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up red at Sydney (supply strained: 10 left)\" — tempo -2 vs -1, risk 0.98 vs 0.79 — beaten by \"break the Seoul–Shanghai red cluster at Seoul\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Atlanta\", \"Washington\", \"Mexico City\", \"Bogota\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Moscow\", \"Riyadh\", \"Istanbul\", \"Baghdad\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0035", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 35, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/7-calls.md#d-bob-legacy-p0035", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #57): Nothing new to add — bob's cure line is exactly right, and my east route is confirmed. Noting for my own next turn: once black is cured this turn, my Medic passive auto-clears Chennai's 3 black the moment I step in (no action), freeing actions for Bangkok's 2 red (one treat clears all) en route to Shanghai. Standing by for his cure to land.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=scientist at=Miami\ncures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Miami(scientist) hand=6 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Baghdad(black)]\nsupply: blue:24 yellow:17 black:18 red:10   decks: player=35 infection=37   player-discard: 1 blue, 3 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 1 move(s) vs your 5\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 4 move(s) vs your 5\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 3 move(s) vs your 5\n  Bangkok: 2 red [in infect-discard]\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney\n  Algiers: 2 black [in infect-discard]\n  Lagos: 2 yellow [in infect-discard]\n  Miami: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Istanbul: 1 black\n  Khartoum: 1 yellow\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n\n=== SIGNALS ===\ndeck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed\n  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  black: YOU have a FULL SET (4/4) — station Atlanta (1 move(s)) to discoverCure\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 4 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~17 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure black at Atlanta — drive Atlanta, CURE black\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Seoul–Shanghai red cluster at Seoul — drive Atlanta, drive Chicago, drive San Francisco\n     tempo: 1 action(s) further from the black cure (2 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"cure black at Atlanta\" → \"break the Seoul–Shanghai red cluster at Seoul\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up red at Sydney (supply strained: 10 left)\" — tempo -2 vs -1, risk 0.98 vs 0.79 — beaten by \"break the Seoul–Shanghai red cluster at Seoul\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Atlanta\", \"Washington\", \"Mexico City\", \"Bogota\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Moscow\", \"Riyadh\", \"Istanbul\", \"Baghdad\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Plan: drive Atlanta, cure black, then 1 spare action. I'm at Miami with 2 yellow — treat before leaving? I have 3 actions: drive Atlanta (1), cure (2), then 1 action left — can't be at Miami. Alternatives: treat Miami yellow (1), drive Atlanta (2), cure (3). Leaves Miami 1 yellow, no 4th action for return. That's better: Miami 2→1 and cure lands this turn. Then next turn walk back to Miami etc.\n\nActually — as scientist, could I cure with 4 black cards... yes 4 (scientist needs 4).\n\nSequence: treat yellow (Miami 2→1), drive Atlanta, discoverCure black [Moscow, Riyadh, Istanbul, Baghdad]. End at Atlanta hand 2 (Madrid, SF). Cure #1 landed!", "text": "Cure line confirmed (Alice endorsed it): treat Miami's yellow first, then drive to Atlanta and cure black this turn.", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}]}]}
{"id": "bob-legacy-p0036", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 36, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/7-calls.md#d-bob-legacy-p0036", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=scientist at=Miami\ncures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Miami(scientist) hand=6 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Baghdad(black)]\nsupply: blue:24 yellow:18 black:18 red:10   decks: player=35 infection=37   player-discard: 1 blue, 3 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 1 move(s) vs your 5\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 4 move(s) vs your 5\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 3 move(s) vs your 5\n  Bangkok: 2 red [in infect-discard]\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney\n  Algiers: 2 black [in infect-discard]\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Sao Paulo→Lagos\n  Istanbul: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n\n=== SIGNALS ===\ndeck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed\n  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  black: YOU have a FULL SET (4/4) — station Atlanta (1 move(s)) to discoverCure\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 4 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~17 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure black at Atlanta — drive Atlanta, CURE black\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Seoul–Shanghai red cluster at Seoul — drive Atlanta, drive Chicago\n     tempo: no cure progress — nearest is black, 2 action(s) to land it — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"cure black at Atlanta\" → \"break the Seoul–Shanghai red cluster at Seoul\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up red at Sydney (supply strained: 10 left)\" — tempo -1 vs 0, risk 0.98 vs 0.79 — beaten by \"break the Seoul–Shanghai red cluster at Seoul\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Atlanta\", \"Washington\", \"Mexico City\", \"Bogota\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Moscow\", \"Riyadh\", \"Istanbul\", \"Baghdad\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}]}]}
{"id": "bob-legacy-p0037", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 37, "active": true, "lifecycle": [], "eventLinks": [{"seq": 60, "match": "unique payload candidate; not a proven invocation join", "turn": 7, "url": "/games/game-13/turns/7.md#e60"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "linked", "linkedTurns": [7], "url": "/games/game-13/turns/7-calls.md#d-bob-legacy-p0037", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=scientist at=Atlanta\ncures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Atlanta(scientist) hand=6 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Baghdad(black)]\nsupply: blue:24 yellow:18 black:18 red:10   decks: player=35 infection=37   player-discard: 1 blue, 3 yellow, 1 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 1 move(s) vs your 5\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 3 move(s) vs your 4\n  Bangkok: 2 red [in infect-discard]\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Los Angeles→Sydney\n  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers\n  Lagos: 2 yellow [in infect-discard]\n  Istanbul: 1 black\n  Khartoum: 1 yellow\n  Miami: 1 yellow [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n\n=== SIGNALS ===\ndeck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: none in reach\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, 7 in deck — margin 4 over the 5 needed\n  black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  black: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 4 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~17 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure black at Atlanta — CURE black\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - shore up red at Sydney (supply strained: 10 left) — drive Chicago\n     tempo: 1 action(s) further from the blue cure (25 → 26 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Sydney — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"cure black at Atlanta\" → \"shore up red at Sydney\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Moscow\", \"Riyadh\", \"Istanbul\", \"Baghdad\"\n  [11] {\"tag\":\"discoverCure\",\"color\":\"black\",\"cards\":[\"Moscow\",\"Riyadh\",\"Istanbul\",\"Baghdad\"]}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "black", "cards": ["Moscow", "Riyadh", "Istanbul", "Baghdad"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "black", "cards": ["Moscow", "Riyadh", "Istanbul", "Baghdad"]}}}]}]}
{"id": "bob-legacy-p0038", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 38, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/7-calls.md#d-bob-legacy-p0038", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=scientist at=Atlanta\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]\nsupply: blue:24 yellow:17 black:17 red:10   decks: player=33 infection=35   player-discard: 1 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Chennai: 3 black⚠ — 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 5\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 3 move(s) vs your 4\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red [in infect-discard]\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Los Angeles→Sydney\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Lagos: 2 yellow [in infect-discard]\n  Khartoum: 1 yellow\n  Miami: 1 yellow [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 7 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  red: alice collects (3/5) — give alice your red cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 4 move(s), alice 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 5 move(s), alice 2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Milan); then bob to station Atlanta +5 move(s) to cure\n  hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 5 move(s), alice 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Chennai (black, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 1 move(s) vs your 5\n  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: alice, 3 move(s) vs your 5\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0039", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 39, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/7-calls.md#d-bob-legacy-p0039", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #61): Split call: going RED containment, not the Istanbul/Algiers sweep or Paris detour — red supply 10 is the closest loss-clock, and the 3-cube bombs (Shanghai, Seoul) outrank black cleanup now that black is cured. Line: Delhi→Chennai (medic passive wipes its 3 black free on entry) →Kolkata→Hong Kong→Shanghai; next turn treat Shanghai (3 red back), then Seoul. Blue note: you're 3/4 with Atlanta(blue) in hand — if you draw one more blue you can cure at Atlanta with zero rendezvous; my Paris/Milan stay reserved as backup. Kinshasa(yellow) offer noted but a 5+5-move meetup can't beat my red grind — keep it or use it as fuel if yellow draws cover you.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0040", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 40, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/7-calls.md#d-bob-legacy-p0040", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (alice must discard to 7)\nyou=bob role=scientist at=Atlanta\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(medic) hand=9 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]\nsupply: blue:24 yellow:17 black:20 red:10   decks: player=31 infection=35   player-discard: 1 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 1 move(s) vs your 4\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 0 move(s) vs your 4\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red [in infect-discard]\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Los Angeles→Sydney\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Miami→Bogota→Sao Paulo→Lagos\n  Khartoum: 1 yellow\n  Miami: 1 yellow [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 4 move(s), alice 2 action(s) (direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris); then bob to station Atlanta +4 move(s) to cure\n  alice hands you Milan(blue): meet IN Milan (the card's own city) — you 5 move(s), alice 2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Milan); then bob to station Atlanta +5 move(s) to cure\n  hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 5 move(s), alice 5 action(s) (direct flight to Paris (spends Paris(blue)), then 4 move(s) to Kinshasa); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0041", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 41, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/7-calls.md#d-bob-legacy-p0041", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Atlanta\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]\nsupply: blue:24 yellow:16 black:20 red:9   decks: player=31 infection=33   player-discard: 3 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 1 move(s) vs your 4\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 0 move(s) vs your 4\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red [in infect-discard]\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Los Angeles→Sydney\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Miami→Bogota→Sao Paulo→Lagos\n  Miami: 1 yellow [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n  Osaka: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo, drive Lagos\n     tempo: 4 action(s) closer to the yellow cure (53 → 49 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - shore up red at Sydney (supply strained: 9 left) — drive Chicago, drive Los Angeles, drive Sydney, treat red\n     tempo: 1 action(s) further from the yellow cure (53 → 54 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 red (supply 10 after) to a strained supply\n  - break the Seoul–Shanghai red cluster at Seoul — drive Chicago, drive San Francisco, drive Tokyo, drive Seoul\n     tempo: 3 action(s) further from the yellow cure (53 → 56 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, drive Tokyo, drive Shanghai\n     tempo: 3 action(s) further from the yellow cure (53 → 56 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  \"break the Seoul–Shanghai red cluster at Seoul\" and \"defuse the armed discard bomb at Shanghai\" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.\n  exchange \"advance the yellow cure: move toward the Kinsha…\" → \"shore up red at Sydney\": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"shore up red at Sydney\" → \"break the Seoul–Shanghai red cluster at Seoul\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Seoul–Shanghai red cluster at Seoul\" → \"defuse the armed discard bomb at Shanghai\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Madrid\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"San Francisco\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Kinshasa\"}\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"", "deferred": null, "steps": []}
{"id": "bob-legacy-p0042", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 42, "active": true, "lifecycle": [], "eventLinks": [{"seq": 69, "match": "unique payload candidate; not a proven invocation join", "turn": 9, "url": "/games/game-13/turns/9.md#e69"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 9, "placement": "linked", "linkedTurns": [9], "url": "/games/game-13/turns/9-calls.md#d-bob-legacy-p0042", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #68): Milestones: I'm sitting on the COMPLETE red set (5/5) at Shanghai — red cure is bankable, I just need to reach Atlanta. Next turn: treat Shanghai (3 red back, supply 9→12), drive Seoul and treat (3 more, supply 15), then I turn west for Atlanta — red cured ~2 turns out. That means DON'T expect me on yellow duty; the Khartoum–Lagos cluster (2+2, maturing) and the Americas yellow singles are yours by geography. Blue: you're 3/4 AT the station — the moment you draw a 4th blue (6 in deck), cure immediately, no rendezvous needed. One warning: don't spend Atlanta(blue) as travel fuel — it's your 3rd blue cure card, not spare change. Yellow strategy for you: linger where yellow draws land you; if you bank 5 yellows before my Asia detour ends, you cure yellow at Atlanta too.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Atlanta\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]\nsupply: blue:24 yellow:16 black:20 red:9   decks: player=31 infection=33   player-discard: 3 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 1 move(s) vs your 4\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 0 move(s) vs your 4\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red [in infect-discard]\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Los Angeles→Sydney\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Miami→Bogota→Sao Paulo→Lagos\n  Miami: 1 yellow [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n  Osaka: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo, drive Lagos\n     tempo: 4 action(s) closer to the yellow cure (53 → 49 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - shore up red at Sydney (supply strained: 9 left) — drive Chicago, drive Los Angeles, drive Sydney, treat red\n     tempo: 1 action(s) further from the yellow cure (53 → 54 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 red (supply 10 after) to a strained supply\n  - break the Seoul–Shanghai red cluster at Seoul — drive Chicago, drive San Francisco, drive Tokyo, drive Seoul\n     tempo: 3 action(s) further from the yellow cure (53 → 56 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, drive Tokyo, drive Shanghai\n     tempo: 3 action(s) further from the yellow cure (53 → 56 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  \"break the Seoul–Shanghai red cluster at Seoul\" and \"defuse the armed discard bomb at Shanghai\" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.\n  exchange \"advance the yellow cure: move toward the Kinsha…\" → \"shore up red at Sydney\": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"shore up red at Sydney\" → \"break the Seoul–Shanghai red cluster at Seoul\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Seoul–Shanghai red cluster at Seoul\" → \"defuse the armed discard bomb at Shanghai\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Madrid\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"San Francisco\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Kinshasa\"}\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Wait — the cure plan says \"yellow: alice collects\" now? Interesting, the system reassigned yellow to alice (she has Mexico City + Lima = 2... and I hold Kinshasa). Hmm, earlier pinned plan said bob collects yellow. The frontier's top nominee: advance yellow cure via Kinshasa handoff (alice collects; assumes they meet me) — drive Miami, Bogota, Sao Paulo, Lagos. That's 4 moves, ending at Lagos. But alice is in Asia heading west later, and the Kinshasa meetup was priced 5+5 moves for her — she declined it (\"keep it or use it as fuel\").\n\nAlice said: yellow duty is mine by geography; linger where yellow draws land; I'm at Atlanta with Kinshasa(yellow). Blue: 3/4, need 1 more blue (6 in deck). Red: alice curing in ~2 turns. Yellow cluster Khartoum–Lagos (2+2) maturing.\n\nMy options this turn:\n1. Yellow Africa sweep: drive Miami→Bogota→Sao Paulo→Lagos, treat Lagos (2 yellow → 1)... wait that's the Kinshasa handoff line but treating Lagos is also containment. Actually the nominee drives to Lagos without treating? \"advance the yellow cure: move toward the Kinshasa handoff — drive Miami, drive Bogota, drive Sao Paulo, drive Lagos\" — 4 moves, ends Lagos, no treat. Hmm, treating Lagos (2→1) would be better as 4th action: drive Miami, Bogota, Sao Paulo (3 moves), treat Sao Paulo? Sao Paulo has 1 yellow. Or drive to Lagos (4th move) ending adjacent to treat next turn.\n\nAlternatively: Miami(1 yellow)→Bogota? no cubes. Route: drive Miami, treat Miami (1→0), drive Bogota... that's 3 actions, then drive Sao Paulo (4th). Ends Sao Paulo (1 yellow). Meh.\n\nBetter: the Khartoum–Lagos cluster (2+2) is the yellow hotspot. My route: Miami→Bogota→Sao Paulo→Lagos = 3 moves to Lagos, 4th action treat Lagos (2→1). Ends in Lagos, next turn treat Lagos (1→0), drive Kinshasa (treat... Kinshasa has 0 cubes? Kinshasa not in threats — 0. Khartoum 2). Then Lagos→Khartoum? Not adjacent (Lagos connects Kinshasa, Khartoum — wait map: Lagos: Sao Paulo, Kinshasa, Khartoum. Yes Lagos-Khartoum adjacent!). So next turn: treat Lagos, drive Khartoum, treat Khartoum (2→1) etc.\n\nThis yellow line does both: containment on the cluster + positions toward Kinshasa (handoff if ever) — and I keep collecting yellow. Alice said she's not doing yellow; the \"alice collects\" in the frontier is stale/auto-generated. I'm the yellow collector now effectively (I hold Kinshasa; she holds Mexico City+Lima).\n\nAlso blue: I'm at Atlanta with 3/4; draws will come. Should I stay in Atlanta and just draw? No — wasting actions; yellow sweep also draws 2/turn anyway. Drawing happens regardless of location. So do the yellow sweep.\n\nAlso consider: treat Miami now (I'm... no wait, I'm at Atlanta now. Previous turn ended at Atlanta). Right, I'm at Atlanta, hand: Madrid(blue), SF(blue), Kinshasa(yellow), Atlanta(blue).\n\nPlan: drive Miami (1), drive Bogota (2), drive Sao Paulo (3), drive Lagos (4)? Or swap 4th: at Sao Paulo treat yellow (Sao Paulo 1 yellow → 0) then next turn Sao Paulo→Lagos treat. Hmm: treating Sao Paulo vs reaching Lagos. Lagos 2 yellow is more urgent; getting to Lagos now lets me treat 2→1 next turn then 1→0, but each treat is 1 action (not cured). Cluster Khartoum–Lagos 4 cubes total.\n\nOption A: Miami, Bogota, Sao Paulo, Lagos (end Lagos, 0 treats this turn).\nOption B: Miami, Bogota, Sao Paulo, treat Sao Paulo (end Sao Paulo; Lagos 2, Khartoum 2 remain).\nOption C: Miami, treat Miami? Miami 1 yellow. Miami→Bogota→Sao Paulo = 3 moves + treat = 4 actions: same as B but Miami 1→0 instead of Sao Paulo 1→0... wait B treats Sao Paulo on arrival (4th action). C: treat Miami (action 1, Miami→0), drive Bogota (2), drive Sao Paulo (3), drive Lagos (4). Ends Lagos! Clears Miami entirely and reaches Lagos. That's strictly better than A (Miami 1 yellow removed) and better than B (positioned at Lagos).\n\nC: treat Miami, Bogota, Sao Paulo, Lagos. End at Lagos with 2 yellow there, Khartoum 2. Next turn: treat Lagos, drive Khartoum, treat Khartoum... wait drive Lagos→Khartoum then treat = 3 actions for Khartoum 2→1. Then next turn treat Khartoum 1→0 and drive Kinshasa? Kinshasa adjacent to Khartoum. Then handoff or keep.\n\nBut careful: yellow cards as fuel? I'm driving, no burns. I hold Kinshasa(yellow) — could directFlight Kinshasa from... I'm at Atlanta: directFlight to Kinshasa spends Kinshasa card (burns my yellow 1/4... I'm yellow collector now, no).\n\nActually wait — should I reconsider flying direct to Kinshasa to drop the card... no, burning cure cards is bad.\n\nAlternatively charter from Atlanta spending Atlanta(blue)? Alice warned: don't spend Atlanta(blue) — it's my 3rd blue cure card. Keep.\n\nSo plan C. Also send split-decision message: I take the yellow containment/collection line in Africa; alice continues red; blue cure waits on my next draw.\n\nPreview? No card burns, no unspent actions. Fine without.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: I'm taking the YELLOW line in Africa/Americas — it's my geography now and you're right that red outranks everything on your side. Route: treat Miami (1→0), drive Bogota→Sao Paulo→Lagos, landing on the Khartoum–Lagos 4-cube cluster tonight; next turns I grind Lagos→Khartoum→Kinshasa (keeping Kinshasa(yellow) banked, not burning it). Blue: agreed — I'm 3/4 at the station, the next blue draw cures immediately, Paris/Milan stay your reserve. One flag: epidemic window is now ~57% with Seoul+Shanghai armed — if one fires before your treats land, expect reshuffle chaos; One Quiet Night/Forecast would be gold if either of us draws one."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}]}]}
{"id": "bob-legacy-p0043", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 43, "active": true, "lifecycle": [{"kind": "supersede", "hit": false, "reason": "second_pool_message"}], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 9, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/9-calls.md#d-bob-legacy-p0043", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "Your last action was rejected (no_cubes_to_treat): No yellow cubes at Atlanta.\nThese are your CURRENT legal actions — pick one and pass it verbatim\nto submit_action.action (a grouped family: fill its template with one\ncombination shown on a single line):\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Madrid\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"San Francisco\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Kinshasa\"}\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\nSubmit a different action from this menu. Do not retry the rejected one.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0044", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 44, "active": true, "lifecycle": [{"kind": "supersede", "hit": false, "reason": "second_pool_message"}], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 9, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/9-calls.md#d-bob-legacy-p0044", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #70): Bob's yellow line is sound and covers the Africa/Americas fires — no correction needed. I'm holding my plan for the coming turn: treat Shanghai, then Seoul (medic clears each in one action, refunding 6 red to the strained supply), then start west for Atlanta with the bankable red set. Staying quiet since nothing in his message changes my course.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Atlanta\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]\nsupply: blue:24 yellow:16 black:20 red:9   decks: player=31 infection=33   player-discard: 3 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 1 move(s) vs your 4\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 0 move(s) vs your 4\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red [in infect-discard]\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Los Angeles→Sydney\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Miami→Bogota→Sao Paulo→Lagos\n  Miami: 1 yellow [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n  Osaka: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo, drive Lagos\n     tempo: 4 action(s) closer to the yellow cure (53 → 49 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - shore up red at Sydney (supply strained: 9 left) — drive Chicago, drive Los Angeles, drive Sydney, treat red\n     tempo: 1 action(s) further from the yellow cure (53 → 54 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 red (supply 10 after) to a strained supply\n  - break the Seoul–Shanghai red cluster at Seoul — drive Chicago, drive San Francisco, drive Tokyo, drive Seoul\n     tempo: 3 action(s) further from the yellow cure (53 → 56 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, drive Tokyo, drive Shanghai\n     tempo: 3 action(s) further from the yellow cure (53 → 56 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  \"break the Seoul–Shanghai red cluster at Seoul\" and \"defuse the armed discard bomb at Shanghai\" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.\n  exchange \"advance the yellow cure: move toward the Kinsha…\" → \"shore up red at Sydney\": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"shore up red at Sydney\" → \"break the Seoul–Shanghai red cluster at Seoul\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Seoul–Shanghai red cluster at Seoul\" → \"defuse the armed discard bomb at Shanghai\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Madrid\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"San Francisco\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Kinshasa\"}\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "My treat at Atlanta was rejected (no yellow cubes at Atlanta — Miami's yellow is in Miami, not Atlanta). So revised plan: drive Miami, treat Miami (1→0), drive Bogota, drive Sao Paulo — end at Sao Paulo. Or drive Miami, treat, Bogota, Sao Paulo... that's 4 actions ending Sao Paulo (1 yellow). Next turn Sao Paulo→Lagos.\n\nAlternatively: drive Miami (1), drive Bogota (2), drive Sao Paulo (3), drive Lagos (4) — end at Lagos, no treats. Compare: option 1 clears Miami fully and ends Sao Paulo; option 2 ends Lagos (adjacent to treat next turn). Lagos 2 yellow + Khartoum 2 yellow cluster. Ending at Lagos saves a move later; treating Miami now saves 1 cube.\n\nHmm — wait, I could: drive Miami (1), treat Miami (2), drive Bogota (3), drive Sao Paulo (4). Next turn: drive Lagos, treat Lagos, drive Khartoum, treat Khartoum (4 actions: Lagos 2→1, Khartoum 2→1). Then turn after: treat Lagos 1→0? no wait I'd be at Khartoum. Next-next: treat Khartoum (1→0), drive Kinshasa... The cluster takes a while since not cured.\n\nOption 2: Miami, Bogota, Sao Paulo, Lagos (end Lagos). Next turn: treat Lagos (2→1), drive Khartoum, treat Khartoum (2→1), +1 spare (drive Kinshasa? Kinshasa 0 cubes; or treat Lagos again? I'm at Khartoum). Turn after: treat Khartoum (1→0), drive Kinshasa.\n\nComparing cumulative cube removal after 2 turns:\nOption 1: turn 1 removes Miami 1 (2 yellow removed total: 0). Turn 2: Lagos 2→1, Khartoum 2→1 = 2 cubes. Total 3 cubes, positions end Khartoum.\nOption 2: turn 1: 0 removed. Turn 2: Lagos 2→1, drive Khartoum, treat 2→1, spare → treat? at Khartoum treat again (1→0)! Wait turn 2 option 2: treat Lagos (1), drive Khartoum (2), treat Khartoum (3), treat Khartoum again (4) → Khartoum 0! Total turn1+2: 3 cubes, end Khartoum. Same!\n\nOption 2 turn 2: treat Lagos 2→1, drive Khartoum, treat 2→1, treat 1→0 = 3 cubes removed. Option 1 turn 2: drive Lagos, treat 2→1, drive Khartoum, treat 2→1 = 2 removed + Miami's 1 earlier = 3. Equal, but option 1 ends at Khartoum with Khartoum at 1; option 2 ends at Khartoum with Khartoum 0 and Lagos 1. Option 2 better (Khartoum fully cleared, and I'm there; Lagos 1 remains).\n\nBut option 2 skips Miami's yellow cube. Miami 1 yellow sits in infect-discard. Eh — Lagos/Khartoum cluster is more dangerous (4 cubes). \n\nActually option 2 variant: drive Miami, drive Bogota, drive Sao Paulo, treat Sao Paulo (1→0), end Sao Paulo. Then turn 2: drive Lagos, treat (2→1), drive Khartoum, treat (2→1). Turn 3: drive... I'm at Khartoum, treat 1→0? no wait turn 2 ended at Khartoum with Khartoum 1. Turn 3: treat Khartoum 0, drive Lagos, treat 1→0. Totals: Sao Paulo 1 + Lagos 2 + Khartoum 2 = 5 cubes over 3 turns, ends Lagos. Option 2: turn 2 = 3 cubes (Lagos 1 left), turn 3: treat Lagos 0, drive Kinshasa... = 4 cubes over 3 turns + Miami untouched. Hmm option 2v clears Sao Paulo too but leaves Miami.\n\nMeh. Simplest strong line: Option 2 (drive to Lagos now), then next turn treat Lagos + drive Khartoum + treat ×2 clearing Khartoum. Actually wait — even better: since I end turn 1 at Lagos, turn 2: treat Lagos (1), drive Khartoum (2), treat (3), treat (4) → Lagos 1, Khartoum 0. Turn 3: treat Lagos (1), drive Kinshasa (2)... Kinshasa 0 cubes. Then Kinshasa handoff potential with alice later.\n\nGo: Miami, Bogota, Sao Paulo, Lagos.", "text": "Rejected — Miami's yellow is in Miami, not Atlanta (I'm at Atlanta). Adjusting: drive the Africa route now, treats next turn.", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}}]}]}
{"id": "bob-legacy-p0045", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 45, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 9, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/9-calls.md#d-bob-legacy-p0045", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=scientist at=Miami\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Miami(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]\nsupply: blue:24 yellow:16 black:20 red:9   decks: player=31 infection=33   player-discard: 3 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 1 move(s) vs your 5\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 0 move(s) vs your 5\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red [in infect-discard]\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Sao Paulo→Lagos\n  Miami: 1 yellow [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n  Osaka: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Bogota, drive Sao Paulo, drive Lagos\n     tempo: 3 action(s) closer to the yellow cure (52 → 49 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - sweep Algiers (black cured, 2 cubes, 1 treat clears all) — drive Washington, drive New York, drive Madrid\n     tempo: 1 action(s) closer to the yellow cure (52 → 51 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Algiers — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - break the Seoul–Shanghai red cluster at Seoul — drive Atlanta, drive Chicago, drive San Francisco\n     tempo: 1 action(s) further from the blue cure (18 → 19 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"advance the yellow cure: move toward the Kinsha…\" → \"sweep Algiers\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"sweep Algiers\" → \"break the Seoul–Shanghai red cluster at Seoul\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up red at Sydney (supply strained: 9 left)\" — tempo -2 vs -1, risk 1.43 vs 1.24 — beaten by \"break the Seoul–Shanghai red cluster at Seoul\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Atlanta\", \"Washington\", \"Mexico City\", \"Bogota\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Kinshasa\", \"Atlanta\"\n  [10] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}]}]}
{"id": "bob-legacy-p0046", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 46, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 9, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/9-calls.md#d-bob-legacy-p0046", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=scientist at=Miami\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Miami(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]\nsupply: blue:24 yellow:17 black:20 red:9   decks: player=31 infection=33   player-discard: 3 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 1 move(s) vs your 5\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 0 move(s) vs your 5\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red [in infect-discard]\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Sao Paulo→Lagos\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n  Osaka: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Bogota, drive Sao Paulo\n     tempo: 2 action(s) closer to the yellow cure (52 → 50 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Seoul–Shanghai red cluster at Seoul — drive Atlanta, drive Chicago\n     tempo: 1 action(s) further from the yellow cure (52 → 53 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"advance the yellow cure: move toward the Kinsha…\" → \"break the Seoul–Shanghai red cluster at Seoul\": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up red at Sydney (supply strained: 9 left)\" — tempo -1 vs -1, risk 1.43 vs 1.24 — beaten by \"break the Seoul–Shanghai red cluster at Seoul\"\n  dominated: \"sweep Algiers (black cured, 2 cubes, 1 treat clears all)\" — tempo -1 vs -1, risk 1.43 vs 1.24 — beaten by \"break the Seoul–Shanghai red cluster at Seoul\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Atlanta\", \"Washington\", \"Mexico City\", \"Bogota\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Kinshasa\", \"Atlanta\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}}]}]}
{"id": "bob-legacy-p0047", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 47, "active": true, "lifecycle": [], "eventLinks": [{"seq": 74, "match": "unique payload candidate; not a proven invocation join", "turn": 9, "url": "/games/game-13/turns/9.md#e74"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 9, "placement": "linked", "linkedTurns": [9], "url": "/games/game-13/turns/9-calls.md#d-bob-legacy-p0047", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=scientist at=Bogota\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Bogota(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]\nsupply: blue:24 yellow:17 black:20 red:9   decks: player=31 infection=33   player-discard: 3 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: alice, 1 move(s) vs your 5\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 0 move(s) vs your 5\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red [in infect-discard]\n  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Lagos\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Beijing: 1 red\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n  Osaka: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers\n  Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Kinshasa, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Kinshasa(yellow): yellow margin 4 — burnable; 6 yellow still in deck\n      response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (2 cubes); board-wide: 17 cities closer, 42 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Sao Paulo\n     tempo: 1 action(s) closer to the yellow cure (51 → 50 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - shore up red at Sydney (supply strained: 9 left) — drive Mexico City\n     tempo: 1 action(s) further from the yellow cure (51 → 52 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Sydney — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"advance the yellow cure: move toward the Kinsha…\" → \"shore up red at Sydney\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Kinshasa\", \"Atlanta\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}}]}]}
{"id": "bob-legacy-p0048", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 48, "active": false, "lifecycle": [], "eventLinks": [{"seq": 75, "match": "unique payload candidate; not a proven invocation join", "turn": 10, "url": "/games/game-13/turns/10.md#e75"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "linked", "linkedTurns": [10], "url": "/games/game-13/turns/10-calls.md#d-bob-legacy-p0048", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):\n  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=scientist at=Sao Paulo\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)]\nsupply: blue:24 yellow:17 black:19 red:8   decks: player=29 infection=31   player-discard: 3 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats] [red supply 8 left, 16 on board, reshuffle trap] — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Seoul — nearer teammate: alice, 1 move(s) vs your 6\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Shanghai — nearer teammate: alice, 0 move(s) vs your 6\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red [in infect-discard]\n  Sydney: 2 red [in infect-discard]\n  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Lagos→Khartoum\n  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lagos\n  Beijing: 2 red [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 1 yellow [in infect-discard]\n  Sao Paulo: 1 yellow [in infect-discard]\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow [in infect-discard]\n  Osaka: 1 red [in infect-discard]\n  Tehran: 1 black [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU have a FULL SET (4/4) — station Atlanta (3 move(s)) to discoverCure\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 3 action(s) total = 2 move(s) + 1 treat: Madrid→Algiers\n  Istanbul (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Madrid→Algiers→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Kinshasa, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 3→2) — costs Kinshasa(yellow): yellow margin 4 — burnable; 6 yellow still in deck\n      response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (2 cubes); board-wide: 17 cities closer, 42 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "My draws: Toronto(blue) + Tokyo(red). Blue now 4/4 FULL SET! But I'm at Sao Paulo, station Atlanta is 3 moves (Sao Paulo→Bogota→Miami→Atlanta) — or charter spends... I'm at Sao Paulo; charter needs Sao Paulo card (don't hold). Direct flight options: Madrid/SF/Kinshasa/Atlanta — directFlight to Atlanta? Menu earlier listed directFlight Atlanta when at Miami. Now from Sao Paulo: direct flight needs destination card — I don't hold Atlanta... wait I DO hold Atlanta(blue)! DirectFlight Atlanta spends Atlanta(blue) — burns my 4th blue! No! Then I couldn't cure blue.\n\nCareful: cure blue needs 4 blue cards: Madrid, SF, Atlanta, Toronto. If I spend Atlanta as flight fuel, only 3 left. So walk: Sao Paulo→Bogota→Miami→Atlanta = 3 moves, cure on 4th action! That cures blue THIS TURN if I get 4 actions. Alice's turn now; when my turn comes: drive Bogota, drive Miami, drive Atlanta, discoverCure blue [Madrid, SF, Toronto, Atlanta].\n\nBut wait — Tokyo(red) in my hand: alice has full red set, red is her color — dead weight for me, and hand is 6, fine.\n\nAdvise alice? She's at Shanghai treating. Also noteworthy: Seoul-Shanghai-Beijing cluster grew to 8 cubes, red supply 8. Alice on it.\n\nAlso should I message about blue cure next turn? Quick note: yes, announce — next turn I cure blue (4 actions: 3 drives + cure). And note I hold Tokyo(red) — dead for me; could hand to alice in Asia someday, but she has full set already — actually she has 5/5, red cure imminent; Tokyo red card is now useless for the cure too (she has complete set). Fine to keep as fuel.\n\nSend short message.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Big news: my draws landed Toronto(blue) — I'm 4/4 blue (Madrid, SF, Atlanta, Toronto). Next turn, all being well: Sao Paulo→Bogota→Miami→Atlanta, cure BLUE on the 4th action. Note I will NOT spend Atlanta(blue) as a flight fuel to get there — walking preserves the set. Tokyo(red) also came to me: dead weight (you have the full red set), it's fuel if I ever need it. Watch that Seoul–Shanghai–Beijing cluster (8 cubes now) — your treats before any reshuffle are the whole ballgame."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Blue set complete (Madrid, San Francisco, Atlanta, Toronto). Plan locked for my next turn: drive Sao Paulo→Bogota→Miami→Atlanta and cure blue on the 4th action — walking, never burning an Atlanta card as fuel. Alice continues the red grind at Shanghai/Seoul. Standing by.", "toolCalls": []}]}
{"id": "bob-legacy-p0049", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 49, "active": false, "lifecycle": [], "eventLinks": [{"seq": 80, "match": "unique payload candidate; not a proven invocation join", "turn": 10, "url": "/games/game-13/turns/10.md#e80"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "linked", "linkedTurns": [10], "url": "/games/game-13/turns/10-calls.md#d-bob-legacy-p0049", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #76): Split call made: I treat Shanghai (1 action, 3 red back) → Seoul → treat Seoul (6 red total back, supply 8→14), then drive Tokyo — next turn Tokyo→San Francisco→Chicago→Atlanta and CURE RED on the 4th action. That defuses both armed bombs before the 80% epidemic window while delaying the cure by only one turn vs the pure rush. Residue: Beijing 2 red (two hits from outbreak, I'll catch it after the cure — red cure makes any cleanup trivial). Your blue cure on the 4th action next turn is the other half — between us, red+blue land within a turn of each other, leaving only yellow. Stay off red cities entirely so any red card that fires doesn't splash you.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Alice's plan is sound and she asked to stay off red cities. My plan is already yellow/blue. Nothing to correct. Should I pin an updated plan? The standing pinned plan is stale (black cure done, blue imminent, red imminent, yellow = bob Africa grind). Update pin: bob cures blue next turn (walk Atlanta), then yellow Africa grind (Lagos/Khartoum → Kinshasa handoff with alice later or collects yellow); alice cures red turn after next, then handles yellow handoffs (Mexico City, Lima) and black cleanup (Istanbul/Algiers) as convenient. Let me pin.", "text": "", "toolCalls": [{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}]}]}
{"id": "bob-legacy-p0050", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 50, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/10-calls.md#d-bob-legacy-p0050", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned this turn):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (alice must discard to 7)\nyou=bob role=scientist at=Sao Paulo\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Tokyo(medic) hand=8 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red), Algiers(black)]  bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)]\nsupply: blue:24 yellow:14 black:19 red:14   decks: player=27 infection=47   player-discard: 3 blue, 3 yellow, 5 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Buenos Aires: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 1 move(s): Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Madrid→Algiers→Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 2 red\n  Sydney: 2 red\n  Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Lagos→Khartoum\n  Lagos: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Lagos\n  Beijing: 2 red\n  Mexico City: 1 yellow\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  supply: red supply 14 left, 10 on board (no 3-cube red city yet)\n\n=== SIGNALS ===\ndeck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU have a FULL SET (4/4) — station Atlanta (3 move(s)) to discoverCure\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 2 move(s), alice 4 action(s) (direct flight to Algiers (spends Algiers(black)), then 3 move(s) to Kinshasa); then alice to station Atlanta +4 action(s) (go to Algiers (3 move(s)), then charter to Atlanta (spends Algiers(black))) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Kinshasa, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 3→2) — costs Kinshasa(yellow): yellow margin 4 — burnable; 6 yellow still in deck\n      response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (2 cubes); board-wide: 17 cities closer, 42 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0051", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 51, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/10-calls.md#d-bob-legacy-p0051", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #82): New 3-cube flag: Buenos Aires at 3 yellow and it's LIVE in the infection deck (not discard) — it can outbreak tonight, and you're standing 1 move away in Sao Paulo. Your call on the trade: detour now (drive BA + treat = 2 actions, delays blue cure ~1 turn via BA→Bogota→Miami→Atlanta) versus cure blue on schedule and eat a possible 1-outbreak splash into Bogota (2/8, tolerable). I can't reach it — I'm committed to Tokyo→SF→Chicago→Atlanta + red cure next turn. My mild lean: cure blue first, outbreaks are the cheapest currency we have at 1/8, and a cured yellow lets you one-shot BA on the way back. Discarding Algiers(black) — cured color, worthless in hand.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0052", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 52, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/10-calls.md#d-bob-legacy-p0052", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Sao Paulo\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)]\nsupply: blue:24 yellow:14 black:19 red:12   decks: player=27 infection=45   player-discard: 3 blue, 3 yellow, 6 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 7 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing — nearer teammate: alice, 2 move(s) vs your 7\n  Buenos Aires: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 1 move(s): Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red\n  Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Lagos→Khartoum\n  Lagos: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Lagos\n  Mexico City: 1 yellow\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU have a FULL SET (4/4) — station Atlanta (3 move(s)) to discoverCure\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 3 action(s) total = 2 move(s) + 1 treat: Madrid→Algiers\n  Istanbul (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Madrid→Algiers→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Kinshasa, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 3→2) — costs Kinshasa(yellow): yellow margin 4 — burnable; 6 yellow still in deck\n      response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (2 cubes); board-wide: 17 cities closer, 42 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~13 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 1 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - cure blue at Atlanta — drive Bogota, drive Miami, drive Atlanta, CURE blue\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — fly Tokyo, drive Seoul, drive Beijing, treat red\n     tempo: 2 action(s) further from the blue cure (4 → 6 action(s) to land it) — you hold the full set; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n     burns: red: alice's 5/5 set covers it — spare\n  exchange \"cure blue at Atlanta\" → \"defuse the armed discard bomb at Beijing\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)\n  dominated: \"advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you)\" — tempo 2 vs 104, risk 0.17 vs 0.17 — beaten by \"cure blue at Atlanta\"\n  dominated: \"break the Khartoum–Lagos yellow cluster at Lagos\" — tempo 1 vs 104, risk 0.17 vs 0.17 — beaten by \"cure blue at Atlanta\"\n  dominated: \"break the Istanbul–Algiers black cluster at Algiers\" — tempo -1 vs 104, risk 0.17 vs 0.17 — beaten by \"cure blue at Atlanta\"\n  dominated: \"defuse Buenos Aires and return to Sao Paulo (round trip, 3 actions)\" — tempo 0 vs 104, risk 0.17 vs 0.17 — beaten by \"cure blue at Atlanta\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Madrid\", \"Buenos Aires\", \"Bogota\", \"Lagos\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Kinshasa\", \"Atlanta\", \"Toronto\", \"Tokyo\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0053", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 53, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/10-calls.md#d-bob-legacy-p0053", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #84): Nothing to add — the Buenos Aires flag is already with bob, and Beijing's 3 red is a discard-trap that only fires on a reshuffle; my red cure lands next turn, making it trivial cleanup afterward. Bob has the board and both priorities in view. Standing by for his blue cure.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Sao Paulo\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)]\nsupply: blue:24 yellow:14 black:19 red:12   decks: player=27 infection=45   player-discard: 3 blue, 3 yellow, 6 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 7 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing — nearer teammate: alice, 2 move(s) vs your 7\n  Buenos Aires: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 1 move(s): Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red\n  Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Lagos→Khartoum\n  Lagos: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Lagos\n  Mexico City: 1 yellow\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU have a FULL SET (4/4) — station Atlanta (3 move(s)) to discoverCure\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 3 action(s) total = 2 move(s) + 1 treat: Madrid→Algiers\n  Istanbul (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Madrid→Algiers→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Kinshasa, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 3→2) — costs Kinshasa(yellow): yellow margin 4 — burnable; 6 yellow still in deck\n      response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (2 cubes); board-wide: 17 cities closer, 42 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~13 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 1 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - cure blue at Atlanta — drive Bogota, drive Miami, drive Atlanta, CURE blue\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — fly Tokyo, drive Seoul, drive Beijing, treat red\n     tempo: 2 action(s) further from the blue cure (4 → 6 action(s) to land it) — you hold the full set; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n     burns: red: alice's 5/5 set covers it — spare\n  exchange \"cure blue at Atlanta\" → \"defuse the armed discard bomb at Beijing\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)\n  dominated: \"advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you)\" — tempo 2 vs 104, risk 0.17 vs 0.17 — beaten by \"cure blue at Atlanta\"\n  dominated: \"break the Khartoum–Lagos yellow cluster at Lagos\" — tempo 1 vs 104, risk 0.17 vs 0.17 — beaten by \"cure blue at Atlanta\"\n  dominated: \"break the Istanbul–Algiers black cluster at Algiers\" — tempo -1 vs 104, risk 0.17 vs 0.17 — beaten by \"cure blue at Atlanta\"\n  dominated: \"defuse Buenos Aires and return to Sao Paulo (round trip, 3 actions)\" — tempo 0 vs 104, risk 0.17 vs 0.17 — beaten by \"cure blue at Atlanta\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Madrid\", \"Buenos Aires\", \"Bogota\", \"Lagos\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Kinshasa\", \"Atlanta\", \"Toronto\", \"Tokyo\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Alice leans cure blue first. Buenos Aires 3 yellow, I'm 1 move away. Detour: drive BA, treat (2→1), drive Bogota, drive Miami... that's 4 actions, no cure this turn (Atlanta on 4th... BA→Bogota→Miami→Atlanta = 3 more moves after treat = 5 total). Cure delayed to next turn. Or: drive BA, treat, drive Bogota, drive Miami — cure next turn (1 action) — only 1 turn delay for blue, and BA defused 3→2 (reduces outbreak risk). But blue cure delayed 1 turn.\n\nAlice's lean: cure blue on schedule; outbreak splash into Bogota tolerable at 1/8. BA outbreak would splash 1 cube into Bogota, Sao Paulo... wait BA neighbors: Bogota, Sao Paulo. Outbreak adds 1 yellow to Bogota and Sao Paulo (each 1 → 2). That's manageable.\n\nI agree with Alice: cure blue now (2 actions: 3 drives + cure = 4 actions exactly). BA stays 3 until I return; if it outbreaks, splash is mild (2 cities at 1→2). Yellow cure later makes cleanup trivial.\n\nExecute: Bogota, Miami, Atlanta, cure blue.", "text": "Agreed with Alice's lean — blue cure on schedule; a possible BA outbreak splash (1 cube into Bogota/Sao Paulo, both at 1) is cheap at 1/8, and a cured yellow lets me one-shot BA on the way back. Executing: Bogota → Miami → Atlanta → cure blue.", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}}]}]}
{"id": "bob-legacy-p0054", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 54, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/10-calls.md#d-bob-legacy-p0054", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=scientist at=Bogota\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Bogota(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)]\nsupply: blue:24 yellow:14 black:19 red:12   decks: player=27 infection=45   player-discard: 3 blue, 3 yellow, 6 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing — nearer teammate: alice, 2 move(s) vs your 6\n  Buenos Aires: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 1 move(s): Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): Mexico City→Los Angeles→Sydney\n  Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Sao Paulo→Lagos\n  Mexico City: 1 yellow\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers\n  Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Kinshasa, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Kinshasa(yellow): yellow margin 4 — burnable; 6 yellow still in deck\n      response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (2 cubes); board-wide: 17 cities closer, 42 trip-actions shaved\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~13 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - cure blue at Atlanta — drive Miami, drive Atlanta, CURE blue\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Istanbul–Algiers black cluster at Algiers — drive Sao Paulo, drive Madrid, drive Algiers\n     tempo: 2 action(s) further from the blue cure (3 → 5 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Algiers — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — fly Tokyo, drive Seoul, drive Beijing\n     tempo: 3 action(s) further from the blue cure (3 → 6 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Beijing — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n     burns: red: alice's 5/5 set covers it — spare\n  exchange \"cure blue at Atlanta\" → \"break the Istanbul–Algiers black cluster at Alg…\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Istanbul–Algiers black cluster at Alg…\" → \"defuse the armed discard bomb at Beijing\": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you)\" — tempo 3 vs 103, risk 0.17 vs 0.17 — beaten by \"cure blue at Atlanta\"\n  dominated: \"break the Khartoum–Lagos yellow cluster at Lagos\" — tempo 2 vs 103, risk 0.17 vs 0.17 — beaten by \"cure blue at Atlanta\"\n  dominated: \"defuse Buenos Aires and return to Bogota (round trip, 3 actions)\" — tempo 0 vs 103, risk 0.17 vs 0.17 — beaten by \"cure blue at Atlanta\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Kinshasa\", \"Atlanta\", \"Toronto\", \"Tokyo\"\n\n⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.\n\nNUDGE — you took your last turn without sending a message.\n⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.\nConsider whether your team needs to know. CALL send_message if so,\notherwise no action needed — this is a one-time reminder.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}}]}]}
{"id": "bob-legacy-p0055", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 55, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/10-calls.md#d-bob-legacy-p0055", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=scientist at=Miami\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Miami(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)]\nsupply: blue:24 yellow:14 black:19 red:12   decks: player=27 infection=45   player-discard: 3 blue, 3 yellow, 6 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing — nearer teammate: alice, 2 move(s) vs your 6\n  Buenos Aires: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 2 move(s): Bogota→Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): Mexico City→Los Angeles→Sydney\n  Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Bogota→Sao Paulo→Lagos\n  Mexico City: 1 yellow\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU have a FULL SET (4/4) — station Atlanta (1 move(s)) to discoverCure\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~13 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure blue at Atlanta — drive Atlanta, CURE blue\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — drive Atlanta, drive Chicago\n     tempo: 1 action(s) further from the yellow cure (50 → 51 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Beijing — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"cure blue at Atlanta\" → \"defuse the armed discard bomb at Beijing\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you)\" — tempo 2 vs 102, risk 0.17 vs 0.17 — beaten by \"cure blue at Atlanta\"\n  dominated: \"break the Istanbul–Algiers black cluster at Algiers\" — tempo -1 vs -1, risk 0.11 vs 0.02 — beaten by \"defuse the armed discard bomb at Beijing\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Atlanta\", \"Washington\", \"Mexico City\", \"Bogota\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Kinshasa\", \"Atlanta\", \"Toronto\", \"Tokyo\"\n\n⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}]}]}
{"id": "bob-legacy-p0056", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 56, "active": true, "lifecycle": [], "eventLinks": [{"seq": 88, "match": "unique payload candidate; not a proven invocation join", "turn": 11, "url": "/games/game-13/turns/11.md#e88"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 11, "placement": "linked", "linkedTurns": [11], "url": "/games/game-13/turns/11-calls.md#d-bob-legacy-p0056", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=scientist at=Atlanta\ncures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)]\nsupply: blue:24 yellow:14 black:19 red:12   decks: player=27 infection=45   player-discard: 3 blue, 3 yellow, 6 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing — nearer teammate: alice, 2 move(s) vs your 5\n  Buenos Aires: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 3 move(s): Miami→Bogota→Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): Chicago→Los Angeles→Sydney\n  Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]\n  Lagos: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Miami→Bogota→Sao Paulo→Lagos\n  Mexico City: 1 yellow\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: yellow 3→0, red 3→0)\n      response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1, Seoul 4→1 (1 cube), Osaka 4→1 (1 cube); board-wide: 17 cities closer, 34 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~13 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure blue at Atlanta — CURE blue\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — drive Chicago\n     tempo: 1 action(s) further from the blue cure (1 → 2 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Beijing — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"cure blue at Atlanta\" → \"defuse the armed discard bomb at Beijing\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you)\" — tempo 1 vs 101, risk 0.17 vs 0.17 — beaten by \"cure blue at Atlanta\"\n  dominated: \"break the Istanbul–Algiers black cluster at Algiers\" — tempo -1 vs -1, risk 0.11 vs 0.02 — beaten by \"defuse the armed discard bomb at Beijing\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"San Francisco\", \"Kinshasa\", \"Toronto\", \"Tokyo\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  [57] {\"tag\":\"discoverCure\",\"color\":\"blue\",\"cards\":[\"Madrid\",\"San Francisco\",\"Atlanta\",\"Toronto\"]}\n\n⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "blue", "cards": ["Madrid", "San Francisco", "Atlanta", "Toronto"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "blue", "cards": ["Madrid", "San Francisco", "Atlanta", "Toronto"]}}}]}]}
{"id": "bob-legacy-p0057", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 57, "active": false, "lifecycle": [], "eventLinks": [{"seq": 89, "match": "unique payload candidate; not a proven invocation join", "turn": 12, "url": "/games/game-13/turns/12.md#e89"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "linked", "linkedTurns": [12], "url": "/games/game-13/turns/12-calls.md#d-bob-legacy-p0057", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=scientist at=Atlanta\ncures: blue:eradicated yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]\nsupply: blue:24 yellow:12 black:19 red:12   decks: player=25 infection=43   player-discard: 7 blue, 3 yellow, 6 black, 2 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing — nearer teammate: alice, 2 move(s) vs your 5\n  Buenos Aires: 3 yellow⚠ — 3 move(s): Miami→Bogota→Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): Chicago→Los Angeles→Sydney\n  Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 1 yellow\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Miami: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed\n  red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice collects (2/5) — give alice your yellow cards when you share\n  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: yellow 3→0, red 3→0)\n      response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1, Seoul 4→1 (1 cube), Osaka 4→1 (1 cube); board-wide: 17 cities closer, 34 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Whoa — blue is ERADICATED?! \"cures: blue:eradicated\". Because blue had 24 supply, 0 cubes on board ever? Actually blue never appeared on board (no blue cubes placed all game — supply blue:24). Curing blue with zero cubes on board = eradicated instantly. Nice.\n\nBoard: Lagos now 3 yellow! Buenos Aires 3 yellow, Beijing 3 red (in discard). My hand: Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red). I'm the firefighter now.\n\nAlice curing red next turn presumably (she's at Tokyo, 3 moves... she holds Hong Kong, Sydney, Osaka, Shanghai, Manila = 5 red, full set). Her line: Tokyo→SF→Chicago→Atlanta, cure red.\n\nMy next turn: yellow firefighting — Lagos 3 (urgent!), Khartoum 2, Buenos Aires 3. I hold Kinshasa(yellow). Lagos 3 is a live bomb (outbreak → splash Khartoum at 2→3, chain risk).\n\nNothing to send now? Alice is mid-turn, her plan known. Maybe quick note: Lagos jumped to 3 — my Africa route is urgent; also note I hold 3 red cards (dead weight, red cure imminent) — could be fuel. Short message? The situation changed (Lagos 3-cube, blue eradicated). Send brief update.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Blue is not just cured — ERADICATED (we never placed a single blue cube). Nice. Red is yours to finish next turn; I hold Bangkok/Beijing/Tokyo red cards as pure fuel now, so no handoffs needed. Urgent flag for my own routing: Lagos just hit 3 yellow (outbreak would splash Khartoum at 2 → chain). Next turn I'm heading Miami→Bogota→Sao Paulo→Lagos with treat as the priority; Buenos Aires 3 yellow right after, then Khartoum. Don't reroute for yellow — your red cure is worth more."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Blue cured AND eradicated (zero blue cubes were ever placed — supply untouched). Alice lands the red cure next turn; I'm the yellow firefighter now: Lagos (3, outbreak would chain into Khartoum) first, then Buenos Aires (3), then Khartoum (2). Waiting for my turn.", "toolCalls": []}]}
{"id": "bob-legacy-p0058", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 58, "active": false, "lifecycle": [], "eventLinks": [{"seq": 93, "match": "unique payload candidate; not a proven invocation join", "turn": 12, "url": "/games/game-13/turns/12.md#e93"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "linked", "linkedTurns": [12], "url": "/games/game-13/turns/12-calls.md#d-bob-legacy-p0058", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #90): Split call: CURING RED THIS TURN — Tokyo→San Francisco→Chicago→Atlanta, discoverCure on the 4th action. A cure in hand beats containment when the bombs (Beijing 3, Lagos 3) are discard-traps with only ~25% reshuffle odds, and cured-red cleanup is one treat per city afterward. That leaves YELLOW as our last cure: you hold Kinshasa, I hold Mexico City+Lima, 6 yellow in deck. Keep grinding Lagos/BA/Khartoum — and when your route crosses mine (Atlanta is likely), we'll sort yellow handoffs; whoever banks 5 cures it at Atlanta. After the red cure lands I'm free to pivot west/south for yellow support or red residue cleanup.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Alice cures red this turn. Yellow becomes the last cure. Yellow collection: alice 2 (Mexico City, Lima), me 1 (Kinshasa), 6 in deck, need 5 cards (scientist would be me at 4 — wait, I'm the scientist; yellow cure needs 4 cards by me at a station!). Alice is medic (needs 5). Cure plan says \"alice collects\" — but actually if I collect yellows, I only need 4. Hmm, handoffs both ways matter. Whoever gets to 4 (me) or 5 (her). If I bank Kinshasa + 3 more yellows = cure at Atlanta. Alice holding Mexico City+Lima could hand me 2 → then I need 1 more from deck. Or she collects to 5.\n\nNothing to reply urgently — the yellow plan will crystallize next turn. Keep quiet; she said reply only if it helps. A brief acknowledgment of the yellow split (I'll collect toward 4 as scientist — faster than her 5) could be genuinely useful for her routing. Yes, worth one message.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed, red cure now is right. One yellow-cure optimization when you plan your post-red route: as SCIENTIST I need only FOUR yellow cards to cure vs your five — so route yellow cards TOWARD me. You hold Mexico City+Lima; if you hand me those two when our paths cross, I need just one more yellow draw (6 in deck) to cure at Atlanta. Alternative if we never cross: you bank 5 and cure yourself — but that's one more card of grinding. I'll be in the Americas/Africa yellow fires (Lagos/BA/Khartoum) with Kinshasa banked; Atlanta is my likely swing point too."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Flagged the yellow-cure optimization for Alice: as Scientist I only need 4 yellow cards (she'd need 5), so her Mexico City + Lima should route to me — then one more yellow draw completes the final cure. She's landing red this turn; I'll grind Lagos/BA/Khartoum next turn.", "toolCalls": []}]}
{"id": "bob-legacy-p0059", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 59, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/12-calls.md#d-bob-legacy-p0059", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Atlanta\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)]  bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]\nsupply: blue:24 yellow:11 black:18 red:12   decks: player=23 infection=41   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here]\n  Buenos Aires: 3 yellow⚠ — 3 move(s): Miami→Bogota→Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Miami: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 12 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice collects (3/5) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 4 action(s) (go to Tokyo (3 move(s)), then charter to Kinshasa (spends Tokyo(red))), alice 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers\n  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul→Beijing\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Los Angeles→Sydney\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul\n  Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Bangkok\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1, Seoul 4→1 (1 cube), Osaka 4→1 (1 cube); board-wide: 17 cities closer, 34 trip-actions shaved\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~11 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Chicago, drive San Francisco, drive Tokyo, charter to Kinshasa\n     tempo: 5 action(s) closer to the yellow cure (30 → 25 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires\n     burns: red CURED — spare\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive Miami, drive Bogota, drive Sao Paulo, drive Lagos\n     tempo: 4 action(s) closer to the yellow cure (30 → 26 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - break the Istanbul–Algiers black cluster at Algiers — drive Washington, drive New York, drive Madrid, drive Algiers\n     tempo: 2 action(s) closer to the yellow cure (30 → 28 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Algiers — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"advance the yellow cure: move toward the Kinsha…\" → \"break the Khartoum–Lagos yellow cluster at Lagos\": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Khartoum–Lagos yellow cluster at Lagos\" → \"break the Istanbul–Algiers black cluster at Alg…\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up yellow at Buenos Aires (supply strained: 11 left)\" — tempo 2 vs 4, risk 1.54 vs 1.38 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Kinshasa\", \"Tokyo\", \"Bangkok\", \"Beijing\"\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0060", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 60, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 98, "match": "unique payload candidate; not a proven invocation join", "turn": 13, "url": "/games/game-13/turns/13.md#e98"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "linked", "linkedTurns": [13], "url": "/games/game-13/turns/13-calls.md#d-bob-legacy-p0060", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #96): RED CURED — three down, yellow is the whole game now. Card math: I drew into Mexico City+Lima+Bogota (3 yellow), you hold Kinshasa — 4/5 across our hands, 5 yellow left in a 23-card deck. Two routes to the win: (A) I draw 2 more yellow and cure at Atlanta myself (I'm AT the station; ~40%/turn to draw ≥1 yellow, expect ~2-3 turns); (B) you bank 3 drawn yellows as scientist and cure at Atlanta on your return. Three separate rendezvous (Mexico City/Lima/Bogota) to feed you my three would cost more actions than either route — skipping that unless our paths literally cross. So: I'll hover near Atlanta drawing (and spend spare actions eradicating red residue — Beijing 3, Bangkok 2, Sydney 2 — and black, Algiers 3/Istanbul 2, since cured-color treats clear whole cities and eradication makes future infection draws dead cards). You: yellow fires (Lagos 3, BA 3, Khartoum 2, Mexico City 2) are yours — treat toward eradication while collecting. First hand to 5 (me) or 4 (you) at Atlanta wins the game.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Atlanta\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)]  bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]\nsupply: blue:24 yellow:11 black:18 red:12   decks: player=23 infection=41   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here]\n  Buenos Aires: 3 yellow⚠ — 3 move(s): Miami→Bogota→Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Miami: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 12 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice collects (3/5) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 4 action(s) (go to Tokyo (3 move(s)), then charter to Kinshasa (spends Tokyo(red))), alice 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers\n  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul→Beijing\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Los Angeles→Sydney\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul\n  Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Bangkok\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1, Seoul 4→1 (1 cube), Osaka 4→1 (1 cube); board-wide: 17 cities closer, 34 trip-actions shaved\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~11 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Chicago, drive San Francisco, drive Tokyo, charter to Kinshasa\n     tempo: 5 action(s) closer to the yellow cure (30 → 25 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires\n     burns: red CURED — spare\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive Miami, drive Bogota, drive Sao Paulo, drive Lagos\n     tempo: 4 action(s) closer to the yellow cure (30 → 26 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - break the Istanbul–Algiers black cluster at Algiers — drive Washington, drive New York, drive Madrid, drive Algiers\n     tempo: 2 action(s) closer to the yellow cure (30 → 28 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Algiers — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"advance the yellow cure: move toward the Kinsha…\" → \"break the Khartoum–Lagos yellow cluster at Lagos\": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Khartoum–Lagos yellow cluster at Lagos\" → \"break the Istanbul–Algiers black cluster at Alg…\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up yellow at Buenos Aires (supply strained: 11 left)\" — tempo 2 vs 4, risk 1.54 vs 1.38 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Kinshasa\", \"Tokyo\", \"Bangkok\", \"Beijing\"\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "My turn. Yellow is the last cure. Cards: alice 3 (Mexico City, Lima, Bogota), me 1 (Kinshasa), 5 in deck. First to 4 (me) or 5 (alice) at Atlanta.\n\nMy hand: Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red) — 3 red fuel cards (red cured, all dead weight).\n\nOptions:\n1. Lagos grind: Miami→Bogota→Sao Paulo→Lagos (4 moves), arrive Lagos 3 yellow. Next turn treat ×3 (yellow not cured). Meanwhile Lagos could outbreak in infect phases (in discard, reshuffle trap).\n2. Kinshasa handoff: drive Chicago, SF, Tokyo, charter to Kinshasa (spends Tokyo(red)) — gives alice my Kinshasa... wait no, \"advance the yellow cure: move toward the Kinshasa handoff — I hand Kinshasa to alice in Kinshasa\". That gives alice 4/5. Then she needs 1 more draw (40%/turn) to cure 5 at Atlanta. Cost: 4 actions + burns Tokyo red card.\n\nHmm wait — actually alternative: as scientist I need only 4. I hold Kinshasa; alice holds 3. If alice gives me her 3, I cure with 4. But three rendezvous cost too much, she said. But wait — what about HER handing me cards at Atlanta? She's at Atlanta now! I'm at Atlanta NOW. Share requires both pawns in the card's city — Mexico City/Lima/Bogota cards, so no.\n\nAlternative: I go to Kinshasa alone and... no point, I can't hand her the card unless she's there.\n\nOption 2 detail: I burn 4 actions + Tokyo card, arrive Kinshasa end of turn; alice joins next turn (she's at Atlanta: direct flight... she'd charter spending Chicago(blue)? Her blue cards are dead — blue cured, they're fuel). She arrives Kinshasa, I hand Kinshasa → she has 4/5. Then she needs 1 more yellow draw then Atlanta cure (2 actions: charter or direct flight Chicago?).\n\nOption 1 detail: I go Lagos (4 moves), next turn treat Lagos 3→2→1→0 (3 actions), then BA 3 (drive 1 + treat 3 = 4)... BA and Khartoum, Mexico City 2, plus collect yellow draws. Meanwhile alice draws. Yellow eradication vs collection: cubes on board — yellow supply 11, 13 on board. Outbreak risk: Lagos 3 in discard, BA 3 NOT in discard (live deck? \"Buenos Aires: 3 yellow⚠\" no discard tag, and infection deck draws from...). Infection phase could draw BA and outbreak it (splash Bogota + Sao Paulo).\n\nWhich wins? Alice's plan A (she draws 2 more yellows) takes ~2-3 turns at 40%/turn. My job meanwhile: firefight. The Kinshasa handoff gives her 4/5, needing 1 draw — saves her ~1-2 turns of drawing. Cost: my whole turn + 1 card + her ~4 actions (travel to Kinshasa and back to Atlanta ~4 actions). Hmm, that's expensive.\n\nActually wait — reconsider: instead of the Kinshasa meetup, what if I just head for the yellow FIRES and collect yellows myself? I hold Kinshasa(1). If I draw 3 yellows over coming turns (5 in 23-card deck; I draw 2/turn; alice 2/turn — combined ~8 cards/2turns... yellows show up fast). My line: treat fires AND draw. Both players draw every turn regardless. The real bottleneck: getting 4 yellows in ONE hand (mine) or 5 in alice's.\n\nCurrent: alice 3, me 1. If I draw 3 yellows in next ~3 turns (each turn 2 cards from 23-card deck with 5 yellows: P(≥1 yellow)/turn ≈ 1 - C(18,2)/C(23,2) = 1 - 153/253 ≈ 40%; P(3 in 3 turns) moderate ~25-35% for exactly... expected yellows in 3 turns ≈ 1.2). Hmm.\n\nAlternative coordination: alice gives me ONE yellow card at a rendezvous in that card's city. E.g., Bogota: I'm heading toward Bogota anyway via Miami! If alice... she's at Atlanta. She'd have to come to Bogota (2 moves: Chicago? Atlanta→Chicago→Mexico City? no — Bogota: Atlanta→Miami→Bogota = 2 moves!). Wait alice at Atlanta → Miami → Bogota = 2 moves. She could bring Bogota(yellow)... but she also holds Mexico City, Lima.\n\nOoh — better: we could do MULTIPLE handoffs along my route! She walks Atlanta→Miami→Bogota (2 moves), hands Bogota(yellow) in Bogota... then Mexico City: from Bogota→Mexico City 1 move; I'd be coming through Bogota→Mexico City too! And Lima: Mexico City→Lima 1 move. So a joint caravan: both of us move Atlanta→Miami→Bogota→Mexico City→Lima together; at each stop she hands me the card! Costs: each handoff 1 action for her (give) — I take for free? No — shareGive and shareTake both cost an action for the acting player; the receiver doesn't pay. Actually the acting player pays the action. If SHE gives, she pays 1 action per card (3 actions), and moves with me.\n\nThen I'd have Kinshasa + Bogota + Mexico City + Lima = 4 → cure yellow at Atlanta! Route back: Lima→Mexico City→...→Atlanta: Lima→Mexico City (1), Mexico City→Chicago? no — charter from Mexico City spends Mexico City card — but I need it for cure! Walk: Mexico City→LA→SF→Chicago→Atlanta = 4 moves. Hmm long. Or direct flight Chicago? I don't hold Chicago. Walk Mexico City→Los Angeles→San Francisco→Chicago→Atlanta = 4 moves. Total plan: this turn: drive Miami, drive Bogota... wait but I need alice to be with me.\n\nThis turn: I'm at Atlanta with alice. We both move together: Atlanta→Miami→Bogota (2 moves each) — alice hands me Bogota(yellow) at Bogota (she has it; 1 action for her). I'd have used my 4 actions: 2 drives + ... wait she's also moving; she gives at Bogota. My actions: drive Miami, drive Bogota, then 2 spare actions — treat Bogota? no cubes. Hmm, could I squeeze more: drive Miami, drive Bogota, give takes her action...\n\nTurn structure: each of us has 4 actions per turn. Turn 1 (now): both drive to Bogota (2 moves each). Alice uses 3rd action shareGive Bogota → me. She has 1 action spare; I have 2 spare (drive? treat?). Turn 2: both drive Bogota→Mexico City (1 move each!); she gives Mexico City; then both drive Mexico City→Lima (1 move); she gives Lima. That's 3 of her actions (drive, give, drive, give = 4). My turn 2: drive Mexico City, drive Lima, +2 spare (treat Lima? Mexico City has 2 yellow — wait she needs the card not the cubes; I could treat Mexico City en route... I'll be there).\n\nThen I have 4/4 yellow (Kinshasa, Bogota, Mexico City, Lima) and I'm at Lima. Cure at Atlanta: Lima→Mexico City→Los Angeles→San Francisco→Chicago→Atlanta = 5 moves. Ouch — 2 turns of walking (5 moves + cure = 6 actions ≈ 1.5 turns). Alternatively she... hmm, or after getting cards I could charter? Charter from Lima spends Lima card — needed for cure. Direct flight needs destination card — I hold no US cards now (spent Madrid/SF/Atlanta/Toronto on blue cure). All my cards are yellow (cure) + red (fuel, Tokyo/Bangkok/Beijing).\n\nWait — actually could alice (medic, also at Lima) charter/carry? The CURE must be discovered by the player with the cards (me, 4 cards) at a station. So I must return to Atlanta. 5 moves walk. Meanwhile alice can also walk back and do containment.\n\nAlternatively — rendezvous plan B: instead of the full caravan, alice gives me cards at closer points while I fight fires: She could hand Bogota(yellow) — but I don't pass Bogota if I go Miami→Bogota→Sao Paulo→Lagos... I DO pass Bogota! My Lagos route: Miami, Bogota, Sao Paulo, Lagos. If alice drives Atlanta→Miami→Bogota (2 moves) and hands me Bogota at Bogota, then continues Mexico City→Lima, I hand HER back nothing... I keep Bogota; she keeps MC+Lima; then handoff MC/Lima needs her to catch me again. Not efficient.\n\nCompare routes:\nCaravan plan: blue cure lands in ~3 turns total (this turn Bogota handoff; turn+1 MC+Lima handoffs at Lima; turn+2/+3 walk to Atlanta and cure). During which fires burn: Lagos 3, BA 3, Khartoum 2, Algiers 3, Beijing 3 untreated for 2+ turns. Outbreak risk real but at 1/8 with room. Reshuffle traps: 36% epidemic window.\n\nLagos-firefighter plan: I grind fires, alice draws; cure happens when someone accumulates. She expects 2-3 turns of drawing (P(2 yellows in next 2 turns): per-turn P(≥1)≈40%, need 2 more cards... expected ~2-3 turns, then she cures at Atlanta (she's already there). Total ~3-4 turns to cure. Fires partially treated by her (she said she'll do residue) and by me.\n\nCaravan: cure in ~3 turns, deterministic. Firefighter: cure ~3-4 turns probabilistic, fires better handled.\n\nHybrid: I do the caravan BUT treat fires along the way: my route Atlanta→Miami (1 yellow — treat it? I'd pass through; medic auto-removes only for alice) →Bogota→Mexico City (2 yellow, treat 1 or 2)→Lima. My spare actions this turn: 2 — drive Miami, drive Bogota is 2... plus 2 spare: can't treat on the road except at stops. Hmm this turn: drive Miami (1), drive Bogota (2), treat? Bogota 0 cubes. So 2 spare wasted? Drive ahead alone: drive Miami, drive Bogota, drive Mexico City, treat Mexico City (2→1)? But then I'm ahead of alice; she can't catch up (she moves same speed). She'd give Bogota at... she needs to be in Bogota to give it. If I'm in Mexico City when she's at Bogota, no handoff.\n\nAlternative split: she comes to Bogota (2 moves), gives Bogota; I swing back from... no.\n\nBetter hybrid: this turn BOTH go Miami/Bogota; my spare 2 actions: nothing at Bogota... hmm wait, actually give earlier: alice could give Bogota at Bogota this turn (she has spare actions). My spares: I could drive BACK toward... no.\n\nAlternative: alice does the caravan solo with MY Kinshasa? She needs 5; with my Kinshasa she'd have 4, need 1 draw (~40%/turn, ~2 turns expected). Handoff cost: I travel to Kinshasa (4 actions + burn Tokyo) + she travels to Kinshasa (2 actions: Chicago charter w/ blue card + ... she's at Atlanta: Chicago (1 drive), charter Chicago→Kinshasa spends Chicago(blue)) then back to Atlanta (2 actions). Total ~4+4=8 actions for 1 card transfer that saves her ~1-2 draw turns. Meh.\n\nvs Caravan (3 handoffs, ~6-7 shared actions + my 5-move return): saves her drawing 2 cards entirely and I need only... wait in caravan I get all 3 of her yellows; she keeps drawing (she might draw yellows herself — then those are extra; if she draws 2 yellows while I walk home, SHE could cure first! Either hand cures. Win condition: any hand with enough cards at Atlanta.)\n\nActually simplest robust plan: BOTH of us walk the caravan together; whoever ends with 4 (me) or 5 (her) walks/flies to Atlanta and cures. If she draws 2 more yellows during the caravan, she's at 5 and can cure on return (she's ALSO in Lima then; same walk back). Both walking back together, someone cures on arrival.\n\nAnd critically: during caravan, treated fires: I can treat Mexico City (2→1 or 2→0? not cured — 1 per action) as I pass. She's medic — her treats clear all of a color? No! Medic treats ALL cubes of a color in her city per action? \"Medic: Treat Disease removes ALL cubes of a color at once\" — yes! Alice's treats clear whole cities of yellow. So she can one-shot Mexico City (2 yellow), Lima, etc. during the caravan!\n\nRoute check: Atlanta→Miami (1) →Bogota (2) →Mexico City (3: Bogota→Mexico City adjacent yes) →Lima (4: Mexico City→Lima adjacent yes). So this turn both: Atlanta→Miami→Bogota (2 drives). Turn+1: Bogota→Mexico City (1 drive each), she gives Mexico City, she treats Mexico City (medic clears 2 yellow), drive Mexico City→Lima (1 drive), she gives Lima... her actions turn+1: drive(1), give(2), treat(3), drive(4), give(5) — too many, 4 max. Turn+1: she: drive MC (1), give MC (2), drive Lima (3), give Lima (4). MC treatment skipped (or I treat 1 cube there). I: drive MC (1), drive Lima (2), +2 spares: treat MC? not there anymore... treat at Lima (0 cubes). Hmm I could stay in Mexico City turn+1: drive MC, treat MC (2→1), she arrives MC, gives MC... order matters: shares need both present. Fine: turn+1: I drive MC (1), treat MC (2), drive Lima (3)... then she must give Lima at Lima and she's behind. Complex but workable.\n\nHonestly, simpler: after handoffs at Lima, walk back together. Cure lands turn+3 at the earliest (turn+1 end at Lima, turn+2: 4 drives back to Chicago, turn+3: drive Atlanta + cure... 5 moves: turn+2: Mexico City→LA→SF→Chicago (4 drives? Lima→Mexico City (1), MC→LA (2), LA→SF (3), SF→Chicago (4)) turn+3: Chicago→Atlanta (1), cure (2). So cure turn+3, with 2 spare actions turn+2... I can also treat along the way (LA 1 yellow, Miami 1...).\n\nvs Lagos plan cure timing: alice draws 2 yellows in ~2-3 turns → cures turn+3 or +4 at Atlanta. Similar timing! But caravan is deterministic; drawing is 40%/turn per card.\n\nBUT the fires: during caravan, who treats Lagos 3, BA 3, Khartoum 2, Algiers 3, Beijing 3? Nobody for 3 turns! Outbreak risk: Lagos 3 in discard + BA 3 (BA in live infection deck — infect phase draws from deck: BA would outbreak when drawn!). Algiers 3 in discard. Beijing 3 in discard. Epidemic P(window) 36% → reshuffle re-arms Lagos/Algiers/Beijing + BA in deck.\n\nUgh. Yellow supply 11, 13 on board. Outbreaks add cubes. If BA outbreaks: +2 cubes (Bogota 1→2, Sao Paulo 1→2), outbreaks 2/8.\n\nAlternatively split: alice handles Americas caravan solo? She can't give me cards unless we meet.\n\nHmm, what about: I take the Americas caravan with her for the first handoff (Bogota), then... no.\n\nAlternative that solves both: she gives me all 3 cards via the caravan, but I then treat fires on the way home while SHE fights the remaining fires (Africa: Lagos/Khartoum — from Atlanta: Miami→Bogota→Sao Paulo→Lagos 4 moves; as medic she clears Lagos 3 in one treat!). Actually after the caravan she's in Lima; Lima→Mexico City→Bogota→... to Lagos = 4 moves. She can medic-clear Lagos (3→0 in one action) and Khartoum (2→0). I walk home treating singles.\n\nTimeline: T0 (now): both Atlanta→Miami→Bogota; she gives Bogota. My spares: 2 — hmm, could I instead go Miami only + ... let me use spares to treat? At Bogota nothing. OK 2 spares idle (or drive ahead to MC and wait — no, she needs me at Bogota for... wait no! SHE gives, I just need to be present. If I drive ahead to Mexico City while she's giving at Bogota — then she can't give Bogota (I'm not there). Presence needed at give time only. Turn is simultaneous though — actions interleave; she gives when we're both in Bogota. So I must stay in Bogota when she gives. Fine: T0: I drive Miami, drive Bogota (2 actions), then 2 spare: hmm... drive back to Miami to treat its yellow?? Then T+1 I'd be behind. Actually T0 spares: drive to... nothing useful. I could pre-treat nothing. Accept 2 idle actions? No — alternatively T0: I drive Miami, treat Miami (1 yellow → 0), drive Bogota — same 3 actions, wait drive Miami (1), treat Miami (2), drive Bogota (3), spare 1: drive... to Sao Paulo? Then I'm not in Bogota for her give. Hmm — she gives at Bogota; if I'm in Sao Paulo... she could instead come to Sao Paulo? Her route: Atlanta→Miami→Bogota→Sao Paulo = 3 moves — too many with a give.\n\nOK alternative T0: I drive Miami (1), drive Bogota (2), drive Mexico City (3), treat MC (4: 2→1). Alice T0: drive Miami (1), drive Bogota (2), drive Mexico City (3) — she's WITH me in MC at end of T0! Then she gives Bogota?? No — share requires both in the CARD's city (Bogota). Damn, non-researcher share is city-locked. So Bogota handoff must happen IN Bogota. MC handoff in MC. Lima in Lima.\n\nSo caravan handoffs: T0 end both in Bogota + she gives Bogota (uses her 3rd action; 4th spare: treat? Bogota 0 cubes — idle or she drives ahead? If she drives ahead to MC, then T+1 I drive MC and she gives there — she'd be waiting in MC; T+1: I drive MC (1), she gives MC (her 1st action, both in MC), she treats MC (2, medic clears 2 yellow), both drive Lima (I drive 2, she drives 3), she gives Lima (4). I: drive MC, drive Lima, 2 spare: treat? at Lima 0 cubes. Hmm idle again.\n\nThen T+1 end: both at Lima, I have Kinshasa+Bogota+MC+Lima = 4/4! Cure back at Atlanta: T+2: Lima→Mexico City→LA→SF→Chicago (4 drives); T+3: Chicago→Atlanta (1) + cure (2). 2 spare T+2, 2 spare T+3: I can treat yellow singles en route? LA 1 yellow (I pass LA — treat 1→0... wait not cured, treat 1 cube per action: LA 1→0 in one action. Good.) And Alice T+2: from Lima she... she could go Africa instead! T+2: Lima→Mexico City→Bogota→? that's backward... her route to Lagos: Lima→Mexico City (1), Mexico City→Bogota (2)... Bogota→Sao Paulo (3), Sao Paulo→Lagos (4). T+3: she treats Lagos (3→0, 1 action), drives Khartoum (2), treats Khartoum (2→0, 3rd action) — Africa cleared by T+3!\n\nAnd what about BA 3 and Khartoum? BA: Bogota neighbor; nobody passes BA. BA 3 yellow, live in infection deck — outbreak risk each infect phase (~2/41 per card draw... 2 infect cards/turn, P(BA drawn) ≈ 4.4%/turn + reshuffle risk). If it outbreaks: Bogota+Sao Paulo +1 each (Bogota 1... after we pass, Bogota 1, SP 1 → 2 each). Tolerable. Someone cleans BA after (alice post-Africa or me post-cure — post-cure yellow ERADICATED requires 0 cubes; actually win happens at cure! We don't need eradication. Win = 4 cures. So post-cure cleanup unnecessary!).\n\nWait — WIN happens the instant yellow is cured. So T+3 cure = WIN. Fires only matter if they cause outbreaks (supply depletion / 8 outbreaks) before T+3. At 1/8 and yellow supply 11, risk is modest. BA outbreak possible but not fatal.\n\nAlternatively faster cure: skip full caravan; minimal handoffs. I need 3 of her cards. What if instead SHE takes MY Kinshasa... no, she needs 5.\n\nWhat about Government Grant events? None in hand. OK.\n\nActually — wait. What about the direct flight question: after T+1 at Lima with 4 yellows, could I fly home faster WITHOUT burning cure cards? Direct flights need destination cards (I hold none for US). Charter needs current city card (Lima — cure card!). Dead ends. Walking 5 it is. OR: alice could... she can't carry my cure.\n\nHmm — what about instead: caravan only to Mexico City (2 handoffs: Bogota, MC), I hold Kinshasa+Bogota+MC = 3, then I draw 1 yellow (40%/turn) and cure... while walking home MC→LA→SF→Chicago→Atlanta (4 moves) I get 1-2 draws. P(yellow by T+2) ≈ 64%. But Lima handoff is only 1 extra move for both + her 1 action — deterministic beats probabilistic. Full caravan.\n\nNow this turn's exact actions:\nMe: drive Miami, drive Bogota, +2 spares. Spares: nothing at Bogota (0 cubes). Could I go Bogota→? treat nothing. Hmm — 2 idle actions hurt. Alternative: I go ahead one stop: drive Miami, drive Bogota, drive Mexico City, treat Mexico City (2→1). Then alice T0: drive Miami, drive Bogota, drive Mexico City, and gives... she can't give Bogota (I'm not there). She'd give Mexico City? She must be in Mexico City with me — she is (if she follows). Order: her actions: drive Miami, drive Bogota, drive MC, give MC (both in MC end of T0). Then T+1: we both... I need Bogota card still! I'm past Bogota. She'd have to go BACK to Bogota to give it (1 move back), give, then forward again. Cost: +2 moves for her, and sync issues.\n\nSimplest correct: T0 both in Bogota, she gives Bogota. My 2 spares: treat at... drive Miami (1), drive Bogota (2), then spares: I could drive BACK to Miami? no. Honestly, maybe give at Bogota then BOTH drive to MC same turn: her: drive, drive, give, drive MC (4 actions). Me: drive Miami, drive Bogota, [wait for her give — but actions are sequential; I can drive to MC after her give? Turn order within phase: actions interleave in submission order. I submit; she submits. We don't control interleaving precisely... The engine seems to alternate per action? Unclear. Risky to plan around mid-turn interleaving. Safer: end T0 both in Bogota; T+1 do MC+Lima.\n\nMe T0: drive Miami, drive Bogota, + 2 spares: hmm — what CAN I do? Treat Sao Paulo? Not there. OK: drive Bogota→? I'll just also... Actually — Miami had 1 yellow! Route: drive Miami (1), treat Miami (2 → 0 yellow, supply +1), drive Bogota (3), spare 1: drive... can't leave Bogota. 1 idle action. Acceptable.\n\nHmm wait, actually reconsider: is the caravan even better than the Kinshasa handoff line (frontier's top pick: 4 actions to Kinshasa via charter spending Tokyo, alice meets there, gives her 4/5, she needs 1 draw)? That line: cure in ~2-3 turns (her draw + return 2 actions), fires untreated ~same, cost 8 team actions + 1 card. Caravan: cure turn+3 deterministic, 6 team actions + 0 cards. Caravan better.\n\nAlso frontier nominee \"break Khartoum–Lagos at Lagos\" — but with caravan, alice (medic) handles Lagos on T+2/3 anyway. I should message the plan to alice NOW for her turn... wait, it's MY turn now. She moves after me. I should send message + do my actions. But her actions matter for the caravan (she must follow). My message will land before her turn — good.\n\nAlso — she said she'd hover at Atlanta drawing and doing residue. The caravan requires her cooperation. If she doesn't follow, my Bogota trip is wasted. I'll message clearly and proceed (my route Miami→Bogota is also on the way to Lagos anyway — not wasted even if she declines: I can continue to Lagos myself).\n\nDecision: message alice with the caravan proposal (concrete action-by-action), then my actions: drive Miami, treat Miami, drive Bogota. End in Bogota awaiting her.\n\nActually — one more check: alice as medic, yellow treat clears all yellow in city. On T+1 in MC she could clear MC's 2 yellow. Good.\n\nAlso the black/red bombs (Algiers 3, Beijing 3, Bangkok 2, Sydney 2) — cured colors; outbreaks still possible from them (they're in discard; reshuffle risk 36%). Algiers 3: if drawn → outbreak → splash Istanbul(2→3), Cairo? Algiers neighbors: Madrid, Paris, Cairo? no — Algiers: Madrid, Paris, Cairo, Istanbul. Splash to Istanbul 2→3, Cairo 0→1, Madrid, Paris 0→1. Outbreaks 2/8. Manageable. Someone could clear Algiers... alice from Atlanta: Washington→NY→Madrid→Algiers = 4 moves — conflicts with caravan. Skip; accept risk. Post-cure we win anyway before long.\n\nLet me also double check my spares: maybe better than treating Miami: drive Miami, drive Bogota, then 2 spares... could alice give Bogota EARLY (T0) and then both drive to MC with my spares? If she gives at her 3rd action and drives MC at 4th, and I drive MC at my 3rd/4th — interleaving unknown; if I drive to MC before her give, handoff fails. The referee processes my actions and hers in separate turns (I submit all 4, then she acts) — actually from the flow, I submit actions one at a time and after my 4th, her turn runs. So during MY turn she can't act. Her give happens during HER turn. So for a T0 Bogota give: I must END my turn in Bogota, and she gives during her turn (she drives Miami, Bogota, gives, +1 spare). Then T+1: I drive MC, she drives MC... wait she's IN Bogota end of her turn (gave at 3rd action, 4th: drive MC? then she's in MC, I'm in Bogota → T+1 mismatch). She should end T0 in Bogota too (4th action idle or treat... Bogota 0 cubes).\n\nT+1: both: drive MC (1); her: give MC (2), treat MC (3, clears 2 yellow), drive Lima (4); me: drive Lima (2), +2 spares: treat? Lima 0 cubes... hmm idle 2. Or I stay MC extra: me: treat MC? after her treat it's 0. Ugh. Me: drive MC (1), drive Lima (2), then spares idle — or drive ahead? If I drive past Lima, her Lima give fails. Accept idle.\n\nAlternatively T+1: me: drive MC (1), drive Lima (2), drive... no.\n\nFine. Slight action inefficiency (≈3 idle actions across the caravan) is the price of determinism. Or alice treats red/black residue during idle actions (she's medic; cured colors clear whole cities — but she's in South America, nothing to treat there except yellow singles: Bogota/MC/SP/BA...). BA! She could... BA is 1 from Bogota. On T+1 her spares: none. T0 her 4th action: spare — she could drive Bogota→Buenos Aires? No, then she misses MC give. Hmm, T0 her spares: after give at Bogota, 1 spare: nothing local.\n\nOK, message + actions now. Keep it concrete.", "text": "Yellow is the whole game now, and there's a deterministic line: a joint caravan where Alice hands me all 3 of her yellow cards city-by-city (I only need 4 as Scientist), then we both walk home — me to cure at Atlanta, her (Medic) to one-shot Lagos/Khartoum on the way. Locking my half in now.", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Concrete caravan proposal — this beats both of us drawing and hoping (deterministic cure ~3 turns out, vs your ~40%/turn card lottery): T0 (your next turn): drive Atlanta→Miami→Bogota, then shareGive Bogota(yellow) to me (we're both in Bogota), 4th action spare. T+1: both drive Bogota→Mexico City; you give Mexico City(yellow), medic-treat Mexico City (clears its 2 yellow in one action), then drive Mexico City→Lima and give Lima(yellow). At that point I'm 4/4 yellow (Kinshasa+Bogota+MC+Lima) and you're empty-handed-but-armed. T+2: I walk home Lima→MC→LA→SF→Chicago treating yellow singles (LA etc.); YOU turn east: Mexico City→Bogota→Sao Paulo→Lagos, medic-clear Lagos 3 in one treat, then Khartoum 2→0 — Africa dead by T+3. T+3: I drive Chicago→Atlanta and CURE YELLOW = GAME. We both ignore BA's outbreak risk (splash would only bump Bogota/SP to 2; win lands before it can cascade). Red/black residue: skip — Beijing/Algiers/Bangkok outbreaks are survivable at 1/8 and the cure ends the game first. Follow the caravan and we win in 3 turns."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}}]}]}
{"id": "bob-legacy-p0061", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 61, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/13-calls.md#d-bob-legacy-p0061", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=scientist at=Miami\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)]  bob@Miami(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]\nsupply: blue:24 yellow:11 black:18 red:12   decks: player=23 infection=41   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Bogota→Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6\n  Buenos Aires: 3 yellow⚠ — 2 move(s): Bogota→Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Miami: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 12 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice collects (3/5) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 4 move(s), alice 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers\n  Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul\n  Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~11 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Bogota, drive Sao Paulo, drive Lagos\n     tempo: 3 action(s) closer to the yellow cure (29 → 26 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Istanbul–Algiers black cluster at Algiers — drive Washington, drive New York, drive Madrid\n     tempo: 1 action(s) closer to the yellow cure (29 → 28 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Algiers — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"advance the yellow cure: move toward the Kinsha…\" → \"break the Istanbul–Algiers black cluster at Alg…\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up yellow at Buenos Aires (supply strained: 11 left)\" — tempo 1 vs 1, risk 1.54 vs 1.35 — beaten by \"break the Istanbul–Algiers black cluster at Alg…\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Atlanta\", \"Washington\", \"Mexico City\", \"Bogota\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Kinshasa\", \"Tokyo\", \"Bangkok\", \"Beijing\"\n  [10] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I'm in Miami; my caravan message was sent but the pinned plan (from alice's side) says no rendezvous. My route this turn: drive Bogota (that's both caravan T0 and toward Lagos). Treat Miami yellow first (1 action, clears... not cured — 1 cube per action; Miami 1→0). Then drive Bogota. 2 actions used, 1 spare: could drive Sao Paulo? Then I'd overshoot Bogota for the handoff — but alice hasn't agreed. Hmm, spare: stay in Bogota (idle) or drive toward Lagos (Sao Paulo). If alice agrees to caravan, I need to be in Bogota when she gives next turn... my turn is now, HER turn comes after — wait, no: she pinned her plan during MY action phase? The standing plan shows alice pinned it. She's at Atlanta. If I end in Bogota, her turn: she could drive Miami→Bogota and give. That's the caravan T0. But her pinned plan says hover at Atlanta. My message may have changed her course.\n\nSafest: end turn in Bogota. Spare action: treat Miami (1→0) then drive Bogota, spare... nothing at Bogota. Or skip Miami treat (save action) — no, treat is useful (Miami in discard, 1 cube).\n\nActually 3 actions: treat Miami, drive Bogota, drive Sao Paulo? If alice follows caravan she'd give Bogota when we're both in Bogota — I'd be in Sao Paulo. Breaks it. If she doesn't, I'm closer to Lagos. Hmm. Alice hasn't responded to caravan yet. Her pinned plan says no rendezvous. But my message just landed — she'll see it before her turn... actually messages are seen once; she'll get it on her turn.\n\nDecision: treat Miami, drive Bogota, end turn (1 idle action — or drive Sao Paulo and forgo caravan?). The caravan saves ~2 draw-turns; worth sacrificing 1 move of Lagos progress. But if she ignores it... My last message strongly proposed it; she must respond. If she drives to Bogota and gives, great. If she stays at Atlanta, I continue next turn: Sao Paulo→Lagos.\n\nAlternatively hedge: end in Bogota (caravan-ready, Lagos 2 moves away next turn either way — Bogota→Sao Paulo→Lagos). Lagos fire: 3 cubes; next turn I treat it regardless.\n\nDo: treat Miami, drive Bogota, spare: hmm — I could give... no share possible. Drive back? No. 1 idle action accepted? That violates action economy nags but positional commitment justifies it. Actually alternative: treat Miami, drive Bogota, drive Sao Paulo, then NEXT turn: alice comes to Sao Paulo? No — card is Bogota.\n\nI'll accept: treat, Bogota, and use 3rd action to... treat again? No cubes. Drive Sao Paulo — no. Just 2 actions + 1 idle. Hmm, actually wait — what about messaging? I can send a message (doesn't cost action). Fine.\n\nActually, one more consideration: pass/endActions vs driving to Sao Paulo. If I drive Sao Paulo: alice can still give me Bogota LATER? Only in Bogota. She could hand MC and Lima at those cities as I pass through... wait, my route home from Lima: Lima→MC→LA... I pass MC. But I'd be past Bogota. The caravan needs Bogota first.\n\nCompromise: end in Bogota with 1 action unspent. The caravan's value (guaranteed 3 cards) >> 1 action. Go.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}]}]}
{"id": "bob-legacy-p0062", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 62, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/13-calls.md#d-bob-legacy-p0062", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=scientist at=Miami\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)]  bob@Miami(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]\nsupply: blue:24 yellow:12 black:18 red:12   decks: player=23 infection=41   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Bogota→Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6\n  Buenos Aires: 3 yellow⚠ — 2 move(s): Bogota→Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 12 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice collects (3/5) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 4 move(s), alice 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers\n  Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul\n  Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~11 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Bogota, drive Sao Paulo\n     tempo: 2 action(s) closer to the yellow cure (29 → 27 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Istanbul–Algiers black cluster at Algiers — drive Washington, drive New York\n     tempo: no cure progress — nearest is yellow, 29 action(s) to land it — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Algiers — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"advance the yellow cure: move toward the Kinsha…\" → \"break the Istanbul–Algiers black cluster at Alg…\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Atlanta\", \"Washington\", \"Mexico City\", \"Bogota\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Kinshasa\", \"Tokyo\", \"Bangkok\", \"Beijing\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}}]}]}
{"id": "bob-legacy-p0063", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 63, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/13-calls.md#d-bob-legacy-p0063", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=scientist at=Bogota\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)]  bob@Bogota(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]\nsupply: blue:24 yellow:12 black:18 red:12   decks: player=23 infection=41   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6\n  Buenos Aires: 3 yellow⚠ — 1 move(s): Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 12 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice collects (3/5) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 3 move(s), alice 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers\n  Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney\n  Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul\n  Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Kinshasa, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Kinshasa(yellow): yellow margin 4 — burnable; 5 yellow still in deck\n      response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (3 cubes); board-wide: 17 cities closer, 42 trip-actions shaved\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Kinshasa\", \"Tokyo\", \"Bangkok\", \"Beijing\"", "deferred": null, "steps": []}
{"id": "bob-legacy-p0064", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 64, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 103, "match": "unique payload candidate; not a proven invocation join", "turn": 13, "url": "/games/game-13/turns/13.md#e103"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "linked", "linkedTurns": [13], "url": "/games/game-13/turns/13-calls.md#d-bob-legacy-p0064", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #102): Approved — deterministic 3-turn cure beats my ~40%/turn lottery, and it clears the whole Khartoum–Lagos cluster en route. One dependency you must satisfy THIS turn: drive Atlanta→Miami→Bogota now, because my T0 share of Bogota(yellow) only works if we're both standing in Bogota when my turn comes. T0 for me is then: Miami→Bogota→give Bogota (+ spare action treating any yellow cubes that landed in Bogota overnight — if BA outbreaks tonight its splash puts 1 cube in Bogota and my medic clears it in one action). T+1 I deliver Mexico City + Lima exactly as you scripted. Agreed on skipping red/black residue — the cure ends the game before Beijing/Algiers/Bangkok can cascade from 1/8. Caravan locked.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=scientist at=Bogota\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)]  bob@Bogota(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)]\nsupply: blue:24 yellow:12 black:18 red:12   decks: player=23 infection=41   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6\n  Buenos Aires: 3 yellow⚠ — 1 move(s): Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Los Angeles: 1 yellow\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 12 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice collects (3/5) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 3 move(s), alice 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers\n  Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney\n  Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul\n  Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Kinshasa, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Kinshasa(yellow): yellow margin 4 — burnable; 5 yellow still in deck\n      response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (3 cubes); board-wide: 17 cities closer, 42 trip-actions shaved\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Kinshasa\", \"Tokyo\", \"Bangkok\", \"Beijing\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I'm in Bogota, 1 action left. Alice approved the caravan. Her T0: Miami→Bogota, give Bogota. I must stay in Bogota. Spare action: nothing useful at Bogota (0 cubes — BA is separate). Could treat? No. Idle action or drive somewhere and back? If I drive ahead to Sao Paulo, her give fails. If BA outbreaks tonight, Bogota gets 1 yellow — her medic clear handles it. So just end my turn in Bogota (pass/endActions). Wait, 1 action unspent — endActions is the way.", "text": "Caravan locked with Alice. I'm standing in Bogota as required for her Bogota(yellow) handoff — holding position is the one move that makes the whole deterministic endgame work.", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "endActions"}}, "output": {"submitted": true, "action": {"tag": "endActions"}}}]}]}
{"id": "bob-legacy-p0065", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 65, "active": false, "lifecycle": [], "eventLinks": [{"seq": 104, "match": "unique payload candidate; not a proven invocation join", "turn": 14, "url": "/games/game-13/turns/14.md#e104"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "linked", "linkedTurns": [14], "url": "/games/game-13/turns/14-calls.md#d-bob-legacy-p0065", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=scientist at=Bogota\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)]  bob@Bogota(scientist) hand=6 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black)]\nsupply: blue:24 yellow:11 black:18 red:11   decks: player=21 infection=39   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6\n  Buenos Aires: 3 yellow⚠ — 1 move(s): Buenos Aires\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 2 red\n  Sydney: 2 red\n  Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 21 cards → 10 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~10 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 2, 4 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice collects (3/5) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure\n  hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 3 move(s), alice 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers\n  Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney\n  Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul\n  Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Kinshasa, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Kinshasa(yellow): yellow margin 4 — burnable; 4 yellow still in deck\n      response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (3 cubes); board-wide: 17 cities closer, 42 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I drew Los Angeles(yellow) + Karachi(black). I now hold 2 yellows (Kinshasa, LA). Alice will give Bogota this turn (her T0). Then T+1: MC + Lima → I'd be 4/4! Note: LA is on my route home (Lima→MC→LA→SF→Chicago→Atlanta) — perfect, and LA now has 2 yellow cubes.\n\nNothing to advise alice — she has the caravan script. Silent or tiny confirmation. She's acting now; a note that I drew LA(yellow) (2/4 for me) might reassure her the plan holds even if a handoff slips: if she only delivers Bogota+MC, I have 3/4 and need 1 draw. Brief message.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Caravan on track — bonus draw: I picked up Los Angeles(yellow), so I'm already 2/4 (Kinshasa+LA), and LA sits right on my walk-home route. Even if only Bogota+Mexico City come over, I'd be 3/4 needing one draw. T+1 script stands: Bogota give → both to MC → give MC + your medic clears its 2 yellow → Lima give. Then I walk home via LA treating as I go, you swing east to Lagos/Khartoum, cure lands T+3 at Atlanta."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Caravan proceeding per script. I've banked a second yellow (Los Angeles — conveniently on my homeward route). Alice delivers Bogota this turn, Mexico City + Lima next turn, putting me at 4/4; then I walk to Atlanta and cure yellow for the win while she medic-clears Lagos/Khartoum. Standing by for my turn in Bogota.", "toolCalls": []}]}
{"id": "bob-legacy-p0066", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 66, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/14-calls.md#d-bob-legacy-p0066", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Bogota\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=5 [Mexico City(yellow), Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Bogota(scientist) hand=7 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow)]\nsupply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) — or 4 action(s): direct flight to Tokyo (spends Tokyo(red)), then 3 move(s) to Bangkok [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 3 move(s): Sao Paulo→Lagos→Khartoum\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard]\n  Buenos Aires: 3 yellow⚠\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City — nearer teammate: alice, 0 move(s) vs your 1\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 3, 3 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 1 move(s), alice 0 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  alice hands you Lima(yellow): meet IN Lima (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  alice hands you Buenos Aires(yellow): meet IN Buenos Aires (the card's own city) — you 1 move(s), alice 1 action(s) (charter flight from Mexico City straight to Buenos Aires (spends Mexico City(yellow))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers\n  Bangkok (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — nearer teammate: alice, 4 move(s) vs your 5\n  Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 3\n  Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~9 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: hand off a card at Mexico City (bob collects, 1 still needed) — drive Mexico City, shareTake\n     tempo: 4 action(s) closer to the yellow cure (7 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(yellow supply hits 0) ≈ 3%\n  - defuse Buenos Aires and return to Bogota (round trip, 3 actions) — drive Buenos Aires, treat yellow, drive Bogota\n     tempo: no cure progress — nearest is yellow, 7 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 yellow (supply 11 after) to a strained supply\n  - shore up yellow at Buenos Aires (supply strained: 10 left) — drive Buenos Aires, treat yellow, treat yellow, treat yellow\n     tempo: 2 action(s) further from the yellow cure (7 → 9 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 yellow (supply 13 after) to a strained supply\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive Sao Paulo, drive Lagos, treat yellow, treat yellow\n     tempo: 4 action(s) further from the yellow cure (7 → 11 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Beijing, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 yellow (supply 12 after) to a strained supply\n  exchange \"advance the yellow cure: hand off a card at Mex…\" → \"defuse Buenos Aires and return to Bogota\": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"defuse Buenos Aires and return to Bogota\" → \"shore up yellow at Buenos Aires\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"shore up yellow at Buenos Aires\" → \"break the Khartoum–Lagos yellow cluster at Lagos\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s)\n  dominated: \"break the Istanbul–Algiers black cluster at Algiers\" — tempo -5 vs -4, risk 3.47 vs 2.83 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  dominated: \"defuse the armed discard bomb at Khartoum (yellow — fires on the next epidemic reshuffle)\" — tempo -6 vs -4, risk 2.87 vs 2.83 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Kinshasa\", \"Tokyo\", \"Bangkok\", \"Beijing\", \"Los Angeles\", \"Karachi\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Bogota(yellow), the card for the city you are standing in — it is gone for good)\n  [60] {\"tag\":\"buildStation\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0067", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 67, "active": true, "lifecycle": [], "eventLinks": [{"seq": 110, "match": "unique payload candidate; not a proven invocation join", "turn": 15, "url": "/games/game-13/turns/15.md#e110"}, {"seq": 111, "match": "unique payload candidate; not a proven invocation join", "turn": 15, "url": "/games/game-13/turns/15.md#e111"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "linked", "linkedTurns": [15], "url": "/games/game-13/turns/15-calls.md#d-bob-legacy-p0067", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #109): Caravan T+1 is queued: bob drives to Mexico City this turn, then next turn I hand him Mexico City and Lima (shedding his red-fuel cards to make room) — pushing him to 5 yellow cards, more than the 4 he needs as scientist. I'm positioned in Mexico City with the medic treat queued to clear its 2 yellow in the same turn. Nothing he needs from me right now — the script is agreed and on rails. Standing by.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Bogota\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=5 [Mexico City(yellow), Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Bogota(scientist) hand=7 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow)]\nsupply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) — or 4 action(s): direct flight to Tokyo (spends Tokyo(red)), then 3 move(s) to Bangkok [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 3 move(s): Sao Paulo→Lagos→Khartoum\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard]\n  Buenos Aires: 3 yellow⚠\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City — nearer teammate: alice, 0 move(s) vs your 1\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 3, 3 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 1 move(s), alice 0 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  alice hands you Lima(yellow): meet IN Lima (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  alice hands you Buenos Aires(yellow): meet IN Buenos Aires (the card's own city) — you 1 move(s), alice 1 action(s) (charter flight from Mexico City straight to Buenos Aires (spends Mexico City(yellow))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers\n  Bangkok (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — nearer teammate: alice, 4 move(s) vs your 5\n  Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 3\n  Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~9 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: hand off a card at Mexico City (bob collects, 1 still needed) — drive Mexico City, shareTake\n     tempo: 4 action(s) closer to the yellow cure (7 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(yellow supply hits 0) ≈ 3%\n  - defuse Buenos Aires and return to Bogota (round trip, 3 actions) — drive Buenos Aires, treat yellow, drive Bogota\n     tempo: no cure progress — nearest is yellow, 7 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 yellow (supply 11 after) to a strained supply\n  - shore up yellow at Buenos Aires (supply strained: 10 left) — drive Buenos Aires, treat yellow, treat yellow, treat yellow\n     tempo: 2 action(s) further from the yellow cure (7 → 9 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 yellow (supply 13 after) to a strained supply\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive Sao Paulo, drive Lagos, treat yellow, treat yellow\n     tempo: 4 action(s) further from the yellow cure (7 → 11 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Beijing, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 yellow (supply 12 after) to a strained supply\n  exchange \"advance the yellow cure: hand off a card at Mex…\" → \"defuse Buenos Aires and return to Bogota\": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"defuse Buenos Aires and return to Bogota\" → \"shore up yellow at Buenos Aires\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"shore up yellow at Buenos Aires\" → \"break the Khartoum–Lagos yellow cluster at Lagos\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s)\n  dominated: \"break the Istanbul–Algiers black cluster at Algiers\" — tempo -5 vs -4, risk 3.47 vs 2.83 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  dominated: \"defuse the armed discard bomb at Khartoum (yellow — fires on the next epidemic reshuffle)\" — tempo -6 vs -4, risk 2.87 vs 2.83 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Kinshasa\", \"Tokyo\", \"Bangkok\", \"Beijing\", \"Los Angeles\", \"Karachi\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Bogota(yellow), the card for the city you are standing in — it is gone for good)\n  [60] {\"tag\":\"buildStation\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "The caravan works. Alice is IN Mexico City already, holding Mexico City(yellow), Lima(yellow), Buenos Aires(yellow), Chicago(blue), Seoul(red) — hand 5.\n\nScript: I drive Bogota→Mexico City (1 move), she gives me Mexico City(yellow) → I'm 4/4 (Kinshasa, LA, Bogota, MC)! Cure needs 4 — I have it after ONE handoff! Then I walk home: MC→LA→SF→Chicago→Atlanta = 4 moves + cure = 5 actions ≈ next turn + 1 action. Wait, this turn: drive MC (1), then... her give happens on her turn. Hmm — actually I drive MC now (end of my turn), then HER turn: she gives MC, treats MC, and maybe gives Lima? She can't give Lima unless I'm in Lima. I could... after her give, my next turn: I'm in MC with 4/4 → walk home 4 moves + cure on 5th action = next-next turn 1 action... Timeline: T(this): drive MC. T+1 (her): give MC, treat MC, spare actions (she could also drive to Lima? If she drives Lima at end of her turn, then T+2 I drive Lima? no — I have 4/4 already, don't need Lima!). T+2 (me): MC→LA→SF→Chicago (4 drives... plus treat LA on arrival? LA 2 yellow — treat 1), T+3: drive Atlanta (1), cure (2), +2 spares. WIN at T+3.\n\nCan I speed up? T+1 her: give MC (1), treat MC (2), then she has 2 spares. T+2 me: walk 4 moves, arrive Chicago. Alternative: I hold red fuel cards (Tokyo, Bangkok, Beijing) — hand cap 7/7 now! Share forces immediate discard. When she gives MC, I'll be at 8 → must shed 1 non-yellow. Shed Beijing(red) or Bangkok or Tokyo. Note: Bangkok has 3 red cubes — could use Bangkok card... but it's my hand cap shed anyway; shed any red.\n\nCould I get to Atlanta faster? From MC: charter spends MC(yellow) — no (cure card). Direct flight: I hold LA(yellow) — direct flight to LA spends LA (cure card!) no. Tokyo/Bangkok/Beijing direct flights — wrong direction. Walk 4 moves it is.\n\nSpeed alternative: skip MC give; get Lima+BA... no, MC give is 1 move away, fastest.\n\nWhat about her giving MC AND both of us... she could also play Government Grant? No events in hand.\n\nCould the cure happen at a station nearer? Only Atlanta. OK.\n\nT+2 walk: MC→LA (1), LA treat? (LA 2 yellow, treat 1 → 1 left) (2), LA→SF (3), SF→Chicago (4). T+3: Chicago→Atlanta (1), cure (2), spares 2. Total cure lands T+3 — same as script but with only ONE handoff needed (bonus). Even better: Alice after giving MC has spares T+1: 2 actions: drive MC→Lima? (1 move) then T+2 she could treat... Lima 0 cubes. She's medic — she could go treat Lagos/Khartoum (yellow fires) or BA 3. From MC: MC→Bogota? Bogota...→Buenos Aires: MC→Bogota (1), Bogota→BA (2) — she's medic: treat BA (3→0 one action!) at T+1 if she drives 2 + treats... her T+1: give MC (1), treat MC (2), drive Bogota (3), drive BA (4)? Then T+2: treat BA (3→0, 1 action), +3 spares — she could head toward Khartoum/Lagos: BA→Bogota? BA→Bogota (1), Bogota→Sao Paulo (2)... T+3: SP→Lagos (1), treat Lagos 3→0 (2), drive Khartoum (3), treat Khartoum 3→0 (4)! Africa cleared T+3. And BA cleared T+2. Nice.\n\nBut careful: hand cap — when she gives MC, I shed 1 red. Also should I tell her the MC give suffices (skip Lima)? Yes — Lima handoff unnecessary now; she can pivot to BA/Africa. Message her.\n\nMy actions this turn: drive Mexico City. Then spares: I'm at 7/7 hand. After her give next turn I shed 1 red. This turn spares: 3 actions left after drive MC. At MC: treat yellow (2→1)? Alice will medic-clear MC (2→0) anyway — wasteful. Hmm: treat MC yellow (1 action) helps supply; or... I could drive toward LA already? If I leave MC, her give fails. So: drive MC, then 3 spare actions... treat MC (2→1) — saves a cube from... she'd clear it anyway; treating 1 cube returns 1 yellow to supply. Eh. Better: nothing else useful. Options: direct flight somewhere? No.\n\nActually — could I use spares to defuse BA? Drive MC→Bogota→BA, treat 3→2? Then I'm not in MC for her give! No.\n\nStay: drive MC, treat MC (2→1) [mild supply help], idle 2. Or treat ×2 (2→0)? Two treats = 2 actions, supply +2. Then 1 idle. Since yellow supply 10 and dropping, returning cubes matters (P(yellow supply 0)≈3%). I'll treat twice (MC 2→0), 1 idle action. Actually if MC goes to 0, her medic treat is freed for... she could treat elsewhere (LA? not adjacent). Fine: drive MC, treat, treat. End in MC with 7/7... wait I'm at 7 cards now; drives don't change hand. Good.\n\nMessage: tell her MC give alone completes my set (4/4) — skip Lima handoff; after giving, pivot: BA (medic-clear), then Lagos/Khartoum. Confirm my shed will be a red card.", "text": "The MC handoff alone completes my set — I already banked LA(yellow), so Kinshasa+LA+Bogota+Mexico City = 4/4. Telling Alice to skip Lima and pivot her freed actions to the yellow fires.", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Simplification: you only need to hand me MEXICO CITY — with my LA draw I'm at 3/4 before your give, so MC makes it 4/4 and LIMA IS UNNEEDED. Skip the Lima rendezvous entirely. My line: this turn I drive to MC and medic-support treat its yellow down; your turn: give MC in MC (I'll shed a red fuel card to make room — Beijing or Bangkok), then with your freed actions pivot SOUTH: Mexico City→Bogota→Buenos Aires, medic-clear BA's 3 yellow in one treat (T+2), then Bogota→Sao Paulo→Lagos treat 3→0 + Khartoum treat 3→0 (T+3) — you erase the whole yellow fire front while I walk home MC→LA→SF→Chicago (T+2, treating LA's 2 on arrival) → Atlanta + CURE YELLOW on T+3, action 2. Win on T+3."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Mexico City"}}}]}]}
{"id": "bob-legacy-p0068", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 68, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/15-calls.md#d-bob-legacy-p0068", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=scientist at=Mexico City\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=5 [Mexico City(yellow), Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Mexico City(scientist) hand=7 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow)]\nsupply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard]\n  Buenos Aires: 3 yellow⚠\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 3, 3 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\n  share now available: alice should GIVE Mexico City to bob (the yellow collector). One direction only — never trade it back. HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Lima(yellow): meet IN Lima (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  alice hands you Buenos Aires(yellow): meet IN Buenos Aires (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Mexico City straight to Buenos Aires (spends Mexico City(yellow))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Bangkok\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers\n  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul→Beijing\n  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1 (1 cube), Seoul 4→1 (1 cube), Osaka 4→1 (1 cube); board-wide: 17 cities closer, 34 trip-actions shaved\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~9 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 3 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - advance the yellow cure: hand off a card at Mexico City (bob collects, 1 still needed) — shareTake\n     tempo: 3 action(s) closer to the yellow cure (6 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(yellow supply hits 0) ≈ 3%\n  - shore up yellow at Buenos Aires (supply strained: 10 left) — drive Bogota, drive Buenos Aires, treat yellow\n     tempo: 3 action(s) further from the yellow cure (6 → 9 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 yellow (supply 11 after) to a strained supply\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive Bogota, drive Sao Paulo, drive Lagos\n     tempo: 5 action(s) further from the yellow cure (6 → 11 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(yellow supply hits 0) ≈ 3%\n  - sweep Bangkok (red cured, 3 cubes, 1 treat clears all) — fly Bangkok, treat red\n     tempo: 7 action(s) further from the yellow cure (6 → 13 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 13 after) to a strained supply, P(yellow supply hits 0) ≈ 3%\n     burns: red CURED — spare\n  exchange \"advance the yellow cure: hand off a card at Mex…\" → \"shore up yellow at Buenos Aires\": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"shore up yellow at Buenos Aires\" → \"break the Khartoum–Lagos yellow cluster at Lagos\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Khartoum–Lagos yellow cluster at Lagos\" → \"sweep Bangkok\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s)\n  dominated: \"break the Istanbul–Algiers black cluster at Algiers\" — tempo -4 vs -3, risk 3.99 vs 3.96 — beaten by \"shore up yellow at Buenos Aires\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Kinshasa\", \"Tokyo\", \"Bangkok\", \"Beijing\", \"Los Angeles\", \"Karachi\", \"Bogota\"\n  [14] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n  [15] {\"tag\":\"shareTake\",\"from\":\"alice\",\"card\":\"Mexico City\"}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0069", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 69, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 113, "match": "unique payload candidate; not a proven invocation join", "turn": 15, "url": "/games/game-13/turns/15.md#e113"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "linked", "linkedTurns": [15], "url": "/games/game-13/turns/15-calls.md#d-bob-legacy-p0069", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #112): Bob's simplification is correct — Lima is redundant (he's 4/4 with just Kinshasa+LA+Bogota+Mexico City), and it frees my turn to run his southward firefight: give MC → medic-clear its 2 yellow → Bogota → Buenos Aires (T+1), treat BA's 3 → Bogota → São Paulo → Lagos (T+2), treat Lagos → Khartoum → treat (T+3), erasing the entire yellow front while he walks home through LA and cures at Atlanta on T+3. No correction needed — staying silent and executing when my turn comes.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=scientist at=Mexico City\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=5 [Mexico City(yellow), Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Mexico City(scientist) hand=7 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow)]\nsupply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard]\n  Buenos Aires: 3 yellow⚠\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 3, 3 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\n  share now available: alice should GIVE Mexico City to bob (the yellow collector). One direction only — never trade it back. HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Lima(yellow): meet IN Lima (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  alice hands you Buenos Aires(yellow): meet IN Buenos Aires (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Mexico City straight to Buenos Aires (spends Mexico City(yellow))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Bangkok\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers\n  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul→Beijing\n  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1 (1 cube), Seoul 4→1 (1 cube), Osaka 4→1 (1 cube); board-wide: 17 cities closer, 34 trip-actions shaved\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~9 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 3 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - advance the yellow cure: hand off a card at Mexico City (bob collects, 1 still needed) — shareTake\n     tempo: 3 action(s) closer to the yellow cure (6 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(yellow supply hits 0) ≈ 3%\n  - shore up yellow at Buenos Aires (supply strained: 10 left) — drive Bogota, drive Buenos Aires, treat yellow\n     tempo: 3 action(s) further from the yellow cure (6 → 9 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 yellow (supply 11 after) to a strained supply\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive Bogota, drive Sao Paulo, drive Lagos\n     tempo: 5 action(s) further from the yellow cure (6 → 11 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(yellow supply hits 0) ≈ 3%\n  - sweep Bangkok (red cured, 3 cubes, 1 treat clears all) — fly Bangkok, treat red\n     tempo: 7 action(s) further from the yellow cure (6 → 13 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 13 after) to a strained supply, P(yellow supply hits 0) ≈ 3%\n     burns: red CURED — spare\n  exchange \"advance the yellow cure: hand off a card at Mex…\" → \"shore up yellow at Buenos Aires\": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"shore up yellow at Buenos Aires\" → \"break the Khartoum–Lagos yellow cluster at Lagos\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Khartoum–Lagos yellow cluster at Lagos\" → \"sweep Bangkok\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s)\n  dominated: \"break the Istanbul–Algiers black cluster at Algiers\" — tempo -4 vs -3, risk 3.99 vs 3.96 — beaten by \"shore up yellow at Buenos Aires\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Kinshasa\", \"Tokyo\", \"Bangkok\", \"Beijing\", \"Los Angeles\", \"Karachi\", \"Bogota\"\n  [14] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n  [15] {\"tag\":\"shareTake\",\"from\":\"alice\",\"card\":\"Mexico City\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "The shareTake is available NOW — alice is standing in Mexico City with me and holds the card. Share works during my action phase if both pawns are in the city. Take MC now: hand 8 → forced discard 1 (shed a red — Bangkok? Note Bangkok has 3 red cubes; shedding any red card is fine since red is cured; the card would be useful as direct-flight fuel to a fire city... but supply is the concern, not my travel). Shed Beijing (5 moves away, least useful fuel) or Bangkok... I'll shed Beijing.\n\nThen remaining 2 actions: treat MC yellow (2→1), treat again (1→0)? That frees alice's medic treat for elsewhere. Then end turn in MC. Next turn: walk home MC→LA→SF→Chicago; T+3: Atlanta + cure.\n\nWait — order: shareTake first (1), forced discard (not an action), treat (2), treat (3). \n\nActually should I take now or wait? Taking now starts the walk one turn earlier — her give during her turn would also work, but taking NOW saves nothing vs her give later (both happen before my next walk turn). But taking now lets me use ALL 3 remaining actions: 2 treats + ... I take (1), treat (2), treat (3) → MC 0. If instead I wait for her give during her turn, I could treat ×3 this turn? MC only has 2 cubes. So: shareTake, treat, treat = MC cleared by me, and her turn: she doesn't need to give (already done!) — she can start the southward pivot ONE TURN EARLIER: drive Bogota, drive BA, treat BA... wait BA treat is on her turn: MC→Bogota (1), Bogota→BA (2), treat BA 3→0 (3), +1 spare. That accelerates the fire front by a full turn!\n\nDo it: shareTake Mexico City.", "text": "Alice is standing right here in Mexico City with the card — I can take it NOW, which pulls the whole timeline forward a turn and frees her to start the southern firefight immediately. Taking, shedding Beijing (red fuel, farthest from any use), then clearing Mexico City's yellow myself so her medic actions go south.", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareTake", "from": "alice", "card": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "alice", "card": "Mexico City"}}}]}]}
{"id": "bob-legacy-p0070", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 70, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/15-calls.md#d-bob-legacy-p0070", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=bob role=scientist at=Mexico City\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Mexico City(scientist) hand=8 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]\nsupply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard]\n  Buenos Aires: 3 yellow⚠\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure\n  discard hint: yellow: your own 4/4 IS the cure, bankable at a station — the 2 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Tokyo (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Beijing], Bangkok (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Bangkok], Beijing (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Beijing], Karachi (black CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Istanbul], Kinshasa (yellow: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Los Angeles (yellow: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Los Angeles], Bogota (yellow: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Mexico City (yellow: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it) (avoid Tokyo — buildable station site(s) near you)\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1 (1 cube), Seoul 4→1 (1 cube), Osaka 4→1 (1 cube); board-wide: 17 cities closer, 34 trip-actions shaved\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Kinshasa\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Tokyo\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Bangkok\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Beijing\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Los Angeles\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Karachi\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Bogota\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Mexico City\"}}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0071", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 71, "active": true, "lifecycle": [], "eventLinks": [{"seq": 115, "match": "unique payload candidate; not a proven invocation join", "turn": 15, "url": "/games/game-13/turns/15.md#e115"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "linked", "linkedTurns": [15], "url": "/games/game-13/turns/15-calls.md#d-bob-legacy-p0071", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #114): Set complete — for your forced discard: shed Tokyo(red) (it's the most worthless fuel card — you're walking MC→Miami→Atlanta, not going near Asia; Beijing/Bangkok red work too but Tokyo is the cleanest shed). Then next turn: Miami→Atlanta→discoverCure YELLOW and the game is ours. My side is queued: this turn I medic-clear Mexico City's 2 yellow, then Bogota→Buenos Aires; T+2 I treat BA's 3 and push Bogota→Sao Paulo→Lagos; T+3 Lagos→Khartoum treats — the whole yellow front dies the same turn you land the cure. Go win it.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=bob role=scientist at=Mexico City\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Mexico City(scientist) hand=8 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]\nsupply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard]\n  Buenos Aires: 3 yellow⚠\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure\n  discard hint: yellow: your own 4/4 IS the cure, bankable at a station — the 2 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Tokyo (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Beijing], Bangkok (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Bangkok], Beijing (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Beijing], Karachi (black CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Istanbul], Kinshasa (yellow: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Los Angeles (yellow: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Los Angeles], Bogota (yellow: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Mexico City (yellow: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it) (avoid Tokyo — buildable station site(s) near you)\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1 (1 cube), Seoul 4→1 (1 cube), Osaka 4→1 (1 cube); board-wide: 17 cities closer, 34 trip-actions shaved\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Kinshasa\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Tokyo\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Bangkok\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Beijing\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Los Angeles\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Karachi\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Bogota\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Mexico City\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "4/4 yellow set complete. Shed Tokyo(red) per Alice's advice — cleanest. Then 2 actions: treat MC yellow ×2 (2→0)? Wait — alice said she'll medic-clear MC this turn. If I treat both, her action frees for earlier southward pivot. Treat ×2 uses both remaining actions. Then end turn. Next turn: MC→Miami... wait route: MC→Miami? Mexico City connects Miami! MC→Miami (1), Miami→Atlanta (2), cure (3)! 3 actions, one turn earlier than the LA route! Mexico City→Miami direct connection per map (Mexico City: Los Angeles, Chicago, Miami, Bogota, Lima). Yes! So next turn: drive Miami, drive Atlanta, cure — 3 actions, 2 spares. Even faster: cure lands T+2, not T+3!\n\nEven better — could I cure THIS turn? I'm in MC, not at a station. No.\n\nDiscard Tokyo, then treat ×2 at MC.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Tokyo"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Tokyo"}}}}]}]}
{"id": "bob-legacy-p0072", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 72, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/15-calls.md#d-bob-legacy-p0072", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=scientist at=Mexico City\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Mexico City(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]\nsupply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard]\n  Buenos Aires: 3 yellow⚠\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Bangkok\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers\n  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul→Beijing\n  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~9 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - head to Atlanta to cure yellow (2 action(s) away) — drive Chicago, drive Atlanta\n     tempo: 2 action(s) closer to the yellow cure (3 → 1 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(yellow supply hits 0) ≈ 3%\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive Bogota, drive Sao Paulo\n     tempo: 1 action(s) further from the yellow cure (3 → 4 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(yellow supply hits 0) ≈ 3%\n  - sweep Bangkok (red cured, 3 cubes, 1 treat clears all) — fly Bangkok, treat red\n     tempo: 3 action(s) further from the yellow cure (3 → 6 action(s) to land it) — you hold the full set; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 13 after) to a strained supply, P(yellow supply hits 0) ≈ 3%\n     burns: red CURED — spare\n  exchange \"head to Atlanta to cure yellow\" → \"break the Khartoum–Lagos yellow cluster at Lagos\": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Khartoum–Lagos yellow cluster at Lagos\" → \"sweep Bangkok\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s)\n  dominated: \"shore up yellow at Buenos Aires (supply strained: 10 left)\" — tempo -1 vs -1, risk 4.05 vs 3.96 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Kinshasa\", \"Bangkok\", \"Beijing\", \"Los Angeles\", \"Karachi\", \"Bogota\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Mexico City(yellow), the card for the city you are standing in — it is gone for good)\n  [60] {\"tag\":\"buildStation\"}\n  [61] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n  [62] {\"tag\":\"shareGive\",\"to\":\"alice\",\"card\":\"Mexico City\"}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0073", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 73, "active": true, "lifecycle": [], "eventLinks": [{"seq": 117, "match": "unique payload candidate; not a proven invocation join", "turn": 15, "url": "/games/game-13/turns/15.md#e117"}, {"seq": 118, "match": "unique payload candidate; not a proven invocation join", "turn": 15, "url": "/games/game-13/turns/15.md#e118"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "linked", "linkedTurns": [15], "url": "/games/game-13/turns/15-calls.md#d-bob-legacy-p0073", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #116): Nothing to add — bob shed Tokyo and is walking Miami→Atlanta for the yellow cure next turn; my firefight script (MC treat → Bogota → Buenos Aires → Lagos → Khartoum) is locked and doesn't intersect his route. Staying quiet while he moves.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=scientist at=Mexico City\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Mexico City(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]\nsupply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos\n  Beijing: 3 red⚠ [in infect-discard]\n  Buenos Aires: 3 yellow⚠\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Bangkok\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers\n  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul→Beijing\n  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~9 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - head to Atlanta to cure yellow (2 action(s) away) — drive Chicago, drive Atlanta\n     tempo: 2 action(s) closer to the yellow cure (3 → 1 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(yellow supply hits 0) ≈ 3%\n  - break the Khartoum–Lagos yellow cluster at Lagos — drive Bogota, drive Sao Paulo\n     tempo: 1 action(s) further from the yellow cure (3 → 4 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(yellow supply hits 0) ≈ 3%\n  - sweep Bangkok (red cured, 3 cubes, 1 treat clears all) — fly Bangkok, treat red\n     tempo: 3 action(s) further from the yellow cure (3 → 6 action(s) to land it) — you hold the full set; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 13 after) to a strained supply, P(yellow supply hits 0) ≈ 3%\n     burns: red CURED — spare\n  exchange \"head to Atlanta to cure yellow\" → \"break the Khartoum–Lagos yellow cluster at Lagos\": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Khartoum–Lagos yellow cluster at Lagos\" → \"sweep Bangkok\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s)\n  dominated: \"shore up yellow at Buenos Aires (supply strained: 10 left)\" — tempo -1 vs -1, risk 4.05 vs 3.96 — beaten by \"break the Khartoum–Lagos yellow cluster at Lagos\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Kinshasa\", \"Bangkok\", \"Beijing\", \"Los Angeles\", \"Karachi\", \"Bogota\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Mexico City(yellow), the card for the city you are standing in — it is gone for good)\n  [60] {\"tag\":\"buildStation\"}\n  [61] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n  [62] {\"tag\":\"shareGive\",\"to\":\"alice\",\"card\":\"Mexico City\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "2 actions left this turn, 4/4 yellow set. Frontier top: drive Chicago, drive Atlanta (2 actions), then next turn cure — wait, that lands cure THIS turn? \"head to Atlanta to cure yellow — drive Chicago, drive Atlanta\" = 2 actions, arrives Atlanta end of turn; cure next turn (1 action). Hmm, but I could instead: drive Miami? No — Miami→Atlanta also 2 moves total from MC: MC→Miami (1), Miami→Atlanta (2). Same.\n\nWait — actually can I cure this turn? MC→Chicago→Atlanta = 2 drives, no action left for cure. So cure next turn regardless. But wait — alternative: I have 2 actions: drive Chicago, drive Atlanta, done. Next turn: cure (1 action) + 3 spares. That's the fastest possible: cure at T+1.\n\nAlso — treat MC yellow first? Alice will clear it on her turn (she's here). If I spend actions on treats, cure delays a turn. No.\n\nGo: drive Chicago, drive Atlanta. Cure next turn = WIN (yellow last cure). Send a quick note? The split-decision warning says message the pick. Short message + actions.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Cure line — both my actions go to Chicago→Atlanta tonight; YELLOW CURE lands first action next turn = GAME OVER unless a supply catastrophe hits first. Your firefront script is unchanged and still matters only for outbreak containment until then."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}]}]}
{"id": "bob-legacy-p0074", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 74, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/15-calls.md#d-bob-legacy-p0074", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=scientist at=Chicago\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Chicago(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]\nsupply: blue:24 yellow:10 black:18 red:10   decks: player=19 infection=37   player-discard: 7 blue, 3 yellow, 6 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]\n  Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Toronto→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]\n  Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Mexico City→Bogota→Sao Paulo→Lagos→Khartoum — or 4 action(s): direct flight to Karachi (spends Karachi(black)), then 3 move(s) to Khartoum — nearer teammate: alice, 4 move(s) vs your 5\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: alice, 3 move(s) vs your 4\n  Beijing: 3 red⚠ [in infect-discard]\n  Buenos Aires: 3 yellow⚠\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City — or 1 action: direct flight (you hold Mexico City — your 4/4 yellow set — burning drops it to 3/4; 3 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 1\n  Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red [in infect-discard]\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide\neradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU have a FULL SET (4/4) — station Atlanta (1 move(s)) to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Manila→Hong Kong→Bangkok\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers\n  Beijing (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Tokyo→Seoul→Beijing\n  Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers→Istanbul\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~9 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - head to Atlanta to cure yellow (1 action(s) away) — drive Atlanta\n     tempo: 1 action(s) closer to the yellow cure (2 → 1 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(yellow supply hits 0) ≈ 3%\n  - break the Istanbul–Algiers black cluster at Algiers — drive Toronto\n     tempo: 1 action(s) further from the yellow cure (2 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Algiers — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(yellow supply hits 0) ≈ 3%\n  - sweep Bangkok (red cured, 3 cubes, 1 treat clears all) — fly Bangkok\n     tempo: 4 action(s) further from the yellow cure (2 → 6 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Bangkok — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(yellow supply hits 0) ≈ 3%\n     burns: red CURED — spare\n  exchange \"head to Atlanta to cure yellow\" → \"break the Istanbul–Algiers black cluster at Alg…\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Istanbul–Algiers black cluster at Alg…\" → \"sweep Bangkok\": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up yellow at Buenos Aires (supply strained: 10 left)\" — tempo -1 vs -1, risk 4.05 vs 3.99 — beaten by \"break the Istanbul–Algiers black cluster at Alg…\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Kinshasa\", \"Bangkok\", \"Beijing\", \"Los Angeles\", \"Karachi\", \"Bogota\", \"Mexico City\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}]}]}
{"id": "bob-legacy-p0075", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 75, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/15-calls.md#d-bob-legacy-p0075", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Delhi (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 7 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 7 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=bob role=scientist at=Atlanta\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=3\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Atlanta(scientist) hand=8 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow), Sao Paulo(yellow)]\nsupply: blue:24 yellow:10 black:15 red:10   decks: player=17 infection=47   player-discard: 7 blue, 3 yellow, 6 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [red supply 10 left, 14 on board] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): go to Los Angeles (2 move(s)), then charter to Bangkok (spends Los Angeles(yellow)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 3 yellow⚠ [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply CRITICAL — 10 left, phase demand up to 12] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Khartoum — or 2 action(s): direct flight to Kinshasa (spends Kinshasa(yellow)), then 1 move(s) to Khartoum — nearer teammate: alice, 4 move(s) vs your 5\n  Lagos: 3 yellow⚠ [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos — or 2 action(s): direct flight to Kinshasa (spends Kinshasa(yellow)), then 1 move(s) to Lagos — nearer teammate: alice, 3 move(s) vs your 4\n  Beijing: 3 red⚠\n  Buenos Aires: 3 yellow⚠\n  Delhi: 3 black⚠ — 6 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — or 2 action(s): direct flight to Karachi (spends Karachi(black)), then 1 move(s) to Delhi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Chicago→Mexico City — or 1 action: direct flight (you hold Mexico City) — nearer teammate: alice, 0 move(s) vs your 2\n  Los Angeles: 2 yellow [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red\n  Shanghai: 1 red\n\n=== SIGNALS ===\ndeck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide\neradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU have a FULL SET (5/4) — station Atlanta (0 move(s)) to discoverCure\n  discard hint: yellow: 1 spare — shedding 1 keeps the cure assemblable; safest first: Bangkok (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Bangkok], Beijing (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Beijing], Karachi (black CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Delhi], Kinshasa (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Khartoum], Los Angeles (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Bangkok], Bogota (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Buenos Aires], Mexico City (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Mexico City], Sao Paulo (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) (avoid Sao Paulo — buildable station site(s) near you)\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sao Paulo 3→0 (1 cube), Lagos 4→1 (3 cubes), Kinshasa 5→2, Khartoum 5→2 (3 cubes); board-wide: 23 cities closer, 45 trip-actions shaved\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Kinshasa\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Bangkok\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Beijing\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Los Angeles\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Karachi\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Bogota\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Mexico City\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sao Paulo\"}}\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0076", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 76, "active": true, "lifecycle": [], "eventLinks": [{"seq": 121, "match": "unique payload candidate; not a proven invocation join", "turn": 15, "url": "/games/game-13/turns/15.md#e121"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "linked", "linkedTurns": [15], "url": "/games/game-13/turns/15-calls.md#d-bob-legacy-p0076", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #120): For your forced discard: shed Sao Paulo(yellow) — you're 5/4 yellow, it's the only true spare; everything else is cure cards or your own choice. You're 0 moves from the station with the full set — the cure lands first action next turn unless yellow's supply collapses tonight (BA 3 yellow is the only LIVE yellow card, an outbreak there costs 2 supply cubes, survivable at 10). My firefront proceeds as scripted: MC treat, then BA→Lagos→Khartoum — containment only, no risk to the cure. This time tomorrow it's over.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Delhi (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 7 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 7 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=bob role=scientist at=Atlanta\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=3\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Atlanta(scientist) hand=8 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow), Sao Paulo(yellow)]\nsupply: blue:24 yellow:10 black:15 red:10   decks: player=17 infection=47   player-discard: 7 blue, 3 yellow, 6 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [red supply 10 left, 14 on board] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): go to Los Angeles (2 move(s)), then charter to Bangkok (spends Los Angeles(yellow)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 3 yellow⚠ [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply CRITICAL — 10 left, phase demand up to 12] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Khartoum — or 2 action(s): direct flight to Kinshasa (spends Kinshasa(yellow)), then 1 move(s) to Khartoum — nearer teammate: alice, 4 move(s) vs your 5\n  Lagos: 3 yellow⚠ [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos — or 2 action(s): direct flight to Kinshasa (spends Kinshasa(yellow)), then 1 move(s) to Lagos — nearer teammate: alice, 3 move(s) vs your 4\n  Beijing: 3 red⚠\n  Buenos Aires: 3 yellow⚠\n  Delhi: 3 black⚠ — 6 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — or 2 action(s): direct flight to Karachi (spends Karachi(black)), then 1 move(s) to Delhi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Chicago→Mexico City — or 1 action: direct flight (you hold Mexico City) — nearer teammate: alice, 0 move(s) vs your 2\n  Los Angeles: 2 yellow [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats]\n  Sao Paulo: 1 yellow\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Seoul: 1 red\n  Shanghai: 1 red\n\n=== SIGNALS ===\ndeck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide\neradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU have a FULL SET (5/4) — station Atlanta (0 move(s)) to discoverCure\n  discard hint: yellow: 1 spare — shedding 1 keeps the cure assemblable; safest first: Bangkok (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Bangkok], Beijing (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Beijing], Karachi (black CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Delhi], Kinshasa (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Khartoum], Los Angeles (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Bangkok], Bogota (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Buenos Aires], Mexico City (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Mexico City], Sao Paulo (yellow: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) (avoid Sao Paulo — buildable station site(s) near you)\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sao Paulo 3→0 (1 cube), Lagos 4→1 (3 cubes), Kinshasa 5→2, Khartoum 5→2 (3 cubes); board-wide: 23 cities closer, 45 trip-actions shaved\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Kinshasa\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Bangkok\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Beijing\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Los Angeles\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Karachi\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Bogota\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Mexico City\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sao Paulo\"}}\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I'm in Atlanta with 5 yellow cards (Kinshasa, LA, Bogota, Mexico City, Sao Paulo) — full set, at station. Forced discard: shed Sao Paulo(yellow) per Alice (the true spare). Then cure yellow = WIN.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Sao Paulo"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Sao Paulo"}}}}]}]}
{"id": "bob-legacy-p0077", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 77, "active": false, "lifecycle": [], "eventLinks": [{"seq": 122, "match": "unique payload candidate; not a proven invocation join", "turn": 16, "url": "/games/game-13/turns/16.md#e122"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 16, "placement": "linked", "linkedTurns": [16], "url": "/games/game-13/turns/16-calls.md#d-bob-legacy-p0077", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Delhi (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=scientist at=Atlanta\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta\nplayers: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)]  bob@Atlanta(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]\nsupply: blue:24 yellow:4 black:15 red:9   decks: player=17 infection=44   player-discard: 7 blue, 4 yellow, 6 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [red supply 9 left, 15 on board] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) — or 4 action(s): direct flight to Beijing (spends Beijing(red)), then 3 move(s) to Bangkok [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Khartoum: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] [yellow supply CRITICAL — 4 left, phase demand up to 8] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Khartoum — or 4 action(s): direct flight to Karachi (spends Karachi(black)), then 3 move(s) to Khartoum — nearer teammate: alice, 4 move(s) vs your 5\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos — nearer teammate: alice, 3 move(s) vs your 4\n  Beijing: 3 red⚠ [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats]\n  Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Chicago→Los Angeles — or 1 action: direct flight (you hold Los Angeles — your 4/4 yellow set — burning drops it to 3/4; 2 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 2\n  Buenos Aires: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]\n  Delhi: 3 black⚠\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Chicago→Mexico City — or 1 action: direct flight (you hold Mexico City — your 4/4 yellow set — burning drops it to 3/4; 2 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 2\n  Sao Paulo: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]\n  Seoul: 2 red [in infect-discard] [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats]\n  Kinshasa: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats]\n  Hong Kong: 1 red\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Tehran: 1 black\n  Shanghai: 1 red\n  Johannesburg: 1 yellow\n  Cairo: 1 yellow\n\n=== SIGNALS ===\ndeck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide\neradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 15 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 4 of 12 burned, held alice 2, bob 4, 2 in deck — margin 4 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers\n  Bangkok (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: alice, 4 move(s) vs your 5\n  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul→Beijing\n  Delhi (black, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — nearer teammate: alice, 5 move(s) vs your 6\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 3\n  Seoul (red, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul\n  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.\n\nNUDGE — you took your last turn without sending a message.\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.\nConsider whether your team needs to know. CALL send_message if so,\notherwise no action needed — this is a one-time reminder.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Rough infect phases: outbreaks 1→3, yellow supply down to 4 (CRITICAL). I'm at Atlanta with the full 4/4 yellow set, 0 moves from station. My next turn: discoverCure yellow = WIN. Alice's turn now — LA hit 3 yellow (outbreak risk → supply depletion), Mexico City 2. She's AT Mexico City — she can medic-clear its 2 yellow in one action, and she should treat LA (1 move away, 3 yellow → clear all in one action as medic!). That's critical: yellow supply 4; LA outbreak would cost 1+2 = 3 supply cubes... actually outbreak: discard 3? No — LA at 3, 4th cube → outbreak: 1 cube to each neighbor (Mexico City 2→3 — that would make MC outbreak too! Chain!). MC at 2 + splash = 3, not outbreak. So LA outbreak: MC 2→3, supply -4 (3→... wait LA stays at 3, neighbors get 1 each: Mexico City +1, plus other LA neighbors (San Francisco, Chicago, Sydney) +1 each = 4 cubes from supply. Supply 4 → 0 → LOSS if supply must place and is empty? \"a disease cube must be placed but its color's supply is empty\" → lose. So LA outbreak could be game-losing!\n\nAlice is AT Mexico City, LA is 1 move (adjacent? MC-LA adjacent yes). Her turn: treat MC (2→0, one action, medic), drive LA (1), treat LA (3→0, one action, medic). That defuses the only live yellow card. She should do exactly that — and my message should urge it urgently.\n\nSend urgent message: LA outbreak tonight = likely game loss (supply 4, chain splash into MC). Treat MC + LA before the infect phase. Then next turn I cure.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "URGENT — supply-critical: yellow supply is down to 4 and Los Angeles just hit 3 (it's LIVE in the infection deck — an infect draw there = outbreak, splashing 1 cube into Mexico City + 3 other neighbors = 4 cubes from a 4-cube supply = WE LOSE on supply depletion). You are standing in Mexico City with LA adjacent and the Medic power: this turn please do exactly (1) treat Mexico City (2→0, one action), (2) drive Los Angeles, (3) treat Los Angeles (3→0, one action). That kills the ONLY live yellow card and makes tonight's infect phase harmless. I'm 0 moves from the Atlanta station holding 4/4 yellow — cure lands first action of my next turn. If you finish those treats with a spare action, whatever's most useful; otherwise hold. We are one turn from winning — protect the supply."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Critical supply warning sent: yellow supply is at 4, and an LA outbreak would splash 4 cubes (including a chain into Mexico City at 2) and end the game on depletion. Alice is positioned in Mexico City with LA adjacent — her Medic treats can clear both cities this turn. I'm at the Atlanta station with the full 4/4 yellow set; cure lands first action of my next turn.", "toolCalls": []}]}
{"id": "bob-legacy-p0078", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 78, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 16, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-13/turns/16-calls.md#d-bob-legacy-p0078", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Delhi (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 8 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Atlanta\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=6/8  infectionRate=3\nstations: Atlanta\nplayers: alice@Kinshasa(medic) hand=5 [Lima(yellow), Buenos Aires(yellow), Seoul(red), New York(blue), Mumbai(black)]  bob@Atlanta(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]\nsupply: blue:24 yellow:7 black:10 red:2⚠   decks: player=15 infection=41   player-discard: 8 blue, 4 yellow, 6 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [in infect-discard] [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] [red supply CRITICAL — 2 left, phase demand up to 3, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) — or 4 action(s): direct flight to Beijing (spends Beijing(red)), then 3 move(s) to Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats]\n  Beijing: 3 red⚠ [in infect-discard] [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 4 action(s): direct flight to Bangkok (spends Bangkok(red)), then 3 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here]\n  Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 7 left, 17 on board, reshuffle trap]\n  Buenos Aires: 3 yellow⚠ [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats]\n  Seoul: 3 red⚠ [in infect-discard] [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — or 2 action(s): direct flight to Beijing (spends Beijing(red)), then 1 move(s) to Seoul [red CURED: 1 treat clears ALL cubes here]\n  Delhi: 3 black⚠ [in infect-discard] [cluster Tehran–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 6 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — or 2 action(s): direct flight to Karachi (spends Karachi(black)), then 1 move(s) to Delhi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Chicago→Mexico City — or 1 action: direct flight (you hold Mexico City — your 4/4 yellow set — burning drops it to 3/4; 2 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)\n  Sao Paulo: 2 yellow [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats]\n  Hong Kong: 2 red [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats]\n  Tehran: 2 black [cluster Tehran–Delhi: 5 cubes — matures to 3s costs 6+ treats]\n  Shanghai: 2 red [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats]\n  Kinshasa: 2 yellow [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats]\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Johannesburg: 1 yellow\n  Cairo: 1 yellow\n  Karachi: 1 black\n  Mumbai: 1 black\n  Kolkata: 1 black, 1 red\n  Chennai: 1 black, 1 red\n  Ho Chi Minh City: 1 red\n  Jakarta: 1 red\n\n=== SIGNALS ===\ndeck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: black: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; red: 22 cube(s) across 13 city(ies) → ~13 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 4 of 12 burned, held alice 2, bob 4, 2 in deck — margin 4 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers — nearer teammate: alice, 3 move(s) vs your 4\n  Seoul (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul\n  Bangkok (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul→Beijing\n  Delhi (black, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — nearer teammate: alice, 5 move(s) vs your 6\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Los Angeles→Sydney\n  Hong Kong (red, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong\n  Shanghai (red, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Shanghai\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - cure yellow at Atlanta — CURE yellow\n     tempo: lands a cure THIS TURN; clears 2 cube(s) | risk after: the game is WON here — no draw follows\n  dominated: defuse Sydney (red supply critical) — tempo -3 vs 101, risk 2.11 vs 0.00 — beaten by \"cure yellow at Atlanta\".\n  dominated: break the Bangkok–Hong Kong–Shanghai–Seoul–Beijing red cluster at Seoul, defusing Beijing on the way — tempo -4 vs 101, risk 0.32 vs 0.00 — beaten by \"cure yellow at Atlanta\".\n  dominated: break the Lagos–Kinshasa–Sao Paulo–Buenos Aires yellow cluster at Buenos Aires — tempo -3 vs 101, risk 3.47 vs 0.00 — beaten by \"cure yellow at Atlanta\".\n  dominated: sweep Algiers (black cured, 3 cubes, 1 treat clears all) — tempo -4 vs 101, risk 3.37 vs 0.00 — beaten by \"cure yellow at Atlanta\".\n  dominated: defuse the armed discard bomb at Bangkok (red — fires on the next epidemic reshuffle) — tempo -5 vs 101, risk 1.67 vs 0.00 — beaten by \"cure yellow at Atlanta\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Kinshasa\", \"Bangkok\", \"Beijing\", \"Los Angeles\", \"Karachi\", \"Bogota\", \"Mexico City\"\n  [12] {\"tag\":\"discoverCure\",\"color\":\"yellow\",\"cards\":[\"Kinshasa\",\"Los Angeles\",\"Bogota\",\"Mexico City\"]}\n\n⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→6, 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0079", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 79, "active": true, "lifecycle": [], "eventLinks": [{"seq": 129, "match": "unique payload candidate; not a proven invocation join", "turn": 17, "url": "/games/game-13/turns/17.md#e129"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 17, "placement": "linked", "linkedTurns": [17], "url": "/games/game-13/turns/17-calls.md#d-bob-legacy-p0079", "system": "/games/game-13/harness/bob-system.txt", "tools": "/games/game-13/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #128): Nothing to add — bob is at Atlanta with the yellow set and can cure on his current turn, which would end the game immediately. The one residual risk (red supply at 2 during his infect phase) isn't actionable by either of us — all red 3-cube cities are discard-traps, so it only bites on a rare triple-red draw. If the cure doesn't land this turn, I'm positioned in Kinshasa to treat its 2 yellow and keep grinding the front next turn. Holding.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago):\n  ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\n  YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\n  ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\n  STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Delhi (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 8 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=scientist at=Atlanta\ncures: blue:eradicated yellow:none black:cured red:cured  outbreaks=6/8  infectionRate=3\nstations: Atlanta\nplayers: alice@Kinshasa(medic) hand=5 [Lima(yellow), Buenos Aires(yellow), Seoul(red), New York(blue), Mumbai(black)]  bob@Atlanta(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)]\nsupply: blue:24 yellow:7 black:10 red:2⚠   decks: player=15 infection=41   player-discard: 8 blue, 4 yellow, 6 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Bangkok: 3 red⚠ [in infect-discard] [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] [red supply CRITICAL — 2 left, phase demand up to 3, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) — or 4 action(s): direct flight to Beijing (spends Beijing(red)), then 3 move(s) to Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats]\n  Beijing: 3 red⚠ [in infect-discard] [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 4 action(s): direct flight to Bangkok (spends Bangkok(red)), then 3 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here]\n  Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 7 left, 17 on board, reshuffle trap]\n  Buenos Aires: 3 yellow⚠ [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats]\n  Seoul: 3 red⚠ [in infect-discard] [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — or 2 action(s): direct flight to Beijing (spends Beijing(red)), then 1 move(s) to Seoul [red CURED: 1 treat clears ALL cubes here]\n  Delhi: 3 black⚠ [in infect-discard] [cluster Tehran–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 6 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — or 2 action(s): direct flight to Karachi (spends Karachi(black)), then 1 move(s) to Delhi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6\n  Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats]\n  Sydney: 2 red\n  Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Chicago→Mexico City — or 1 action: direct flight (you hold Mexico City — your 4/4 yellow set — burning drops it to 3/4; 2 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)\n  Sao Paulo: 2 yellow [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats]\n  Hong Kong: 2 red [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats]\n  Tehran: 2 black [cluster Tehran–Delhi: 5 cubes — matures to 3s costs 6+ treats]\n  Shanghai: 2 red [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats]\n  Kinshasa: 2 yellow [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats]\n  Taipei: 1 red\n  Tokyo: 1 red\n  Osaka: 1 red\n  Johannesburg: 1 yellow\n  Cairo: 1 yellow\n  Karachi: 1 black\n  Mumbai: 1 black\n  Kolkata: 1 black, 1 red\n  Chennai: 1 black, 1 red\n  Ho Chi Minh City: 1 red\n  Jakarta: 1 red\n\n=== SIGNALS ===\ndeck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: black: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; red: 22 cube(s) across 13 city(ies) → ~13 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 4 of 12 burned, held alice 2, bob 4, 2 in deck — margin 4 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers — nearer teammate: alice, 3 move(s) vs your 4\n  Seoul (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul\n  Bangkok (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul→Beijing\n  Delhi (black, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — nearer teammate: alice, 5 move(s) vs your 6\n  Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Los Angeles→Sydney\n  Hong Kong (red, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong\n  Shanghai (red, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Shanghai\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - cure yellow at Atlanta — CURE yellow\n     tempo: lands a cure THIS TURN; clears 2 cube(s) | risk after: the game is WON here — no draw follows\n  dominated: defuse Sydney (red supply critical) — tempo -3 vs 101, risk 2.11 vs 0.00 — beaten by \"cure yellow at Atlanta\".\n  dominated: break the Bangkok–Hong Kong–Shanghai–Seoul–Beijing red cluster at Seoul, defusing Beijing on the way — tempo -4 vs 101, risk 0.32 vs 0.00 — beaten by \"cure yellow at Atlanta\".\n  dominated: break the Lagos–Kinshasa–Sao Paulo–Buenos Aires yellow cluster at Buenos Aires — tempo -3 vs 101, risk 3.47 vs 0.00 — beaten by \"cure yellow at Atlanta\".\n  dominated: sweep Algiers (black cured, 3 cubes, 1 treat clears all) — tempo -4 vs 101, risk 3.37 vs 0.00 — beaten by \"cure yellow at Atlanta\".\n  dominated: defuse the armed discard bomb at Bangkok (red — fires on the next epidemic reshuffle) — tempo -5 vs 101, risk 1.67 vs 0.00 — beaten by \"cure yellow at Atlanta\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Kinshasa\", \"Bangkok\", \"Beijing\", \"Los Angeles\", \"Karachi\", \"Bogota\", \"Mexico City\"\n  [12] {\"tag\":\"discoverCure\",\"color\":\"yellow\",\"cards\":[\"Kinshasa\",\"Los Angeles\",\"Bogota\",\"Mexico City\"]}\n\n⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→6, 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "yellow", "cards": ["Kinshasa", "Los Angeles", "Bogota", "Mexico City"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "yellow", "cards": ["Kinshasa", "Los Angeles", "Bogota", "Mexico City"]}}}]}]}
