# Turn 14 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 14](/games/game-13/turns/14.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-13/decisions.jsonl). [Previous turn's calls](/games/game-13/turns/13-calls.md) · [Next turn's calls](/games/game-13/turns/15-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0058 {#d-alice-legacy-p0058} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 58. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #105](/games/game-13/turns/14.md#e105) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #104): Caravan on track — bonus draw: I picked up Los Angeles(yellow), so I'm already 2/4 (Kinshasa+LA), and LA sits right on my walk-home route. Even if only Bogota+Mexico City come over, I'd be 3/4 needing one draw. T+1 script stands: Bogota give → both to MC → give MC + your medic clears its 2 yellow → Lima give. Then I walk home via LA treating as I go, you swing east to Lagos/Khartoum, cure lands T+3 at Atlanta. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=medic at=Atlanta cures: blue:eradicated yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)] bob@Bogota(scientist) hand=6 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black)] supply: blue:24 yellow:11 black:18 red:11 decks: player=21 infection=39 player-discard: 7 blue, 3 yellow, 6 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→Madrid→Algiers — or 2 action(s): go to Chicago (1 move(s)), then charter to Algiers (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4 Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos — or 2 action(s): go to Chicago (1 move(s)), then charter to Lagos (spends Chicago(blue)) — nearer teammate: bob, 2 move(s) vs your 4 Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 2 action(s): go to Chicago (1 move(s)), then charter to Beijing (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] Buenos Aires: 3 yellow⚠ — 3 move(s): Miami→Bogota→Buenos Aires — or 2 action(s): go to Chicago (1 move(s)), then charter to Buenos Aires (spends Chicago(blue)) — nearer teammate: bob, 1 move(s) vs your 3 Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City — or 1 action: direct flight (you hold Mexico City — your 3/5 yellow set — burning drops it to 2/5; 4 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 2 Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~10 turn(s), team-wide eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 2, 4 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers — nearer teammate: bob, 3 move(s) vs your 4 Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul→Beijing Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Los Angeles→Sydney Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5 Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Bangkok ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Khartoum–Lagos yellow cluster at Lagos — drive Chicago, charter to Lagos, treat yellow tempo: 2 action(s) further from the yellow cure (19 → 21 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 yellow (supply 14 after) to a strained supply burns: blue CURED — spare dominated: shore up yellow at Buenos Aires (supply strained: 11 left) — tempo -2 vs -2, risk 1.72 vs 1.12 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos". dominated: break the Istanbul–Algiers black cluster at Algiers (medic: entering clears all) — tempo -5 vs -2, risk 1.19 vs 1.12 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Mexico City", "Lima", "Chicago", "Bogota" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Caravan T0: drive Miami (1), drive Bogota (2), shareGive Bogota (3). Bob is in Bogota ✓ (6 cards: Kinshasa, LA, Tokyo, Bangkok, Beijing, Karachi — he has Bogota card? No wait — he's IN Bogota; the share gives him the Bogota CARD, which I hold). 4th action spare: Bogota has no yellow cubes (BA didn't splash — Bogota not in threats). Spare options: nothing local. Could end turn — actions lost anyway. Or... treat somewhere? Nothing reachable. Fine — maybe save nothing; end turn after 3 actions? "Unused actions are lost forever" — but there's nothing useful. Hmm — one option: stay in Bogota and... nothing. OK: Miami→Bogota→give. Actually wait — could I give Bogota card, and ALSO give Mexico City? Not in MC. No. Execute. ``` text: ```text Caravan T0 — delivering Bogota(yellow) to bob in person: ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}} ``` ### alice-legacy-p0060 {#d-alice-legacy-p0060} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #107](/games/game-13/turns/14.md#e107) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=medic at=Bogota cures: blue:eradicated yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Bogota(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)] bob@Bogota(scientist) hand=6 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black)] supply: blue:24 yellow:11 black:18 red:11 decks: player=21 infection=39 player-discard: 7 blue, 3 yellow, 6 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Sao Paulo→Lagos Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 3 action(s): go to Chicago (2 move(s)), then charter to Beijing (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] Buenos Aires: 3 yellow⚠ — 1 move(s): Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City — or 1 action: direct flight (you hold Mexico City — your 3/5 yellow set — burning drops it to 2/5; 4 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~10 turn(s), team-wide eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 2, 4 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~10 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Khartoum–Lagos yellow cluster at Lagos — drive Sao Paulo, drive Lagos tempo: 2 action(s) further from the yellow cure (19 → 21 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Istanbul–Algiers black cluster at Algiers — drive Sao Paulo, drive Madrid tempo: 3 action(s) further from the yellow cure (19 → 22 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Algiers — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "break the Khartoum–Lagos yellow cluster at Lagos" → "break the Istanbul–Algiers black cluster at Alg…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "shore up yellow at Buenos Aires (supply strained: 11 left)" — tempo -2 vs -2, risk 1.72 vs 1.60 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" [7] {"tag":"directFlight","to":"Mexico City"} [8] {"tag":"directFlight","to":"Lima"} [9] {"tag":"directFlight","to":"Chicago"} charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation also SPENDS Bogota(yellow), the card for the city you are standing in — it is gone for good) [57] {"tag":"buildStation"} [58] {"tag":"shareGive","to":"bob","card":"Bogota"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareGive", "to": "bob", "card": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "bob", "card": "Bogota"}}} ``` ### bob-legacy-p0065 {#d-bob-legacy-p0065} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 65. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #104](/games/game-13/turns/14.md#e104) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=scientist at=Bogota cures: blue:eradicated yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)] bob@Bogota(scientist) hand=6 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black)] supply: blue:24 yellow:11 black:18 red:11 decks: player=21 infection=39 player-discard: 7 blue, 3 yellow, 6 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Sao Paulo→Lagos Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 3 action(s): direct flight to Tokyo (spends Tokyo(red)), then 2 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6 Buenos Aires: 3 yellow⚠ — 1 move(s): Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~10 turn(s), team-wide eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 2, 4 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: alice collects (3/5) — give alice your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 3 move(s), alice 2 action(s) (go to Chicago (1 move(s)), then charter to Kinshasa (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6 Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok station opportunities (stations enable cures and shuttle travel): you hold Kinshasa, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Kinshasa(yellow): yellow margin 4 — burnable; 4 yellow still in deck response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (3 cubes); board-wide: 17 cities closer, 42 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I drew Los Angeles(yellow) + Karachi(black). I now hold 2 yellows (Kinshasa, LA). Alice will give Bogota this turn (her T0). Then T+1: MC + Lima → I'd be 4/4! Note: LA is on my route home (Lima→MC→LA→SF→Chicago→Atlanta) — perfect, and LA now has 2 yellow cubes. Nothing to advise alice — she has the caravan script. Silent or tiny confirmation. She's acting now; a note that I drew LA(yellow) (2/4 for me) might reassure her the plan holds even if a handoff slips: if she only delivers Bogota+MC, I have 3/4 and need 1 draw. Brief message. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Caravan on track — bonus draw: I picked up Los Angeles(yellow), so I'm already 2/4 (Kinshasa+LA), and LA sits right on my walk-home route. Even if only Bogota+Mexico City come over, I'd be 3/4 needing one draw. T+1 script stands: Bogota give → both to MC → give MC + your medic clears its 2 yellow → Lima give. Then I walk home via LA treating as I go, you swing east to Lagos/Khartoum, cure lands T+3 at Atlanta."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Caravan proceeding per script. I've banked a second yellow (Los Angeles — conveniently on my homeward route). Alice delivers Bogota this turn, Mexico City + Lima next turn, putting me at 4/4; then I walk to Atlanta and cure yellow for the win while she medic-clears Lagos/Khartoum. Standing by for my turn in Bogota. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0059 {#d-alice-legacy-p0059} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=medic at=Miami cures: blue:eradicated yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Miami(medic) hand=4 [Mexico City(yellow), Lima(yellow), Chicago(blue), Bogota(yellow)] bob@Bogota(scientist) hand=6 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black)] supply: blue:24 yellow:11 black:18 red:11 decks: player=21 infection=39 player-discard: 7 blue, 3 yellow, 6 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→Madrid→Algiers — or 3 action(s): go to Chicago (2 move(s)), then charter to Algiers (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4 Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Bogota→Sao Paulo→Lagos — nearer teammate: bob, 2 move(s) vs your 3 Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — or 3 action(s): go to Chicago (2 move(s)), then charter to Beijing (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] Buenos Aires: 3 yellow⚠ — 2 move(s): Bogota→Buenos Aires — nearer teammate: bob, 1 move(s) vs your 2 Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City — or 1 action: direct flight (you hold Mexico City — your 3/5 yellow set — burning drops it to 2/5; 4 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~10 turn(s), team-wide eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 2, 4 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 3 action(s) (go to Chicago (2 move(s)), then charter to Kinshasa (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers — nearer teammate: bob, 3 move(s) vs your 4 Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5 Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~10 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 1 burn a card, 1 do not. A burned card never returns — preview_plan prices both before you commit. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Khartoum–Lagos yellow cluster at Lagos — drive Bogota, drive Sao Paulo, drive Lagos tempo: 2 action(s) further from the yellow cure (19 → 21 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Istanbul–Algiers black cluster at Algiers (medic: entering clears all) — drive Atlanta, drive Chicago, charter to Algiers tempo: 5 action(s) further from the yellow cure (19 → 24 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Lagos): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: blue CURED — spare exchange "break the Khartoum–Lagos yellow cluster at Lagos" → "break the Istanbul–Algiers black cluster at Alg…": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) dominated: "shore up yellow at Buenos Aires (supply strained: 11 left)" — tempo -2 vs -2, risk 1.72 vs 1.60 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Washington", "Mexico City", "Bogota" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Mexico City", "Lima", "Chicago", "Bogota" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}} ``` ### alice-legacy-p0061 {#d-alice-legacy-p0061} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 61. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=medic at=Bogota cures: blue:eradicated yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Bogota(medic) hand=3 [Mexico City(yellow), Lima(yellow), Chicago(blue)] bob@Bogota(scientist) hand=7 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow)] supply: blue:24 yellow:11 black:18 red:11 decks: player=21 infection=39 player-discard: 7 blue, 3 yellow, 6 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Sao Paulo→Madrid→Algiers — or 2 action(s): go to Mexico City (1 move(s)), then charter to Algiers (spends Mexico City(yellow)) [black CURED: 1 treat clears ALL cubes here] Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Sao Paulo→Lagos Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 2 action(s): go to Mexico City (1 move(s)), then charter to Beijing (spends Mexico City(yellow)) [red CURED: 1 treat clears ALL cubes here] Buenos Aires: 3 yellow⚠ — 1 move(s): Buenos Aires Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red Sydney: 2 red Khartoum: 2 yellow [cluster Khartoum–Lagos: 5 cubes — matures to 3s costs 6+ treats] Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City — or 1 action: direct flight (you hold Mexico City — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure) Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~10 turn(s), team-wide eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (3/4) — give bob your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Lima(yellow) to bob: meet IN Lima (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul Bangkok (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok station opportunities (stations enable cures and shuttle travel): you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: yellow 2→1) — costs Lima(yellow): yellow margin 5 — burnable; 4 yellow still in deck response reach — team's card-free trip to each city: Lima 3→0, Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~10 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: move toward the Mexico City handoff (bob collects; assumes they meet you) — drive Mexico City tempo: 1 action(s) closer to the yellow cure (8 → 7 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Khartoum–Lagos yellow cluster at Lagos — drive Sao Paulo tempo: 1 action(s) further from the yellow cure (8 → 9 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Lagos, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the yellow cure: move toward the Mexico…" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "shore up yellow at Buenos Aires (supply strained: 11 left)" — tempo -1 vs -1, risk 1.63 vs 1.60 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" [7] {"tag":"directFlight","to":"Mexico City"} [8] {"tag":"directFlight","to":"Lima"} [9] {"tag":"directFlight","to":"Chicago"} [10] {"tag":"shareTake","from":"bob","card":"Bogota"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text T0 complete (Bogota delivered). 1 action left: drive Mexico City per the caravan (position for T+1: give MC + treat its 2 yellow + MC→Lima + give Lima). Bob is in Bogota with 7 cards — he'll need to shed 1 when I give him Mexico City next turn (his choice: a red fuel card — Tokyo/Bangkok/Beijing/Karachi — all fuel for him now). Drive Mexico City. No message needed — caravan already agreed, and the split is resolved (cure line). Actually the frontier wants a message for split decisions — but the caravan IS the agreed plan; bob explicitly scripted "both drive Bogota→Mexico City". Proceed. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Mexico City"}}} ``` ### alice-legacy-p0062 {#d-alice-legacy-p0062} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 62. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=medic at=Mexico City cures: blue:eradicated yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Mexico City(medic) hand=5 [Mexico City(yellow), Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)] bob@Bogota(scientist) hand=7 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow)] supply: blue:24 yellow:10 black:18 red:10 decks: player=19 infection=37 player-discard: 7 blue, 3 yellow, 6 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 1 action(s): charter flight from Mexico City straight to Bangkok (spends Mexico City(yellow)) [red CURED: 1 treat clears ALL cubes here] Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Sao Paulo→Madrid→Algiers — or 1 action(s): charter flight from Mexico City straight to Algiers (spends Mexico City(yellow)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4 Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Bogota→Sao Paulo→Lagos→Khartoum — or 1 action(s): charter flight from Mexico City straight to Khartoum (spends Mexico City(yellow)) — nearer teammate: bob, 3 move(s) vs your 4 Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Bogota→Sao Paulo→Lagos — or 1 action(s): charter flight from Mexico City straight to Lagos (spends Mexico City(yellow)) — nearer teammate: bob, 2 move(s) vs your 3 Beijing: 3 red⚠ [in infect-discard] Buenos Aires: 3 yellow⚠ Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Sydney: 2 red Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 3, 3 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (3/4) — give bob your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 0 move(s), bob 1 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Lima(yellow) to bob: meet IN Lima (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Buenos Aires(yellow) to bob: meet IN Buenos Aires (the card's own city) — you 1 action(s) (charter flight from Mexico City straight to Buenos Aires (spends Mexico City(yellow))), bob 1 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Sydney→Jakarta→Bangkok Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers — nearer teammate: bob, 3 move(s) vs your 4 Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→San Francisco→Tokyo→Seoul→Beijing Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you hold Buenos Aires, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: yellow 2→1) — costs Buenos Aires(yellow): yellow margin 5 — burnable; 3 yellow still in deck response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (1 cube), Lagos 4→2 (3 cubes), Kinshasa 5→3; board-wide: 20 cities closer, 27 trip-actions shaved you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: yellow 2→1) — costs Lima(yellow): yellow margin 5 — burnable; 3 yellow still in deck response reach — team's card-free trip to each city: Lima 3→0, Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I drew Buenos Aires(yellow) and Seoul(red). I now hold 3 yellow (MC, Lima, BA) + Chicago(blue) + Seoul(red). Bob 3/4 yellow (Kinshasa, LA, Bogota) — ONE more yellow completes his set (4/4 scientist cure). He also needs to shed a card when receiving my MC (7/7). The caravan T+1 (my turn): drive... wait I'm ALREADY in Mexico City (moved last action of my previous turn? No — check: my previous turn: Miami→Bogota→give→Mexico City = 4 actions used. Now bob's turn is running. Next my turn: I'm in Mexico City, bob must come to Mexico City (he's in Bogota, 1 move). His turn now: he'll drive Bogota→Mexico City. Then my turn: give MC (he sheds a fuel card), treat MC (2 yellow, 1 action), drive Lima (1 move), give Lima → he's 4/4! Then he walks home: Lima→MC→LA→SF→Chicago→Atlanta... 5 moves + cure. Hmm, his script said T+2 walk home, T+3 cure. Now he's 3/4 and my MC+Lima makes 5 yellow?? Wait: he has Kinshasa, LA, Bogota = 3. My MC + Lima = 2 more → 5 cards in his hand → as scientist he needs only 4 → cure with any 4! Excellent. I also hold Buenos Aires(yellow) — a 4th spare yellow for him if needed. He could even cure with Kinshasa+LA+Bogota+MC (4) and I keep Lima/BA. My next turn (after his): give MC, treat MC, drive Lima, give Lima. His hand cap: he has 7; each share forces a discard — he'll shed fuel cards (Tokyo/Bangkok/Beijing red are fuel since red cured; Karachi black fuel). Nothing to advise bob right now — he knows the script; he's executing. Actually one thing: his discard choices when I hand MC and Lima — advise shedding RED fuel cards (Tokyo/Bangkok/Beijing) not Karachi? Karachi(black) is also fuel. Either fine. Not worth a message. Stop. ``` text: ```text Caravan T+1 is queued: bob drives to Mexico City this turn, then next turn I hand him Mexico City and Lima (shedding his red-fuel cards to make room) — pushing him to 5 yellow cards, more than the 4 he needs as scientist. I'm positioned in Mexico City with the medic treat queued to clear its 2 yellow in the same turn. Nothing he needs from me right now — the script is agreed and on rails. Standing by. ``` toolCalls: [] ### alice-legacy-p0063 {#d-alice-legacy-p0063} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 63. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #110): Simplification: you only need to hand me MEXICO CITY — with my LA draw I'm at 3/4 before your give, so MC makes it 4/4 and LIMA IS UNNEEDED. Skip the Lima rendezvous entirely. My line: this turn I drive to MC and medic-support treat its yellow down; your turn: give MC in MC (I'll shed a red fuel card to make room — Beijing or Bangkok), then with your freed actions pivot SOUTH: Mexico City→Bogota→Buenos Aires, medic-clear BA's 3 yellow in one treat (T+2), then Bogota→Sao Paulo→Lagos treat 3→0 + Khartoum treat 3→0 (T+3) — you erase the whole yellow fire front while I walk home MC→LA→SF→Chicago (T+2, treating LA's 2 on arrival) → Atlanta + CURE YELLOW on T+3, action 2. Win on T+3. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Simpler plan: I give only MC. Note: I hold Buenos Aires(yellow) now — bonus, and I'm going to BA anyway. Also important: when bob cures yellow with 4 cards (Kinshasa, LA, Bogota, MC), my Lima+BA become spares. My next turn: give MC (1 action; he sheds red fuel), treat MC (1 action, clears 2 yellow), drive Bogota (1), drive Buenos Aires (1) — that's 4 actions exactly. T+2: treat BA (1, clears 3), drive Bogota (2), drive Sao Paulo (3), drive Lagos (4). T+3: treat Lagos (1), drive Khartoum (2), treat Khartoum (3). And bob cures T+3. Wait, T+2: BA→Bogota→SP→Lagos = 3 drives + treat BA = 4 actions ✓. T+3: treat Lagos, Lagos→Khartoum (adjacent ✓), treat Khartoum = 3 actions ✓. Also note: BA 3 yellow is LIVE (not in infect-discard) — outbreak possible tonight! BA neighbors: Bogota, Sao Paulo. If it fires: outbreak #2, splash 1 cube each to Bogota/SP. My medic will treat BA anyway. Acceptable. Also hand cap: I have 5 cards; I draw 2 after this turn → 7. OK, no discard. Actually next turn after giving MC: 4 cards + 2 draws = 6. Fine. No reply needed — his plan is correct and better. One small note: he said "medic-support treat its yellow down" this turn — he's not medic, treats 1 cube/action; MC has 2 yellow; he can treat 1 or 2. Fine, bonus. Stop silently? The guidance: reply only if it helps. I'll stay quiet — nothing to correct. Actually — one useful confirmation: my exact next-turn script (give MC, treat MC, Bogota, BA). It's what he said. No message needed. ``` text: ```text Bob's simplification is correct — Lima is redundant (he's 4/4 with just Kinshasa+LA+Bogota+Mexico City), and it frees my turn to run his southward firefight: give MC → medic-clear its 2 yellow → Bogota → Buenos Aires (T+1), treat BA's 3 → Bogota → São Paulo → Lagos (T+2), treat Lagos → Khartoum → treat (T+3), erasing the entire yellow front while he walks home through LA and cures at Atlanta on T+3. No correction needed — staying silent and executing when my turn comes. ``` toolCalls: [] ### bob-legacy-p0066 {#d-bob-legacy-p0066} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 66. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Bogota cures: blue:eradicated yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Mexico City(medic) hand=5 [Mexico City(yellow), Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)] bob@Bogota(scientist) hand=7 [Kinshasa(yellow), Tokyo(red), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow)] supply: blue:24 yellow:10 black:18 red:10 decks: player=19 infection=37 player-discard: 7 blue, 3 yellow, 6 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bangkok: 3 red⚠ [in infect-discard] [red supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) — or 4 action(s): direct flight to Tokyo (spends Tokyo(red)), then 3 move(s) to Bangkok [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5 Algiers: 3 black⚠ [in infect-discard] [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here] Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 3 move(s): Sao Paulo→Lagos→Khartoum Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Lagos: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Sao Paulo→Lagos Beijing: 3 red⚠ [in infect-discard] Buenos Aires: 3 yellow⚠ Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Sydney: 2 red Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City — nearer teammate: alice, 0 move(s) vs your 1 Los Angeles: 2 yellow [in infect-discard] [cluster Mexico City–Los Angeles: 4 cubes — matures to 3s costs 6+ treats] Sao Paulo: 1 yellow Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Osaka: 1 red Tehran: 1 black Seoul: 1 red [in infect-discard] Shanghai: 1 red [in infect-discard] === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide eradication: black: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 3, 3 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 1 move(s), alice 0 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Lima(yellow): meet IN Lima (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Buenos Aires(yellow): meet IN Buenos Aires (the card's own city) — you 1 move(s), alice 1 action(s) (charter flight from Mexico City straight to Buenos Aires (spends Mexico City(yellow))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers Bangkok (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — nearer teammate: alice, 4 move(s) vs your 5 Beijing (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6 Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 3 Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~9 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: hand off a card at Mexico City (bob collects, 1 still needed) — drive Mexico City, shareTake tempo: 4 action(s) closer to the yellow cure (7 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(yellow supply hits 0) ≈ 3% - defuse Buenos Aires and return to Bogota (round trip, 3 actions) — drive Buenos Aires, treat yellow, drive Bogota tempo: no cure progress — nearest is yellow, 7 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 yellow (supply 11 after) to a strained supply - shore up yellow at Buenos Aires (supply strained: 10 left) — drive Buenos Aires, treat yellow, treat yellow, treat yellow tempo: 2 action(s) further from the yellow cure (7 → 9 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Beijing, Lagos, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 yellow (supply 13 after) to a strained supply - break the Khartoum–Lagos yellow cluster at Lagos — drive Sao Paulo, drive Lagos, treat yellow, treat yellow tempo: 4 action(s) further from the yellow cure (7 → 11 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Beijing, Algiers, Khartoum, Bangkok): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 yellow (supply 12 after) to a strained supply exchange "advance the yellow cure: hand off a card at Mex…" → "defuse Buenos Aires and return to Bogota": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "defuse Buenos Aires and return to Bogota" → "shore up yellow at Buenos Aires": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "shore up yellow at Buenos Aires" → "break the Khartoum–Lagos yellow cluster at Lagos": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s) dominated: "break the Istanbul–Algiers black cluster at Algiers" — tempo -5 vs -4, risk 3.47 vs 2.83 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" dominated: "defuse the armed discard bomb at Khartoum (yellow — fires on the next epidemic reshuffle)" — tempo -6 vs -4, risk 2.87 vs 2.83 — beaten by "break the Khartoum–Lagos yellow cluster at Lagos" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Kinshasa", "Tokyo", "Bangkok", "Beijing", "Los Angeles", "Karachi" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation also SPENDS Bogota(yellow), the card for the city you are standing in — it is gone for good) [60] {"tag":"buildStation"} ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)