# Turn 10 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-13/turns/9.md) · [Next turn](/games/game-13/turns/11.md) · [All turns](/games/game-13/turns/index.md) · [Interactive board](/games/game-13/replay.html#event-75) · [Game](/games/game-13/summary.md) Board before the first command: state `74` in [states.jsonl](/games/game-13/states.jsonl). After the last command: state `83` in [states.jsonl](/games/game-13/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #75 · bob · msg {#e75} > Big news: my draws landed Toronto(blue) — I'm 4/4 blue (Madrid, SF, Atlanta, Toronto). Next turn, all being well: Sao Paulo→Bogota→Miami→Atlanta, cure BLUE on the 4th action. Note I will NOT spend Atlanta(blue) as a flight fuel to get there — walking preserves the set. Tokyo(red) also came to me: dead weight (you have the full red set), it's fuel if I ever need it. Watch that Seoul–Shanghai–Beijing cluster (8 cubes now) — your treats before any reshuffle are the whole ballgame. [Model call bob-legacy-p0048](/games/game-13/turns/10-calls.md#d-bob-legacy-p0048) — unique payload candidate; not a proven invocation join ### #76 · alice · msg {#e76} > Split call made: I treat Shanghai (1 action, 3 red back) → Seoul → treat Seoul (6 red total back, supply 8→14), then drive Tokyo — next turn Tokyo→San Francisco→Chicago→Atlanta and CURE RED on the 4th action. That defuses both armed bombs before the 80% epidemic window while delaying the cure by only one turn vs the pure rush. Residue: Beijing 2 red (two hits from outbreak, I'll catch it after the cure — red cure makes any cleanup trivial). Your blue cure on the 4th action next turn is the other half — between us, red+blue land within a turn of each other, leaving only yellow. Stay off red cities entirely so any red card that fires doesn't splash you. [Model call alice-legacy-p0043](/games/game-13/turns/10-calls.md#d-alice-legacy-p0043) — unique payload candidate; not a proven invocation join ### #77 · alice · cmd {#e77} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `74` in [states.jsonl](/games/game-13/states.jsonl) · after: state `77` in [states.jsonl](/games/game-13/states.jsonl) ### #78 · alice · cmd {#e78} ```json { "tag": "driveFerry", "to": "Seoul" } ``` Board before: state `77` in [states.jsonl](/games/game-13/states.jsonl) · after: state `78` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0044](/games/game-13/turns/10-calls.md#d-alice-legacy-p0044) — unique payload candidate; not a proven invocation join ### #79 · alice · cmd {#e79} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `78` in [states.jsonl](/games/game-13/states.jsonl) · after: state `79` in [states.jsonl](/games/game-13/states.jsonl) ### #80 · bob · plan {#e80} > UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. [Model call bob-legacy-p0049](/games/game-13/turns/10-calls.md#d-bob-legacy-p0049) — unique payload candidate; not a proven invocation join ### #81 · alice · cmd {#e81} ```json { "tag": "driveFerry", "to": "Tokyo" } ``` Board before: state `79` in [states.jsonl](/games/game-13/states.jsonl) · after: state `81` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0046](/games/game-13/turns/10-calls.md#d-alice-legacy-p0046) — unique payload candidate; not a proven invocation join ### #82 · alice · msg {#e82} > New 3-cube flag: Buenos Aires at 3 yellow and it's LIVE in the infection deck (not discard) — it can outbreak tonight, and you're standing 1 move away in Sao Paulo. Your call on the trade: detour now (drive BA + treat = 2 actions, delays blue cure ~1 turn via BA→Bogota→Miami→Atlanta) versus cure blue on schedule and eat a possible 1-outbreak splash into Bogota (2/8, tolerable). I can't reach it — I'm committed to Tokyo→SF→Chicago→Atlanta + red cure next turn. My mild lean: cure blue first, outbreaks are the cheapest currency we have at 1/8, and a cured yellow lets you one-shot BA on the way back. Discarding Algiers(black) — cured color, worthless in hand. [Model call alice-legacy-p0047](/games/game-13/turns/10-calls.md#d-alice-legacy-p0047) — unique payload candidate; not a proven invocation join ### #83 · alice · cmd {#e83} ```json { "tag": "discard", "card": { "kind": "city", "city": "Algiers" } } ``` Board before: state `81` in [states.jsonl](/games/game-13/states.jsonl) · after: state `83` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0047](/games/game-13/turns/10-calls.md#d-alice-legacy-p0047) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-13/turns/10-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0043](/games/game-13/turns/10-calls.md#d-alice-legacy-p0043) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#76](/games/game-13/turns/10.md#e76) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0044](/games/game-13/turns/10-calls.md#d-alice-legacy-p0044) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#78](/games/game-13/turns/10.md#e78) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0046](/games/game-13/turns/10-calls.md#d-alice-legacy-p0046) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#81](/games/game-13/turns/10.md#e81) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0047](/games/game-13/turns/10-calls.md#d-alice-legacy-p0047) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#82](/games/game-13/turns/10.md#e82) (unique payload candidate; not a proven invocation join), [#83](/games/game-13/turns/10.md#e83) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0048](/games/game-13/turns/10-calls.md#d-bob-legacy-p0048) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#75](/games/game-13/turns/10.md#e75) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0049](/games/game-13/turns/10-calls.md#d-bob-legacy-p0049) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#80](/games/game-13/turns/10.md#e80) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0045](/games/game-13/turns/10-calls.md#d-alice-legacy-p0045) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0048](/games/game-13/turns/10-calls.md#d-alice-legacy-p0048) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0049](/games/game-13/turns/10-calls.md#d-alice-legacy-p0049) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0050](/games/game-13/turns/10-calls.md#d-bob-legacy-p0050) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0051](/games/game-13/turns/10-calls.md#d-bob-legacy-p0051) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0052](/games/game-13/turns/10-calls.md#d-bob-legacy-p0052) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0053](/games/game-13/turns/10-calls.md#d-bob-legacy-p0053) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0054](/games/game-13/turns/10-calls.md#d-bob-legacy-p0054) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0055](/games/game-13/turns/10-calls.md#d-bob-legacy-p0055) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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