# Turn 2 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 2](/games/game-13/turns/2.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-13/decisions.jsonl). [Previous turn's calls](/games/game-13/turns/1-calls.md) · [Next turn's calls](/games/game-13/turns/3-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0012 {#d-alice-legacy-p0012} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #20](/games/game-13/turns/2.md#e20) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes. FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there. STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=medic at=Bogota cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Bogota(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)] bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)] supply: blue:24 yellow:19 black:16 red:21 decks: player=45 infection=35 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Sao Paulo Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 4 Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo — nearer teammate: bob, 1 move(s) vs your 4 Bangkok: 1 red [in infect-discard] Sydney: 1 red [in infect-discard] Algiers: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Lagos: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) black: bob collects (2/4) — give bob your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 4 move(s), bob 1 move(s); then bob to station Atlanta +5 move(s) to cure bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 3 move(s), bob 2 move(s); then alice to station Atlanta +5 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Paris, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→1, black 4→1) — costs Paris(blue): blue margin 8 — burnable; 9 blue still in deck response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (1 cube); board-wide: 21 cities closer, 51 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Mexico City", "Hong Kong", "Baghdad", "Paris", "Sydney", "Istanbul" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Sao Paulo: drive + treat. But interesting new option: station in Paris — I hold Paris(blue), 3 moves away. Burning Paris(blue) would drop bob's blue set... he's 2/4, Paris would be his 3rd. Building a station in Paris would speed blue cure but costs the card. Hmm — bob's Europe sweep plan: he goes Istanbul→Milan→Paris to take Paris(blue) and Istanbul(black) from me. If I build a station in Paris instead, then bob could meet me... no wait, if the card is burned as the station, there's no Paris card to hand. But a station in Paris is where a blue cure could be discovered; bob holds Madrid+San Francisco (2 blue), needs 2 more blue cards + station. A Paris station would be useful long-term. But that deviates from the agreed plan, and Paris(blue) is a cure card bob needs (blue margin 8, 9 blue in deck, so recoverable but slow). The station signal says it saves ~6 actions on cure runs. However, bob's handoff plan depends on the Paris card. Conflict — I should not silently deviate. My 2 remaining actions: drive Sao Paulo + treat. Stick with plan; the station idea can be raised later. Actually, wait — think about whether Paris station is genuinely better. Blue cure: bob needs 4 blue cards. He has Madrid+SF. Paris would be 3rd. If I burn Paris for a station, bob needs 2 more blue from the deck (9 blue remain). Stations: only Atlanta. Blue cure requires bob (or someone) to reach a station with 4 blue cards. A Paris station would let bob cure in Europe without returning to Atlanta... but he still needs 2 more blue cards, drawn randomly. Hmm, timing: cures are the win condition; deck clock ~22 turns. But burning a cure card for a station is usually bad early. And it contradicts the agreed handoff. I'll stay the course and mention the Paris-station option to bob for discussion — actually the conflict rule: my read doesn't argue against the plan strongly; it's an alternative, not a conflict with current actions (Sao Paulo treats are needed regardless). I'll flag it briefly in my next message. Actually sending message now costs nothing critical — 5 per turn. Brief note: considering Paris station, but prefers keeping Paris card for bob's sweep; ask his opinion for next turn. Actually keep it simple: finish Sao Paulo this turn, message bob with the question about Paris station vs Paris handoff before next turn. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}} ``` ### bob-legacy-p0009 {#d-bob-legacy-p0009} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 9. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #17](/games/game-13/turns/2.md#e17) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes. FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there. STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=scientist at=Algiers cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Mexico City(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)] bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)] supply: blue:24 yellow:16 black:16 red:21 decks: player=45 infection=35 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 5 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai — nearer teammate: alice, 4 move(s) vs your 5 Mexico City: 3 yellow⚠ [in infect-discard] — 4 move(s): Madrid→Sao Paulo→Bogota→Mexico City — nearer teammate: alice, 0 move(s) vs your 4 Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Madrid→Sao Paulo Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Cairo Bangkok: 1 red [in infect-discard] Sydney: 1 red [in infect-discard] Algiers: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Lagos: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 3 action(s): go to Moscow (2 move(s)), then charter to Atlanta (spends Moscow(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure) yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (4 move(s)) — or 2 action(s): go to Madrid (1 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) red: alice collects (2/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Paris(blue): meet IN Paris (the card's own city) — you 1 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 5 move(s); then bob to station Atlanta +5 move(s) to cure hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 2 move(s), alice 4 move(s); then alice to station Atlanta +5 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Khartoum, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, black 4→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (2 cubes); board-wide: 18 cities closer, 55 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I drew 2 cards: Khartoum(yellow), Riyadh(black). Now I'm at Algiers with black 2/4 (Moscow, Riyadh) and blue 2/4. Alice's turn. Note: infect phase after my turn drew 2 cards — Seoul and Miami got 1 red/yellow each (new infect-discard entries). Infection deck now 35, discard 11. My plan next turn: Algiers→Istanbul (treat 2), Algiers→Cairo (treat 2), then continue. Alice holds Istanbul(black) for me — handoff at Istanbul, 1 move away. But she's 5 moves away; she has yellow fires. Advice to alice: proceed Mexico City treat → Bogota/Sao Paulo. Also note I now hold Khartoum(yellow) which is a yellow card in my hand — wrong hand for yellow collector. Khartoum has 1 yellow cube. I could treat Khartoum en route? Route: Algiers→Cairo→Khartoum = 2 moves. But my priority is Istanbul/Cairo black cluster. Should I suggest something? A quick update: I'm at Algiers, holding Khartoum(yellow) for her handoff later, Riyadh gave me black 2/4. Nothing urgent for her to change. Maybe short message: status update. Or silent. The guidance says default to short update when situation changed — my hand changed (yellow card for her). Send brief note. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Status: my draws landed Khartoum(yellow) + Riyadh(black) — I'm now black 2/4 (Moscow+Riyadh) and hold a yellow card for you. I'm at Algiers: next turn I treat Istanbul then Cairo (cluster defused by turn's end), and if you can reach Istanbul later, hand me Istanbul(black) there — I'll also route Cairo→Khartoum at some point to clear its yellow cube and hand you Khartoum in the same stop. Carry on: Mexico City treat → Bogota→Sao Paulo as planned."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Status update sent to Alice. I'm positioned at Algiers with black now 2/4 (Moscow + Riyadh) and holding Khartoum(yellow) for her. Next turn: treat Istanbul (2 black), then Cairo (2 black), then route Cairo→Khartoum to clear its yellow cube and hand off the card to Alice in one stop. Alice continues the yellow front (Mexico City → Bogota/Sao Paulo). Standing by. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0013 {#d-alice-legacy-p0013} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes. FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there. STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=medic at=Sao Paulo cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Sao Paulo(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black)] bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)] supply: blue:24 yellow:19 black:16 red:21 decks: player=45 infection=35 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 5 move(s) vs your 6 Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Istanbul: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 3 Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Madrid→Algiers→Cairo — nearer teammate: bob, 1 move(s) vs your 3 Bangkok: 1 red [in infect-discard] Sydney: 1 red [in infect-discard] Algiers: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Lagos: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) black: bob collects (2/4) — give bob your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (3 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 move(s), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Atlanta +5 move(s) to cure bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +5 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Istanbul, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→1, black 4→1) — costs Istanbul(black): black margin 8 — burnable; 8 black still in deck response reach — team's card-free trip to each city: Istanbul 5→0 (2 cubes), Moscow 6→1, Baghdad 6→1, Tehran 7→2; board-wide: 21 cities closer, 66 trip-actions shaved you hold Paris, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 4→1, yellow 3→2, black 4→1, red 3→2) — costs Paris(blue): blue margin 8 — burnable; 9 blue still in deck response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (1 cube); board-wide: 21 cities closer, 51 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Madrid", "Buenos Aires", "Bogota", "Lagos" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Mexico City", "Hong Kong", "Baghdad", "Paris", "Sydney", "Istanbul" [12] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0010 {#d-bob-legacy-p0010} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 10. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes. FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there. STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Algiers cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)] bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)] supply: blue:24 yellow:20 black:15 red:18 decks: player=43 infection=45 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 5 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai Cairo: 3 black⚠ [in infect-discard] [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Cairo Shanghai: 3 red⚠ — 7 move(s): Madrid→New York→Toronto→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 6 move(s) vs your 7 Istanbul: 2 black [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Istanbul Bangkok: 1 red Sydney: 1 red Algiers: 1 black Khartoum: 1 yellow Lagos: 1 yellow Seoul: 1 red Miami: 1 yellow Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 3 action(s): go to Moscow (2 move(s)), then charter to Atlanta (spends Moscow(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure) yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (4 move(s)) — or 2 action(s): go to Madrid (1 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) red: alice collects (3/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Paris(blue): meet IN Paris (the card's own city) — you 1 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Khartoum, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→2, yellow 3→2, black 4→2, red 3→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (3 cubes); board-wide: 18 cities closer, 55 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you), defusing Cairo on the way — drive Cairo, treat black, drive Khartoum tempo: 2 action(s) closer to the yellow cure (59 → 57 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up black at Chennai (supply strained: 15 left) — tempo -2 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…". dominated: break the Istanbul–Cairo black cluster at Cairo — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…". dominated: defuse Cairo and return to Algiers (round trip, 3 actions) — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Madrid", "Paris", "Cairo", "Istanbul" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Madrid", "San Francisco", "Moscow", "Khartoum", "Riyadh" [11] {"tag":"treatDisease","color":"black"} ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. 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