# Turn 16 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 16](/games/game-13/turns/16.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-13/decisions.jsonl). [Previous turn's calls](/games/game-13/turns/15-calls.md) · [Next turn's calls](/games/game-13/turns/17-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0070 {#d-alice-legacy-p0070} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 70. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #124](/games/game-13/turns/16.md#e124) — unique payload candidate; not a proven invocation join - [Event #125](/games/game-13/turns/16.md#e125) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Delhi (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 8 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=medic at=Chicago cures: blue:eradicated yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta players: alice@Chicago(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)] bob@Atlanta(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)] supply: blue:24 yellow:4 black:15 red:9 decks: player=17 infection=44 player-discard: 7 blue, 4 yellow, 6 black, 8 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bangkok: 3 red⚠ [red supply 9 left, 15 on board] — 4 move(s): San Francisco→Manila→Hong Kong→Bangkok — or 1 action(s): charter flight from Chicago straight to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Khartoum: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] [yellow supply CRITICAL — 4 left, phase demand up to 8] — 5 move(s): Mexico City→Bogota→Sao Paulo→Lagos→Khartoum — or 1 action(s): charter flight from Chicago straight to Khartoum (spends Chicago(blue)) Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] — 4 move(s): Mexico City→Bogota→Sao Paulo→Lagos — or 1 action(s): charter flight from Chicago straight to Lagos (spends Chicago(blue)) Beijing: 3 red⚠ [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats] Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Los Angeles Buenos Aires: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] Delhi: 3 black⚠ Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Sydney: 2 red Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Mexico City Sao Paulo: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] Seoul: 2 red [in infect-discard] [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats] Kinshasa: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Osaka: 1 red Tehran: 1 black Shanghai: 1 red Johannesburg: 1 yellow Cairo: 1 yellow === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide eradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 15 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 4 of 12 burned, held alice 2, bob 4, 2 in deck — margin 4 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bangkok (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Manila→Hong Kong→Bangkok Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers Beijing (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Tokyo→Seoul→Beijing Delhi (black, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Manila→Hong Kong→Kolkata→Delhi Sydney (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→Sydney Seoul (red, 2): 4 action(s) total = 3 move(s) + 1 treat: San Francisco→Tokyo→Seoul Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→Madrid→Algiers→Istanbul station opportunities (stations enable cures and shuttle travel): you hold Seoul, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Seoul 4→0 (2 cubes), Beijing 5→1 (3 cubes), Shanghai 4→1 (1 cube), Tokyo 3→1 (1 cube); board-wide: 15 cities closer, 32 trip-actions shaved you hold Buenos Aires, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (2 cubes), Lagos 4→2 (3 cubes), Kinshasa 5→3 (2 cubes); board-wide: 20 cities closer, 27 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse Khartoum (yellow supply critical) — charter to Khartoum, treat yellow tempo: no cure progress — nearest is yellow, 1 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~2.3 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 7 after) to a strained supply burns: blue CURED — spare dominated: defuse Buenos Aires (yellow supply critical) — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by "defuse Khartoum". dominated: break the Mexico City–Los Angeles yellow cluster at Los Angeles — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by "defuse Khartoum". dominated: sweep Bangkok (red cured, 3 cubes, medic: entering clears all) — tempo 0 vs 0, risk 9.56 vs 1.75 — beaten by "defuse Khartoum". dominated: defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 2.50 vs 1.75 — beaten by "defuse Khartoum". dominated: defuse Los Angeles and return to Chicago (round trip, 3 actions) — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by "defuse Khartoum". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto" [7] {"tag":"directFlight","to":"Lima"} [8] {"tag":"directFlight","to":"Buenos Aires"} [9] {"tag":"directFlight","to":"Seoul"} charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation also SPENDS Chicago(blue), the card for the city you are standing in — it is gone for good) [57] {"tag":"buildStation"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→3, 1 new 3-cube city — your team hasn't heard this from you yet. NUDGE — you took your last turn without sending a message. ⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→3, 1 new 3-cube city — your team hasn't heard this from you yet. Consider whether your team needs to know. CALL send_message if so, otherwise no action needed — this is a one-time reminder. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Charter to Khartoum (burn Chicago blue), treat yellow. Also send the outbreak update to bob. 3 actions: charter (1), treat (2), then 3rd action: ... LA treat? I'm in Khartoum after charter; LA far. Kinshasa adjacent (2 yellow) — drive Kinshasa (3rd action), treat next turn if game continues. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Outbreak update: we're at 3/8 — the rate-3 infect phases chained Khartoum/Buenos Aires (yellow front now 13 cubes across 5 cities) and Delhi matured to 3 black. Yellow supply is CRITICAL at 4 — one more chain could deplete it before your cure. I'm executing the supply-protection line: chartering from Chicago to Khartoum (burning Chicago(blue), cured color) and treating its 3 yellow back into the supply tonight, then stepping into Kinshasa for a treat next turn if the game's still on. Khartoum was the only live 3-cube yellow — with it down, tonight's draw can't cascade. Cure first action next turn ends it."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "charterFlight", "to": "Khartoum"}}, "output": {"submitted": true, "action": {"tag": "charterFlight", "to": "Khartoum"}}} ``` ### alice-legacy-p0072 {#d-alice-legacy-p0072} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 72. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #127](/games/game-13/turns/16.md#e127) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Delhi (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 7 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=medic at=Khartoum cures: blue:eradicated yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta players: alice@Khartoum(medic) hand=3 [Lima(yellow), Buenos Aires(yellow), Seoul(red)] bob@Atlanta(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)] supply: blue:24 yellow:7 black:15 red:9 decks: player=17 infection=44 player-discard: 8 blue, 4 yellow, 6 black, 8 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bangkok: 3 red⚠ [red supply 9 left, 15 on board] — 6 move(s): Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — or 4 action(s): go to Buenos Aires (3 move(s)), then charter to Bangkok (spends Buenos Aires(yellow)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6 Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Cairo→Algiers [black CURED: 1 treat clears ALL cubes here] Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats] Beijing: 3 red⚠ [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats] Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 7 left, 17 on board, reshuffle trap] — 5 move(s): Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles — or 3 action(s): direct flight to Lima (spends Lima(yellow)), then 2 move(s) to Los Angeles — nearer teammate: bob, 2 move(s) vs your 5 Buenos Aires: 3 yellow⚠ [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats] Delhi: 3 black⚠ — 4 move(s): Cairo→Baghdad→Tehran→Delhi [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Sydney: 2 red Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] Sao Paulo: 2 yellow [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats] Seoul: 2 red [in infect-discard] [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats] Kinshasa: 2 yellow [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Kinshasa Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Osaka: 1 red Tehran: 1 black Shanghai: 1 red Johannesburg: 1 yellow Cairo: 1 yellow === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide eradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 15 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 4 of 12 burned, held alice 2, bob 4, 2 in deck — margin 4 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: Cairo→Algiers Delhi (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Cairo→Baghdad→Tehran→Delhi Bangkok (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: bob, 5 move(s) vs your 6 Beijing (red, 3, imminent): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Cairo→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Beijing — nearer teammate: bob, 5 move(s) vs your 8 Istanbul (black, 2): 3 action(s) total = 2 move(s) + 1 treat: Cairo→Istanbul Sydney (red, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→Sydney — nearer teammate: bob, 3 move(s) vs your 6 Seoul (red, 2): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: bob, 4 move(s) vs your 8 station opportunities (stations enable cures and shuttle travel): you hold Buenos Aires, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (2 cubes), Lagos 4→2 (3 cubes), Kinshasa 5→3 (2 cubes); board-wide: 20 cities closer, 27 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - sweep Algiers (black cured, 3 cubes, 1 treat clears all) — drive Cairo tempo: no cure progress — nearest is yellow, 1 action(s) to land it — bob collects | risk after: ~2.3 expected outbreak(s) over the next 2 infect phases; en route to clear black at Algiers — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: shore up yellow at Buenos Aires (supply strained: 7 left) — tempo 0 vs 0, risk 2.10 vs 2.07 — beaten by "break the Lagos–Kinshasa–Sao Paulo–Buenos Aires…". dominated: break the Lagos–Kinshasa–Sao Paulo–Buenos Aires yellow cluster at Lagos — tempo 0 vs 0, risk 2.07 vs 2.04 — beaten by "sweep Algiers". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Lagos", "Kinshasa", "Johannesburg", "Cairo" [6] {"tag":"directFlight","to":"Lima"} [7] {"tag":"directFlight","to":"Buenos Aires"} [8] {"tag":"directFlight","to":"Seoul"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Khartoum cleared (yellow supply 4→7). Last action: Kinshasa 2 yellow adjacent — drive there, treat next turn (or if cure lands, game over). Alternatively Lagos 3 (discard-trap). Kinshasa 2 yellow is live-threat (outbreak splash next door). Drive Kinshasa. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Kinshasa"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Kinshasa"}}} ``` ### bob-legacy-p0077 {#d-bob-legacy-p0077} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 77. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #122](/games/game-13/turns/16.md#e122) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Delhi (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=scientist at=Atlanta cures: blue:eradicated yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta players: alice@Mexico City(medic) hand=4 [Lima(yellow), Chicago(blue), Buenos Aires(yellow), Seoul(red)] bob@Atlanta(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)] supply: blue:24 yellow:4 black:15 red:9 decks: player=17 infection=44 player-discard: 7 blue, 4 yellow, 6 black, 8 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bangkok: 3 red⚠ [red supply 9 left, 15 on board] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) — or 4 action(s): direct flight to Beijing (spends Beijing(red)), then 3 move(s) to Bangkok [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5 Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Khartoum: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] [yellow supply CRITICAL — 4 left, phase demand up to 8] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Khartoum — or 4 action(s): direct flight to Karachi (spends Karachi(black)), then 3 move(s) to Khartoum — nearer teammate: alice, 4 move(s) vs your 5 Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos — nearer teammate: alice, 3 move(s) vs your 4 Beijing: 3 red⚠ [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats] Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Chicago→Los Angeles — or 1 action: direct flight (you hold Los Angeles — your 4/4 yellow set — burning drops it to 3/4; 2 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 2 Buenos Aires: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] Delhi: 3 black⚠ Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Sydney: 2 red Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Chicago→Mexico City — or 1 action: direct flight (you hold Mexico City — your 4/4 yellow set — burning drops it to 3/4; 2 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 2 Sao Paulo: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] Seoul: 2 red [in infect-discard] [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats] Kinshasa: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Osaka: 1 red Tehran: 1 black Shanghai: 1 red Johannesburg: 1 yellow Cairo: 1 yellow === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide eradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 15 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 4 of 12 burned, held alice 2, bob 4, 2 in deck — margin 4 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers Bangkok (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: alice, 4 move(s) vs your 5 Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul→Beijing Delhi (black, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — nearer teammate: alice, 5 move(s) vs your 6 Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 3 Seoul (red, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. NUDGE — you took your last turn without sending a message. ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. Consider whether your team needs to know. CALL send_message if so, otherwise no action needed — this is a one-time reminder. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Rough infect phases: outbreaks 1→3, yellow supply down to 4 (CRITICAL). I'm at Atlanta with the full 4/4 yellow set, 0 moves from station. My next turn: discoverCure yellow = WIN. Alice's turn now — LA hit 3 yellow (outbreak risk → supply depletion), Mexico City 2. She's AT Mexico City — she can medic-clear its 2 yellow in one action, and she should treat LA (1 move away, 3 yellow → clear all in one action as medic!). That's critical: yellow supply 4; LA outbreak would cost 1+2 = 3 supply cubes... actually outbreak: discard 3? No — LA at 3, 4th cube → outbreak: 1 cube to each neighbor (Mexico City 2→3 — that would make MC outbreak too! Chain!). MC at 2 + splash = 3, not outbreak. So LA outbreak: MC 2→3, supply -4 (3→... wait LA stays at 3, neighbors get 1 each: Mexico City +1, plus other LA neighbors (San Francisco, Chicago, Sydney) +1 each = 4 cubes from supply. Supply 4 → 0 → LOSS if supply must place and is empty? "a disease cube must be placed but its color's supply is empty" → lose. So LA outbreak could be game-losing! Alice is AT Mexico City, LA is 1 move (adjacent? MC-LA adjacent yes). Her turn: treat MC (2→0, one action, medic), drive LA (1), treat LA (3→0, one action, medic). That defuses the only live yellow card. She should do exactly that — and my message should urge it urgently. Send urgent message: LA outbreak tonight = likely game loss (supply 4, chain splash into MC). Treat MC + LA before the infect phase. Then next turn I cure. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "URGENT — supply-critical: yellow supply is down to 4 and Los Angeles just hit 3 (it's LIVE in the infection deck — an infect draw there = outbreak, splashing 1 cube into Mexico City + 3 other neighbors = 4 cubes from a 4-cube supply = WE LOSE on supply depletion). You are standing in Mexico City with LA adjacent and the Medic power: this turn please do exactly (1) treat Mexico City (2→0, one action), (2) drive Los Angeles, (3) treat Los Angeles (3→0, one action). That kills the ONLY live yellow card and makes tonight's infect phase harmless. I'm 0 moves from the Atlanta station holding 4/4 yellow — cure lands first action of my next turn. If you finish those treats with a spare action, whatever's most useful; otherwise hold. We are one turn from winning — protect the supply."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Critical supply warning sent: yellow supply is at 4, and an LA outbreak would splash 4 cubes (including a chain into Mexico City at 2) and end the game on depletion. Alice is positioned in Mexico City with LA adjacent — her Medic treats can clear both cities this turn. I'm at the Atlanta station with the full 4/4 yellow set; cure lands first action of my next turn. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0071 {#d-alice-legacy-p0071} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 71. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Delhi (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 8 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=medic at=Khartoum cures: blue:eradicated yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta players: alice@Khartoum(medic) hand=3 [Lima(yellow), Buenos Aires(yellow), Seoul(red)] bob@Atlanta(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)] supply: blue:24 yellow:4 black:15 red:9 decks: player=17 infection=44 player-discard: 8 blue, 4 yellow, 6 black, 8 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bangkok: 3 red⚠ [red supply 9 left, 15 on board] Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Khartoum: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] [yellow supply CRITICAL — 4 left, phase demand up to 8] — you are HERE — treat it now Lagos: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] — 1 move(s): Lagos Beijing: 3 red⚠ [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats] Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles — or 3 action(s): direct flight to Lima (spends Lima(yellow)), then 2 move(s) to Los Angeles — nearer teammate: bob, 2 move(s) vs your 5 Buenos Aires: 3 yellow⚠ [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] Delhi: 3 black⚠ — 4 move(s): Cairo→Baghdad→Tehran→Delhi [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Sydney: 2 red Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] Sao Paulo: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] Seoul: 2 red [in infect-discard] [cluster Beijing–Seoul: 5 cubes — matures to 3s costs 6+ treats] Kinshasa: 2 yellow [cluster Khartoum–Kinshasa–Lagos–Sao Paulo–Buenos Aires: 13 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 1 move(s): Kinshasa Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red Osaka: 1 red Tehran: 1 black Shanghai: 1 red Johannesburg: 1 yellow Cairo: 1 yellow === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide eradication: black: 9 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 15 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 4 of 12 burned, held alice 2, bob 4, 2 in deck — margin 4 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: Cairo→Algiers Delhi (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Cairo→Baghdad→Tehran→Delhi Bangkok (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: bob, 5 move(s) vs your 6 Beijing (red, 3, imminent): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Cairo→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Beijing — nearer teammate: bob, 5 move(s) vs your 8 Istanbul (black, 2): 3 action(s) total = 2 move(s) + 1 treat: Cairo→Istanbul Sydney (red, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→Sydney — nearer teammate: bob, 3 move(s) vs your 6 Seoul (red, 2): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: bob, 4 move(s) vs your 8 station opportunities (stations enable cures and shuttle travel): you hold Buenos Aires, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (2 cubes), Lagos 4→2 (3 cubes), Kinshasa 5→3 (2 cubes); board-wide: 20 cities closer, 27 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse Khartoum (yellow supply critical) — treat yellow tempo: no cure progress — nearest is yellow, 1 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~2.3 expected outbreak(s) over the next 2 infect phases; returns 3 yellow (supply 7 after) to a strained supply dominated: defuse Buenos Aires (yellow supply critical) — tempo 0 vs 0, risk 4.00 vs 1.75 — beaten by "defuse Khartoum". dominated: break the Mexico City–Los Angeles yellow cluster at Los Angeles — tempo 0 vs 0, risk 10.29 vs 1.75 — beaten by "defuse Khartoum". dominated: sweep Algiers (black cured, 3 cubes, medic: entering clears all) — tempo 0 vs 0, risk 9.75 vs 1.75 — beaten by "defuse Khartoum". dominated: defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 2.50 vs 1.75 — beaten by "defuse Khartoum". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Lagos", "Kinshasa", "Johannesburg", "Cairo" [6] {"tag":"directFlight","to":"Lima"} [7] {"tag":"directFlight","to":"Buenos Aires"} [8] {"tag":"directFlight","to":"Seoul"} [9] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### alice-legacy-p0073 {#d-alice-legacy-p0073} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 73. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Delhi (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=medic at=Kinshasa cures: blue:eradicated yellow:none black:cured red:cured outbreaks=6/8 infectionRate=3 stations: Atlanta players: alice@Kinshasa(medic) hand=5 [Lima(yellow), Buenos Aires(yellow), Seoul(red), New York(blue), Mumbai(black)] bob@Atlanta(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)] supply: blue:24 yellow:7 black:10 red:2⚠ decks: player=15 infection=41 player-discard: 8 blue, 4 yellow, 6 black, 8 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bangkok: 3 red⚠ [in infect-discard] [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] [red supply CRITICAL — 2 left, phase demand up to 3, reshuffle trap] — 7 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — or 3 action(s): direct flight to Mumbai (spends Mumbai(black)), then 2 move(s) to Bangkok [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 7 Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats] Beijing: 3 red⚠ [in infect-discard] [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] — 9 move(s): Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — or 2 action(s): direct flight to Seoul (spends Seoul(red)), then 1 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 9 Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 7 left, 17 on board, reshuffle trap] Buenos Aires: 3 yellow⚠ [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats] Seoul: 3 red⚠ [in infect-discard] [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] — 8 move(s): Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — or 1 action: direct flight (you hold Seoul — but flying SPENDS it; walking keeps it to buildStation there) — or 4 action(s): go to Buenos Aires (3 move(s)), then charter to Seoul (spends Buenos Aires(yellow)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 8 Delhi: 3 black⚠ [in infect-discard] [cluster Tehran–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — or 2 action(s): direct flight to Mumbai (spends Mumbai(black)), then 1 move(s) to Delhi [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Sydney: 2 red Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] Sao Paulo: 2 yellow [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats] Hong Kong: 2 red [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] Tehran: 2 black [cluster Tehran–Delhi: 5 cubes — matures to 3s costs 6+ treats] Shanghai: 2 red [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] Kinshasa: 2 yellow [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now Taipei: 1 red Tokyo: 1 red Osaka: 1 red Johannesburg: 1 yellow Cairo: 1 yellow Karachi: 1 black Mumbai: 1 black Kolkata: 1 black, 1 red Chennai: 1 black, 1 red Ho Chi Minh City: 1 red Jakarta: 1 red === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide eradication: black: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; red: 22 cube(s) across 13 city(ies) → ~13 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 4 of 12 burned, held alice 2, bob 4, 2 in deck — margin 4 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Khartoum→Cairo→Algiers Delhi (black, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Khartoum→Cairo→Baghdad→Tehran→Delhi Bangkok (red, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: bob, 5 move(s) vs your 7 Seoul (red, 3, imminent): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: bob, 4 move(s) vs your 8 Beijing (red, 3, imminent): 10 action(s) total = 9 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: bob, 5 move(s) vs your 9 Istanbul (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Khartoum→Cairo→Istanbul Tehran (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Khartoum→Cairo→Baghdad→Tehran Sydney (red, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→Sydney — nearer teammate: bob, 3 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold Buenos Aires, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1 (2 cubes), Lagos 4→2 (3 cubes), Kinshasa 5→3 (2 cubes); board-wide: 20 cities closer, 27 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Whoa — outbreaks jumped 3→6 (infect phase went brutal: Seoul/Beijing chains, red supply 2 CRITICAL, black supply 10). Bob is at Atlanta with the yellow set — he cures first action of his NEXT turn. But DANGER: red supply 2, phase demand up to 3 — if a red card fires tonight during bob's infect phase (after his actions), 3 cubes needed from 2 supply → LOSE unless no red city fires. Red 3-cube cities: Bangkok, Beijing, Seoul — ALL in infect-discard ✓. Red 2-cube live: Sydney, Shanghai, HK 2... if a 2-cube red city fires, 1 cube placed — fine (supply 2→1). If Shanghai (2) fires → +1 = 3 → later reshuffle trap. Tonight: infect 3 cards from live deck. Live red cities with cubes: HK 2, Shanghai 2, Sydney 2, Taipei 1, Tokyo 1, Osaka 1, HCMC 1, Jakarta 1, Kolkata 1... worst case 3 cards each place 1 red cube = supply 2→0... wait supply 2, if 3 red cubes needed and only 2 left → LOSE on the 3rd. P(all 3 infect cards are red live cities with cubes): red live cards ~8 of 41 — unlikely (~1%). Risk exists but small. My immediate job: I'm in Kinshasa — treat its 2 yellow next turn (my turn comes after bob's). Actually bob's turn is NOW. If he cures yellow this turn (first action), game over immediately — wait, he said "cure lands first action next turn" and he's currently on his turn... The advisory shows bob's turn with 4 actions — he may cure NOW. If he discovers yellow cure this turn → GAME WON immediately. I can't act now. Just wait. Nothing to advise — bob knows. Actually — should I warn about the red supply-2 risk during his infect phase? He can't do anything about it either (it happens after his actions, automatically). Nothing actionable. Stop. ``` text: ```text Nothing to add — bob is at Atlanta with the yellow set and can cure on his current turn, which would end the game immediately. The one residual risk (red supply at 2 during his infect phase) isn't actionable by either of us — all red 3-cube cities are discard-traps, so it only bites on a rare triple-red draw. If the cure doesn't land this turn, I'm positioned in Kinshasa to treat its 2 yellow and keep grinding the front next turn. Holding. ``` toolCalls: [] ### bob-legacy-p0078 {#d-bob-legacy-p0078} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 78. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago): ENDGAME (3/4 cures: blue eradicated, black cured, red cured — YELLOW is the win condition): YELLOW CURE — two parallel routes, first one lands wins: (A) ALICE hovers at/near Atlanta (station) drawing toward 5 yellow (holds Mexico City, Lima, Bogota; 5 yellow in deck); cures the moment she has 5 in hand at Atlanta. (FIRE PLAN) BOB banks drawn yellows onto Kinshasa toward 4 (scientist) and cures at Atlanta on return; he owns all yellow fires: Lagos 3, Buenos Aires 3, Khartoum 2, Mexico City 2, Sao Paulo 1 — treat toward eradication while collecting. No cross-hand yellow rendezvous unless paths literally cross (Mexico City/Lima/Bogota shares too expensive). ALICE SPARE ACTIONS: eradicate red (Beijing 3, Bangkok 2, Sydney 2, HK/Taipei/Tokyo/Osaka/Seoul 1s) and black (Algiers 3, Istanbul 2, Tehran 1) — cured treats clear whole cities; eradication makes those infection draws dead. STATIONS: Atlanta only. Outbreaks 1/8. Deck ~11 turns. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Los Angeles (3 yellow), Delhi (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 8 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Atlanta cures: blue:eradicated yellow:none black:cured red:cured outbreaks=6/8 infectionRate=3 stations: Atlanta players: alice@Kinshasa(medic) hand=5 [Lima(yellow), Buenos Aires(yellow), Seoul(red), New York(blue), Mumbai(black)] bob@Atlanta(scientist) hand=7 [Kinshasa(yellow), Bangkok(red), Beijing(red), Los Angeles(yellow), Karachi(black), Bogota(yellow), Mexico City(yellow)] supply: blue:24 yellow:7 black:10 red:2⚠ decks: player=15 infection=41 player-discard: 8 blue, 4 yellow, 6 black, 8 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bangkok: 3 red⚠ [in infect-discard] [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] [red supply CRITICAL — 2 left, phase demand up to 3, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 1 action: direct flight (you hold Bangkok — but flying SPENDS it; walking keeps it to buildStation there) — or 4 action(s): direct flight to Beijing (spends Beijing(red)), then 3 move(s) to Bangkok [red CURED: 1 treat clears ALL cubes here] Algiers: 3 black⚠ [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats] Beijing: 3 red⚠ [in infect-discard] [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] — 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — but flying SPENDS it; walking keeps it to buildStation there) — or 4 action(s): direct flight to Bangkok (spends Bangkok(red)), then 3 move(s) to Beijing [red CURED: 1 treat clears ALL cubes here] Los Angeles: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] [yellow supply 7 left, 17 on board, reshuffle trap] Buenos Aires: 3 yellow⚠ [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats] Seoul: 3 red⚠ [in infect-discard] [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — or 2 action(s): direct flight to Beijing (spends Beijing(red)), then 1 move(s) to Seoul [red CURED: 1 treat clears ALL cubes here] Delhi: 3 black⚠ [in infect-discard] [cluster Tehran–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 6 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — or 2 action(s): direct flight to Karachi (spends Karachi(black)), then 1 move(s) to Delhi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6 Istanbul: 2 black [cluster Istanbul–Algiers: 5 cubes — matures to 3s costs 6+ treats] Sydney: 2 red Mexico City: 2 yellow [cluster Mexico City–Los Angeles: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Chicago→Mexico City — or 1 action: direct flight (you hold Mexico City — your 4/4 yellow set — burning drops it to 3/4; 2 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) Sao Paulo: 2 yellow [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats] Hong Kong: 2 red [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] Tehran: 2 black [cluster Tehran–Delhi: 5 cubes — matures to 3s costs 6+ treats] Shanghai: 2 red [cluster Bangkok–Hong Kong–Shanghai–Seoul–Beijing: 13 cubes — matures to 3s costs 15+ treats] Kinshasa: 2 yellow [cluster Lagos–Kinshasa–Sao Paulo–Buenos Aires: 10 cubes — matures to 3s costs 12+ treats] Taipei: 1 red Tokyo: 1 red Osaka: 1 red Johannesburg: 1 yellow Cairo: 1 yellow Karachi: 1 black Mumbai: 1 black Kolkata: 1 black, 1 red Chennai: 1 black, 1 red Ho Chi Minh City: 1 red Jakarta: 1 red === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide eradication: black: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; red: 22 cube(s) across 13 city(ies) → ~13 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 4 of 12 burned, held alice 2, bob 4, 2 in deck — margin 4 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Algiers (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers — nearer teammate: alice, 3 move(s) vs your 4 Seoul (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul Bangkok (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Bangkok Beijing (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul→Beijing Delhi (black, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — nearer teammate: alice, 5 move(s) vs your 6 Sydney (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Los Angeles→Sydney Hong Kong (red, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Hong Kong Shanghai (red, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Shanghai ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - cure yellow at Atlanta — CURE yellow tempo: lands a cure THIS TURN; clears 2 cube(s) | risk after: the game is WON here — no draw follows dominated: defuse Sydney (red supply critical) — tempo -3 vs 101, risk 2.11 vs 0.00 — beaten by "cure yellow at Atlanta". dominated: break the Bangkok–Hong Kong–Shanghai–Seoul–Beijing red cluster at Seoul, defusing Beijing on the way — tempo -4 vs 101, risk 0.32 vs 0.00 — beaten by "cure yellow at Atlanta". dominated: break the Lagos–Kinshasa–Sao Paulo–Buenos Aires yellow cluster at Buenos Aires — tempo -3 vs 101, risk 3.47 vs 0.00 — beaten by "cure yellow at Atlanta". dominated: sweep Algiers (black cured, 3 cubes, 1 treat clears all) — tempo -4 vs 101, risk 3.37 vs 0.00 — beaten by "cure yellow at Atlanta". dominated: defuse the armed discard bomb at Bangkok (red — fires on the next epidemic reshuffle) — tempo -5 vs 101, risk 1.67 vs 0.00 — beaten by "cure yellow at Atlanta". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Kinshasa", "Bangkok", "Beijing", "Los Angeles", "Karachi", "Bogota", "Mexico City" [12] {"tag":"discoverCure","color":"yellow","cards":["Kinshasa","Los Angeles","Bogota","Mexico City"]} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→6, 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)