# Turn 6 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 6](/games/game-13/turns/6.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-13/decisions.jsonl). [Previous turn's calls](/games/game-13/turns/5-calls.md) · [Next turn's calls](/games/game-13/turns/7-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0024 {#d-alice-legacy-p0024} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #44](/games/game-13/turns/6.md#e44) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=medic at=Istanbul cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Istanbul(black), Miami(yellow)] supply: blue:24 yellow:17 black:18 red:16 decks: player=37 infection=39 player-discard: 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai — nearer teammate: bob, 3 move(s) vs your 4 Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: bob, 5 move(s) vs your 6 Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: bob, 4 move(s) vs your 5 Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Algiers Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] Miami: 2 yellow [in infect-discard] Istanbul: 1 black Sydney: 1 red Khartoum: 1 yellow Mexico City: 1 yellow [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share black: bob collects (3/4) — give bob your black cards when you share red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 1 move(s), bob 0 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Baghdad, 1 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~22 action(s) on remaining cure runs: blue 6→0, yellow 6→0, black 6→0, red 5→1) — costs Baghdad(black): black margin 7 — burnable; 7 black still in deck response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved you hold Milan, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 6→2, yellow 6→2, black 6→2, red 5→1) — costs Milan(blue): blue margin 8 — burnable; 8 blue still in deck response reach — team's card-free trip to each city: Milan 5→0, Istanbul 5→1 (1 cube), Moscow 6→2, Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - advance the black cure: hand off a card at Baghdad (bob collects, 1 still needed) — drive Baghdad, shareGive tempo: 4 action(s) closer to the black cure (11 → 7 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo -2 vs 4, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Bagh…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 6 options; build {"tag":"driveFerry","to":} to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Mexico City", "Hong Kong", "Baghdad", "Paris", "Sydney", "Osaka", "Milan" [15] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Execute: drive Baghdad, shareGive Baghdad. Then 2 spare actions: Istanbul has 1 black... I'm gone. After handoff I'm in Baghdad. Spare actions: treat? Baghdad has no cubes. Drive Tehran (toward east)? That moves me 1 step along route — useful. Or treat black at... nothing adjacent with cubes except Istanbul (1 black, now behind me — bob was there? Istanbul 1 black). Drive Tehran as 4th action to save next turn a step? But then next turn I can't be in Baghdad for anything — handoff done. Moving Tehran now is fine and saves an action later. Actually wait — treat red en route: Tehran has no cubes. Drive Tehran as 4th action: yes. Hmm, but careful: after shareGive, bob discards Santiago(yellow) (agreed). Then bob's turn: he heads to Atlanta. Fine. Execute: drive Baghdad → shareGive Baghdad → drive Tehran. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Baghdad"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Baghdad"}}} ``` ### alice-legacy-p0025 {#d-alice-legacy-p0025} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #45](/games/game-13/turns/6.md#e45) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=medic at=Baghdad cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Istanbul(black), Miami(yellow)] supply: blue:24 yellow:17 black:18 red:16 decks: player=37 infection=39 player-discard: 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] Miami: 2 yellow [in infect-discard] Istanbul: 1 black Sydney: 1 red Khartoum: 1 yellow Mexico City: 1 yellow [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share black: bob collects (3/4) — give bob your black cards when you share red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (6 move(s)) share now available: alice should GIVE Baghdad to bob (the black collector). One direction only — never trade it back. HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure. station opportunities (stations enable cures and shuttle travel): you are AT Baghdad holding its card — buildStation NOW (nearest station is 6 moves away; saves ~24 action(s) on remaining cure runs: blue 6→0, yellow 6→0, black 6→0, red 6→0) — costs Baghdad(black): black margin 7 — burnable; 7 black still in deck response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved you hold Milan, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 6→2, yellow 6→2, black 6→2, red 6→2) — costs Milan(blue): blue margin 8 — burnable; 8 blue still in deck response reach — team's card-free trip to each city: Milan 5→0, Istanbul 5→1 (1 cube), Moscow 6→2, Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - advance the black cure: hand off a card at Baghdad (bob collects, 1 still needed) — shareGive tempo: 3 action(s) closer to the black cure (10 → 7 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Bagh…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Mexico City", "Hong Kong", "Paris", "Sydney", "Osaka", "Milan" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation also SPENDS Baghdad(black), the card for the city you are standing in — it is gone for good) [60] {"tag":"buildStation"} [61] {"tag":"shareGive","to":"bob","card":"Baghdad"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text ShareGive Baghdad to bob. He'll shed Santiago(yellow) (agreed) → 4/4 black, then cure at Atlanta. Then my remaining 2 actions: drive Tehran (toward east route). ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareGive", "to": "bob", "card": "Baghdad"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "bob", "card": "Baghdad"}}} ``` ### alice-legacy-p0026 {#d-alice-legacy-p0026} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #46](/games/game-13/turns/6.md#e46) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=alice (bob must discard to 7) you=alice role=medic at=Baghdad cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Baghdad(scientist) hand=8 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)] supply: blue:24 yellow:17 black:18 red:16 decks: player=37 infection=39 player-discard: 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] Miami: 2 yellow [in infect-discard] Istanbul: 1 black Sydney: 1 red Khartoum: 1 yellow Mexico City: 1 yellow [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: bob collects (2/4) — give bob your yellow cards when you share black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (6 move(s)) station opportunities (stations enable cures and shuttle travel): you hold Milan, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 6→2, yellow 6→2, black 6→2, red 6→2) — costs Milan(blue): blue margin 8 — burnable; 8 blue still in deck response reach — team's card-free trip to each city: Milan 5→0, Istanbul 5→1 (1 cube), Moscow 6→2, Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved you hold Paris, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 6→3, yellow 6→3, black 6→3, red 6→3) — costs Paris(blue): blue margin 8 — burnable; 8 blue still in deck response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (2 cubes); board-wide: 21 cities closer, 51 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob has full black set (8 cards). He must discard to 7 — but wait, phase says awaitingDiscard bob... turnOwner=alice but bob must discard? It says "phase=awaitingDiscard turnOwner=alice (bob must discard to 7)". Bob has 8: Madrid, SF, Moscow, Khartoum, Riyadh, Istanbul, Miami, Baghdad. He should discard Santiago... wait Santiago isn't in his hand — he discarded it already during his earlier forced discard? He has Khartoum, Miami (yellow ×2). His forced discard: he should shed... Santiago already gone. Now the only non-cure card is Miami(yellow)? But yellow is his collection too (Khartoum+Miami = 2/4... wait card stock says bob holds 2 yellow). Hmm: if he discards Miami, yellow drops to 1 (Khartoum). If he discards nothing else... all others are cure cards. Discard Miami(yellow)? yellow margin 7 over 4 needed, 8 in deck — recoverable. Or keep Miami? He can't — 8 cards forced. Advice: bob discards Miami(yellow) (only non-black option; all others are cure cards; yellow margin healthy, 8 yellow in deck). Then his turn: he's 4/4 black at Baghdad, needs Atlanta — 6 moves walk or direct flight to Miami (spends Miami) then 1 move — but if he discards Miami he can't use it. Trade-off: if he KEEPS Miami, he must discard... there's nothing else. Hmm wait — he has 8 cards, must go to 7. Options: discard Madrid(blue), SF(blue), Khartoum(yellow), Miami(yellow), or any black (no!). If he keeps Miami for the flight (direct flight Baghdad→Miami spends Miami, then drive Miami→Atlanta = 2 actions to Atlanta instead of 6 walks!) — that's huge: 4 actions saved. But he must discard something now: Madrid or SF (blue cure progress 2/4→1/4, 8 blue in deck) or Khartoum (yellow 2/4→1/4). Compare: discarding Khartoum(yellow) and keeping Miami: yellow drops to Miami 1/4 (but Miami gets spent as flight fuel anyway → 0/4 yellow!). Ugh. Discarding Madrid(blue): blue 1/4, 8 in deck, blue is the weakest collection anyway. Option: discard Madrid(blue), keep Miami, fly Baghdad→Miami (spend Miami) → Atlanta (1 move), cure black. Blue drops to SF only (1/4) but 8 blue in deck, margin 8. Alternatively discard Khartoum, keep Miami, same flight: yellow = Miami only, then Miami spent → yellow 0/4! Terrible. So discard Madrid(blue). Actually wait — alternative: discard Miami now, walk 6 moves to Atlanta. Walking 6 moves through Cairo→Khartoum→Lagos→Sao Paulo→Bogota→Miami→Atlanta treats cubes en route (Algiers 2 black... not on path). Blue stays 2/4, yellow 2/4. vs discard Madrid, cure black 2 turns sooner. Black cure sooner = huge (eradication potential + medic auto-clean... I'm the medic, black cured means I auto-remove black cubes when entering cities). And blue cards: 8 in deck, still 2 in bob's... no, SF only 1. Hmm, blue would be 1/4. But deck clock 18 turns; blue draw odds fine. I'd advise: discard Madrid(blue), keep Miami as flight fuel, direct-flight Baghdad→Miami next turn, walk Miami→Atlanta, discoverCure black. That's black cured by end of his next turn. Send advice. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Black set complete — you're one trip from the cure. Discard advice for the forced shed: drop Madrid(blue), NOT a yellow. Reason: keep Miami(yellow) in hand as flight fuel — next turn you charter... rather direct-flight Baghdad→Miami (spends Miami) then 1 drive to Atlanta: cure in 3 actions instead of a 6-move walk. If you shed Miami instead you're yellow 2/4 but walking; if you shed Khartoum and then spend Miami you'd be yellow 0/4. Blue drops to San Francisco alone (1/4), but 8 blue remain in the deck and I still hold Paris+Milan reserved for you — the blue pipeline stays alive. Go cure black."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text Now my own turn? No — I'm in awaitingDiscard? Wait, the phase said "awaitingDiscard turnOwner=alice (bob must discard to 7)". Bob has 8 cards, so bob must discard. But turnOwner=alice and it says "ACTIVE TURN" isn't shown... The last advisory was addressed to alice (me) — "If you have useful advice for the active player, CALL send_message". I sent advice. Now presumably bob will discard. I shouldn't act. Just stop and wait. ``` text: ```text Advice sent to bob for his forced discard (drop Madrid(blue), keep Miami(yellow) as charter fuel for a 3-action Atlanta run and the black cure). Waiting for his discard and turn to resolve. ``` toolCalls: [] ### alice-legacy-p0029 {#d-alice-legacy-p0029} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 29. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #50](/games/game-13/turns/6.md#e50) — unique payload candidate; not a proven invocation join - [Event #51](/games/game-13/turns/6.md#e51) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #49): Nothing new to add — Alice is mid-turn with her east route already agreed (Baghdad→Tehran→Delhi, Chennai medic-clear, then Shanghai red). I'm set up to fly Baghdad→Miami and drive to Atlanta this turn, then cure black next turn. Staying quiet. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=medic at=Baghdad cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)] supply: blue:24 yellow:17 black:18 red:16 decks: player=37 infection=39 player-discard: 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] Miami: 2 yellow [in infect-discard] Istanbul: 1 black Sydney: 1 red Khartoum: 1 yellow Mexico City: 1 yellow [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 1, 8 in deck — margin 6 over the 4 needed black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: bob collects (1/4) — give bob your yellow cards when you share black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (6 move(s)) station opportunities (stations enable cures and shuttle travel): you hold Milan, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 6→2, yellow 6→2, black 6→2, red 6→2) — costs Milan(blue): blue margin 8 — burnable; 8 blue still in deck response reach — team's card-free trip to each city: Milan 5→0, Istanbul 5→1 (1 cube), Moscow 6→2, Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved you hold Paris, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 6→3, yellow 6→3, black 6→3, red 6→3) — costs Paris(blue): blue margin 8 — burnable; 8 blue still in deck response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (2 cubes); board-wide: 21 cities closer, 51 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you) — drive Istanbul, drive Milan tempo: 4 action(s) closer to the blue cure (23 → 19 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Paris ha…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Mexico City", "Hong Kong", "Paris", "Sydney", "Osaka", "Milan" [13] {"tag":"shareTake","from":"bob","card":"Baghdad"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Interesting — bob discarded Khartoum(yellow), keeping Madrid+SF. He's right: Paris+Milan complete blue with zero draw dependency. Good call, accept. My turn: 2 actions left. Options: drive east (Tehran) per my route, or the frontier nominee: drive Istanbul, drive Milan toward Paris handoff. Hmm — my east route was agreed; bob says "Alice is mid-turn with her east route already agreed (Baghdad→Tehran→Delhi, Chennai medic-clear, then Shanghai red)". But blue handoff: bob will be in Atlanta after curing black. My Paris+Milan handoffs: meet in Paris and Milan respectively. Bob 6 moves from Atlanta... after black cure (next turn), he'd need to fly BACK to Europe to meet me in Paris/Milan — expensive. Alternative: I carry Paris+Milan to Atlanta? Shares must be in the card's city. So blue cure requires bob (or anyone with 4 blue) at a station. If I collect blue instead... I hold Paris+Milan; if I also take Madrid+SF from bob via rendezvous in Madrid/SF — also expensive. Bob at Atlanta could hand Madrid/SF to me only in Madrid/SF. Hmm. Realistically: after black cure, someone must gather 4 blue at Atlanta... no — at a STATION, and the 4 cards in ONE hand. Options: (a) bob carries Madrid+SF to Europe, meets me in Paris, then Milan... too slow. (b) I fly to Atlanta? I can't carry blue cards INTO a share — I already hold Paris+Milan; to give them I must be in Paris/Milan with bob. Alternative: use direct flight fuel smartly: bob, holding Madrid+SF at Atlanta... he could direct-flight to Madrid? No — direct flight spends destination card: he holds Madrid! He can direct-fly Atlanta→Madrid (spends Madrid card)? NO — wait, spending the Madrid card as fuel removes it from his hand — then it can't be used for the cure! Unless... direct flight Atlanta→Madrid burning Madrid card is a disaster for blue cure. Hmm, actually wait: if bob holds Madrid+SF and flies to Paris? Direct flight needs Paris card (mine). Charter needs current-city card (Atlanta — a blue card! Atlanta is blue. But nobody holds Atlanta card; it's in deck). So how does blue cure happen? Bob must physically be in Paris (or Milan) with me, take my cards, then travel to a station with 4 blue. Bob would hold Madrid, SF, Paris, Milan at Paris... then fly to Atlanta: direct flight needs Atlanta card; charter spends Paris (burning a blue cure card!); walk Paris→...→Atlantic→NY→...→Atlanta ~8 moves; or via Madrid: Paris→Madrid (drive), then charter from Madrid spends Madrid — burning. Ugh. The blue cure inherently burns or walks. Wait — shuttle: stations only Atlanta. So someone walks or burns. Unless a 2nd station gets built (Government Grant event — not held; or build station at Paris burning Paris — no). Hmm, alternative: I (alice, red collector) take the blue set? I'm heading east; red cure needs my presence in Asia. Blue cure: whoever holds 4 blue at a station. Maybe simplest: after my red work, meet bob in... no, shares must be in card's city. Let me think about the blue endgame: bob holds Madrid+SF. He's about to be in Atlanta. If bob draws more blue from deck, great. My Paris/Milan: rendezvous in Europe. After handing, bob at Paris with 4 blue walks 8 moves to Atlanta (Paris→Madrid→[burn?]... walk Paris→Madrid→? Madrid connects London, NY, Paris, Sao Paulo, Algiers. Walk Paris→London? London connects NY... Paris→London→New York→Washington→Atlanta = 4 moves! London–New York, New York–Washington, Washington–Atlanta. Yes! Paris→London→NY→Washington→Atlanta = 4 drives. Cheap! So blue endgame: bob flies to Europe (how? from Atlanta, direct flight to Paris needs Paris card — held by me. Direct to Madrid — burns Madrid. Drive impossible). Hmm — bob at Atlanta: to reach Europe he must burn a card (charter Atlanta? spends... charter spends current city card = Atlanta, which he doesn't hold) — direct flight needs a European card: Madrid or SF (SF is blue cure card; Madrid too). Any flight to Europe burns a blue card. That breaks the "complete 4/4" math: Madrid+SF+Paris+Milan = 4; flying to Europe with Madrid burns it → 3. Unless... bob gives Madrid/SF to ME at Atlanta? Share only in card's own city. No. Alternative: I rendezvous in Miami? No — Paris card. OK here's a cleaner idea: bob stays in Atlanta-ish; I go east for red. Blue cure later: bob direct-flights Atlanta→Madrid (burning Madrid — blue drops to SF+Paris+Milan=3, needs 1 more draw), takes... no wait, that doesn't complete blue either. Alternative: someone builds a 2nd station! Government Grant is gone (bob used Resilient Population; GG is in deck maybe). If a GG is drawn, station in Paris solves everything. Or: operations expert — not our roles. Or: I build station in Milan (burning Milan — no! burns a blue card). Hmm what about: bob carries Madrid+SF EAST toward me? He'd meet me in... I hold Paris and Milan; shares must be IN Paris/Milan. He must reach Paris/Milan regardless. Burning Madrid to get there: blue set = SF, Paris, Milan (3/4), needs 1 more blue draw (8 in deck). Then at Paris he takes Paris+Milan from me (3 blue + SF = 4), walks Paris→London→NY→Washington→Atlanta (4 moves), cures blue. That works with 1 draw dependency. OR: bob burns... nothing else reaches Europe. OR: wait for a 2nd station in Europe via GG draw. Alternatively reconsider: maybe I shouldn't have gone east; but red is mine and Shanghai 3 red is burning. Red containment still needed. For THIS turn (2 actions): frontier nominee "drive Istanbul, drive Milan" toward Paris handoff — but bob won't be in Europe for ~3 turns (fly to Miami→Atlanta this turn, cure next turn). Meeting in Milan: I drive Baghdad→Istanbul→Milan (2 actions) — I'm in Milan at end of turn. Bob later comes to Milan? He said "route Paris+Milan my way when convenient". If I'm in Milan with both cards, bob flying to Milan: direct flight needs Milan card (mine!) — can't. He'd burn Madrid to reach... direct flight to Madrid, then Madrid→? Madrid doesn't connect Milan (Paris/Essen do). Madrid→Paris→Milan (2 drives). So bob: burn Madrid (fly to Madrid), drive Paris? wait he should meet me where the cards are: Paris card → meet in Paris; Milan card → meet in Milan. Two separate rendezvous = expensive. Better: I walk Milan→Paris? I'd hold both cards and meet him in Paris once: he takes Paris in Paris... then Milan card still needs Milan meetup. Ugh — UNLESS bob takes Paris in Paris, then WE BOTH walk to Milan together, I give Milan there. Both pawns move together — fine, shares cost 1 action each. So sequence: I position in Paris (with Paris+Milan). Bob arrives Paris (burning Madrid to fly there — or better: bob flies Baghdad→Miami→Atlanta NOW (this turn, spending Miami), cures black next turn at Atlanta, then burns Madrid flying Atlanta→Madrid?? wait he's holding Madrid... he could direct-flight Atlanta→Madrid? Direct flight spends DESTINATION card — Madrid is destination → burns Madrid. Alternatively after black cure, he walks Atlanta→...→Europe? 8+ moves. Burning Madrid seems inevitable → blue 3/4 + 1 draw. Wait, actually alternative: what if I give bob Paris+Milan, and BOB gives me Madrid+SF at the same meeting? I'd then hold 4 blue at... Paris (no station). I walk Paris→London→NY→Washington→Atlanta (4 moves) and cure blue myself! And bob doesn't need to travel to Europe at all! But wait — shares: we meet in Paris (his Madrid/SF can't be given there — share only gives the card matching the city we stand in, unless Researcher). Bob can only GIVE Paris-matching card in Paris. He can't hand me Madrid in Paris! Right — standard share rule: both players in the city named on the card. So bob giving Madrid requires meeting in Madrid. Hmm OK: so what if rendezvous in MADRID: I walk to Madrid (Istanbul→Milan→Paris→Madrid? Milan→Paris→Madrid: from Baghdad: Istanbul→Milan (2), Milan→Paris (3), Paris→Madrid (4)). I'd carry Paris+Milan but can only GIVE Paris in Paris, Milan in Milan. In Madrid I can RECEIVE Madrid from bob. But then I'd hold Paris, Milan, Madrid, + need SF: SF is in bob's hand — receive in San Francisco?! Way too far. So blue cure: 4 blue cards in one hand at Atlanta. The holder must gather Madrid (Madrid), SF (SF), Paris (Paris), Milan (Milan) — four separate cities, OR one person holds some and others give at those cities. Bob holds Madrid+SF already. He needs Paris+Milan given to him in Paris and Milan. Then he's at Milan/Paris with 4 blue, walks 4 moves to Atlanta. His travel: Atlanta→Europe = burn Madrid or SF (or walk ~10 moves via ... Atlanta→Washington→NY→London→Paris! Walk: Atlanta→Washington→New York→London→Paris = 4 drives!! London connects New York, NY connects London. Yes! Atlanta→Washington→New York→London→Paris = 4 moves, NO card burned!). So bob: cure black at Atlanta (this/next turn), then walk Atlanta→Washington→NY→London→Paris (4 moves), I meet him in Paris with Paris+Milan: he takes Paris in Paris (1 action), we walk Paris→Milan together (1 drive), he takes Milan (1 action) → 4/4 blue at Milan, walk Milan→Paris? Station is Atlanta: Milan→Paris→London→NY→Washington→Atlanta = 5 moves. Total fine. Blue cure ~7-8 turns out. So my best move: position toward Paris now. From Baghdad: drive Istanbul (1), drive Milan (2) — ends in Milan. Then next turn Milan→Paris (1 move). That matches the frontier nominee exactly. But wait — my red duty (Shanghai 3 red, Seoul 2, Bangkok 2). If I detour to Europe for blue handoff, red containment stalls. Red is MY cure color (3/5: HK, Sydney, Osaka). Hmm, but red cure needs 5 cards — I need 2 more red draws anyway. Meanwhile Shanghai/Seoul cluster matures → red supply 16 dropping. Trade-off. The frontier says the blue nominee dominates (tempo 4 vs 1, risk equal). Bob's pinned plan says I go east. Conflict! Bob's pin says "Alice then heads east Baghdad→Tehran→Delhi..." — pinned 2 turns ago, before bob's blue revelation. Bob's latest message: "Please still route Paris+Milan my way when convenient — that's the whole blue cure." Hmm, "when convenient". If I go east now, when do I come back to Paris? That's a huge detour later. Better: hand off blue cards NOW while I'm only 2-3 moves from Paris, then go east. The detour costs ~2 actions now vs ~8+ later. Bob's walk to Paris takes him 4 moves after black cure; timing: bob cures black next turn (his turn), then 4 walks to Paris = arrives ~3 turns from now. If I position in Paris now and WAIT there 2-3 turns, I lose red tempo anyway. Alternative: I go east now, and time my return... no — too slow. Better hybrid: I move toward Paris now (drive Istanbul, Milan — 2 actions), then next turn Milan→Paris and WAIT for bob, treating red? Nothing red near Europe. Hmm, I'd idle 2 turns. Meanwhile red cluster grows unowned. Red supply 16. Alternatively: I skip blue handoff; bob draws blue from deck? He needs Paris+Milan — they're in MY hand, not the deck. Blue cure is blocked on me. The deck has 8 blue; even without Paris/Milan bob could draw 2 more blue (SF+Madrid+2 draws). Actually that's an alternative: bob's blue = Madrid+SF; he needs 2 more blue from deck (8 in deck over 18 turns — decent odds, ~2 cards per turn team-wide... team draws 4 cards/turn... blue is 1/4 of deck-ish, expect ~1 blue per 3-4 turns). So blue could complete via draws in ~4-8 turns, then bob cures at Atlanta without any rendezvous! And my Paris/Milan become spares (fuel). Versus rendezvous plan: blue cure in ~5-7 turns guaranteed but costs me ~4-5 actions detour + idle waits, sacrificing red containment. Hmm, the frontier prices "advance blue cure: move toward Paris handoff" as dominant this turn. And bob explicitly asked. But bob also pinned east route for me. Conflicting signals — conflict rule says: message + resolve, don't silently deviate. Actually, let me reconsider timing: bob flies Baghdad→Miami THIS turn (his turn already happened? No wait — bob's message says "I'm set up to fly Baghdad→Miami and drive to Atlanta this turn" — his turn already passed? Let me check state: bob@Baghdad hand=7 with Madrid, SF, Moscow, Riyadh, Istanbul, Miami, Baghdad. He discarded Khartoum. Did he fly yet? He's still at Baghdad, so his actions haven't happened... wait phase=playerActions turnOwner=alice — my turn now. Bob's previous turn: he only discarded? His message said "set up to fly this turn" — hmm, but he had 9 cards, discarded to 7, then his turn had actions... unclear. He's still at Baghdad, so he hasn't flown. He'll fly on his NEXT turn. So timeline: my turn (now), bob flies to Miami→Atlanta + draws, then he cures black (needs to be AT Atlanta with set — he'll be at Atlanta end of his turn; cure next turn after... he can discoverCure as an action on his following turn). If I go east now: Tehran→Delhi (2 actions), next turn Delhi→Chennai treat (clears 3 black as medic! black cured soon → eradication) → back → Kolkata→Hong Kong→Shanghai. Red containment resumes turn+2. If I go Paris now: Istanbul→Milan (2), then wait for bob ~3 turns (he arrives Paris turn+3), handoffs turn+3/4, blue cure turn+5ish. Red unattended 4-5 turns — Seoul/Shanghai cluster at 5 cubes, red supply 16... risky. Alternatively split: I go east; bob collects blue via deck draws; Paris/Milan are his backup. Bob gets 2 draws per turn; blue P per turn ~ 2/37*8ish... roughly 40%/turn of ≥1 blue. Expect blue complete in ~5-7 turns. Similar timeline to rendezvous WITHOUT my detour! And I keep fighting red. Actually the rendezvous also needs bob to walk to Paris (4 moves) — rendezvous blue cure lands ~turn+6 anyway. Deck-draw blue cure ~turn+7 expected, with variance. Close call, but red containment is critical (cluster maturing, supply 16). Decision: follow the pinned east route (bob pinned it, and my red duty is real), tell bob: Paris+Milan stay reserved as blue accelerator; if his draws complete blue before we rendezvous, cards become fuel; alternatively mid-game I can swing by Paris if my Asia work finishes early. But the frontier "dominates"... frontier is a model; bob's explicit pin + red emergency outrank it. I'll flag the conflict in a message per the rules. Actually wait — one more consideration: if I go east now, my 2 spare actions: Tehran→Delhi. Next turn: Delhi→Chennai, treat (3 black cleared by medic). Then Kolkata→Hong Kong→Shanghai, treat red 3→0. Seoul 2. Bangkok 2 red on the Kolkata–Hong Kong corridor? Bangkok connects Kolkata, Chennai, HK. Could treat en route. OK: message bob the conflict resolution, then drive Tehran, drive Delhi. ``` text: ```text Bob's Khartoum-shed is the better line — I concede the point: guaranteed 4/4 blue via my Paris+Milan beats a probabilistic draw. But his explicit ask ("route Paris+Milan my way") now conflicts with his own pinned plan sending me east. Per the conflict rule I'm naming it before acting: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Conflict flag, resolved: your pin sends me east (red is nobody else's — Shanghai 3/Seoul 2 cluster is at 5 cubes and red supply is 16), while your message asks for the Paris/Milan handoff. I'm following the PIN and going east now (Tehran→Delhi→Chennai medic-clear→Kolkata→Hong Kong→Shanghai), because a Europe detour strands the red cluster for ~5 turns and the blue math works without a rendezvous: you hold Madrid+SF, 8 blue are in the deck, and team draws are ~4 cards/turn — expect blue complete from draws in ~5-7 turns, comparable to the rendezvous timeline once your 4-move walk to Paris is counted. Paris+Milan stay RESERVED in my hand (not fuel) as the accelerator: if my Asia work wraps early, or your blue draws stall, I swing through Paris/Milan and we finish blue with zero draw dependency. If you'd rather override this and have me come to Paris now, say so before my next turn ends — otherwise east it is."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Tehran"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Tehran"}}} ``` ### alice-legacy-p0030 {#d-alice-legacy-p0030} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 30. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #52](/games/game-13/turns/6.md#e52) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=medic at=Tehran cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Tehran(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)] supply: blue:24 yellow:17 black:18 red:16 decks: player=37 infection=39 player-discard: 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 2 move(s): Delhi→Chennai Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Delhi→Kolkata→Hong Kong→Shanghai Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Delhi→Kolkata→Bangkok Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Moscow→Istanbul→Algiers — nearer teammate: bob, 2 move(s) vs your 3 Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Baghdad→Cairo→Khartoum→Lagos — nearer teammate: bob, 3 move(s) vs your 4 Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] Miami: 2 yellow [in infect-discard] Istanbul: 1 black Sydney: 1 red Khartoum: 1 yellow Mexico City: 1 yellow [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 1, 8 in deck — margin 6 over the 4 needed black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: bob collects (1/4) — give bob your yellow cards when you share black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (7 move(s)) station opportunities (stations enable cures and shuttle travel): you hold Milan, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 6→2, yellow 6→2, black 6→2, red 7→3) — costs Milan(blue): blue margin 8 — burnable; 8 blue still in deck response reach — team's card-free trip to each city: Milan 5→0, Istanbul 5→1 (1 cube), Moscow 6→2, Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you) — drive Moscow tempo: 2 action(s) closer to the blue cure (25 → 23 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Paris ha…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Moscow", "Baghdad", "Delhi", "Karachi" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Mexico City", "Hong Kong", "Paris", "Sydney", "Osaka", "Milan" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Delhi"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Delhi"}}} ``` ### alice-legacy-p0031 {#d-alice-legacy-p0031} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 31. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #53](/games/game-13/turns/6.md#e53) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=medic at=Delhi cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Delhi(medic) hand=8 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow), Washington(blue)] bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)] supply: blue:24 yellow:17 black:18 red:16 decks: player=35 infection=39 player-discard: 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 1 move(s): Chennai Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Kolkata→Hong Kong→Shanghai Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Moscow→Istanbul→Algiers — or 2 action(s): direct flight to Paris (spends Paris(blue)), then 1 move(s) to Algiers — nearer teammate: bob, 2 move(s) vs your 4 Lagos: 2 yellow [in infect-discard] Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Seoul Miami: 2 yellow [in infect-discard] Istanbul: 1 black Sydney: 1 red Khartoum: 1 yellow Mexico City: 1 yellow [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 6 over the 4 needed black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: bob collects (1/4) — give bob your yellow cards when you share black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta)) discard hint: red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Paris (blue: 1 spare from YOUR 3 (5 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Algiers], Milan (blue: 1 spare from YOUR 3 (5 held team-wide, need 4) — shedding keeps the cure assemblable), Washington (blue: 1 spare from YOUR 3 (5 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Miami], Mexico City (yellow: short — 3/4 held team-wide, no spare yet; margin 6, 2/12 burned, bob collects), Lima (yellow: short — 3/4 held team-wide, no spare yet; margin 6, 2/12 burned, bob collects), Hong Kong (red: short — 3/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects), Sydney (red: short — 3/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects), Osaka (red: short — 3/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects) Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}} [1] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}} [2] {"tag":"discard","card":{"kind":"city","city":"Paris"}} [3] {"tag":"discard","card":{"kind":"city","city":"Sydney"}} [4] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} [5] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [6] {"tag":"discard","card":{"kind":"city","city":"Lima"}} [7] {"tag":"discard","card":{"kind":"city","city":"Washington"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I drew Lima(yellow) and Washington(blue) — 8 cards, discard 1. I hold 3 blue (Paris, Milan, Washington) — one is a spare (team needs 4, bob has 2). Yellow: Mexico City + Lima (bob collects, has Miami — 3/4 team-wide). Reds: all needed. Which blue to shed? Bob has Madrid+SF. My Paris+Milan are reserved for potential rendezvous. Washington is the newest and least route-valuable... but Washington is adjacent to Atlanta — could be useful later as direct-flight fuel to reach Atlanta (spend Washington, fly to Washington, 1 move to Atlanta)! Hmm, that's a future option for whoever cures blue — but the cure needs 4 cards in hand at Atlanta; flying to Washington burns the card but that's fine (not a cure card if bob draws... no wait, Washington IS blue — team blue: bob 2, me 3 = 5, need 4, so 1 spare). If bob draws 2 more blue, my Paris/Milan/Washington all become spare. Discard hint ranks Paris first, claims it for Algiers route (direct flight Paris→Algiers? no — direct flight TO Paris spends Paris... the claim says "flies on this card to reach Algiers" — fly to Paris then drive Algiers, 2 actions, to treat Algiers 2 black). But Algiers is bob's area and he's... bob is at Baghdad heading to Atlanta. Hmm, Algiers 2 black — unowned after bob leaves. Decision: discard Washington(blue)? Or Milan? If rendezvous happens, Paris+Milan are the two cards bob needs — I should keep BOTH if rendezvous is still possible; Washington is redundant for that. But Washington-as-fuel value: fly to Washington→Atlanta, or later DC area work (Miami 2 yellow, Mexico City 1 yellow — yellow is bob's; I might end up going to Americas? Unlikely, I'm red/Asia). The hint ranks Paris first (spare #1), but Paris is the reserved rendezvous card. Between Milan and Washington: keep Milan (second rendezvous card), discard Washington. Slight risk: if rendezvous plan dies, Washington would've been nicer fuel than Milan? Milan connects to Europe network... whatever. Discard Washington. ``` text: ```text Forced discard with 3 blue in hand (team has 5, needs 4 — one spare). Paris+Milan stay reserved for the possible blue rendezvous with bob; Washington is the redundant third: ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Washington"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Washington"}}}} ``` ### bob-legacy-p0028 {#d-bob-legacy-p0028} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 28. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** - [Event #47](/games/game-13/turns/6.md#e47) — unique payload candidate; not a proven invocation join - [Event #48](/games/game-13/turns/6.md#e48) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #46): Black set complete — you're one trip from the cure. Discard advice for the forced shed: drop Madrid(blue), NOT a yellow. Reason: keep Miami(yellow) in hand as flight fuel — next turn you charter... rather direct-flight Baghdad→Miami (spends Miami) then 1 drive to Atlanta: cure in 3 actions instead of a 6-move walk. If you shed Miami instead you're yellow 2/4 but walking; if you shed Khartoum and then spend Miami you'd be yellow 0/4. Blue drops to San Francisco alone (1/4), but 8 blue remain in the deck and I still hold Paris+Milan reserved for you — the blue pipeline stays alive. Go cure black. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (bob must discard to 7) you=bob role=scientist at=Baghdad cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Baghdad(scientist) hand=8 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)] supply: blue:24 yellow:17 black:18 red:16 decks: player=37 infection=39 player-discard: 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] Miami: 2 yellow [in infect-discard] Istanbul: 1 black Sydney: 1 red Khartoum: 1 yellow Mexico City: 1 yellow [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure) yellow: YOU collect (2/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure) black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 2/4 yellow set — burning drops it to 1/4; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) red: alice collects (3/5) — give alice your red cards when you share discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 4/4 IS the cure, bankable at a station — shedding one breaks it; safest first: Khartoum (yellow: short — 3/4 held team-wide, no spare yet; margin 7, 1/12 burned, bob collects), Miami (yellow: short — 3/4 held team-wide, no spare yet; margin 7, 1/12 burned, bob collects) [claimed: a containment route above flies on this card to reach Miami], Madrid (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), San Francisco (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Moscow (black: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station), Riyadh (black: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station), Istanbul (black: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station), Baghdad (black: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: your blue cure route above flies on this card] Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}} [1] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} [2] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [3] {"tag":"discard","card":{"kind":"city","city":"Khartoum"}} [4] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [5] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}} [6] {"tag":"discard","card":{"kind":"city","city":"Miami"}} [7] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice handed me Baghdad (hand 8). Forced discard to 7, then 2 actions left this turn. Alice advises shedding Madrid(blue), keeping Miami as flight fuel: direct flight Baghdad→Miami (spends Miami) then 1 drive to Atlanta = 3 actions total for the trip. This turn I have 2 actions after discard. Wait — option: this turn: discard Madrid (→7), directFlight Miami (spends Miami, →6), drive to Atlanta (→ action 2 of 2 used). Then next turn at Atlanta with 4 actions: discoverCure black (Moscow, Riyadh, Istanbul, Baghdad) = 1 action, then 3 more actions to treat Miami's yellow (2 cubes) as... I'm not medic, treat removes 1 per action: Miami 2 yellow → 2 actions to clear? And auto? No. Actually Miami has 2 yellow; I hold no yellow... after Miami burned. Hmm. Compare with Alice's suggestion: this is strictly good. Blue drops to SF alone (1/4) but Paris+Milan reserved. Yellow: Khartoum + Miami... wait if I spend Miami as flight fuel, yellow = Khartoum only + Mexico City from alice + deck draws. Alternative: discard Khartoum instead, keep Madrid+SF, walk Baghdad→Cairo→Khartoum→Lagos→Sao Paulo→Bogota→Miami→Atlanta (6 moves) — can't finish this turn (2 actions), so cure next-next turn. Slower. Black cure NOW is the priority. Or: discard Madrid, then charter Baghdad→Atlanta? Charter spends CURRENT city card = Baghdad(black) — burns the cure card! No. Alice's line: discard Madrid, fly Miami, drive Atlanta. This turn: 2 actions used, cure lands next turn start. Alternative this turn: discard Madrid, directFlight Miami (1 action)... then drive Atlanta (2nd action). Yes exactly 2 actions. Any better? Discard Khartoum, directFlight Miami, drive Atlanta, next turn cure — keeps Madrid+SF (2/4 blue) and loses Khartoum instead. Yellow would be Miami(spent as fuel) → 0 yellow + Mexico City + draws. Blue stays 2/4. Compare: Alice's version: blue 1/4 (SF + Paris + Milan = 3, need 1 more from 8 in deck), yellow Khartoum only (1 + Mexico City + draws → need 2 from deck). Khartoum version: blue 2/4 (SF+Paris+Milan = 3, need 1 more from deck — same!), yellow 0... wait keep Khartoum: yellow = Khartoum + Mexico City = 2, need 2 from deck. Blue same either way (Madrid vs Khartoum both non-Paris/Milan). So shedding Khartoum keeps blue at Madrid+SF and yellow at Khartoum+MexicoCity (2/4 needing 2 draws) vs shedding Madrid: blue SF+Paris+Milan=3 (needs 1 draw), yellow Khartoum+MexicoCity... no wait Miami is spent as fuel in both versions. Alice's: yellow = Khartoum + Mexico City = 2/4. Khartoum-shed version: yellow = Mexico City only = 1/4. And blue: Madrid version = 3/4 with Paris+Milan; Khartoum version = Madrid+SF+Paris+Milan = 4/4 complete! Hold on! If I shed Khartoum instead of Madrid: blue = Madrid, SF (mine) + Paris, Milan (alice's) = 4/4 — complete blue set for rendezvous. Yellow = Mexico City (alice) + 0 mine = 1/4. Red alice 3/5. So next cures: blue needs alice to hand me 2 cards (Paris + Milan) — two handoffs or one if... researcher no. Two shares. Alice's version: blue 3/4 (SF, Paris, Milan) needs 1 more blue from deck (8 in deck, decent odds), yellow 2/4 (Khartoum, Mexico City) needs 2 more yellow. Which pipeline is faster? Drawing odds: 37-card deck, I draw 2/turn, alice 2/turn. Need: Alice's version: 1 blue + 2 yellow = 3 more cards. Khartoum version: 0 blue + 3 yellow (Mexico City comes from alice's hand, so yellow needs Khartoum+MC+2 draws = 2 more draws) = 2 more cards. Hmm wait recount: Alice's version (shed Madrid, spend Miami as fuel): - Blue: SF(mine) + Paris + Milan(alice) = 3, need 1 blue draw. - Yellow: Khartoum(mine) + Mexico City(alice) = 2, need 2 yellow draws. - Total draws needed: 3. Khartoum version (shed Khartoum, spend Miami as fuel): - Blue: Madrid, SF + Paris, Milan = 4 complete, need 0 draws — just handoffs (2 shares). - Yellow: Mexico City = 1, need 3 yellow draws. - Total draws needed: 3. Equal on draws, but Khartoum version requires 2 share actions (Paris + Milan handoffs) while Alice's requires 1 draw + 2 shares (Paris + Milan still needed!). Wait no — Alice's version: I need 1 blue draw AND Paris AND Milan = 2 shares + 1 draw. Khartoum version: 2 shares + 0 draws. So Khartoum version needs strictly fewer draws but same shares. And yellow: Alice's 2 draws vs Khartoum's 3 draws. Total: Alice's = 2 shares + 3 draws; Khartoum's = 2 shares + 3 draws. Equal actually! Hmm. Wait Alice's version yellow needs 2 draws, blue needs 1 draw = 3 draws. Khartoum version: blue 0 draws, yellow 3 draws = 3 draws. Equal. But Khartoum version's blue cure is fully determined (no draw variance) — just 2 handoffs; Alice's blue needs 1 draw from deck (probabilistic). Draws are shared randomness though. Also consider: which is more robust to epidemics etc. Roughly equal. But there's another angle: black cure timing identical. And third cure (after black): whichever. Actually one more consideration — yellow cure route to Atlanta: I'd be at Atlanta; yellow cures also at Atlanta. Mexico City handoff: alice hands Mexico City at Mexico City (6 moves from Baghdad for me, 5 for her)... Honestly they're near-equal; Alice's reasoning (keep Miami as fuel to save 4+ moves now) is about THIS trip. But note the flight fuel question: direct flight Baghdad→Miami spends Miami. The alternative walk is 6 moves. I have only 2 actions left this turn — walking can't finish. If I shed Madrid and fly Miami + drive Atlanta, I use both actions and cure next turn (turn N+1 start). If I shed Khartoum and keep Madrid, I could: directFlight Miami, drive Atlanta — same 2 actions, cure next turn too. Both use Miami as fuel! The only difference is WHICH card is shed: Madrid vs Khartoum. So shed Khartoum, keep Madrid+SF! That gives blue 4/4 complete (with Paris+Milan handoffs) and yellow Mexico City + draws. vs Madrid shed: blue 3/4 + 1 draw, yellow Khartoum+MC + 1 draw. Hmm wait I conflated. Let me redo carefully. Current hand (8): Madrid, SF, Moscow, Khartoum, Riyadh, Istanbul, Miami, Baghdad. Shed 1 → 7. Option X (Alice's): shed Madrid → keep SF, Khartoum, Miami. Fly Miami (spend Miami), drive Atlanta. Hand at Atlanta: SF, Moscow, Khartoum, Riyadh, Istanbul, Baghdad (6) + 2 draws. Cure black → hand 2 + draws. Blue: SF + Paris + Milan = 3/4 (1 draw). Yellow: Khartoum + Mexico City = 2/4 (2 draws). Option Y: shed Khartoum → keep Madrid, SF, Miami. Fly Miami, drive Atlanta. Hand at Atlanta: Madrid, SF, Moscow, Riyadh, Istanbul, Baghdad. Cure black. Blue: Madrid+SF+Paris+Milan = 4/4 (0 draws, 2 shares). Yellow: Mexico City = 1/4 (3 draws). Option X totals: blue 1 draw + 2 shares; yellow 2 draws + 1 share (Mexico City). = 3 draws, 3 shares. Option Y totals: blue 2 shares; yellow 3 draws + 1 share. = 3 draws, 3 shares. Truly equal in totals. Difference: X has blue needing 1 draw (variance), Y has blue certain. Y's yellow needs 3 draws — yellow cure further out. X's yellow closer. Since yellow and blue are both needed eventually, and shares cost actions/travel... One asymmetry: handoffs. In X, I need Paris+Milan+Mexico City from alice = 3 shares. In Y, same 3 shares. Equal. Another asymmetry: Madrid is Europe; if a blue outbreak hits Europe... whatever. Tiebreaker: blue cure in Y is bankable as soon as 2 shares happen — no draw dependency; in X, blue cure waits on a draw AND 2 shares. Blue in Y could land 2 turns earlier potentially. But yellow in Y lands later by ~1 draw. Overall similar. Hmm, but actually there's a subtlety: in Y, blue 4/4 with 2 cards in alice's hand — her hand is 6 now; taking Paris+Milan to me requires her to travel to Paris and Milan (or meet me). That's expensive travel for her (she's heading to Asia!). In X, blue = SF + Paris + Milan — still needs the same Paris+Milan handoffs! Plus a draw. So X is strictly worse on blue! Unless... in X, if I draw a blue myself, I only need... no, still need Paris AND Milan either way (both are in alice's hand and needed). X blue = SF, Paris, Milan + 1 draw. Y blue = Madrid, SF, Paris, Milan. Both need Paris+Milan handoffs; X additionally needs 1 draw. So Y dominates X on blue. And yellow: X has Khartoum, Y doesn't → X better on yellow by 1 draw. Net: Y = blue 1 draw better, yellow 1 draw worse. Dead even. Tiebreak on board reality: yellow deck 8 in deck — draws likely fine. Blue deck 8 — also fine. Consider where future yellow draws come and Mexico City handoff logistics: Mexico City handoff requires meeting at Mexico City (both pawns) — alice would detour 5+ moves from Asia, or I go there (6 from Atlanta... or direct via... I'd hold no Mexico City card; from Atlanta, Mexico City is 2 moves (Chicago→MC? Atlanta→Chicago→Mexico City = 2). Fine either way. Decision: I'll follow a slight modification of Alice's advice: shed Khartoum instead of Madrid, keep both blues + Miami as fuel. I must explain the conflict per the rules (she explicitly said drop Madrid). I'll send a message explaining: same 2 actions this turn (fly Miami, drive Atlanta), blue stays Madrid+SF → with your Paris+Milan that's a complete 4/4 set needing zero draws; yellow falls to Mexico City + draws but yellow deck is fat (8). Wait — but check yellow feasibility: yellow cure needs 4: MC(alice) + 3 from deck (8 in deck, plenty). And blue needs only handoffs. Also red alice 3/5 needs 2 draws (7 in deck). Black curing now. Seems fine. Actually hold on, one more option: shed Madrid, and DON'T spend Miami as fuel — walk instead? No, 2 actions can't do 6 moves. Or shed Miami, keep Madrid+SF+Khartoum, and walk 6 moves over next 2 turns? Cure delayed to turn N+2 vs N+1. Black cure delayed 1 turn = bad; also yellow = Khartoum + MC = 2/4 (2 draws), blue 4/4 complete. Delays the imminent cure — no. Go with: discard Khartoum, directFlight Miami, driveFerry Atlanta. Then message Alice explaining deviation. Actually wait — verify directFlight Miami is legal: yes, spends Miami(yellow). Then driveFerry Miami→Atlanta. Then next turn cure black at Atlanta (station there). Hmm, but actually should I reconsider: is there value in curing black THIS turn? I have 2 actions after discard; station is in Atlanta, 6 moves away (or direct flight using Miami = 2 actions to arrive... that's exactly the fly+drive). Cure happens next turn regardless. OK. Also should the forced discard be Madrid per Alice to preserve... I've decided Khartoum. Explain clearly. Actually, let me double-check the yellow math again under Y: yellow held team-wide after burns: me 0 (Khartoum shed, Miami spent), alice 1 (Mexico City), deck 8. Yellow cure: MC + 3 draws. Under X: me 1 (Khartoum), alice 1, deck 8: MC + Khartoum + 2 draws. Yes Y needs 1 more yellow draw, blue needs 1 fewer. Equal totals, but Y makes blue deterministic-complete now. I prefer Y — blue cure could land as early as the turn after black (if alice can deliver Paris+Milan quickly... she's heading east though; Paris/Milan handoffs might happen when? She's going Baghdad→Tehran→... east. Milan/Paris are west. Hmm — that's a real logistics problem for blue either way. She holds Paris+Milan; delivering them requires her to come back west or me going east to Milan? Milan→Istanbul→... I could go east and meet her! Milan is 2 moves from Istanbul. If she passes through... her route: Baghdad→Tehran→Delhi... doesn't pass Milan. Alternative: she direct-flights or detours. Or I fly to meet her. Cards: she could give Milan via... both must stand in Milan. Ugh, handoffs are expensive. Could also be that I collect blues from deck instead (8 in deck, I draw 2/turn — ~2 blues in 4-5 turns of drawing). Anyway, near-equal; just pick and go. I'll pick Y but honestly X (Alice's) is also fine. Deviating from her explicit request requires a message. Since they're so close, maybe just follow Alice's advice to avoid coordination friction? But Y strictly dominates on blue (same shares, one less draw needed) and X dominates on yellow symmetric. Truly symmetric except: yellow deck has 8, blue deck has 8. Equal. Hmm — one real asymmetry: J. the Mexico City handoff completes yellow; the Paris+Milan handoffs complete blue. In X, blue needs Paris+Milan+1 draw; the draw could come from MY own draws (I draw 2/turn). In Y, blue needs only Paris+Milan. Both plans need alice's two Europe cards delivered. Y's blue is ready the moment handoffs land; X's needs +1 draw. Meanwhile Y's yellow needs 1 more draw than X's. Since black is cured first and blue is the nearer second cure (needs only 2 handoffs vs yellow needing MC handoff + draws), front-loading blue certainty is better. I'll go Y. Also note: in Y, Madrid+SF both in my hand — if I later need to shed again, blues are the sacrifice... whatever. Final: message + discard Khartoum. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Conflict flag on your discard advice — I'm shedding KHARTOUM, not Madrid, and here's why: either way Miami gets spent as fuel (fly Baghdad→Miami + drive Atlanta this turn, cure black next turn — same 2 actions in both lines). The only difference is which card burns. Keeping Madrid gives me Madrid+SF, and with your Paris+Milan that's a COMPLETE 4/4 blue set with zero draw dependency — your two handoffs finish it. Shedding Madrid instead leaves blue at 3/4 needing a deck draw on top of the same two handoffs, while yellow only gains one card back (Khartoum) — it's a wash on totals, but a guaranteed-complete blue set beats a probabilistic one. Yellow falls to Mexico City + 3 deck draws (8 yellow in deck, fine). Please still route Paris+Milan my way when convenient — that's the whole blue cure. Black cure lands at Atlanta next turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Khartoum"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Khartoum"}}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0027 {#d-alice-legacy-p0027} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 27. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #47): Conflict flag on your discard advice — I'm shedding KHARTOUM, not Madrid, and here's why: either way Miami gets spent as fuel (fly Baghdad→Miami + drive Atlanta this turn, cure black next turn — same 2 actions in both lines). The only difference is which card burns. Keeping Madrid gives me Madrid+SF, and with your Paris+Milan that's a COMPLETE 4/4 blue set with zero draw dependency — your two handoffs finish it. Shedding Madrid instead leaves blue at 3/4 needing a deck draw on top of the same two handoffs, while yellow only gains one card back (Khartoum) — it's a wash on totals, but a guaranteed-complete blue set beats a probabilistic one. Yellow falls to Mexico City + 3 deck draws (8 yellow in deck, fine). Please still route Paris+Milan my way when convenient — that's the whole blue cure. Black cure lands at Atlanta next turn. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0028 {#d-alice-legacy-p0028} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 28. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/alice-system.txt) · [Tool schemas](/games/game-13/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=medic at=Baghdad cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)] supply: blue:24 yellow:17 black:18 red:16 decks: player=37 infection=39 player-discard: 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] Miami: 2 yellow [in infect-discard] Istanbul: 1 black Sydney: 1 red Khartoum: 1 yellow Mexico City: 1 yellow [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 1, 8 in deck — margin 6 over the 4 needed black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/4) — give bob your blue cards when you share yellow: bob collects (1/4) — give bob your yellow cards when you share black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (6 move(s)) station opportunities (stations enable cures and shuttle travel): you hold Milan, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 6→2, yellow 6→2, black 6→2, red 6→2) — costs Milan(blue): blue margin 8 — burnable; 8 blue still in deck response reach — team's card-free trip to each city: Milan 5→0, Istanbul 5→1 (1 cube), Moscow 6→2, Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved you hold Paris, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 6→3, yellow 6→3, black 6→3, red 6→3) — costs Paris(blue): blue margin 8 — burnable; 8 blue still in deck response reach — team's card-free trip to each city: Paris 4→0, Milan 5→1, Essen 4→1, Algiers 4→1 (2 cubes); board-wide: 21 cities closer, 51 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - advance the blue cure: move toward the Paris handoff (bob collects; assumes they meet you) — drive Istanbul, drive Milan tempo: 4 action(s) closer to the blue cure (23 → 19 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: break the Seoul–Shanghai red cluster at Shanghai — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Paris ha…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Mexico City", "Hong Kong", "Paris", "Sydney", "Osaka", "Milan" [13] {"tag":"shareTake","from":"bob","card":"Baghdad"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0029 {#d-bob-legacy-p0029} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 29. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=bob role=scientist at=Baghdad cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Baghdad(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)] supply: blue:24 yellow:17 black:18 red:16 decks: player=37 infection=39 player-discard: 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] Miami: 2 yellow [in infect-discard] Istanbul: 1 black Sydney: 1 red Khartoum: 1 yellow Mexico City: 1 yellow [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 1, 8 in deck — margin 6 over the 4 needed black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure) yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure) black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 1/4 yellow set — burning drops it to 0/4; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) red: alice collects (3/5) — give alice your red cards when you share If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice's turn continuing (2 actions left). Nothing critical to advise — she's heading east after this. Maybe remind her the plan: she'll go Baghdad→Tehran→Delhi, Chennai medic-clear, etc. She already knows. Also note Chennai 3 black is on her route. Silent? She knows. I'll stay quiet. ``` text: ```text Nothing new to add — Alice is mid-turn with her east route already agreed (Baghdad→Tehran→Delhi, Chennai medic-clear, then Shanghai red). I'm set up to fly Baghdad→Miami and drive to Atlanta this turn, then cure black next turn. Staying quiet. ``` toolCalls: [] ### bob-legacy-p0030 {#d-bob-legacy-p0030} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 30. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #50): Conflict flag, resolved: your pin sends me east (red is nobody else's — Shanghai 3/Seoul 2 cluster is at 5 cubes and red supply is 16), while your message asks for the Paris/Milan handoff. I'm following the PIN and going east now (Tehran→Delhi→Chennai medic-clear→Kolkata→Hong Kong→Shanghai), because a Europe detour strands the red cluster for ~5 turns and the blue math works without a rendezvous: you hold Madrid+SF, 8 blue are in the deck, and team draws are ~4 cards/turn — expect blue complete from draws in ~5-7 turns, comparable to the rendezvous timeline once your 4-move walk to Paris is counted. Paris+Milan stay RESERVED in my hand (not fuel) as the accelerator: if my Asia work wraps early, or your blue draws stall, I swing through Paris/Milan and we finish blue with zero draw dependency. If you'd rather override this and have me come to Paris now, say so before my next turn ends — otherwise east it is. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0031 {#d-bob-legacy-p0031} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 31. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=scientist at=Baghdad cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Delhi(medic) hand=8 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow), Washington(blue)] bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)] supply: blue:24 yellow:17 black:18 red:16 decks: player=35 infection=39 player-discard: 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3 Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: alice, 3 move(s) vs your 5 Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok — nearer teammate: alice, 2 move(s) vs your 4 Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] Miami: 2 yellow [in infect-discard] Istanbul: 1 black Sydney: 1 red Khartoum: 1 yellow Mexico City: 1 yellow [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 6 over the 4 needed black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure) yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure) black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 1/4 yellow set — burning drops it to 0/4; 7 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) red: alice collects (3/5) — give alice your red cards when you share If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0032 {#d-bob-legacy-p0032} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-13/harness/bob-system.txt) · [Tool schemas](/games/game-13/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-13/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Baghdad cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Delhi(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue), Lima(yellow)] bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)] supply: blue:24 yellow:17 black:18 red:10 decks: player=35 infection=37 player-discard: 1 blue, 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3 Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board, reshuffle trap] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 6 Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: alice, 3 move(s) vs your 5 Bangkok: 2 red [in infect-discard] Sydney: 2 red [in infect-discard] Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos Miami: 2 yellow [in infect-discard] Istanbul: 1 black Khartoum: 1 yellow Mexico City: 1 yellow [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Beijing: 1 red Hong Kong: 1 red Taipei: 1 red Tokyo: 1 red === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed yellow: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 6 over the 4 needed black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure) yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure) black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 1/4 yellow set — burning drops it to 0/4; 7 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) red: alice collects (3/5) — give alice your red cards when you share ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~17 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - head to Atlanta to cure black (6 action(s) away) — drive Istanbul, drive Algiers, drive Madrid, drive New York tempo: 9 action(s) closer to the yellow cure (52 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Seoul–Shanghai red cluster at Shanghai — drive Tehran, drive Delhi, drive Kolkata, drive Hong Kong tempo: 5 action(s) closer to the yellow cure (52 → 47 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "head to Atlanta to cure black" → "break the Seoul–Shanghai red cluster at Shanghai": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "shore up red at Bangkok (supply strained: 10 left)" — tempo 4 vs 5, risk 0.98 vs 0.79 — beaten by "break the Seoul–Shanghai red cluster at Shanghai" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Madrid", "San Francisco", "Moscow", "Riyadh", "Istanbul", "Miami" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation also SPENDS Baghdad(black), the card for the city you are standing in — it is gone for good) [60] {"tag":"buildStation"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1, 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)