# Turn 12 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 12](/games/game-13/turns/12.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-13/decisions.jsonl). [Previous turn's calls](/games/game-13/turns/11-calls.md) · [Next turn's calls](/games/game-13/turns/13-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0050 {#d-alice-legacy-p0050} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #90](/games/game-13/turns/12.md#e90) — unique payload candidate; not a proven invocation join - [Event #91](/games/game-13/turns/12.md#e91) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #89): Blue is not just cured — ERADICATED (we never placed a single blue cube). Nice. Red is yours to finish next turn; I hold Bangkok/Beijing/Tokyo red cards as pure fuel now, so no handoffs needed. Urgent flag for my own routing: Lagos just hit 3 yellow (outbreak would splash Khartoum at 2 → chain). Next turn I'm heading Miami→Bogota→Sao Paulo→Lagos with treat as the priority; Buenos Aires 3 yellow right after, then Khartoum. Don't reroute for yellow — your red cure is worth more. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=medic at=Tokyo cures: blue:eradicated yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)] supply: blue:24 yellow:12 black:19 red:12 decks: player=25 infection=43 player-discard: 7 blue, 3 yellow, 6 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 6 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 6 Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Seoul→Beijing Buenos Aires: 3 yellow⚠ — 5 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 3 move(s) vs your 5 Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red — pre-empt (one draw from critical): 3 move(s): Shanghai→Hong Kong→Bangkok Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): San Francisco→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure) Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 1 yellow Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) — or 2 action(s): go to Osaka (1 move(s)), then charter to Atlanta (spends Osaka(red)) (your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure) red: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: bob, 4 move(s) vs your 6 Istanbul (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 5 move(s) vs your 7 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - cure red at Atlanta — drive San Francisco, drive Chicago, drive Atlanta, CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Khartoum–Lagos yellow cluster at Lagos — drive San Francisco, drive Los Angeles, drive Mexico City, drive Bogota tempo: 5 action(s) closer to the yellow cure (51 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — drive Seoul, drive Beijing, treat red tempo: 2 action(s) further from the red cure (4 → 6 action(s) to land it) — you hold the full set; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "cure red at Atlanta" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 exchange "break the Khartoum–Lagos yellow cluster at Lagos" → "defuse the armed discard bomb at Beijing": gives up 7 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo 4 vs 5, risk 0.74 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Seoul", "Shanghai", "San Francisco", "Osaka" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Mexico City", "Hong Kong", "Sydney", "Osaka", "Lima", "Shanghai", "Manila" [13] {"tag":"treatDisease","color":"red"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Blue eradicated! Now: cure red THIS TURN — the frontier's top nominee: drive SF, Chicago, Atlanta, discoverCure red. That's the clear pick (a cure landed this turn > containment; Beijing/Lagos are discard-traps, 25% epidemic window, and post-cure cleanup is trivial). New 3-cube city to report: Lagos 3 yellow — bob already knows (he flagged it himself). Actually his message says Lagos just hit 3. So no need. Beijing 3 red is discard-trap — worth one line? Bob said he holds Beijing red as fuel. I'll mention Beijing 3 red in the red cure message... actually I should just send the split-call message and act. Quick message + cure. Plan: drive San Francisco, drive Chicago, drive Atlanta, discoverCure red. After cure: red eradication potential? Red cubes on board: Beijing 3, Bangkok 2, Sydney 2, HK 1, Taipei 1, Tokyo 1, Osaka 1, Seoul 1 = 12. Once cured, I can auto-clear as medic... cleanup next turns. But do we need eradication? Only yellow cure left after red. Yellow: I hold 2/5 (MC, Lima), bob 1 (Kinshasa), 6 in deck. Yellow cure is the last one. Note: after red is cured, infected red cubes remain but don't block winning. Win = 4 cures. So after red: only yellow matters. Yellow supply 12, Lagos 3 + BA 3, bob on it. Execute cure red now. Message: split call = cure red this turn. ``` text: ```text Blue eradicated with zero cubes ever placed — enormous. The frontier's top line lands the red cure THIS turn, and both armed bombs (Beijing, Lagos) are discard-traps with only a 25% epidemic window; post-cure red cleanup becomes trivial. Messaging the call, then executing: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: CURING RED THIS TURN — Tokyo→San Francisco→Chicago→Atlanta, discoverCure on the 4th action. A cure in hand beats containment when the bombs (Beijing 3, Lagos 3) are discard-traps with only ~25% reshuffle odds, and cured-red cleanup is one treat per city afterward. That leaves YELLOW as our last cure: you hold Kinshasa, I hold Mexico City+Lima, 6 yellow in deck. Keep grinding Lagos/BA/Khartoum — and when your route crosses mine (Atlanta is likely), we'll sort yellow handoffs; whoever banks 5 cures it at Atlanta. After the red cure lands I'm free to pivot west/south for yellow support or red residue cleanup."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "San Francisco"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "San Francisco"}}} ``` ### alice-legacy-p0053 {#d-alice-legacy-p0053} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #94](/games/game-13/turns/12.md#e94) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #93): Confirmed, red cure now is right. One yellow-cure optimization when you plan your post-red route: as SCIENTIST I need only FOUR yellow cards to cure vs your five — so route yellow cards TOWARD me. You hold Mexico City+Lima; if you hand me those two when our paths cross, I need just one more yellow draw (6 in deck) to cure at Atlanta. Alternative if we never cross: you bank 5 and cure yourself — but that's one more card of grinding. I'll be in the Americas/Africa yellow fires (Lagos/BA/Khartoum) with Kinshasa banked; Atlanta is my likely swing point too. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=medic at=Chicago cures: blue:eradicated yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Chicago(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)] supply: blue:24 yellow:12 black:19 red:12 decks: player=25 infection=43 player-discard: 7 blue, 3 yellow, 6 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Mexico City→Bogota→Sao Paulo→Lagos Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): San Francisco→Tokyo→Seoul→Beijing Buenos Aires: 3 yellow⚠ — 3 move(s): Mexico City→Bogota→Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red — pre-empt (one draw from critical): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok Sydney: 2 red — pre-empt (one draw from critical): 2 move(s): Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure) Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 1 yellow Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers→Istanbul ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - cure red at Atlanta — drive Atlanta, CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Khartoum–Lagos yellow cluster at Lagos — drive Mexico City, drive Bogota tempo: 1 action(s) closer to the yellow cure (47 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "cure red at Atlanta" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo -1 vs 1, risk 0.74 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo -2 vs 1, risk 0.65 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Mexico City", "Hong Kong", "Sydney", "Osaka", "Lima", "Shanghai", "Manila" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Drive Atlanta + discoverCure red. Bob's yellow insight noted (he's scientist, 4 cards). I'll respond after cure lands — actually a quick message is warranted for the yellow plan agreement, but I've used 1 of 5 this turn; I can send one. Keep it: agree — yellow cards route to him; after red cure I'll carry Mexico City+Lima toward him/Americas, he needs 1 more yellow draw. Send after cure? The message lands on his turn either way. Do it now. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}} ``` ### alice-legacy-p0054 {#d-alice-legacy-p0054} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #95](/games/game-13/turns/12.md#e95) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=medic at=Atlanta cures: blue:eradicated yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)] supply: blue:24 yellow:12 black:19 red:12 decks: player=25 infection=43 player-discard: 7 blue, 3 yellow, 6 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing Buenos Aires: 3 yellow⚠ — 3 move(s): Miami→Bogota→Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): Chicago→Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure) Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 1 yellow Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - cure red at Atlanta — CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Khartoum–Lagos yellow cluster at Lagos — drive Miami tempo: 1 action(s) further from the red cure (1 → 2 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "cure red at Atlanta" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo -1 vs -1, risk 0.74 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo -1 vs -1, risk 0.65 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Mexico City", "Hong Kong", "Sydney", "Osaka", "Lima", "Shanghai", "Manila" [12] {"tag":"discoverCure","color":"red","cards":["Hong Kong","Sydney","Osaka","Shanghai","Manila"]} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "red", "cards": ["Hong Kong", "Sydney", "Osaka", "Shanghai", "Manila"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "red", "cards": ["Hong Kong", "Sydney", "Osaka", "Shanghai", "Manila"]}}} ``` ### bob-legacy-p0057 {#d-bob-legacy-p0057} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #89](/games/game-13/turns/12.md#e89) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=scientist at=Atlanta cures: blue:eradicated yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Tokyo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)] supply: blue:24 yellow:12 black:19 red:12 decks: player=25 infection=43 player-discard: 7 blue, 3 yellow, 6 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing — nearer teammate: alice, 2 move(s) vs your 5 Buenos Aires: 3 yellow⚠ — 3 move(s): Miami→Bogota→Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red — pre-empt (one draw from critical): 3 move(s): Chicago→Los Angeles→Sydney Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 1 yellow Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: alice collects (2/5) — give alice your yellow cards when you share red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul station opportunities (stations enable cures and shuttle travel): you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: yellow 3→0, red 3→0) response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1, Seoul 4→1 (1 cube), Osaka 4→1 (1 cube); board-wide: 17 cities closer, 34 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Whoa — blue is ERADICATED?! "cures: blue:eradicated". Because blue had 24 supply, 0 cubes on board ever? Actually blue never appeared on board (no blue cubes placed all game — supply blue:24). Curing blue with zero cubes on board = eradicated instantly. Nice. Board: Lagos now 3 yellow! Buenos Aires 3 yellow, Beijing 3 red (in discard). My hand: Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red). I'm the firefighter now. Alice curing red next turn presumably (she's at Tokyo, 3 moves... she holds Hong Kong, Sydney, Osaka, Shanghai, Manila = 5 red, full set). Her line: Tokyo→SF→Chicago→Atlanta, cure red. My next turn: yellow firefighting — Lagos 3 (urgent!), Khartoum 2, Buenos Aires 3. I hold Kinshasa(yellow). Lagos 3 is a live bomb (outbreak → splash Khartoum at 2→3, chain risk). Nothing to send now? Alice is mid-turn, her plan known. Maybe quick note: Lagos jumped to 3 — my Africa route is urgent; also note I hold 3 red cards (dead weight, red cure imminent) — could be fuel. Short message? The situation changed (Lagos 3-cube, blue eradicated). Send brief update. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Blue is not just cured — ERADICATED (we never placed a single blue cube). Nice. Red is yours to finish next turn; I hold Bangkok/Beijing/Tokyo red cards as pure fuel now, so no handoffs needed. Urgent flag for my own routing: Lagos just hit 3 yellow (outbreak would splash Khartoum at 2 → chain). Next turn I'm heading Miami→Bogota→Sao Paulo→Lagos with treat as the priority; Buenos Aires 3 yellow right after, then Khartoum. Don't reroute for yellow — your red cure is worth more."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Blue cured AND eradicated (zero blue cubes were ever placed — supply untouched). Alice lands the red cure next turn; I'm the yellow firefighter now: Lagos (3, outbreak would chain into Khartoum) first, then Buenos Aires (3), then Khartoum (2). Waiting for my turn. ``` toolCalls: [] ### bob-legacy-p0058 {#d-bob-legacy-p0058} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 58. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #93](/games/game-13/turns/12.md#e93) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #90): Split call: CURING RED THIS TURN — Tokyo→San Francisco→Chicago→Atlanta, discoverCure on the 4th action. A cure in hand beats containment when the bombs (Beijing 3, Lagos 3) are discard-traps with only ~25% reshuffle odds, and cured-red cleanup is one treat per city afterward. That leaves YELLOW as our last cure: you hold Kinshasa, I hold Mexico City+Lima, 6 yellow in deck. Keep grinding Lagos/BA/Khartoum — and when your route crosses mine (Atlanta is likely), we'll sort yellow handoffs; whoever banks 5 cures it at Atlanta. After the red cure lands I'm free to pivot west/south for yellow support or red residue cleanup. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice cures red this turn. Yellow becomes the last cure. Yellow collection: alice 2 (Mexico City, Lima), me 1 (Kinshasa), 6 in deck, need 5 cards (scientist would be me at 4 — wait, I'm the scientist; yellow cure needs 4 cards by me at a station!). Alice is medic (needs 5). Cure plan says "alice collects" — but actually if I collect yellows, I only need 4. Hmm, handoffs both ways matter. Whoever gets to 4 (me) or 5 (her). If I bank Kinshasa + 3 more yellows = cure at Atlanta. Alice holding Mexico City+Lima could hand me 2 → then I need 1 more from deck. Or she collects to 5. Nothing to reply urgently — the yellow plan will crystallize next turn. Keep quiet; she said reply only if it helps. A brief acknowledgment of the yellow split (I'll collect toward 4 as scientist — faster than her 5) could be genuinely useful for her routing. Yes, worth one message. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed, red cure now is right. One yellow-cure optimization when you plan your post-red route: as SCIENTIST I need only FOUR yellow cards to cure vs your five — so route yellow cards TOWARD me. You hold Mexico City+Lima; if you hand me those two when our paths cross, I need just one more yellow draw (6 in deck) to cure at Atlanta. Alternative if we never cross: you bank 5 and cure yourself — but that's one more card of grinding. I'll be in the Americas/Africa yellow fires (Lagos/BA/Khartoum) with Kinshasa banked; Atlanta is my likely swing point too."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Flagged the yellow-cure optimization for Alice: as Scientist I only need 4 yellow cards (she'd need 5), so her Mexico City + Lima should route to me — then one more yellow draw completes the final cure. She's landing red this turn; I'll grind Lagos/BA/Khartoum next turn. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0051 {#d-alice-legacy-p0051} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=medic at=San Francisco cures: blue:eradicated yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@San Francisco(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)] supply: blue:24 yellow:12 black:19 red:12 decks: player=25 infection=43 player-discard: 7 blue, 3 yellow, 6 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 5 Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Tokyo→Seoul→Beijing Buenos Aires: 3 yellow⚠ — 4 move(s): Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 3 move(s) vs your 4 Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red — pre-empt (one draw from critical): 3 move(s): Manila→Hong Kong→Bangkok Sydney: 2 red — pre-empt (one draw from critical): 2 move(s): Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure) Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 1 yellow Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) red: YOU have a FULL SET (5/5) — station Atlanta (2 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: bob, 4 move(s) vs your 5 Istanbul (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→Toronto→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 5 move(s) vs your 6 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - cure red at Atlanta — drive Chicago, drive Atlanta, CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Khartoum–Lagos yellow cluster at Lagos — drive Los Angeles, drive Mexico City, drive Bogota tempo: 3 action(s) closer to the yellow cure (49 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "cure red at Atlanta" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo 2 vs 3, risk 0.74 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo -3 vs 3, risk 0.65 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Tokyo", "Manila", "Los Angeles", "Chicago" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Mexico City", "Hong Kong", "Sydney", "Osaka", "Lima", "Shanghai", "Manila" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Continue: drive Chicago, drive Atlanta, discoverCure red. Already messaged the call. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}} ``` ### alice-legacy-p0052 {#d-alice-legacy-p0052} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=medic at=Chicago cures: blue:eradicated yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Chicago(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)] bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)] supply: blue:24 yellow:12 black:19 red:12 decks: player=25 infection=43 player-discard: 7 blue, 3 yellow, 6 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Mexico City→Bogota→Sao Paulo→Lagos Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): San Francisco→Tokyo→Seoul→Beijing Buenos Aires: 3 yellow⚠ — 3 move(s): Mexico City→Bogota→Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red — pre-empt (one draw from critical): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok Sydney: 2 red — pre-empt (one draw from critical): 2 move(s): Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 3 held elsewhere; spend it only if this beats the cure) Algiers: 2 black [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 1 yellow Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed red: 2 of 12 burned, held alice 5, bob 3, 2 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers→Istanbul ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - cure red at Atlanta — drive Atlanta, CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Khartoum–Lagos yellow cluster at Lagos — drive Mexico City, drive Bogota tempo: 1 action(s) closer to the yellow cure (47 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "cure red at Atlanta" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo -1 vs 1, risk 0.74 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo -2 vs 1, risk 0.65 vs 0.62 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Mexico City", "Hong Kong", "Sydney", "Osaka", "Lima", "Shanghai", "Manila" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0059 {#d-bob-legacy-p0059} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Atlanta cures: blue:eradicated yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)] bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)] supply: blue:24 yellow:11 black:18 red:12 decks: player=23 infection=41 player-discard: 7 blue, 3 yellow, 6 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here] Buenos Aires: 3 yellow⚠ — 3 move(s): Miami→Bogota→Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 12 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: alice collects (3/5) — give alice your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 4 action(s) (go to Tokyo (3 move(s)), then charter to Kinshasa (spends Tokyo(red))), alice 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul→Beijing Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Los Angeles→Sydney Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Bangkok station opportunities (stations enable cures and shuttle travel): you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1, Seoul 4→1 (1 cube), Osaka 4→1 (1 cube); board-wide: 17 cities closer, 34 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~11 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 1 burn a card, 2 do not. A burned card never returns — preview_plan prices both before you commit. - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Chicago, drive San Francisco, drive Tokyo, charter to Kinshasa tempo: 5 action(s) closer to the yellow cure (30 → 25 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: red CURED — spare - break the Khartoum–Lagos yellow cluster at Lagos — drive Miami, drive Bogota, drive Sao Paulo, drive Lagos tempo: 4 action(s) closer to the yellow cure (30 → 26 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Istanbul–Algiers black cluster at Algiers — drive Washington, drive New York, drive Madrid, drive Algiers tempo: 2 action(s) closer to the yellow cure (30 → 28 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Algiers — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the yellow cure: move toward the Kinsha…" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "break the Khartoum–Lagos yellow cluster at Lagos" → "break the Istanbul–Algiers black cluster at Alg…": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "shore up yellow at Buenos Aires (supply strained: 11 left)" — tempo 2 vs 4, risk 1.54 vs 1.38 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Kinshasa", "Tokyo", "Bangkok", "Beijing" ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)