Turn 15 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 15, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-i66
Seat: alice. Identity: recorded invocation. Prompt number: 66. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i66)
Linked accepted events
- Event #130 — exact submission ref
Recorded submissions and refusals
- command after #129: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}} — {"applied": 130}. Board before: state
129in states.jsonl · after: state130in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
ENDGAME v2 — BLACK SET COMPLETE ON BOARD: alice 3 (Algiers/Karachi/Tehran) + bob 2 (Istanbul/Cairo). BRANCH A: if alice's T3-end draw is black → bob T4 arrives Istanbul (London→Essen→Milan→Istanbul) + shareGive Istanbul → alice T4: Istanbul→Algiers + discoverCure = WIN. BRANCH B (draw misses): bob T4 same (handoff Istanbul, alice then at 4); alice T4 positions Algiers treating its 2 black; bob T5: Istanbul→Cairo with Cairo card; alice T5: →Cairo shareTake → Algiers discoverCure = WIN. No draw-luck in either branch. Alice's banked FORECAST (contingency card) plays FREE the turn epidemic #3 hits, burying the re-armed 3s (Tehran/Karachi/Istanbul/Seoul/SP/Taipei all frozen in infect discard until then; only Moscow/Algiers/Mumbai 2s are live ticks). Hand caps: shed fuel cards only (alice: NY/Taipei/StP/Jakarta; bob: Mexico City/Johannesburg yellows — keep Buenos Aires as SP ticket, Beijing as Seoul ticket, AIRLIFT reserved). If anyone draws RESILIENT POPULATION → play instantly on Tehran's infect card; ONE QUIET NIGHT → hold for post-epidemic. Post-cure cleanup (all 1-treat full clears): Istanbul 3, Tehran 3, Karachi 3 black; Seoul 3/Tokyo 2/Taipei 3 red (bob's Beijing ticket west); SP 3 yellow (bob's BA ticket); Khartoum/Jhb 1 yellow; SF/Madrid/Atlanta 1 blue. Outbreaks 2/8, black supply 9.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Sao Paulo (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 7 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 7 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (alice must discard to 7)
you=alice role=contingencyPlanner at=Istanbul
cures: blue:cured yellow:cured black:none red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Istanbul(contingencyPlanner) hand=8 [Algiers(black), Taipei(red), Karachi(black), Jakarta(red), Tehran(black), Kinshasa(yellow), Manila(red), Istanbul(black)] bob@Istanbul(scientist) hand=6 [Mexico City(yellow), Buenos Aires(yellow), event:airlift, Beijing(red), Johannesburg(yellow), Cairo(black)]
supply: blue:21 yellow:18 black:8 red:14 decks: player=19 infection=34 player-discard: 8 blue, 5 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Tokyo: 5 cubes — matures to 3s costs 6+ treats]
Mumbai: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 3 move(s): Baghdad→Karachi→Mumbai
Sao Paulo: 3 yellow⚠ [in infect-discard]
Taipei: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap]
Tehran: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Moscow→Tehran — or 1 action: direct flight (you hold Tehran — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Karachi: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Baghdad→Karachi — or 1 action: direct flight (you hold Karachi — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — you are HERE — treat it now
Moscow: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — pre-empt (outbreak splash next door): 1 move(s): Moscow
Algiers: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats]
Khartoum: 2 yellow [in infect-discard]
Tokyo: 2 red [in infect-discard] [cluster Seoul–Tokyo: 5 cubes — matures to 3s costs 6+ treats]
San Francisco: 1 blue
Madrid: 1 blue
Beijing: 1 red
Shanghai: 1 red
Atlanta: 1 blue [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: blue: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Algiers (1 move(s))
discard hint: black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Taipei (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Seoul], Jakarta (red CURED — worthless, discard freely), Kinshasa (yellow CURED — worthless, discard freely), Manila (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Taipei], Algiers (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: a containment route above flies on this card to reach Algiers], Karachi (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: a containment route above flies on this card to reach Karachi], Tehran (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: a containment route above flies on this card to reach Tehran], Istanbul (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) (avoid Kinshasa — buildable station site(s) near you)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Algiers +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you hold Kinshasa, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Kinshasa 3→0, Lagos 3→1, Johannesburg 3→1 (1 cube), Khartoum 2→1 (2 cubes); board-wide: 4 cities closer, 8 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}
reasoning: null
text:
Bob handed me the Istanbul card — I'm at 4/5 blacks and the cap forces one shed. All four non-black cards are worthless cured-color fuel; shedding Taipei per the ranking.
toolCalls:
{"tool": "submit_action", "toolCallId": "call_4d67c7001295a4a36e71e62d0aa35cfb", "ref": "alice:i66:call_4d67c7001295a4a36e71e62d0aa35cfb", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}}}
bob-i58
Seat: bob. Identity: recorded invocation. Prompt number: 58. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i58)
Linked accepted events
- Event #125 — exact submission ref
- Event #126 — exact submission ref
- Event #127 — exact submission ref
- Event #128 — exact submission ref
- Event #129 — exact submission ref
Recorded submissions and refusals
- message after #124: {"text": "Heads-up from the last infect phase: Mumbai ticked to 3 black — that's seven armed cities now, all frozen in the discard, black supply down to 8 with 16 on board. The race is exactly as pinned: epidemic #3 is ~50/50 to land before your cure, your banked Forecast eats the reshuffle turn, and the cure makes every one of those a one-treat clear. Executing my half now: London→Essen→Milan→Istanbul, handing you the Istanbul card as my fourth action — you'll be at 4 of 5. Your T4: step to Algiers, treat its 2 black, draw; if the draw is black you cure at the start of T5 on the spot, otherwise I'm walking Istanbul→Cairo with the Cairo card on my T5 and your T5 is Cairo-take → Algiers → cure. Either way BLACK lands on your T5."} — {"applied": 125}. Board before: state
124in states.jsonl · after: state124in states.jsonl - command after #125: {"action": {"tag": "driveFerry", "to": "Essen"}} — {"applied": 126}. Board before: state
124in states.jsonl · after: state126in states.jsonl - command after #126: {"action": {"tag": "driveFerry", "to": "Milan"}} — {"applied": 127}. Board before: state
126in states.jsonl · after: state127in states.jsonl - command after #127: {"action": {"tag": "driveFerry", "to": "Istanbul"}} — {"applied": 128}. Board before: state
127in states.jsonl · after: state128in states.jsonl - command after #128: {"action": {"tag": "shareGive", "to": "alice", "card": "Istanbul"}} — {"applied": 129}. Board before: state
128in states.jsonl · after: state129in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
ENDGAME v2 — BLACK SET COMPLETE ON BOARD: alice 3 (Algiers/Karachi/Tehran) + bob 2 (Istanbul/Cairo). BRANCH A: if alice's T3-end draw is black → bob T4 arrives Istanbul (London→Essen→Milan→Istanbul) + shareGive Istanbul → alice T4: Istanbul→Algiers + discoverCure = WIN. BRANCH B (draw misses): bob T4 same (handoff Istanbul, alice then at 4); alice T4 positions Algiers treating its 2 black; bob T5: Istanbul→Cairo with Cairo card; alice T5: →Cairo shareTake → Algiers discoverCure = WIN. No draw-luck in either branch. Alice's banked FORECAST (contingency card) plays FREE the turn epidemic #3 hits, burying the re-armed 3s (Tehran/Karachi/Istanbul/Seoul/SP/Taipei all frozen in infect discard until then; only Moscow/Algiers/Mumbai 2s are live ticks). Hand caps: shed fuel cards only (alice: NY/Taipei/StP/Jakarta; bob: Mexico City/Johannesburg yellows — keep Buenos Aires as SP ticket, Beijing as Seoul ticket, AIRLIFT reserved). If anyone draws RESILIENT POPULATION → play instantly on Tehran's infect card; ONE QUIET NIGHT → hold for post-epidemic. Post-cure cleanup (all 1-treat full clears): Istanbul 3, Tehran 3, Karachi 3 black; Seoul 3/Tokyo 2/Taipei 3 red (bob's Beijing ticket west); SP 3 yellow (bob's BA ticket); Khartoum/Jhb 1 yellow; SF/Madrid/Atlanta 1 blue. Outbreaks 2/8, black supply 9.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Sao Paulo (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 7 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=scientist at=London
cures: blue:cured yellow:cured black:none red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Istanbul(contingencyPlanner) hand=7 [Algiers(black), Taipei(red), Karachi(black), Jakarta(red), Tehran(black), Kinshasa(yellow), Manila(red)] bob@London(scientist) hand=7 [Mexico City(yellow), Istanbul(black), Buenos Aires(yellow), event:airlift, Beijing(red), Johannesburg(yellow), Cairo(black)]
supply: blue:21 yellow:18 black:8 red:14 decks: player=19 infection=34 player-discard: 8 blue, 5 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Tokyo: 5 cubes — matures to 3s costs 6+ treats] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Mumbai: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 6 move(s): Essen→Milan→Istanbul→Baghdad→Karachi→Mumbai — or 4 action(s): go to Buenos Aires (3 move(s)), then charter to Mumbai (spends Buenos Aires(yellow)) — nearer teammate: alice, 3 move(s) vs your 6 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Sao Paulo: 3 yellow⚠ [in infect-discard] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Taipei: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Tehran: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 4 move(s): Essen→St. Petersburg→Moscow→Tehran — nearer teammate: alice, 2 move(s) vs your 4 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Karachi: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — or 4 action(s): go to Buenos Aires (3 move(s)), then charter to Karachi (spends Buenos Aires(yellow)) — nearer teammate: alice, 2 move(s) vs your 5 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 3 move(s): Essen→Milan→Istanbul — or 1 action: direct flight (you hold Istanbul — your 2/4 black set — burning drops it to 1/4; 6 black in deck, 3 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 3 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Moscow: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats]
Algiers: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — pre-empt (outbreak splash next door): 2 move(s): Paris→Algiers — nearer teammate: alice, 1 move(s) vs your 2
Khartoum: 2 yellow [in infect-discard]
Tokyo: 2 red [in infect-discard] [cluster Seoul–Tokyo: 5 cubes — matures to 3s costs 6+ treats]
San Francisco: 1 blue
Madrid: 1 blue
Beijing: 1 red
Shanghai: 1 red
Atlanta: 1 blue [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: blue: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 3, bob 2, 6 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (2/4) — keep EVERY black card; nearest station Algiers (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 2 move(s), alice 1 move(s); Algiers already has the station — cure on the spot; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
alice hands you Karachi(black): meet IN Karachi (the card's own city) — you 4 action(s) (go to Buenos Aires (3 move(s)), then charter to Karachi (spends Buenos Aires(yellow))), alice 2 move(s); then bob to station Atlanta +3 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
alice hands you Tehran(black): meet IN Tehran (the card's own city) — you 4 move(s), alice 2 move(s); then bob to station Atlanta +3 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sao Paulo (yellow, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: Madrid→Sao Paulo
Seoul (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: New York→Toronto→Chicago→San Francisco→Tokyo→Seoul
Taipei (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: New York→Toronto→Chicago→San Francisco→Manila→Taipei
Khartoum (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Paris→Algiers→Cairo→Khartoum — nearer teammate: alice, 2 move(s) vs your 4
Tokyo (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: New York→Toronto→Chicago→San Francisco→Tokyo
station opportunities (stations enable cures and shuttle travel):
you hold Buenos Aires, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Buenos Aires 3→0, Bogota 2→1, Sao Paulo 2→1 (3 cubes), Lima 3→2; board-wide: 6 cities closer, 8 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up black at Algiers (supply strained: 8 left) — drive Paris, drive Algiers, treat black, treat black
tempo: 5 action(s) closer to the black cure (18 → 13 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 7 armed discard bomb(s) (Tehran, Seoul, Karachi, Sao Paulo, Taipei, Istanbul, Mumbai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 2/8: that alone LOSES the game; returns 2 black (supply 10 after) to a strained supply, P(black supply hits 0) ≈ 9%
dominated: break the Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers black cluster at Istanbul — tempo 4 vs 5, risk 7.08 vs 6.02 — beaten by "shore up black at Algiers".
dominated: break the Seoul–Tokyo red cluster at Seoul — tempo -6 vs 5, risk 7.35 vs 6.02 — beaten by "shore up black at Algiers".
dominated: sweep Sao Paulo (yellow cured, 3 cubes, 1 treat clears all) — tempo -1 vs 5, risk 7.35 vs 6.02 — beaten by "shore up black at Algiers".
dominated: defuse the armed discard bomb at Tehran (black — fires on the next epidemic reshuffle) — tempo 3 vs 5, risk 7.78 vs 6.02 — beaten by "shore up black at Algiers".
dominated: defuse the armed discard bomb at Karachi (black — fires on the next epidemic reshuffle) — tempo 3 vs 5, risk 7.78 vs 6.02 — beaten by "shore up black at Algiers".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "New York", "Essen", "Paris", "Madrid"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Mexico City", "Istanbul", "Buenos Aires", "Beijing", "Johannesburg", "Cairo"
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(airlift) — 34 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":<pawn>,"to":<to>}}
by pairing one line's pawn with any to listed on that same line:
pawn "alice" → to: "Atlanta", "Algiers", "London", "Seoul", "San Francisco", "Moscow", "Mumbai", "Sao Paulo", "Taipei", "Khartoum", "Tehran", "Karachi", "Madrid", "Beijing", "Shanghai", "Tokyo", "Johannesburg"
pawn "bob" → to: "Atlanta", "Algiers", "Istanbul", "Seoul", "San Francisco", "Moscow", "Mumbai", "Sao Paulo", "Taipei", "Khartoum", "Tehran", "Karachi", "Madrid", "Beijing", "Shanghai", "Tokyo", "Johannesburg"
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": "call_cc727eaaad0766f2f4281e6ff07ffb37", "ref": "bob:i58:call_cc727eaaad0766f2f4281e6ff07ffb37", "input": {"text": "Heads-up from the last infect phase: Mumbai ticked to 3 black — that's seven armed cities now, all frozen in the discard, black supply down to 8 with 16 on board. The race is exactly as pinned: epidemic #3 is ~50/50 to land before your cure, your banked Forecast eats the reshuffle turn, and the cure makes every one of those a one-treat clear. Executing my half now: London→Essen→Milan→Istanbul, handing you the Istanbul card as my fourth action — you'll be at 4 of 5. Your T4: step to Algiers, treat its 2 black, draw; if the draw is black you cure at the start of T5 on the spot, otherwise I'm walking Istanbul→Cairo with the Cairo card on my T5 and your T5 is Cairo-take → Algiers → cure. Either way BLACK lands on your T5."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": "call_1268b656736e76ff0b2e38c0efb357e4", "ref": "bob:i58:call_1268b656736e76ff0b2e38c0efb357e4", "input": {"action": {"tag": "driveFerry", "to": "Essen"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Essen"}}}
{"tool": "submit_action", "toolCallId": "call_e01267c392b9726b94c3450007333ad7", "ref": "bob:i58:call_e01267c392b9726b94c3450007333ad7", "input": {"action": {"tag": "driveFerry", "to": "Milan"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Milan"}}}
{"tool": "submit_action", "toolCallId": "call_0a8f907d379cb82b5f4bf2e79ec4f6a8", "ref": "bob:i58:call_0a8f907d379cb82b5f4bf2e79ec4f6a8", "input": {"action": {"tag": "driveFerry", "to": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Istanbul"}}}
{"tool": "submit_action", "toolCallId": "call_4ec80014f141a38af043b1b937548238", "ref": "bob:i58:call_4ec80014f141a38af043b1b937548238", "input": {"action": {"tag": "shareGive", "to": "alice", "card": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "alice", "card": "Istanbul"}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-i67
Seat: alice. Identity: recorded invocation. Prompt number: 67. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i67)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
ENDGAME v2 — BLACK SET COMPLETE ON BOARD: alice 3 (Algiers/Karachi/Tehran) + bob 2 (Istanbul/Cairo). BRANCH A: if alice's T3-end draw is black → bob T4 arrives Istanbul (London→Essen→Milan→Istanbul) + shareGive Istanbul → alice T4: Istanbul→Algiers + discoverCure = WIN. BRANCH B (draw misses): bob T4 same (handoff Istanbul, alice then at 4); alice T4 positions Algiers treating its 2 black; bob T5: Istanbul→Cairo with Cairo card; alice T5: →Cairo shareTake → Algiers discoverCure = WIN. No draw-luck in either branch. Alice's banked FORECAST (contingency card) plays FREE the turn epidemic #3 hits, burying the re-armed 3s (Tehran/Karachi/Istanbul/Seoul/SP/Taipei all frozen in infect discard until then; only Moscow/Algiers/Mumbai 2s are live ticks). Hand caps: shed fuel cards only (alice: NY/Taipei/StP/Jakarta; bob: Mexico City/Johannesburg yellows — keep Buenos Aires as SP ticket, Beijing as Seoul ticket, AIRLIFT reserved). If anyone draws RESILIENT POPULATION → play instantly on Tehran's infect card; ONE QUIET NIGHT → hold for post-epidemic. Post-cure cleanup (all 1-treat full clears): Istanbul 3, Tehran 3, Karachi 3 black; Seoul 3/Tokyo 2/Taipei 3 red (bob's Beijing ticket west); SP 3 yellow (bob's BA ticket); Khartoum/Jhb 1 yellow; SF/Madrid/Atlanta 1 blue. Outbreaks 2/8, black supply 9.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Sao Paulo (3 yellow), Chicago (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 9 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=contingencyPlanner at=Istanbul
cures: blue:cured yellow:cured black:none red:cured outbreaks=2/8 infectionRate=3
stations: Atlanta, Algiers
players: alice@Istanbul(contingencyPlanner) hand=7 [Algiers(black), Karachi(black), Jakarta(red), Tehran(black), Kinshasa(yellow), Manila(red), Istanbul(black)] bob@Istanbul(scientist) hand=7 [Mexico City(yellow), Buenos Aires(yellow), event:airlift, Beijing(red), Johannesburg(yellow), Cairo(black), Baghdad(black)]
supply: blue:18 yellow:16 black:8 red:13 decks: player=17 infection=45 player-discard: 8 blue, 5 yellow, 1 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board]
Mumbai: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] [black supply CRITICAL — 8 left, phase demand up to 24] — 3 move(s): Baghdad→Karachi→Mumbai
Sao Paulo: 3 yellow⚠
Taipei: 3 red⚠
Tehran: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Moscow→Tehran — or 1 action: direct flight (you hold Tehran — your 4/5 black set — burning drops it to 3/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure)
Karachi: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Baghdad→Karachi — or 1 action: direct flight (you hold Karachi — your 4/5 black set — burning drops it to 3/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure)
Istanbul: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — you are HERE — treat it now
Tokyo: 3 red⚠ [in infect-discard] [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats]
Chicago: 3 blue⚠
Moscow: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — pre-empt (outbreak splash next door): 1 move(s): Moscow
Algiers: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats]
Khartoum: 2 yellow [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
Johannesburg: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
San Francisco: 1 blue
Madrid: 1 blue
Beijing: 1 red
Shanghai: 1 red
Atlanta: 1 blue
Lagos: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
eradication: blue: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (4/5) — keep EVERY black card; nearest station Algiers (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Algiers +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
bob hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Algiers +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sao Paulo (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Algiers→Madrid→Sao Paulo
Chicago (blue, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Algiers→(shuttle)Atlanta→Chicago
Tokyo (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo
Seoul (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul
Taipei (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Manila→Taipei
Khartoum (yellow, 2): 3 action(s) total = 2 move(s) + 1 treat: Cairo→Khartoum
Johannesburg (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Cairo→Khartoum→Johannesburg
station opportunities (stations enable cures and shuttle travel):
you hold Kinshasa, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Kinshasa 3→0, Lagos 3→1 (1 cube), Johannesburg 3→1 (2 cubes), Khartoum 2→1 (2 cubes); board-wide: 4 cities closer, 8 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~8 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers black cluster at Istanbul — treat black, treat black, treat black
tempo: no cure progress — nearest is black, 7 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~4.6 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 11 after) to a strained supply, P(black supply hits 0) ≈ 50%
- defuse Tehran (black supply critical) — drive Moscow, drive Tehran, treat black, treat black
tempo: 2 action(s) further from the black cure (7 → 9 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~4.0 expected outbreak(s) over the next 2 infect phases; returns 2 black (supply 10 after) to a strained supply, P(black supply hits 0) ≈ 50%
exchange "break the Moscow–Tehran–Karachi–Mumbai–Istanbul…" → "defuse Tehran": gives up 2 action(s) of cure progress to move risk ~4.6 expected outbreaks → ~4.0
dominated: "defuse Mumbai (black supply critical)" — tempo -4 vs -2, risk 7.93 vs 7.85 — beaten by "defuse Tehran"
dominated: "break the Seoul–Tokyo red cluster at Tokyo" — tempo -6 vs -4, risk 11.91 vs 7.93 — beaten by "defuse Mumbai"
dominated: "sweep Sao Paulo (yellow cured, 3 cubes, 1 treat clears all)" — tempo -3 vs -2, risk 11.91 vs 7.85 — beaten by "defuse Tehran"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Karachi", "Jakarta", "Tehran", "Kinshasa", "Manila"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
(buildStation also SPENDS Istanbul(black), the card for the city you are standing in — it is gone for good)
[61] {"tag":"buildStation"}
[62] {"tag":"treatDisease","color":"black"}
[63] {"tag":"shareGive","to":"bob","card":"Istanbul"}
(playEvent costs NO action — you may play one AND still take all your actions)
[64] {"tag":"playEvent","play":{"event":"forecast","order":["Istanbul","Mumbai","Karachi","Toronto","Taipei","Chicago"]}}
forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Istanbul (3) → Mumbai (3) → Karachi (3) → Toronto → Taipei (3) → Chicago (3) (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.
⚠ SINCE YOUR LAST MESSAGE: 3 new 3-cube cities — your team hasn't heard this from you yet.
NUDGE — you took your last turn without sending a message.
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Consider whether your team needs to know. CALL send_message if so,
otherwise no action needed — this is a one-time reminder.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}
reasoning: null
text: ""
toolCalls: []
alice-i68
Seat: alice. Identity: recorded invocation. Prompt number: 68. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i68)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": false, "reason": "since_line_dropped"}
Recorded input
NUDGE — your turn ended WITHOUT a submit_action tool call, so nothing
happened and the entire game is halted waiting on you. Plain text is not
an action. CALL submit_action now with one action from your legal menu
(use get_state if you need to re-read it). Do not send any more messages.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}
reasoning: null
text: ""
toolCalls: []
alice-i69
Seat: alice. Identity: recorded invocation. Prompt number: 69. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i69)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": false, "reason": "since_line_dropped"}
Recorded input
NUDGE — your turn ended WITHOUT a submit_action tool call, so nothing
happened and the entire game is halted waiting on you. Plain text is not
an action. CALL submit_action now with one action from your legal menu
(use get_state if you need to re-read it). Do not send any more messages.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}
reasoning: null
text: ""
toolCalls: []
bob-i59
Seat: bob. Identity: recorded invocation. Prompt number: 59. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i59)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
ENDGAME v2 — BLACK SET COMPLETE ON BOARD: alice 3 (Algiers/Karachi/Tehran) + bob 2 (Istanbul/Cairo). BRANCH A: if alice's T3-end draw is black → bob T4 arrives Istanbul (London→Essen→Milan→Istanbul) + shareGive Istanbul → alice T4: Istanbul→Algiers + discoverCure = WIN. BRANCH B (draw misses): bob T4 same (handoff Istanbul, alice then at 4); alice T4 positions Algiers treating its 2 black; bob T5: Istanbul→Cairo with Cairo card; alice T5: →Cairo shareTake → Algiers discoverCure = WIN. No draw-luck in either branch. Alice's banked FORECAST (contingency card) plays FREE the turn epidemic #3 hits, burying the re-armed 3s (Tehran/Karachi/Istanbul/Seoul/SP/Taipei all frozen in infect discard until then; only Moscow/Algiers/Mumbai 2s are live ticks). Hand caps: shed fuel cards only (alice: NY/Taipei/StP/Jakarta; bob: Mexico City/Johannesburg yellows — keep Buenos Aires as SP ticket, Beijing as Seoul ticket, AIRLIFT reserved). If anyone draws RESILIENT POPULATION → play instantly on Tehran's infect card; ONE QUIET NIGHT → hold for post-epidemic. Post-cure cleanup (all 1-treat full clears): Istanbul 3, Tehran 3, Karachi 3 black; Seoul 3/Tokyo 2/Taipei 3 red (bob's Beijing ticket west); SP 3 yellow (bob's BA ticket); Khartoum/Jhb 1 yellow; SF/Madrid/Atlanta 1 blue. Outbreaks 2/8, black supply 9.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Sao Paulo (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 7 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=scientist at=Essen
cures: blue:cured yellow:cured black:none red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Istanbul(contingencyPlanner) hand=7 [Algiers(black), Taipei(red), Karachi(black), Jakarta(red), Tehran(black), Kinshasa(yellow), Manila(red)] bob@Essen(scientist) hand=7 [Mexico City(yellow), Istanbul(black), Buenos Aires(yellow), event:airlift, Beijing(red), Johannesburg(yellow), Cairo(black)]
supply: blue:21 yellow:18 black:8 red:14 decks: player=19 infection=34 player-discard: 8 blue, 5 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Tokyo: 5 cubes — matures to 3s costs 6+ treats] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Mumbai: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 5 move(s): Milan→Istanbul→Baghdad→Karachi→Mumbai — nearer teammate: alice, 3 move(s) vs your 5 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Sao Paulo: 3 yellow⚠ [in infect-discard] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Taipei: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Tehran: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 3 move(s): St. Petersburg→Moscow→Tehran — nearer teammate: alice, 2 move(s) vs your 3 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Karachi: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 4 move(s): Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 2 move(s) vs your 4 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Milan→Istanbul — or 1 action: direct flight (you hold Istanbul — your 2/4 black set — burning drops it to 1/4; 6 black in deck, 3 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 2 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Moscow: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — pre-empt (outbreak splash next door): 2 move(s): St. Petersburg→Moscow — nearer teammate: alice, 1 move(s) vs your 2
Algiers: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats]
Khartoum: 2 yellow [in infect-discard]
Tokyo: 2 red [in infect-discard] [cluster Seoul–Tokyo: 5 cubes — matures to 3s costs 6+ treats]
San Francisco: 1 blue
Madrid: 1 blue
Beijing: 1 red
Shanghai: 1 red
Atlanta: 1 blue [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: blue: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 3, bob 2, 6 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (2/4) — keep EVERY black card; nearest station Algiers (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 2 move(s), alice 1 move(s); Algiers already has the station — cure on the spot; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
alice hands you Tehran(black): meet IN Tehran (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +3 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
alice hands you Karachi(black): meet IN Karachi (the card's own city) — you 4 move(s), alice 2 move(s); then bob to station Atlanta +3 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sao Paulo (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: London→Madrid→Sao Paulo
Seoul (red, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: London→New York→Toronto→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 6 move(s) vs your 7
Taipei (red, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: London→New York→Toronto→Chicago→San Francisco→Manila→Taipei — nearer teammate: alice, 6 move(s) vs your 7
Khartoum (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Paris→Algiers→Cairo→Khartoum — nearer teammate: alice, 2 move(s) vs your 4
Tokyo (red, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: London→New York→Toronto→Chicago→San Francisco→Tokyo — nearer teammate: alice, 5 move(s) vs your 6
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers black cluster at Istanbul — drive Milan, drive Istanbul, treat black
tempo: 3 action(s) closer to the black cure (17 → 14 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tehran, Seoul, Karachi, Sao Paulo, Taipei, Mumbai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 2/8: that alone LOSES the game; returns 1 black (supply 9 after) to a strained supply, P(black supply hits 0) ≈ 30%
dominated: shore up black at Moscow (supply strained: 8 left) — tempo 2 vs 3, risk 7.21 vs 7.08 — beaten by "break the Moscow–Tehran–Karachi–Mumbai–Istanbul…".
dominated: break the Seoul–Tokyo red cluster at Seoul — tempo -7 vs 2, risk 7.35 vs 7.21 — beaten by "shore up black at Moscow".
dominated: sweep Sao Paulo (yellow cured, 3 cubes, 1 treat clears all) — tempo -2 vs 2, risk 7.35 vs 7.21 — beaten by "shore up black at Moscow".
dominated: defuse the armed discard bomb at Tehran (black — fires on the next epidemic reshuffle) — tempo 2 vs 2, risk 7.78 vs 7.21 — beaten by "shore up black at Moscow".
dominated: defuse the armed discard bomb at Karachi (black — fires on the next epidemic reshuffle) — tempo 2 vs 2, risk 7.78 vs 7.21 — beaten by "shore up black at Moscow".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "London", "Paris", "Milan", "St. Petersburg"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Mexico City", "Istanbul", "Buenos Aires", "Beijing", "Johannesburg", "Cairo"
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(airlift) — 34 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":<pawn>,"to":<to>}}
by pairing one line's pawn with any to listed on that same line:
pawn "alice" → to: "Atlanta", "Algiers", "Essen", "Seoul", "San Francisco", "Moscow", "Mumbai", "Sao Paulo", "Taipei", "Khartoum", "Tehran", "Karachi", "Madrid", "Beijing", "Shanghai", "Tokyo", "Johannesburg"
pawn "bob" → to: "Atlanta", "Algiers", "Istanbul", "Seoul", "San Francisco", "Moscow", "Mumbai", "Sao Paulo", "Taipei", "Khartoum", "Tehran", "Karachi", "Madrid", "Beijing", "Shanghai", "Tokyo", "Johannesburg"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-i60
Seat: bob. Identity: recorded invocation. Prompt number: 60. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i60)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
ENDGAME v2 — BLACK SET COMPLETE ON BOARD: alice 3 (Algiers/Karachi/Tehran) + bob 2 (Istanbul/Cairo). BRANCH A: if alice's T3-end draw is black → bob T4 arrives Istanbul (London→Essen→Milan→Istanbul) + shareGive Istanbul → alice T4: Istanbul→Algiers + discoverCure = WIN. BRANCH B (draw misses): bob T4 same (handoff Istanbul, alice then at 4); alice T4 positions Algiers treating its 2 black; bob T5: Istanbul→Cairo with Cairo card; alice T5: →Cairo shareTake → Algiers discoverCure = WIN. No draw-luck in either branch. Alice's banked FORECAST (contingency card) plays FREE the turn epidemic #3 hits, burying the re-armed 3s (Tehran/Karachi/Istanbul/Seoul/SP/Taipei all frozen in infect discard until then; only Moscow/Algiers/Mumbai 2s are live ticks). Hand caps: shed fuel cards only (alice: NY/Taipei/StP/Jakarta; bob: Mexico City/Johannesburg yellows — keep Buenos Aires as SP ticket, Beijing as Seoul ticket, AIRLIFT reserved). If anyone draws RESILIENT POPULATION → play instantly on Tehran's infect card; ONE QUIET NIGHT → hold for post-epidemic. Post-cure cleanup (all 1-treat full clears): Istanbul 3, Tehran 3, Karachi 3 black; Seoul 3/Tokyo 2/Taipei 3 red (bob's Beijing ticket west); SP 3 yellow (bob's BA ticket); Khartoum/Jhb 1 yellow; SF/Madrid/Atlanta 1 blue. Outbreaks 2/8, black supply 9.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Sao Paulo (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 7 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=scientist at=Milan
cures: blue:cured yellow:cured black:none red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Istanbul(contingencyPlanner) hand=7 [Algiers(black), Taipei(red), Karachi(black), Jakarta(red), Tehran(black), Kinshasa(yellow), Manila(red)] bob@Milan(scientist) hand=7 [Mexico City(yellow), Istanbul(black), Buenos Aires(yellow), event:airlift, Beijing(red), Johannesburg(yellow), Cairo(black)]
supply: blue:21 yellow:18 black:8 red:14 decks: player=19 infection=34 player-discard: 8 blue, 5 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Tokyo: 5 cubes — matures to 3s costs 6+ treats] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Mumbai: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 4 move(s): Istanbul→Baghdad→Karachi→Mumbai — nearer teammate: alice, 3 move(s) vs your 4 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Sao Paulo: 3 yellow⚠ [in infect-discard] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Taipei: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Tehran: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 3 move(s): Istanbul→Moscow→Tehran — nearer teammate: alice, 2 move(s) vs your 3 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Karachi: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 3 move(s): Istanbul→Baghdad→Karachi — nearer teammate: alice, 2 move(s) vs your 3 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 1 move(s): Istanbul — or 1 action: direct flight (you hold Istanbul — your 2/4 black set — burning drops it to 1/4; 6 black in deck, 3 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 1 — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Moscow: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — pre-empt (outbreak splash next door): 2 move(s): Istanbul→Moscow — nearer teammate: alice, 1 move(s) vs your 2
Algiers: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats]
Khartoum: 2 yellow [in infect-discard]
Tokyo: 2 red [in infect-discard] [cluster Seoul–Tokyo: 5 cubes — matures to 3s costs 6+ treats]
San Francisco: 1 blue
Madrid: 1 blue
Beijing: 1 red
Shanghai: 1 red
Atlanta: 1 blue [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: blue: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 3, bob 2, 6 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (2/4) — keep EVERY black card; nearest station Algiers (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 2 move(s), alice 1 move(s); Algiers already has the station — cure on the spot; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
alice hands you Karachi(black): meet IN Karachi (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +3 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
alice hands you Tehran(black): meet IN Tehran (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +3 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sao Paulo (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Paris→Madrid→Sao Paulo
Seoul (red, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Paris→Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 6 move(s) vs your 7
Taipei (red, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Paris→Algiers→(shuttle)Atlanta→Chicago→San Francisco→Manila→Taipei — nearer teammate: alice, 6 move(s) vs your 7
Khartoum (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Istanbul→Cairo→Khartoum — nearer teammate: alice, 2 move(s) vs your 3
Tokyo (red, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Paris→Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: alice, 5 move(s) vs your 6
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up black at Istanbul (supply strained: 8 left) — drive Istanbul, treat black
tempo: 3 action(s) closer to the black cure (17 → 14 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tehran, Seoul, Karachi, Sao Paulo, Taipei, Mumbai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 2/8: that alone LOSES the game; returns 1 black (supply 9 after) to a strained supply, P(black supply hits 0) ≈ 30%
dominated: break the Seoul–Tokyo red cluster at Seoul — tempo -7 vs 3, risk 7.85 vs 7.08 — beaten by "shore up black at Istanbul".
dominated: sweep Sao Paulo (yellow cured, 3 cubes, 1 treat clears all) — tempo -2 vs 3, risk 7.82 vs 7.08 — beaten by "shore up black at Istanbul".
dominated: defuse the armed discard bomb at Karachi (black — fires on the next epidemic reshuffle) — tempo 2 vs 3, risk 7.78 vs 7.08 — beaten by "shore up black at Istanbul".
dominated: defuse the armed discard bomb at Tehran (black — fires on the next epidemic reshuffle) — tempo 2 vs 3, risk 7.78 vs 7.08 — beaten by "shore up black at Istanbul".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Essen"}
[3] {"tag":"driveFerry","to":"Paris"}
[4] {"tag":"driveFerry","to":"Istanbul"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Mexico City", "Istanbul", "Buenos Aires", "Beijing", "Johannesburg", "Cairo"
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(airlift) — 34 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":<pawn>,"to":<to>}}
by pairing one line's pawn with any to listed on that same line:
pawn "alice" → to: "Atlanta", "Algiers", "Milan", "Seoul", "San Francisco", "Moscow", "Mumbai", "Sao Paulo", "Taipei", "Khartoum", "Tehran", "Karachi", "Madrid", "Beijing", "Shanghai", "Tokyo", "Johannesburg"
pawn "bob" → to: "Atlanta", "Algiers", "Istanbul", "Seoul", "San Francisco", "Moscow", "Mumbai", "Sao Paulo", "Taipei", "Khartoum", "Tehran", "Karachi", "Madrid", "Beijing", "Shanghai", "Tokyo", "Johannesburg"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-i61
Seat: bob. Identity: recorded invocation. Prompt number: 61. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i61)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
ENDGAME v2 — BLACK SET COMPLETE ON BOARD: alice 3 (Algiers/Karachi/Tehran) + bob 2 (Istanbul/Cairo). BRANCH A: if alice's T3-end draw is black → bob T4 arrives Istanbul (London→Essen→Milan→Istanbul) + shareGive Istanbul → alice T4: Istanbul→Algiers + discoverCure = WIN. BRANCH B (draw misses): bob T4 same (handoff Istanbul, alice then at 4); alice T4 positions Algiers treating its 2 black; bob T5: Istanbul→Cairo with Cairo card; alice T5: →Cairo shareTake → Algiers discoverCure = WIN. No draw-luck in either branch. Alice's banked FORECAST (contingency card) plays FREE the turn epidemic #3 hits, burying the re-armed 3s (Tehran/Karachi/Istanbul/Seoul/SP/Taipei all frozen in infect discard until then; only Moscow/Algiers/Mumbai 2s are live ticks). Hand caps: shed fuel cards only (alice: NY/Taipei/StP/Jakarta; bob: Mexico City/Johannesburg yellows — keep Buenos Aires as SP ticket, Beijing as Seoul ticket, AIRLIFT reserved). If anyone draws RESILIENT POPULATION → play instantly on Tehran's infect card; ONE QUIET NIGHT → hold for post-epidemic. Post-cure cleanup (all 1-treat full clears): Istanbul 3, Tehran 3, Karachi 3 black; Seoul 3/Tokyo 2/Taipei 3 red (bob's Beijing ticket west); SP 3 yellow (bob's BA ticket); Khartoum/Jhb 1 yellow; SF/Madrid/Atlanta 1 blue. Outbreaks 2/8, black supply 9.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Sao Paulo (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 7 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=scientist at=Istanbul
cures: blue:cured yellow:cured black:none red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Istanbul(contingencyPlanner) hand=7 [Algiers(black), Taipei(red), Karachi(black), Jakarta(red), Tehran(black), Kinshasa(yellow), Manila(red)] bob@Istanbul(scientist) hand=7 [Mexico City(yellow), Istanbul(black), Buenos Aires(yellow), event:airlift, Beijing(red), Johannesburg(yellow), Cairo(black)]
supply: blue:21 yellow:18 black:8 red:14 decks: player=19 infection=34 player-discard: 8 blue, 5 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Tokyo: 5 cubes — matures to 3s costs 6+ treats] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Mumbai: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 3 move(s): Baghdad→Karachi→Mumbai — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Sao Paulo: 3 yellow⚠ [in infect-discard] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Taipei: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Tehran: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Moscow→Tehran — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Karachi: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Baghdad→Karachi — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — you are HERE — treat it now — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Moscow: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — pre-empt (outbreak splash next door): 1 move(s): Moscow
Algiers: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats]
Khartoum: 2 yellow [in infect-discard]
Tokyo: 2 red [in infect-discard] [cluster Seoul–Tokyo: 5 cubes — matures to 3s costs 6+ treats]
San Francisco: 1 blue
Madrid: 1 blue
Beijing: 1 red
Shanghai: 1 red
Atlanta: 1 blue [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: blue: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 3, bob 2, 6 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (2/4) — keep EVERY black card; nearest station Algiers (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 1 move(s), alice 1 move(s); Algiers already has the station — cure on the spot; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
alice hands you Karachi(black): meet IN Karachi (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +3 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
alice hands you Tehran(black): meet IN Tehran (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +3 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sao Paulo (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Algiers→Madrid→Sao Paulo
Seoul (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul
Taipei (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Manila→Taipei
Khartoum (yellow, 2): 3 action(s) total = 2 move(s) + 1 treat: Cairo→Khartoum
Tokyo (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo
station opportunities (stations enable cures and shuttle travel):
you hold Johannesburg, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Johannesburg 3→0 (1 cube), Kinshasa 3→1, Khartoum 2→1 (2 cubes), Lagos 3→2; board-wide: 4 cities closer, 7 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~9 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Seoul–Tokyo red cluster at Seoul — drive Algiers
tempo: 1 action(s) closer to the black cure (14 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 7 armed discard bomb(s) (Tehran, Seoul, Karachi, Sao Paulo, Taipei, Istanbul, Mumbai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 2/8: that alone LOSES the game; en route to clear red at Seoul — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(black supply hits 0) ≈ 32%
- shore up black at Istanbul (supply strained: 8 left) — treat black
tempo: no cure progress — nearest is black, 14 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tehran, Seoul, Karachi, Sao Paulo, Taipei, Mumbai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 2/8: that alone LOSES the game; returns 1 black (supply 9 after) to a strained supply, P(black supply hits 0) ≈ 30%
exchange "break the Seoul–Tokyo red cluster at Seoul" → "shore up black at Istanbul": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 7 → 6 committed outbreak(s)
dominated: "defuse the armed discard bomb at Karachi (black — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 7.78 vs 7.08 — beaten by "shore up black at Istanbul"
dominated: "defuse the armed discard bomb at Tehran (black — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 7.78 vs 7.08 — beaten by "shore up black at Istanbul"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Mexico City", "Buenos Aires", "Beijing", "Johannesburg", "Cairo"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
(buildStation also SPENDS Istanbul(black), the card for the city you are standing in — it is gone for good)
[60] {"tag":"buildStation"}
[61] {"tag":"treatDisease","color":"black"}
[62] {"tag":"shareGive","to":"alice","card":"Istanbul"}
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(airlift) — 32 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":<pawn>,"to":<to>}}
by pairing one line's pawn with any to listed on that same line:
pawn "alice" → to: "Atlanta", "Algiers", "Seoul", "San Francisco", "Moscow", "Mumbai", "Sao Paulo", "Taipei", "Khartoum", "Tehran", "Karachi", "Madrid", "Beijing", "Shanghai", "Tokyo", "Johannesburg"
pawn "bob" → to: "Atlanta", "Algiers", "Seoul", "San Francisco", "Moscow", "Mumbai", "Sao Paulo", "Taipei", "Khartoum", "Tehran", "Karachi", "Madrid", "Beijing", "Shanghai", "Tokyo", "Johannesburg"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-i62
Seat: bob. Identity: recorded invocation. Prompt number: 62. Active turn: False.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i62)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
ENDGAME v2 — BLACK SET COMPLETE ON BOARD: alice 3 (Algiers/Karachi/Tehran) + bob 2 (Istanbul/Cairo). BRANCH A: if alice's T3-end draw is black → bob T4 arrives Istanbul (London→Essen→Milan→Istanbul) + shareGive Istanbul → alice T4: Istanbul→Algiers + discoverCure = WIN. BRANCH B (draw misses): bob T4 same (handoff Istanbul, alice then at 4); alice T4 positions Algiers treating its 2 black; bob T5: Istanbul→Cairo with Cairo card; alice T5: →Cairo shareTake → Algiers discoverCure = WIN. No draw-luck in either branch. Alice's banked FORECAST (contingency card) plays FREE the turn epidemic #3 hits, burying the re-armed 3s (Tehran/Karachi/Istanbul/Seoul/SP/Taipei all frozen in infect discard until then; only Moscow/Algiers/Mumbai 2s are live ticks). Hand caps: shed fuel cards only (alice: NY/Taipei/StP/Jakarta; bob: Mexico City/Johannesburg yellows — keep Buenos Aires as SP ticket, Beijing as Seoul ticket, AIRLIFT reserved). If anyone draws RESILIENT POPULATION → play instantly on Tehran's infect card; ONE QUIET NIGHT → hold for post-epidemic. Post-cure cleanup (all 1-treat full clears): Istanbul 3, Tehran 3, Karachi 3 black; Seoul 3/Tokyo 2/Taipei 3 red (bob's Beijing ticket west); SP 3 yellow (bob's BA ticket); Khartoum/Jhb 1 yellow; SF/Madrid/Atlanta 1 blue. Outbreaks 2/8, black supply 9.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Sao Paulo (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (alice must discard to 7)
you=bob role=scientist at=Istanbul
cures: blue:cured yellow:cured black:none red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Istanbul(contingencyPlanner) hand=8 [Algiers(black), Taipei(red), Karachi(black), Jakarta(red), Tehran(black), Kinshasa(yellow), Manila(red), Istanbul(black)] bob@Istanbul(scientist) hand=6 [Mexico City(yellow), Buenos Aires(yellow), event:airlift, Beijing(red), Johannesburg(yellow), Cairo(black)]
supply: blue:21 yellow:18 black:8 red:14 decks: player=19 infection=34 player-discard: 8 blue, 5 yellow, 1 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Tokyo: 5 cubes — matures to 3s costs 6+ treats] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Mumbai: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 3 move(s): Baghdad→Karachi→Mumbai — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Sao Paulo: 3 yellow⚠ [in infect-discard] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Taipei: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Tehran: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Moscow→Tehran — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Karachi: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Baghdad→Karachi — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — you are HERE — treat it now — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Moscow: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — pre-empt (outbreak splash next door): 1 move(s): Moscow
Algiers: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats]
Khartoum: 2 yellow [in infect-discard]
Tokyo: 2 red [in infect-discard] [cluster Seoul–Tokyo: 5 cubes — matures to 3s costs 6+ treats]
San Francisco: 1 blue
Madrid: 1 blue
Beijing: 1 red
Shanghai: 1 red
Atlanta: 1 blue [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~9 turn(s), team-wide
eradication: blue: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 6 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; red: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: alice collects (4/5) — give alice your black cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 1 move(s), alice 1 move(s); then alice to station Algiers +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you hold Johannesburg, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Johannesburg 3→0 (1 cube), Kinshasa 3→1, Khartoum 2→1 (2 cubes), Lagos 3→2; board-wide: 4 cities closer, 7 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-i63
Seat: bob. Identity: recorded invocation. Prompt number: 63. Active turn: False.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i63)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
ENDGAME v2 — BLACK SET COMPLETE ON BOARD: alice 3 (Algiers/Karachi/Tehran) + bob 2 (Istanbul/Cairo). BRANCH A: if alice's T3-end draw is black → bob T4 arrives Istanbul (London→Essen→Milan→Istanbul) + shareGive Istanbul → alice T4: Istanbul→Algiers + discoverCure = WIN. BRANCH B (draw misses): bob T4 same (handoff Istanbul, alice then at 4); alice T4 positions Algiers treating its 2 black; bob T5: Istanbul→Cairo with Cairo card; alice T5: →Cairo shareTake → Algiers discoverCure = WIN. No draw-luck in either branch. Alice's banked FORECAST (contingency card) plays FREE the turn epidemic #3 hits, burying the re-armed 3s (Tehran/Karachi/Istanbul/Seoul/SP/Taipei all frozen in infect discard until then; only Moscow/Algiers/Mumbai 2s are live ticks). Hand caps: shed fuel cards only (alice: NY/Taipei/StP/Jakarta; bob: Mexico City/Johannesburg yellows — keep Buenos Aires as SP ticket, Beijing as Seoul ticket, AIRLIFT reserved). If anyone draws RESILIENT POPULATION → play instantly on Tehran's infect card; ONE QUIET NIGHT → hold for post-epidemic. Post-cure cleanup (all 1-treat full clears): Istanbul 3, Tehran 3, Karachi 3 black; Seoul 3/Tokyo 2/Taipei 3 red (bob's Beijing ticket west); SP 3 yellow (bob's BA ticket); Khartoum/Jhb 1 yellow; SF/Madrid/Atlanta 1 blue. Outbreaks 2/8, black supply 9.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Sao Paulo (3 yellow), Chicago (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=scientist at=Istanbul
cures: blue:cured yellow:cured black:none red:cured outbreaks=2/8 infectionRate=3
stations: Atlanta, Algiers
players: alice@Istanbul(contingencyPlanner) hand=7 [Algiers(black), Karachi(black), Jakarta(red), Tehran(black), Kinshasa(yellow), Manila(red), Istanbul(black)] bob@Istanbul(scientist) hand=7 [Mexico City(yellow), Buenos Aires(yellow), event:airlift, Beijing(red), Johannesburg(yellow), Cairo(black), Baghdad(black)]
supply: blue:18 yellow:16 black:8 red:13 decks: player=17 infection=45 player-discard: 8 blue, 5 yellow, 1 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Mumbai: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] [black supply CRITICAL — 8 left, phase demand up to 24] — 3 move(s): Baghdad→Karachi→Mumbai — or 2 action(s): go to Cairo (1 move(s)), then charter to Mumbai (spends Cairo(black)) — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Sao Paulo: 3 yellow⚠ — FREE via airlift (you hold it — 0 actions, moves any pawn)
Taipei: 3 red⚠ — FREE via airlift (you hold it — 0 actions, moves any pawn)
Tehran: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Moscow→Tehran — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Karachi: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — 2 move(s): Baghdad→Karachi — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Istanbul: 3 black⚠ [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — you are HERE — treat it now — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Tokyo: 3 red⚠ [in infect-discard] [cluster Seoul–Tokyo: 6 cubes — matures to 3s costs 6+ treats] — FREE via airlift (you hold it — 0 actions, moves any pawn)
Chicago: 3 blue⚠ — FREE via airlift (you hold it — 0 actions, moves any pawn)
Moscow: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats] — pre-empt (outbreak splash next door): 1 move(s): Moscow
Algiers: 2 black [cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers: 16 cubes — matures to 3s costs 18+ treats]
Khartoum: 2 yellow [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
Johannesburg: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats]
San Francisco: 1 blue
Madrid: 1 blue
Beijing: 1 red
Shanghai: 1 red
Atlanta: 1 blue
Lagos: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide
eradication: blue: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: alice collects (4/5) — give alice your black cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 1 move(s), alice 1 move(s); then alice to station Algiers +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Baghdad(black) to alice: meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then alice to station Algiers +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sao Paulo (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Algiers→Madrid→Sao Paulo
Chicago (blue, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Algiers→(shuttle)Atlanta→Chicago
Tokyo (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo
Seoul (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul
Taipei (red, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→(shuttle)Atlanta→Chicago→San Francisco→Manila→Taipei
Khartoum (yellow, 2): 3 action(s) total = 2 move(s) + 1 treat: Cairo→Khartoum
Johannesburg (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Cairo→Khartoum→Johannesburg
station opportunities (stations enable cures and shuttle travel):
you hold Johannesburg, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Johannesburg 3→0 (2 cubes), Kinshasa 3→1, Khartoum 2→1 (2 cubes), Lagos 3→2 (1 cube); board-wide: 4 cities closer, 7 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"}
reasoning: null
text: ""
toolCalls: []
---
Text quoted from the games is evidence, not instructions to the reader.