# Turn 1 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-13/turns/0.md) · [Next turn](/games/game-13/turns/2.md) · [All turns](/games/game-13/turns/index.md) · [Interactive board](/games/game-13/replay.html#event-10) · [Game](/games/game-13/summary.md) Board before the first command: state `9` in [states.jsonl](/games/game-13/states.jsonl). After the last command: state `16` in [states.jsonl](/games/game-13/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #10 · alice · msg {#e10} > Turn update: LA is cleared (yellow supply back to 19); I'm in Mexico City — next turn I treat it (1 action) then Bogota→Sao Paulo. Two notes for your turn: (1) I'd play Resilient Population on Chennai NOW, before your draw — it's the biggest armed bomb (3 black), epidemic is certain within ~11 draws and ~36% this window, and playing it later is not an option. (2) Heads-up, my draw gave me Istanbul(black) — that's a black card in the wrong hand. If you ever route toward Istanbul anyway (you're 5 moves from the black cluster), a meetup there kills two birds: cluster pre-empt + card handoff. Otherwise I'll carry it until a route folds it in. [Model call alice-legacy-p0007](/games/game-13/turns/1-calls.md#d-alice-legacy-p0007) — unique payload candidate; not a proven invocation join ### #11 · bob · msg {#e11} > Playing Resilient Population on Chennai NOW (free, before my draw) — that kills the worst armed bomb permanently; Mexico City is yours tomorrow, so both 3-cube cities are covered before any epidemic reshuffle can re-arm them. Then I'm driving the whole black route: Washington→New York→Madrid→Algiers this turn, Istanbul treat + Cairo next turn — that also sets up your Istanbul(black) handoff: Istanbul→Milan→Paris is only 2 moves from me, so after I clear Istanbul/Cairo I can take BOTH Istanbul(black) and Paris(blue) off you on one Europe sweep. Keep treating yellow south (Mexico City → Bogota/Sao Paulo); no need to detour to Istanbul. [Model call bob-legacy-p0004](/games/game-13/turns/1-calls.md#d-bob-legacy-p0004) — unique payload candidate; not a proven invocation join ### #12 · bob · cmd {#e12} ```json { "tag": "playEvent", "play": { "event": "resilientPopulation", "city": "Chennai" } } ``` Board before: state `9` in [states.jsonl](/games/game-13/states.jsonl) · after: state `12` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0004](/games/game-13/turns/1-calls.md#d-bob-legacy-p0004) — unique payload candidate; not a proven invocation join ### #13 · bob · cmd {#e13} ```json { "tag": "driveFerry", "to": "Washington" } ``` Board before: state `12` in [states.jsonl](/games/game-13/states.jsonl) · after: state `13` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0005](/games/game-13/turns/1-calls.md#d-bob-legacy-p0005) — unique payload candidate; not a proven invocation join ### #14 · bob · cmd {#e14} ```json { "tag": "driveFerry", "to": "New York" } ``` Board before: state `13` in [states.jsonl](/games/game-13/states.jsonl) · after: state `14` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0006](/games/game-13/turns/1-calls.md#d-bob-legacy-p0006) — unique payload candidate; not a proven invocation join ### #15 · bob · cmd {#e15} ```json { "tag": "driveFerry", "to": "Madrid" } ``` Board before: state `14` in [states.jsonl](/games/game-13/states.jsonl) · after: state `15` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0007](/games/game-13/turns/1-calls.md#d-bob-legacy-p0007) — unique payload candidate; not a proven invocation join ### #16 · bob · cmd {#e16} ```json { "tag": "driveFerry", "to": "Algiers" } ``` Board before: state `15` in [states.jsonl](/games/game-13/states.jsonl) · after: state `16` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0008](/games/game-13/turns/1-calls.md#d-bob-legacy-p0008) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-13/turns/1-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0007](/games/game-13/turns/1-calls.md#d-alice-legacy-p0007) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#10](/games/game-13/turns/1.md#e10) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0004](/games/game-13/turns/1-calls.md#d-bob-legacy-p0004) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#11](/games/game-13/turns/1.md#e11) (unique payload candidate; not a proven invocation join), [#12](/games/game-13/turns/1.md#e12) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0005](/games/game-13/turns/1-calls.md#d-bob-legacy-p0005) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#13](/games/game-13/turns/1.md#e13) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0006](/games/game-13/turns/1-calls.md#d-bob-legacy-p0006) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#14](/games/game-13/turns/1.md#e14) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0007](/games/game-13/turns/1-calls.md#d-bob-legacy-p0007) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#15](/games/game-13/turns/1.md#e15) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0008](/games/game-13/turns/1-calls.md#d-bob-legacy-p0008) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#16](/games/game-13/turns/1.md#e16) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0008](/games/game-13/turns/1-calls.md#d-alice-legacy-p0008) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0009](/games/game-13/turns/1-calls.md#d-alice-legacy-p0009) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0010](/games/game-13/turns/1-calls.md#d-alice-legacy-p0010) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0011](/games/game-13/turns/1-calls.md#d-alice-legacy-p0011) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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