# Turn 3 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-13/turns/2.md) · [Next turn](/games/game-13/turns/4.md) · [All turns](/games/game-13/turns/index.md) · [Interactive board](/games/game-13/replay.html#event-22) · [Game](/games/game-13/summary.md) Board before the first command: state `21` in [states.jsonl](/games/game-13/states.jsonl). After the last command: state `27` in [states.jsonl](/games/game-13/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #22 · alice · msg {#e22} > Yellow south is fully cleared (Mexico City 3→0, LA 0, Sao Paulo 0 — yellow supply back to 20). New fires since your last look: Cairo is at 3 black (cluster now 5 cubes — I know you're 1 move away, prioritizing it makes sense), Chennai still 3 black, and Shanghai is now 3 RED — that's my cure color and nobody's assigned. Proposal for next turn: you finish Cairo+Istanbul and start your Europe sweep; I head east toward Shanghai/Asia to own red containment (6 moves, but red supply is 18 and dropping — someone has to live over there). One open question for you: Paris — I hold Paris(blue). Option A: keep it for your sweep handoff (your 3rd blue). Option B: I walk there and buildStation, burning it (9 blue left in deck, you'd need 2 more draws). I lean A — the card is your cure progress and Atlanta already hosts cures — but a 2nd station in Europe would speed your black cure runs too. Your call before I commit next turn. [Model call alice-legacy-p0014](/games/game-13/turns/3-calls.md#d-alice-legacy-p0014) — unique payload candidate; not a proven invocation join ### #23 · bob · msg {#e23} > Paris: Option A — keep it, it's my cure progress and Atlanta already hosts cures; a 2nd station can come later via Government Grant or a build when hands converge. Bigger idea for Istanbul(black): I'll END this turn standing in Istanbul (my line: Cairo → treat ×2 → Istanbul), so if you route east via Istanbul — Sao Paulo→Lagos→Khartoum→Cairo→Istanbul→Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai, only ~1 move longer than going through Cairo direct — you hand me Istanbul(black) next turn and I'm instantly 3/4 black. That also puts you a Barcelona-free walk from Cairo (3 black) — one treat there on the way through would help a lot. Khartoum handoff: deferred, I'll hold it (you're 7/7 and heading east anyway); I can clear Khartoum's yellow cube in a later sweep. Shanghai red is yours — agreed. [Model call bob-legacy-p0011](/games/game-13/turns/3-calls.md#d-bob-legacy-p0011) — unique payload candidate; not a proven invocation join ### #24 · bob · cmd {#e24} ```json { "tag": "driveFerry", "to": "Cairo" } ``` Board before: state `21` in [states.jsonl](/games/game-13/states.jsonl) · after: state `24` in [states.jsonl](/games/game-13/states.jsonl) ### #25 · bob · cmd {#e25} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `24` in [states.jsonl](/games/game-13/states.jsonl) · after: state `25` in [states.jsonl](/games/game-13/states.jsonl) ### #26 · bob · cmd {#e26} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `25` in [states.jsonl](/games/game-13/states.jsonl) · after: state `26` in [states.jsonl](/games/game-13/states.jsonl) ### #27 · bob · cmd {#e27} ```json { "tag": "driveFerry", "to": "Istanbul" } ``` Board before: state `26` in [states.jsonl](/games/game-13/states.jsonl) · after: state `27` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0014](/games/game-13/turns/3-calls.md#d-bob-legacy-p0014) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-13/turns/3-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0014](/games/game-13/turns/3-calls.md#d-alice-legacy-p0014) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#22](/games/game-13/turns/3.md#e22) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0011](/games/game-13/turns/3-calls.md#d-bob-legacy-p0011) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#23](/games/game-13/turns/3.md#e23) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0014](/games/game-13/turns/3-calls.md#d-bob-legacy-p0014) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#27](/games/game-13/turns/3.md#e27) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0015](/games/game-13/turns/3-calls.md#d-alice-legacy-p0015) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0012](/games/game-13/turns/3-calls.md#d-bob-legacy-p0012) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0013](/games/game-13/turns/3-calls.md#d-bob-legacy-p0013) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0015](/games/game-13/turns/3-calls.md#d-bob-legacy-p0015) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0016](/games/game-13/turns/3-calls.md#d-bob-legacy-p0016) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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