# Turn 13 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 13](/games/game-13/turns/13.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-13/decisions.jsonl). [Previous turn's calls](/games/game-13/turns/12-calls.md) · [Next turn's calls](/games/game-13/turns/14-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0055 {#d-alice-legacy-p0055} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 55. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #96](/games/game-13/turns/13.md#e96) — unique payload candidate; not a proven invocation join - [Event #97](/games/game-13/turns/13.md#e97) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=medic at=Atlanta cures: blue:eradicated yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)] bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)] supply: blue:24 yellow:11 black:18 red:12 decks: player=23 infection=41 player-discard: 7 blue, 3 yellow, 6 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→Madrid→Algiers — or 2 action(s): go to Chicago (1 move(s)), then charter to Algiers (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos — or 2 action(s): go to Chicago (1 move(s)), then charter to Lagos (spends Chicago(blue)) Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 2 action(s): go to Chicago (1 move(s)), then charter to Beijing (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] Buenos Aires: 3 yellow⚠ — 3 move(s): Miami→Bogota→Buenos Aires — or 2 action(s): go to Chicago (1 move(s)), then charter to Buenos Aires (spends Chicago(blue)) Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City — or 1 action: direct flight (you hold Mexico City — your 3/5 yellow set — burning drops it to 2/5; 5 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 12 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))), bob 4 action(s) (go to Tokyo (3 move(s)), then charter to Kinshasa (spends Tokyo(red))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul→Beijing Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Los Angeles→Sydney Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Bangkok If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text RED CURED. Three down (blue eradicated, black cured, red cured). Only YELLOW remains. My hand: Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow) — I drew Chicago(blue)+Bogota(yellow)! I now hold 3 yellow (MC, Lima, Bogota). Bob holds Kinshasa(yellow). Yellow team-wide: 4/5 held (me 3 + bob 1), 5 in deck. One more yellow card = cure (bob needs 4 as scientist: his Kinshasa + my 3 = 4!). Plan: hand my 3 yellow cards to bob. But shares require meeting in each card's city — Mexico City, Lima, Bogota. Ugh, three separate rendezvous... unless I give them one at a time as we travel. OR: I collect 5 and cure myself (2 more draws needed; 5 yellow in deck, 11 turns left — likely). Bob's scientist advantage: 4 cards. He has Kinshasa. If I give him Mexico City + Lima + Bogota — three shares in three different cities. Expensive but... alternatively I draw 2 more yellow (5/12... deck 23 cards, ~5 yellow) and cure myself at Atlanta. Also new: Algiers 3 black (discard-trap, reshuffle). Lagos 3, Beijing 3, BA 3 — all traps except BA (live!). Yellow supply 11. Key endgame: one yellow cure wins the game. Fastest path: get 4 yellow into bob's hand (scientist) at Atlanta, or 5 into mine. Shares: I'm at Atlanta with bob NOW. Bogota card: we'd need to be IN Bogota. Mexico City: in Mexico City. Lima: in Lima. That's brutal travel. Alternative: I walk/fly to collect deck yellows myself. I need 2 more yellow draws (I hold 3). Deck: 23 cards, 5 yellow. I draw 2/turn: P(≥1 yellow/turn) ≈ 1 - C(18,2)/C(23,2) ≈ 1 - 153/253 ≈ 40%. Expected ~2.5 turns to get 2 more. Then cure at Atlanta (I'm AT the station). That's probably faster than three rendezvous! Also bob draws 2/turn too — if bob draws yellows, he banks (he's at Atlanta too, scientist, needs 4: has Kinshasa, needs 3 more draws — slower). Wait — but Bobot: could I give bob ONE yellow cheaply? If we're both in Atlanta... shares must be in card's city. Kinshasa: I could meet bob in Kinshasa (2 actions via Chicago charter) — I'd then have 4 yellow... but I'm not the scientist, I need 5. Hmm! Unless I give Kinshasa... no wait, bob GIVES me Kinshasa in Kinshasa — then I have 4/5, need 1 more. Better: bob goes yellow-hunting in the Americas (Bogota, Mexico City, Lima region!) — the deck yellows I need: LA, Mexico City, Miami, Bogota, Lima, Santiago — bob's trip: BA→Bogota→... he could DRAW them but they go to HIS hand. He has Kinshasa; if he draws 3 yellows he cures at... he'd need to be at a station: Atlanta. Hmm. Best coordination: whoever is at Atlanta when 5 (me) or 4 (bob) yellows are in one hand. Simplest: I stay near Atlanta drawing; bob treats yellow fires (Lagos, BA, Khartoum, MC, Sao Paulo) and banks his draws. If bob accumulates Kinshasa+3 drawn yellows = 4 → he cures blue... yellow cure at Atlanta when he returns. If I get 5 first, I cure on the spot. Actually wait — could I use my Bogota(yellow) card: direct flight TO Bogota spends it — no. But Charter from Bogota... Hmm, here's a thought: I fly to Bogota (spending Bogota card — NO, that's a yellow cure card!). Alternative clever: Bogota rendezvous — bob is going to Bogota anyway (Miami→Bogota→BA)! If I fly to Bogota (direct flight spends Bogota card — bad) or walk (Atlanta→Miami→Bogota = 2 moves, keeping card). Then meet bob IN Bogota, hand him Bogota(yellow) → he has 2/4. Then he continues to BA/Lagos; I go to Mexico City (Bogota→Mexico City = 1 move), wait for him... he'd pass through? His route after Africa: unclear. This is getting complex. Total shares needed for bob to reach 4: he has 1, needs 3 of my cards → 3 rendezvous. Alternatively I reach 5: need 2 draws, no shares. I'll plan: I hold position near Atlanta (draw engine) while bob fights yellow fires; both of us drawing yellow. If my hand hits 5 → cure immediately. If bob draws 3 yellows → he returns to Atlanta and cures. Also black cleanup: Algiers 3 black trap + Istanbul 2. Not urgent (reshuffle only). Red residue: Beijing 3, Bangkok 2, Sydney 2 + singles — traps, cleanup later. With red cured, outbreaks from red still possible until treated! Beijing 3 red in discard — reshuffle trap. Eh. Message bob: yellow endgame plan. Also note: 3 yellow cities at 3 (Lagos, BA, +Mexico City 2...) — he's on it. Actually also important: I should consider USING my turns productively while waiting for draws. I'm the MEDIC with black+red cured: my treat actions clear whole cured-color cities. Red residue: Beijing 3, Bangkok 2, Sydney 2, HK 1, Taipei 1, Tokyo 1, Osaka 1, Seoul 1 = 12 cubes. Black: Algiers 3, Istanbul 2, Tehran 1 = 6. If I eradicate both, those colors can never infect again — huge for deck resilience (infection deck 41 cards; redraws of dead colors do nothing... wait, infection cards of eradicated colors are skipped entirely — actually the card is drawn and nothing happens? The cube placement does nothing; effectively dead draws). Eradicating red+black shrinks effective threat. That's a productive use of waiting turns. Priority next turns: 1) stay within reach of Atlanta for yellow cure; 2) eradicate red/black. Message bob with the plan, then pin updated plan. ``` text: ```text Red is cured — three colors down, yellow is the only cure left. I drew into Mexico City, Lima, AND Bogota (3/5 yellow in hand), and bob holds Kinshasa — we're 4/5 across hands. Messaging the endgame plan: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "RED CURED — three down, yellow is the whole game now. Card math: I drew into Mexico City+Lima+Bogota (3 yellow), you hold Kinshasa — 4/5 across our hands, 5 yellow left in a 23-card deck. Two routes to the win: (A) I draw 2 more yellow and cure at Atlanta myself (I'm AT the station; ~40%/turn to draw ≥1 yellow, expect ~2-3 turns); (B) you bank 3 drawn yellows as scientist and cure at Atlanta on your return. Three separate rendezvous (Mexico City/Lima/Bogota) to feed you my three would cost more actions than either route — skipping that unless our paths literally cross. So: I'll hover near Atlanta drawing (and spend spare actions eradicating red residue — Beijing 3, Bangkok 2, Sydney 2 — and black, Algiers 3/Istanbul 2, since cured-color treats clear whole cities and eradication makes future infection draws dead cards). You: yellow fires (Lagos 3, BA 3, Khartoum 2, Mexico City 2) are yours — treat toward eradication while collecting. First hand to 5 (me) or 4 (you) at Atlanta wins the game."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition):\nYELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive).\nALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead.\nSTATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Endgame pinned: yellow is the last cure, with two parallel routes (my 5-card bank at Atlanta vs bob's 4-card scientist bank), bob owning all yellow fires while I eradicate red/black residue with spare actions. Waiting for bob's move. ``` toolCalls: [] ### alice-legacy-p0056 {#d-alice-legacy-p0056} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 56. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #102](/games/game-13/turns/13.md#e102) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #98): Concrete caravan proposal — this beats both of us drawing and hoping (deterministic cure ~3 turns out, vs your ~40%/turn card lottery): T0 (your next turn): drive Atlanta→Miami→Bogota, then shareGive Bogota(yellow) to me (we're both in Bogota), 4th action spare. T+1: both drive Bogota→Mexico City; you give Mexico City(yellow), medic-treat Mexico City (clears its 2 yellow in one action), then drive Mexico City→Lima and give Lima(yellow). At that point I'm 4/4 yellow (Kinshasa+Bogota+MC+Lima) and you're empty-handed-but-armed. T+2: I walk home Lima→MC→LA→SF→Chicago treating yellow singles (LA etc.); YOU turn east: Mexico City→Bogota→Sao Paulo→Lagos, medic-clear Lagos 3 in one treat, then Khartoum 2→0 — Africa dead by T+3. T+3: I drive Chicago→Atlanta and CURE YELLOW = GAME. We both ignore BA's outbreak risk (splash would only bump Bogota/SP to 2; win lands before it can cascade). Red/black residue: skip — Beijing/Algiers/Bangkok outbreaks are survivable at 1/8 and the cure ends the game first. Follow the caravan and we win in 3 turns. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob's caravan: T0 my turn: Atlanta→Miami→Bogota (2 drives), shareGive Bogota. Let me verify mechanics: T0 (me): drive Miami (1), drive Bogota (2), shareGive Bogota (3). Bob must be IN Bogota at T0 — but bob moves on HIS turns. Currently bob is at Atlanta. His current turn (happening now): he needs to drive Atlanta→Miami→Bogota (3 moves) this turn to be in Bogota. His message says "T0 (your next turn): drive Atlanta→Miami→Bogota, then shareGive" — that's MY route; he must mirror it on his current turn. He's at Atlanta with 4 actions: Atlanta→Miami→Bogota = 3 drives. OK feasible — but has he done it this turn? His current turn is in progress (I can't see). His proposal implies he'll be in Bogota. Timing check: my T0 = after his current turn. If he drives to Bogota this turn, then my next turn: Miami, Bogota, give Bogota. ✓. T+1 (bob's turn): he's in Bogota; he drives Bogota→Mexico City? But wait, T+1 sequence in his message: "both drive Bogota→Mexico City; you give Mexico City, medic-treat, then drive Mexico City→Lima and give Lima". Whose turn? Turn order: alice, bob, alice, bob. My T0 ends; bob's turn (T0.5): he's in Bogota with Bogota card. He needs to move to Mexico City — Bogota and Mexico City are adjacent! He waits in Bogota? His turn T0.5: he could drive to Mexico City already, but then my T+1 I'd give Mexico City to him there ✓, treat MC (2 yellow cleared by me), drive MC→Lima, give Lima ✓ (he's in Lima? He needs to follow me to Lima — he drives MC→Lima on his next turn). Hmm the caravan requires tight alternation: T0 (me): Miami→Bogota→give Bogota. (Bob in Bogota.) Bob (his turn): stays or moves? If he moves to Mexico City now, fine. T+1 (me): drive Bogota→Mexico City (1), give Mexico City (2), treat MC (3), drive MC→Lima (4). Now I'm in Lima, bob is in Mexico City. Bob: drive MC→Lima (1), take Lima (2). Now he's 4/4. T+2 (me): drive Lima→Mexico City→? wait my east route: Lima→Mexico City→Bogota→Sao Paulo→Lagos — that's 4 moves + treat Lagos = 5 actions, doesn't fit. Hmm: T+2: Mexico City→Bogota→Sao Paulo→Lagos (3 moves from MC; I'm in Lima: Lima→MC (1), MC→Bogota (2), Bogota→SP (3), SP→Lagos (4)) — 4 moves, no treat. T+3: treat Lagos (1), drive Khartoum? Lagos→Khartoum (2), treat Khartoum (3). Africa cleared T+3. Bob T+2: Lima→MC→LA→SF→Chicago (4 moves) + treats. T+3: Chicago→Atlanta (1) + cure (2). Game won T+3. ✓ His math holds. Risk: BA 3 yellow live — Bob says splash only bumps Bogota/SP to 2. BA neighbors: Bogota, Sao Paulo. If BA card fires tonight: outbreak → +1 Bogota, +1 SP. Then my T0: I'm in Bogota (1 yellow cube — fine, I can medic-treat... yellow NOT cured; medic removes ALL cubes of a color in one action → I could clear Bogota's yellow with 1 action! Nice bonus). Also tonight's infect: 2 cards, rate 2. Other traps: Lagos 3, Beijing 3, Algiers 3 (all discard). MC 2 (discard). Live deck fires: any city not in discard. Fine. Deterministic 3-turn win vs ~40%/turn lottery. Caravan is clearly better AND it clears the yellow cluster (Lagos/Khartoum = 5 cubes of the 13 on board) en route. Approve and comply. My T0 actions: drive Miami, drive Bogota, shareGive Bogota. 4th action spare: treat yellow at Bogota if it has cubes (if BA splashed tonight, Bogota gets 1 yellow — treat clears all of one color... it'd have 1-2 cubes; 1 action). Or hold. I'll decide when I see the board. Reply: approved, and flag the caveat — his current turn must end with him in Bogota for the T0 share to work. Also note BA contingency: if BA outbreaks tonight, I'll treat Bogota's splash cubes free. Send message. ``` text: ```text Bob's deterministic caravan beats my card lottery — approving, with one mechanical dependency he must satisfy on his current turn: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Approved — deterministic 3-turn cure beats my ~40%/turn lottery, and it clears the whole Khartoum–Lagos cluster en route. One dependency you must satisfy THIS turn: drive Atlanta→Miami→Bogota now, because my T0 share of Bogota(yellow) only works if we're both standing in Bogota when my turn comes. T0 for me is then: Miami→Bogota→give Bogota (+ spare action treating any yellow cubes that landed in Bogota overnight — if BA outbreaks tonight its splash puts 1 cube in Bogota and my medic clears it in one action). T+1 I deliver Mexico City + Lima exactly as you scripted. Agreed on skipping red/black residue — the cure ends the game before Beijing/Algiers/Bangkok can cascade from 1/8. Caravan locked."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Caravan approved and locked: bob drives to Bogota on his current turn, then I deliver Bogota→Mexico City→Lima over two turns, he banks 4/4 yellow as scientist and cures at Atlanta on T+3 while I medic-clear the Africa cluster. Waiting for his turn to resolve so I can execute T0. ``` toolCalls: [] ### bob-legacy-p0060 {#d-bob-legacy-p0060} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #98](/games/game-13/turns/13.md#e98) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #96): RED CURED — three down, yellow is the whole game now. Card math: I drew into Mexico City+Lima+Bogota (3 yellow), you hold Kinshasa — 4/5 across our hands, 5 yellow left in a 23-card deck. Two routes to the win: (A) I draw 2 more yellow and cure at Atlanta myself (I'm AT the station; ~40%/turn to draw ≥1 yellow, expect ~2-3 turns); (B) you bank 3 drawn yellows as scientist and cure at Atlanta on your return. Three separate rendezvous (Mexico City/Lima/Bogota) to feed you my three would cost more actions than either route — skipping that unless our paths literally cross. So: I'll hover near Atlanta drawing (and spend spare actions eradicating red residue — Beijing 3, Bangkok 2, Sydney 2 — and black, Algiers 3/Istanbul 2, since cured-color treats clear whole cities and eradication makes future infection draws dead cards). You: yellow fires (Lagos 3, BA 3, Khartoum 2, Mexico City 2) are yours — treat toward eradication while collecting. First hand to 5 (me) or 4 (you) at Atlanta wins the game. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): UPDATE (black CURED; red+blue imminent): BOB next turn: walk Sao Paulo→Bogota→Miami→Atlanta, CURE BLUE (Madrid/SF/Atlanta/Toronto — never spend Atlanta as fuel). Then bob owns YELLOW: grind Africa (Lagos 2, Khartoum 2 — treat both to 0), then Sao Paulo/Mexico City singles; collects yellow toward 4 (holds Kinshasa; alice holds Mexico City+Lima — handoffs when routes converge, alice may fly west after red cure). ALICE: treat Shanghai + Seoul (defuse bombs before ~80% epidemic window), then Tokyo→SF→Chicago→Atlanta, CURE RED 4th action; after that: yellow card handoffs west + cheap black cleanup (Istanbul/Algiers 2 each, 1 treat per city post-cure) + red residue (Beijing 2). Cures left: yellow only after red+blue land. Outbreaks 1/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Atlanta cures: blue:eradicated yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)] bob@Atlanta(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)] supply: blue:24 yellow:11 black:18 red:12 decks: player=23 infection=41 player-discard: 7 blue, 3 yellow, 6 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here] Buenos Aires: 3 yellow⚠ — 3 move(s): Miami→Bogota→Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 12 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: alice collects (3/5) — give alice your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 4 action(s) (go to Tokyo (3 move(s)), then charter to Kinshasa (spends Tokyo(red))), alice 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul→Beijing Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Los Angeles→Sydney Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Bangkok station opportunities (stations enable cures and shuttle travel): you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Tokyo 3→0 (1 cube), Shanghai 4→1, Seoul 4→1 (1 cube), Osaka 4→1 (1 cube); board-wide: 17 cities closer, 34 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~11 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 1 burn a card, 2 do not. A burned card never returns — preview_plan prices both before you commit. - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Chicago, drive San Francisco, drive Tokyo, charter to Kinshasa tempo: 5 action(s) closer to the yellow cure (30 → 25 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: red CURED — spare - break the Khartoum–Lagos yellow cluster at Lagos — drive Miami, drive Bogota, drive Sao Paulo, drive Lagos tempo: 4 action(s) closer to the yellow cure (30 → 26 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Istanbul–Algiers black cluster at Algiers — drive Washington, drive New York, drive Madrid, drive Algiers tempo: 2 action(s) closer to the yellow cure (30 → 28 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Algiers — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the yellow cure: move toward the Kinsha…" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "break the Khartoum–Lagos yellow cluster at Lagos" → "break the Istanbul–Algiers black cluster at Alg…": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "shore up yellow at Buenos Aires (supply strained: 11 left)" — tempo 2 vs 4, risk 1.54 vs 1.38 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Kinshasa", "Tokyo", "Bangkok", "Beijing" ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text My turn. Yellow is the last cure. Cards: alice 3 (Mexico City, Lima, Bogota), me 1 (Kinshasa), 5 in deck. First to 4 (me) or 5 (alice) at Atlanta. My hand: Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red) — 3 red fuel cards (red cured, all dead weight). Options: 1. Lagos grind: Miami→Bogota→Sao Paulo→Lagos (4 moves), arrive Lagos 3 yellow. Next turn treat ×3 (yellow not cured). Meanwhile Lagos could outbreak in infect phases (in discard, reshuffle trap). 2. Kinshasa handoff: drive Chicago, SF, Tokyo, charter to Kinshasa (spends Tokyo(red)) — gives alice my Kinshasa... wait no, "advance the yellow cure: move toward the Kinshasa handoff — I hand Kinshasa to alice in Kinshasa". That gives alice 4/5. Then she needs 1 more draw (40%/turn) to cure 5 at Atlanta. Cost: 4 actions + burns Tokyo red card. Hmm wait — actually alternative: as scientist I need only 4. I hold Kinshasa; alice holds 3. If alice gives me her 3, I cure with 4. But three rendezvous cost too much, she said. But wait — what about HER handing me cards at Atlanta? She's at Atlanta now! I'm at Atlanta NOW. Share requires both pawns in the card's city — Mexico City/Lima/Bogota cards, so no. Alternative: I go to Kinshasa alone and... no point, I can't hand her the card unless she's there. Option 2 detail: I burn 4 actions + Tokyo card, arrive Kinshasa end of turn; alice joins next turn (she's at Atlanta: direct flight... she'd charter spending Chicago(blue)? Her blue cards are dead — blue cured, they're fuel). She arrives Kinshasa, I hand Kinshasa → she has 4/5. Then she needs 1 more yellow draw then Atlanta cure (2 actions: charter or direct flight Chicago?). Option 1 detail: I go Lagos (4 moves), next turn treat Lagos 3→2→1→0 (3 actions), then BA 3 (drive 1 + treat 3 = 4)... BA and Khartoum, Mexico City 2, plus collect yellow draws. Meanwhile alice draws. Yellow eradication vs collection: cubes on board — yellow supply 11, 13 on board. Outbreak risk: Lagos 3 in discard, BA 3 NOT in discard (live deck? "Buenos Aires: 3 yellow⚠" no discard tag, and infection deck draws from...). Infection phase could draw BA and outbreak it (splash Bogota + Sao Paulo). Which wins? Alice's plan A (she draws 2 more yellows) takes ~2-3 turns at 40%/turn. My job meanwhile: firefight. The Kinshasa handoff gives her 4/5, needing 1 draw — saves her ~1-2 turns of drawing. Cost: my whole turn + 1 card + her ~4 actions (travel to Kinshasa and back to Atlanta ~4 actions). Hmm, that's expensive. Actually wait — reconsider: instead of the Kinshasa meetup, what if I just head for the yellow FIRES and collect yellows myself? I hold Kinshasa(1). If I draw 3 yellows over coming turns (5 in 23-card deck; I draw 2/turn; alice 2/turn — combined ~8 cards/2turns... yellows show up fast). My line: treat fires AND draw. Both players draw every turn regardless. The real bottleneck: getting 4 yellows in ONE hand (mine) or 5 in alice's. Current: alice 3, me 1. If I draw 3 yellows in next ~3 turns (each turn 2 cards from 23-card deck with 5 yellows: P(≥1 yellow)/turn ≈ 1 - C(18,2)/C(23,2) = 1 - 153/253 ≈ 40%; P(3 in 3 turns) moderate ~25-35% for exactly... expected yellows in 3 turns ≈ 1.2). Hmm. Alternative coordination: alice gives me ONE yellow card at a rendezvous in that card's city. E.g., Bogota: I'm heading toward Bogota anyway via Miami! If alice... she's at Atlanta. She'd have to come to Bogota (2 moves: Chicago? Atlanta→Chicago→Mexico City? no — Bogota: Atlanta→Miami→Bogota = 2 moves!). Wait alice at Atlanta → Miami → Bogota = 2 moves. She could bring Bogota(yellow)... but she also holds Mexico City, Lima. Ooh — better: we could do MULTIPLE handoffs along my route! She walks Atlanta→Miami→Bogota (2 moves), hands Bogota(yellow) in Bogota... then Mexico City: from Bogota→Mexico City 1 move; I'd be coming through Bogota→Mexico City too! And Lima: Mexico City→Lima 1 move. So a joint caravan: both of us move Atlanta→Miami→Bogota→Mexico City→Lima together; at each stop she hands me the card! Costs: each handoff 1 action for her (give) — I take for free? No — shareGive and shareTake both cost an action for the acting player; the receiver doesn't pay. Actually the acting player pays the action. If SHE gives, she pays 1 action per card (3 actions), and moves with me. Then I'd have Kinshasa + Bogota + Mexico City + Lima = 4 → cure yellow at Atlanta! Route back: Lima→Mexico City→...→Atlanta: Lima→Mexico City (1), Mexico City→Chicago? no — charter from Mexico City spends Mexico City card — but I need it for cure! Walk: Mexico City→LA→SF→Chicago→Atlanta = 4 moves. Hmm long. Or direct flight Chicago? I don't hold Chicago. Walk Mexico City→Los Angeles→San Francisco→Chicago→Atlanta = 4 moves. Total plan: this turn: drive Miami, drive Bogota... wait but I need alice to be with me. This turn: I'm at Atlanta with alice. We both move together: Atlanta→Miami→Bogota (2 moves each) — alice hands me Bogota(yellow) at Bogota (she has it; 1 action for her). I'd have used my 4 actions: 2 drives + ... wait she's also moving; she gives at Bogota. My actions: drive Miami, drive Bogota, then 2 spare actions — treat Bogota? no cubes. Hmm, could I squeeze more: drive Miami, drive Bogota, give takes her action... Turn structure: each of us has 4 actions per turn. Turn 1 (now): both drive to Bogota (2 moves each). Alice uses 3rd action shareGive Bogota → me. She has 1 action spare; I have 2 spare (drive? treat?). Turn 2: both drive Bogota→Mexico City (1 move each!); she gives Mexico City; then both drive Mexico City→Lima (1 move); she gives Lima. That's 3 of her actions (drive, give, drive, give = 4). My turn 2: drive Mexico City, drive Lima, +2 spare (treat Lima? Mexico City has 2 yellow — wait she needs the card not the cubes; I could treat Mexico City en route... I'll be there). Then I have 4/4 yellow (Kinshasa, Bogota, Mexico City, Lima) and I'm at Lima. Cure at Atlanta: Lima→Mexico City→Los Angeles→San Francisco→Chicago→Atlanta = 5 moves. Ouch — 2 turns of walking (5 moves + cure = 6 actions ≈ 1.5 turns). Alternatively she... hmm, or after getting cards I could charter? Charter from Lima spends Lima card — needed for cure. Direct flight needs destination card — I hold no US cards now (spent Madrid/SF/Atlanta/Toronto on blue cure). All my cards are yellow (cure) + red (fuel, Tokyo/Bangkok/Beijing). Wait — actually could alice (medic, also at Lima) charter/carry? The CURE must be discovered by the player with the cards (me, 4 cards) at a station. So I must return to Atlanta. 5 moves walk. Meanwhile alice can also walk back and do containment. Alternatively — rendezvous plan B: instead of the full caravan, alice gives me cards at closer points while I fight fires: She could hand Bogota(yellow) — but I don't pass Bogota if I go Miami→Bogota→Sao Paulo→Lagos... I DO pass Bogota! My Lagos route: Miami, Bogota, Sao Paulo, Lagos. If alice drives Atlanta→Miami→Bogota (2 moves) and hands me Bogota at Bogota, then continues Mexico City→Lima, I hand HER back nothing... I keep Bogota; she keeps MC+Lima; then handoff MC/Lima needs her to catch me again. Not efficient. Compare routes: Caravan plan: blue cure lands in ~3 turns total (this turn Bogota handoff; turn+1 MC+Lima handoffs at Lima; turn+2/+3 walk to Atlanta and cure). During which fires burn: Lagos 3, BA 3, Khartoum 2, Algiers 3, Beijing 3 untreated for 2+ turns. Outbreak risk real but at 1/8 with room. Reshuffle traps: 36% epidemic window. Lagos-firefighter plan: I grind fires, alice draws; cure happens when someone accumulates. She expects 2-3 turns of drawing (P(2 yellows in next 2 turns): per-turn P(≥1)≈40%, need 2 more cards... expected ~2-3 turns, then she cures at Atlanta (she's already there). Total ~3-4 turns to cure. Fires partially treated by her (she said she'll do residue) and by me. Caravan: cure in ~3 turns, deterministic. Firefighter: cure ~3-4 turns probabilistic, fires better handled. Hybrid: I do the caravan BUT treat fires along the way: my route Atlanta→Miami (1 yellow — treat it? I'd pass through; medic auto-removes only for alice) →Bogota→Mexico City (2 yellow, treat 1 or 2)→Lima. My spare actions this turn: 2 — drive Miami, drive Bogota is 2... plus 2 spare: can't treat on the road except at stops. Hmm this turn: drive Miami (1), drive Bogota (2), treat? Bogota 0 cubes. So 2 spare wasted? Drive ahead alone: drive Miami, drive Bogota, drive Mexico City, treat Mexico City (2→1)? But then I'm ahead of alice; she can't catch up (she moves same speed). She'd give Bogota at... she needs to be in Bogota to give it. If I'm in Mexico City when she's at Bogota, no handoff. Alternative split: she comes to Bogota (2 moves), gives Bogota; I swing back from... no. Better hybrid: this turn BOTH go Miami/Bogota; my spare 2 actions: nothing at Bogota... hmm wait, actually give earlier: alice could give Bogota at Bogota this turn (she has spare actions). My spares: I could drive BACK toward... no. Alternative: alice does the caravan solo with MY Kinshasa? She needs 5; with my Kinshasa she'd have 4, need 1 draw (~40%/turn, ~2 turns expected). Handoff cost: I travel to Kinshasa (4 actions + burn Tokyo) + she travels to Kinshasa (2 actions: Chicago charter w/ blue card + ... she's at Atlanta: Chicago (1 drive), charter Chicago→Kinshasa spends Chicago(blue)) then back to Atlanta (2 actions). Total ~4+4=8 actions for 1 card transfer that saves her ~1-2 draw turns. Meh. vs Caravan (3 handoffs, ~6-7 shared actions + my 5-move return): saves her drawing 2 cards entirely and I need only... wait in caravan I get all 3 of her yellows; she keeps drawing (she might draw yellows herself — then those are extra; if she draws 2 yellows while I walk home, SHE could cure first! Either hand cures. Win condition: any hand with enough cards at Atlanta.) Actually simplest robust plan: BOTH of us walk the caravan together; whoever ends with 4 (me) or 5 (her) walks/flies to Atlanta and cures. If she draws 2 more yellows during the caravan, she's at 5 and can cure on return (she's ALSO in Lima then; same walk back). Both walking back together, someone cures on arrival. And critically: during caravan, treated fires: I can treat Mexico City (2→1 or 2→0? not cured — 1 per action) as I pass. She's medic — her treats clear all of a color? No! Medic treats ALL cubes of a color in her city per action? "Medic: Treat Disease removes ALL cubes of a color at once" — yes! Alice's treats clear whole cities of yellow. So she can one-shot Mexico City (2 yellow), Lima, etc. during the caravan! Route check: Atlanta→Miami (1) →Bogota (2) →Mexico City (3: Bogota→Mexico City adjacent yes) →Lima (4: Mexico City→Lima adjacent yes). So this turn both: Atlanta→Miami→Bogota (2 drives). Turn+1: Bogota→Mexico City (1 drive each), she gives Mexico City, she treats Mexico City (medic clears 2 yellow), drive Mexico City→Lima (1 drive), she gives Lima... her actions turn+1: drive(1), give(2), treat(3), drive(4), give(5) — too many, 4 max. Turn+1: she: drive MC (1), give MC (2), drive Lima (3), give Lima (4). MC treatment skipped (or I treat 1 cube there). I: drive MC (1), drive Lima (2), +2 spares: treat MC? not there anymore... treat at Lima (0 cubes). Hmm I could stay in Mexico City turn+1: drive MC, treat MC (2→1), she arrives MC, gives MC... order matters: shares need both present. Fine: turn+1: I drive MC (1), treat MC (2), drive Lima (3)... then she must give Lima at Lima and she's behind. Complex but workable. Honestly, simpler: after handoffs at Lima, walk back together. Cure lands turn+3 at the earliest (turn+1 end at Lima, turn+2: 4 drives back to Chicago, turn+3: drive Atlanta + cure... 5 moves: turn+2: Mexico City→LA→SF→Chicago (4 drives? Lima→Mexico City (1), MC→LA (2), LA→SF (3), SF→Chicago (4)) turn+3: Chicago→Atlanta (1), cure (2). So cure turn+3, with 2 spare actions turn+2... I can also treat along the way (LA 1 yellow, Miami 1...). vs Lagos plan cure timing: alice draws 2 yellows in ~2-3 turns → cures turn+3 or +4 at Atlanta. Similar timing! But caravan is deterministic; drawing is 40%/turn per card. BUT the fires: during caravan, who treats Lagos 3, BA 3, Khartoum 2, Algiers 3, Beijing 3? Nobody for 3 turns! Outbreak risk: Lagos 3 in discard + BA 3 (BA in live infection deck — infect phase draws from deck: BA would outbreak when drawn!). Algiers 3 in discard. Beijing 3 in discard. Epidemic P(window) 36% → reshuffle re-arms Lagos/Algiers/Beijing + BA in deck. Ugh. Yellow supply 11, 13 on board. Outbreaks add cubes. If BA outbreaks: +2 cubes (Bogota 1→2, Sao Paulo 1→2), outbreaks 2/8. Alternatively split: alice handles Americas caravan solo? She can't give me cards unless we meet. Hmm, what about: I take the Americas caravan with her for the first handoff (Bogota), then... no. Alternative that solves both: she gives me all 3 cards via the caravan, but I then treat fires on the way home while SHE fights the remaining fires (Africa: Lagos/Khartoum — from Atlanta: Miami→Bogota→Sao Paulo→Lagos 4 moves; as medic she clears Lagos 3 in one treat!). Actually after the caravan she's in Lima; Lima→Mexico City→Bogota→... to Lagos = 4 moves. She can medic-clear Lagos (3→0 in one action) and Khartoum (2→0). I walk home treating singles. Timeline: T0 (now): both Atlanta→Miami→Bogota; she gives Bogota. My spares: 2 — hmm, could I instead go Miami only + ... let me use spares to treat? At Bogota nothing. OK 2 spares idle (or drive ahead to MC and wait — no, she needs me at Bogota for... wait no! SHE gives, I just need to be present. If I drive ahead to Mexico City while she's giving at Bogota — then she can't give Bogota (I'm not there). Presence needed at give time only. Turn is simultaneous though — actions interleave; she gives when we're both in Bogota. So I must stay in Bogota when she gives. Fine: T0: I drive Miami, drive Bogota (2 actions), then 2 spare: hmm... drive back to Miami to treat its yellow?? Then T+1 I'd be behind. Actually T0 spares: drive to... nothing useful. I could pre-treat nothing. Accept 2 idle actions? No — alternatively T0: I drive Miami, treat Miami (1 yellow → 0), drive Bogota — same 3 actions, wait drive Miami (1), treat Miami (2), drive Bogota (3), spare 1: drive... to Sao Paulo? Then I'm not in Bogota for her give. Hmm — she gives at Bogota; if I'm in Sao Paulo... she could instead come to Sao Paulo? Her route: Atlanta→Miami→Bogota→Sao Paulo = 3 moves — too many with a give. OK alternative T0: I drive Miami (1), drive Bogota (2), drive Mexico City (3), treat MC (4: 2→1). Alice T0: drive Miami (1), drive Bogota (2), drive Mexico City (3) — she's WITH me in MC at end of T0! Then she gives Bogota?? No — share requires both in the CARD's city (Bogota). Damn, non-researcher share is city-locked. So Bogota handoff must happen IN Bogota. MC handoff in MC. Lima in Lima. So caravan handoffs: T0 end both in Bogota + she gives Bogota (uses her 3rd action; 4th spare: treat? Bogota 0 cubes — idle or she drives ahead? If she drives ahead to MC, then T+1 I drive MC and she gives there — she'd be waiting in MC; T+1: I drive MC (1), she gives MC (her 1st action, both in MC), she treats MC (2, medic clears 2 yellow), both drive Lima (I drive 2, she drives 3), she gives Lima (4). I: drive MC, drive Lima, 2 spare: treat? at Lima 0 cubes. Hmm idle again. Then T+1 end: both at Lima, I have Kinshasa+Bogota+MC+Lima = 4/4! Cure back at Atlanta: T+2: Lima→Mexico City→LA→SF→Chicago (4 drives); T+3: Chicago→Atlanta (1) + cure (2). 2 spare T+2, 2 spare T+3: I can treat yellow singles en route? LA 1 yellow (I pass LA — treat 1→0... wait not cured, treat 1 cube per action: LA 1→0 in one action. Good.) And Alice T+2: from Lima she... she could go Africa instead! T+2: Lima→Mexico City→Bogota→? that's backward... her route to Lagos: Lima→Mexico City (1), Mexico City→Bogota (2)... Bogota→Sao Paulo (3), Sao Paulo→Lagos (4). T+3: she treats Lagos (3→0, 1 action), drives Khartoum (2), treats Khartoum (2→0, 3rd action) — Africa cleared by T+3! And what about BA 3 and Khartoum? BA: Bogota neighbor; nobody passes BA. BA 3 yellow, live in infection deck — outbreak risk each infect phase (~2/41 per card draw... 2 infect cards/turn, P(BA drawn) ≈ 4.4%/turn + reshuffle risk). If it outbreaks: Bogota+Sao Paulo +1 each (Bogota 1... after we pass, Bogota 1, SP 1 → 2 each). Tolerable. Someone cleans BA after (alice post-Africa or me post-cure — post-cure yellow ERADICATED requires 0 cubes; actually win happens at cure! We don't need eradication. Win = 4 cures. So post-cure cleanup unnecessary!). Wait — WIN happens the instant yellow is cured. So T+3 cure = WIN. Fires only matter if they cause outbreaks (supply depletion / 8 outbreaks) before T+3. At 1/8 and yellow supply 11, risk is modest. BA outbreak possible but not fatal. Alternatively faster cure: skip full caravan; minimal handoffs. I need 3 of her cards. What if instead SHE takes MY Kinshasa... no, she needs 5. What about Government Grant events? None in hand. OK. Actually — wait. What about the direct flight question: after T+1 at Lima with 4 yellows, could I fly home faster WITHOUT burning cure cards? Direct flights need destination cards (I hold none for US). Charter needs current city card (Lima — cure card!). Dead ends. Walking 5 it is. OR: alice could... she can't carry my cure. Hmm — what about instead: caravan only to Mexico City (2 handoffs: Bogota, MC), I hold Kinshasa+Bogota+MC = 3, then I draw 1 yellow (40%/turn) and cure... while walking home MC→LA→SF→Chicago→Atlanta (4 moves) I get 1-2 draws. P(yellow by T+2) ≈ 64%. But Lima handoff is only 1 extra move for both + her 1 action — deterministic beats probabilistic. Full caravan. Now this turn's exact actions: Me: drive Miami, drive Bogota, +2 spares. Spares: nothing at Bogota (0 cubes). Could I go Bogota→? treat nothing. Hmm — 2 idle actions hurt. Alternative: I go ahead one stop: drive Miami, drive Bogota, drive Mexico City, treat Mexico City (2→1). Then alice T0: drive Miami, drive Bogota, drive Mexico City, and gives... she can't give Bogota (I'm not there). She'd give Mexico City? She must be in Mexico City with me — she is (if she follows). Order: her actions: drive Miami, drive Bogota, drive MC, give MC (both in MC end of T0). Then T+1: we both... I need Bogota card still! I'm past Bogota. She'd have to go BACK to Bogota to give it (1 move back), give, then forward again. Cost: +2 moves for her, and sync issues. Simplest correct: T0 both in Bogota, she gives Bogota. My 2 spares: treat at... drive Miami (1), drive Bogota (2), then spares: I could drive BACK to Miami? no. Honestly, maybe give at Bogota then BOTH drive to MC same turn: her: drive, drive, give, drive MC (4 actions). Me: drive Miami, drive Bogota, [wait for her give — but actions are sequential; I can drive to MC after her give? Turn order within phase: actions interleave in submission order. I submit; she submits. We don't control interleaving precisely... The engine seems to alternate per action? Unclear. Risky to plan around mid-turn interleaving. Safer: end T0 both in Bogota; T+1 do MC+Lima. Me T0: drive Miami, drive Bogota, + 2 spares: hmm — what CAN I do? Treat Sao Paulo? Not there. OK: drive Bogota→? I'll just also... Actually — Miami had 1 yellow! Route: drive Miami (1), treat Miami (2 → 0 yellow, supply +1), drive Bogota (3), spare 1: drive... can't leave Bogota. 1 idle action. Acceptable. Hmm wait, actually reconsider: is the caravan even better than the Kinshasa handoff line (frontier's top pick: 4 actions to Kinshasa via charter spending Tokyo, alice meets there, gives her 4/5, she needs 1 draw)? That line: cure in ~2-3 turns (her draw + return 2 actions), fires untreated ~same, cost 8 team actions + 1 card. Caravan: cure turn+3 deterministic, 6 team actions + 0 cards. Caravan better. Also frontier nominee "break Khartoum–Lagos at Lagos" — but with caravan, alice (medic) handles Lagos on T+2/3 anyway. I should message the plan to alice NOW for her turn... wait, it's MY turn now. She moves after me. I should send message + do my actions. But her actions matter for the caravan (she must follow). My message will land before her turn — good. Also — she said she'd hover at Atlanta drawing and doing residue. The caravan requires her cooperation. If she doesn't follow, my Bogota trip is wasted. I'll message clearly and proceed (my route Miami→Bogota is also on the way to Lagos anyway — not wasted even if she declines: I can continue to Lagos myself). Decision: message alice with the caravan proposal (concrete action-by-action), then my actions: drive Miami, treat Miami, drive Bogota. End in Bogota awaiting her. Actually — one more check: alice as medic, yellow treat clears all yellow in city. On T+1 in MC she could clear MC's 2 yellow. Good. Also the black/red bombs (Algiers 3, Beijing 3, Bangkok 2, Sydney 2) — cured colors; outbreaks still possible from them (they're in discard; reshuffle risk 36%). Algiers 3: if drawn → outbreak → splash Istanbul(2→3), Cairo? Algiers neighbors: Madrid, Paris, Cairo? no — Algiers: Madrid, Paris, Cairo, Istanbul. Splash to Istanbul 2→3, Cairo 0→1, Madrid, Paris 0→1. Outbreaks 2/8. Manageable. Someone could clear Algiers... alice from Atlanta: Washington→NY→Madrid→Algiers = 4 moves — conflicts with caravan. Skip; accept risk. Post-cure we win anyway before long. Let me also double check my spares: maybe better than treating Miami: drive Miami, drive Bogota, then 2 spares... could alice give Bogota EARLY (T0) and then both drive to MC with my spares? If she gives at her 3rd action and drives MC at 4th, and I drive MC at my 3rd/4th — interleaving unknown; if I drive to MC before her give, handoff fails. The referee processes my actions and hers in separate turns (I submit all 4, then she acts) — actually from the flow, I submit actions one at a time and after my 4th, her turn runs. So during MY turn she can't act. Her give happens during HER turn. So for a T0 Bogota give: I must END my turn in Bogota, and she gives during her turn (she drives Miami, Bogota, gives, +1 spare). Then T+1: I drive MC, she drives MC... wait she's IN Bogota end of her turn (gave at 3rd action, 4th: drive MC? then she's in MC, I'm in Bogota → T+1 mismatch). She should end T0 in Bogota too (4th action idle or treat... Bogota 0 cubes). T+1: both: drive MC (1); her: give MC (2), treat MC (3, clears 2 yellow), drive Lima (4); me: drive Lima (2), +2 spares: treat? Lima 0 cubes... hmm idle 2. Or I stay MC extra: me: treat MC? after her treat it's 0. Ugh. Me: drive MC (1), drive Lima (2), then spares idle — or drive ahead? If I drive past Lima, her Lima give fails. Accept idle. Alternatively T+1: me: drive MC (1), drive Lima (2), drive... no. Fine. Slight action inefficiency (≈3 idle actions across the caravan) is the price of determinism. Or alice treats red/black residue during idle actions (she's medic; cured colors clear whole cities — but she's in South America, nothing to treat there except yellow singles: Bogota/MC/SP/BA...). BA! She could... BA is 1 from Bogota. On T+1 her spares: none. T0 her 4th action: spare — she could drive Bogota→Buenos Aires? No, then she misses MC give. Hmm, T0 her spares: after give at Bogota, 1 spare: nothing local. OK, message + actions now. Keep it concrete. ``` text: ```text Yellow is the whole game now, and there's a deterministic line: a joint caravan where Alice hands me all 3 of her yellow cards city-by-city (I only need 4 as Scientist), then we both walk home — me to cure at Atlanta, her (Medic) to one-shot Lagos/Khartoum on the way. Locking my half in now. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Concrete caravan proposal — this beats both of us drawing and hoping (deterministic cure ~3 turns out, vs your ~40%/turn card lottery): T0 (your next turn): drive Atlanta→Miami→Bogota, then shareGive Bogota(yellow) to me (we're both in Bogota), 4th action spare. T+1: both drive Bogota→Mexico City; you give Mexico City(yellow), medic-treat Mexico City (clears its 2 yellow in one action), then drive Mexico City→Lima and give Lima(yellow). At that point I'm 4/4 yellow (Kinshasa+Bogota+MC+Lima) and you're empty-handed-but-armed. T+2: I walk home Lima→MC→LA→SF→Chicago treating yellow singles (LA etc.); YOU turn east: Mexico City→Bogota→Sao Paulo→Lagos, medic-clear Lagos 3 in one treat, then Khartoum 2→0 — Africa dead by T+3. T+3: I drive Chicago→Atlanta and CURE YELLOW = GAME. We both ignore BA's outbreak risk (splash would only bump Bogota/SP to 2; win lands before it can cascade). Red/black residue: skip — Beijing/Algiers/Bangkok outbreaks are survivable at 1/8 and the cure ends the game first. Follow the caravan and we win in 3 turns."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}} ``` ### bob-legacy-p0064 {#d-bob-legacy-p0064} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 64. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #103](/games/game-13/turns/13.md#e103) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #102): Approved — deterministic 3-turn cure beats my ~40%/turn lottery, and it clears the whole Khartoum–Lagos cluster en route. One dependency you must satisfy THIS turn: drive Atlanta→Miami→Bogota now, because my T0 share of Bogota(yellow) only works if we're both standing in Bogota when my turn comes. T0 for me is then: Miami→Bogota→give Bogota (+ spare action treating any yellow cubes that landed in Bogota overnight — if BA outbreaks tonight its splash puts 1 cube in Bogota and my medic clears it in one action). T+1 I deliver Mexico City + Lima exactly as you scripted. Agreed on skipping red/black residue — the cure ends the game before Beijing/Algiers/Bangkok can cascade from 1/8. Caravan locked. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=scientist at=Bogota cures: blue:eradicated yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)] bob@Bogota(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)] supply: blue:24 yellow:12 black:18 red:12 decks: player=23 infection=41 player-discard: 7 blue, 3 yellow, 6 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Sao Paulo→Lagos Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6 Buenos Aires: 3 yellow⚠ — 1 move(s): Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 12 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: alice collects (3/5) — give alice your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 3 move(s), alice 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6 Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok station opportunities (stations enable cures and shuttle travel): you hold Kinshasa, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Kinshasa(yellow): yellow margin 4 — burnable; 5 yellow still in deck response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (3 cubes); board-wide: 17 cities closer, 42 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Kinshasa", "Tokyo", "Bangkok", "Beijing" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I'm in Bogota, 1 action left. Alice approved the caravan. Her T0: Miami→Bogota, give Bogota. I must stay in Bogota. Spare action: nothing useful at Bogota (0 cubes — BA is separate). Could treat? No. Idle action or drive somewhere and back? If I drive ahead to Sao Paulo, her give fails. If BA outbreaks tonight, Bogota gets 1 yellow — her medic clear handles it. So just end my turn in Bogota (pass/endActions). Wait, 1 action unspent — endActions is the way. ``` text: ```text Caravan locked with Alice. I'm standing in Bogota as required for her Bogota(yellow) handoff — holding position is the one move that makes the whole deterministic endgame work. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "endActions"}}, "output": {"submitted": true, "action": {"tag": "endActions"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0057 {#d-alice-legacy-p0057} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=medic at=Atlanta cures: blue:eradicated yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)] bob@Bogota(scientist) hand=6 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black)] supply: blue:24 yellow:11 black:18 red:11 decks: player=21 infection=39 player-discard: 7 blue, 3 yellow, 6 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→Madrid→Algiers — or 2 action(s): go to Chicago (1 move(s)), then charter to Algiers (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4 Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos — or 2 action(s): go to Chicago (1 move(s)), then charter to Lagos (spends Chicago(blue)) — nearer teammate: bob, 2 move(s) vs your 4 Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 2 action(s): go to Chicago (1 move(s)), then charter to Beijing (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] Buenos Aires: 3 yellow⚠ — 3 move(s): Miami→Bogota→Buenos Aires — or 2 action(s): go to Chicago (1 move(s)), then charter to Buenos Aires (spends Chicago(blue)) — nearer teammate: bob, 1 move(s) vs your 3 Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City — or 1 action: direct flight (you hold Mexico City — your 3/5 yellow set — burning drops it to 2/5; 4 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 2 Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~10 turn(s), team-wide eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 2, 4 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers — nearer teammate: bob, 3 move(s) vs your 4 Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul→Beijing Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Los Angeles→Sydney Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5 Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Bangkok ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Khartoum–Lagos yellow cluster at Lagos — drive Chicago, charter to Lagos, treat yellow tempo: 2 action(s) further from the yellow cure (19 → 21 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 yellow (supply 14 after) to a strained supply burns: blue CURED — spare dominated: shore up yellow at Buenos Aires (supply strained: 11 left) — tempo -2 vs -2, risk 1.72 vs 1.12 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos". dominated: break the Istanbul–Algiers black cluster at Algiers (medic: entering clears all) — tempo -5 vs -2, risk 1.19 vs 1.12 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Mexico City", "Lima", "Chicago", "Bogota" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0061 {#d-bob-legacy-p0061} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 61. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=scientist at=Miami cures: blue:eradicated yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)] bob@Miami(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)] supply: blue:24 yellow:11 black:18 red:12 decks: player=23 infection=41 player-discard: 7 blue, 3 yellow, 6 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Bogota→Sao Paulo→Lagos Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6 Buenos Aires: 3 yellow⚠ — 2 move(s): Bogota→Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 12 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: alice collects (3/5) — give alice your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 4 move(s), alice 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6 Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~11 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Bogota, drive Sao Paulo, drive Lagos tempo: 3 action(s) closer to the yellow cure (29 → 26 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Istanbul–Algiers black cluster at Algiers — drive Washington, drive New York, drive Madrid tempo: 1 action(s) closer to the yellow cure (29 → 28 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Algiers — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the yellow cure: move toward the Kinsha…" → "break the Istanbul–Algiers black cluster at Alg…": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "shore up yellow at Buenos Aires (supply strained: 11 left)" — tempo 1 vs 1, risk 1.54 vs 1.35 — beaten by "break the Istanbul–Algiers black cluster at Alg…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Washington", "Mexico City", "Bogota" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Kinshasa", "Tokyo", "Bangkok", "Beijing" [10] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I'm in Miami; my caravan message was sent but the pinned plan (from alice's side) says no rendezvous. My route this turn: drive Bogota (that's both caravan T0 and toward Lagos). Treat Miami yellow first (1 action, clears... not cured — 1 cube per action; Miami 1→0). Then drive Bogota. 2 actions used, 1 spare: could drive Sao Paulo? Then I'd overshoot Bogota for the handoff — but alice hasn't agreed. Hmm, spare: stay in Bogota (idle) or drive toward Lagos (Sao Paulo). If alice agrees to caravan, I need to be in Bogota when she gives next turn... my turn is now, HER turn comes after — wait, no: she pinned her plan during MY action phase? The standing plan shows alice pinned it. She's at Atlanta. If I end in Bogota, her turn: she could drive Miami→Bogota and give. That's the caravan T0. But her pinned plan says hover at Atlanta. My message may have changed her course. Safest: end turn in Bogota. Spare action: treat Miami (1→0) then drive Bogota, spare... nothing at Bogota. Or skip Miami treat (save action) — no, treat is useful (Miami in discard, 1 cube). Actually 3 actions: treat Miami, drive Bogota, drive Sao Paulo? If alice follows caravan she'd give Bogota when we're both in Bogota — I'd be in Sao Paulo. Breaks it. If she doesn't, I'm closer to Lagos. Hmm. Alice hasn't responded to caravan yet. Her pinned plan says no rendezvous. But my message just landed — she'll see it before her turn... actually messages are seen once; she'll get it on her turn. Decision: treat Miami, drive Bogota, end turn (1 idle action — or drive Sao Paulo and forgo caravan?). The caravan saves ~2 draw-turns; worth sacrificing 1 move of Lagos progress. But if she ignores it... My last message strongly proposed it; she must respond. If she drives to Bogota and gives, great. If she stays at Atlanta, I continue next turn: Sao Paulo→Lagos. Alternatively hedge: end in Bogota (caravan-ready, Lagos 2 moves away next turn either way — Bogota→Sao Paulo→Lagos). Lagos fire: 3 cubes; next turn I treat it regardless. Do: treat Miami, drive Bogota, spare: hmm — I could give... no share possible. Drive back? No. 1 idle action accepted? That violates action economy nags but positional commitment justifies it. Actually alternative: treat Miami, drive Bogota, drive Sao Paulo, then NEXT turn: alice comes to Sao Paulo? No — card is Bogota. I'll accept: treat, Bogota, and use 3rd action to... treat again? No cubes. Drive Sao Paulo — no. Just 2 actions + 1 idle. Hmm, actually wait — what about messaging? I can send a message (doesn't cost action). Fine. Actually, one more consideration: pass/endActions vs driving to Sao Paulo. If I drive Sao Paulo: alice can still give me Bogota LATER? Only in Bogota. She could hand MC and Lima at those cities as I pass through... wait, my route home from Lima: Lima→MC→LA... I pass MC. But I'd be past Bogota. The caravan needs Bogota first. Compromise: end in Bogota with 1 action unspent. The caravan's value (guaranteed 3 cards) >> 1 action. Go. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0062 {#d-bob-legacy-p0062} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 62. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=scientist at=Miami cures: blue:eradicated yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)] bob@Miami(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)] supply: blue:24 yellow:12 black:18 red:12 decks: player=23 infection=41 player-discard: 7 blue, 3 yellow, 6 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Bogota→Sao Paulo→Lagos Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6 Buenos Aires: 3 yellow⚠ — 2 move(s): Bogota→Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 12 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: alice collects (3/5) — give alice your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 4 move(s), alice 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6 Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~11 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Bogota, drive Sao Paulo tempo: 2 action(s) closer to the yellow cure (29 → 27 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Istanbul–Algiers black cluster at Algiers — drive Washington, drive New York tempo: no cure progress — nearest is yellow, 29 action(s) to land it — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Algiers — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the yellow cure: move toward the Kinsha…" → "break the Istanbul–Algiers black cluster at Alg…": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Washington", "Mexico City", "Bogota" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Kinshasa", "Tokyo", "Bangkok", "Beijing" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}} ``` ### bob-legacy-p0063 {#d-bob-legacy-p0063} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 63. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=scientist at=Bogota cures: blue:eradicated yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)] bob@Bogota(scientist) hand=4 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red)] supply: blue:24 yellow:12 black:18 red:12 decks: player=23 infection=41 player-discard: 7 blue, 3 yellow, 6 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Sao Paulo→Lagos Beijing: 3 red⚠ [in infect-discard] [red supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6 Buenos Aires: 3 yellow⚠ — 1 move(s): Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Los Angeles: 1 yellow Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 12 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: alice collects (3/5) — give alice your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 3 move(s), alice 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6 Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok station opportunities (stations enable cures and shuttle travel): you hold Kinshasa, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Kinshasa(yellow): yellow margin 4 — burnable; 5 yellow still in deck response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (3 cubes); board-wide: 17 cities closer, 42 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Kinshasa", "Tokyo", "Bangkok", "Beijing" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)