# Turn 5 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-13/turns/4.md) · [Next turn](/games/game-13/turns/6.md) · [All turns](/games/game-13/turns/index.md) · [Interactive board](/games/game-13/replay.html#event-36) · [Game](/games/game-13/summary.md) Board before the first command: state `35` in [states.jsonl](/games/game-13/states.jsonl). After the last command: state `43` in [states.jsonl](/games/game-13/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #36 · alice · msg {#e36} > Small plan tweak: my forced discard took Cairo(black), not Baghdad — Baghdad is still your 4th black and stays the rendezvous (it's 1 move on my east route; Cairo's handoff would've cost an extra move). So: you drive to Baghdad this turn, I join next turn and hand it over — you're then 4/4 black, ~7 walk-moves or a Khartoum-charter from Atlanta. I discarded your Santiago suggestion stands for that moment. After the handoff I'm east: Tehran→Delhi→Kolkata, and I'll swing Delhi→Chennai to clear its 3 black as medic on the way to Hong Kong/Shanghai red — Bangkok 2 red I'll hit at Kolkata if it matures. [Model call alice-legacy-p0022](/games/game-13/turns/5-calls.md#d-alice-legacy-p0022) — unique payload candidate; not a proven invocation join ### #37 · bob · plan {#e37} > BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits. [Model call bob-legacy-p0020](/games/game-13/turns/5-calls.md#d-bob-legacy-p0020) — unique payload candidate; not a proven invocation join ### #38 · bob · cmd {#e38} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `35` in [states.jsonl](/games/game-13/states.jsonl) · after: state `38` in [states.jsonl](/games/game-13/states.jsonl) ### #39 · bob · cmd {#e39} ```json { "tag": "driveFerry", "to": "Cairo" } ``` Board before: state `38` in [states.jsonl](/games/game-13/states.jsonl) · after: state `39` in [states.jsonl](/games/game-13/states.jsonl) ### #40 · bob · cmd {#e40} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `39` in [states.jsonl](/games/game-13/states.jsonl) · after: state `40` in [states.jsonl](/games/game-13/states.jsonl) ### #41 · bob · cmd {#e41} ```json { "tag": "driveFerry", "to": "Baghdad" } ``` Board before: state `40` in [states.jsonl](/games/game-13/states.jsonl) · after: state `41` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0023](/games/game-13/turns/5-calls.md#d-bob-legacy-p0023) — unique payload candidate; not a proven invocation join ### #42 · bob · cmd {#e42} ```json { "tag": "discard", "card": { "kind": "city", "city": "Taipei" } } ``` Board before: state `41` in [states.jsonl](/games/game-13/states.jsonl) · after: state `42` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0024](/games/game-13/turns/5-calls.md#d-bob-legacy-p0024) — unique payload candidate; not a proven invocation join ### #43 · bob · cmd {#e43} ```json { "tag": "discard", "card": { "kind": "city", "city": "Santiago" } } ``` Board before: state `42` in [states.jsonl](/games/game-13/states.jsonl) · after: state `43` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0025](/games/game-13/turns/5-calls.md#d-bob-legacy-p0025) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-13/turns/5-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0022](/games/game-13/turns/5-calls.md#d-alice-legacy-p0022) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#36](/games/game-13/turns/5.md#e36) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0020](/games/game-13/turns/5-calls.md#d-bob-legacy-p0020) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#37](/games/game-13/turns/5.md#e37) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0023](/games/game-13/turns/5-calls.md#d-bob-legacy-p0023) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#41](/games/game-13/turns/5.md#e41) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0024](/games/game-13/turns/5-calls.md#d-bob-legacy-p0024) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#42](/games/game-13/turns/5.md#e42) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0025](/games/game-13/turns/5-calls.md#d-bob-legacy-p0025) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#43](/games/game-13/turns/5.md#e43) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0023](/games/game-13/turns/5-calls.md#d-alice-legacy-p0023) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0021](/games/game-13/turns/5-calls.md#d-bob-legacy-p0021) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0022](/games/game-13/turns/5-calls.md#d-bob-legacy-p0022) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0026](/games/game-13/turns/5-calls.md#d-bob-legacy-p0026) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0027](/games/game-13/turns/5-calls.md#d-bob-legacy-p0027) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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