# Turn 11 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-13/turns/10.md) · [Next turn](/games/game-13/turns/12.md) · [All turns](/games/game-13/turns/index.md) · [Interactive board](/games/game-13/replay.html#event-84) · [Game](/games/game-13/summary.md) Board before the first command: state `83` in [states.jsonl](/games/game-13/states.jsonl). After the last command: state `88` in [states.jsonl](/games/game-13/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #84 · alice · msg {#e84} > Nothing to add — the Buenos Aires flag is already with bob, and Beijing's 3 red is a discard-trap that only fires on a reshuffle; my red cure lands next turn, making it trivial cleanup afterward. Bob has the board and both priorities in view. Standing by for his blue cure. ### #85 · bob · cmd {#e85} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `83` in [states.jsonl](/games/game-13/states.jsonl) · after: state `85` in [states.jsonl](/games/game-13/states.jsonl) ### #86 · bob · cmd {#e86} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `85` in [states.jsonl](/games/game-13/states.jsonl) · after: state `86` in [states.jsonl](/games/game-13/states.jsonl) ### #87 · bob · cmd {#e87} ```json { "tag": "driveFerry", "to": "Atlanta" } ``` Board before: state `86` in [states.jsonl](/games/game-13/states.jsonl) · after: state `87` in [states.jsonl](/games/game-13/states.jsonl) ### #88 · bob · cmd {#e88} ```json { "tag": "discoverCure", "color": "blue", "cards": [ "Madrid", "San Francisco", "Atlanta", "Toronto" ] } ``` Board before: state `87` in [states.jsonl](/games/game-13/states.jsonl) · after: state `88` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0056](/games/game-13/turns/11-calls.md#d-bob-legacy-p0056) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-13/turns/11-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [bob-legacy-p0056](/games/game-13/turns/11-calls.md#d-bob-legacy-p0056) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#88](/games/game-13/turns/11.md#e88) (unique payload candidate; not a proven invocation join) --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)