# Turn 15 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-13/turns/14.md) · [Next turn](/games/game-13/turns/16.md) · [All turns](/games/game-13/turns/index.md) · [Interactive board](/games/game-13/replay.html#event-109) · [Game](/games/game-13/summary.md) Board before the first command: state `108` in [states.jsonl](/games/game-13/states.jsonl). After the last command: state `121` in [states.jsonl](/games/game-13/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #109 · alice · msg {#e109} > Caravan T+1 is queued: bob drives to Mexico City this turn, then next turn I hand him Mexico City and Lima (shedding his red-fuel cards to make room) — pushing him to 5 yellow cards, more than the 4 he needs as scientist. I'm positioned in Mexico City with the medic treat queued to clear its 2 yellow in the same turn. Nothing he needs from me right now — the script is agreed and on rails. Standing by. ### #110 · bob · msg {#e110} > Simplification: you only need to hand me MEXICO CITY — with my LA draw I'm at 3/4 before your give, so MC makes it 4/4 and LIMA IS UNNEEDED. Skip the Lima rendezvous entirely. My line: this turn I drive to MC and medic-support treat its yellow down; your turn: give MC in MC (I'll shed a red fuel card to make room — Beijing or Bangkok), then with your freed actions pivot SOUTH: Mexico City→Bogota→Buenos Aires, medic-clear BA's 3 yellow in one treat (T+2), then Bogota→Sao Paulo→Lagos treat 3→0 + Khartoum treat 3→0 (T+3) — you erase the whole yellow fire front while I walk home MC→LA→SF→Chicago (T+2, treating LA's 2 on arrival) → Atlanta + CURE YELLOW on T+3, action 2. Win on T+3. [Model call bob-legacy-p0067](/games/game-13/turns/15-calls.md#d-bob-legacy-p0067) — unique payload candidate; not a proven invocation join ### #111 · bob · cmd {#e111} ```json { "tag": "driveFerry", "to": "Mexico City" } ``` Board before: state `108` in [states.jsonl](/games/game-13/states.jsonl) · after: state `111` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0067](/games/game-13/turns/15-calls.md#d-bob-legacy-p0067) — unique payload candidate; not a proven invocation join ### #112 · alice · msg {#e112} > Bob's simplification is correct — Lima is redundant (he's 4/4 with just Kinshasa+LA+Bogota+Mexico City), and it frees my turn to run his southward firefight: give MC → medic-clear its 2 yellow → Bogota → Buenos Aires (T+1), treat BA's 3 → Bogota → São Paulo → Lagos (T+2), treat Lagos → Khartoum → treat (T+3), erasing the entire yellow front while he walks home through LA and cures at Atlanta on T+3. No correction needed — staying silent and executing when my turn comes. ### #113 · bob · cmd {#e113} ```json { "tag": "shareTake", "from": "alice", "card": "Mexico City" } ``` Board before: state `111` in [states.jsonl](/games/game-13/states.jsonl) · after: state `113` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0069](/games/game-13/turns/15-calls.md#d-bob-legacy-p0069) — unique payload candidate; not a proven invocation join ### #114 · alice · msg {#e114} > Set complete — for your forced discard: shed Tokyo(red) (it's the most worthless fuel card — you're walking MC→Miami→Atlanta, not going near Asia; Beijing/Bangkok red work too but Tokyo is the cleanest shed). Then next turn: Miami→Atlanta→discoverCure YELLOW and the game is ours. My side is queued: this turn I medic-clear Mexico City's 2 yellow, then Bogota→Buenos Aires; T+2 I treat BA's 3 and push Bogota→Sao Paulo→Lagos; T+3 Lagos→Khartoum treats — the whole yellow front dies the same turn you land the cure. Go win it. [Model call alice-legacy-p0064](/games/game-13/turns/15-calls.md#d-alice-legacy-p0064) — unique payload candidate; not a proven invocation join ### #115 · bob · cmd {#e115} ```json { "tag": "discard", "card": { "kind": "city", "city": "Tokyo" } } ``` Board before: state `113` in [states.jsonl](/games/game-13/states.jsonl) · after: state `115` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0071](/games/game-13/turns/15-calls.md#d-bob-legacy-p0071) — unique payload candidate; not a proven invocation join ### #116 · alice · msg {#e116} > Nothing to add — bob shed Tokyo and is walking Miami→Atlanta for the yellow cure next turn; my firefight script (MC treat → Bogota → Buenos Aires → Lagos → Khartoum) is locked and doesn't intersect his route. Staying quiet while he moves. ### #117 · bob · msg {#e117} > Cure line — both my actions go to Chicago→Atlanta tonight; YELLOW CURE lands first action next turn = GAME OVER unless a supply catastrophe hits first. Your firefront script is unchanged and still matters only for outbreak containment until then. [Model call bob-legacy-p0073](/games/game-13/turns/15-calls.md#d-bob-legacy-p0073) — unique payload candidate; not a proven invocation join ### #118 · bob · cmd {#e118} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `115` in [states.jsonl](/games/game-13/states.jsonl) · after: state `118` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0073](/games/game-13/turns/15-calls.md#d-bob-legacy-p0073) — unique payload candidate; not a proven invocation join ### #119 · bob · cmd {#e119} ```json { "tag": "driveFerry", "to": "Atlanta" } ``` Board before: state `118` in [states.jsonl](/games/game-13/states.jsonl) · after: state `119` in [states.jsonl](/games/game-13/states.jsonl) ### #120 · alice · msg {#e120} > For your forced discard: shed Sao Paulo(yellow) — you're 5/4 yellow, it's the only true spare; everything else is cure cards or your own choice. You're 0 moves from the station with the full set — the cure lands first action next turn unless yellow's supply collapses tonight (BA 3 yellow is the only LIVE yellow card, an outbreak there costs 2 supply cubes, survivable at 10). My firefront proceeds as scripted: MC treat, then BA→Lagos→Khartoum — containment only, no risk to the cure. This time tomorrow it's over. [Model call alice-legacy-p0067](/games/game-13/turns/15-calls.md#d-alice-legacy-p0067) — unique payload candidate; not a proven invocation join ### #121 · bob · cmd {#e121} ```json { "tag": "discard", "card": { "kind": "city", "city": "Sao Paulo" } } ``` Board before: state `119` in [states.jsonl](/games/game-13/states.jsonl) · after: state `121` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0076](/games/game-13/turns/15-calls.md#d-bob-legacy-p0076) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-13/turns/15-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0064](/games/game-13/turns/15-calls.md#d-alice-legacy-p0064) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#114](/games/game-13/turns/15.md#e114) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0067](/games/game-13/turns/15-calls.md#d-alice-legacy-p0067) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#120](/games/game-13/turns/15.md#e120) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0067](/games/game-13/turns/15-calls.md#d-bob-legacy-p0067) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#110](/games/game-13/turns/15.md#e110) (unique payload candidate; not a proven invocation join), [#111](/games/game-13/turns/15.md#e111) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0069](/games/game-13/turns/15-calls.md#d-bob-legacy-p0069) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#113](/games/game-13/turns/15.md#e113) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0071](/games/game-13/turns/15-calls.md#d-bob-legacy-p0071) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#115](/games/game-13/turns/15.md#e115) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0073](/games/game-13/turns/15-calls.md#d-bob-legacy-p0073) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#117](/games/game-13/turns/15.md#e117) (unique payload candidate; not a proven invocation join), [#118](/games/game-13/turns/15.md#e118) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0076](/games/game-13/turns/15-calls.md#d-bob-legacy-p0076) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#121](/games/game-13/turns/15.md#e121) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0065](/games/game-13/turns/15-calls.md#d-alice-legacy-p0065) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0066](/games/game-13/turns/15-calls.md#d-alice-legacy-p0066) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0068](/games/game-13/turns/15-calls.md#d-alice-legacy-p0068) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0069](/games/game-13/turns/15-calls.md#d-alice-legacy-p0069) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0068](/games/game-13/turns/15-calls.md#d-bob-legacy-p0068) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0070](/games/game-13/turns/15-calls.md#d-bob-legacy-p0070) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0072](/games/game-13/turns/15-calls.md#d-bob-legacy-p0072) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0074](/games/game-13/turns/15-calls.md#d-bob-legacy-p0074) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0075](/games/game-13/turns/15-calls.md#d-bob-legacy-p0075) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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