# Turn 14 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-13/turns/13.md) · [Next turn](/games/game-13/turns/15.md) · [All turns](/games/game-13/turns/index.md) · [Interactive board](/games/game-13/replay.html#event-104) · [Game](/games/game-13/summary.md) Board before the first command: state `103` in [states.jsonl](/games/game-13/states.jsonl). After the last command: state `108` in [states.jsonl](/games/game-13/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #104 · bob · msg {#e104} > Caravan on track — bonus draw: I picked up Los Angeles(yellow), so I'm already 2/4 (Kinshasa+LA), and LA sits right on my walk-home route. Even if only Bogota+Mexico City come over, I'd be 3/4 needing one draw. T+1 script stands: Bogota give → both to MC → give MC + your medic clears its 2 yellow → Lima give. Then I walk home via LA treating as I go, you swing east to Lagos/Khartoum, cure lands T+3 at Atlanta. [Model call bob-legacy-p0065](/games/game-13/turns/14-calls.md#d-bob-legacy-p0065) — unique payload candidate; not a proven invocation join ### #105 · alice · cmd {#e105} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `103` in [states.jsonl](/games/game-13/states.jsonl) · after: state `105` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0058](/games/game-13/turns/14-calls.md#d-alice-legacy-p0058) — unique payload candidate; not a proven invocation join ### #106 · alice · cmd {#e106} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `105` in [states.jsonl](/games/game-13/states.jsonl) · after: state `106` in [states.jsonl](/games/game-13/states.jsonl) ### #107 · alice · cmd {#e107} ```json { "tag": "shareGive", "to": "bob", "card": "Bogota" } ``` Board before: state `106` in [states.jsonl](/games/game-13/states.jsonl) · after: state `107` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0060](/games/game-13/turns/14-calls.md#d-alice-legacy-p0060) — unique payload candidate; not a proven invocation join ### #108 · alice · cmd {#e108} ```json { "tag": "driveFerry", "to": "Mexico City" } ``` Board before: state `107` in [states.jsonl](/games/game-13/states.jsonl) · after: state `108` in [states.jsonl](/games/game-13/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-13/turns/14-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0058](/games/game-13/turns/14-calls.md#d-alice-legacy-p0058) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#105](/games/game-13/turns/14.md#e105) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0060](/games/game-13/turns/14-calls.md#d-alice-legacy-p0060) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#107](/games/game-13/turns/14.md#e107) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0065](/games/game-13/turns/14-calls.md#d-bob-legacy-p0065) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#104](/games/game-13/turns/14.md#e104) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0059](/games/game-13/turns/14-calls.md#d-alice-legacy-p0059) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0061](/games/game-13/turns/14-calls.md#d-alice-legacy-p0061) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0062](/games/game-13/turns/14-calls.md#d-alice-legacy-p0062) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0063](/games/game-13/turns/14-calls.md#d-alice-legacy-p0063) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0066](/games/game-13/turns/14-calls.md#d-bob-legacy-p0066) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)