Turn 0 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 0, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl. · Next turn's calls

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-i1

Seat: alice. Identity: recorded invocation. Prompt number: 1. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i1)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN: none. Nothing you and your partner have agreed
survives past this prompt — plans re-derived each turn drift and die.
Pin the multi-turn intent (who collects which color, where you meet
next, who holds which region) with pin_plan; it will be re-shown to
both of you every turn until replaced.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=contingencyPlanner at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(contingencyPlanner) hand=4 [New York(blue), Seoul(red), Lagos(yellow), Santiago(yellow)]  bob@Atlanta(scientist) hand=4 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue)]
supply: blue:21 yellow:20 black:18 red:19   decks: player=49 infection=39   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — or 1 action: direct flight (you hold Seoul — red margin 8 — burnable; 9 red still in deck; spend it only if this beats the cure)
  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco
  Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers
  Mumbai: 2 black [in infect-discard]
  Tokyo: 1 red [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Taipei: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (1/4) — give bob your yellow cards when you share
  black: no cards in any hand yet
  red: bob collects (2/4) — give bob your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand New York(blue) to bob: meet IN New York (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
  hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the red cure: move toward the Seoul handoff (bob collects; assumes they meet you) — drive Chicago, drive San Francisco, drive Tokyo, drive Seoul
     tempo: 4 action(s) closer to the red cure (28 → 24 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Johannesburg, Seoul, San Francisco): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, treat blue, treat blue
     tempo: 2 action(s) closer to the red cure (28 → 26 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Seoul): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  exchange "advance the red cure: move toward the Seoul han…" → "defuse the armed discard bomb at San Francisco": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "New York", "Seoul", "Lagos", "Santiago"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": "call_f48dc8ad248861dcda4211ac861a1ac2", "ref": "alice:i1:call_f48dc8ad248861dcda4211ac861a1ac2", "input": {"text": "Split call — I'm taking the containment line: drive Chicago→San Francisco, treat blue twice. No cards burned, and SF is the cheapest armed bomb to defuse (2 moves vs 4 for Seoul). Seoul handoff can wait a turn; bob keep collecting red. Johannesburg (3 yellow) still needs an owner — I can walk the yellow lane via Lagos next turns and hand you my Lagos/Santiago yellows at a Lagos meet. Shout if you want a different split."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "preview_plan", "toolCallId": "call_2cfb455727312d12076f3dcc08896201", "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "treatDisease", "color": "blue"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Chicago"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"New York\", \"Seoul\", \"Lagos\", \"Santiago\""}, {"index": 1, "action": {"tag": "driveFerry", "to": "San Francisco"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "directFlight", "to": "New York"}, {"tag": "directFlight", "to": "Seoul"}, {"tag": "directFlight", "to": "Lagos"}, {"tag": "directFlight", "to": "Santiago"}, {"tag": "treatDisease", "color": "blue"}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "directFlight", "to": "New York"}, {"tag": "directFlight", "to": "Seoul"}, {"tag": "directFlight", "to": "Lagos"}, {"tag": "directFlight", "to": "Santiago"}, {"tag": "treatDisease", "color": "blue"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": []}], "diff": {"cubes": [{"city": "San Francisco", "color": "blue", "before": 3, "after": 1}], "moves": [{"player": "alice", "from": "Atlanta", "to": "San Francisco"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "New York"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 49, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.15384615384615385, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 39, "perCityHitProbability": 0.05128205128205128, "threats": [{"city": "Johannesburg", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Seoul", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Algiers", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Mumbai", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "alice", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}]}}}}

Step 2 · {"synthetic": false, "servedModel": "ampersand-v0.1"}

reasoning: null

text:

Preview confirms: SF drops 3→1 blue, zero cards burned, all 4 actions spent, and no outbreak risk in this turn's infect phase (the armed cities sit in the infection discard, safe until an epidemic reshuffle). Pinning the multi-turn intent, then executing.

toolCalls:

{"tool": "pin_plan", "toolCallId": "call_2fd2104bbb44430dc8ccfbdd4522c440", "ref": "alice:i1:call_2fd2104bbb44430dc8ccfbdd4522c440", "input": {"text": "ROLES: bob (scientist) = cure collector for ALL colors, cures at Atlanta station (needs only 4 cards/color). alice = firefighter + courier, hands cure cards to bob at rendezvous.\nCONTAINMENT OWNERS: alice defuses San Francisco (3 blue) THIS turn, then walks the yellow lane Miami→Bogota→Sao Paulo→Lagos (treating yellow as needed), hands bob her Lagos+Santiago yellow cards at a LAGOS rendezvous, then pushes on to Johannesburg (3 yellow) to defuse it. Seoul (3 red): unowned for now — alice keeps the Seoul card and will treat/deliver it in Seoul on a later pass; bob treat red if ever nearby. Watch black supply (18) — Moscow/Algiers/Mumbai at 2 each.\nNEXT MEET: Lagos (alice brings yellow cards)."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}

Step 3 · {"synthetic": false, "servedModel": "ampersand-v0.1"}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": "call_e9ca8e6da2f1d67af5762c1d38b254a0", "ref": "alice:i1:call_e9ca8e6da2f1d67af5762c1d38b254a0", "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}

alice-i3

Seat: alice. Identity: recorded invocation. Prompt number: 3. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i3)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

{"kind": "supersede", "hit": true, "droppedInvocation": "alice:i2"}

Recorded input

POOL MESSAGE from bob (event #4): Agreed, SF is the right first defuse — go. Two tweaks to make the card plan cheaper: (1) Skip the Lagos rendezvous. You're the one walking the yellow lane anyway, so YOU own yellow as collector — keep Lagos/Santiago and treat Johannesburg's 3 yellow en route (it's in the infect discard, so it's frozen until the first epidemic, but let's have it cleared before then; you're its owner). (2) I own BLUE + RED as collector (I hold Washington blue + Osaka/Ho Chi Minh red; Scientist needs only 4). Keep Seoul for now — a Seoul meet costs both of us 4 moves, so we trade it later when I'm flying red-side anyway. Your New York blue: I'll pick it up when I push up the East Coast for blue, not worth 4 combined actions this turn. Black: whoever draws it first collects. Bob

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  ROLES: bob (scientist) = cure collector for ALL colors, cures at Atlanta station (needs only 4 cards/color). alice = firefighter + courier, hands cure cards to bob at rendezvous.
  CONTAINMENT OWNERS: alice defuses San Francisco (3 blue) THIS turn, then walks the yellow lane Miami→Bogota→Sao Paulo→Lagos (treating yellow as needed), hands bob her Lagos+Santiago yellow cards at a LAGOS rendezvous, then pushes on to Johannesburg (3 yellow) to defuse it. Seoul (3 red): unowned for now — alice keeps the Seoul card and will treat/deliver it in Seoul on a later pass; bob treat red if ever nearby. Watch black supply (18) — Moscow/Algiers/Mumbai at 2 each.
  NEXT MEET: Lagos (alice brings yellow cards).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=contingencyPlanner at=Chicago
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Chicago(contingencyPlanner) hand=4 [New York(blue), Seoul(red), Lagos(yellow), Santiago(yellow)]  bob@Atlanta(scientist) hand=4 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue)]
supply: blue:21 yellow:20 black:18 red:19   decks: player=49 infection=39   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Seoul: 3 red⚠ [in infect-discard] — 3 move(s): San Francisco→Tokyo→Seoul — or 1 action: direct flight (you hold Seoul — red margin 8 — burnable; 9 red still in deck; spend it only if this beats the cure)
  San Francisco: 3 blue⚠ [in infect-discard] — 1 move(s): San Francisco
  Moscow: 2 black [in infect-discard]
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Toronto→New York→Madrid→Algiers
  Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Los Angeles→Sydney→Jakarta→Chennai→Mumbai
  Tokyo: 1 red [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Taipei: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (1/4) — give bob your yellow cards when you share
  black: no cards in any hand yet
  red: bob collects (2/4) — give bob your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand New York(blue) to bob: meet IN New York (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
  hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
  hand Santiago(yellow) to bob: meet IN Santiago (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Seoul, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Seoul(red): red margin 8 — burnable; 9 red still in deck
      response reach — team's card-free trip to each city: Seoul 4→0 (3 cubes), Beijing 5→1, Shanghai 4→1, Tokyo 3→1 (1 cube); board-wide: 15 cities closer, 32 trip-actions shaved
  you hold Santiago, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Santiago(yellow): yellow margin 8 — burnable; 9 yellow still in deck
      response reach — team's card-free trip to each city: Santiago 4→0, Lima 3→1; board-wide: 2 cities closer, 6 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the red cure: move toward the Seoul handoff (bob collects; assumes they meet you) — drive San Francisco, drive Tokyo, drive Seoul
     tempo: 3 action(s) closer to the red cure (27 → 24 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Johannesburg, Seoul, San Francisco): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive San Francisco, treat blue, treat blue
     tempo: 1 action(s) closer to the red cure (27 → 26 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Seoul): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  exchange "advance the red cure: move toward the Seoul han…" → "defuse the armed discard bomb at San Francisco": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
  dominated: "defuse San Francisco and return to Chicago (round trip, 3 actions)" — tempo 0 vs 1, risk 0.74 vs 0.74 — beaten by "defuse the armed discard bomb at San Francisco"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "New York", "Seoul", "Lagos", "Santiago"

PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"driveFerry","to":"San Francisco"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}

reasoning: null

text:

Bob's tweaks are sensible — he agreed on SF, and giving me yellow ownership kills the expensive Lagos rendezvous (I'm walking that lane anyway). I'll ack, re-pin the updated plan, and continue the defuse.

toolCalls:

{"tool": "send_message", "toolCallId": "call_e3ecfd41ab8c3939ca1a61b8ebcffd1d", "ref": "alice:i3:call_e3ecfd41ab8c3939ca1a61b8ebcffd1d", "input": {"text": "Agreed on all counts — yellow is mine (I keep Lagos/Santiago and own Johannesburg's 3 yellow), you take blue+red, Seoul card rides with me until you're red-side. Handoff note: your Mexico City yellow should come to me eventually since I'm collecting — we'll fold it into whatever meet is cheap. Continuing the SF defuse now."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn.", "delivery": "bob is not advising right now; if the referee accepts this message, they will read it at their next prompt."}}
{"tool": "pin_plan", "toolCallId": "call_033d3aa0803a7996dcb93339c26a9e35", "ref": "alice:i3:call_033d3aa0803a7996dcb93339c26a9e35", "input": {"text": "COLLECTORS (updated per bob): bob (scientist) = BLUE + RED (holds Washington, Osaka, Ho Chi Minh City); alice = YELLOW (holds Lagos, Santiago; bob's Mexico City yellow moves to alice at a cheap meet). BLACK: whoever draws black cards first collects. Cures happen at Atlanta station.\nCONTAINMENT OWNERS: alice — San Francisco (3 blue) being defused NOW, then walks the yellow lane toward Johannesburg (3 yellow, frozen in infect-discard until first epidemic — clear it before that): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg, treating yellow en route. bob — East Coast blue push (picks up alice's New York blue in New York) and red collection; Seoul (3 red) stays armed for now, alice holds the Seoul card and treats/delivers it on a later pass or when bob flies red-side. Watch black supply (18): Moscow/Algiers/Mumbai at 2.\nNEXT MEET: no fixed rendezvous — fold card swaps into travel each player is already doing (New York for the blue card, Mexico City yellow when paths cross)."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 4 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": "call_8493f00e0d256ee635e823396fea8de6", "ref": "alice:i3:call_8493f00e0d256ee635e823396fea8de6", "input": {"action": {"tag": "driveFerry", "to": "San Francisco"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "San Francisco"}}}

alice-i4

Seat: alice. Identity: recorded invocation. Prompt number: 4. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i4)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  COLLECTORS (updated per bob): bob (scientist) = BLUE + RED (holds Washington, Osaka, Ho Chi Minh City); alice = YELLOW (holds Lagos, Santiago; bob's Mexico City yellow moves to alice at a cheap meet). BLACK: whoever draws black cards first collects. Cures happen at Atlanta station.
  CONTAINMENT OWNERS: alice — San Francisco (3 blue) being defused NOW, then walks the yellow lane toward Johannesburg (3 yellow, frozen in infect-discard until first epidemic — clear it before that): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg, treating yellow en route. bob — East Coast blue push (picks up alice's New York blue in New York) and red collection; Seoul (3 red) stays armed for now, alice holds the Seoul card and treats/delivers it on a later pass or when bob flies red-side. Watch black supply (18): Moscow/Algiers/Mumbai at 2.
  NEXT MEET: no fixed rendezvous — fold card swaps into travel each player is already doing (New York for the blue card, Mexico City yellow when paths cross).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=contingencyPlanner at=San Francisco
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@San Francisco(contingencyPlanner) hand=4 [New York(blue), Seoul(red), Lagos(yellow), Santiago(yellow)]  bob@Atlanta(scientist) hand=4 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue)]
supply: blue:21 yellow:20 black:18 red:19   decks: player=49 infection=39   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ [in infect-discard] — 7 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 6 move(s) vs your 7
  Seoul: 3 red⚠ [in infect-discard] — 2 move(s): Tokyo→Seoul — or 1 action: direct flight (you hold Seoul — red margin 8 — burnable; 9 red still in deck; spend it only if this beats the cure)
  San Francisco: 3 blue⚠ [in infect-discard] — you are HERE — treat it now
  Moscow: 2 black [in infect-discard]
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: bob, 4 move(s) vs your 5
  Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Manila→Hong Kong→Kolkata→Delhi→Mumbai
  Tokyo: 1 red [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Taipei: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (1/4) — give bob your yellow cards when you share
  black: no cards in any hand yet
  red: bob collects (2/4) — give bob your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand New York(blue) to bob: meet IN New York (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
  hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 2 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
  hand Santiago(yellow) to bob: meet IN Santiago (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Seoul, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Seoul(red): red margin 8 — burnable; 9 red still in deck
      response reach — team's card-free trip to each city: Seoul 4→0 (3 cubes), Beijing 5→1, Shanghai 4→1, Tokyo 3→1 (1 cube); board-wide: 15 cities closer, 32 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the red cure: move toward the Seoul handoff (bob collects; assumes they meet you) — drive Tokyo, drive Seoul
     tempo: 2 action(s) closer to the red cure (26 → 24 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Johannesburg, Seoul, San Francisco): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — treat blue, treat blue
     tempo: no cure progress — nearest is red, 26 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Seoul): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  exchange "advance the red cure: move toward the Seoul han…" → "defuse the armed discard bomb at San Francisco": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Tokyo", "Manila", "Los Angeles", "Chicago"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "New York", "Seoul", "Lagos", "Santiago"
  [10] {"tag":"treatDisease","color":"blue"}

PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"treatDisease","color":"blue"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}

reasoning: null

text:

Continuing the previewed plan — treating blue at San Francisco.

toolCalls:

{"tool": "submit_action", "toolCallId": "call_b4483c3a9da4272d5f7ddfd171f0393f", "ref": "alice:i4:call_b4483c3a9da4272d5f7ddfd171f0393f", "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

alice-i5

Seat: alice. Identity: recorded invocation. Prompt number: 5. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i5)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  COLLECTORS (updated per bob): bob (scientist) = BLUE + RED (holds Washington, Osaka, Ho Chi Minh City); alice = YELLOW (holds Lagos, Santiago; bob's Mexico City yellow moves to alice at a cheap meet). BLACK: whoever draws black cards first collects. Cures happen at Atlanta station.
  CONTAINMENT OWNERS: alice — San Francisco (3 blue) being defused NOW, then walks the yellow lane toward Johannesburg (3 yellow, frozen in infect-discard until first epidemic — clear it before that): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg, treating yellow en route. bob — East Coast blue push (picks up alice's New York blue in New York) and red collection; Seoul (3 red) stays armed for now, alice holds the Seoul card and treats/delivers it on a later pass or when bob flies red-side. Watch black supply (18): Moscow/Algiers/Mumbai at 2.
  NEXT MEET: no fixed rendezvous — fold card swaps into travel each player is already doing (New York for the blue card, Mexico City yellow when paths cross).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=contingencyPlanner at=San Francisco
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@San Francisco(contingencyPlanner) hand=4 [New York(blue), Seoul(red), Lagos(yellow), Santiago(yellow)]  bob@Atlanta(scientist) hand=4 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue)]
supply: blue:22 yellow:20 black:18 red:19   decks: player=49 infection=39   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ [in infect-discard] — 7 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 6 move(s) vs your 7
  Seoul: 3 red⚠ [in infect-discard] — 2 move(s): Tokyo→Seoul — or 1 action: direct flight (you hold Seoul — red margin 8 — burnable; 9 red still in deck; spend it only if this beats the cure)
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Moscow: 2 black [in infect-discard]
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→Toronto→New York→Madrid→Algiers — nearer teammate: bob, 4 move(s) vs your 5
  Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Manila→Hong Kong→Kolkata→Delhi→Mumbai
  Tokyo: 1 red [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Taipei: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (1/4) — give bob your yellow cards when you share
  black: no cards in any hand yet
  red: bob collects (2/4) — give bob your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand New York(blue) to bob: meet IN New York (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
  hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 2 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
  hand Santiago(yellow) to bob: meet IN Santiago (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Seoul, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Seoul(red): red margin 8 — burnable; 9 red still in deck
      response reach — team's card-free trip to each city: Seoul 4→0 (3 cubes), Beijing 5→1, Shanghai 4→1, Tokyo 3→1 (1 cube); board-wide: 15 cities closer, 32 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
  - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive Los Angeles
     tempo: 2 action(s) closer to the yellow cure (40 → 38 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Seoul): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: advance the red cure: move toward the Seoul handoff (bob collects; assumes they meet you) — tempo 1 vs 2, risk 0.74 vs 0.59 — beaten by "defuse the armed discard bomb at Johannesburg".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Tokyo", "Manila", "Los Angeles", "Chicago"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "New York", "Seoul", "Lagos", "Santiago"
  [10] {"tag":"treatDisease","color":"blue"}

PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"treatDisease","color":"blue"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}

reasoning: null

text:

SF is down to 2 blue. My last action: finish the defuse rather than take a single step toward Johannesburg. Reasoning: SF sits in the infection discard, so it re-arms on the first epidemic reshuffle — at 2 cubes it's two hits from an outbreak with nobody returning to this region soon (I'm heading to the yellow lane, bob to the East Coast); at 1 it needs three hits. The extra step toward Johannesburg doesn't change when that defuse actually lands (arrival is turn-boundary-limited either way), and it keeps the pinned "defuse SF NOW" job complete instead of half-done.

toolCalls:

{"tool": "submit_action", "toolCallId": "call_7222f78b1c2f03b696a29779f19e387f", "ref": "alice:i5:call_7222f78b1c2f03b696a29779f19e387f", "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

bob-i2

Seat: bob. Identity: recorded invocation. Prompt number: 2. Active turn: False.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i2)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #1): Split call — I'm taking the containment line: drive Chicago→San Francisco, treat blue twice. No cards burned, and SF is the cheapest armed bomb to defuse (2 moves vs 4 for Seoul). Seoul handoff can wait a turn; bob keep collecting red. Johannesburg (3 yellow) still needs an owner — I can walk the yellow lane via Lagos next turns and hand you my Lagos/Santiago yellows at a Lagos meet. Shout if you want a different split.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": "call_cccf5dae98a9568059671fd946db96ed", "ref": "bob:i2:call_cccf5dae98a9568059671fd946db96ed", "input": {"text": "Agreed, SF is the right first defuse — go. Two tweaks to make the card plan cheaper: (1) Skip the Lagos rendezvous. You're the one walking the yellow lane anyway, so YOU own yellow as collector — keep Lagos/Santiago and treat Johannesburg's 3 yellow en route (it's in the infect discard, so it's frozen until the first epidemic, but let's have it cleared before then; you're its owner). (2) I own BLUE + RED as collector (I hold Washington blue + Osaka/Ho Chi Minh red; Scientist needs only 4). Keep Seoul for now — a Seoul meet costs both of us 4 moves, so we trade it later when I'm flying red-side anyway. Your New York blue: I'll pick it up when I push up the East Coast for blue, not worth 4 combined actions this turn. Black: whoever draws it first collects. Bob"}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": "call_6a38b3f5ef395e2f6212453e694f3839", "ref": "bob:i2:call_6a38b3f5ef395e2f6212453e694f3839", "input": {"text": "COLORS: bob (scientist, cures at Atlanta station with 4 cards) collects BLUE + RED; alice collects YELLOW (keeps Lagos/Santiago, needs 5); BLACK unassigned — first to draw black cards owns it. CONTAINMENT: alice owns Johannesburg (3 yellow) — treat en route on the yellow lane before the first epidemic reshuffles the discard; alice also took San Francisco (3 blue) now; bob will cover Seoul (3 red) when he moves red-side (both still in infect-discard = frozen until epidemic, but clear all three before it hits). CARDS: alice's Seoul(red) and New York(blue) stay with her until a cheap meet (bob flying red-side / East Coast); no Lagos rendezvous needed. Cures happen at Atlanta station."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": "ampersand-v0.1"}

reasoning: null

text:

I've coordinated with Alice and pinned our team plan. Waiting for Alice to finish her turn — she's defusing San Francisco while I hold down cure collection for blue and red as the Scientist.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-i2

Seat: alice. Identity: recorded invocation. Prompt number: 2. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i2)

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  ROLES: bob (scientist) = cure collector for ALL colors, cures at Atlanta station (needs only 4 cards/color). alice = firefighter + courier, hands cure cards to bob at rendezvous.
  CONTAINMENT OWNERS: alice defuses San Francisco (3 blue) THIS turn, then walks the yellow lane Miami→Bogota→Sao Paulo→Lagos (treating yellow as needed), hands bob her Lagos+Santiago yellow cards at a LAGOS rendezvous, then pushes on to Johannesburg (3 yellow) to defuse it. Seoul (3 red): unowned for now — alice keeps the Seoul card and will treat/deliver it in Seoul on a later pass; bob treat red if ever nearby. Watch black supply (18) — Moscow/Algiers/Mumbai at 2 each.
  NEXT MEET: Lagos (alice brings yellow cards).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=contingencyPlanner at=Chicago
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Chicago(contingencyPlanner) hand=4 [New York(blue), Seoul(red), Lagos(yellow), Santiago(yellow)]  bob@Atlanta(scientist) hand=4 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue)]
supply: blue:21 yellow:20 black:18 red:19   decks: player=49 infection=39   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Seoul: 3 red⚠ [in infect-discard] — 3 move(s): San Francisco→Tokyo→Seoul — or 1 action: direct flight (you hold Seoul — red margin 8 — burnable; 9 red still in deck; spend it only if this beats the cure)
  San Francisco: 3 blue⚠ [in infect-discard] — 1 move(s): San Francisco
  Moscow: 2 black [in infect-discard]
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Toronto→New York→Madrid→Algiers
  Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Los Angeles→Sydney→Jakarta→Chennai→Mumbai
  Tokyo: 1 red [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Taipei: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (1/4) — give bob your yellow cards when you share
  black: no cards in any hand yet
  red: bob collects (2/4) — give bob your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand New York(blue) to bob: meet IN New York (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
  hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
  hand Santiago(yellow) to bob: meet IN Santiago (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Seoul, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Seoul(red): red margin 8 — burnable; 9 red still in deck
      response reach — team's card-free trip to each city: Seoul 4→0 (3 cubes), Beijing 5→1, Shanghai 4→1, Tokyo 3→1 (1 cube); board-wide: 15 cities closer, 32 trip-actions shaved
  you hold Santiago, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Santiago(yellow): yellow margin 8 — burnable; 9 yellow still in deck
      response reach — team's card-free trip to each city: Santiago 4→0, Lima 3→1; board-wide: 2 cities closer, 6 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the red cure: move toward the Seoul handoff (bob collects; assumes they meet you) — drive San Francisco, drive Tokyo, drive Seoul
     tempo: 3 action(s) closer to the red cure (27 → 24 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Johannesburg, Seoul, San Francisco): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive San Francisco, treat blue, treat blue
     tempo: 1 action(s) closer to the red cure (27 → 26 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Seoul): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  exchange "advance the red cure: move toward the Seoul han…" → "defuse the armed discard bomb at San Francisco": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
  dominated: "defuse San Francisco and return to Chicago (round trip, 3 actions)" — tempo 0 vs 1, risk 0.74 vs 0.74 — beaten by "defuse the armed discard bomb at San Francisco"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "New York", "Seoul", "Lagos", "Santiago"

PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"driveFerry","to":"San Francisco"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-i1

Seat: bob. Identity: recorded invocation. Prompt number: 1. Active turn: False.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i1)

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN: none. Nothing you and your partner have agreed
survives past this prompt — plans re-derived each turn drift and die.
Pin the multi-turn intent (who collects which color, where you meet
next, who holds which region) with pin_plan; it will be re-shown to
both of you every turn until replaced.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=scientist at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(contingencyPlanner) hand=4 [New York(blue), Seoul(red), Lagos(yellow), Santiago(yellow)]  bob@Atlanta(scientist) hand=4 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue)]
supply: blue:21 yellow:20 black:18 red:19   decks: player=49 infection=39   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul
  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco
  Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers
  Mumbai: 2 black [in infect-discard]
  Tokyo: 1 red [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Taipei: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
  black: no cards in any hand yet
  red: YOU collect (2/4) — keep EVERY red card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +2 move(s) to cure
  alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure
  alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-i3

Seat: bob. Identity: recorded invocation. Prompt number: 3. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i3)

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "deferredDelivered", "msgSeqs": [6]}

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  COLLECTORS (updated per bob): bob (scientist) = BLUE + RED (holds Washington, Osaka, Ho Chi Minh City); alice = YELLOW (holds Lagos, Santiago; bob's Mexico City yellow moves to alice at a cheap meet). BLACK: whoever draws black cards first collects. Cures happen at Atlanta station.
  CONTAINMENT OWNERS: alice — San Francisco (3 blue) being defused NOW, then walks the yellow lane toward Johannesburg (3 yellow, frozen in infect-discard until first epidemic — clear it before that): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg, treating yellow en route. bob — East Coast blue push (picks up alice's New York blue in New York) and red collection; Seoul (3 red) stays armed for now, alice holds the Seoul card and treats/delivers it on a later pass or when bob flies red-side. Watch black supply (18): Moscow/Algiers/Mumbai at 2.
  NEXT MEET: no fixed rendezvous — fold card swaps into travel each player is already doing (New York for the blue card, Mexico City yellow when paths cross).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@San Francisco(contingencyPlanner) hand=6 [New York(blue), Seoul(red), Lagos(yellow), Santiago(yellow), Tokyo(red), Hong Kong(red)]  bob@Atlanta(scientist) hand=4 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue)]
supply: blue:22 yellow:19 black:18 red:19   decks: player=47 infection=37   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 2 move(s) vs your 4
  Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers
  Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai→Mumbai — nearer teammate: alice, 5 move(s) vs your 6
  San Francisco: 1 blue [in infect-discard]
  Tokyo: 1 red [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Taipei: 1 red [in infect-discard]
  Khartoum: 1 yellow [in infect-discard]
  Toronto: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
  black: no cards in any hand yet
  red: YOU collect (2/4) — keep EVERY red card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), alice 2 action(s) (go to Tokyo (1 move(s)), then charter to New York (spends Tokyo(red))); then bob to station Atlanta +2 move(s) to cure
  alice hands you Tokyo(red): meet IN Tokyo (the card's own city) — you 3 move(s), alice 1 move(s); then bob to station Atlanta +3 move(s) to cure
  alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 4 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, drive Tokyo, drive Seoul
     tempo: 2 action(s) closer to the red cure (17 → 15 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — tempo -5 vs 2, risk 0.70 vs 0.67 — beaten by "defuse the armed discard bomb at Seoul".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Mexico City", "Ho Chi Minh City", "Osaka", "Washington"

Recorded deferred batch — delivery is not established by this field alone; inspect lifecycle and reconstructed history.

SAID WHILE YOU WERE NOT ADVISING — teammates' messages you have not seen yet, oldest first (your current prompt follows):
  POOL MESSAGE from alice (event #6): Agreed on all counts — yellow is mine (I keep Lagos/Santiago and own Johannesburg's 3 yellow), you take blue+red, Seoul card rides with me until you're red-side. Handoff note: your Mexico City yellow should come to me eventually since I'm collecting — we'll fold it into whatever meet is cheap. Continuing the SF defuse now.
  NOTE: this was written at event #6; your board is at event #10.
  Actions may have happened since — verify against YOUR latest threat map
  before acting on it.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-i4

Seat: bob. Identity: recorded invocation. Prompt number: 4. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i4)

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true, "droppedInvocation": "bob:i3"}

Recorded input

POOL MESSAGE from alice (event #11): News from my draw: Tokyo + Hong Kong, both red. Red inventory: you 2 (Osaka, HCMC), me 3 (Seoul, Tokyo, HK) — red is our nearest cure. Plan tweak, veto welcome: next turn I walk SF→Tokyo→Seoul and treat red twice (Seoul 3→1), then the turn after I CHARTER Seoul→Johannesburg, burning the Seoul card as fuel — that jumps me ~8 actions ahead on clearing Johannesburg's 3 yellow vs walking the lane. Cost: my Seoul red is gone, so your red pickup from me is Tokyo + Hong Kong (meets in those cities) or your own draws (7 red still in deck). Also heads-up: I'm at 6 cards, so my New York blue likely becomes fuel at the hand limit unless you want to schedule a New York meet soon. Black (Moscow/Algiers/Mumbai, all at 2) still has no owner — you're closest to Algiers (4 moves); worth folding into your blue push if the East Coast stays quiet.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  COLLECTORS (updated per bob): bob (scientist) = BLUE + RED (holds Washington, Osaka, Ho Chi Minh City); alice = YELLOW (holds Lagos, Santiago; bob's Mexico City yellow moves to alice at a cheap meet). BLACK: whoever draws black cards first collects. Cures happen at Atlanta station.
  CONTAINMENT OWNERS: alice — San Francisco (3 blue) being defused NOW, then walks the yellow lane toward Johannesburg (3 yellow, frozen in infect-discard until first epidemic — clear it before that): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg, treating yellow en route. bob — East Coast blue push (picks up alice's New York blue in New York) and red collection; Seoul (3 red) stays armed for now, alice holds the Seoul card and treats/delivers it on a later pass or when bob flies red-side. Watch black supply (18): Moscow/Algiers/Mumbai at 2.
  NEXT MEET: no fixed rendezvous — fold card swaps into travel each player is already doing (New York for the blue card, Mexico City yellow when paths cross).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@San Francisco(contingencyPlanner) hand=6 [New York(blue), Seoul(red), Lagos(yellow), Santiago(yellow), Tokyo(red), Hong Kong(red)]  bob@Atlanta(scientist) hand=4 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue)]
supply: blue:22 yellow:19 black:18 red:19   decks: player=47 infection=37   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 2 move(s) vs your 4
  Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers
  Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai→Mumbai — nearer teammate: alice, 5 move(s) vs your 6
  San Francisco: 1 blue [in infect-discard]
  Tokyo: 1 red [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Taipei: 1 red [in infect-discard]
  Khartoum: 1 yellow [in infect-discard]
  Toronto: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
  black: no cards in any hand yet
  red: YOU collect (2/4) — keep EVERY red card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), alice 2 action(s) (go to Tokyo (1 move(s)), then charter to New York (spends Tokyo(red))); then bob to station Atlanta +2 move(s) to cure
  alice hands you Tokyo(red): meet IN Tokyo (the card's own city) — you 3 move(s), alice 1 move(s); then bob to station Atlanta +3 move(s) to cure
  alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 4 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, drive Tokyo, drive Seoul
     tempo: 2 action(s) closer to the red cure (17 → 15 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — tempo -5 vs 2, risk 0.70 vs 0.67 — beaten by "defuse the armed discard bomb at Seoul".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Mexico City", "Ho Chi Minh City", "Osaka", "Washington"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

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