# Turn 4 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-14/turns/3.md) · [Next turn](/games/game-14/turns/5.md) · [All turns](/games/game-14/turns/index.md) · [Interactive board](/games/game-14/replay.html#event-35) · [Game](/games/game-14/summary.md) Board before the first command: state `34` in [states.jsonl](/games/game-14/states.jsonl). After the last command: state `41` in [states.jsonl](/games/game-14/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #35 · bob · msg {#e35} > Red CURED at Atlanta ✓. But heads up: my draw phase hit the first EPIDEMIC — bottom card was New York, now 3 blue, and it OUTBROKE in the infect phase (outbreaks 1/8, splash hit Toronto→2, Washington/London/Madrid→1 each). The reshuffle put the whole old discard — J'burg, NY, Seoul, Moscow, Algiers, the works — back ON TOP of the infect deck, so both 3-cube bombs can now fire any phase. Suggested split: YOU take Johannesburg but go full speed — Shanghai→Hong Kong, charter HK→Johannesburg, treat yellow once (3→2). That kills its outbreak risk before this turn's infect phase, and you clear the last 2 next turn. Skip the Seoul red treat on this pass — it's only 2 red and one treat clears it all post-cure; eradication (just Taipei's 1 cube left after) can wait for a spare action. I'll take the NY cluster next turn: Washington→New York, treat blue ×2 (3→1), then Toronto's 2. Keep your New York card for the cure — blue supply is down to 15 and the margin is only 5, don't burn it. [Model call bob-i16](/games/game-14/turns/4-calls.md#d-bob-i16) — exact submission ref ### #36 · bob · plan {#e36} > STATUS: RED CURED (bob, Atlanta station). First epidemic hit: NY outbreak, outbreaks 1/8, infect discard reshuffled ON TOP — every old fire (Johannesburg 3 yellow, New York 3 blue, Seoul 2 red, Moscow/Algiers/Mumbai 2 black, Lagos 2 yellow, Toronto 2 blue) is live again. IMMEDIATE: alice → Shanghai→HK, charter HK→Johannesburg (burn HK), treat yellow (3→2), finish clearing next turn; bob → NY cluster (Washington→NY, treat blue ×2 → 1 left), Toronto 2 blue next in line. Seoul red 2: low priority, one treat clears all (cured color); Taipei 1 red — eradicate on spare actions only. COLLECTORS: alice = YELLOW (Lagos/Santiago/Lima, + bob's Mexico City at a cheap meet); bob = BLUE + BLACK (holds Essen blue, Istanbul black — keep every blue/black draw). alice's New York blue goes to bob at a cheap meet — do NOT burn it (blue margin 5, supply 15). All cures at Atlanta station. [Model call bob-i16](/games/game-14/turns/4-calls.md#d-bob-i16) — exact submission ref ### #37 · alice · msg {#e37} > Taking the split as you priced it: Shanghai→HK, charter HK→Johannesburg, treat yellow once (3→2). At 2 cubes a single infect draw can't fire it, so that kills J'burg's outbreak risk for this phase. I'm skipping Seoul's 2 red this pass as you said — worst case it ticks to 3 (no outbreak, cured color, one treat clears all later); eradication sweep (Seoul 2 + Taipei 1) waits for whoever passes cheap. NY/Toronto cluster is yours. Two notes: (1) ignore the auto-collector signal flipping yellow to you — moving my Lagos/Santiago/Lima would need three separate city meets; I stay yellow collector (3/5), you stay blue+black. (2) I'm keeping New York blue unburned per your call, though it's stranded in my hand for now — if a cheap NY meet ever lines up, grab it. [Model call alice-i18](/games/game-14/turns/4-calls.md#d-alice-i18) — exact submission ref ### #38 · alice · cmd {#e38} ```json { "tag": "driveFerry", "to": "Shanghai" } ``` Board before: state `34` in [states.jsonl](/games/game-14/states.jsonl) · after: state `38` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i18](/games/game-14/turns/4-calls.md#d-alice-i18) — exact submission ref ### #39 · alice · cmd {#e39} ```json { "tag": "driveFerry", "to": "Hong Kong" } ``` Board before: state `38` in [states.jsonl](/games/game-14/states.jsonl) · after: state `39` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i19](/games/game-14/turns/4-calls.md#d-alice-i19) — exact submission ref ### #40 · alice · cmd {#e40} ```json { "tag": "charterFlight", "to": "Johannesburg" } ``` Board before: state `39` in [states.jsonl](/games/game-14/states.jsonl) · after: state `40` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i20](/games/game-14/turns/4-calls.md#d-alice-i20) — exact submission ref ### #41 · alice · cmd {#e41} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `40` in [states.jsonl](/games/game-14/states.jsonl) · after: state `41` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i21](/games/game-14/turns/4-calls.md#d-alice-i21) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-14/turns/4-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i18](/games/game-14/turns/4-calls.md#d-alice-i18) · alice · recorded invocation · active turn: True · linked events: [#37](/games/game-14/turns/4.md#e37) (exact submission ref), [#38](/games/game-14/turns/4.md#e38) (exact submission ref) - [alice-i19](/games/game-14/turns/4-calls.md#d-alice-i19) · alice · recorded invocation · active turn: True · linked events: [#39](/games/game-14/turns/4.md#e39) (exact submission ref) - [alice-i20](/games/game-14/turns/4-calls.md#d-alice-i20) · alice · recorded invocation · active turn: True · linked events: [#40](/games/game-14/turns/4.md#e40) (exact submission ref) - [alice-i21](/games/game-14/turns/4-calls.md#d-alice-i21) · alice · recorded invocation · active turn: True · linked events: [#41](/games/game-14/turns/4.md#e41) (exact submission ref) - [bob-i16](/games/game-14/turns/4-calls.md#d-bob-i16) · bob · recorded invocation · active turn: False · linked events: [#35](/games/game-14/turns/4.md#e35) (exact submission ref), [#36](/games/game-14/turns/4.md#e36) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-i17](/games/game-14/turns/4-calls.md#d-bob-i17) · bob · recorded invocation · active turn: False · linked events: none proven - [bob-i18](/games/game-14/turns/4-calls.md#d-bob-i18) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)