# Turn 9 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-13/turns/8.md) · [Next turn](/games/game-13/turns/10.md) · [All turns](/games/game-13/turns/index.md) · [Interactive board](/games/game-13/replay.html#event-68) · [Game](/games/game-13/summary.md) Board before the first command: state `67` in [states.jsonl](/games/game-13/states.jsonl). After the last command: state `74` in [states.jsonl](/games/game-13/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #68 · alice · msg {#e68} > Milestones: I'm sitting on the COMPLETE red set (5/5) at Shanghai — red cure is bankable, I just need to reach Atlanta. Next turn: treat Shanghai (3 red back, supply 9→12), drive Seoul and treat (3 more, supply 15), then I turn west for Atlanta — red cured ~2 turns out. That means DON'T expect me on yellow duty; the Khartoum–Lagos cluster (2+2, maturing) and the Americas yellow singles are yours by geography. Blue: you're 3/4 AT the station — the moment you draw a 4th blue (6 in deck), cure immediately, no rendezvous needed. One warning: don't spend Atlanta(blue) as travel fuel — it's your 3rd blue cure card, not spare change. Yellow strategy for you: linger where yellow draws land you; if you bank 5 yellows before my Asia detour ends, you cure yellow at Atlanta too. [Model call alice-legacy-p0040](/games/game-13/turns/9-calls.md#d-alice-legacy-p0040) — unique payload candidate; not a proven invocation join ### #69 · bob · msg {#e69} > Split call: I'm taking the YELLOW line in Africa/Americas — it's my geography now and you're right that red outranks everything on your side. Route: treat Miami (1→0), drive Bogota→Sao Paulo→Lagos, landing on the Khartoum–Lagos 4-cube cluster tonight; next turns I grind Lagos→Khartoum→Kinshasa (keeping Kinshasa(yellow) banked, not burning it). Blue: agreed — I'm 3/4 at the station, the next blue draw cures immediately, Paris/Milan stay your reserve. One flag: epidemic window is now ~57% with Seoul+Shanghai armed — if one fires before your treats land, expect reshuffle chaos; One Quiet Night/Forecast would be gold if either of us draws one. [Model call bob-legacy-p0042](/games/game-13/turns/9-calls.md#d-bob-legacy-p0042) — unique payload candidate; not a proven invocation join ### #70 · alice · msg {#e70} > Bob's yellow line is sound and covers the Africa/Americas fires — no correction needed. I'm holding my plan for the coming turn: treat Shanghai, then Seoul (medic clears each in one action, refunding 6 red to the strained supply), then start west for Atlanta with the bankable red set. Staying quiet since nothing in his message changes my course. ### #71 · bob · cmd {#e71} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `67` in [states.jsonl](/games/game-13/states.jsonl) · after: state `71` in [states.jsonl](/games/game-13/states.jsonl) ### #72 · bob · cmd {#e72} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `71` in [states.jsonl](/games/game-13/states.jsonl) · after: state `72` in [states.jsonl](/games/game-13/states.jsonl) ### #73 · bob · cmd {#e73} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `72` in [states.jsonl](/games/game-13/states.jsonl) · after: state `73` in [states.jsonl](/games/game-13/states.jsonl) ### #74 · bob · cmd {#e74} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `73` in [states.jsonl](/games/game-13/states.jsonl) · after: state `74` in [states.jsonl](/games/game-13/states.jsonl) [Model call bob-legacy-p0047](/games/game-13/turns/9-calls.md#d-bob-legacy-p0047) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-13/turns/9-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0040](/games/game-13/turns/9-calls.md#d-alice-legacy-p0040) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#68](/games/game-13/turns/9.md#e68) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0042](/games/game-13/turns/9-calls.md#d-bob-legacy-p0042) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#69](/games/game-13/turns/9.md#e69) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0047](/games/game-13/turns/9-calls.md#d-bob-legacy-p0047) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#74](/games/game-13/turns/9.md#e74) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0041](/games/game-13/turns/9-calls.md#d-alice-legacy-p0041) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0042](/games/game-13/turns/9-calls.md#d-alice-legacy-p0042) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0043](/games/game-13/turns/9-calls.md#d-bob-legacy-p0043) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0044](/games/game-13/turns/9-calls.md#d-bob-legacy-p0044) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0045](/games/game-13/turns/9-calls.md#d-bob-legacy-p0045) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0046](/games/game-13/turns/9-calls.md#d-bob-legacy-p0046) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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