# Turn 2 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-13/turns/1.md) · [Next turn](/games/game-13/turns/3.md) · [All turns](/games/game-13/turns/index.md) · [Interactive board](/games/game-13/replay.html#event-17) · [Game](/games/game-13/summary.md) Board before the first command: state `16` in [states.jsonl](/games/game-13/states.jsonl). After the last command: state `21` in [states.jsonl](/games/game-13/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #17 · bob · msg {#e17} > Status: my draws landed Khartoum(yellow) + Riyadh(black) — I'm now black 2/4 (Moscow+Riyadh) and hold a yellow card for you. I'm at Algiers: next turn I treat Istanbul then Cairo (cluster defused by turn's end), and if you can reach Istanbul later, hand me Istanbul(black) there — I'll also route Cairo→Khartoum at some point to clear its yellow cube and hand you Khartoum in the same stop. Carry on: Mexico City treat → Bogota→Sao Paulo as planned. [Model call bob-legacy-p0009](/games/game-13/turns/2-calls.md#d-bob-legacy-p0009) — unique payload candidate; not a proven invocation join ### #18 · alice · cmd {#e18} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `16` in [states.jsonl](/games/game-13/states.jsonl) · after: state `18` in [states.jsonl](/games/game-13/states.jsonl) ### #19 · alice · cmd {#e19} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `18` in [states.jsonl](/games/game-13/states.jsonl) · after: state `19` in [states.jsonl](/games/game-13/states.jsonl) ### #20 · alice · cmd {#e20} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `19` in [states.jsonl](/games/game-13/states.jsonl) · after: state `20` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0012](/games/game-13/turns/2-calls.md#d-alice-legacy-p0012) — unique payload candidate; not a proven invocation join ### #21 · alice · cmd {#e21} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `20` in [states.jsonl](/games/game-13/states.jsonl) · after: state `21` in [states.jsonl](/games/game-13/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-13/turns/2-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0012](/games/game-13/turns/2-calls.md#d-alice-legacy-p0012) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#20](/games/game-13/turns/2.md#e20) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0009](/games/game-13/turns/2-calls.md#d-bob-legacy-p0009) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#17](/games/game-13/turns/2.md#e17) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0013](/games/game-13/turns/2-calls.md#d-alice-legacy-p0013) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0010](/games/game-13/turns/2-calls.md#d-bob-legacy-p0010) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)