# Turn 4 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-13/turns/3.md) · [Next turn](/games/game-13/turns/5.md) · [All turns](/games/game-13/turns/index.md) · [Interactive board](/games/game-13/replay.html#event-28) · [Game](/games/game-13/summary.md) Board before the first command: state `27` in [states.jsonl](/games/game-13/states.jsonl). After the last command: state `35` in [states.jsonl](/games/game-13/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #28 · alice · cmd {#e28} ```json { "tag": "driveFerry", "to": "Madrid" } ``` Board before: state `27` in [states.jsonl](/games/game-13/states.jsonl) · after: state `28` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0016](/games/game-13/turns/4-calls.md#d-alice-legacy-p0016) — unique payload candidate; not a proven invocation join ### #29 · alice · cmd {#e29} ```json { "tag": "driveFerry", "to": "Algiers" } ``` Board before: state `28` in [states.jsonl](/games/game-13/states.jsonl) · after: state `29` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0017](/games/game-13/turns/4-calls.md#d-alice-legacy-p0017) — unique payload candidate; not a proven invocation join ### #30 · alice · cmd {#e30} ```json { "tag": "driveFerry", "to": "Istanbul" } ``` Board before: state `29` in [states.jsonl](/games/game-13/states.jsonl) · after: state `30` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0018](/games/game-13/turns/4-calls.md#d-alice-legacy-p0018) — unique payload candidate; not a proven invocation join ### #31 · alice · plan {#e31} > COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed). > FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east. > HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2). > STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later. [Model call alice-legacy-p0019](/games/game-13/turns/4-calls.md#d-alice-legacy-p0019) — unique payload candidate; not a proven invocation join ### #32 · alice · cmd {#e32} ```json { "tag": "shareGive", "to": "bob", "card": "Istanbul" } ``` Board before: state `30` in [states.jsonl](/games/game-13/states.jsonl) · after: state `32` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0019](/games/game-13/turns/4-calls.md#d-alice-legacy-p0019) — unique payload candidate; not a proven invocation join ### #33 · alice · msg {#e33} > Istanbul(black) delivered — you're 3/4 black. Discard advice: shed Jakarta(red) now (it's my color, dead weight in your hand). Heads-up for next turn: after I drive over and give you Baghdad(black) in Baghdad you'll be at 8 again — the only non-cure card left is gone, so plan to shed Santiago(yellow) then (my Mexico City(yellow) still routes to you, roughly offsetting it) or Madrid(blue) if you'd rather protect yellow — your call, just NOT a black. Then you're 4/4 black in Baghdad: budget ~7 walk-moves to Atlanta (Baghdad→Cairo→Khartoum→Lagos→Sao Paulo→Bogota→Miami→Atlanta) or spend Khartoum(yellow) as charter fuel from Khartoum to save 4 moves — weigh that against yellow's cure count. Meanwhile I'm heading east after the handoff: Tehran→Delhi→Kolkata→Hong Kong→Shanghai, treating red as I go. [Model call alice-legacy-p0020](/games/game-13/turns/4-calls.md#d-alice-legacy-p0020) — unique payload candidate; not a proven invocation join ### #34 · bob · cmd {#e34} ```json { "tag": "discard", "card": { "kind": "city", "city": "Jakarta" } } ``` Board before: state `32` in [states.jsonl](/games/game-13/states.jsonl) · after: state `34` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0017](/games/game-13/turns/4-calls.md#d-bob-legacy-p0017) — unique payload candidate; not a proven invocation join ### #35 · alice · cmd {#e35} ```json { "tag": "discard", "card": { "kind": "city", "city": "Cairo" } } ``` Board before: state `34` in [states.jsonl](/games/game-13/states.jsonl) · after: state `35` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0021](/games/game-13/turns/4-calls.md#d-alice-legacy-p0021) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-13/turns/4-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0016](/games/game-13/turns/4-calls.md#d-alice-legacy-p0016) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#28](/games/game-13/turns/4.md#e28) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0017](/games/game-13/turns/4-calls.md#d-alice-legacy-p0017) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#29](/games/game-13/turns/4.md#e29) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0018](/games/game-13/turns/4-calls.md#d-alice-legacy-p0018) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#30](/games/game-13/turns/4.md#e30) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0019](/games/game-13/turns/4-calls.md#d-alice-legacy-p0019) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#31](/games/game-13/turns/4.md#e31) (unique payload candidate; not a proven invocation join), [#32](/games/game-13/turns/4.md#e32) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0020](/games/game-13/turns/4-calls.md#d-alice-legacy-p0020) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#33](/games/game-13/turns/4.md#e33) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0021](/games/game-13/turns/4-calls.md#d-alice-legacy-p0021) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#35](/games/game-13/turns/4.md#e35) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0017](/games/game-13/turns/4-calls.md#d-bob-legacy-p0017) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#34](/games/game-13/turns/4.md#e34) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-legacy-p0018](/games/game-13/turns/4-calls.md#d-bob-legacy-p0018) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0019](/games/game-13/turns/4-calls.md#d-bob-legacy-p0019) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)