# Turn 6 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-13/turns/5.md) · [Next turn](/games/game-13/turns/7.md) · [All turns](/games/game-13/turns/index.md) · [Interactive board](/games/game-13/replay.html#event-44) · [Game](/games/game-13/summary.md) Board before the first command: state `43` in [states.jsonl](/games/game-13/states.jsonl). After the last command: state `53` in [states.jsonl](/games/game-13/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #44 · alice · cmd {#e44} ```json { "tag": "driveFerry", "to": "Baghdad" } ``` Board before: state `43` in [states.jsonl](/games/game-13/states.jsonl) · after: state `44` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0024](/games/game-13/turns/6-calls.md#d-alice-legacy-p0024) — unique payload candidate; not a proven invocation join ### #45 · alice · cmd {#e45} ```json { "tag": "shareGive", "to": "bob", "card": "Baghdad" } ``` Board before: state `44` in [states.jsonl](/games/game-13/states.jsonl) · after: state `45` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0025](/games/game-13/turns/6-calls.md#d-alice-legacy-p0025) — unique payload candidate; not a proven invocation join ### #46 · alice · msg {#e46} > Black set complete — you're one trip from the cure. Discard advice for the forced shed: drop Madrid(blue), NOT a yellow. Reason: keep Miami(yellow) in hand as flight fuel — next turn you charter... rather direct-flight Baghdad→Miami (spends Miami) then 1 drive to Atlanta: cure in 3 actions instead of a 6-move walk. If you shed Miami instead you're yellow 2/4 but walking; if you shed Khartoum and then spend Miami you'd be yellow 0/4. Blue drops to San Francisco alone (1/4), but 8 blue remain in the deck and I still hold Paris+Milan reserved for you — the blue pipeline stays alive. Go cure black. [Model call alice-legacy-p0026](/games/game-13/turns/6-calls.md#d-alice-legacy-p0026) — unique payload candidate; not a proven invocation join ### #47 · bob · msg {#e47} > Conflict flag on your discard advice — I'm shedding KHARTOUM, not Madrid, and here's why: either way Miami gets spent as fuel (fly Baghdad→Miami + drive Atlanta this turn, cure black next turn — same 2 actions in both lines). The only difference is which card burns. Keeping Madrid gives me Madrid+SF, and with your Paris+Milan that's a COMPLETE 4/4 blue set with zero draw dependency — your two handoffs finish it. Shedding Madrid instead leaves blue at 3/4 needing a deck draw on top of the same two handoffs, while yellow only gains one card back (Khartoum) — it's a wash on totals, but a guaranteed-complete blue set beats a probabilistic one. Yellow falls to Mexico City + 3 deck draws (8 yellow in deck, fine). Please still route Paris+Milan my way when convenient — that's the whole blue cure. Black cure lands at Atlanta next turn. [Model call bob-legacy-p0028](/games/game-13/turns/6-calls.md#d-bob-legacy-p0028) — unique payload candidate; not a proven invocation join ### #48 · bob · cmd {#e48} ```json { "tag": "discard", "card": { "kind": "city", "city": "Khartoum" } } ``` Board before: state `45` in [states.jsonl](/games/game-13/states.jsonl) · after: state `48` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0028](/games/game-13/turns/6-calls.md#d-bob-legacy-p0028) — unique payload candidate; not a proven invocation join ### #49 · bob · msg {#e49} > Nothing new to add — Alice is mid-turn with her east route already agreed (Baghdad→Tehran→Delhi, Chennai medic-clear, then Shanghai red). I'm set up to fly Baghdad→Miami and drive to Atlanta this turn, then cure black next turn. Staying quiet. ### #50 · alice · msg {#e50} > Conflict flag, resolved: your pin sends me east (red is nobody else's — Shanghai 3/Seoul 2 cluster is at 5 cubes and red supply is 16), while your message asks for the Paris/Milan handoff. I'm following the PIN and going east now (Tehran→Delhi→Chennai medic-clear→Kolkata→Hong Kong→Shanghai), because a Europe detour strands the red cluster for ~5 turns and the blue math works without a rendezvous: you hold Madrid+SF, 8 blue are in the deck, and team draws are ~4 cards/turn — expect blue complete from draws in ~5-7 turns, comparable to the rendezvous timeline once your 4-move walk to Paris is counted. Paris+Milan stay RESERVED in my hand (not fuel) as the accelerator: if my Asia work wraps early, or your blue draws stall, I swing through Paris/Milan and we finish blue with zero draw dependency. If you'd rather override this and have me come to Paris now, say so before my next turn ends — otherwise east it is. [Model call alice-legacy-p0029](/games/game-13/turns/6-calls.md#d-alice-legacy-p0029) — unique payload candidate; not a proven invocation join ### #51 · alice · cmd {#e51} ```json { "tag": "driveFerry", "to": "Tehran" } ``` Board before: state `48` in [states.jsonl](/games/game-13/states.jsonl) · after: state `51` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0029](/games/game-13/turns/6-calls.md#d-alice-legacy-p0029) — unique payload candidate; not a proven invocation join ### #52 · alice · cmd {#e52} ```json { "tag": "driveFerry", "to": "Delhi" } ``` Board before: state `51` in [states.jsonl](/games/game-13/states.jsonl) · after: state `52` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0030](/games/game-13/turns/6-calls.md#d-alice-legacy-p0030) — unique payload candidate; not a proven invocation join ### #53 · alice · cmd {#e53} ```json { "tag": "discard", "card": { "kind": "city", "city": "Washington" } } ``` Board before: state `52` in [states.jsonl](/games/game-13/states.jsonl) · after: state `53` in [states.jsonl](/games/game-13/states.jsonl) [Model call alice-legacy-p0031](/games/game-13/turns/6-calls.md#d-alice-legacy-p0031) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-13/turns/6-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0024](/games/game-13/turns/6-calls.md#d-alice-legacy-p0024) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#44](/games/game-13/turns/6.md#e44) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0025](/games/game-13/turns/6-calls.md#d-alice-legacy-p0025) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#45](/games/game-13/turns/6.md#e45) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0026](/games/game-13/turns/6-calls.md#d-alice-legacy-p0026) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#46](/games/game-13/turns/6.md#e46) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0029](/games/game-13/turns/6-calls.md#d-alice-legacy-p0029) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#50](/games/game-13/turns/6.md#e50) (unique payload candidate; not a proven invocation join), [#51](/games/game-13/turns/6.md#e51) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0030](/games/game-13/turns/6-calls.md#d-alice-legacy-p0030) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#52](/games/game-13/turns/6.md#e52) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0031](/games/game-13/turns/6-calls.md#d-alice-legacy-p0031) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#53](/games/game-13/turns/6.md#e53) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0028](/games/game-13/turns/6-calls.md#d-bob-legacy-p0028) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#47](/games/game-13/turns/6.md#e47) (unique payload candidate; not a proven invocation join), [#48](/games/game-13/turns/6.md#e48) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0027](/games/game-13/turns/6-calls.md#d-alice-legacy-p0027) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0028](/games/game-13/turns/6-calls.md#d-alice-legacy-p0028) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0029](/games/game-13/turns/6-calls.md#d-bob-legacy-p0029) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0030](/games/game-13/turns/6-calls.md#d-bob-legacy-p0030) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0031](/games/game-13/turns/6-calls.md#d-bob-legacy-p0031) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0032](/games/game-13/turns/6-calls.md#d-bob-legacy-p0032) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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