# Turn 7 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-13/turns/6.md) · [Next turn](/games/game-13/turns/8.md) · [All turns](/games/game-13/turns/index.md) · [Interactive board](/games/game-13/replay.html#event-54) · [Game](/games/game-13/summary.md) Board before the first command: state `53` in [states.jsonl](/games/game-13/states.jsonl). After the last command: state `60` in [states.jsonl](/games/game-13/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #54 · alice · msg {#e54} > Red alert worth your glance: Seoul outbreaks put us at 1/8 and red supply is down to 10 (14 on board) — the Seoul–Shanghai cluster is now 6 cubes and I'm 3 moves from starting to grind it down (Chennai clear next turn, then Kolkata→Hong Kong→Shanghai). Your only job this turn is the black cure — fly Baghdad→Miami, walk Atlanta; everything else is secondary. After it lands, black is CURED, so future black cubes stop threatening outbreaks entirely once I eradicate — Algiers 2 black is then just cleanup, ignore it. Yellow fires (Lagos/Miami/Mexico City) are yours to triage after the cure; I'll stay on red. [Model call alice-legacy-p0032](/games/game-13/turns/7-calls.md#d-alice-legacy-p0032) — unique payload candidate; not a proven invocation join ### #55 · bob · msg {#e55} > Taking the cure line (your call stands — east route confirmed): direct flight to Miami (spending Miami as fuel), drive Atlanta, then cure BLACK this very turn with Moscow/Riyadh/Istanbul/Baghdad — one action to spare, which I'll spend driving back toward Miami to start the yellow triage you assigned me (Miami 2 yellow, then Lagos/Mexico City). Agreed Algiers 2 black is post-cure cleanup — and note once black is cured, ANY of us clears a whole black city in one action, so Istanbul/Algiers are cheap whenever someone passes. Red is all yours; outbreak at 1/8, red supply 10 — treat Seoul/Shanghai before any reshuffle if you can. [Model call bob-legacy-p0033](/games/game-13/turns/7-calls.md#d-bob-legacy-p0033) — unique payload candidate; not a proven invocation join ### #56 · bob · cmd {#e56} ```json { "tag": "directFlight", "to": "Miami" } ``` Board before: state `53` in [states.jsonl](/games/game-13/states.jsonl) · after: state `56` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0033](/games/game-13/turns/7-calls.md#d-bob-legacy-p0033) — unique payload candidate; not a proven invocation join ### #57 · alice · msg {#e57} > Nothing new to add — bob's cure line is exactly right, and my east route is confirmed. Noting for my own next turn: once black is cured this turn, my Medic passive auto-clears Chennai's 3 black the moment I step in (no action), freeing actions for Bangkok's 2 red (one treat clears all) en route to Shanghai. Standing by for his cure to land. ### #58 · bob · cmd {#e58} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `56` in [states.jsonl](/games/game-13/states.jsonl) · after: state `58` in [states.jsonl](/games/game-13/states.jsonl) ### #59 · bob · cmd {#e59} ```json { "tag": "driveFerry", "to": "Atlanta" } ``` Board before: state `58` in [states.jsonl](/games/game-13/states.jsonl) · after: state `59` in [states.jsonl](/games/game-13/states.jsonl) ### #60 · bob · cmd {#e60} ```json { "tag": "discoverCure", "color": "black", "cards": [ "Moscow", "Riyadh", "Istanbul", "Baghdad" ] } ``` Board before: state `59` in [states.jsonl](/games/game-13/states.jsonl) · after: state `60` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0037](/games/game-13/turns/7-calls.md#d-bob-legacy-p0037) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-13/turns/7-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0032](/games/game-13/turns/7-calls.md#d-alice-legacy-p0032) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#54](/games/game-13/turns/7.md#e54) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0033](/games/game-13/turns/7-calls.md#d-bob-legacy-p0033) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#55](/games/game-13/turns/7.md#e55) (unique payload candidate; not a proven invocation join), [#56](/games/game-13/turns/7.md#e56) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0037](/games/game-13/turns/7-calls.md#d-bob-legacy-p0037) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#60](/games/game-13/turns/7.md#e60) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0033](/games/game-13/turns/7-calls.md#d-alice-legacy-p0033) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0034](/games/game-13/turns/7-calls.md#d-bob-legacy-p0034) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0035](/games/game-13/turns/7-calls.md#d-bob-legacy-p0035) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0036](/games/game-13/turns/7-calls.md#d-bob-legacy-p0036) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0038](/games/game-13/turns/7-calls.md#d-bob-legacy-p0038) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0039](/games/game-13/turns/7-calls.md#d-bob-legacy-p0039) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0040](/games/game-13/turns/7-calls.md#d-bob-legacy-p0040) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0041](/games/game-13/turns/7-calls.md#d-bob-legacy-p0041) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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