# Turn 10 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 10](/games/game-13/turns/10.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-13/decisions.jsonl). [Previous turn's calls](/games/game-13/turns/9-calls.md) · [Next turn's calls](/games/game-13/turns/11-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0043 {#d-alice-legacy-p0043} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 43. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #76](/games/game-13/turns/10.md#e76) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #75): Big news: my draws landed Toronto(blue) — I'm 4/4 blue (Madrid, SF, Atlanta, Toronto). Next turn, all being well: Sao Paulo→Bogota→Miami→Atlanta, cure BLUE on the 4th action. Note I will NOT spend Atlanta(blue) as a flight fuel to get there — walking preserves the set. Tokyo(red) also came to me: dead weight (you have the full red set), it's fuel if I ever need it. Watch that Seoul–Shanghai–Beijing cluster (8 cubes now) — your treats before any reshuffle are the whole ballgame. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago): BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=medic at=Shanghai cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)] supply: blue:24 yellow:17 black:19 red:8 decks: player=29 infection=31 player-discard: 3 blue, 3 yellow, 5 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats] [red supply 8 left, 16 on board, reshuffle trap] — 1 move(s): Seoul Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats] — you are HERE — treat it now Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Bangkok Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure) Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] Beijing: 2 red [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Beijing Mexico City: 1 yellow [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow [in infect-discard] Osaka: 1 red [in infect-discard] Tehran: 1 black [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Shanghai straight to Atlanta (spends Shanghai(red)) (your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure) red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Istanbul (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 3 move(s) vs your 6 Algiers (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul→Algiers — nearer teammate: bob, 2 move(s) vs your 7 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~14 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - head to Atlanta to cure red (4 action(s) away) — drive Tokyo, drive San Francisco, drive Chicago, drive Atlanta tempo: 7 action(s) closer to the yellow cure (50 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Khartoum–Lagos yellow cluster at Khartoum — drive Hong Kong, drive Kolkata, drive Delhi, drive Tehran tempo: 1 action(s) closer to the yellow cure (50 → 49 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Khartoum — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle), defusing Shanghai on the way — treat red, drive Seoul, treat red tempo: no cure progress — nearest is blue, 4 action(s) to land it — bob collects; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 6 red (supply 14 after) to a strained supply exchange "head to Atlanta to cure red" → "break the Khartoum–Lagos yellow cluster at Khar…": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "break the Khartoum–Lagos yellow cluster at Khar…" → "defuse the armed discard bomb at Seoul": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 0 committed outbreak(s) dominated: "shore up red at Shanghai (supply strained: 8 left)" — tempo 0 vs 0, risk 0.64 vs 0.00 — beaten by "defuse the armed discard bomb at Seoul" dominated: "defuse Seoul and return to Shanghai (round trip, 3 actions)" — tempo 0 vs 0, risk 0.64 vs 0.00 — beaten by "defuse the armed discard bomb at Seoul" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Beijing", "Seoul", "Hong Kong", "Taipei", "Tokyo" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Mexico City", "Hong Kong", "Sydney", "Osaka", "Lima", "Manila" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation also SPENDS Shanghai(red), the card for the city you are standing in — it is gone for good) [60] {"tag":"buildStation"} [61] {"tag":"treatDisease","color":"red"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Critical decision. Options: 1. "defuse Seoul+Shanghai" — treat red here (Shanghai 3→0, supply 11), drive Seoul, treat red (3→0, supply 14). 3 actions, clears 6 red. 4th action: drive Beijing, treat? Beijing 2 red — drive Beijing (4th action) → treat next turn. Red supply 8 left, 16 on board. Curing red ends cube placement threat for red?? NO — cured ≠ eradicated. But red cure needs me at Atlanta. 2. "head to Atlanta to cure red" — 4 drives (Tokyo→SF→Chicago→Atlanta), cure red NEXT turn (5th action... this turn 4 drives, arrive Atlanta end of turn; cure on my following turn). Meanwhile red cluster 8 cubes stays, P(epidemic) 80%, reshuffle chaos: Seoul/Shanghai/Beijing fire → potentially 2-3 outbreaks (outbreaks at 1/8 — 2-3 more outbreaks = 3-4/8, dangerous but not lethal; red supply 8: an outbreak in Seoul chain... Seoul 3 + neighbors Beijing 2, Shanghai 3 — chain could be brutal: Seoul card fires → outbreak (already 3) → splash to Beijing/Shanghai (both 3!) → chain outbreaks! That could be +2 outbreaks and big red cube drain. Red supply 8: Seoul outbreak splashes 1 cube each to Beijing+Shanghai — both at 3 → both outbreak → each splashes... each city outbreaks once per card. Beijing outbreak splashes Seoul/Shanghai (already resolved? chain rules: each city outbreaks at most once per card). Still: 2 extra outbreaks + cubes. Outbreaks → 3/8 or 4/8. Survivable but bad. Compare: treat-first (option 1): clear Shanghai+Seoul this turn (6 red back, supply 14), Beijing 2 next turn. Then head to Atlanta. Red cure delayed ~2 turns. Bob cures blue next turn regardless. Yellow: bob collecting. Deck clock 14 turns, 3 cures needed (red bankable, blue bankable next turn by bob, yellow ~needs 3 more cards). Time seems adequate. The red cluster is the biggest loss threat (outbreak chains + supply 8). Key insight: red cure doesn't stop red cube placement — only eradication does. The reshuffle trap (80% epidemic!) would fire Seoul/Shanghai/Beijing cards → chain outbreaks. Clearing them BEFORE the reshuffle "cancels" ~3 committed outbreaks. That's the frontier's own note. I choose option: treat red (Shanghai), drive Seoul, treat red (Seoul), drive Beijing. 4th action ends in Beijing (2 red there, treat next turn). Then next turn: treat Beijing, drive Tokyo→SF→Chicago (3 moves) — arrive Chicago; following turn Chicago→Atlanta, cure red. Red cure ~3 turns out. Hmm — that's slower than pure Atlanta rush (cure in 2 turns) but saves ~3 chained outbreaks. Alternative hybrid: treat Shanghai, drive Seoul, treat Seoul, drive Tokyo (start Atlanta route). Beijing 2 red remains (1 move from... Seoul? Beijing–Seoul adjacent). Beijing at 2 — matures to 3 but in infect-discard, only fires on reshuffle. Eh — Beijing 2 red is a cluster member; if its card fires at 2 cubes it just gets +1 → 3 (no outbreak). Only 3-cube cities outbreak. So Beijing is a lesser threat: it needs TWO more hits to outbreak. Leaving Beijing 2 is OK short-term. So: treat Shanghai, Seoul, treat Seoul, drive Tokyo. Next turn: Tokyo→SF→Chicago→Atlanta (3 drives) + cure red (4th action)! Red cured next turn! And Beijing 2 red left (treatable later or by bob — he'll be in Atlanta; eh). That's the best line: clears 6 red + the two 3-cube bombs this turn, red cure lands next turn. Beijing 2 red is the residue (2 hits from outbreak — acceptable, and reshuffle splash from other colors doesn't touch it). Message the split decision (required). Then execute. ``` text: ```text Split decision — messaging my call, then executing. Clearing the two 3-cube red bombs BEFORE the ~80% epidemic window is the whole ballgame, and the route still lands me in Atlanta with the cure one turn later than the pure rush: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call made: I treat Shanghai (1 action, 3 red back) → Seoul → treat Seoul (6 red total back, supply 8→14), then drive Tokyo — next turn Tokyo→San Francisco→Chicago→Atlanta and CURE RED on the 4th action. That defuses both armed bombs before the 80% epidemic window while delaying the cure by only one turn vs the pure rush. Residue: Beijing 2 red (two hits from outbreak, I'll catch it after the cure — red cure makes any cleanup trivial). Your blue cure on the 4th action next turn is the other half — between us, red+blue land within a turn of each other, leaving only yellow. Stay off red cities entirely so any red card that fires doesn't splash you."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### alice-legacy-p0044 {#d-alice-legacy-p0044} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 44. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #78](/games/game-13/turns/10.md#e78) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago): BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=medic at=Shanghai cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)] supply: blue:24 yellow:17 black:19 red:11 decks: player=29 infection=31 player-discard: 3 blue, 3 yellow, 5 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 1 move(s): Seoul Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 6 Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Bangkok Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure) Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Beijing Mexico City: 1 yellow [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow [in infect-discard] Osaka: 1 red [in infect-discard] Tehran: 1 black [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Shanghai straight to Atlanta (spends Shanghai(red)) (your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure) red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Istanbul (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 3 move(s) vs your 6 Algiers (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul→Algiers — nearer teammate: bob, 2 move(s) vs your 7 ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~14 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - head to Atlanta to cure red (4 action(s) away) — drive Tokyo, drive San Francisco, drive Chicago tempo: 6 action(s) closer to the yellow cure (50 → 44 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Seoul): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Khartoum–Lagos yellow cluster at Khartoum — drive Hong Kong, drive Kolkata, drive Delhi tempo: 1 action(s) closer to the yellow cure (50 → 49 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Seoul): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Khartoum — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Seoul–Beijing red cluster at Seoul — drive Seoul, treat red tempo: no cure progress — nearest is blue, 4 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 red (supply 14 after) to a strained supply - defuse Seoul and return to Shanghai (round trip, 3 actions) — drive Seoul, treat red, drive Shanghai tempo: no cure progress — nearest is blue, 4 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 red (supply 14 after) to a strained supply "break the Seoul–Beijing red cluster at Seoul" and "defuse Seoul and return to Shanghai" tie exactly on both axes and clear the same 3 cube(s) — nothing separates them. exchange "head to Atlanta to cure red" → "break the Khartoum–Lagos yellow cluster at Khar…": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "break the Khartoum–Lagos yellow cluster at Khar…" → "break the Seoul–Beijing red cluster at Seoul": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) exchange "break the Seoul–Beijing red cluster at Seoul" → "defuse Seoul and return to Shanghai": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Beijing", "Seoul", "Hong Kong", "Taipei", "Tokyo" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Mexico City", "Hong Kong", "Sydney", "Osaka", "Lima", "Manila" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation also SPENDS Shanghai(red), the card for the city you are standing in — it is gone for good) [60] {"tag":"buildStation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text 3 actions left. My announced line: drive Seoul, treat Seoul, drive Tokyo. That matches "break the Seoul–Beijing red cluster at Seoul" + starting the Atlanta route. Seoul treat clears 3 (supply 14). Then Tokyo. I already messaged the split call. Execute. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Seoul"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Seoul"}}} ``` ### alice-legacy-p0046 {#d-alice-legacy-p0046} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 46. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #81](/games/game-13/turns/10.md#e81) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago): BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=medic at=Seoul cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Seoul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)] supply: blue:24 yellow:17 black:19 red:14 decks: player=29 infection=31 player-discard: 3 blue, 3 yellow, 5 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 7 Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Bangkok Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Hong Kong→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure) Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 7 Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Beijing Mexico City: 1 yellow [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow [in infect-discard] Osaka: 1 red [in infect-discard] Tehran: 1 black [in infect-discard] supply: red supply 14 left, 10 on board (no 3-cube red city yet) === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 2 action(s): go to Shanghai (1 move(s)), then charter to Atlanta (spends Shanghai(red)) (your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure) red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Istanbul (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 3 move(s) vs your 7 Algiers (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Tokyo→San Francisco→Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: bob, 2 move(s) vs your 7 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - head to Atlanta to cure red (4 action(s) away) — drive Tokyo tempo: 2 action(s) closer to the yellow cure (50 → 48 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: break the Istanbul–Algiers black cluster at Istanbul — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "head to Atlanta to cure red". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Beijing"} [3] {"tag":"driveFerry","to":"Shanghai"} [4] {"tag":"driveFerry","to":"Tokyo"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Mexico City", "Hong Kong", "Sydney", "Osaka", "Lima", "Shanghai", "Manila" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Tokyo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Tokyo"}}} ``` ### alice-legacy-p0047 {#d-alice-legacy-p0047} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 47. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #82](/games/game-13/turns/10.md#e82) — unique payload candidate; not a proven invocation join - [Event #83](/games/game-13/turns/10.md#e83) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=medic at=Tokyo cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Tokyo(medic) hand=8 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red), Algiers(black)] bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)] supply: blue:24 yellow:14 black:19 red:14 decks: player=27 infection=47 player-discard: 3 blue, 3 yellow, 5 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Buenos Aires: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 5 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Buenos Aires — or 4 action(s): direct flight to Algiers (spends Algiers(black)), then 3 move(s) to Buenos Aires — nearer teammate: bob, 1 move(s) vs your 5 Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red — pre-empt (one draw from critical): 3 move(s): Shanghai→Hong Kong→Bangkok Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): San Francisco→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure) Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 6 move(s): San Francisco→Chicago→Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — but flying SPENDS it; walking keeps it to buildStation there) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 6 Khartoum: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] Lagos: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Seoul→Beijing Mexico City: 1 yellow Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black supply: red supply 14 left, 10 on board (no 3-cube red city yet) === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure yellow: YOU collect (2/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s)) — or 2 action(s): go to Osaka (1 move(s)), then charter to Atlanta (spends Osaka(red)) (your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure) red: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Algiers (black CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Buenos Aires], Mexico City (yellow: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, alice collects), Lima (yellow: short — 3/5 held team-wide, no spare yet; margin 4, 3/12 burned, alice collects), Hong Kong (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Sydney (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Sydney], Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: your yellow cure route above flies on this card], Shanghai (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Manila (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 4 action(s) (direct flight to Algiers (spends Algiers(black)), then 3 move(s) to Kinshasa), bob 2 move(s); then alice to station Atlanta +4 action(s) (go to Algiers (3 move(s)), then charter to Atlanta (spends Algiers(black))) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}} [1] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}} [2] {"tag":"discard","card":{"kind":"city","city":"Sydney"}} [3] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} [4] {"tag":"discard","card":{"kind":"city","city":"Lima"}} [5] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}} [6] {"tag":"discard","card":{"kind":"city","city":"Manila"}} [7] {"tag":"discard","card":{"kind":"city","city":"Algiers"}} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Discard: I drew Algiers(black) — black is CURED, worthless. Discard Algiers. Then next turn Tokyo→SF→Chicago→Atlanta + cure red. New fire: Buenos Aires 3 yellow — bob is 1 move away (he's in Sao Paulo), his yellow line covers it. No message needed — bob is adjacent and on yellow duty; he'll see it. Actually the advisory says the team hasn't heard about it from me. Bob is right next to it and already owns yellow — he'll treat it. I can skip messaging (or 1-liner). I'll skip; bob's pinned plan has him walking Sao Paulo→Bogota→Miami — wait, that goes NORTH, away from Buenos Aires! Buenos Aires is 1 move from Sao Paulo (Sao Paulo–Buenos Aires adjacent). Bob at Sao Paulo: if he detours Buenos Aires (drive + treat = 2 actions), he delays blue cure. Blue cure timing vs Buenos Aires: BA is 3 yellow, in... is it in infect-discard? It says threats but no [in infect-discard] tag — so it's live in the infection deck and CAN fire tonight! 3 yellow + live deck = outbreak risk TONIGHT. Flag it to bob: before walking to Atlanta, consider Buenos Aires detour (drive BA + treat, 2 actions, then Bogota→Miami→Atlanta... wait route: Sao Paulo→BA→(back?) BA connects Bogota + Sao Paulo. BA→Bogota→Miami→Atlanta = 3 more moves + cure = 6 actions total, won't fit with 2 detour actions. Alternatively bob cures blue first (4 actions: Bogota→Miami→Atlanta→cure), then next turn handles BA — but BA may outbreak tonight (it's 3 cubes, live card). Outbreak → splash Bogota (yellow there? Bogota 0 currently... 1 cube to Bogota) → fine, 1 outbreak → 2/8. Tolerable but avoidable? If bob treats BA this turn: drive BA (1), treat (2), drive Bogota (3), drive Miami (4) — then next turn Atlanta + cure. Delays blue by 1 turn but prevents an outbreak and clears BA. Hmm — or bob stays course; BA outbreak costs 1 outbreak + cubes (yellow supply 14 — fine). Trade-off: blue cure 1 turn earlier vs 1 outbreak. Outbreaks at 1/8, we have room. Blue cure earlier also matters. Honestly either works. Bob's call — but I should flag it since it's a 3-cube live city he's standing 1 move from. Quick message, then discard. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "New 3-cube flag: Buenos Aires at 3 yellow and it's LIVE in the infection deck (not discard) — it can outbreak tonight, and you're standing 1 move away in Sao Paulo. Your call on the trade: detour now (drive BA + treat = 2 actions, delays blue cure ~1 turn via BA→Bogota→Miami→Atlanta) versus cure blue on schedule and eat a possible 1-outbreak splash into Bogota (2/8, tolerable). I can't reach it — I'm committed to Tokyo→SF→Chicago→Atlanta + red cure next turn. My mild lean: cure blue first, outbreaks are the cheapest currency we have at 1/8, and a cured yellow lets you one-shot BA on the way back. Discarding Algiers(black) — cured color, worthless in hand."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Algiers"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Algiers"}}}} ``` ### bob-legacy-p0048 {#d-bob-legacy-p0048} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 48. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #75](/games/game-13/turns/10.md#e75) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=scientist at=Sao Paulo cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)] supply: blue:24 yellow:17 black:19 red:8 decks: player=29 infection=31 player-discard: 3 blue, 3 yellow, 5 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats] [red supply 8 left, 16 on board, reshuffle trap] — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Seoul — nearer teammate: alice, 1 move(s) vs your 6 Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Shanghai — nearer teammate: alice, 0 move(s) vs your 6 Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red [in infect-discard] Sydney: 2 red [in infect-discard] Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Lagos→Khartoum Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lagos Beijing: 2 red [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats] Mexico City: 1 yellow [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow [in infect-discard] Osaka: 1 red [in infect-discard] Tehran: 1 black [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (4/4) — station Atlanta (3 move(s)) to discoverCure yellow: alice collects (2/5) — give alice your yellow cards when you share red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 2): 3 action(s) total = 2 move(s) + 1 treat: Madrid→Algiers Istanbul (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Madrid→Algiers→Istanbul station opportunities (stations enable cures and shuttle travel): you hold Kinshasa, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 3→2) — costs Kinshasa(yellow): yellow margin 4 — burnable; 6 yellow still in deck response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (2 cubes); board-wide: 17 cities closer, 42 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text My draws: Toronto(blue) + Tokyo(red). Blue now 4/4 FULL SET! But I'm at Sao Paulo, station Atlanta is 3 moves (Sao Paulo→Bogota→Miami→Atlanta) — or charter spends... I'm at Sao Paulo; charter needs Sao Paulo card (don't hold). Direct flight options: Madrid/SF/Kinshasa/Atlanta — directFlight to Atlanta? Menu earlier listed directFlight Atlanta when at Miami. Now from Sao Paulo: direct flight needs destination card — I don't hold Atlanta... wait I DO hold Atlanta(blue)! DirectFlight Atlanta spends Atlanta(blue) — burns my 4th blue! No! Then I couldn't cure blue. Careful: cure blue needs 4 blue cards: Madrid, SF, Atlanta, Toronto. If I spend Atlanta as flight fuel, only 3 left. So walk: Sao Paulo→Bogota→Miami→Atlanta = 3 moves, cure on 4th action! That cures blue THIS TURN if I get 4 actions. Alice's turn now; when my turn comes: drive Bogota, drive Miami, drive Atlanta, discoverCure blue [Madrid, SF, Toronto, Atlanta]. But wait — Tokyo(red) in my hand: alice has full red set, red is her color — dead weight for me, and hand is 6, fine. Advise alice? She's at Shanghai treating. Also noteworthy: Seoul-Shanghai-Beijing cluster grew to 8 cubes, red supply 8. Alice on it. Also should I message about blue cure next turn? Quick note: yes, announce — next turn I cure blue (4 actions: 3 drives + cure). And note I hold Tokyo(red) — dead for me; could hand to alice in Asia someday, but she has full set already — actually she has 5/5, red cure imminent; Tokyo red card is now useless for the cure too (she has complete set). Fine to keep as fuel. Send short message. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Big news: my draws landed Toronto(blue) — I'm 4/4 blue (Madrid, SF, Atlanta, Toronto). Next turn, all being well: Sao Paulo→Bogota→Miami→Atlanta, cure BLUE on the 4th action. Note I will NOT spend Atlanta(blue) as a flight fuel to get there — walking preserves the set. Tokyo(red) also came to me: dead weight (you have the full red set), it's fuel if I ever need it. Watch that Seoul–Shanghai–Beijing cluster (8 cubes now) — your treats before any reshuffle are the whole ballgame."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Blue set complete (Madrid, San Francisco, Atlanta, Toronto). Plan locked for my next turn: drive Sao Paulo→Bogota→Miami→Atlanta and cure blue on the 4th action — walking, never burning an Atlanta card as fuel. Alice continues the red grind at Shanghai/Seoul. Standing by. ``` toolCalls: [] ### bob-legacy-p0049 {#d-bob-legacy-p0049} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 49. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #80](/games/game-13/turns/10.md#e80) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #76): Split call made: I treat Shanghai (1 action, 3 red back) → Seoul → treat Seoul (6 red total back, supply 8→14), then drive Tokyo — next turn Tokyo→San Francisco→Chicago→Atlanta and CURE RED on the 4th action. That defuses both armed bombs before the 80% epidemic window while delaying the cure by only one turn vs the pure rush. Residue: Beijing 2 red (two hits from outbreak, I'll catch it after the cure — red cure makes any cleanup trivial). Your blue cure on the 4th action next turn is the other half — between us, red+blue land within a turn of each other, leaving only yellow. Stay off red cities entirely so any red card that fires doesn't splash you. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice's plan is sound and she asked to stay off red cities. My plan is already yellow/blue. Nothing to correct. Should I pin an updated plan? The standing pinned plan is stale (black cure done, blue imminent, red imminent, yellow = bob Africa grind). Update pin: bob cures blue next turn (walk Atlanta), then yellow Africa grind (Lagos/Khartoum → Kinshasa handoff with alice later or collects yellow); alice cures red turn after next, then handles yellow handoffs (Mexico City, Lima) and black cleanup (Istanbul/Algiers) as convenient. Let me pin. ``` text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0045 {#d-alice-legacy-p0045} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 45. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago): BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=medic at=Seoul cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Seoul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)] supply: blue:24 yellow:17 black:19 red:11 decks: player=29 infection=31 player-discard: 3 blue, 3 yellow, 5 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — you are HERE — treat it now Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 7 Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Bangkok Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Hong Kong→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure) Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Beijing Mexico City: 1 yellow [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow [in infect-discard] Osaka: 1 red [in infect-discard] Tehran: 1 black [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 2 action(s): go to Shanghai (1 move(s)), then charter to Atlanta (spends Shanghai(red)) (your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure) red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Istanbul (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 3 move(s) vs your 7 Algiers (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Tokyo→San Francisco→Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: bob, 2 move(s) vs your 7 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~14 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - head to Atlanta to cure red (4 action(s) away) — drive Tokyo, drive San Francisco tempo: 4 action(s) closer to the yellow cure (50 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Seoul): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires - sweep Istanbul (black cured, 2 cubes, 1 treat clears all) — drive Shanghai, drive Hong Kong tempo: 1 action(s) closer to the yellow cure (50 → 49 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Seoul): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Seoul–Beijing red cluster at Seoul — treat red tempo: no cure progress — nearest is blue, 4 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 red (supply 14 after) to a strained supply exchange "head to Atlanta to cure red" → "sweep Istanbul": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "sweep Istanbul" → "break the Seoul–Beijing red cluster at Seoul": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Beijing"} [3] {"tag":"driveFerry","to":"Shanghai"} [4] {"tag":"driveFerry","to":"Tokyo"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Mexico City", "Hong Kong", "Sydney", "Osaka", "Lima", "Shanghai", "Manila" [12] {"tag":"treatDisease","color":"red"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### alice-legacy-p0048 {#d-alice-legacy-p0048} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 48. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=medic at=Tokyo cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)] supply: blue:24 yellow:14 black:19 red:12 decks: player=27 infection=45 player-discard: 3 blue, 3 yellow, 6 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Seoul→Beijing Buenos Aires: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 5 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 1 move(s) vs your 5 Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red — pre-empt (one draw from critical): 3 move(s): Shanghai→Hong Kong→Bangkok Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): San Francisco→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure) Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 6 move(s): San Francisco→Chicago→Toronto→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 6 Khartoum: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] Lagos: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] Mexico City: 1 yellow Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) — or 2 action(s): go to Osaka (1 move(s)), then charter to Atlanta (spends Osaka(red)) (your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure) red: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: bob, 2 move(s) vs your 6 Istanbul (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 3 move(s) vs your 7 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Beijing went to 3 red (infect phase hit it — it's in discard now, reshuffle trap). Red supply 12. Bob's turn — he'll decide BA vs blue cure; I already flagged it. Nothing new to add — Beijing is mine post-cure (I'm in Tokyo; Seoul→Beijing 2 moves, or after Atlanta... I'm heading WEST to Atlanta — Beijing is behind me. Hmm, Beijing 3 red in discard, only fires on reshuffle. After red cure, trivial cleanup anyway. I could detour Seoul→Beijing→Seoul→Tokyo? That was last turn's option; now I'm in Tokyo committed. Actually — wait. My route: Tokyo→San Francisco→Chicago→Atlanta (3 moves) + cure red = 4 actions next turn. Alternative: Tokyo→Seoul→Beijing→treat... no, Beijing is behind Seoul; Seoul→Beijing, treat (clears 3), Beijing→Seoul→Tokyo... that backtracks. Not worth it; red cure next turn makes red cleanup trivial, and Beijing only fires on reshuffle. Nothing to tell bob — he has the BA flag already. Stop. ``` text: ```text Nothing to add — the Buenos Aires flag is already with bob, and Beijing's 3 red is a discard-trap that only fires on a reshuffle; my red cure lands next turn, making it trivial cleanup afterward. Bob has the board and both priorities in view. Standing by for his blue cure. ``` toolCalls: [] ### alice-legacy-p0049 {#d-alice-legacy-p0049} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 49. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=medic at=Tokyo cures: blue:eradicated yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)] supply: blue:24 yellow:12 black:19 red:12 decks: player=25 infection=43 player-discard: 7 blue, 3 yellow, 6 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 6 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 6 Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Seoul→Beijing Buenos Aires: 3 yellow⚠ — 5 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 3 move(s) vs your 5 Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red — pre-empt (one draw from critical): 3 move(s): Shanghai→Hong Kong→Bangkok Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): San Francisco→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure) Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 1 yellow Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) — or 2 action(s): go to Osaka (1 move(s)), then charter to Atlanta (spends Osaka(red)) (your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure) red: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: bob, 4 move(s) vs your 6 Istanbul (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 5 move(s) vs your 7 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - cure red at Atlanta — drive San Francisco, drive Chicago, drive Atlanta, CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Khartoum–Lagos yellow cluster at Lagos — drive San Francisco, drive Los Angeles, drive Mexico City, drive Bogota tempo: 5 action(s) closer to the yellow cure (51 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — drive Seoul, drive Beijing, treat red tempo: 2 action(s) further from the red cure (4 → 6 action(s) to land it) — you hold the full set; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "cure red at Atlanta" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 exchange "break the Khartoum–Lagos yellow cluster at Lagos" → "defuse the armed discard bomb at Beijing": gives up 7 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo 4 vs 5, risk 0.74 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Seoul", "Shanghai", "San Francisco", "Osaka" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Mexico City", "Hong Kong", "Sydney", "Osaka", "Lima", "Shanghai", "Manila" [13] {"tag":"treatDisease","color":"red"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0050 {#d-bob-legacy-p0050} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=scientist at=Sao Paulo cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Tokyo(medic) hand=8 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red), Algiers(black)] bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)] supply: blue:24 yellow:14 black:19 red:14 decks: player=27 infection=47 player-discard: 3 blue, 3 yellow, 5 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Buenos Aires: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 1 move(s): Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Madrid→Algiers→Istanbul [black CURED: 1 treat clears ALL cubes here] Bangkok: 2 red Sydney: 2 red Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] Khartoum: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Lagos→Khartoum Lagos: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Lagos Beijing: 2 red Mexico City: 1 yellow Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black supply: red supply 14 left, 10 on board (no 3-cube red city yet) === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (4/4) — station Atlanta (3 move(s)) to discoverCure yellow: alice collects (2/5) — give alice your yellow cards when you share red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 2 move(s), alice 4 action(s) (direct flight to Algiers (spends Algiers(black)), then 3 move(s) to Kinshasa); then alice to station Atlanta +4 action(s) (go to Algiers (3 move(s)), then charter to Atlanta (spends Algiers(black))) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Kinshasa, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 3→2) — costs Kinshasa(yellow): yellow margin 4 — burnable; 6 yellow still in deck response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (2 cubes); board-wide: 17 cities closer, 42 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0051 {#d-bob-legacy-p0051} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #82): New 3-cube flag: Buenos Aires at 3 yellow and it's LIVE in the infection deck (not discard) — it can outbreak tonight, and you're standing 1 move away in Sao Paulo. Your call on the trade: detour now (drive BA + treat = 2 actions, delays blue cure ~1 turn via BA→Bogota→Miami→Atlanta) versus cure blue on schedule and eat a possible 1-outbreak splash into Bogota (2/8, tolerable). I can't reach it — I'm committed to Tokyo→SF→Chicago→Atlanta + red cure next turn. My mild lean: cure blue first, outbreaks are the cheapest currency we have at 1/8, and a cured yellow lets you one-shot BA on the way back. Discarding Algiers(black) — cured color, worthless in hand. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0052 {#d-bob-legacy-p0052} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Sao Paulo cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)] supply: blue:24 yellow:14 black:19 red:12 decks: player=27 infection=45 player-discard: 3 blue, 3 yellow, 6 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 7 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing — nearer teammate: alice, 2 move(s) vs your 7 Buenos Aires: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 1 move(s): Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] Khartoum: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Lagos→Khartoum Lagos: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Lagos Mexico City: 1 yellow Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (4/4) — station Atlanta (3 move(s)) to discoverCure yellow: alice collects (2/5) — give alice your yellow cards when you share red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 2): 3 action(s) total = 2 move(s) + 1 treat: Madrid→Algiers Istanbul (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Madrid→Algiers→Istanbul station opportunities (stations enable cures and shuttle travel): you hold Kinshasa, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 3→2) — costs Kinshasa(yellow): yellow margin 4 — burnable; 6 yellow still in deck response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (2 cubes); board-wide: 17 cities closer, 42 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~13 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 1 burn a card, 1 do not. A burned card never returns — preview_plan prices both before you commit. - cure blue at Atlanta — drive Bogota, drive Miami, drive Atlanta, CURE blue tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — fly Tokyo, drive Seoul, drive Beijing, treat red tempo: 2 action(s) further from the blue cure (4 → 6 action(s) to land it) — you hold the full set; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases burns: red: alice's 5/5 set covers it — spare exchange "cure blue at Atlanta" → "defuse the armed discard bomb at Beijing": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you)" — tempo 2 vs 104, risk 0.17 vs 0.17 — beaten by "cure blue at Atlanta" dominated: "break the Khartoum–Lagos yellow cluster at Lagos" — tempo 1 vs 104, risk 0.17 vs 0.17 — beaten by "cure blue at Atlanta" dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo -1 vs 104, risk 0.17 vs 0.17 — beaten by "cure blue at Atlanta" dominated: "defuse Buenos Aires and return to Sao Paulo (round trip, 3 actions)" — tempo 0 vs 104, risk 0.17 vs 0.17 — beaten by "cure blue at Atlanta" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Madrid", "Buenos Aires", "Bogota", "Lagos" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Madrid", "San Francisco", "Kinshasa", "Atlanta", "Toronto", "Tokyo" [12] {"tag":"treatDisease","color":"yellow"} ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0053 {#d-bob-legacy-p0053} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #84): Nothing to add — the Buenos Aires flag is already with bob, and Beijing's 3 red is a discard-trap that only fires on a reshuffle; my red cure lands next turn, making it trivial cleanup afterward. Bob has the board and both priorities in view. Standing by for his blue cure. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Sao Paulo cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)] supply: blue:24 yellow:14 black:19 red:12 decks: player=27 infection=45 player-discard: 3 blue, 3 yellow, 6 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 7 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing — nearer teammate: alice, 2 move(s) vs your 7 Buenos Aires: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 1 move(s): Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] Khartoum: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Lagos→Khartoum Lagos: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Lagos Mexico City: 1 yellow Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (4/4) — station Atlanta (3 move(s)) to discoverCure yellow: alice collects (2/5) — give alice your yellow cards when you share red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 2): 3 action(s) total = 2 move(s) + 1 treat: Madrid→Algiers Istanbul (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Madrid→Algiers→Istanbul station opportunities (stations enable cures and shuttle travel): you hold Kinshasa, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 3→2) — costs Kinshasa(yellow): yellow margin 4 — burnable; 6 yellow still in deck response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (2 cubes); board-wide: 17 cities closer, 42 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~13 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 1 burn a card, 1 do not. A burned card never returns — preview_plan prices both before you commit. - cure blue at Atlanta — drive Bogota, drive Miami, drive Atlanta, CURE blue tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — fly Tokyo, drive Seoul, drive Beijing, treat red tempo: 2 action(s) further from the blue cure (4 → 6 action(s) to land it) — you hold the full set; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases burns: red: alice's 5/5 set covers it — spare exchange "cure blue at Atlanta" → "defuse the armed discard bomb at Beijing": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you)" — tempo 2 vs 104, risk 0.17 vs 0.17 — beaten by "cure blue at Atlanta" dominated: "break the Khartoum–Lagos yellow cluster at Lagos" — tempo 1 vs 104, risk 0.17 vs 0.17 — beaten by "cure blue at Atlanta" dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo -1 vs 104, risk 0.17 vs 0.17 — beaten by "cure blue at Atlanta" dominated: "defuse Buenos Aires and return to Sao Paulo (round trip, 3 actions)" — tempo 0 vs 104, risk 0.17 vs 0.17 — beaten by "cure blue at Atlanta" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Madrid", "Buenos Aires", "Bogota", "Lagos" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Madrid", "San Francisco", "Kinshasa", "Atlanta", "Toronto", "Tokyo" [12] {"tag":"treatDisease","color":"yellow"} ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice leans cure blue first. Buenos Aires 3 yellow, I'm 1 move away. Detour: drive BA, treat (2→1), drive Bogota, drive Miami... that's 4 actions, no cure this turn (Atlanta on 4th... BA→Bogota→Miami→Atlanta = 3 more moves after treat = 5 total). Cure delayed to next turn. Or: drive BA, treat, drive Bogota, drive Miami — cure next turn (1 action) — only 1 turn delay for blue, and BA defused 3→2 (reduces outbreak risk). But blue cure delayed 1 turn. Alice's lean: cure blue on schedule; outbreak splash into Bogota tolerable at 1/8. BA outbreak would splash 1 cube into Bogota, Sao Paulo... wait BA neighbors: Bogota, Sao Paulo. Outbreak adds 1 yellow to Bogota and Sao Paulo (each 1 → 2). That's manageable. I agree with Alice: cure blue now (2 actions: 3 drives + cure = 4 actions exactly). BA stays 3 until I return; if it outbreaks, splash is mild (2 cities at 1→2). Yellow cure later makes cleanup trivial. Execute: Bogota, Miami, Atlanta, cure blue. ``` text: ```text Agreed with Alice's lean — blue cure on schedule; a possible BA outbreak splash (1 cube into Bogota/Sao Paulo, both at 1) is cheap at 1/8, and a cured yellow lets me one-shot BA on the way back. Executing: Bogota → Miami → Atlanta → cure blue. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}} ``` ### bob-legacy-p0054 {#d-bob-legacy-p0054} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=scientist at=Bogota cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Bogota(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)] supply: blue:24 yellow:14 black:19 red:12 decks: player=27 infection=45 player-discard: 3 blue, 3 yellow, 6 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing — nearer teammate: alice, 2 move(s) vs your 6 Buenos Aires: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 1 move(s): Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): Mexico City→Los Angeles→Sydney Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] Khartoum: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] Lagos: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Sao Paulo→Lagos Mexico City: 1 yellow Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure yellow: alice collects (2/5) — give alice your yellow cards when you share red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul station opportunities (stations enable cures and shuttle travel): you hold Kinshasa, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Kinshasa(yellow): yellow margin 4 — burnable; 6 yellow still in deck response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (2 cubes); board-wide: 17 cities closer, 42 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~13 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 1 burn a card, 2 do not. A burned card never returns — preview_plan prices both before you commit. - cure blue at Atlanta — drive Miami, drive Atlanta, CURE blue tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Istanbul–Algiers black cluster at Algiers — drive Sao Paulo, drive Madrid, drive Algiers tempo: 2 action(s) further from the blue cure (3 → 5 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Algiers — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — fly Tokyo, drive Seoul, drive Beijing tempo: 3 action(s) further from the blue cure (3 → 6 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Beijing — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is burns: red: alice's 5/5 set covers it — spare exchange "cure blue at Atlanta" → "break the Istanbul–Algiers black cluster at Alg…": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 exchange "break the Istanbul–Algiers black cluster at Alg…" → "defuse the armed discard bomb at Beijing": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you)" — tempo 3 vs 103, risk 0.17 vs 0.17 — beaten by "cure blue at Atlanta" dominated: "break the Khartoum–Lagos yellow cluster at Lagos" — tempo 2 vs 103, risk 0.17 vs 0.17 — beaten by "cure blue at Atlanta" dominated: "defuse Buenos Aires and return to Bogota (round trip, 3 actions)" — tempo 0 vs 103, risk 0.17 vs 0.17 — beaten by "cure blue at Atlanta" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Madrid", "San Francisco", "Kinshasa", "Atlanta", "Toronto", "Tokyo" ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. NUDGE — you took your last turn without sending a message. ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. Consider whether your team needs to know. CALL send_message if so, otherwise no action needed — this is a one-time reminder. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}} ``` ### bob-legacy-p0055 {#d-bob-legacy-p0055} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 55. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=scientist at=Miami cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Miami(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)] supply: blue:24 yellow:14 black:19 red:12 decks: player=27 infection=45 player-discard: 3 blue, 3 yellow, 6 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing — nearer teammate: alice, 2 move(s) vs your 6 Buenos Aires: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 2 move(s): Bogota→Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): Mexico City→Los Angeles→Sydney Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] Khartoum: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] Lagos: 2 yellow [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Bogota→Sao Paulo→Lagos Mexico City: 1 yellow Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (4/4) — station Atlanta (1 move(s)) to discoverCure yellow: alice collects (2/5) — give alice your yellow cards when you share red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~13 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - cure blue at Atlanta — drive Atlanta, CURE blue tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — drive Atlanta, drive Chicago tempo: 1 action(s) further from the yellow cure (50 → 51 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Beijing — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "cure blue at Atlanta" → "defuse the armed discard bomb at Beijing": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 dominated: "advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you)" — tempo 2 vs 102, risk 0.17 vs 0.17 — beaten by "cure blue at Atlanta" dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo -1 vs -1, risk 0.11 vs 0.02 — beaten by "defuse the armed discard bomb at Beijing" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Washington", "Mexico City", "Bogota" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Madrid", "San Francisco", "Kinshasa", "Atlanta", "Toronto", "Tokyo" ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)