# Turn 16 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-13/turns/15.md) · [Next turn](/games/game-13/turns/17.md) · [All turns](/games/game-13/turns/index.md) · [Interactive board](/games/game-13/replay.html#event-122) · [Game](/games/game-13/summary.md) Board before the first command: state `121` in [states.jsonl](/games/game-13/states.jsonl). After the last command: state `127` in [states.jsonl](/games/game-13/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #122 · bob · msg {#e122} > URGENT — supply-critical: yellow supply is down to 4 and Los Angeles just hit 3 (it's LIVE in the infection deck — an infect draw there = outbreak, splashing 1 cube into Mexico City + 3 other neighbors = 4 cubes from a 4-cube supply = WE LOSE on supply depletion). You are standing in Mexico City with LA adjacent and the Medic power: this turn please do exactly (1) treat Mexico City (2→0, one action), (2) drive Los Angeles, (3) treat Los Angeles (3→0, one action). That kills the ONLY live yellow card and makes tonight's infect phase harmless. I'm 0 moves from the Atlanta station holding 4/4 yellow — cure lands first action of my next turn. If you finish those treats with a spare action, whatever's most useful; otherwise hold. We are one turn from winning — protect the supply. [Model call bob-legacy-p0077](/games/game-13/turns/16-calls.md#d-bob-legacy-p0077) — unique payload candidate; not a proven invocation join ### #123 · alice · cmd {#e123} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `121` in [states.jsonl](/games/game-13/states.jsonl) · after: state `123` in [states.jsonl](/games/game-13/states.jsonl) ### #124 · alice · msg {#e124} > Outbreak update: we're at 3/8 — the rate-3 infect phases chained Khartoum/Buenos Aires (yellow front now 13 cubes across 5 cities) and Delhi matured to 3 black. Yellow supply is CRITICAL at 4 — one more chain could deplete it before your cure. I'm executing the supply-protection line: chartering from Chicago to Khartoum (burning Chicago(blue), cured color) and treating its 3 yellow back into the supply tonight, then stepping into Kinshasa for a treat next turn if the game's still on. Khartoum was the only live 3-cube yellow — with it down, tonight's draw can't cascade. Cure first action next turn ends it. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0070](/games/game-13/turns/16-calls.md#d-alice-legacy-p0070) — unique payload candidate; not a proven invocation join ### #125 · alice · cmd {#e125} ```json { "tag": "charterFlight", "to": "Khartoum" } ``` Board before: state `123` in [states.jsonl](/games/game-13/states.jsonl) · after: state `125` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0070](/games/game-13/turns/16-calls.md#d-alice-legacy-p0070) — unique payload candidate; not a proven invocation join ### #126 · alice · cmd {#e126} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `125` in [states.jsonl](/games/game-13/states.jsonl) · after: state `126` in [states.jsonl](/games/game-13/states.jsonl) ### #127 · alice · cmd {#e127} ```json { "tag": "driveFerry", "to": "Kinshasa" } ``` Board before: state `126` in [states.jsonl](/games/game-13/states.jsonl) · after: state `127` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0072](/games/game-13/turns/16-calls.md#d-alice-legacy-p0072) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-13/turns/16-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0070](/games/game-13/turns/16-calls.md#d-alice-legacy-p0070) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#124](/games/game-13/turns/16.md#e124) (unique payload candidate; not a proven invocation join), [#125](/games/game-13/turns/16.md#e125) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0072](/games/game-13/turns/16-calls.md#d-alice-legacy-p0072) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#127](/games/game-13/turns/16.md#e127) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0077](/games/game-13/turns/16-calls.md#d-bob-legacy-p0077) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#122](/games/game-13/turns/16.md#e122) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0071](/games/game-13/turns/16-calls.md#d-alice-legacy-p0071) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0073](/games/game-13/turns/16-calls.md#d-alice-legacy-p0073) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0078](/games/game-13/turns/16-calls.md#d-bob-legacy-p0078) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)