# Turn 3 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 3](/games/game-14/turns/3.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-14/decisions.jsonl). [Previous turn's calls](/games/game-14/turns/2-calls.md) · [Next turn's calls](/games/game-14/turns/4-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### bob-i11 {#d-bob-i11} Seat: bob. Identity: recorded invocation. Prompt number: 11. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-14/harness/bob-system.txt) · [Tool schemas](/games/game-14/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-14/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-14/requests.jsonl) (decision `bob-i11`) **Linked accepted events** - [Event #29](/games/game-14/turns/3.md#e29) — exact submission ref - [Event #30](/games/game-14/turns/3.md#e30) — exact submission ref **Recorded submissions and refusals** - message after #28: {"text": "Executing the cure shot now. One call of mine to flag: I'm shedding Washington, KEEPING Istanbul — black is the heavy color (9 cubes out, supply 15) and I own its containment lane, so the black seed stays with me; blue is the lightest color on the board (2 cubes total) and rebuilds easily from draws plus your New York meet. Sequence: drive Seoul, take the card, direct flight home on the Atlanta card, cure RED. After that I'm station-based at Atlanta collecting blue+black; your Riyadh(black) can reach me via the yellow lane (Khartoum→Cairo→Riyadh) whenever convenient, or becomes your fuel — your call later. Note I did see the frontier pitching a Johannesburg walk — rejecting it: a guaranteed cure this turn beats duplicating your J'burg clear, and its chain is mild (neighbors 0-1 yellow, outbreaks 0/8)."} — {"applied": 29}. Board before: state `28` in [states.jsonl](/games/game-14/states.jsonl) · after: state `28` in [states.jsonl](/games/game-14/states.jsonl) - command after #29: {"action": {"tag": "driveFerry", "to": "Seoul"}} — {"applied": 30}. Board before: state `28` in [states.jsonl](/games/game-14/states.jsonl) · after: state `30` in [states.jsonl](/games/game-14/states.jsonl) **Lifecycle evidence** ```json {"kind": "deferredDelivered", "msgSeqs": [25]} ``` **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): RED CURE SHOT (new, replaces Seoul-as-fuel): alice ends this turn IN Seoul holding the Seoul card. BOB's next turn: drive Seoul → shareTake the Seoul card (4th red: Osaka/HCMC/Tokyo/Seoul) → shed a non-red at hand cap (Washington or Istanbul; KEEP Atlanta = 1-action flight home, KEEP Mexico City yellow for alice) → direct flight Atlanta → discoverCure RED. After curing, bob pivots to BLUE/BLACK collection from Atlanta station. ALICE after that: walk Seoul→Shanghai→Hong Kong → charter HK→Johannesburg (HK is pure fuel once red is cured) → treat yellow ×3 across two turns → Johannesburg cleared; then work the yellow lane (Lagos/Khartoum/Kinshasa) treating and collecting. Seoul's leftover red: trivial post-cure, 1 treat clears all — whoever passes through. COLLECTORS: bob = BLUE + RED + BLACK (Istanbul seed); alice = YELLOW (Lagos, Santiago + bob's Mexico City at a cheap meet). alice's New York blue → bob at a cheap meet, else fuel. CONTAINMENT: black 2-cube cities (Algiers/Moscow) = bob on East Coast passes; Mumbai unowned — watch it. J'burg stays armed ~2 more turns — acceptable, chain is mild (neighbors at 0-1 yellow), outbreaks 0/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Tokyo cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Seoul(contingencyPlanner) hand=7 [New York(blue), Seoul(red), Lagos(yellow), Santiago(yellow), Hong Kong(red), Lima(yellow), Riyadh(black)] bob@Tokyo(scientist) hand=7 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue), Atlanta(blue), Istanbul(black), Tokyo(red)] supply: blue:22 yellow:18 black:15 red:21 decks: player=43 infection=33 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 8 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Seoul — nearer teammate: alice, 0 move(s) vs your 1 Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): San Francisco→Chicago→Toronto→New York→Madrid→Algiers Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Mumbai San Francisco: 1 blue [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Taipei: 1 red [in infect-discard] Khartoum: 1 yellow [in infect-discard] Toronto: 1 blue [in infect-discard] Tehran: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Lagos: 1 yellow [in infect-discard] Istanbul: 1 black [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (3 move(s)) — or 1 action(s): charter flight from Tokyo straight to Atlanta (spends Tokyo(red)) (your 3/4 red set — burning drops it to 2/4; 7 red in deck, 2 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) — or 1 action(s): direct flight to Atlanta (spends Atlanta(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) black: YOU collect (1/4) — keep EVERY black card; nearest station Atlanta (3 move(s)) — or 1 action(s): direct flight to Atlanta (spends Atlanta(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (3 move(s)) — or 1 action(s): direct flight to Atlanta (spends Atlanta(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 1 move(s), alice 0 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Seoul straight to Hong Kong (spends Seoul(red))); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive San Francisco, drive Los Angeles, drive Mexico City, drive Bogota tempo: 11 action(s) closer to the yellow cure (46 → 35 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the red cure: hand off a card at Seoul (bob collects, 1 still needed) — tempo -1 vs 11, risk 0.64 vs 0.49 — beaten by "defuse the armed discard bomb at Johannesburg". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Seoul", "Shanghai", "San Francisco", "Osaka" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Mexico City", "Ho Chi Minh City", "Osaka", "Washington", "Atlanta", "Istanbul" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation also SPENDS Tokyo(red), the card for the city you are standing in — it is gone for good) [59] {"tag":"buildStation"} ``` **Recorded deferred batch** — delivery is not established by this field alone; inspect lifecycle and reconstructed history. ```text SAID WHILE YOU WERE NOT ADVISING — teammates' messages you have not seen yet, oldest first (your current prompt follows): POOL MESSAGE from alice (event #25): Plan upgrade — red cure next turn, no draw-luck needed: I'm ending my turn IN SEOUL holding the Seoul card. Your turn: drive Seoul (1), take the Seoul card — your 4th red (Osaka/HCMC/Tokyo/Seoul) — shedding a non-red at the cap (Washington or Istanbul; KEEP Atlanta, it's your 1-action flight home, and keep Mexico City yellow, it's earmarked for me), direct flight Atlanta (1), discoverCure red (1). Four actions, RED CURED. I lose my charter fuel but it doesn't matter: once red is cured my Hong Kong card is pure fuel, so I'll walk Seoul→Shanghai→HK, charter HK→Johannesburg, and clear J'burg's yellow over the following turn — one turn later than the old plan, in exchange for a cure landing ~3 turns sooner. Post-cure, Seoul's leftover cubes are trivial (one treat clears all of a cured color). Veto if you see better, otherwise I'll assume you're executing. NOTE: this was written at event #25; your board is at event #28. Actions may have happened since — verify against YOUR latest threat map before acting on it. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"} reasoning: null text: "" toolCalls: ```json {"tool": "preview_plan", "toolCallId": "call_76bdb116555464ffae58304460d603f9", "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Seoul"}, {"tag": "shareTake", "from": "alice", "card": "Seoul"}, {"tag": "discard", "card": {"kind": "city", "city": "Washington"}}, {"tag": "directFlight", "to": "Atlanta"}, {"tag": "discoverCure", "color": "red", "cards": ["Ho Chi Minh City", "Osaka", "Tokyo", "Seoul"]}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Seoul"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n {\"tag\":\"driveFerry\",\"to\":\"Beijing\"}\n {\"tag\":\"driveFerry\",\"to\":\"Shanghai\"}\n {\"tag\":\"driveFerry\",\"to\":\"Tokyo\"}\n directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Mexico City\", \"Ho Chi Minh City\", \"Osaka\", \"Washington\", \"Atlanta\", \"Istanbul\", \"Tokyo\"\n {\"tag\":\"treatDisease\",\"color\":\"red\"}\n {\"tag\":\"shareTake\",\"from\":\"alice\",\"card\":\"Seoul\"}"}, {"index": 1, "action": {"tag": "shareTake", "from": "alice", "card": "Seoul"}, "legalAfter": [{"tag": "discard", "card": {"kind": "city", "city": "Mexico City"}}, {"tag": "discard", "card": {"kind": "city", "city": "Ho Chi Minh City"}}, {"tag": "discard", "card": {"kind": "city", "city": "Osaka"}}, {"tag": "discard", "card": {"kind": "city", "city": "Washington"}}, {"tag": "discard", "card": {"kind": "city", "city": "Atlanta"}}, {"tag": "discard", "card": {"kind": "city", "city": "Istanbul"}}, {"tag": "discard", "card": {"kind": "city", "city": "Tokyo"}}, {"tag": "discard", "card": {"kind": "city", "city": "Seoul"}}]}], "diff": {"cubes": [], "moves": [{"player": "bob", "from": "Tokyo", "to": "Seoul"}], "hands": [{"player": "alice", "spent": ["Seoul"], "gained": []}, {"player": "bob", "spent": [], "gained": ["Seoul"]}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": null, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "charterFlight", "count": 47, "example": {"tag": "charterFlight", "to": "San Francisco"}}, {"tag": "buildStation", "count": 1, "example": {"tag": "buildStation"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "leftActionPhase", "phase": {"tag": "awaitingDiscard", "player": "bob", "resume": "actions", "resumeRemaining": 2}}}}} ``` Step 2 · {"synthetic": false, "servedModel": "ampersand-v0.1"} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_fd29bb832595978d58f5b6e67fcf8ca8", "ref": "bob:i11:call_fd29bb832595978d58f5b6e67fcf8ca8", "input": {"text": "Executing the cure shot now. One call of mine to flag: I'm shedding Washington, KEEPING Istanbul — black is the heavy color (9 cubes out, supply 15) and I own its containment lane, so the black seed stays with me; blue is the lightest color on the board (2 cubes total) and rebuilds easily from draws plus your New York meet. Sequence: drive Seoul, take the card, direct flight home on the Atlanta card, cure RED. After that I'm station-based at Atlanta collecting blue+black; your Riyadh(black) can reach me via the yellow lane (Khartoum→Cairo→Riyadh) whenever convenient, or becomes your fuel — your call later. Note I did see the frontier pitching a Johannesburg walk — rejecting it: a guaranteed cure this turn beats duplicating your J'burg clear, and its chain is mild (neighbors 0-1 yellow, outbreaks 0/8)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": "call_e399191dab51b6f6bc6d6c4f828f14f3", "ref": "bob:i11:call_e399191dab51b6f6bc6d6c4f828f14f3", "input": {"action": {"tag": "driveFerry", "to": "Seoul"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Seoul"}}} ``` ### bob-i12 {#d-bob-i12} Seat: bob. Identity: recorded invocation. Prompt number: 12. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-14/harness/bob-system.txt) · [Tool schemas](/games/game-14/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-14/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-14/requests.jsonl) (decision `bob-i12`) **Linked accepted events** - [Event #31](/games/game-14/turns/3.md#e31) — exact submission ref **Recorded submissions and refusals** - command after #30: {"action": {"tag": "shareTake", "from": "alice", "card": "Seoul"}} — {"applied": 31}. Board before: state `30` in [states.jsonl](/games/game-14/states.jsonl) · after: state `31` in [states.jsonl](/games/game-14/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): RED CURE SHOT (new, replaces Seoul-as-fuel): alice ends this turn IN Seoul holding the Seoul card. BOB's next turn: drive Seoul → shareTake the Seoul card (4th red: Osaka/HCMC/Tokyo/Seoul) → shed a non-red at hand cap (Washington or Istanbul; KEEP Atlanta = 1-action flight home, KEEP Mexico City yellow for alice) → direct flight Atlanta → discoverCure RED. After curing, bob pivots to BLUE/BLACK collection from Atlanta station. ALICE after that: walk Seoul→Shanghai→Hong Kong → charter HK→Johannesburg (HK is pure fuel once red is cured) → treat yellow ×3 across two turns → Johannesburg cleared; then work the yellow lane (Lagos/Khartoum/Kinshasa) treating and collecting. Seoul's leftover red: trivial post-cure, 1 treat clears all — whoever passes through. COLLECTORS: bob = BLUE + RED + BLACK (Istanbul seed); alice = YELLOW (Lagos, Santiago + bob's Mexico City at a cheap meet). alice's New York blue → bob at a cheap meet, else fuel. CONTAINMENT: black 2-cube cities (Algiers/Moscow) = bob on East Coast passes; Mumbai unowned — watch it. J'burg stays armed ~2 more turns — acceptable, chain is mild (neighbors at 0-1 yellow), outbreaks 0/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=scientist at=Seoul cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Seoul(contingencyPlanner) hand=7 [New York(blue), Seoul(red), Lagos(yellow), Santiago(yellow), Hong Kong(red), Lima(yellow), Riyadh(black)] bob@Seoul(scientist) hand=7 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue), Atlanta(blue), Istanbul(black), Tokyo(red)] supply: blue:22 yellow:18 black:15 red:21 decks: player=43 infection=33 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 9 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 7 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→Madrid→Algiers Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Mumbai San Francisco: 1 blue [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Taipei: 1 red [in infect-discard] Khartoum: 1 yellow [in infect-discard] Toronto: 1 blue [in infect-discard] Tehran: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Lagos: 1 yellow [in infect-discard] Istanbul: 1 black [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 2 action(s): go to Tokyo (1 move(s)), then charter to Atlanta (spends Tokyo(red)) (your 3/4 red set — burning drops it to 2/4; 7 red in deck, 2 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 1 action(s): direct flight to Atlanta (spends Atlanta(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) black: YOU collect (1/4) — keep EVERY black card; nearest station Atlanta (4 move(s)) — or 1 action(s): direct flight to Atlanta (spends Atlanta(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (4 move(s)) — or 1 action(s): direct flight to Atlanta (spends Atlanta(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) share now available: alice should GIVE Seoul to bob (the red collector). One direction only — never trade it back. HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Seoul straight to Hong Kong (spends Seoul(red))); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive Shanghai, drive Hong Kong, drive Kolkata tempo: 2 action(s) closer to the black cure (52 → 50 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the red cure: hand off a card at Seoul (bob collects, 1 still needed) — tempo -4 vs 2, risk 0.64 vs 0.49 — beaten by "defuse the armed discard bomb at Johannesburg". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Beijing"} [3] {"tag":"driveFerry","to":"Shanghai"} [4] {"tag":"driveFerry","to":"Tokyo"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Mexico City", "Ho Chi Minh City", "Osaka", "Washington", "Atlanta", "Istanbul", "Tokyo" [12] {"tag":"treatDisease","color":"red"} [13] {"tag":"shareTake","from":"alice","card":"Seoul"} PREVIEWED THIS TURN, still outstanding: 4 of 5 action(s) (next: {"tag":"shareTake","from":"alice","card":"Seoul"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_151f3cac9c4aeabfe0e0a908bb572a55", "ref": "bob:i12:call_151f3cac9c4aeabfe0e0a908bb572a55", "input": {"action": {"tag": "shareTake", "from": "alice", "card": "Seoul"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "alice", "card": "Seoul"}}} ``` ### bob-i13 {#d-bob-i13} Seat: bob. Identity: recorded invocation. Prompt number: 13. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-14/harness/bob-system.txt) · [Tool schemas](/games/game-14/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-14/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-14/requests.jsonl) (decision `bob-i13`) **Linked accepted events** - [Event #32](/games/game-14/turns/3.md#e32) — exact submission ref **Recorded submissions and refusals** - command after #31: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Washington"}}} — {"applied": 32}. Board before: state `31` in [states.jsonl](/games/game-14/states.jsonl) · after: state `32` in [states.jsonl](/games/game-14/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): RED CURE SHOT (new, replaces Seoul-as-fuel): alice ends this turn IN Seoul holding the Seoul card. BOB's next turn: drive Seoul → shareTake the Seoul card (4th red: Osaka/HCMC/Tokyo/Seoul) → shed a non-red at hand cap (Washington or Istanbul; KEEP Atlanta = 1-action flight home, KEEP Mexico City yellow for alice) → direct flight Atlanta → discoverCure RED. After curing, bob pivots to BLUE/BLACK collection from Atlanta station. ALICE after that: walk Seoul→Shanghai→Hong Kong → charter HK→Johannesburg (HK is pure fuel once red is cured) → treat yellow ×3 across two turns → Johannesburg cleared; then work the yellow lane (Lagos/Khartoum/Kinshasa) treating and collecting. Seoul's leftover red: trivial post-cure, 1 treat clears all — whoever passes through. COLLECTORS: bob = BLUE + RED + BLACK (Istanbul seed); alice = YELLOW (Lagos, Santiago + bob's Mexico City at a cheap meet). alice's New York blue → bob at a cheap meet, else fuel. CONTAINMENT: black 2-cube cities (Algiers/Moscow) = bob on East Coast passes; Mumbai unowned — watch it. J'burg stays armed ~2 more turns — acceptable, chain is mild (neighbors at 0-1 yellow), outbreaks 0/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=scientist at=Seoul cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Seoul(contingencyPlanner) hand=6 [New York(blue), Lagos(yellow), Santiago(yellow), Hong Kong(red), Lima(yellow), Riyadh(black)] bob@Seoul(scientist) hand=8 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Washington(blue), Atlanta(blue), Istanbul(black), Tokyo(red), Seoul(red)] supply: blue:22 yellow:18 black:15 red:21 decks: player=43 infection=33 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 9 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 7 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→Madrid→Algiers Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Mumbai San Francisco: 1 blue [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Taipei: 1 red [in infect-discard] Khartoum: 1 yellow [in infect-discard] Toronto: 1 blue [in infect-discard] Tehran: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Lagos: 1 yellow [in infect-discard] Istanbul: 1 black [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Seoul straight to Atlanta (spends Seoul(red)) (your 4/4 red set — burning drops it to 3/4; 7 red in deck, 1 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (1/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s)) — or 1 action(s): direct flight to Atlanta (spends Atlanta(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) black: YOU collect (1/4) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s)) — or 1 action(s): direct flight to Atlanta (spends Atlanta(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) red: YOU have a FULL SET (4/4) — station Atlanta (4 move(s)) to discoverCure — or 1 action(s): direct flight to Atlanta (spends Atlanta(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) discard hint: blue/yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 4/4 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Washington (blue: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Atlanta (blue: short — 3/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects) [claimed: your yellow cure route above flies on this card], Istanbul (black: short — 2/4 held team-wide, no spare yet; margin 8, 0/12 burned, bob collects), Mexico City (yellow: 4/4 held team-wide but SPLIT (1 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Ho Chi Minh City (red: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Osaka (red: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Tokyo (red: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Seoul (red: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: your blue cure route above flies on this card] Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}} [1] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}} [2] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} [3] {"tag":"discard","card":{"kind":"city","city":"Washington"}} [4] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}} [5] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}} [6] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}} [7] {"tag":"discard","card":{"kind":"city","city":"Seoul"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_a3710b49b19d56ddbfd3806606fd96cd", "ref": "bob:i13:call_a3710b49b19d56ddbfd3806606fd96cd", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Washington"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Washington"}}}} ``` ### bob-i14 {#d-bob-i14} Seat: bob. Identity: recorded invocation. Prompt number: 14. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-14/harness/bob-system.txt) · [Tool schemas](/games/game-14/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-14/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-14/requests.jsonl) (decision `bob-i14`) **Linked accepted events** - [Event #33](/games/game-14/turns/3.md#e33) — exact submission ref **Recorded submissions and refusals** - command after #32: {"action": {"tag": "directFlight", "to": "Atlanta"}} — {"applied": 33}. Board before: state `32` in [states.jsonl](/games/game-14/states.jsonl) · after: state `33` in [states.jsonl](/games/game-14/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): RED CURE SHOT (new, replaces Seoul-as-fuel): alice ends this turn IN Seoul holding the Seoul card. BOB's next turn: drive Seoul → shareTake the Seoul card (4th red: Osaka/HCMC/Tokyo/Seoul) → shed a non-red at hand cap (Washington or Istanbul; KEEP Atlanta = 1-action flight home, KEEP Mexico City yellow for alice) → direct flight Atlanta → discoverCure RED. After curing, bob pivots to BLUE/BLACK collection from Atlanta station. ALICE after that: walk Seoul→Shanghai→Hong Kong → charter HK→Johannesburg (HK is pure fuel once red is cured) → treat yellow ×3 across two turns → Johannesburg cleared; then work the yellow lane (Lagos/Khartoum/Kinshasa) treating and collecting. Seoul's leftover red: trivial post-cure, 1 treat clears all — whoever passes through. COLLECTORS: bob = BLUE + RED + BLACK (Istanbul seed); alice = YELLOW (Lagos, Santiago + bob's Mexico City at a cheap meet). alice's New York blue → bob at a cheap meet, else fuel. CONTAINMENT: black 2-cube cities (Algiers/Moscow) = bob on East Coast passes; Mumbai unowned — watch it. J'burg stays armed ~2 more turns — acceptable, chain is mild (neighbors at 0-1 yellow), outbreaks 0/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=scientist at=Seoul cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Seoul(contingencyPlanner) hand=6 [New York(blue), Lagos(yellow), Santiago(yellow), Hong Kong(red), Lima(yellow), Riyadh(black)] bob@Seoul(scientist) hand=7 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Atlanta(blue), Istanbul(black), Tokyo(red), Seoul(red)] supply: blue:22 yellow:18 black:15 red:21 decks: player=43 infection=33 player-discard: 1 blue threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 9 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 7 move(s): Tokyo→San Francisco→Chicago→Toronto→New York→Madrid→Algiers Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Mumbai San Francisco: 1 blue [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Taipei: 1 red [in infect-discard] Khartoum: 1 yellow [in infect-discard] Toronto: 1 blue [in infect-discard] Tehran: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Lagos: 1 yellow [in infect-discard] Istanbul: 1 black [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Seoul straight to Atlanta (spends Seoul(red)) (your 4/4 red set — burning drops it to 3/4; 7 red in deck, 1 held elsewhere; spend it only if this beats the cure) yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 1 action(s): direct flight to Atlanta (spends Atlanta(blue)) (your 1/4 blue set — burning drops it to 0/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) black: YOU collect (1/4) — keep EVERY black card; nearest station Atlanta (4 move(s)) — or 1 action(s): direct flight to Atlanta (spends Atlanta(blue)) (your 1/4 blue set — burning drops it to 0/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) red: YOU have a FULL SET (4/4) — station Atlanta (4 move(s)) to discoverCure — or 1 action(s): direct flight to Atlanta (spends Atlanta(blue)) (your 1/4 blue set — burning drops it to 0/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~21 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - head to Atlanta to cure red (4 action(s) away) — drive Tokyo, drive San Francisco tempo: 8 action(s) closer to the yellow cure (50 → 42 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive Shanghai, drive Hong Kong tempo: 2 action(s) closer to the black cure (52 → 50 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "head to Atlanta to cure red" → "defuse the armed discard bomb at Johannesburg": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Beijing"} [3] {"tag":"driveFerry","to":"Shanghai"} [4] {"tag":"driveFerry","to":"Tokyo"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Mexico City", "Ho Chi Minh City", "Osaka", "Atlanta", "Istanbul", "Tokyo" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation also SPENDS Seoul(red), the card for the city you are standing in — it is gone for good) [58] {"tag":"buildStation"} [59] {"tag":"treatDisease","color":"red"} [60] {"tag":"shareGive","to":"alice","card":"Seoul"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_a190e75e18e718e4c4c2a52cbc6fd6fe", "ref": "bob:i14:call_a190e75e18e718e4c4c2a52cbc6fd6fe", "input": {"action": {"tag": "directFlight", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Atlanta"}}} ``` ### bob-i15 {#d-bob-i15} Seat: bob. Identity: recorded invocation. Prompt number: 15. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-14/harness/bob-system.txt) · [Tool schemas](/games/game-14/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-14/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-14/requests.jsonl) (decision `bob-i15`) **Linked accepted events** - [Event #34](/games/game-14/turns/3.md#e34) — exact submission ref **Recorded submissions and refusals** - command after #33: {"action": {"tag": "discoverCure", "color": "red", "cards": ["Ho Chi Minh City", "Osaka", "Tokyo", "Seoul"]}} — {"applied": 34}. Board before: state `33` in [states.jsonl](/games/game-14/states.jsonl) · after: state `34` in [states.jsonl](/games/game-14/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): RED CURE SHOT (new, replaces Seoul-as-fuel): alice ends this turn IN Seoul holding the Seoul card. BOB's next turn: drive Seoul → shareTake the Seoul card (4th red: Osaka/HCMC/Tokyo/Seoul) → shed a non-red at hand cap (Washington or Istanbul; KEEP Atlanta = 1-action flight home, KEEP Mexico City yellow for alice) → direct flight Atlanta → discoverCure RED. After curing, bob pivots to BLUE/BLACK collection from Atlanta station. ALICE after that: walk Seoul→Shanghai→Hong Kong → charter HK→Johannesburg (HK is pure fuel once red is cured) → treat yellow ×3 across two turns → Johannesburg cleared; then work the yellow lane (Lagos/Khartoum/Kinshasa) treating and collecting. Seoul's leftover red: trivial post-cure, 1 treat clears all — whoever passes through. COLLECTORS: bob = BLUE + RED + BLACK (Istanbul seed); alice = YELLOW (Lagos, Santiago + bob's Mexico City at a cheap meet). alice's New York blue → bob at a cheap meet, else fuel. CONTAINMENT: black 2-cube cities (Algiers/Moscow) = bob on East Coast passes; Mumbai unowned — watch it. J'burg stays armed ~2 more turns — acceptable, chain is mild (neighbors at 0-1 yellow), outbreaks 0/8. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=scientist at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Seoul(contingencyPlanner) hand=6 [New York(blue), Lagos(yellow), Santiago(yellow), Hong Kong(red), Lima(yellow), Riyadh(black)] bob@Atlanta(scientist) hand=6 [Mexico City(yellow), Ho Chi Minh City(red), Osaka(red), Istanbul(black), Tokyo(red), Seoul(red)] supply: blue:22 yellow:18 black:15 red:21 decks: player=43 infection=33 player-discard: 2 blue threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Tokyo→Seoul — or 1 action: direct flight (you hold Seoul — your 4/4 red set — burning drops it to 3/4; 7 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 4 Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai→Mumbai — nearer teammate: alice, 5 move(s) vs your 6 San Francisco: 1 blue [in infect-discard] Sao Paulo: 1 yellow [in infect-discard] Taipei: 1 red [in infect-discard] Khartoum: 1 yellow [in infect-discard] Toronto: 1 blue [in infect-discard] Tehran: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Lagos: 1 yellow [in infect-discard] Istanbul: 1 black [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 1, 9 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: YOU collect (1/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: YOU collect (1/4) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Lima(yellow): meet IN Lima (the card's own city) — you 3 move(s), alice 3 action(s) (go to Hong Kong (2 move(s)), then charter to Lima (spends Hong Kong(red))); then bob to station Atlanta +3 move(s) to cure alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 4 move(s), alice 3 action(s) (go to Hong Kong (2 move(s)), then charter to Lagos (spends Hong Kong(red))); then bob to station Atlanta +4 move(s) to cure alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 4 move(s), alice 3 action(s) (go to Hong Kong (2 move(s)), then charter to Santiago (spends Hong Kong(red))); then bob to station Atlanta +4 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~21 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - cure red at Atlanta — CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive Miami tempo: 2 action(s) closer to the yellow cure (39 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "cure red at Atlanta" → "defuse the armed discard bomb at Johannesburg": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Mexico City", "Ho Chi Minh City", "Osaka", "Istanbul", "Tokyo", "Seoul" [11] {"tag":"discoverCure","color":"red","cards":["Ho Chi Minh City","Osaka","Tokyo","Seoul"]} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "ampersand-v0.1"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_ec96655faca8ba26589dafc3f6298428", "ref": "bob:i15:call_ec96655faca8ba26589dafc3f6298428", "input": {"action": {"tag": "discoverCure", "color": "red", "cards": ["Ho Chi Minh City", "Osaka", "Tokyo", "Seoul"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "red", "cards": ["Ho Chi Minh City", "Osaka", "Tokyo", "Seoul"]}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)