# Turn 3 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 3](/games/game-13/turns/3.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-13/decisions.jsonl). [Previous turn's calls](/games/game-13/turns/2-calls.md) · [Next turn's calls](/games/game-13/turns/4-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0014 {#d-alice-legacy-p0014} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 14. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #22](/games/game-13/turns/3.md#e22) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes. FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there. STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=medic at=Sao Paulo cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)] bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)] supply: blue:24 yellow:20 black:15 red:18 decks: player=43 infection=45 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 5 move(s) vs your 6 Cairo: 3 black⚠ [in infect-discard] [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Madrid→Algiers→Cairo — nearer teammate: bob, 1 move(s) vs your 3 Shanghai: 3 red⚠ — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai Istanbul: 2 black [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — black margin 8 — burnable; 8 black still in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 3 Bangkok: 1 red Sydney: 1 red Algiers: 1 black Khartoum: 1 yellow Lagos: 1 yellow Seoul: 1 red Miami: 1 yellow Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) black: bob collects (2/4) — give bob your black cards when you share red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 move(s), bob 1 move(s); then bob to station Atlanta +4 move(s) to cure hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Atlanta +5 move(s) to cure bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Istanbul, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→1, black 4→1) — costs Istanbul(black): black margin 8 — burnable; 8 black still in deck response reach — team's card-free trip to each city: Istanbul 5→0 (2 cubes), Moscow 6→1, Baghdad 6→1, Tehran 7→2; board-wide: 21 cities closer, 66 trip-actions shaved you hold Paris, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 4→1, yellow 3→2, black 4→1, red 3→2) — costs Paris(blue): blue margin 8 — burnable; 9 blue still in deck response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (1 cube); board-wide: 21 cities closer, 51 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Board changed: Cairo went to 3 black (bob treated Istanbul but not Cairo? He's at Algiers — apparently he treated Istanbul? Istanbul now 2... wait Istanbul was 2, still 2. Cairo went 2→3 from infect phase. Bob hasn't acted yet this turn (actions left 4, he's at Algiers). New fires: Cairo 3 black, Shanghai 3 red. I'm red collector (3/5 now: Hong Kong, Sydney, Osaka). Shanghai 3 red is a red threat — my color. Chennai 3 black — bob's. Bob is positioned for Cairo (1 move). Advice to bob: he should do Istanbul treat... actually Istanbul is 2, Cairo 3. He treats Cairo (3 black, one action as... he's scientist, not medic — treats 1 cube per action). Hmm, he can't clear Cairo in one action; 3 treats. He said "next turn I treat Istanbul then Cairo". Now Cairo is 3. My containment: yellow south is done (Sao Paulo cleared, Mexico City at 1). Next turn I should head somewhere. Chennai 3 black (bob's color but far from both), Shanghai 3 red (mine, but 6 moves). Red supply 18. Should I message bob? Yes — update: yellow south cleared; flag new fires (Cairo 3, Shanghai 3 red, Chennai 3 black); propose next-turn assignments: bob takes Cairo/Istanbul (he's 1 move), I take... Shanghai is 6 moves for me; Chennai 6 moves. Hmm. Red is my cure color — Shanghai at 3 red is doubly mine (containment + card synergy? no cards there though). Also I'm at 7/7 hand cap — the Khartoum handoff note. My hand: Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red) — my colors; Paris(blue), Baghdad(black), Istanbul(black) — bob's. If bob hands me Khartoum I must discard. Not urgent now. Also question about Paris station option. Let me ask bob: after he clears Cairo/Istanbul, rendezvous plan — his sweep Istanbul→Milan→Paris takes Paris(blue)+Istanbul(black). Alternative: I build station in Paris. These conflict (burning Paris card vs handing it). I lean toward keeping the card (bob needs blue; 9 blue in deck, blue margin 8 — recoverable but each burn delays). Actually wait — a Paris station could host the BLUE cure: bob would need Paris card to cure there... no, he needs 4 blue cards total; station in Paris lets him discard them there. If I burn Paris on the station, he needs 2 more blue besides Madrid+SF and cures in Paris. If I hand him Paris, he has 3/4 and cures in Atlanta (station exists) once he finds a 4th blue. Handing is better — station in Atlanta exists, and a Paris station mainly helps future travel. But the station saves 66-51 trip-actions board-wide... The bigger issue: only 1 station means shuttle network is nil; a second station in Europe would help bob's black cure (Moscow 2 black... he's collecting black). Hmm, this is a genuine team decision. Ask bob in a message. Keep it concise. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Yellow south is fully cleared (Mexico City 3→0, LA 0, Sao Paulo 0 — yellow supply back to 20). New fires since your last look: Cairo is at 3 black (cluster now 5 cubes — I know you're 1 move away, prioritizing it makes sense), Chennai still 3 black, and Shanghai is now 3 RED — that's my cure color and nobody's assigned. Proposal for next turn: you finish Cairo+Istanbul and start your Europe sweep; I head east toward Shanghai/Asia to own red containment (6 moves, but red supply is 18 and dropping — someone has to live over there). One open question for you: Paris — I hold Paris(blue). Option A: keep it for your sweep handoff (your 3rd blue). Option B: I walk there and buildStation, burning it (9 blue left in deck, you'd need 2 more draws). I lean A — the card is your cure progress and Atlanta already hosts cures — but a 2nd station in Europe would speed your black cure runs too. Your call before I commit next turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advice sent to bob: yellow front fully cleared, flagged the three live 3-cube fires (Cairo 3 black — his, 1 move away; Chennai 3 black; Shanghai 3 red — mine), proposed I own Asia/red containment next turn while he finishes Cairo/Istanbul and the Europe sweep, and asked him to decide the Paris question (handoff card vs burning it for a 2nd research station) before I commit next turn. Standing by for his move. ``` toolCalls: [] ### bob-legacy-p0011 {#d-bob-legacy-p0011} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 11. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #23](/games/game-13/turns/3.md#e23) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #22): Yellow south is fully cleared (Mexico City 3→0, LA 0, Sao Paulo 0 — yellow supply back to 20). New fires since your last look: Cairo is at 3 black (cluster now 5 cubes — I know you're 1 move away, prioritizing it makes sense), Chennai still 3 black, and Shanghai is now 3 RED — that's my cure color and nobody's assigned. Proposal for next turn: you finish Cairo+Istanbul and start your Europe sweep; I head east toward Shanghai/Asia to own red containment (6 moves, but red supply is 18 and dropping — someone has to live over there). One open question for you: Paris — I hold Paris(blue). Option A: keep it for your sweep handoff (your 3rd blue). Option B: I walk there and buildStation, burning it (9 blue left in deck, you'd need 2 more draws). I lean A — the card is your cure progress and Atlanta already hosts cures — but a 2nd station in Europe would speed your black cure runs too. Your call before I commit next turn. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes. FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there. STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Algiers cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)] bob@Algiers(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)] supply: blue:24 yellow:20 black:15 red:18 decks: player=43 infection=45 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 5 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai Cairo: 3 black⚠ [in infect-discard] [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Cairo Shanghai: 3 red⚠ — 7 move(s): Madrid→New York→Toronto→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 6 move(s) vs your 7 Istanbul: 2 black [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Istanbul Bangkok: 1 red Sydney: 1 red Algiers: 1 black Khartoum: 1 yellow Lagos: 1 yellow Seoul: 1 red Miami: 1 yellow Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 3 action(s): go to Moscow (2 move(s)), then charter to Atlanta (spends Moscow(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure) yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (4 move(s)) — or 2 action(s): go to Madrid (1 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) red: alice collects (3/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Paris(blue): meet IN Paris (the card's own city) — you 1 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Khartoum, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→2, yellow 3→2, black 4→2, red 3→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (3 cubes); board-wide: 18 cities closer, 55 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you), defusing Cairo on the way — drive Cairo, treat black, drive Khartoum tempo: 2 action(s) closer to the yellow cure (59 → 57 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up black at Chennai (supply strained: 15 left) — tempo -2 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…". dominated: break the Istanbul–Cairo black cluster at Cairo — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…". dominated: defuse Cairo and return to Algiers (round trip, 3 actions) — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Madrid", "Paris", "Cairo", "Istanbul" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Madrid", "San Francisco", "Moscow", "Khartoum", "Riyadh" [11] {"tag":"treatDisease","color":"black"} ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Current situation: Cairo now 3 black (outbreak risk!), Istanbul 2 black. Chennai 3 black. Shanghai 3 red (Alice will handle). Alice asks about Paris: option A (keep for handoff) or B (build station in Paris). She leans A. Alice is at Sao Paulo, hand 7/7. My turn: 4 actions at Algiers. Best plan: Cairo is 1 move, 3 black — treat it (medic isn't me, so treat removes 1 cube per action... wait, I'm scientist, not medic. Treat removes 1 cube). Cairo at 3, treat once → 2. Hmm, I can't clear Cairo in one turn: drive Cairo (1) + treat (2 actions = 2 cubes) leaves 1 cube. Then Istanbul 1 move, 2 black, treat 1... limited. Frontier nominee: drive Cairo, treat black, drive Khartoum — that clears only 1 cube in Cairo though. Hmm, Cairo at 3 with outbreak splash risk. Actually priority: defuse 3-cube cities first. Cairo at 3 → if it gets a 4th cube, outbreak. Treat once reduces to 2 (needs re-infection to outbreak). Let me think about my 4 actions: Option 1: drive Cairo, treat, treat (Cairo 3→1), then drive Istanbul? No, Istanbul adjacent to Cairo? Istanbul-Cairo yes adjacent. So: Cairo (1 move), treat ×2 (Cairo 3→1), move to Istanbul, treat (2→1). End at Istanbul with 4 actions used: Cairo=1, Istanbul=1. Next turn: treat Istanbul (1→0), and Alice hands me Istanbul card? Istanbul will have 1 cube. Option 2: drive Cairo, treat ×3 (3→0), 1 action left — stay. Then next turn Istanbul. Option 3: drive Istanbul first (2→1 with one treat), then Cairo? Istanbul→Cairo 1 move, treat 3→2. Less good. Hmm, which is better? Cairo 3 is the outbreak threat; Istanbul 2. Option 1 leaves both at 1 with an action each; option 2 clears Cairo fully but Istanbul stays 2. Option 1 spreads: both at 1 cube, safer overall. I like option 1. But wait — frontier recommends drive Cairo, treat, drive Khartoum (yellow handoff with alice, who's at Sao Paulo 2 moves... "hand Khartoum(yellow) to alice: you 2 moves, alice 2 moves" — but alice has hand cap 7/7 and needs to head to Shanghai, 6 moves away. Alice proposed heading east to Shanghai. Khartoum handoff conflicts with her Shanghai plan. And Khartoum yellow handoff — she's yellow collector but also taking red now. The frontier nominee "advance the yellow cure via Khartoum handoff" assumes Alice meets me; but she just proposed Shanghai. Conflict: the frontier assumes a meeting Alice likely won't do. Also hand cap issue. Alice asked me to decide Paris A vs B. I say A — keep Paris for handoff. My Europe sweep: after Cairo/Istanbul I go Istanbul→Milan→Paris? Wait Alice will be heading east to Shanghai, so Paris handoff requires her to be in Paris. Hmm. She said "keep it for your sweep handoff" — she could route via Paris on her way east? Sao Paulo→Madrid→Paris... then east: Paris→Milan→Istanbul→...→Shanghai is long. Or she gives Paris to me somewhere. Actually alternative: since I'm sweeping Europe anyway (Istanbul→Milan→Paris), she could fly to Paris later? She's needed in Shanghai. Let me not over-plan; answer: Option A, keep Paris; we'll do the handoff when routes converge — possibly she gives it via... hmm, share requires same city. She's going east. Maybe she takes Paris east with her and we handoff when I eventually go to Asia? Or I take Istanbul(black) handoff at Istanbul — she's 3 moves from Istanbul. Not now. Simplest: reply A, keep Paris. If her route east passes through Europe, drop it at Paris or Istanbul (I'll be at Istanbul turn end? I'll be at Istanbul with 1 cube). She could come Istanbul→handoff Istanbul card... she has Istanbul(black) AND Paris(blue). If she detours Istanbul (3 moves) she gives me Istanbul(black) (my 3rd black!) — that's huge for black cure: I'd have Moscow, Riyadh, Istanbul = 3/4, needing 1 more black. Then Paris(blue) she keeps until later. Her route to Shanghai: Sao Paulo→Lagos→Khartoum→Cairo... or Sao Paulo→Madrid→? From Sao Paulo 6 moves to Shanghai per threat table. If she comes via Istanbul that adds distance. Red supply 18 and dropping — Shanghai 3 red needs urgent attention. Hmm. Decide: Option A for Paris. And for Istanbul(black): ask if her route east passes Istanbul — if she flies Sao Paulo→Madrid→Istanbul? That's 2 flights (direct flights burn cards). She has no Madrid card. Walking Sao Paulo→Lagos→Khartoum→Cairo→Istanbul = 4 moves + then Istanbul→Baghdad→Tehran→Delhi→Chennai→... Shanghai is far. Actually walking east via Cairo→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai — that passes through Istanbul? No, Cairo→Baghdad directly. But Istanbul is 1 from Cairo. She could detour Cairo→Istanbul (1 move), hand off Istanbul(black), then Istanbul→Baghdad→... adds 1 move total vs Cairo→Baghdad. Cheap detour! I'll be at Istanbul after my turn (option 1 ends at Istanbul). So next turn she arrives Istanbul, hands me Istanbul card. So tell her: route east via Istanbul (Cairo→Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai ≈ same length), hand me Istanbul(black) en route; keep Paris for later (Option A). My 4 actions: drive Cairo, treat black, treat black, drive Istanbul. Or should I treat Algiers' 1 black first? No, it's 1 cube, low priority. Wait — also consider: hand-limit. I have 5 cards, fine. Also the "SINCE YOUR LAST MESSAGE: 2 new 3-cube cities" — I did tell alice about... actually alice told me. That advisory is stale. Let me also reconsider treating order at Cairo: treat removes 1 cube per action (not cured). Cairo 3→2→1. Good. Also should I go to Khartoum? The frontier nominee says the Khartoum handoff advances yellow cure, but Alice is going east and has 7/7 hand. Skip — I hold Khartoum, may treat its yellow cube if passing (Cairo→Khartoum adjacent, then Khartoum→? not toward Istanbul... Khartoum connects to Cairo, Lagos, Kinshasa, Johannesburg). Detouring Cairo→Khartoum→Cairo = 2 moves to clear 1 yellow cube + would set up handoff if alice passes. Not worth; skip. Actually could combine: my route Cairo(treat×2)→? Istanbul vs Khartoum. Istanbul first. Plan: 1) drive Cairo, 2) treat black, 3) treat black, 4) drive Istanbul. Ends Istanbul (2 black still). Next turn: treat Istanbul, and rendezvous with Alice there. Message alice: Option A; route east via Istanbul, handoff Istanbul(black) next turn (I'll be standing there with 1 cube left after treating); keep Paris(blue) — later, when my Europe sweep reaches Paris or she goes west again; note Khartoum handoff deferred since she's heading east and hand is 7/7 (I'll hold Khartoum, maybe clear its cube later); she owns Shanghai red. Preview the plan? It burns no cards, uses all 4 actions. Quick preview is cheap; fine to just submit — plan is simple and legal menu confirms drive Cairo, treat, treat, drive Istanbul. Actually treat only legal when cubes present — after drive Cairo, treat black is legal ([11] shows now but at Algiers... the menu shows treatDisease black because Algiers has 1 black). After moving to Cairo, treat black legal. Then drive Istanbul legal (Cairo-Istanbul adjacent). Safe. I'll skip preview and just do it. Send message first, then actions. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Paris: Option A — keep it, it's my cure progress and Atlanta already hosts cures; a 2nd station can come later via Government Grant or a build when hands converge. Bigger idea for Istanbul(black): I'll END this turn standing in Istanbul (my line: Cairo → treat ×2 → Istanbul), so if you route east via Istanbul — Sao Paulo→Lagos→Khartoum→Cairo→Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai, only ~1 move longer than going through Cairo direct — you hand me Istanbul(black) next turn and I'm instantly 3/4 black. That also puts you a Barcelona-free walk from Cairo (3 black) — one treat there on the way through would help a lot. Khartoum handoff: deferred, I'll hold it (you're 7/7 and heading east anyway); I can clear Khartoum's yellow cube in a later sweep. Shanghai red is yours — agreed."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}} ``` ### bob-legacy-p0014 {#d-bob-legacy-p0014} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 14. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #27](/games/game-13/turns/3.md#e27) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes. FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there. STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=scientist at=Cairo cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)] bob@Cairo(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)] supply: blue:24 yellow:20 black:17 red:18 decks: player=43 infection=45 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 4 move(s): Baghdad→Tehran→Delhi→Chennai Shanghai: 3 red⚠ — 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai Istanbul: 2 black — pre-empt (one draw from critical): 1 move(s): Istanbul Cairo: 1 black [in infect-discard] Bangkok: 1 red Sydney: 1 red Algiers: 1 black Khartoum: 1 yellow Lagos: 1 yellow Seoul: 1 red Miami: 1 yellow Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure) yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) red: alice collects (3/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Khartoum, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 5→1, yellow 3→2, black 5→1, red 3→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (1 cube); board-wide: 18 cities closer, 55 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Madrid", "San Francisco", "Moscow", "Khartoum", "Riyadh" [12] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Istanbul"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0015 {#d-alice-legacy-p0015} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 15. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #23): Paris: Option A — keep it, it's my cure progress and Atlanta already hosts cures; a 2nd station can come later via Government Grant or a build when hands converge. Bigger idea for Istanbul(black): I'll END this turn standing in Istanbul (my line: Cairo → treat ×2 → Istanbul), so if you route east via Istanbul — Sao Paulo→Lagos→Khartoum→Cairo→Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai, only ~1 move longer than going through Cairo direct — you hand me Istanbul(black) next turn and I'm instantly 3/4 black. That also puts you a Barcelona-free walk from Cairo (3 black) — one treat there on the way through would help a lot. Khartoum handoff: deferred, I'll hold it (you're 7/7 and heading east anyway); I can clear Khartoum's yellow cube in a later sweep. Shanghai red is yours — agreed. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0012 {#d-bob-legacy-p0012} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes. FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there. STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=scientist at=Cairo cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)] bob@Cairo(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)] supply: blue:24 yellow:20 black:15 red:18 decks: player=43 infection=45 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 4 move(s): Baghdad→Tehran→Delhi→Chennai Cairo: 3 black⚠ [in infect-discard] [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now Shanghai: 3 red⚠ — 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai Istanbul: 2 black [cluster Istanbul–Cairo: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Istanbul Bangkok: 1 red Sydney: 1 red Algiers: 1 black Khartoum: 1 yellow Lagos: 1 yellow Seoul: 1 red Miami: 1 yellow Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure) yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) red: alice collects (3/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Khartoum, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 5→1, yellow 3→2, black 5→1, red 3→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (3 cubes); board-wide: 18 cities closer, 55 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you), defusing Cairo on the way — treat black, drive Khartoum tempo: 1 action(s) closer to the yellow cure (58 → 57 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up black at Chennai (supply strained: 15 left) — tempo -3 vs 1, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…". dominated: break the Istanbul–Cairo black cluster at Cairo — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Madrid", "San Francisco", "Moscow", "Khartoum", "Riyadh" [12] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text My announced plan: treat ×2 at Cairo, then Istanbul. The frontier's Khartoum handoff assumes Alice meets me — but she's heading east to Shanghai with a 7/7 hand; I told her Khartoum handoff deferred. So proceed: treat, treat, drive Istanbul. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### bob-legacy-p0013 {#d-bob-legacy-p0013} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes. FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there. STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=scientist at=Cairo cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)] bob@Cairo(scientist) hand=5 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black)] supply: blue:24 yellow:20 black:16 red:18 decks: player=43 infection=45 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 4 move(s): Baghdad→Tehran→Delhi→Chennai Shanghai: 3 red⚠ — 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai Istanbul: 2 black [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Istanbul Cairo: 2 black [in infect-discard] [cluster Istanbul–Cairo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Bangkok: 1 red Sydney: 1 red Algiers: 1 black Khartoum: 1 yellow Lagos: 1 yellow Seoul: 1 red Miami: 1 yellow Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure) yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) red: alice collects (3/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Khartoum, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 5→1, yellow 3→2, black 5→1, red 3→2) — costs Khartoum(yellow): yellow margin 7 — burnable; 10 yellow still in deck response reach — team's card-free trip to each city: Khartoum 5→0 (1 cube), Johannesburg 6→1, Kinshasa 5→1, Cairo 5→1 (2 cubes); board-wide: 18 cities closer, 55 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you) — drive Khartoum tempo: 1 action(s) closer to the yellow cure (58 → 57 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: break the Istanbul–Cairo black cluster at Cairo — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Kharto…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Madrid", "San Francisco", "Moscow", "Khartoum", "Riyadh" [12] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Continue plan: treat Cairo again (2→1), then drive Istanbul. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### bob-legacy-p0015 {#d-bob-legacy-p0015} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 15. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): COLLECTORS: alice=yellow+red (keeps every yellow/red card; Mexico City card is her 1st yellow — never burn it as fuel); bob=blue+black. Alice holds Paris(blue) for bob, Baghdad(black) for bob — handoffs only in the card's own city, fold into future routes. FIRE PLAN: alice defuses LA–Mexico City yellow cluster (LA this turn, Mexico City treat turn+1), then Bogota→Sao Paulo pre-empt. Bob works blue cure from Atlanta (2/4); black Istanbul–Cairo cluster is unowned for now — first free hands go there. STATIONS: only Atlanta. Alice is nearest station for her cures; consider a Government Grant or Bob building when hands converge. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=scientist at=Istanbul cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Sao Paulo(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Istanbul(black), Osaka(red)] bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow)] supply: blue:24 yellow:19 black:17 red:17 decks: player=41 infection=43 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos — nearer teammate: alice, 1 move(s) vs your 3 Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 6 move(s) vs your 7 Cairo: 1 black [in infect-discard] Bangkok: 1 red Sydney: 1 red Algiers: 1 black Khartoum: 1 yellow Miami: 1 yellow Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 2/4 black set — burning drops it to 1/4; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure) black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) red: alice collects (3/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 0 move(s), alice 3 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 4 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0016 {#d-bob-legacy-p0016} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 16. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed). FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east. HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2). STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (bob must discard to 7) you=bob role=scientist at=Istanbul cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Istanbul(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red)] bob@Istanbul(scientist) hand=8 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Jakarta(red), Santiago(yellow), Istanbul(black)] supply: blue:24 yellow:19 black:17 red:17 decks: player=41 infection=43 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul Cairo: 1 black [in infect-discard] Bangkok: 1 red Sydney: 1 red Algiers: 1 black Khartoum: 1 yellow Miami: 1 yellow Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 8 black in deck, 1 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (2/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 8 black in deck, 1 held elsewhere; spend it only if this beats the cure) black: YOU collect (3/4) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) red: alice collects (3/5) — give alice your red cards when you share discard hint: blue/yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Madrid (blue: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects) [claimed: your black cure route above flies on this card], San Francisco (blue: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Khartoum (yellow: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Santiago (yellow: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Jakarta (red: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Moscow (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Istanbul (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your blue cure route above flies on this card] share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}} [1] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} [2] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [3] {"tag":"discard","card":{"kind":"city","city":"Khartoum"}} [4] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [5] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [6] {"tag":"discard","card":{"kind":"city","city":"Santiago"}} [7] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. 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