Turn 12 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 88 in states.jsonl. After the last command: state 95 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#89 · bob · msg
Blue is not just cured — ERADICATED (we never placed a single blue cube). Nice. Red is yours to finish next turn; I hold Bangkok/Beijing/Tokyo red cards as pure fuel now, so no handoffs needed. Urgent flag for my own routing: Lagos just hit 3 yellow (outbreak would splash Khartoum at 2 → chain). Next turn I'm heading Miami→Bogota→Sao Paulo→Lagos with treat as the priority; Buenos Aires 3 yellow right after, then Khartoum. Don't reroute for yellow — your red cure is worth more.
Model call bob-legacy-p0057 — unique payload candidate; not a proven invocation join
#90 · alice · msg
Split call: CURING RED THIS TURN — Tokyo→San Francisco→Chicago→Atlanta, discoverCure on the 4th action. A cure in hand beats containment when the bombs (Beijing 3, Lagos 3) are discard-traps with only ~25% reshuffle odds, and cured-red cleanup is one treat per city afterward. That leaves YELLOW as our last cure: you hold Kinshasa, I hold Mexico City+Lima, 6 yellow in deck. Keep grinding Lagos/BA/Khartoum — and when your route crosses mine (Atlanta is likely), we'll sort yellow handoffs; whoever banks 5 cures it at Atlanta. After the red cure lands I'm free to pivot west/south for yellow support or red residue cleanup.
Model call alice-legacy-p0050 — unique payload candidate; not a proven invocation join
#91 · alice · cmd
{
"tag": "driveFerry",
"to": "San Francisco"
}
Board before: state 88 in states.jsonl · after: state 91 in states.jsonl
Model call alice-legacy-p0050 — unique payload candidate; not a proven invocation join
#92 · alice · cmd
{
"tag": "driveFerry",
"to": "Chicago"
}
Board before: state 91 in states.jsonl · after: state 92 in states.jsonl
#93 · bob · msg
Confirmed, red cure now is right. One yellow-cure optimization when you plan your post-red route: as SCIENTIST I need only FOUR yellow cards to cure vs your five — so route yellow cards TOWARD me. You hold Mexico City+Lima; if you hand me those two when our paths cross, I need just one more yellow draw (6 in deck) to cure at Atlanta. Alternative if we never cross: you bank 5 and cure yourself — but that's one more card of grinding. I'll be in the Americas/Africa yellow fires (Lagos/BA/Khartoum) with Kinshasa banked; Atlanta is my likely swing point too.
Model call bob-legacy-p0058 — unique payload candidate; not a proven invocation join
#94 · alice · cmd
{
"tag": "driveFerry",
"to": "Atlanta"
}
Board before: state 92 in states.jsonl · after: state 94 in states.jsonl
Model call alice-legacy-p0053 — unique payload candidate; not a proven invocation join
#95 · alice · cmd
{
"tag": "discoverCure",
"color": "red",
"cards": [
"Hong Kong",
"Sydney",
"Osaka",
"Shanghai",
"Manila"
]
}
Board before: state 94 in states.jsonl · after: state 95 in states.jsonl
Model call alice-legacy-p0054 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0050 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #90 (unique payload candidate; not a proven invocation join), #91 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0053 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #94 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0054 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #95 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0057 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #89 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0058 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #93 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0051 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0052 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0059 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.